Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 17:49:13

Player: Quartz

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (84)      420
Value Destroyed (1992)     1992
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3614

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/400
Matter                     278/300
Energy                     280/280
System Corruption          6%
Temperature                Cool (27)
Movement                   Treading (240) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
                Utility Shielding
>               --- WEAPON (2) -------
          Heavy Assault Rifle (fused)
       Improved Assault Rifle
>               --- INVENTORY (25) ---
         Cooled Ion Engine
         Cooled Ion Engine
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Transport Network Coupler
                Targeting Computer
                Targeting Computer
                Targeting Computer
                ECM Suite
                ECM Suite
                Weapon Shielding
          Light Armor Plating
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
                Drone Bay (2/2)
          Light EM Pulse Cannon
          Light EM Pulse Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
                Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Seismic Detector
                Drone Bay
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Transport Network Coupler
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Utility Shielding
          Light Armor Plating
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
                Drone Bay
          Light EM Pulse Cannon
          Light EM Pulse Cannon
       Advanced Beam Cannon
                Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             72   | 6   21  34  11  
  Power                    8    | 1   3   4   .   
    Engine                 6    | 1   1   4   .   
    Core                   2    | .   2   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   4   13  3   
    Treads                 19   | 2   4   10  3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   3   .   
  Utility                  17   | 1   6   5   5   
    Device                 9    | .   2   3   4   
    Storage                4    | 1   2   1   .   
    Processor              3    | .   2   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   8   12  3   
    Energy Gun             7    | 2   2   3   .   
    Energy Cannon          11   | .   6   4   1   
    Ballistic Gun          7    | .   .   5   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   
Parts Lost                 17   | .   2   9   6   
  Power                    1    | .   .   1   .   
  Propulsion               7    | .   .   5   2   
  Utility                  3    | .   .   1   2   
  Weapon                   6    | .   2   2   2   
  Highest Loss Streak      3    | .   2   3   2   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     96   | .   99  95  96  
  Engine                   10   | .   8   11  11  
  Core                     1    | .   5   .   .   
  Treads                   29   | .   28  29  32  
  Device                   8    | .   2   11  12  
  Storage                  11   | .   14  10  11  
  Processor                8    | .   10  10  1   
  Protection               1    | .   .   .   6   
  Energy Gun               8    | .   8   12  .   
  Energy Cannon            8    | .   19  2   .   
  Ballistic Gun            6    | .   .   6   20  
Peak Build Rating          24   | 6   13  19  24  
  Average Rating           13   | 3   10  12  20  
  On Entrance              7    | .   6   9   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             102  | 10  93  95  102 
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  6    | .   6   6   2   
  Average Overweight (x)   1    | .   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 5   18  24  25  
  Most Carried             25   | 4   11  25  25  
  Average Carried          14   | 1   8   15  24  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 2   9   24  25  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           1845 | 95   466  844  440  
  Remotely                 .    | .    .    .    .    
Salvage Created            3764 | 56   960  1930 818  
  Parts                    183  | 1    44   99   39   
Haulers Intercepted        7    | .    2    4    1    
Recyclers Shooed           10   | .    3    4    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  48   | .   8   29  11  
  Guns                     29   | .   .   18  11  
  Cannons                  12   | .   7   5   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          10   | 1   5   4   .   
  Worker                   3    | .   2   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   7    | .   2   4   1   
  Recycler                 15   | 1   5   6   3   
  Operator                 2    | .   1   .   1   
  Watcher                  8    | .   2   5   1   
  Swarmer                  6    | .   .   6   .   
  Grunt                    28   | .   8   14  6   
  Duelist                  2    | .   .   1   1   
  Sentry                   12   | .   .   8   4   
Best Kill Streak           7    | 1   2   6   7   
  Combat Bots Only         5    | .   2   5   5   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        344  | .    45   222  77   
  Missed                   81   | .    13   51   17   
Damage Taken               3435 | .    553  2060 822  
  Core                     554  | .    150  306  98   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  8    | .    .    .    8    
  Regen/Repaired (Parts)   296  | .    .    296  .    
Core Remaining (%)         70   | 100  40   .    .    
Volleys Fired              276  | 4    49   160  63   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 80   136  124  91   
Shots Fired                492  | 8    86   286  112  
  Gun                      356  | 8    6    232  110  
  Cannon                   136  | .    80   54   2    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  171  | .    .    61   110  
  Thermal                  320  | 8    86   224  2    
  Explosive                .    | .    .    .    .    
  Electromagnetic          1    | .    .    1    .    
  Robot Hit Streak         15   | 4    7    15   9    
  Robot Miss Streak        8    | 1    5    8    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           306  | 6    41   181  78   
  Core Hits                118  | 2    23   66   27   
  Critical Kills           2    | .    1    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         13   | .    1    12   .    
    Burn                   11   | .    .    11   .    
    Meltdown               2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5124 | 76   863  2988 1197 
  Guns                     3344 | 76   32   2039 1197 
  Cannons                  1519 | .    822  697  .    
  Explosions               252  | .    .    252  .    
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    9    .    .    
  Kinetic                  1832 | .    .    635  1197 
  Thermal                  3258 | 76   854  2328 .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          25   | .    .    25   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    1    3    6    
  Average Corruption       2    | .    1    2    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  72   | .    9    34   29   
    Message Errors         20   | .    3    10   7    
    Matter Fused           11   | .    1    6    4    
    Heat Flow Errors       7    | .    1    3    3    
    Energy Discharges      7    | .    1    3    3    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      10   | .    2    3    5    
    Data Loss (major)      4    | .    1    2    1    
    Misfires               6    | .    .    4    2    
    Alerts                 2    | .    .    1    1    
    Weapon Failures        4    | .    .    2    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    15   5    .    
  Projectiles              20   | .    15   5    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      48   | .    .    48   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        598  | 12   598  480  260  
  Average Temperature      129  | 6    151  126  82   
  Received Heat Transfer   1389 | .    249  801  339  
  Effects                  33   | .    23   10   .    
    Shutdowns              5    | .    3    2    .    
    Energy Bleed           3    | .    1    2    .    
    Interference           11   | .    6    5    .    
    Matter Decay           3    | .    3    .    .    
    Short Circuit          2    | .    2    .    .    
    Damage (minor)         4    | .    3    1    .    
    Damage (major)         2    | .    2    .    .    
    Damage (core)          3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    1    2    .    
  Combat Hostiles          3    | .    1    2    .    
  Parts Melted             29   | 1    1    27   .    
  Heat Transferred         8011 | 175  1555 6281 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             464  | 5   140 464 324 
  Initial                  180  | .   3   .   180 
  Average                  125  | 3   40  168 184 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         83   | 100 100 79  62  
  Level 1                  12   | .   .   12  37  
  Level 2                  3    | .   .   7   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   3   1   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           6    | .   1   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   14  47  14  
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            9    | .   4   3   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             10   | .   6   4   .   
  Reused                   6    | .   4   2   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                7    | .   5   2   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          24   | .   8   10  6   
  Terminals                16   | .   6   5   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          4    | .   1   2   1   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                70   | .   28  27  15  
  Successful               40   | .   13  18  9   
  Failed                   29   | .   14  9   6   
    Catastrophic           6    | .   4   1   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                51   | .   24  13  14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   1   3   .   
  Recycling Units          9    | .   3   5   1   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             28   | .   11  9   8   
  Record                   11   | .   5   3   3   
  Open Door                2    | .   .   .   2   
  Branch Access Points     2    | .   1   1   .   
  Emergency Access Points  2    | .   .   .   2   
  Alert Level              3    | .   1   1   1   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          2    | .   1   1   .   
  Dispatch Records         1    | .   .   1   .   
  Patrol Status            1    | .   1   .   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       5    | .   2   2   1   
  Report Inventory         3    | .   1   1   1   
  Retrieve Components      2    | .   1   1   .   
Scanalyzer                 5    | .   .   5   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         17   | .   8   6   3   
  Full Trace Events        8    | .   4   3   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     18   | .   9   9   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               6    | .   .   .   6   
  ROAM                     1    | .   .   .   1   
  FOLLOW                   2    | .   .   .   2   
  EXPLORE                  3    | .   .   .   3   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           1    | .   .   .   1   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             9    | .   .   .   9   
  Drone Recoveries         5    | .   .   .   5   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               6100 | 81   2080 2831 1108 
Spaces Moved               1954 | 41   741  855  317  
  Core                     10   | 9    1    .    .    
  Treads                   1941 | 32   740  852  317  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   3    | .    .    3    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            250  | 135  251  257  243  
  Slowest Speed            480  | 160  480  480  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 4    91   75   67   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    2    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      2    | .    .    2    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      2679 | 58   865  1204 552  
  Wait                     235  | .    21   87   127  
  Move                     1951 | 40   740  854  317  
  Hop                      .    | .    .    .    .    
  Pick Up                  98   | 8    20   51   19   
  Fast Attach              9    | .    7    1    1    
  Attach                   35   | 6    5    17   7    
  Detach                   3    | .    1    2    .    
  Swap                     28   | .    9    16   3    
  Drop                     42   | .    11   16   15   
  Fire                     276  | 4    49   160  63   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    2    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Central database locked down
  317 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 8)
  354 | -10/Materials | Identified exit to Mines
  482 | -10/Materials | Discovered new exit (range 9)
  975 | -10/Materials | Core integrity fell below 50%
 1081 | -10/Materials | Discovered new exit (range 7)
 2162 | -10/Materials | Entered another Materials area
 2162 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2266 | -9/Materials  | Identified exit to Mines
 2266 | -9/Materials  | Identified exit to Storage
 2853 | -9/Materials  | Repaired Huge Storage Unit
 2969 | -9/Materials  | Build established: Scavenger-Mutant
 3054 | -9/Materials  | Lost 3 parts (1n2w)
 3065 | -9/Materials  | Core integrity fell below 50%
 3156 | -9/Materials  | Discovered new exit (range 16)
 4005 | -9/Materials  | Discovered new exit (range 5)
 4993 | -9/Materials  | Entered Storage
 5190 | -9/Storage    | Core integrity fell below 20%
 6101 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  jammed.
06006_ Y-45 Defender destroyed.
06008_ R-06 Scavenger collects Hvy. Assault
  Rifle.
06009_ R-06 Scavenger destroyed.
06011_ K-01 Serf collects debris. <x2>
06014_ Acquired 79 matter.
06015_ K-01 Serf collects debris. <x2>
06019_ Acquired Seismic Detector.
06021_ Acquired 14 matter.
06033_ System corrupted: FCS attempts to trigger
  Imp. Assault Rifle.
06033_ System corrupted: Imp. Assault Rifle
  misfires.
06053_ System corrupted: Heat flow error (+232).
06075_ System corrupted: Heat flow error (+285).
06098_ R-06 Scavenger collects Visual Processing
  Unit.
06098_ Seismic Detector destroyed.
06101_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??#   #??????????#   ##           #???########   # |
| ??#   #??????????#   ##           #???#            |
| ??#   #??????????#   #####+########???#            |
| ??#   #??????????#   #???#        ###?#            |
| ??#   #??????????#   #???#        + #?######+##### |
| ??#   #??????????#   #???# """""  # #???#        # |
| ??#   #??????????#    ?????????"  # #???#        # |
| ??#   #??????????##+##???#?????"  # #???#   """" # |
| ??# ^ #??????????????????# ????"" # #???#  ""??" # |
| ??#   ???????????????????#  ????" # #???# ""???" # |
| ??#   ???????????????????#  """"" # #???# "???"" # |
| ??#   ???????????????????#        # #???# "??""  # |
| ???   ???????????????????####+##### ##### """"   # |
| ???????????????????????" ###            +        # |
| ???????????????????????" +  = ##############+##### |
| ????????????????         ###![#???##???????# #???? |
| ???????????????############# !#### ####????# #???? |
| ???????????????#          ## !#        ????#  ???? |
| ???????????????#          + ^%# """ """ #??###???? |
| ???????????????#          ##*!# """ """ #????????? |
| ???????????????#          ##  + """ """ #????????? |
| ???????????????#          ##  # """ """ #????????? |
| ????????????"####+##########  # """ """ #????????? |
| ????????????"                r#         #????????? |
| ????????????"                 #         #????????? |
| ????????????"#T##+#######@    ###########????????? |
| ?????????????###        Y       k         ???????? |
| ???????????????#      k #### k             ??????? |
| ??????????????#  ***    #??#              ???????? |
| ??????????????## ***    #??#+###+##########??????? |
| ?????????????""" ***    #????????  ??????????????? |
| ????????????#"R         #??????????" ????????????? |
| ????????????#"""    " " #????????????????????????? |
| ????????????####    "R" #????????????????????????? |
| ???????????????#    """ #????????????????????????? |
| ???????????????##########????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Targeting Computer | -9/Materials | Scanalyzed
   Adv. Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Hey, That's Mine!
Librarian
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionSigixWand
  Manual?         0
Play Time         00:50:30
  Cumulative      3.5 hours
  Start           2025.05.02 @ 16:47:19
  End             2025.05.02 @ 17:49:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65341ae4-11d1-44b6-90b1-5be860342f8f