Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.24 @ 11:04:17

Player: Pitt

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1001)     1001
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3196

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     84/300
Energy                     96/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved VTOL Module
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Terrain Scanner
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
     Small Storage Unit
    Medium Storage Unit
           Particle Charger
           ECM Suite
  Hardened Medium Armor Plating
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
           Seismic Detector
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Small Storage Unit
    Medium Storage Unit
           Particle Charger
           ECM Suite
  Hardened Medium Armor Plating
           Beam Cannon
           Datajack
           Mining Laser
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             51   | 9   2   1   5   5   29  
  Power                    7    | 1   1   .   .   1   4   
    Engine                 5    | 1   1   .   .   .   3   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 4   .   .   .   2   5   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    4    | 2   .   .   .   2   .   
    Wheel                  3    | 2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  12   | 2   1   .   2   .   7   
    Device                 7    | 1   .   .   2   .   4   
    Storage                4    | 1   1   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   .   1   3   2   13  
    Energy Gun             7    | 1   .   .   3   1   2   
    Energy Cannon          6    | .   .   .   .   .   6   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   1   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 20   | .   2   .   1   .   17  
  Power                    5    | .   1   .   .   .   4   
  Propulsion               5    | .   .   .   1   .   4   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      8    | .   2   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  98  86  98  92  
  Engine                   9    | .   13  14  11  1   7   
  Core                     1    | .   .   .   .   9   .   
  Treads                   1    | .   .   .   .   .   2   
  Leg                      2    | .   .   .   .   19  1   
  Wheel                    10   | .   28  28  15  1   4   
  Flight                   10   | .   .   .   .   .   17  
  Device                   23   | .   14  14  27  33  26  
  Storage                  10   | .   14  14  11  11  9   
  Hackware                 3    | .   .   .   .   .   5   
  Energy Gun               9    | .   14  14  18  22  5   
  Energy Cannon            5    | .   .   .   .   .   9   
  Ballistic Gun            1    | .   8   .   .   .   .   
  Launcher                 3    | .   .   12  3   .   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 13  18  21  24  25  36  
  Greatest Support         26   | 26  26  26  26  20  20  
  Greatest Overweight (x)  8    | .   .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  
  Average Carried          8    | 1   7   10  9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 5   10  10  10  9   8   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           641  | 192 141 10  15  69  214 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            859  | 44  201 .   56  15  543 
  Parts                    54   | 3   6   .   3   3   39  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  23   | .   4   .   1   3   15  
  Guns                     7    | .   4   .   1   1   1   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      14   | .   .   .   .   2   12  
Classes Destroyed          11   | 1   1   .   1   1   7   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 3    | 2   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   3   .   
  Cutter                   3    | .   .   .   .   .   3   
  Grunt                    14   | .   4   .   .   .   10  
  Sentry                   2    | .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 2   2   .   1   3   6   
  Combat Bots Only         4    | .   2   .   1   3   4   
Max Kills in Single Turn   4    | 2   1   .   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               2194 | .    288  15   88   82   1721 
  Core                     679  | .    77   .    13   20   569  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    69   .    91   .    
Volleys Fired              80   | 3    18   .    4    3    52   
  Largest                  2    | 2    2    .    2    2    2    
  Hottest                  121  | 70   70   .    90   121  120  
Shots Fired                106  | 6    26   .    8    5    61   
  Gun                      69   | 6    26   .    8    4    25   
  Cannon                   15   | .    .    .    .    .    15   
  Launcher                 22   | .    .    .    .    1    21   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  11   | 3    8    .    .    .    .    
  Thermal                  73   | 3    18   .    8    4    40   
  Explosive                22   | .    .    .    .    1    21   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 3    9    .    4    4    13   
  Robot Miss Streak        4    | 2    4    .    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           64   | 3    18   .    5    3    35   
  Core Hits                60   | 2    10   .    2    3    43   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    3    .    .    .    1    
    Burn                   4    | .    3    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2802 | 50   224  .    58   157  2313 
  Guns                     645  | 50   224  .    58   29   284  
  Cannons                  179  | .    .    .    .    .    179  
  Explosions               1975 | .    .    .    .    128  1847 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  90   | 25   65   .    .    .    .    
  Thermal                  734  | 25   159  .    58   29   463  
  Explosive                1975 | .    .    .    .    128  1847 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            49   | .    .    .    .    1    48   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               49   | .    .    .    .    1    48   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      202  | .    .    .    .    21   181  
  Shots                    8    | .    .    .    .    1    7    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        179  | .    146  .    129  102  179  
  Average Temperature      65   | .    75   .    74   53   56   
  Received Heat Transfer   669  | .    183  9    45   .    432  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    2    
  Heat Transferred         2085 | 74   703  .    161  74   1073 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             208  | 10  86  1   51  109 208 
  Initial                  42   | .   6   1   .   19  42  
  Average                  64   | 5   22  1   30  107 87  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 100 100 84  
  Level 1                  9    | .   .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   .   5   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   4   2   1   3   25  
  Peak Tracking Total      7    | .   2   2   1   3   7   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          5    | .   .   .   .   1   4   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          6    | .   2   .   1   .   3   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   6   .   2   .   14  
  Successful               9    | .   1   .   1   .   7   
  Failed                   13   | .   5   .   1   .   7   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   3   .   2   .   4   
  Terminals                14   | .   6   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Mask                   1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   1   .   2   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  
Turns Passed               3010 | 126  495  235  198  156  1800 
Spaces Moved               1075 | 89   220  199  146  63   358  
  Core                     17   | 5    .    .    .    .    12   
  Treads                   116  | .    .    .    .    .    116  
  Legs                     208  | 66   .    .    .    57   85   
  Wheels                   717  | 18   220  199  146  6    128  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   17   | .    .    .    .    .    17   
  Fastest Speed            50   | 50   90   90   90   115  99   
  Average Speed            128  | 110  90   90   105  182  176  
  Slowest Speed            450  | 120  90   90   115  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    33   43   13   21   29   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          150  | .    .    .    .    5    145  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      150  | .    .    .    .    5    145  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  
Total                      2583 | 106  489  254  181  97   1456 
  Wait                     1345 | .    246  55   24   27   993  
  Move                     1070 | 88   219  198  145  62   358  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  23   | 6    4    .    1    .    12   
  Fast Attach              21   | 6    1    1    2    .    11   
  Attach                   11   | 1    .    .    1    1    8    
  Detach                   2    | .    .    .    .    .    2    
  Swap                     19   | 2    1    .    2    4    10   
  Drop                     10   | .    .    .    2    .    8    
  Fire                     80   | 3    18   .    4    3    52   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
  127 | -11/Junkyard  | Entered Materials
  306 | -10/Materials | Build established: Mutant
  555 | -10/Materials | Discovered new exit (range 14)
  591 | -10/Materials | Discovered new exit (range 16)
  622 | -10/Materials | Entered Mines
  642 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  642 | -10/Mines     | Met a Derelict bent on vengeance
  834 | -10/Mines     | Discovered new exit (range 5)
  857 | -10/Mines     | Entered Materials
  857 | -9/Materials  | Evolved 2 slots: Utility x2
 1007 | -9/Materials  | Discovered new exit (range 8)
 1055 | -9/Materials  | Entered Mines
 1087 | -9/Mines      | Learned location of 1 exit from Materials
 1134 | -9/Mines      | Assembled infested the area
 1139 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1194 | -9/Mines      | Discovered new exit (range 7)
 1211 | -9/Mines      | Entered Materials
 1211 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1212 | -8/Materials  | Identified exit to Factory
 1230 | -8/Materials  | Build established: Scavenger-Mutant
 1755 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1975 | -8/Materials  | Build established: Mutant
 2991 | -8/Materials  | Core integrity fell below 50%
 3003 | -8/Materials  | Core integrity fell below 20%
 3011 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02997_ K-01 Serf collects debris.
02998_ U-05 Engineer lays Concrete. <x2>
03000_ U-05 Engineer builds a Wall.
03000_ K-01 Serf collects debris.
03001_ The unstable cave ceiling collapses.
03001_ U-05 Engineer lays Concrete.
03002_ U-05 Engineer builds a Wall.
03003_ The unstable cave ceiling collapses. <x2>
03004_ K-01 Serf collects debris.
03004_ Mni. Grenade Launcher destroyed.
03005_ K-01 Serf collects debris.
03006_ U-05 Engineer builds a Wall.
03006_ U-05 Engineer lays Concrete. <x2>
03007_ K-01 Serf collects debris.
03008_ U-05 Engineer builds a Wall.
03010_ U-05 Engineer lays Concrete.
03010_ Ion Cannon destroyed.
03010_ Critical hit (Burn: +37).
03011_ K-01 Serf collects debris. <x2>
03011_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?#?#???  ?#????? ????????????????????????????????? |
| ??## ??  ??#  ?   ????#??????????????????????????? |
| ?"?#? ?  ?#?+#?###?????#?????????????????????????? |
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|    #   ########?###   #????#?????????????????????? |
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| ####   +    ""#?###=  ###??????? ????????????????? |
|        #    T"###   =   ##???????????????????????? |
|        #    ""#?#  *     ??#?????????????????????? |
|        #  =   #?#k#*%!  ###?#??? ????????????????? |
|        #      ###   =   #???#????????????????????? |
|        ########?##      #?#?#????????????????????? |
| ""     ###?####?##      ##?#???????? ??#?????????? |
|  """   ########## #     ;##########     ?????????? |
|  """                    |  a            #????????? |
|                 =      !%k         Y    +????????? |
|   !             %u      *@ %m           #????????? |
|       #############   #c;######+##???????????????? |
|       #  ?  ?###      #u##???????????#???????????? |
|       #?? ?  ####  = %# ###??????????????????????? |
|       #   ?? ###     %# #????????????????????????? |
|       +? ?  ??######### #????????????????????????? |
| ##### #????  ##?#??#??# #????????????????????????? |
| ?#### #    ????#?#????# #????????????????????????? |
| ????# ?###?/##?#??????# #????????????????????????? |
| ???##+??##??##??#???#?# #????????????????????????? |
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| ??????????#???????????? ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
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| ?????????#????????????? ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ???????????????????????? ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
                 ECM Suite | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
         Med. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptionFlyingPrototype
  Manual?         0
Play Time         00:25:25
  Cumulative      183.7 hours
  Start           2023.12.23 @ 01:37:46
  End             2023.12.24 @ 11:04:17
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          280
  Rogue           280
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc33c969-888f-471a-ad76-00dc0ceb8fa6