Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.17 @ 11:29:35 Player: RogirekTheMad Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (149) 745 Value Destroyed (5279) 5279 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1670) 1670 TOTAL SCORE: 11214 Bonus ------- High Alert Combat Kills 933 Follower Combat Kills 817 Friendly Fire -80 Cogmind --------- Core Integrity 0/850 Matter 340/400 Energy 160/160 System Corruption 13% Temperature Cool (54) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Structural Scanner Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Authchip [Processor] Authchip [Weapon] Authchip [Weapon] Heavy Laser Autogun Flak Gun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Fission Core Heavy Treads Heavy Treads Large Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Assault Rifle High-powered Shotgun High-powered Shotgun Improved Light Cannon Gauss Cannon Improved Grenade Launcher [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Armor Integrity Analyzer Device Kinecellerator Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Authchip [R/NC] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . . 2 1 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 126 | 6 11 24 14 18 7 4 42 Power 11 | 1 1 5 . . 1 . 3 Engine 8 | 1 1 5 . . 1 . . Core 1 | . . . . . . . 1 Reactor 2 | . . . . . . . 2 Propulsion 43 | 2 5 8 4 5 2 2 15 Treads 21 | 2 3 7 4 1 . 2 2 Leg 11 | . . . . . . . 11 Wheel 9 | . . 1 . 4 2 . 2 Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 33 | 1 2 4 6 4 3 2 11 Device 5 | . . . . 1 1 1 2 Storage 7 | 1 1 2 . 1 . . 2 Processor 6 | . 1 . 2 . 1 . 2 Hackware 1 | . . . . . . . 1 Protection 14 | . . 2 4 2 1 1 4 Artifact . | . . . . . . . . Weapon 39 | 2 3 7 4 9 1 . 13 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 25 | 1 2 7 2 4 1 . 8 Ballistic Cannon 9 | . . . 2 4 . . 3 Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . 1 1 Parts Lost 23 | . . . . 2 2 . 19 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . 1 . 4 Utility 8 | . . . . . 1 . 7 Weapon 8 | . . . . 2 . . 6 Highest Loss Streak 6 | . . . . 2 2 . 6 Average Slot Usage (%) 91 | . 92 98 99 93 86 86 80 Engine 7 | . 14 10 9 7 6 6 2 Treads 17 | . 27 30 27 8 . 3 7 Leg 2 | . . . . . . . 9 Wheel 4 | . . 2 . 16 13 9 . Device 4 | . . . . 5 12 13 7 Storage 9 | . 14 11 9 7 6 6 8 Processor 12 | . 7 3 16 15 19 20 16 Protection 6 | . . 7 10 8 6 6 5 Ballistic Gun 16 | . 23 29 18 9 6 6 8 Ballistic Cannon 7 | . . . 8 12 13 13 9 Naked Turns . | . . . . . . . . Heaviest Build 87 | 12 33 44 55 77 77 76 87 Greatest Support 140 | 40 40 60 62 82 56 140 140 Greatest Overweight (x) 14 | . 2 2 . 1 1 1 14 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 8 15 20 15 20 20 20 20 Average Capacity 16 | 7 11 15 15 19 20 20 17 Most Carried 20 | 4 9 15 15 20 20 20 18 Average Carried 13 | 2 7 12 14 18 17 15 12 Final Capacity 20 | 8 15 15 15 20 20 20 15 Final Carried 19 | 4 8 15 15 19 15 16 15 Class Distribution -------------------- 53% | Gunner 16% | Tank 13% | Mutant 7% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 5721 | 179 268 954 934 618 385 292 2091 Remotely . | . . . . . . . . Salvage Created 5483 | . 335 1217 840 693 333 154 1911 Parts 281 | . 31 80 47 31 22 . 70 Haulers Intercepted 13 | . . 5 4 1 . . 3 Recyclers Shooed 6 | . . 1 . . 2 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 112 | . 13 21 19 19 7 . 33 Guns 63 | . 12 19 11 5 1 . 15 Cannons 41 | . 1 2 8 9 5 . 16 AOE 8 | . . . . 5 1 . 2 Classes Destroyed 17 | . 3 4 2 5 2 . 1 Worker 6 | . . . . . 2 . 4 Builder 6 | . . . . . 3 . 3 Tunneler 1 | . . . 1 . . . . Hauler 13 | . . 5 4 1 . . 3 Recycler 2 | . . 1 . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . 1 . . 1 . . Watcher 6 | . 2 2 1 . . . 1 Swarmer 18 | . 6 3 5 . . . 4 Grunt 65 | . 7 13 9 9 5 . 22 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . 1 1 . 1 Sentry 11 | . . 5 4 2 . . . Specialist 2 | . . . . 2 . . . Hunter 5 | . . . 1 . . . 4 Programmer 5 | . . . . 3 1 . 1 Heavy 2 | . . . . 1 . . 1 Best Kill Streak 12 | . 4 4 4 8 12 . 11 Combat Bots Only 8 | . 4 4 4 8 7 . 7 Max Kills in Single Turn 5 | . 1 2 2 2 5 . 4 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . 1 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 8276 | . 308 497 453 1253 995 . 4770 Core 1092 | . 54 42 53 79 265 . 599 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 78 89 90 88 . . . Volleys Fired 306 | . 27 55 47 43 17 6 111 Largest 3 | . 2 3 3 3 3 3 3 Hottest 144 | . 83 103 94 126 126 126 144 Shots Fired 849 | . 54 165 141 123 51 18 297 Gun 507 | . 49 155 94 54 17 6 132 Cannon 335 | . 5 10 47 64 34 12 163 Launcher 7 | . . . . 5 . . 2 Special . | . . . . . . . . Kinetic 827 | . 49 155 141 118 51 18 295 Thermal 15 | . 5 10 . . . . . Explosive 7 | . . . . 5 . . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 10 23 23 10 12 8 22 Robot Miss Streak 6 | . 6 3 3 5 2 4 6 Penetration Max 2 | . . . . 1 1 . 2 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 586 | . 35 113 99 80 35 11 213 Core Hits 297 | . 24 48 42 45 23 3 112 Critical Kills 14 | . 1 1 1 . . . 11 Critical Parts Destroyed 20 | . 1 . . 1 . . 18 Critical Strikes 60 | . 2 1 6 8 4 . 39 Destroy 34 | . 2 1 1 1 . . 29 Blast 26 | . . . 5 7 4 . 10 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13643 | . 541 1758 1879 2494 1580 420 4971 Guns 6018 | . 506 1655 1116 706 322 125 1588 Cannons 6260 | . 35 103 763 1167 783 295 3114 Explosions 1365 | . . . . 621 475 . 269 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 12140 | . 506 1655 1879 1873 1105 420 4702 Thermal 613 | . 35 103 . . 475 . . Explosive 890 | . . . . 621 . . 269 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . 3 . 2 . . 13 Average Corruption 6 | . . 2 . 1 . . 11 Corruption Purged . | . . . . . . . . Effects 58 | . . 5 . 4 . . 49 Message Errors 9 | . . . . 1 . . 8 Matter Fused 18 | . . 3 . . . . 15 Heat Flow Errors 7 | . . 1 . 1 . . 5 Energy Discharges 7 | . . 1 . 2 . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 5 | . . . . . . . 5 Misfires 3 | . . . . . . . 3 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 114 | . . . 13 26 24 . 51 Projectiles 57 | . . . 13 3 . . 41 Explosions 57 | . . . . 23 24 . 10 Melee . | . . . . . . . . Knockbacks 54 | . . . 12 6 15 1 20 Impact . | . . . . . . . . Kinetic 47 | . . . 10 6 11 1 19 Secondary 7 | . . . 2 . 4 . 1 Self-Inflicted Damage 151 | . . . . . 97 . 54 Shots 3 | . . . . . 2 . 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 673 | . 96 311 127 201 673 138 386 Average Temperature 89 | . 24 44 36 72 311 60 104 Received Heat Transfer 2145 | . 93 183 189 273 273 . 1134 Effects 21 | . . 1 . . 14 . 6 Shutdowns 5 | . . . . . 4 . 1 Energy Bleed 3 | . . 1 . . 1 . 1 Interference 3 | . . . . . . . 3 Matter Decay 4 | . . . . . 3 . 1 Damage (major) 5 | . . . . . 5 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 646 | . 74 222 . . 350 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 1233 | . 224 305 392 402 509 179 1233 Initial 178 | . . 94 128 159 142 178 . Average 296 | . 95 153 262 179 233 113 684 Maximum Alert Level 4 | . 1 1 1 2 2 . 4 Low Security (%) 51 | 100 79 76 15 57 62 100 18 Level 1 30 | . 20 23 84 39 25 . 12 Level 2 1 | . . . . 3 11 . 4 Level 3 14 | . . . . . . . 61 Level 4 . | . . . . . . . 3 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 3 2 1 7 2 . 15 Investigation 5 | . . . 1 1 . . 3 Extermination 6 | . . . . 2 1 . 3 Reinforcement 16 | . 3 2 . 4 1 . 6 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 4 | . . . . 1 1 . 2 Haulers Reinforced 4 | . . . . 1 . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 10 | . 1 3 3 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 187 | . 21 35 26 21 11 . 73 Peak Tracking Total 9 | . 4 7 5 6 7 . 9 Tactical Retreats 8 | . 1 2 1 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 9 | . 1 3 1 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 14 | . . 1 1 2 6 . 4 Max in Single Turn 5 | . . 1 1 1 5 . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 26 | . 3 8 8 2 1 . 4 Terminals 12 | . 2 4 4 . . . 2 Fabricators 2 | . . . . 1 . . 1 Repair Stations 6 | . 1 2 1 1 1 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 65 | . 5 24 23 3 2 . 8 Successful 29 | . 2 14 8 2 1 . 2 Failed 36 | . 3 10 15 1 1 . 6 Catastrophic 7 | . 1 3 1 . 1 . 1 Database Lockouts . | . . . . . . . . Manual 19 | . 3 7 9 . . . . Terminals 33 | . 3 11 14 . . . 5 Fabricators 3 | . . . . 2 . . 1 Repair Stations 17 | . 2 8 4 1 2 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 7 | . . 5 2 . . . . Garrison Access 4 | . . . 2 . . . 2 Terminal Hacks 5 | . . 2 2 . . . 1 Record 2 | . . 1 . . . . 1 Level Access Points 2 | . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . 2 . . 1 Load Schematic 1 | . . . . 1 . . . Build 2 | . . . . 1 . . 1 Repair Station Hacks 13 | . 2 8 2 . 1 . . Scan Component 7 | . 1 4 1 . 1 . . Repair 6 | . 1 4 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 6 | . . 4 2 . . . . Insert Component 3 | . . 2 1 . . . . Analyze 3 | . . 2 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 Used . | . . . . . . . . Hacking Detections 21 | . 3 7 5 2 1 . 3 Full Trace Events 3 | . . . . 1 . . 2 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . . 1 Authchips 1 | . . . . . . . 1 Time 50 | . . . . . . . 50 Total Robot Build Rating 5 | . . . . . . . 5 Part Schematics Acquired 3 | . . 2 1 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 31 | . . . . 31 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 6 | . 1 4 1 . . . . Time 217 | . 26 147 44 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . Part Schematics Acquired 3 | . . 2 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 21 | . . . . . . 20 1 Largest Group 20 | . . . . . . 20 20 Highest-Rated Group 723 | . . . . . . 723 723 Highest-Rated Ally 46 | . . . . . . 46 46 Total Orders . | . . . . . . . . Ally Attacks 162 | . . . . . . . 162 Total Damage 4102 | . . . . . . . 4102 Kills 31 | . . . . . . . 31 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 8259 | 89 774 1886 1322 1213 352 628 1995 Spaces Moved 3918 | 43 319 761 635 573 234 442 911 Core 9 | 1 . . . . . . 8 Treads 2509 | 42 317 689 635 163 . 80 583 Legs 315 | . . . . . . . 315 Wheels 1083 | . . 72 . 410 234 362 5 Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 155 108 108 115 80 Average Speed 143 | 157 160 157 156 121 114 123 146 Slowest Speed 750 | 160 180 240 160 156 115 160 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 39 | 4 47 67 44 18 8 96 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 154 | . . . 18 38 62 2 34 Melee . | . . . . . . . . Projectile 62 | . . . 18 15 2 2 25 AOE 89 | . . . . 23 60 . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 5939 | 62 529 1334 869 999 291 518 1337 Wait 1424 | 9 155 452 152 331 26 53 246 Move 3912 | 42 318 760 634 572 234 441 911 Hop . | . . . . . . . . Pick Up 73 | 5 7 19 8 13 2 6 13 Fast Attach 40 | 5 5 9 1 4 . 1 15 Attach 32 | 1 2 2 2 6 5 1 13 Detach 4 | . 2 1 . . 1 . . Swap 54 | . 4 13 11 8 2 2 14 Drop 85 | . 9 23 14 14 4 8 13 Fire 306 | . 27 55 47 43 17 6 111 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 18) 654 | -10/Materials | Repaired Lgt. Treads 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 914 | -9/Materials | Repaired Imp. Ion Engine 948 | -9/Materials | Repaired Shotgun 1237 | -9/Materials | Build established: Skirmisher 1818 | -9/Materials | Build established: Tank 2515 | -9/Materials | Discovered new exit (range 13) 2653 | -9/Materials | Repaired Med. Armor Plating 2705 | -9/Materials | Repaired Imp. Assault Rifle 2747 | -9/Materials | Identified exit to Materials 2750 | -9/Materials | Entered another Materials area 2750 | -8/Materials | Evolved 2 slots: Utility x2 3251 | -8/Materials | Build established: Gunner 3602 | -8/Materials | Repaired Imp. Medium Armor Plating 3914 | -8/Materials | Discovered new exit (range 5) 4056 | -8/Materials | Identified exit to Factory 4072 | -8/Materials | Entered Factory 4072 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4371 | -7/Factory | Fabricated Arm. Wheel (x2) 4954 | -7/Factory | Cargo convoy interrupted 5224 | -7/Factory | Discovered new exit (range 13) 5253 | -7/Factory | Destroyed 8 combat bots 5285 | -7/Factory | Entered another Factory area 5285 | -6/Factory | Evolved 2 slots: Utility x2 5616 | -6/Factory | Destroyed 7 combat bots 5637 | -6/Factory | Sucked down chute 5637 | -6/Factory | Entered Waste 5638 | -6/Waste | Joined by Warlord forces that had cleared the area 5922 | -6/Waste | Discovered new exit (range 13) 5926 | -6/Waste | Found Prototype Device 5927 | -6/Waste | Identified Exp. ECM Suite 6179 | -6/Waste | Found Damper Plating 6265 | -6/Waste | Entered Factory 6265 | -6/Factory | Accompanied by 20 allies 6866 | -6/Factory | Garrison activated, responded to threat 7042 | -6/Factory | Cargo convoy interrupted 7171 | -6/Factory | Crushed by falling debris 7223 | -6/Factory | Lost 6 parts (1n4u1w) 7315 | -6/Factory | First assault squad dispatched 7405 | -6/Factory | System corruption reached 10% 7436 | -6/Factory | Core integrity fell below 50% 7445 | -6/Factory | Lost 4 parts (1p2n1w) 7484 | -6/Factory | Core integrity fell below 20% 7506 | -6/Factory | Lost 4 parts (1n3w) 7729 | -6/Factory | Fabricated A-15 Conveyor (x1) 7923 | -6/Factory | Build established: Scavenger-Gunner 8220 | -6/Factory | Destroyed 7 combat bots 8260 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08252_ G-67 Veteran suffers critical hit (Destroy). 08252_ G-67 Veteran destroyed. 08252_ Switching to secondary target: G-50 Soldier. 08252_ HV Slug penetrates G-50 Soldier. 08252_ G-50 Soldier suffers critical hit (Destroy). 08252_ Destroyed Carbon-fiber Leg. 08252_ HV Slug penetrates A-15 Conveyor. 08252_ A-15 Conveyor suffers critical hit (Destroy). 08252_ Destroyed Med. Treads. 08252_ HV Slug penetrates G-50 Soldier. 08252_ G-50 Soldier suffers critical hit (Destroy). 08252_ G-50 Soldier destroyed. 08253_ A-15 Conveyor calls for reinforcements. 08253_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08256_ HV Slug penetrates G-50 Soldier. 08256_ HV Slug penetrates Wall. 08256_ HV Slug penetrates G-50 Soldier. 08259_ HV Slug penetrates Wall. 08259_ HV Slug penetrates G-50 Soldier. 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A ##??????????????? | | ????????????###%%[ * ![[""" ##??????????????? | | ???????????#####%* %%==%=%""" # ??????????????? | | ???????????######+*####=g*""" # ??????????????? | | ???????????## *[ * #[=% "" # ??????????????? | | ???????????## """" # = "" # ??????????????? | | ???????????## """" # + ??????????????? | | ???????????## """" # """ ?????????????????? | | ???????????## """" # """ ????????????????? | | ???????????## # """ # ??????????????? | | ???????????## # ""? ####??????????????? | | ???????????## # "?? ####??????????????? | | ???????????############ ?? ##????????????????? | | ???????????###########? ?????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 20 Recoil Reduction 4 Kinecelleration 30 Authchip Count 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory A-15 Conveyor | x1 | -6/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed StasisSlugMantle Manual? 0 Play Time 01:22:48 Cumulative 68.4 hours Start 2021.11.17 @ 10:08:55 End 2021.11.17 @ 11:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 8 Adventurer 32 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9187b291-86dc-433e-afd1-86064869beda