Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 22:39:20 Player: Shyllaena Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1671) 1671 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4648 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 631/700 Matter 167/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Hardlight Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Cooled Ion Engine Titanium Leg High-capacity Storage Unit Large Matter Pod (150) Weight Redist. System Machine Analyzer Visual Processing Unit Recoil Stabilizer Energy Filter Improved Power Shielding Shock Absorption System Tractor Beam Recalibrator Field Recycling Unit (0) Heavy Laser Plasma Cannon Flak Cannon Gauss Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Titanium Leg High-capacity Storage Unit Large Matter Pod Weight Redist. System Machine Analyzer Visual Processing Unit Recoil Stabilizer Energy Filter Improved Power Shielding Tractor Beam Recalibrator Field Recycling Unit Heavy Laser Plasma Cannon Flak Cannon Gauss Cannon Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Targeting Computer Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 1 . . Parts Attached 43 | 7 7 15 10 4 . Power 5 | 1 . 2 1 1 . Engine 5 | 1 . 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 3 . 1 . Treads 3 | 2 . 1 . . . Leg 3 | . . 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 4 . 2 . Device 5 | . 1 3 . 1 . Storage 4 | 1 2 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 3 4 6 9 . . Energy Gun 9 | 1 3 2 3 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 6 | . . 2 4 . . Launcher 4 | . 1 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 7 | . 1 1 . 1 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 4 | . 1 1 . . 2 Highest Loss Streak 4 | . 1 1 . 1 4 To Critical Strikes . | . . . . . . Average Backups 17 | 2 8 17 19 19 20 Power 2 | 1 1 2 1 2 2 Propulsion 2 | 1 2 1 2 1 1 Utility 8 | . 3 6 10 11 12 Weapon 4 | . 1 5 3 4 5 Tool/Special . | . . . . . . Unused Backups 34 | . . 11 5 2 16 Power 6 | . . 3 1 1 1 Propulsion 4 | . . 2 . 1 1 Utility 16 | . . 3 2 . 11 Weapon 7 | . . 3 1 . 3 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 99 | . 96 99 99 99 93 Engine 14 | . 14 11 18 15 12 Treads 8 | . 28 18 . . . Leg 11 | . . 3 18 23 23 Device 15 | . 11 15 18 14 13 Storage 12 | . 14 17 9 7 7 Energy Gun 13 | . 19 7 15 15 12 Energy Cannon 4 | . . 10 2 . . Ballistic Gun 2 | . 7 4 . . . Ballistic Cannon 12 | . . 9 17 15 13 Peak Build Rating 44 | 6 8 27 37 44 44 Average Rating 27 | 4 7 18 35 42 41 On Entrance 20 | . 6 8 27 37 44 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 87 | 14 50 64 82 87 87 Greatest Support 51 | 40 40 43 34 51 51 Greatest Overweight (x) 3 | . 1 3 2 1 1 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 Average Carried 17 | 2 8 17 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 3 14 20 20 20 20 Class Distribution -------------------- 57% | Tank 30% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1748 | 235 277 459 719 58 . Remotely . | . . . . . . Salvage Created 1759 | . 291 473 956 39 . Parts 106 | . 13 22 71 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 44 | . 7 9 27 1 . Guns 13 | . 3 1 9 . . Cannons 21 | . . 6 14 1 . AOE 10 | . 4 2 4 . . Classes Destroyed 11 | . 2 4 5 . . Worker 4 | . . . 4 . . Builder 6 | . . . 6 . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 1 1 5 . . Swarmer 14 | . . . 14 . . Grunt 16 | . 7 3 6 . . Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 10 | . . 5 4 1 . Hunter 1 | . . . 1 . . Best Kill Streak 6 | . 2 3 6 1 . Combat Bots Only 5 | . 2 3 5 1 . Max Kills in Single Turn 3 | . 2 2 3 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 226 | . 54 24 100 45 3 Missed 64 | . 11 9 25 19 . Hits 162 | . 43 15 75 26 3 Melee 6 | . . 1 2 . 3 Projectile 156 | . 43 14 73 26 . Critical Strikes 7 | . . . 4 . 3 Damage Taken 1768 | . 572 288 610 168 130 Core 353 | . 77 49 158 30 39 Absorbed by Shields 333 | . . 28 251 42 12 Core Remaining (%) 81 | 100 69 87 71 . . Volleys Fired 108 | . 26 20 50 5 7 Largest 4 | . 2 3 4 4 4 Hottest 218 | . 80 161 218 218 218 Shots Fired 344 | . 49 58 193 20 24 Gun 165 | . 48 21 75 10 11 Cannon 169 | . . 34 112 10 13 Launcher 10 | . 1 3 6 . . Special . | . . . . . . Kinetic 163 | . 23 23 94 10 13 Thermal 158 | . 12 32 93 10 11 Explosive 10 | . 1 3 6 . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 11 | . 9 6 11 3 5 Robot Miss Streak 8 | . 2 6 8 3 4 Penetration Max 1 | . . . 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 170 | . 34 26 86 11 13 Core Hits 94 | . 16 17 56 2 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . . 15 . . Burn 3 | . . . 3 . . Blast 12 | . . . 12 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4474 | . 588 730 2486 274 396 Guns 1505 | . 453 107 718 111 116 Cannons 2213 | . . 350 1420 163 280 Explosions 726 | . 135 273 318 . . Melee . | . . . . . . Ramming 30 | . . . 30 . . Kinetic 1981 | . 246 158 1134 163 280 Thermal 1690 | . 160 299 1004 111 116 Explosive 672 | . 81 273 318 . . Electromagnetic 101 | . 101 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . . 28 . . Projectiles 28 | . . . 28 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 124 | . 37 73 14 . . Shots 5 | . 1 2 2 . . Rammed . | . . . . . . Targets Rammed 6 | . . . 6 . . Kicked 6 | . . . 6 . . Crushed . | . . . . . . Highest Temperature 294 | . 108 78 272 294 188 Average Temperature 78 | . 50 22 91 148 75 Received Heat Transfer 512 | . 303 48 105 56 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 3 . . Heat Transferred 3496 | . 300 569 2183 222 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 . . Low Security (%) 71 | 100 100 100 36 100 100 Level 1 26 | . . . 58 . . Level 2 2 | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 418 | . 59 111 418 182 8 Initial 182 | . . 17 . 182 8 Average 111 | . 20 33 199 95 2 Influence Increases 1440 | . 206 323 877 33 1 Destroy 0b10 Robot/C 880 | . 140 180 540 20 . Destroy 0b10 Robot/NC 95 | . 5 15 75 . . Destroy Leader 234 | . 32 72 120 10 . Successful Hack 14 | . . 9 5 . . Disable Machine 75 | . 15 15 45 . . Destroy Structure 142 | . 14 32 92 3 1 Influence Decreases 1440 | . 163 366 474 411 26 Entered New Map 264 | . . 26 . 221 17 Time Decay 1145 | . 153 330 474 180 8 Lost Part 30 | . 10 10 . 10 . Lost Ally 1 | . . . . . 1 Squads Dispatched 7 | . 2 1 4 . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 9 13 35 1 3 Peak Tracking Total 5 | . 2 4 5 1 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 2 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . 1 1 3 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 4 | . . 2 1 1 . Terminals 3 | . . 2 1 . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 7 2 1 . Successful 8 | . . 5 2 1 . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . . 7 2 . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 5 2 . . Record 3 | . . 3 . . . Prototype ID Bank 2 | . . 1 1 . . Disarm Traps 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 84 | . . . . . 84 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4080 | 94 434 1279 1844 374 55 Spaces Moved 1513 | 63 167 490 602 175 16 Core 19 | 19 . . . . . Treads 608 | 44 167 397 . . . Legs 886 | . . 93 602 175 16 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 200 270 200 200 Average Speed 235 | 126 200 233 270 200 200 Slowest Speed 340 | 160 240 340 270 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 34 48 47 6 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 137 | . 13 27 92 3 2 Melee . | . . . . . . Projectile 54 | . . 5 44 3 2 AOE 83 | . 13 22 48 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1791 | 77 216 592 693 190 23 Wait . | . . . . . . Move 1509 | 62 166 489 601 175 16 Hop . | . . . . . . Pick Up 72 | 7 15 35 11 4 . Fast Attach 2 | 2 . . . . . Attach 20 | 4 2 8 3 3 . Detach . | . . . . . . Swap 30 | 1 5 15 8 1 . Drop 42 | 1 2 25 12 2 . Fire 108 | . 26 20 50 5 7 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . 6 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 14) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 821 | -9/Materials | Build established: Gunner 1199 | -9/Materials | Discovered new exit (range 7) 1659 | -9/Materials | Build established: Tank 1762 | -9/Materials | Discovered new exit (range 16) 1808 | -9/Materials | Entered another Materials area 1808 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2152 | -8/Materials | Garrison activated, responded to threat 3446 | -8/Materials | Discovered new exit (range 8) 3652 | -8/Materials | Entered Factory 3652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3961 | -7/Factory | Build established: Gunner 4026 | -7/Factory | Sucked down chute 4026 | -7/Factory | Entered Waste 4027 | -7/Waste | Met a frightened Derelict 4042 | -7/Waste | Spotted C-40 Crusher 4043 | -7/Waste | Spotted C-40 Crusher 4064 | -7/Waste | Spotted C-40 Crusher 4072 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4076 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4081 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4081 | -7/Waste | Self-destructed Last Messages --------------- HV-D19(g) Imp. Heat Sink crushed. HV-D19(g) Carbon-fiber Leg crushed. HV-D19(g) destroyed. 64 Matter crushed. Slug penetrates C-40 Crusher. 5 Matter crushed. Imp. Deuterium Engine crushed. Cooling System crushed. Cld. Ion Engine crushed. Hvy. Laser destroyed. 5 Matter crushed. Beamcaster crushed. 6 Matter crushed. Cooling System crushed. Gauss Cannon crushed. Hvy. Laser crushed. Lgt. Angular Momentum Engine crushed. Cld. Ion Engine crushed. Titanium Leg crushed. Gauss Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????# ####?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? % ?????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????# ;????????????????? | | ?????????????############??#% %#????????????????? | | ?????????????# #??# #????????????????? | | ?????????????# #??# =#????????????????? | | ?????????????# #### %#????????????????? | | ?????????????# % #????????????????? | | ?????????????# CC #????????????????? | | ?????????????# CCCC% #????????????????? | | ?????????????# @CC #????????????????? | | ?????????????# ####CC #????????????????? | | ?????????????# #??# * #????????????????? | | ?????????????# #??# #????????????????? | | ?????????????############??# #????????????????? | | ???????????????????????????# #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ??????????????????????????## #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# = #????????????????? | | ???????????????????????????? #????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 470 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorSmartClaw Manual? 0 Play Time 00:43:23 Cumulative 5.9 hours Start 2025.10.25 @ 22:18:15 End 2025.10.26 @ 22:39:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 09835d2c-fb18-4e7c-a423-233e7b8d54e9