Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 22:16:37 Player: Tack Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (656) 656 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (769) 769 TOTAL SCORE: 3040 Bonus ------- Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 279/290 System Corruption 0% Temperature Hot (235) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (3) ------- Barrage Gun > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Compact Battery Ion Cannon Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 46 | 6 6 11 6 12 5 Power 10 | 1 2 2 1 3 1 Engine 8 | 1 1 2 1 2 1 Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . . 2 6 . Treads . | . . . . . . Leg 9 | 2 . . 1 6 . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device 1 | . 1 . . . . Storage 5 | 1 1 3 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 2 5 3 3 4 Energy Gun 7 | . 2 2 2 . 1 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 8 | 2 . 1 . 3 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 2 6 . 11 Power 4 | . . 2 . . 2 Propulsion 4 | . . . 2 . 2 Utility 1 | . . . . . 1 Weapon 10 | . . . 4 . 6 Highest Loss Streak 11 | . . 2 5 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 99 60 96 95 Engine 14 | . 7 17 9 19 11 Core 3 | . 6 3 . . 10 Leg 19 | . 28 22 3 19 20 Wheel 1 | . . . 2 2 . Device 2 | . 13 1 . . . Storage 11 | . 14 14 11 11 10 Processor 8 | . . 6 11 11 11 Energy Gun 12 | . 4 17 16 13 10 Energy Cannon 2 | . . 10 . . . Ballistic Gun 15 | . 23 4 4 18 20 Naked Turns . | . . . . . . Heaviest Build 31 | 14 14 31 18 30 30 Greatest Support 31 | 3 20 20 20 31 31 Greatest Overweight (x) 9 | 4 4 1 5 7 9 Average Overweight (x) . | 3 1 . 3 . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 Average Capacity 7 | 7 5 7 8 8 7 Most Carried 6 | . 5 5 1 5 6 Average Carried 2 | . 3 2 . 1 4 Final Capacity 8 | 8 5 8 8 8 5 Final Carried 5 | . 5 1 . 4 1 Class Distribution -------------------- 38% | Derelict-Skirmisher 26% | Mutant 13% | Skirmisher 12% | Scavenger-Mutant 5% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 896 | 249 149 115 78 153 152 Remotely . | . . . . . . Salvage Created 722 | . 88 455 96 . 83 Parts 47 | . 5 33 7 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 8 6 . 2 Guns 10 | . 2 2 4 . 2 Cannons 8 | . . 6 2 . . Classes Destroyed 8 | . 1 4 2 . 1 Worker 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Watcher 3 | . . 3 . . . Swarmer 5 | . . . 4 . 1 Grunt 9 | . 2 5 2 . . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Behemoth 1 | . . . . . 1 Best Kill Streak 4 | . 1 4 3 . 1 Combat Bots Only 3 | . 1 3 2 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1965 | . 92 354 467 . 1052 Core 422 | . 12 46 44 . 320 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 76 | . 8 25 20 . 23 Largest 3 | . 2 3 3 . 3 Hottest 177 | . 40 177 141 . 162 Shots Fired 175 | . 16 71 37 . 51 Gun 136 | . 16 46 28 . 46 Cannon 33 | . . 25 3 . 5 Launcher 6 | . . . 6 . . Special . | . . . . . . Kinetic 71 | . 16 14 9 . 32 Thermal 62 | . . 24 19 . 19 Explosive 6 | . . . 6 . . Electromagnetic 36 | . . 33 3 . . Robot Hit Streak 10 | . 5 10 7 . 6 Robot Miss Streak 6 | . 1 5 6 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 95 | . 11 40 17 . 27 Core Hits 40 | . 5 21 7 . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 1 . 3 Burn 4 | . . 1 1 . 2 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1947 | . 149 739 560 . 499 Guns 1153 | . 149 397 183 . 424 Cannons 474 | . . 342 57 . 75 Explosions 320 | . . . 320 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 588 | . 149 112 24 . 303 Thermal 587 | . . 232 159 . 196 Explosive 320 | . . . 320 . . Electromagnetic 452 | . . 395 57 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 35 | . . . 35 . . Projectiles 16 | . . . 16 . . Explosions 19 | . . . 19 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 584 | . 2 393 114 . 584 Average Temperature 151 | . 1 141 51 . 207 Received Heat Transfer 399 | . 51 183 81 . 84 Effects 17 | . . 4 . . 13 Shutdowns 2 | . . 1 . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Matter Decay 3 | . . . . . 3 Damage (minor) 2 | . . 1 . . 1 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 . . 1 Heat Transferred 1591 | . . 629 444 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 260 | . 65 184 260 . . Initial 70 | . . 1 70 . . Average 59 | . 6 54 151 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 95 | 100 100 100 80 . . Level 1 4 | . . . 19 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 15 8 . 9 Peak Tracking Total 4 | . 2 2 4 . 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 12 | . 2 10 . . . Successful 7 | . 1 6 . . . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Record 2 | . . 2 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 66 | . . . . . 66 Total Damage 869 | . . . . . 869 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3931 | 79 623 722 449 1561 497 Spaces Moved 2163 | 33 392 309 164 934 331 Core 455 | 33 141 . 142 136 3 Treads . | . . . . . . Legs 1708 | . 251 309 22 798 328 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 155 | 213 147 185 235 144 122 Slowest Speed 500 | 250 250 190 300 400 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 55 21 43 87 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 5 1 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . 36 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . . 36 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2586 | 40 418 408 190 1148 382 Wait 256 | 2 4 42 1 187 20 Move 2158 | 32 391 308 163 933 331 Hop . | . . . . . . Pick Up 22 | . 6 8 . 6 2 Fast Attach 18 | 6 2 2 5 2 1 Attach 22 | . . 9 1 8 4 Detach 9 | . 1 2 . 6 . Swap 6 | . 4 . . 2 . Drop 19 | . 2 12 . 4 1 Fire 76 | . 8 25 20 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 13) 80 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1096 | -9/Materials | Discovered new exit (range 17) 1247 | -9/Materials | Discovered new exit (range 7) 1316 | -9/Materials | Build established: Skirmisher 1323 | -9/Materials | Discovered new exit (range 18) 1425 | -9/Materials | Entered Mines 1500 | -9/Mines | Lost 5 parts (2p2n1w) 1701 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1845 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1874 | -9/Mines | Entered Zion 2075 | -7/Zion | Build established: Scavenger-Mutant 2682 | -7/Zion | Build established: Derelict-Skirmisher 2928 | -7/Zion | Imprinted 2930 | -7/Zion | Declared Zion's savior 3390 | -7/Zion | Discovered new exit (range 17) 3435 | -7/Zion | Entered Proximity Caves 3435 | -6/Proximity Caves | Accompanied by 4 allies 3541 | -6/Proximity Caves | Learned Factory stockpile data 3695 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3832 | -6/Proximity Caves | Spotted B-75 Beast 3903 | -6/Proximity Caves | Core integrity fell below 50% 3903 | -6/Proximity Caves | Destroyed B-75 Beast 3927 | -6/Proximity Caves | Core integrity fell below 20% 3932 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03908_ Overheating: Hvy. Laser damaged (-7). 03908_ Overheating: Sml. Storage Unit damaged (-57). 03910_ Slug penetrates Abandoned Machinery. 03911_ Imp. Cooling System fries itself beyond repair. 03912_ Overheating: Matter decay (-30). 03913_ Overheating: Matter decay (-19). 03913_ Slug penetrates MX-C2A(M). 03913_ MX-C2A(M) destroyed. 03913_ Penetrated by Slug. 03913_ Ion Cannon destroyed. 03913_ Hvy. Laser destroyed. 03914_ Acquired 56 matter. 03916_ Penetrated by Slug. 03919_ Slug penetrates Wall. 03919_ Sml. Storage Unit destroyed. 03923_ Hvy. Assault Rifle destroyed. 03924_ Acquired Barrage Gun. 03926_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??## ### #???????# #??????????????????? | | ### #???????# #??????????????????? | | #???????# ###??????????????????? | | # ##??????## ##???????????????????? | | ## ## #?????### ##??????????????????? | | ##### #????## #??????????????????? | | #??# #???## #??????????????????? | | ##?## #### #??????????????????? | | #####?## #??????????????????? | | ####?????# ##??????????????????? | | #?????????# ### ##???????????????????? | | ??????????# ##?# ### ##????????????????????? | | ??????##### #?## ##?# #?????????????????????? | | ?????## ### #?? #?????????????????????? | | ????## ## ##? #?????????????????????? | | ????# ## ### ##?????????????????????? | | ????# ### ###??????????????????????? | | ????# ## "" #????????????????????????? | | ?????# """"" ######???????????????????? | | ??????#### """" #???????????????????? | | ???###???# " #???????????????????? | | ???# ##?## "" " ## #???????????????????? | | ??## ### """ "##% #???????????????????? | | ??# "" "h ## #???????????????????? | | ?## * = %##??????????????????? | | ?# @ %####???????????????? | | ?# ##;; #???????????????? | | ?# #### #####;; #???????????????? | | ?# ## #??## ##??# ; #???????????????? | | ?# ######???# ##" % #???????????????? | | ?# ????????## % "" % #???????????????? | | ?###???## ##" %%"" #???????????????? | | ???????# = "# #######???????????????? | | ???????# #???????????????????? | | ???????# #??????????????????? | | ?? ##" ##??????????????????? | | ??# #######"# ##???????????????????? | | ??# ??????#### ##????????????????????? | | ??# ?????????## ##?????????????????????? | | ??###### ??????????###??????????????????????? | | ???????## ## ???????????????????????????????????? | | ????????###?##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 26 Energy Capacity 360 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Just Browsing Robot Respite Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed BiometalVisualRigger Manual? 0 Play Time 00:54:49 Cumulative 21.7 hours Start 2022.10.02 @ 20:58:02 End 2022.10.02 @ 22:16:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 25 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 130245e2-f108-4492-b53f-167858b30520