Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.12 @ 01:18:31 Player: Okkudo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (363) 363 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 893 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 292/300 Energy 160/160 System Corruption 0% Temperature Cool (15) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Aluminum Leg Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Medium Laser Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 8 1 10 Power 3 | 1 . 2 Engine 2 | 1 . 1 Core 1 | . . 1 Reactor . | . . . Propulsion 4 | 2 . 2 Treads 2 | 2 . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 1 2 Device 3 | 1 . 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 3 . 4 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 5 | 2 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 10 | . . 10 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 6 | . . 6 Highest Loss Streak 6 | . . 6 Average Slot Usage (%) 87 | . 100 82 Engine 12 | . 14 11 Core 1 | . . 2 Treads 24 | . 28 22 Leg 3 | . . 4 Device 6 | . 14 4 Storage 14 | . 14 14 Ballistic Gun 23 | . 28 22 Naked Turns . | . . . Heaviest Build 26 | 14 26 24 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 5 | . . 5 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 10 Average Capacity 9 | 5 7 10 Most Carried 5 | 3 4 5 Average Carried 3 | . 2 4 Final Capacity 10 | 6 10 10 Final Carried 4 | 2 3 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 582 | 265 177 140 Remotely 270 | 56 177 37 Salvage Created 502 | 62 233 207 Parts 45 | 1 23 21 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 19 | . 8 11 Guns 19 | . 8 11 Classes Destroyed 5 | 1 4 . Builder 1 | . 1 . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 14 | . 5 9 Grunt 5 | . 3 2 Best Kill Streak 10 | 1 10 3 Combat Bots Only 8 | . 8 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1297 | . 460 837 Core 252 | . 106 146 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 69 | 4 25 40 Largest 2 | 2 2 2 Hottest 70 | 70 40 70 Shots Fired 119 | 6 50 63 Gun 119 | 6 50 63 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 112 | 2 50 60 Thermal 7 | 4 . 3 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 3 5 7 Robot Miss Streak 3 | 1 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 72 | 4 29 39 Core Hits 34 | 2 14 18 Critical Hits 3 | . 2 1 Critical Kills 1 | . 1 . Critical Parts Destroyed 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 760 | 50 383 327 Guns 760 | 50 383 327 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 698 | 14 383 301 Thermal 62 | 36 . 26 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 95 | . 3 95 Average Temperature 32 | . 2 45 Received Heat Transfer 384 | . 135 249 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | 1 . . Heat Transferred 185 | 111 . 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 276 | 5 249 276 Initial 96 | . 3 96 Average 126 | 3 189 117 Maximum Alert Level 1 | . 1 1 Low Security (%) 67 | 100 30 76 Level 1 32 | . 69 23 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 15 13 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 4 | . 4 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 7 | . 7 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 13 | . 13 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Branch Access Points 1 | . 1 . Locate Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Patrol Status 1 | . 1 . Assault Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1399 | 95 323 981 Spaces Moved 727 | 47 152 528 Core 7 | 6 . 1 Treads 631 | 41 152 438 Legs 89 | . . 89 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 157 | 145 160 158 Slowest Speed 300 | 160 160 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 33 | 4 28 68 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 868 | 67 182 619 Wait 31 | . 2 29 Move 725 | 46 151 528 Hop . | . . . Pick Up 21 | 9 2 10 Fast Attach . | . . . Attach 17 | 7 . 10 Detach 1 | . . 1 Swap 2 | 1 1 . Drop 2 | . 1 1 Fire 69 | 4 25 40 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Destroyed 8 combat bots 216 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 325 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Entered Mines 422 | -10/Mines | Core integrity fell below 50% 464 | -10/Mines | Learned Materials terminal intel 853 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 857 | -10/Mines | Found Prototype Device 858 | -10/Mines | Identified Exp. Sensor Array 891 | -10/Mines | Discovered new exit (range 12) 1102 | -10/Mines | Discovered new exit (range 5) 1217 | -10/Mines | Core integrity fell below 20% 1261 | -10/Mines | Lost 6 parts (1p2n3w) 1400 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00857_ Acquired Prototype Device. 00858_ Identified Exp. Sensor Array. 00891_ EXIT=FOUND 01199_ Lgt. Assault Rifle destroyed. 01212_ Lgt. Treads destroyed. 01217_ G-34 Mercenary destroyed. 01218_ Med. Laser destroyed. 01220_ Lgt. Assault Rifle destroyed. 01222_ Lgt. Treads destroyed. 01230_ Lgt. Ion Engine destroyed. 01239_ G-47 Trooper destroyed. 01243_ Acquired Aluminum Leg. 01255_ Acquired Lgt. Nuclear Core. 01257_ Acquired 46 matter. 01260_ Acquired Imp. Heat Sink. 01384_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????# #????? ?? | | ????????# #?### ?? | | ????############ # ??? | | ???## ##????## # ##?? | | ???# #??### # ## #??? | | ???# #?## #?? ##??? | | ???# #?# #???????? | | ???## ### #####???????? | | ????## % ##???????????? | | ?????# * ######???????? | | ?????# ## ##??????? | | ?????# ##?????? | | ?????## #?????? | | ??????# #?????? | | ??????# ##?????? | | ??????# ## ###??????? | | ??????# #### ##????????? | | ?????## ##?## ##?????????? | | ?????# ##?## ##??????????? | | ????## ##?####???????????? | | ???## #????????????????? | | ???# #????????????????? | | ???# #????????????????? | | ???# ##????????????????? | | ??## g #####?????????????????? | | ??# @##?????????????????????? | | ??# g##??????????????????????? | | ??# ##??????????????????????? | | ??# ###????????????????????? | | ??# ##????????#??????????? | | ??# ##??### ## ????? | | ??## ## #????? | | ???# #??????? | | ??## #???????? | | ??# #???????? | | ??# ############# #???????? | | ??## ##??????????????????????? | | ???####???????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledManeuveringCannon Manual? 0 Play Time 00:14:09 Cumulative 26.0 hours Start 2022.01.12 @ 01:00:58 End 2022.01.12 @ 01:18:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17e33c2b-f09a-47eb-afa0-075bbbe5c72f