Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 17:49:13 Player: Quartz Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (84) 420 Value Destroyed (1992) 1992 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3614 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 280/280 System Corruption 6% Temperature Cool (27) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Utility Shielding > --- WEAPON (2) ------- Heavy Assault Rifle (fused) Improved Assault Rifle > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Light Treads Improved Heat Sink High-capacity Matter Pod (200) Transport Network Coupler Targeting Computer Targeting Computer Targeting Computer ECM Suite ECM Suite Weapon Shielding Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod Transport Network Coupler Targeting Computer Targeting Computer Targeting Computer Utility Shielding Light Armor Plating Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Datajack [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 72 | 6 21 34 11 Power 8 | 1 3 4 . Engine 6 | 1 1 4 . Core 2 | . 2 . . Reactor . | . . . . Propulsion 22 | 2 4 13 3 Treads 19 | 2 4 10 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 17 | 1 6 5 5 Device 9 | . 2 3 4 Storage 4 | 1 2 1 . Processor 3 | . 2 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 25 | 2 8 12 3 Energy Gun 7 | 2 2 3 . Energy Cannon 11 | . 6 4 1 Ballistic Gun 7 | . . 5 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Parts Lost 17 | . 2 9 6 Power 1 | . . 1 . Propulsion 7 | . . 5 2 Utility 3 | . . 1 2 Weapon 6 | . 2 2 2 Highest Loss Streak 3 | . 2 3 2 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 96 | . 99 95 96 Engine 10 | . 8 11 11 Core 1 | . 5 . . Treads 29 | . 28 29 32 Device 8 | . 2 11 12 Storage 11 | . 14 10 11 Processor 8 | . 10 10 1 Protection 1 | . . . 6 Energy Gun 8 | . 8 12 . Energy Cannon 8 | . 19 2 . Ballistic Gun 6 | . . 6 20 Peak Build Rating 24 | 6 13 19 24 Average Rating 13 | 3 10 12 20 On Entrance 7 | . 6 9 16 Naked Turns . | . . . . Heaviest Build 102 | 10 93 95 102 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 6 | . 6 6 2 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 5 18 24 25 Most Carried 25 | 4 11 25 25 Average Carried 14 | 1 8 15 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 2 9 24 25 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1845 | 95 466 844 440 Remotely . | . . . . Salvage Created 3764 | 56 960 1930 818 Parts 183 | 1 44 99 39 Haulers Intercepted 7 | . 2 4 1 Recyclers Shooed 10 | . 3 4 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 48 | . 8 29 11 Guns 29 | . . 18 11 Cannons 12 | . 7 5 . AOE 3 | . . 3 . Classes Destroyed 10 | 1 5 4 . Worker 3 | . 2 1 . Tunneler 1 | . . 1 . Hauler 7 | . 2 4 1 Recycler 15 | 1 5 6 3 Operator 2 | . 1 . 1 Watcher 8 | . 2 5 1 Swarmer 6 | . . 6 . Grunt 28 | . 8 14 6 Duelist 2 | . . 1 1 Sentry 12 | . . 8 4 Best Kill Streak 7 | 1 2 6 7 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 344 | . 45 222 77 Missed 81 | . 13 51 17 Damage Taken 3435 | . 553 2060 822 Core 554 | . 150 306 98 Absorbed by Shields . | . . . . Redirected to Shielding 8 | . . . 8 Regen/Repaired (Parts) 296 | . . 296 . Core Remaining (%) 70 | 100 40 . . Volleys Fired 276 | 4 49 160 63 Largest 2 | 2 2 2 2 Hottest 136 | 80 136 124 91 Shots Fired 492 | 8 86 286 112 Gun 356 | 8 6 232 110 Cannon 136 | . 80 54 2 Launcher . | . . . . Special . | . . . . Kinetic 171 | . . 61 110 Thermal 320 | 8 86 224 2 Explosive . | . . . . Electromagnetic 1 | . . 1 . Robot Hit Streak 15 | 4 7 15 9 Robot Miss Streak 8 | 1 5 8 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 306 | 6 41 181 78 Core Hits 118 | 2 23 66 27 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 13 | . 1 12 . Burn 11 | . . 11 . Meltdown 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5124 | 76 863 2988 1197 Guns 3344 | 76 32 2039 1197 Cannons 1519 | . 822 697 . Explosions 252 | . . 252 . Melee . | . . . . Ramming 9 | . 9 . . Kinetic 1832 | . . 635 1197 Thermal 3258 | 76 854 2328 . Explosive . | . . . . Electromagnetic 25 | . . 25 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 1 3 6 Average Corruption 2 | . 1 2 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 72 | . 9 34 29 Message Errors 20 | . 3 10 7 Matter Fused 11 | . 1 6 4 Heat Flow Errors 7 | . 1 3 3 Energy Discharges 7 | . 1 3 3 Parts Fused 1 | . . . 1 Data Loss (minor) 10 | . 2 3 5 Data Loss (major) 4 | . 1 2 1 Misfires 6 | . . 4 2 Alerts 2 | . . 1 1 Weapon Failures 4 | . . 2 2 Overload Shots . | . . . . Overflow Damage 20 | . 15 5 . Projectiles 20 | . 15 5 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 48 | . . 48 . Shots 1 | . . 1 . Rammed 1 | . 1 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 598 | 12 598 480 260 Average Temperature 129 | 6 151 126 82 Received Heat Transfer 1389 | . 249 801 339 Effects 33 | . 23 10 . Shutdowns 5 | . 3 2 . Energy Bleed 3 | . 1 2 . Interference 11 | . 6 5 . Matter Decay 3 | . 3 . . Short Circuit 2 | . 2 . . Damage (minor) 4 | . 3 1 . Damage (major) 2 | . 2 . . Damage (core) 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 3 | . 1 2 . Combat Hostiles 3 | . 1 2 . Parts Melted 29 | 1 1 27 . Heat Transferred 8011 | 175 1555 6281 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 464 | 5 140 464 324 Initial 180 | . 3 . 180 Average 125 | 3 40 168 184 Maximum Alert Level 2 | . . 2 1 Low Security (%) 83 | 100 100 79 62 Level 1 12 | . . 12 37 Level 2 3 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 14 47 14 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 9 | . 4 3 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 10 | . 6 4 . Reused 6 | . 4 2 . Traps Extracted . | . . . . Installed . | . . . . Triggered 7 | . 5 2 . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 24 | . 8 10 6 Terminals 16 | . 6 5 5 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 1 2 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 70 | . 28 27 15 Successful 40 | . 13 18 9 Failed 29 | . 14 9 6 Catastrophic 6 | . 4 1 1 Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 51 | . 24 13 14 Fabricators . | . . . . Repair Stations 4 | . 1 3 . Recycling Units 9 | . 3 5 1 Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 28 | . 11 9 8 Record 11 | . 5 3 3 Open Door 2 | . . . 2 Branch Access Points 2 | . 1 1 . Emergency Access Points 2 | . . . 2 Alert Level 3 | . 1 1 1 Locate Traps 1 | . 1 . . Reprogram Traps 2 | . 1 1 . Dispatch Records 1 | . . 1 . Patrol Status 1 | . 1 . . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 5 | . 2 2 1 Report Inventory 3 | . 1 1 1 Retrieve Components 2 | . 1 1 . Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 17 | . 8 6 3 Full Trace Events 8 | . 4 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 18 | . 9 9 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders 6 | . . . 6 ROAM 1 | . . . 1 FOLLOW 2 | . . . 2 EXPLORE 3 | . . . 3 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted 1 | . . . 1 Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches 9 | . . . 9 Drone Recoveries 5 | . . . 5 Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 6100 | 81 2080 2831 1108 Spaces Moved 1954 | 41 741 855 317 Core 10 | 9 1 . . Treads 1941 | 32 740 852 317 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 3 | . . 3 . Fastest Speed 50 | 50 160 240 240 Average Speed 250 | 135 251 257 243 Slowest Speed 480 | 160 480 480 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 4 91 75 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 2 . Melee . | . . . . Projectile . | . . . . AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2679 | 58 865 1204 552 Wait 235 | . 21 87 127 Move 1951 | 40 740 854 317 Hop . | . . . . Pick Up 98 | 8 20 51 19 Fast Attach 9 | . 7 1 1 Attach 35 | 6 5 17 7 Detach 3 | . 1 2 . Swap 28 | . 9 16 3 Drop 42 | . 11 16 15 Fire 276 | 4 49 160 63 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 8) 354 | -10/Materials | Identified exit to Mines 482 | -10/Materials | Discovered new exit (range 9) 975 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Discovered new exit (range 7) 2162 | -10/Materials | Entered another Materials area 2162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2266 | -9/Materials | Identified exit to Mines 2266 | -9/Materials | Identified exit to Storage 2853 | -9/Materials | Repaired Huge Storage Unit 2969 | -9/Materials | Build established: Scavenger-Mutant 3054 | -9/Materials | Lost 3 parts (1n2w) 3065 | -9/Materials | Core integrity fell below 50% 3156 | -9/Materials | Discovered new exit (range 16) 4005 | -9/Materials | Discovered new exit (range 5) 4993 | -9/Materials | Entered Storage 5190 | -9/Storage | Core integrity fell below 20% 6101 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- jammed. 06006_ Y-45 Defender destroyed. 06008_ R-06 Scavenger collects Hvy. Assault Rifle. 06009_ R-06 Scavenger destroyed. 06011_ K-01 Serf collects debris. <x2> 06014_ Acquired 79 matter. 06015_ K-01 Serf collects debris. <x2> 06019_ Acquired Seismic Detector. 06021_ Acquired 14 matter. 06033_ System corrupted: FCS attempts to trigger Imp. Assault Rifle. 06033_ System corrupted: Imp. Assault Rifle misfires. 06053_ System corrupted: Heat flow error (+232). 06075_ System corrupted: Heat flow error (+285). 06098_ R-06 Scavenger collects Visual Processing Unit. 06098_ Seismic Detector destroyed. 06101_ Critical hit (Burn: +37). 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Hey, That's Mine! Librarian Shopping List Challenges ------------ None Game ------ Seed AbsorptionSigixWand Manual? 0 Play Time 00:50:30 Cumulative 3.5 hours Start 2025.05.02 @ 16:47:19 End 2025.05.02 @ 17:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65341ae4-11d1-44b6-90b1-5be860342f8f