Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 16:31:43 Player: The Sun Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2460) 2460 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 6196 Bonus ------- Friendly Fire -44 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Experimental Targeting Computer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (8) ---- Focal Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Cargo Legs > --- UTILITY ---------- Small Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Pulse Rifle Flak Gun Great Maul > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Cooled Particle Cannon Light Assault Rifle Grenade Launcher [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Experimental Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Slots Evolved 6 | . . . 4 . 2 . . . Power 2 | . . . 1 . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 64 | 6 2 3 21 10 16 1 . 5 Power 16 | 1 1 . 6 2 5 . . 1 Engine 10 | 1 1 . 3 . 4 . . 1 Core 6 | . . . 3 2 1 . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . 1 1 2 4 . . . Treads . | . . . . . . . . . Leg 10 | 2 . 1 1 2 4 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 1 6 3 4 . . 1 Device 6 | . . . 2 2 2 . . . Storage 2 | 1 . . . . 1 . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . 1 1 4 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 . 1 8 3 3 1 . 3 Energy Gun 6 | 2 . . 3 . . . . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 7 | . . . 3 2 1 . . 1 Ballistic Cannon 3 | . . . . 1 1 . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 . . . 1 Parts Lost 44 | . . . 16 1 11 . . 16 Power 12 | . . . 6 . 2 . . 4 Propulsion 9 | . . . 2 1 3 . . 3 Utility 10 | . . . 3 . 3 . . 4 Weapon 13 | . . . 5 . 3 . . 5 Highest Loss Streak 9 | . . . 9 1 8 . . 6 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 3 5 4 1 5 7 7 3 Power . | . 1 . 1 . . 1 1 . Propulsion . | . . 1 . . . . . . Utility 1 | . . . . . 1 2 3 2 Weapon 2 | . 2 2 2 1 2 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 4 | . . 1 1 . . 1 . 1 Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . Utility 1 | . . . . . . . . 1 Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 79 | . 93 66 71 63 90 100 100 67 Engine 12 | . 14 12 3 . 13 23 23 10 Core 2 | . . . 9 6 5 . . . Leg 16 | . 28 17 15 15 19 23 23 4 Device 8 | . . . 1 11 15 15 15 8 Storage 6 | . 14 7 7 . 4 7 7 7 Processor 4 | . . . . 7 7 7 7 7 Protection 3 | . 8 4 10 . . . . 5 Energy Gun 8 | . 28 16 11 9 6 . . 5 Ballistic Gun 6 | . . . 5 7 13 7 7 5 Ballistic Cannon 2 | . . . . 6 . 7 7 1 Launcher 1 | . . 7 3 . . . . . Piercing Weapon 2 | . . . . . . 6 7 7 Peak Build Rating 47 | 6 7 20 47 37 47 47 47 47 Average Rating 33 | 4 6 15 35 24 40 46 47 31 On Entrance 24 | . 6 7 20 13 36 45 47 47 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 12 15 27 48 23 42 42 42 43 Greatest Support 70 | 20 20 55 70 35 45 45 45 45 Greatest Overweight (x) 10 | 1 . 1 7 1 2 . . 10 Average Overweight (x) . | . . . . . . . . 5 Largest Inventory Capacity 8 | 8 8 8 8 5 8 8 8 8 Average Capacity 7 | 7 8 7 7 5 7 8 8 8 Most Carried 8 | 5 5 7 8 4 8 8 7 7 Average Carried 4 | 1 3 5 4 1 5 7 7 3 Final Capacity 8 | 8 8 8 5 5 8 8 8 8 Final Carried 7 | 2 4 6 . 3 7 7 7 1 Class Distribution -------------------- 42% | Mutant 25% | Scavenger-Mutant 19% | Scavenger-Gunner 7% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Matter Collected 1922 | 51 . 323 319 453 438 71 . 267 Remotely . | . . . . . . . . . Salvage Created 2369 | . . 62 646 514 727 . . 420 Parts 119 | . . 5 44 26 31 . . 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . 10 . . . . 2 16 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Combat Hostiles Destroyed 59 | . . 1 19 10 15 . . 14 Melee 1 | . . . . . . . . 1 Guns 42 | . . . 13 10 12 . . 7 Cannons 9 | . . . . . 3 . . 6 AOE 7 | . . 1 6 . . . . . Classes Destroyed 13 | . . 2 8 2 1 . . . Worker 3 | . . . 3 . . . . . Builder 2 | . . . 2 . . . . . Recycler 4 | . . . 1 1 2 . . . Mechanic 1 | . . . . 1 . . . . Watcher 3 | . . . 1 1 1 . . . Swarmer 21 | . . . 8 3 4 . . 6 Grunt 19 | . . . 7 3 2 . . 7 Brawler 1 | . . . 1 . . . . . Sentry 9 | . . 1 2 3 2 . . 1 Hunter 6 | . . . . 1 5 . . . Programmer 2 | . . . . . 2 . . . Heavy 1 | . . . 1 . . . . . Artisan 1 | . . 1 . . . . . . Best Kill Streak 6 | . . 1 6 5 4 . . 4 Combat Bots Only 5 | . . 1 5 3 4 . . 4 Max Kills in Single Turn 4 | . . 1 4 2 2 . . 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . 1 3 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Hostile Shots Fired 602 | . . 16 217 50 150 . . 169 Missed 184 | . . 5 67 17 55 . . 40 Hits 418 | . . 11 150 33 95 . . 129 Melee 1 | . . . 1 . . . . . Projectile 417 | . . 11 149 33 95 . . 129 Critical Strikes 18 | . . 2 7 1 3 . . 5 Actively Blocked 1 | . . . . . . . . 1 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 6917 | . . 265 2852 436 1174 . . 2190 Core 1244 | . . 23 454 60 278 . . 429 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 52 Regen/Repaired (Parts) 423 | . . . . . 136 . 287 . Core Remaining (%) 65 | 100 . 90 . 6 . . . . Volleys Fired 211 | . . 11 78 29 49 . . 44 Largest 3 | . . 2 3 3 3 . . 2 Hottest 133 | . . 90 133 123 126 . . 117 Shots Fired 452 | . . 22 133 75 139 . . 83 Gun 365 | . . 15 125 53 127 . . 45 Cannon 72 | . . . . 22 12 . . 38 Launcher 15 | . . 7 8 . . . . . Special . | . . . . . . . . . Kinetic 255 | . . . 45 46 99 . . 65 Thermal 147 | . . 4 56 29 40 . . 18 Explosive 15 | . . 7 8 . . . . . Electromagnetic 35 | . . 11 24 . . . . . Robot Hit Streak 19 | . . 5 11 10 19 . . 14 Robot Miss Streak 12 | . . 2 12 7 4 . . 4 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 3 | . . . 1 . 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 306 | . . 6 86 52 88 . . 74 Core Hits 209 | . . 5 64 26 45 . . 69 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 5 | . . . . 4 1 . . . Burn 4 | . . . . 3 1 . . . Destroy 1 | . . . . 1 . . . . Melee Attacks 11 | . . . 3 . 1 . . 7 Impact 4 | . . . 3 . 1 . . . Slashing . | . . . . . . . . . Piercing 7 | . . . . . . . . 7 Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6065 | 4 12 105 2023 866 1485 . . 1570 Guns 3882 | . . 60 1261 639 1311 . . 611 Cannons 1158 | . . . . 227 166 . . 765 Explosions 608 | . . 45 563 . . . . . Melee 392 | . . . 198 . . . . 194 Ramming 25 | 4 12 . 1 . 8 . . . Kinetic 2732 | . . . 513 426 842 . . 951 Thermal 2105 | . . 26 579 440 635 . . 425 Explosive 608 | . . 45 563 . . . . . Electromagnetic 203 | . . 34 169 . . . . . Impact 198 | . . . 198 . . . . . Slashing . | . . . . . . . . . Piercing 194 | . . . . . . . . 194 Highest Corruption 2 | . . . . . 2 2 2 . Average Corruption 1 | . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . 7 3 1 . Message Errors 3 | . . . . . 1 2 . . Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 4 | . . . . . 3 1 . . Data Loss (minor) 2 | . . . . . 2 . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 80 | . . . 80 . . . . . Projectiles . | . . . . . . . . . Explosions 6 | . . . 6 . . . . . Melee 74 | . . . 74 . . . . . Knockbacks 38 | . . . 2 5 5 . . 26 Impact 2 | . . . 2 . . . . . Kinetic 35 | . . . . 4 5 . . 26 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 93 | . . 38 55 . . . . . Shots 6 | . . 3 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed 7 | 1 3 . 1 . 2 . . . Kicked 7 | 1 3 . 1 . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 705 | . . 10 705 522 245 113 . 328 Average Temperature 155 | . . 10 187 204 69 63 . 113 Received Heat Transfer 2344 | . . 87 1035 162 132 . . 928 Effects 32 | . . . 26 2 . . . 4 Shutdowns 6 | . . . 6 . . . . . Energy Bleed 4 | . . . 2 1 . . . 1 Interference 9 | . . . 6 . . . . 3 Matter Decay 1 | . . . 1 . . . . . Short Circuit 4 | . . . 4 . . . . . Damage (minor) 4 | . . . 4 . . . . . Damage (major) 3 | . . . 2 1 . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 1 2 2 . . 1 Heat Transferred 4638 | . . 74 1332 1036 1221 . . 975 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 73 | 100 100 . 28 74 100 . . . Level 1 26 | . . . 71 25 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 336 | . 10 . 336 235 105 . . . Initial 96 | . . . . 96 94 . . . Average 103 | . . . 210 132 31 . . . Influence Increases 1909 | . 10 20 719 353 432 . . 375 Destroy 0b10 Robot/C 1180 | . . 20 380 200 300 . . 280 Destroy 0b10 Robot/NC 65 | . . . 35 15 15 . . . Destroy Leader 266 | . . . 92 62 92 . . 20 Successful Hack 35 | . 10 . 17 . 8 . . . Disable Machine 45 | . . . 15 15 15 . . . Destroy Structure 48 | . . . 45 1 2 . . . Lose Combat Pursuer 270 | . . . 135 60 . . . 75 Influence Decreases 1844 | . 10 20 491 372 581 60 . 310 Entered New Map 270 | . . . . 132 115 23 . . Time Decay 1192 | . 10 20 341 230 374 37 . 180 Lost Part 382 | . . . 150 10 92 . . 130 Squads Dispatched 10 | . . . 2 4 4 . . . Investigation 3 | . . . 1 1 1 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . 1 1 1 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . . 7 33 21 19 . . 21 Peak Tracking Total 7 | . . 5 6 5 6 . . 7 Tactical Retreats 11 | . . . 6 3 . . . 2 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Machines Disabled 5 | . . 2 1 1 1 . . . Max in Single Turn 1 | . . 1 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Machines Accessed 16 | . 1 2 3 3 5 1 1 . Terminals 7 | . 1 . 1 2 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . 1 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 4 14 12 6 15 1 5 . Successful 40 | . 2 14 9 2 7 1 5 . Failed 17 | . 2 . 3 4 8 . . . Catastrophic 2 | . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 4 . 4 3 6 . . . Fabricators 4 | . . . . . 4 . . . Repair Stations 11 | . . . 3 3 5 . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 29 | . 2 14 3 2 2 1 5 . Record 15 | . . 13 1 . 1 . . . Part Schematic 5 | . . . . . . . 5 . Open Door 3 | . . . . 2 . 1 . . Alert Level 2 | . . . 1 . 1 . . . Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . 2 . . . Repair Station Hacks 3 | . . . 1 . 2 . . . Scan Component 2 | . . . 1 . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . 3 2 5 . . . Full Trace Events 3 | . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 60 | . . . . . 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Turns Passed 6506 | 62 110 1127 915 482 1309 297 1035 1169 Spaces Moved 3686 | 41 85 754 455 248 710 244 851 298 Core 217 | 14 . . 10 . 7 . . 186 Treads . | . . . . . . . . . Legs 3469 | 27 85 754 445 248 703 244 851 112 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 120 120 120 Average Speed 146 | 114 120 143 128 132 130 120 120 340 Slowest Speed 550 | 190 120 190 400 190 190 120 120 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 11 46 37 39 17 42 78 33 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 3 . . . 2 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 52 | . . 8 44 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 52 | . . 8 44 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Zio Pro Total 4424 | 55 92 782 659 355 1010 248 865 358 Wait 335 | . . . 62 54 201 . 15 3 Move 3678 | 40 84 753 454 247 709 243 850 298 Hop . | . . . . . . . . . Pick Up 69 | 8 3 4 19 11 22 2 . . Fast Attach . | . . . . . . . . . Attach 72 | 6 1 5 26 10 18 . . 6 Detach 18 | . . 5 8 3 2 . . . Swap 6 | . 1 . 1 . 3 1 . . Drop 17 | . . 4 7 1 3 2 . . Fire 211 | . . 11 78 29 49 . . 44 Melee 11 | . . . 3 . 1 . . 7 Ram . | . . . . . . . . . Kick 7 | 1 3 . 1 . 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 173 | -10/Materials | Entered Subcaves 263 | -10/Subcaves | Ambushed by swarm of Subdwellers 300 | -10/Subcaves | Build established: Mutant 487 | -10/Subcaves | Visited 4L-MR0's lab 574 | -10/Subcaves | Found Cargo Legs 577 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 1045 | -10/Subcaves | Visited Clippyterm 1049 | -10/Subcaves | Learned Factory trap positions 1049 | -10/Subcaves | Learned Factory stockpile data 1167 | -10/Subcaves | Discovered new exit (range 10) 1195 | -10/Subcaves | Learned Materials interactive machine intel 1300 | -10/Subcaves | Entered Materials 1300 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1301 | -8/Materials | Loaded intel: 19 interactive machine locations 1489 | -8/Materials | Lost 4 parts (3p1w) 1640 | -8/Materials | Lost 3 parts (1n2u) 1739 | -8/Materials | Build established: Tank 2101 | -8/Materials | Build established: Mutant 2160 | -8/Materials | Core integrity fell below 50% 2190 | -8/Materials | Discovered new exit (range 16) 2208 | -8/Materials | Core integrity fell below 20% 2215 | -8/Materials | Entered Storage 2219 | -8/Storage | Lost 9 parts (3p1n1u4w) 2267 | -8/Storage | Found Prototype Processor 2268 | -8/Storage | Identified Exp. Targeting Computer 2574 | -8/Storage | Garrison activated, responded to threat 2684 | -8/Storage | Discovered new exit (range 11) 2697 | -8/Storage | Entered Factory 2697 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2698 | -7/Factory | Loaded intel: 71 trap records 2867 | -7/Factory | Lost 8 parts (2p2n2u2w) 3171 | -7/Factory | Build established: Scavenger-Gunner 3448 | -7/Factory | Repaired Enh. Autogun 3965 | -7/Factory | Discovered new exit (range 14) 4006 | -7/Factory | Entered Lower Caves 4285 | -7/Lower Caves | Build established: Scavenger-Mutant 4295 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4303 | -7/Lower Caves | Entered Zion 4354 | -7/Zion | System corruption cleaned by Quarantine Array 4511 | -7/Zion | Visited the Megawrench Repair Shop 4511 | -7/Zion | Megawrench repaired 9 parts 4688 | -7/Zion | Learned location of Extension (-4) 4703 | -7/Zion | Learned Factory terminal intel 5049 | -7/Zion | Learned location of Quarantine (-2) 5319 | -7/Zion | Discovered new exit (range 16) 5338 | -7/Zion | Entered Proximity Caves 5593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5629 | -6/Proximity Caves | Lost 6 parts (2p2n1u1w) 5898 | -6/Proximity Caves | Build established: Mutant 6399 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6409 | -6/Proximity Caves | Core integrity fell below 50% 6484 | -6/Proximity Caves | Core integrity fell below 20% 6507 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). G-50 Soldier destroyed. Autogun fries itself beyond repair. Acquired 23 matter. Overheating: System interference. Hvy. Pick temporarily disabled. Acquired 44 matter. G-50 Soldier knocked back. Gatling Laser destroyed. G-50 Soldier destroyed. Flak Cannon destroyed. Acquired 14 matter. Overheating: System interference. Exp. Targeting Computer temporarily disabled. Hvy. Pick temporarily disabled. Lyr. Light Armor Plating destroyed. Acquired 13 matter. Core Shielding destroyed. Hvy. Ion Engine destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????## ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????## ?????????????????????????? | | ????##?#??#?????????# #?????????????????????????? | | ????? ?? ##???????? ####??????????????????????? | | ?????# ? #???????? ???????????????????????? | | ?????# ? ##???????# ????????????????????????? | | ?##### ?# ????????# ###########?? ??????????? | | ## ## ## ????????# #"""" """"# #???????????? | | # ????##### #"""" g #???????????? | | ## #????# #"""" #??????????????? | | #??# ##???# ###% # #??????????????? | | ##??# ##### #?# %/@ +??????????????? | | #### #?# #[ #??????????????? | | ## #?# #" #??????????????? | | #####?# #" + ????????????? | | #??#### #"""""""""# #???????????? | | #?? ## ###########??????????????? | | ### ##?? # ????????????????????????? | | #?## ##??? # ????????????????????????? | | ##?#####????# ###?#??????????????????????? | | ####???????# ###$#??????????????????????? | | #???????# #??????????????????????? | | #????#### ######?????????????????? | | #????## #?????????????????? | | #??#### # #?????????????????? | | #### #???????????????????????? | | ## ## ##???????????????????????? | | ## ##? ##????????????????????????? | | ## ###### ##??# #?????????????????????????? | | # #????# #???? ????????????????????????? | | ##????## #??? ???????????????????????? | | # #??????# #?? ??????????????????????? | | ## #??????## ##??? % ?????????????????????? | | ?#####???????#####???? ????????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 36 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 800 Resistance: EX 25 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Mic. Nuclear Core | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 15% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite Challenges ------------ None Game ------ Seed NetworkedShrapnelBooster Manual? 0 Play Time 00:52:10 Cumulative 5.9 hours Start 2025.09.28 @ 15:42:55 End 2025.09.28 @ 16:31:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 13125a9c-12d5-4b30-8e80-69aa55710329