Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 21:55:49

Player: Leebears

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (456)      456
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1436

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             352/400
Matter                     261/300
Energy                     79/100
System Corruption          0%
Temperature                Cool (332)
Movement                   Rolling (90) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Wheel
           Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (16) ---
           Signal Interpreter
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Signal Interpreter
     Small Laser
           Particle Gun
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 6   9   6   
  Power                    3    | 1   2   .   
    Engine                 2    | 1   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | .   1   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             3    | .   1   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   5   7   
  Power                    3    | .   2   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      7    | .   3   7   
Average Slot Usage (%)     96   | .   97  95  
  Engine                   7    | .   9   .   
  Core                     5    | .   4   10  
  Treads                   18   | .   21  8   
  Wheel                    10   | .   6   23  
  Storage                  24   | .   25  22  
  Protection               2    | .   .   8   
  Energy Gun               5    | .   3   11  
  Ballistic Gun            20   | .   23  10  
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 9   41  46  
  Greatest Support         40   | 40  40  30  
  Greatest Overweight (x)  4    | .   4   2   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         13   | 5   14  16  
  Most Carried             7    | 4   7   6   
  Average Carried          4    | 2   4   4   
  Final Capacity           16   | 6   16  16  
  Final Carried            4    | 4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           470  | 266 204 .   
  Remotely                 .    | .   .   .   
Salvage Created            590  | 90  491 9   
  Parts                    37   | 3   32  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  15   | .   14  1   
  Guns                     12   | .   11  1   
  AOE                      3    | .   3   .   
Classes Destroyed          3    | 1   2   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  4    | .   3   1   
  Grunt                    11   | .   11  .   
Best Kill Streak           5    | 1   5   1   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1276 | .   827 449 
  Core                     210  | .   162 48  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         67   | 100 35  .   
Volleys Fired              65   | 3   55  7   
  Largest                  2    | 2   2   2   
  Hottest                  121  | 40  85  121 
Shots Fired                127  | 6   107 14  
  Gun                      123  | 6   104 13  
  Cannon                   1    | .   .   1   
  Launcher                 3    | .   3   .   
  Special                  .    | .   .   .   
  Kinetic                  109  | 6   99  4   
  Thermal                  14   | .   5   9   
  Explosive                3    | .   3   .   
  Electromagnetic          1    | .   .   1   
  Robot Hit Streak         12   | 3   12  5   
  Robot Miss Streak        2    | 1   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   2   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           93   | 4   81  8   
  Core Hits                37   | 3   33  1   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           983  | 31  819 133 
  Guns                     774  | 31  630 113 
  Cannons                  20   | .   .   20  
  Explosions               188  | .   188 .   
  Melee                    .    | .   .   .   
  Ramming                  1    | .   1   .   
  Kinetic                  631  | 31  581 19  
  Thermal                  143  | .   49  94  
  Explosive                188  | .   188 .   
  Electromagnetic          20   | .   .   20  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            5    | .   5   .   
  Projectiles              .    | .   .   .   
  Explosions               5    | .   5   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        323  | .   120 323 
  Average Temperature      51   | .   21  178 
  Received Heat Transfer   519  | .   420 99  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         333  | .   111 222 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             333  | 5   333 29  
  Initial                  3    | .   3   .   
  Average                  74   | .   113 3   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 78  100 
  Level 1                  13   | .   21  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   4   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   4   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   23  5   
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   6   8   
  Successful               6    | .   3   3   
  Failed                   8    | .   3   5   
    Catastrophic           3    | .   1   2   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   6   7   
  Terminals                14   | .   6   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Unreport Threat          2    | .   2   .   
  Locate Traps             1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   1   2   
  Terminals                3    | .   1   2   
    Assimilate             1    | .   .   1   
    Botnet                 2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               703  | 90  456 157 
Spaces Moved               354  | 45  184 125 
  Core                     2    | 2   .   .   
  Treads                   156  | 43  113 .   
  Legs                     .    | .   .   .   
  Wheels                   196  | .   71  125 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  110 90  
  Average Speed            132  | 155 148 99  
  Slowest Speed            200  | 160 200 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   42  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          5    | .   5   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      5    | .   5   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      479  | 58  278 143 
  Wait                     26   | 1   23  2   
  Move                     352  | 44  183 125 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 4   5   3   
  Fast Attach              8    | 6   1   1   
  Attach                   10   | .   5   5   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     2    | .   2   .   
  Fire                     65   | 3   55  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Lost 3 parts (1p1n1w)
  404 | -10/Materials | Core integrity fell below 50%
  496 | -10/Materials | Discovered new exit (range 9)
  547 | -10/Materials | Entered another Materials area
  547 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  704 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00630_ K-01 Serf collects debris. <x3>
00638_ Acquired Lgt. EM Pulse Cannon.
00643_ Acquired Wheel.
00659_ K-01 Serf collects debris. <x2>
00677_ Lgt. Treads destroyed.
00684_ S-10 Pest destroyed.
00684_ Switching to secondary target: S-10 Pest.
00691_ Lgt. Assault Rifle destroyed.
00694_ Wheel destroyed.
00695_ Particle Gun destroyed.
00696_ Lgt. Nuclear Core destroyed.
00697_ Lgt. EM Pulse Cannon destroyed.
00699_ K-01 Serf collects debris. <x2>
00704_ R-06 Scavenger collects Flight Unit.
00704_ Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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|                ???########                         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicZioniteBoregun
  Manual?         0
Play Time         00:10:37
  Cumulative      656.8 hours
  Start           2021.09.01 @ 21:42:45
  End             2021.09.01 @ 21:55:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          244
  Rogue           244
  Adventurer      0
  Explorer        0
Win Type          -
  Total           23
  Types           18/0/2/3/0/0/0/0/0
Lore%             69
Gallery%          81
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19727285-3546-42ab-8301-40c2c3123ce9