Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:30:56 Player: Eusmilis Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1286) 1286 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 5718 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Treads Advanced Treads Titanium Leg Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod Trap Scanner Improved Signal Interpreter Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Medium Laser Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Aluminum Leg Titanium Leg Small Laser Advanced Beam Rifle Light Assault Rifle High-powered Shotgun Antimatter Cannon Mining Laser [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Structural Scanner Storage Medium Matter Pod Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Slots Evolved 8 | . . 2 . 2 . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . 2 . 2 . 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 47 | 7 2 6 3 4 15 4 3 3 Power 5 | 1 1 . . 1 2 . . . Engine 3 | 1 1 . . 1 . . . . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 3 . . 5 . 1 . Treads . | . . . . . . . . . Leg 11 | 2 . 3 . . 5 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 1 2 1 3 4 3 1 . Device 8 | 1 1 1 . . 2 2 1 . Storage 3 | 1 . . 1 1 . . . . Processor 2 | . . . . 1 . 1 . . Hackware . | . . . . . . . . . Protection 4 | . . 1 . 1 2 . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 1 2 . 4 1 1 3 Energy Gun 4 | . . . . . . 1 . 3 Energy Cannon 3 | . . . . . 3 . . . Ballistic Gun 5 | 2 . 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 32 | . 1 1 . . 11 2 . 17 Power 3 | . 1 . . . 1 . . 1 Propulsion 7 | . . 1 . . 3 . . 3 Utility 11 | . . . . . 3 1 . 7 Weapon 11 | . . . . . 4 1 . 6 Highest Loss Streak 17 | . 1 1 . . 5 1 . 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 80 100 100 87 97 98 59 Engine 6 | . 11 11 11 9 5 . . . Core 2 | . . . . . 2 7 6 3 Leg 17 | . 28 20 22 18 12 15 20 10 Device 15 | . 14 13 22 18 13 18 24 12 Storage 15 | . 14 11 11 18 18 15 13 6 Processor 7 | . . . . 9 9 14 13 13 Protection 5 | . . 2 11 9 9 4 . . Energy Gun 1 | . . . . . . 7 6 4 Energy Cannon 5 | . . . . . 10 13 6 3 Ballistic Gun 9 | . 28 22 14 9 3 . 6 3 Launcher 2 | . . . 7 9 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 11 13 19 36 38 50 50 45 45 Greatest Support 51 | 20 20 20 20 20 34 34 51 51 Greatest Overweight (x) 14 | . . 1 1 1 14 1 . 4 Average Overweight (x) . | . . . . 1 2 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 15 6 Most Carried 15 | 4 8 8 9 15 15 15 14 13 Average Carried 10 | 2 5 7 8 12 12 14 12 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 9 15 15 15 13 5 Class Distribution -------------------- 79% | Mutant 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Matter Collected 1112 | 288 58 95 33 79 383 151 . 25 Remotely . | . . . . . . . . . Salvage Created 1334 | 84 153 204 42 40 559 252 . . Parts 80 | 12 10 13 3 2 33 7 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Combat Hostiles Destroyed 38 | . 5 8 3 1 17 4 . . Guns 16 | . 5 8 3 . . . . . Cannons 13 | . . . . . 10 3 . . AOE 8 | . . . . 1 7 . . . Classes Destroyed 8 | 1 2 . . 1 3 1 . . Worker 4 | . . . . . 4 . . . Tunneler 4 | 4 . . . . . . . . Mechanic 1 | . . . . . 1 . . . Watcher 3 | . . . . . 2 1 . . Swarmer 17 | . 3 4 3 . 7 . . . Grunt 12 | . 2 4 . . 4 2 . . Sentry 8 | . . . . 1 6 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 13 | 2 5 4 7 1 13 2 . . Combat Bots Only 7 | . 5 4 7 1 7 2 . . Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Hostile Shots Fired 359 | . 39 34 14 12 134 27 . 99 Missed 100 | . 8 6 4 4 35 12 . 31 Damage Taken 4494 | . 349 268 79 181 1449 138 . 2030 Core 1458 | . 98 84 8 8 313 49 . 898 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 18 | . . . . . 18 . . . Regen/Repaired (Parts) 30 | . . . . . 30 . . . Core Remaining (%) 74 | 100 60 . 77 . 41 93 . . Volleys Fired 135 | 9 24 22 5 3 47 9 . 16 Largest 3 | 2 2 2 2 1 2 3 . 3 Hottest 210 | 40 40 43 43 30 160 210 . 169 Shots Fired 229 | 18 48 44 10 3 65 19 . 22 Gun 146 | 18 48 44 10 1 . 6 . 19 Cannon 56 | . . . . . 40 13 . 3 Launcher 27 | . . . . 2 25 . . . Special . | . . . . . . . . . Kinetic 136 | 18 48 44 10 1 . . . 15 Thermal 64 | . . . . . 40 19 . 5 Explosive 27 | . . . . 2 25 . . . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 18 | 5 13 6 7 . 12 12 . 18 Robot Miss Streak 4 | 2 4 4 3 1 3 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 148 | 13 33 28 7 . 41 16 . 10 Core Hits 86 | 8 13 12 5 4 36 7 . 1 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 4 | . . 2 . . . 2 . . Burn 2 | . . . . . . 2 . . Destroy 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3308 | 105 259 277 99 74 1777 383 . 334 Guns 1051 | 105 259 277 99 . . 54 . 257 Cannons 1122 | . . . . . 716 329 . 77 Explosions 1135 | . . . . 74 1061 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 954 | 105 259 277 99 . . . . 214 Thermal 1196 | . . . . . 716 383 . 97 Explosive 1100 | . . . . 39 1061 . . . Electromagnetic 58 | . . . . 35 . . . 23 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 85 | . . . . . 83 2 . . Projectiles 12 | . . . . . 10 2 . . Explosions 73 | . . . . . 73 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 159 | . . . . 63 96 . . . Shots 5 | . . . . 2 3 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 676 | . 43 9 2 5 676 161 . 4 Average Temperature 184 | . 17 3 1 5 279 63 . 4 Received Heat Transfer 1161 | . 141 102 . 45 387 36 . 450 Effects 30 | . . . . . 30 . . . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 3 | . . . . . 3 . . . Interference 10 | . . . . . 10 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 5 | . . . . . 5 . . . Damage (major) 5 | . . . . . 5 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 9 | . . . . . 4 5 . . Heat Transferred 2483 | . . . . . 1400 896 . 187 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Peak Influence 427 | 20 168 340 202 185 427 289 70 49 Initial 187 | . 13 70 132 78 . 187 65 49 Average 161 | 7 74 178 198 117 244 191 65 15 Maximum Alert Level 2 | . . 1 1 . 2 1 . . Low Security (%) 65 | 100 100 51 6 100 30 74 100 100 Level 1 30 | . . 48 93 . 57 25 . . Level 2 3 | . . . . . 11 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 2 . . 4 2 . 1 Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . . 1 . . 1 1 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Distress Signals 4 | . 1 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 10 13 3 2 22 5 . 3 Peak Tracking Total 8 | . 8 7 3 1 5 2 . 3 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Machines Disabled 5 | . . . . 2 3 . . . Max in Single Turn 2 | . . . . 2 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Machines Accessed 15 | . 1 2 . 4 5 2 1 . Terminals 11 | . . 2 . 3 4 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . 2 5 . 6 6 7 2 . Successful 17 | . . 2 . 5 6 3 1 . Failed 11 | . 2 3 . 1 . 4 1 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . . 5 . 5 4 2 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 5 | . . . . . . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 2 . 4 4 1 1 . Record 4 | . . . . 2 1 1 . . Open Door 3 | . . . . . 3 . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 . 2 1 2 1 . Full Trace Events 2 | . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Turns Passed 2749 | 112 365 223 175 425 798 479 42 130 Spaces Moved 1252 | 65 235 124 95 214 231 214 30 44 Core 29 | 5 . . . . 16 . . 8 Treads . | . . . . . . . . . Legs 1223 | 60 235 124 95 214 215 214 30 36 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 200 130 100 Average Speed 174 | 114 120 124 163 190 256 200 130 129 Slowest Speed 750 | 120 120 190 190 190 750 200 130 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 44 17 28 22 46 8 1 46 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 9 | . . . . 9 . . . . Terrain Destroyed 177 | . . . . 15 162 . . . Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 171 | . . . . 15 156 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac DSF Total 1603 | 85 279 157 107 229 368 250 33 95 Wait 135 | . 14 1 . . 67 21 . 32 Move 1244 | 64 234 123 94 213 230 213 29 44 Hop . | . . . . . . . . . Pick Up 32 | 5 5 2 2 8 7 2 1 . Fast Attach 17 | 6 . 2 . . 5 1 . 3 Attach 19 | 1 1 2 . 2 8 2 3 . Detach . | . . . . . . . . . Swap 11 | . 1 2 3 2 2 1 . . Drop 10 | . . 3 3 1 2 1 . . Fire 135 | 9 24 22 5 3 47 9 . 16 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 10) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Utility x2 667 | -9/Materials | Discovered new exit (range 9) 701 | -9/Materials | Entered Mines 734 | -9/Mines | Destroyed 7 combat bots 756 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 853 | -9/Mines | Discovered new exit (range 12) 876 | -9/Mines | Entered Materials 876 | -8/Materials | Evolved 2 slots: Utility x2 913 | -8/Materials | Discovered new exit (range 12) 1121 | -8/Materials | Identified exit to Storage 1301 | -8/Materials | Entered Storage 1518 | -8/Storage | Repaired Aluminum Leg 1643 | -8/Storage | Destroyed 7 combat bots 1643 | -8/Storage | Lost 5 parts (2n1u2w) 1964 | -8/Storage | Core integrity fell below 50% 2000 | -8/Storage | Discovered new exit (range 15) 2002 | -8/Storage | Lost 3 parts (1p1u1w) 2099 | -8/Storage | Entered Factory 2099 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2387 | -7/Factory | Build established: Gunner 2542 | -7/Factory | Discovered new exit (range 16) 2576 | -7/Factory | Identified exit to Factory 2578 | -7/Factory | Entered another Factory area 2578 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2619 | -6/Factory | Identified exit to DSF 2620 | -6/Factory | Entered DSF 2651 | -6/DSF | Additional patrols routed to DSF 2723 | -6/DSF | Core integrity fell below 50% 2741 | -6/DSF | Core integrity fell below 20% 2750 | -6/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Titanium Leg destroyed. Knocked back. Prc. Assault Rifle destroyed. Knocked back. G-50 Soldier knocked back. Plasma Cannon destroyed. Adv. Beam Rifle destroyed. Titanium Leg destroyed. Acquired 8 matter. Knocked back. Acquired Tesla Rifle. Slug penetrates Wall. Trap Scanner destroyed. Tesla Rifle destroyed. Med. Matter Pod destroyed. Tesla Rifle destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Imp. Targeting Computer destroyed. Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????##?????? | | ???????????????????????###???????????#""?????? | | ?????????????????????###%##??????????#"#?????? | | ????????????????????##"";####???????##"####??? | | ????????????????##### % !!#########"""""#??? | | ??????????""## # # = !!# # ##"""""#??? | | ????????? ^ ]=[ ""#??? | | ????????? |=[ """""? | | ?????????? ##==#===##" ### # ## ""###? | | ?????????????#??#==?##" ### # ### ###??? | | ????????????????##??# ########?# #????? | | ????????????????????# #????????& #???? | | ????????????????????# % #????????& #???? | | ????????????????????##%% ;##???????## ##???? | | ??????????????????# #%%%% !!#???????? ????? | | ???????????????????#;@[ !!#???????? ????? | | ???????????????????##[[ g !!#???????? ????? | | ????????????????????##;g ###????????# ##???? | | ????????????????#!???##H ##????#????# *????? | | ???????????## #!!!##% A##!!!# #? *????? | | ???????? ????? | | ???????? % ????? | | ???????? ?????? | | ????????? ##///#===## A##!!!# ## ?????? | | ????????????#/??#===?## ##?!!!#?? #????????? | | ????????????????###???# #???###????????????? | | ??????????????????????! !??????????????????? | | ??????????????????????! !!?????????????????? | | ?????????????????????!! !!?????????????????? | | ?????????????????????## ###????????????????? | | ??????????????????????] ??????????????????? | | ??????????????????????] ??????????????????? | | ??????????????????????] ??????????????????? | | ??????????????????????# ##?????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed FactoryArchitectSubcomponent Manual? 0 Play Time 00:25:28 Cumulative 7.8 hours Start 2024.04.17 @ 19:07:23 End 2024.04.17 @ 19:30:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: af983995-2c99-4681-bc68-981b402fcab5