Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.02 @ 06:24:55 Player: Eric Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4552) 4552 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (701) 701 TOTAL SCORE: 9698 Bonus ------- High Alert Combat Kills 401 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 166/300 System Corruption 9% Temperature Cool (514) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Light Armor Plating System Backup Module Trap Reconfigurator > --- WEAPON (3) ------- High-powered Shock Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY (16) --- Angular Momentum Engine Medium Treads Medium Treads Improved Cryofiber Web Large Matter Pod (150) Target Analyzer Matter Filter PSU Rigger Phase Cannon Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Matter Filter Improved Light Armor Plating Trap Reconfigurator > --- WEAPON ----------- Coil Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Improved Cryofiber Web Advanced Heat Sink Large Matter Pod Target Analyzer PSU Rigger High-powered Shock Rifle Plasma Cannon Phase Cannon Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun Mini Assault Cannon Improved Grenade Launcher [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . Utility 5 | . . 1 . . . 1 1 2 Weapon 1 | . . . . . . 1 . . Parts Attached 101 | 8 9 10 3 . . 10 15 46 Power 12 | 1 2 2 1 . . . 1 5 Engine 11 | 1 2 2 1 . . . 1 4 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 4 2 5 . . . 2 5 9 Treads 15 | . . 4 . . . 2 5 4 Leg 10 | 2 2 1 . . . . . 5 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 3 2 . . . 3 8 18 Device 14 | . . . . . . 1 4 9 Storage 4 | 1 2 . . . . . 1 . Processor 4 | . 1 . . . . . . 3 Hackware . | . . . . . . . . . Protection 13 | . . 2 . . . 2 3 6 Artifact . | . . . . . . . . . Weapon 27 | 2 2 1 2 . . 5 1 14 Energy Gun 6 | 1 1 1 . . . 2 . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 15 | 1 1 . 2 . . 3 1 7 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 1 2 Parts Lost 27 | . 2 . . . . 1 3 21 Power 1 | . . . . . . . . 1 Propulsion 7 | . . . . . . . 1 6 Utility 10 | . . . . . . . 2 8 Weapon 9 | . 2 . . . . 1 . 6 Highest Loss Streak 5 | . 1 . . . . 1 2 5 Average Slot Usage (%) 98 | . 93 99 99 100 100 96 99 97 Engine 8 | . 14 11 11 11 11 9 7 2 Core 1 | . . . . . . . . 3 Treads 25 | . . 24 33 33 33 27 29 22 Leg 3 | . 28 8 . . . . . 2 Device 5 | . . . . . . 9 10 10 Storage 11 | . 14 11 11 11 11 9 10 13 Processor 11 | . 8 11 11 11 11 9 7 14 Protection 7 | . . 10 11 11 11 9 7 5 Energy Gun 3 | . 14 11 8 . . 4 . . Ballistic Gun 18 | . 12 11 13 22 22 20 23 17 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 11 25 28 42 42 42 47 62 72 Greatest Support 96 | 32 20 60 60 60 60 62 82 96 Greatest Overweight (x) 2 | . 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 16 16 Average Capacity 11 | 5 8 10 10 10 10 10 12 16 Most Carried 16 | 6 8 10 10 10 10 10 16 16 Average Carried 11 | 4 7 9 9 9 10 9 11 14 Final Capacity 16 | 6 10 10 10 10 10 10 16 16 Final Carried 16 | 6 8 10 10 10 10 10 16 13 Class Distribution -------------------- 42% | Mutant 21% | Gunner 11% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Matter Collected 3657 | 198 373 187 58 . 64 364 633 1780 Remotely 1297 | . . . . . . . 581 716 Salvage Created 6210 | . 536 247 148 . 49 968 1086 3176 Parts 338 | . 35 17 14 . 3 66 59 144 Haulers Intercepted 4 | . 1 . . . . 2 . 1 Recyclers Shooed 15 | . 1 . . . . 1 . 13 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 97 | . 12 5 4 . 1 19 14 42 Guns 85 | . 12 5 4 . 1 18 14 31 Cannons 4 | . . . . . . . . 4 AOE 8 | . . . . . . 1 . 7 Classes Destroyed 14 | . 6 2 1 . 1 1 1 2 Worker 7 | . . . . . . . . 7 Builder 10 | . 1 . . . . 3 1 5 Tunneler 1 | . . . 1 . . . . . Hauler 4 | . 1 . . . . 2 . 1 Recycler 11 | . 1 . . . . . 4 6 Operator 5 | . . . . . . 2 1 2 Watcher 10 | . 1 . . . . 3 3 3 Swarmer 26 | . 5 . 1 . . 10 6 4 Grunt 45 | . 7 2 3 . . 4 4 25 Brawler 1 | . . 1 . . . . . . Sentry 10 | . . 2 . . . 3 2 3 Hunter 4 | . . . . . 1 2 1 . Programmer 10 | . . . . . . . 1 9 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 12 | . 4 2 3 . 1 11 4 12 Combat Bots Only 8 | . 4 2 3 . 1 8 3 6 Max Kills in Single Turn 4 | . 2 1 2 . 1 3 2 4 Gunslinging 1 | . 1 . 1 . . 1 . . Exploded 2 | . . . . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Damage Taken 6405 | . 472 172 66 . 170 599 773 4153 Core 1193 | . 68 42 . . . 85 122 876 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 85 | 100 72 . . . 89 84 82 . Volleys Fired 263 | . 41 18 3 . 8 36 40 117 Largest 3 | . 2 2 2 . 2 3 3 3 Hottest 158 | . 90 76 56 . 56 106 81 158 Shots Fired 702 | . 79 36 6 . 16 102 120 343 Gun 666 | . 79 36 6 . 16 102 120 307 Cannon 13 | . . . . . . . . 13 Launcher 23 | . . . . . . . . 23 Special . | . . . . . . . . . Kinetic 581 | . 36 18 6 . 16 75 120 310 Thermal 58 | . 34 18 . . . . . 6 Explosive 23 | . . . . . . . . 23 Electromagnetic 40 | . 9 . . . . 27 . 4 Robot Hit Streak 20 | . 16 10 4 . 8 12 11 20 Robot Miss Streak 6 | . 3 2 2 . 1 3 5 6 Penetration Max 1 | . . . 1 . 1 1 1 1 Secondary Targets 8 | . 1 . 1 . . 4 . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 Shots Hit Robots 475 | . 54 25 4 . 14 64 74 240 Core Hits 319 | . 27 12 5 . 2 37 43 193 Critical Hits 11 | . 2 . 1 . . . . 8 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 8 | . 2 . . . . . . 6 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12400 | . 602 279 107 . 231 1505 1482 8194 Guns 9166 | . 602 279 107 . 231 1235 1482 5230 Cannons 264 | . . . . . . . . 264 Explosions 2970 | . . . . . . 270 . 2700 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 8256 | . 266 77 107 . 231 824 1482 5269 Thermal 1525 | . 225 202 . . . 270 . 828 Explosive 2026 | . . . . . . . . 2026 Electromagnetic 593 | . 111 . . . . 411 . 71 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 1 . . . . . . 9 Average Corruption 4 | . 1 . . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . . . . 43 Message Errors 9 | . . . . . . . . 9 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Targeting Errors 11 | . . . . . . . . 11 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 325 | . . . . . . 36 . 289 Projectiles . | . . . . . . . . . Explosions 325 | . . . . . . 36 . 289 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 350 | . . . . . . 36 . 314 Shots 6 | . . . . . . 1 . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 578 | . 78 170 36 . 72 309 145 578 Average Temperature 67 | . 22 59 16 . 36 109 47 77 Received Heat Transfer 1404 | . 159 57 18 . . 99 120 951 Effects 11 | . . . . . . . . 11 Shutdowns 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 1 . . . . . 2 Heat Transferred 2234 | . 666 518 . . . 300 . 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Peak Influence 938 | . 185 199 95 . 30 506 321 938 Average Influence 204 | . 68 99 12 . 8 197 221 420 Maximum Alert Level 3 | . . . . . . 2 1 3 Low Security (%) 57 | 100 100 100 100 . 100 58 29 13 Level 1 29 | . . . . . . 19 70 51 Level 2 7 | . . . . . . 22 . 15 Level 3 6 | . . . . . . . . 20 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 1 1 . . 5 3 13 Investigation 2 | . . . 1 . . . . 1 Extermination 5 | . . . . . . . 1 4 Reinforcement 13 | . 2 1 . . . 2 1 7 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . . 3 1 . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 4 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . 1 . . . 3 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 22 8 6 . 1 28 25 60 Peak Tracking Total 6 | . 6 2 3 . 1 5 5 5 Tactical Retreats 11 | . 4 . 1 . . . 2 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 3 . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Reconfigurated 7 | . . . . . . . 2 5 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 12 | . . . . . . 1 1 10 Max in Single Turn 5 | . . . . . . 1 1 5 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 4 | . . . 1 3 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . . . 1 32 . . . . Successful 33 | . . . 1 32 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . . . 1 32 . . . . Record 32 | . . . . 32 . . . . Open Door 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Turns Passed 8415 | 71 885 435 832 1180 767 853 1182 2210 Spaces Moved 4595 | 54 534 209 507 736 465 442 626 1022 Core 13 | 13 . . . . . . . . Treads 3889 | . . 149 507 736 465 442 626 964 Legs 671 | 19 534 60 . . . . . 58 Wheels 22 | 22 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 155 155 120 Average Speed 154 | 95 132 148 160 160 160 157 158 159 Slowest Speed 185 | 120 150 160 160 160 160 160 163 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 45 | 4 74 15 59 92 92 35 17 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 13 | . . . . . . . . 13 Terrain Destroyed 260 | . . . . . . 13 1 246 Melee . | . . . . . . . . . Projectile 13 | . . . . . . 4 1 8 AOE 247 | . . . . . . 9 . 238 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Total 5379 | 71 632 304 524 740 472 524 741 1371 Wait 275 | . 30 47 . 1 . 21 33 143 Move 4587 | 53 533 208 506 735 464 441 625 1022 Hop . | . . . . . . . . . Pick Up 95 | 10 12 12 6 2 . 5 18 30 Fast Attach 15 | 2 3 1 . . . 6 1 2 Attach 53 | 4 3 6 2 . . 5 8 25 Detach 6 | . 1 . . . . 2 2 1 Swap 34 | 2 3 3 1 . . . 6 19 Drop 51 | . 6 9 6 2 . 8 8 12 Fire 263 | . 41 18 3 . 8 36 40 117 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Discovered new exit (range 14) 933 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Discovered new exit (range 16) 1392 | -9/Materials | Entered Mines 1560 | -9/Mines | Found a hidden stash of uninstalled traps 1623 | -9/Mines | Build established: Scavenger-Mutant 1815 | -9/Mines | Learned Materials emergency access door positions 1858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1860 | -9/Mines | Discovered new exit (range 5) 1990 | -9/Mines | Met a Derelict shopkeep closing up shop 2224 | -9/Mines | Entered Exiles 2263 | -9/Exiles | Discovered new exit (range 15) 2288 | -9/Exiles | Met 8R-AWN 2297 | -9/Exiles | Build established: Mutant 2333 | -9/Exiles | Met EX-HEX 2411 | -9/Exiles | Met EX-BIN 2449 | -9/Exiles | Aligned with FarCom system 2451 | -9/Exiles | Given EX-Vault access code 2729 | -9/Exiles | Opened EX-Vault 2753 | -9/Exiles | Found Prototype Device 2759 | -9/Exiles | Found Prototype Device 2798 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2856 | -9/Exiles | Met EX-DEC 2870 | -9/Exiles | Learned location of Zion (-7) 2968 | -9/Exiles | Discovered new exit (range 14) 3149 | -9/Exiles | Visited The Gauntlet 3404 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, PSU Rigger 3404 | -9/Exiles | Entered Mines 3521 | -8/Mines | Discovered new exit (range 14) 3916 | -8/Mines | Discovered new exit (range 6) 4171 | -8/Mines | Entered Materials 4171 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4173 | -8/Materials | Identified PSU Rigger 4598 | -8/Materials | Garrison activated, responded to threat 4733 | -8/Materials | Build established: Skirmisher 4806 | -8/Materials | Destroyed 8 combat bots 4993 | -8/Materials | Discovered new exit (range 16) 5024 | -8/Materials | Entered Factory 5024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5025 | -7/Factory | Identified Trap Reconfigurator 5026 | -7/Factory | FarCom data flow suspended 5314 | -7/Factory | Build established: Gunner 5552 | -7/Factory | Garrison activated, responded to threat 5679 | -7/Factory | Build established: Scavenger-Gunner 6092 | -7/Factory | Discovered new exit (range 16) 6206 | -7/Factory | Entered another Factory area 6206 | -6/Factory | Evolved 2 slots: Utility x2 6528 | -6/Factory | Build established: Gunner 7298 | -6/Factory | Lost 3 parts (2u1w) 7582 | -6/Factory | Spotted B-75 Beast 7635 | -6/Factory | Destroyed B-75 Beast 7637 | -6/Factory | Crushed by falling debris 7668 | -6/Factory | Lost 5 parts (1p2n2u) 8291 | -6/Factory | Lost 3 parts (2n1u) 8306 | -6/Factory | First assault squad dispatched 8396 | -6/Factory | Core integrity fell below 50% 8415 | -6/Factory | Core integrity fell below 20% 8417 | -6/Factory | Core destroyed Last Messages --------------- 08405_ Slug penetrates G-50 Soldier. 08405_ K-01 Serf collects debris. 08408_ Carbon-fiber Leg destroyed. 08408_ Slug penetrates G-50 Soldier. 08408_ K-01 Serf destroyed. 08408_ G-50 Soldier destroyed. 08409_ Overheating: Core damaged (-102). 08409_ Acquired 51 matter. 08412_ Overheating: Trap Reconfigurator damaged (-31). 08412_ System corrupted: Mni. Assault Cannon targeting data glitched. 08412_ G-50 Soldier destroyed. 08413_ Power failure, Angular Momentum Engine shutdown. 08413_ Overheating: Gauss Rifle damaged (-14). 08414_ Overheating: Short circuit. 08414_ Broken Adv. Signal Interpreter permanently disabled. 08415_ Overheating: Core damaged (-127). 08416_ Overheating: System interference. 08416_ Mni. Assault Cannon temporarily disabled. 08416_ Acquired 56 matter. 08417_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# | | ????????????????????????############??????# """ " | | ????????????????????????# ## # #??????# """ " | | ???????????????????#????#! # ###????# """ " | | ???????????????????# ??##@[ # #????# | | ??????????????###### ###[!!* # #????# """ " | | ?????????? + =%+=!* # #?????# """ " | | ??????????????######+###=%!! # #?????# """ " | | ?????????????????????? # !%*# #?????# | | ????????????????????? # =*!# #############+ | | ????????????????????"" ?#] !# ! # #????# | | ?????????????????? """??###### # ###### | | ????????????????? ""????????# / % % | | ???????????????????##????????# # ###### | | ?????????????????????????????# # #???## | | ?????????????????????????????# ###/######## | | ?????????????????????????????# # ## | | ?????????????????????????????######## ## | | ????????????????????????????????????# ! ##% | | ????????????????????????????????????# " " !! ## | | ????????????????????????????????????# "Y" !! ## | | ????????????????????????????????????# """ ## | | ????????????????????????????????????# ## | | ????????????????????????????????????############ | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Librarian Significant Disruption Challenges ------------ None Game ------ Seed GravitySmartbombPick Manual? 0 Play Time 02:05:24 Cumulative 11.2 hours Start 2020.04.01 @ 18:34:01 End 2020.04.02 @ 06:24:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ea3acc33-33a5-41b9-9dc6-26f644308024