Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 09:52:01 Player: Stick8ug Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (858) 858 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2328 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 261/265 System Corruption 4% Temperature Cool (2) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Drone Bay (2/2) Drone Bay (2/2) > --- WEAPON (3) ------- Small Laser Beam Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Drone Bay Drone Bay > --- WEAPON ----------- Small Laser Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating Drone Bay Drone Bay Drone Bay Datajack [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 40 | 8 4 7 10 11 Power 6 | 2 . 1 1 2 Engine 5 | 2 . . 1 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 2 3 3 2 Treads 2 | 2 . . . . Leg 10 | . 2 3 3 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 . 2 4 Device 6 | 1 1 . 1 3 Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 1 3 4 3 Energy Gun 7 | 1 1 . 3 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 2 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . 1 9 2 7 Power 3 | . . 2 . 1 Propulsion 7 | . 1 2 2 2 Utility 2 | . . 1 . 1 Weapon 7 | . . 4 . 3 Highest Loss Streak 7 | . 1 6 1 7 To Critical Strikes . | . . . . . Average Backups 6 | 2 5 5 6 7 Power 1 | . 1 . 1 1 Propulsion 2 | 1 2 1 1 3 Utility 1 | . . 1 1 1 Weapon . | . 2 . . . Tool/Special . | . . . . . Unused Backups 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 3 | . . . . 3 Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 92 | . 99 92 86 91 Engine 10 | . 14 7 11 10 Core 1 | . . 4 . . Treads 2 | . 18 . . . Leg 19 | . 9 26 14 20 Device 13 | . 14 13 12 13 Storage 12 | . 14 14 11 11 Processor 3 | . . . 9 7 Energy Gun 16 | . 22 12 16 17 Ballistic Gun 10 | . 6 11 11 10 Peak Build Rating 22 | 7 8 11 15 22 Average Rating 10 | 4 7 7 11 16 On Entrance 7 | . 7 8 7 15 Naked Turns . | . . . . . Heaviest Build 31 | 14 16 16 22 31 Greatest Support 40 | 40 40 20 20 20 Greatest Overweight (x) 5 | . . . 2 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 7 8 8 8 Average Carried 6 | 2 5 5 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 5 7 6 8 8 Class Distribution -------------------- 46% | Mutant 34% | Scavenger-Gunner 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 813 | 283 26 146 108 250 Remotely . | . . . . . Salvage Created 1156 | 123 141 311 178 403 Parts 65 | 7 7 22 10 19 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 30 | . 5 13 4 8 Guns 29 | . 5 12 4 8 Cannons 1 | . . 1 . . Classes Destroyed 6 | 2 2 . 1 1 Tunneler 2 | 2 . . . . Recycler 2 | 1 . . . 1 Swarmer 12 | . 3 9 . . Grunt 14 | . 2 4 2 6 Brawler 1 | . . . . 1 Sentry 3 | . . . 2 1 Best Kill Streak 6 | 3 2 6 2 3 Combat Bots Only 6 | . 2 6 2 3 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 291 | . 63 114 27 87 Missed 67 | . 19 26 7 15 Hits 224 | . 44 88 20 72 Melee 2 | . . . . 2 Projectile 222 | . 44 88 20 70 Critical Strikes 5 | . 1 2 2 . Damage Taken 2597 | . 468 820 293 1016 Core 634 | . 74 160 75 325 Absorbed by Shields . | . . . . . Core Remaining (%) 53 | 100 . 6 . . Volleys Fired 122 | 3 18 61 17 23 Largest 3 | 2 2 2 3 3 Hottest 150 | 70 115 150 144 144 Shots Fired 212 | 6 36 88 33 49 Gun 210 | 6 36 86 33 49 Cannon . | . . . . . Launcher . | . . . . . Special 2 | . . 2 . . Kinetic 109 | 3 16 50 17 23 Thermal 103 | 3 20 38 16 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 7 12 10 8 Robot Miss Streak 11 | . 4 11 3 7 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 138 | 4 21 54 25 34 Core Hits 69 | 4 9 21 12 23 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 1 . 1 Burn 3 | . 2 . . 1 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1723 | 52 244 572 295 560 Guns 1689 | 52 239 548 295 555 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . 5 . . 5 Kinetic 735 | 14 64 266 125 266 Thermal 978 | 38 175 306 170 289 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 5 | . 1 1 . 3 Kicked 5 | . 1 1 . 3 Crushed . | . . . . . Highest Temperature 718 | 50 314 225 442 718 Average Temperature 162 | 26 122 93 195 295 Received Heat Transfer 921 | . 189 189 153 390 Effects 29 | . 1 2 4 22 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . 1 1 . 2 Interference 7 | . . 1 3 3 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . 1 1 Damage (minor) 5 | . . . . 5 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 2 1 3 Heat Transferred 2555 | 111 666 827 327 624 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 127 | 15 95 127 45 80 Initial 18 | . 3 13 16 18 Average 39 | 2 52 65 13 26 Influence Increases 805 | 15 136 334 125 195 Destroy 0b10 Robot/C 600 | . 100 260 80 160 Destroy 0b10 Robot/NC 20 | 15 . . . 5 Destroy Leader 130 | . 20 50 30 30 Successful Hack 8 | . . 8 . . Destroy Structure 2 | . 1 1 . . Lose Combat Pursuer 45 | . 15 15 15 . Influence Decreases 780 | 10 105 327 123 215 Entered New Map 79 | . 2 23 27 27 Time Decay 525 | 10 93 214 80 128 Lost Part 176 | . 10 90 16 60 Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 12 15 4 10 Peak Tracking Total 6 | . 5 6 3 4 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 4 | . . 1 1 2 Terminals 4 | . . 1 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 3 1 3 Successful 2 | . . 1 . 1 Failed 5 | . . 2 1 2 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 7 | . . 3 1 3 Terminals 7 | . . 3 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 . 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 1036 | 17 205 444 245 125 Seismic 1036 | 17 205 444 245 125 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 1362 | 99 205 453 255 350 Spaces Moved 641 | 51 105 238 100 147 Core 9 | 5 . . . 4 Treads 93 | 46 47 . . . Legs 539 | . 58 238 100 143 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 147 | 149 137 120 184 174 Slowest Speed 300 | 160 160 120 260 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 24 46 12 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 863 | 65 132 322 146 198 Wait 16 | . . 6 10 . Move 637 | 50 104 237 99 147 Hop . | . . . . . Pick Up 22 | 4 3 5 5 5 Fast Attach 22 | 7 1 1 4 9 Attach 13 | . 2 7 3 1 Detach 1 | . . . . 1 Swap 9 | 1 1 3 3 1 Drop 16 | . 2 1 5 8 Fire 122 | 3 18 61 17 23 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 1 1 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered Mines 447 | -10/Mines | Assembled infested the area 483 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 514 | -10/Mines | Core integrity fell below 50% 593 | -10/Mines | Lost 6 parts (1p2n1u2w) 718 | -10/Mines | Core integrity fell below 20% 745 | -10/Mines | Discovered new exit (range 5) 758 | -10/Mines | Entered Materials 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 909 | -9/Materials | Discovered new exit (range 9) 1013 | -9/Materials | Entered Storage 1102 | -9/Storage | Build established: Scavenger-Gunner 1152 | -9/Storage | Core integrity fell below 50% 1202 | -9/Storage | Lost 7 parts (1p2n1u3w) 1247 | -9/Storage | Core integrity fell below 20% 1363 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired Lgt. Armor Plating. G-34 Mercenary suffers critical hit (Burn). Sml. Laser melted. Heat Sink melted. G-34 Mercenary destroyed. Acquired Drone Bay. Dropped Aluminum Leg. Dropped Ion Engine. Acquired Drone Bay. Acquired 42 matter. Acquired 17 matter. Acquired Sml. Laser. R-06 Scavenger collects Heat Sink. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). T-07 Excavator is excavating. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). T-07 Excavator is excavating. 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