Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 12:16:42

Player: m1m1c

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (137)     685
Value Destroyed (4001)     4001
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (100)                100
              TOTAL SCORE: 8486

 Bonus
-------
High Alert Combat Kills    100

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
                Scrap Engine
                Huge Storage Unit
                Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
  High-capacity Matter Pod (200)
                Sensor Array
                Hacking Suite
       Improved Datajack
                Remote Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Momentum-Nuclear Engine
>               --- PROPULSION -------
                Flying Carbon-CIT Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Huge Storage Unit
       Improved Sensor Array
                Signal Interpreter
                Hacking Suite
                Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
                Energy Construct/G
                Rapid Thermic Phase Construct/C
>               --- INVENTORY --------
                Wheel
  High-capacity Matter Pod
                Sensor Array
                Hacking Suite
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Datajack
                Remote Datajack
                Remote Datajack
                Plasma Cutter
[Rating: 55]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Constructs
Utility                    Signal Interpreter
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Slots Evolved              8    | .   .   .   2   2   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  6    | .   .   .   2   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             122  | .   21  4   32  27  29  2   1   6   
  Power                    12   | .   2   1   4   2   3   .   .   .   
    Engine                 8    | .   2   .   4   2   .   .   .   .   
    Core                   4    | .   .   1   .   .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               40   | .   9   3   10  4   12  1   .   1   
    Treads                 25   | .   4   2   6   3   10  .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   
    Wheel                  13   | .   3   1   4   1   2   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   3   .   11  13  8   1   1   2   
    Device                 6    | .   .   .   1   1   2   1   .   1   
    Storage                3    | .   2   .   1   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   1   1   .   .   1   1   
    Protection             25   | .   .   .   8   11  6   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | .   7   .   7   8   6   .   .   3   
    Energy Gun             3    | .   .   .   1   1   1   .   .   .   
    Energy Cannon          2    | .   1   .   .   1   .   .   .   .   
    Ballistic Gun          14   | .   2   .   4   3   3   .   .   2   
    Ballistic Cannon       4    | .   4   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   3   1   .   .   .   
    Special Weapon         3    | .   .   .   1   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   .   
Parts Lost                 81   | .   8   1   16  17  22  1   .   16  
  Power                    13   | .   2   .   3   2   3   1   .   2   
  Propulsion               24   | .   3   1   5   3   7   .   .   5   
  Utility                  25   | .   .   .   5   9   7   .   .   4   
  Weapon                   19   | .   3   .   3   3   5   .   .   5   
  Highest Loss Streak      10   | .   3   1   7   10  6   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  100 91  95  93  62  58  61  
  Engine                   6    | .   13  4   8   8   1   .   5   4   
  Core                     2    | .   .   9   .   .   7   4   .   .   
  Treads                   9    | .   13  14  8   7   14  6   1   .   
  Wheel                    8    | .   13  13  11  8   1   3   .   .   
  Device                   3    | .   .   .   .   2   6   10  6   9   
  Storage                  10   | .   16  14  11  9   9   9   6   6   
  Processor                10   | .   11  14  11  9   9   9   6   6   
  Hackware                 6    | .   .   .   7   10  9   9   11  13  
  Protection               7    | .   .   .   12  21  18  .   .   .   
  Energy Gun               1    | .   1   .   3   .   2   .   2   5   
  Energy Cannon            1    | .   1   .   .   1   .   .   3   5   
  Ballistic Gun            11   | .   13  14  10  14  11  10  5   .   
  Ballistic Cannon         4    | .   10  14  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  51  51  96  108 108 96  92  96  
  Greatest Support         54   | 20  20  40  40  23  46  44  54  54  
  Greatest Overweight (x)  33   | .   5   5   17  9   33  30  2   26  
  Average Overweight (x)   4    | .   3   4   4   6   4   4   1   1   
Largest Inventory Capacity 25   | .   20  20  25  25  25  25  25  25  
  Average Capacity         22   | .   18  20  21  25  25  25  25  25  
  Most Carried             25   | .   20  20  25  25  23  16  12  12  
  Average Carried          16   | .   14  19  19  22  15  10  10  10  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  
  Final Carried            25   | 6   18  20  25  23  10  9   12  6   
Scrap Engine Consumption   52   | .   .   .   .   .   .   24  18  10  
  Constructs Created       5    | .   .   .   .   .   .   2   1   2   
  Constructs Modified      11   | .   .   .   .   .   .   4   5   2   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 36% | Mutant
 10% | Hacker-Construct
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -8/Recycling
 Hacker-Construct | -6/Factory
 Hacker-Construct | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  
Matter Collected           4010 | 174  558  334  988  519  521  333  206  377  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4387 | .    465  167  1325 781  597  230  248  574  
  Parts                    260  | .    34   22   96   39   36   8    11   14   
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    1    1    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    9    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Combat Hostiles Destroyed  107  | .   13  10  40  16  12  1   5   10  
  Guns                     68   | .   6   3   25  13  12  1   2   6   
  Cannons                  23   | .   7   7   3   1   .   .   1   4   
  AOE                      14   | .   .   .   12  2   .   .   .   .   
Classes Destroyed          13   | .   7   1   2   1   .   .   1   1   
  Worker                   3    | .   1   .   .   1   1   .   .   .   
  Builder                  6    | .   .   1   2   3   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   
  Recycler                 7    | .   1   .   1   3   .   2   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   1   .   1   1   1   .   .   .   
  Watcher                  7    | .   2   .   3   1   1   .   .   .   
  Swarmer                  32   | .   6   8   14  3   .   .   .   1   
  Grunt                    52   | .   7   2   19  7   8   .   2   7   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   7   5   2   1   .   1   
  Hunter                   3    | .   .   .   .   1   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           13   | .   4   6   10  13  3   1   2   4   
  Combat Bots Only         8    | .   3   6   8   3   2   1   2   4   
Max Kills in Single Turn   5    | .   1   1   5   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  
Hostile Shots Fired        1179  | .    138  39   247  186  246  12   102  209  
  Missed                   319   | .    37   10   63   53   57   2    33   64   
Damage Taken               11978 | .    1262 333  2253 2003 2650 154  825  2498 
  Core                     2005  | .    171  46   381  266  281  .    105  755  
  Absorbed by Shields      389   | .    .    .    .    94   295  .    .    .    
  Redirected to Shielding  77    | .    .    .    28   .    49   .    .    .    
  Ignored by Resistances   99    | .    .    .    .    24   75   .    .    .    
  Regen/Repaired (Parts)   516   | .    .    .    .    .    .    64   187  265  
Core Remaining (%)         29    | 100  .    13   4    .    .    .    .    .    
Volleys Fired              568   | .    77   24   190  74   120  13   26   44   
  Largest                  2     | .    2    2    2    2    2    1    2    2    
  Hottest                  99    | .    99   59   63   63   79   23   63   63   
Shots Fired                893   | .    133  48   250  128  190  14   50   80   
  Gun                      664   | .    63   24   202  110  186  14   26   39   
  Cannon                   182   | .    70   24   17   6    .    .    24   41   
  Launcher                 36    | .    .    .    20   12   4    .    .    .    
  Special                  11    | .    .    .    11   .    .    .    .    .    
  Kinetic                  641   | .    109  48   193  110  142  14   8    17   
  Thermal                  186   | .    24   .    37   .    44   .    18   63   
  Explosive                36    | .    .    .    20   12   4    .    .    .    
  Electromagnetic          30    | .    .    .    .    6    .    .    24   .    
  Robot Hit Streak         16    | .    10   6    15   14   16   10   5    14   
  Robot Miss Streak        8     | .    8    5    3    2    3    1    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    1    2    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    .    
Shots Hit Robots           533   | .    72   25   152  92   95   10   32   55   
  Core Hits                241   | .    24   13   80   47   37   4    11   25   
  Critical Kills           2     | .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    1    2    .    .    .    
  Critical Strikes         9     | .    1    .    3    1    2    .    1    1    
    Burn                   2     | .    .    .    .    .    .    .    1    1    
    Destroy                6     | .    1    .    2    1    2    .    .    .    
    Blast                  1     | .    .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10322 | .    1175 413  2923 2349 1483 158  582  1239 
  Guns                     5549  | .    475  151  1542 1078 1282 146  398  477  
  Cannons                  2249  | .    699  242  275  115  .    .    161  757  
  Explosions               2330  | .    .    .    1037 1135 158  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  194   | .    1    20   69   21   43   12   23   5    
  Kinetic                  5631  | .    947  393  1638 1078 1067 146  118  244  
  Thermal                  1933  | .    227  .    179  42   215  .    280  990  
  Explosive                2288  | .    .    .    1037 1093 158  .    .    .    
  Electromagnetic          276   | .    .    .    .    115  .    .    161  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    1    .    4    4    4    9    9    
  Average Corruption       3     | .    .    1    .    4    4    4    5    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    12   .    7    19   26   13   23   
    Message Errors         19    | .    .    2    .    .    4    5    4    4    
    Matter Fused           25    | .    .    6    .    4    1    7    2    5    
    Heat Flow Errors       23    | .    .    3    .    .    4    8    1    7    
    Energy Discharges      8     | .    .    1    .    1    .    3    1    2    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    1    3    2    2    2    
    Data Loss (major)      7     | .    .    .    .    1    3    .    1    2    
    Misfires               2     | .    .    .    .    .    1    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        3     | .    .    .    .    .    1    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            136   | .    30   .    39   38   11   .    .    18   
  Projectiles              56    | .    30   .    .    8    .    .    .    18   
  Explosions               80    | .    .    .    39   30   11   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    4    4    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    
  Kinetic                  7     | .    4    3    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      546   | .    .    10   216  180  128  .    11   1    
  Shots                    14    | .    .    .    6    5    3    .    .    .    
  Rammed                   32    | .    1    2    9    1    13   1    1    4    
Targets Rammed             32    | .    1    2    9    1    13   1    1    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    236  201  202  71   266  237  236  258  
  Average Temperature      62    | .    73   41   46   21   87   93   124  61   
  Received Heat Transfer   4264  | .    351  45   825  760  1161 54   129  939  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              3     | .    .    .    .    2    .    .    1    .    
  Impact Corruptions       1     | .    .    1    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Melted             7     | .    2    .    1    .    .    .    2    2    
  Heat Transferred         3573  | .    496  .    400  50   555  .    518  1554 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Peak Influence             569  | .   140 197 569 273 234 20  77  .   
  Initial                  169  | .   .   7   .   169 97  .   .   .   
  Average                  131  | .   58  57  363 154 91  2   36  .   
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   .   
  Low Security (%)         75   | .   100 100 10  69  87  100 100 .   
  Level 1                  14   | .   .   .   42  30  12  .   .   .   
  Level 2                  9    | .   .   .   47  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   5   .   4   3   2   .   4   .   
  Investigation            10   | .   4   .   3   1   .   .   2   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   1   .   1   2   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Distress Signals           13   | .   2   .   3   5   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   24  12  58  23  21  1   9   21  
  Peak Tracking Total      9    | .   4   4   7   6   4   1   2   9   
  Tactical Retreats        15   | .   1   2   4   3   3   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Traps Triggered            5    | .   1   .   2   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Machines Disabled          12   | .   .   1   6   3   1   .   .   1   
  Max in Single Turn       2    | .   .   1   2   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Machines Accessed          27   | .   8   1   8   6   .   2   2   .   
  Terminals                23   | .   7   .   8   5   .   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   26  1   25  17  .   8   5   .   
  Successful               40   | .   11  1   15  8   .   2   3   .   
  Failed                   42   | .   15  .   10  9   .   6   2   .   
    Catastrophic           9    | .   .   .   2   5   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   19  .   19  13  .   4   3   .   
  Terminals                72   | .   23  .   25  13  .   8   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   6   1   7   1   .   2   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   4   .   8   3   .   .   1   .   
  Terminals                16   | .   4   .   8   3   .   .   1   .   
    Assimilate             8    | .   2   .   4   2   .   .   .   .   
    Botnet                 8    | .   2   .   4   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   8   .   8   6   .   2   2   .   
  Full Trace Events        10   | .   4   .   2   2   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   31  .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   2   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   26  .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   26  .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  
Turns Passed               10690 | .    1422 1855 2059 1558 921  1352 708  815  
Spaces Moved               4758  | 1    816  1174 963  642  146  489  309  218  
  Core                     6     | .    .    .    1    .    3    1    .    1    
  Treads                   519   | .    17   6    27   9    81   313  66   .    
  Legs                     177   | 1    44   .    .    .    .    .    .    132  
  Wheels                   3730  | .    755  1168 935  633  62   175  .    2    
  Hover                    326   | .    .    .    .    .    .    .    243  83   
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            105   | 120  110  140  105  175  175  215  152  152  
  Average Speed            175   | 120  141  149  157  198  303  253  177  189  
  Slowest Speed            1700  | 120  240  240  900  480  1700 1550 270  1350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    94   100  70   41   22   70   8    32   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    .    .    .    .    3    
Spaces Dug                 9     | .    .    .    9    .    .    .    .    .    
Terrain Destroyed          214   | .    3    3    110  69   21   .    .    8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               14    | .    3    3    .    .    .    .    .    8    
  AOE                      200   | .    .    .    110  69   21   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Fac  Low  
Total                      6160 | .    954  1220 1257 800  389  596  426  518  
  Wait                     505  | .    .    14   15   27   51   67   86   245  
  Move                     4750 | .    815  1173 962  641  145  488  308  218  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | .    25   1    30   19   10   6    3    .    
  Fast Attach              24   | .    7    1    7    5    2    1    .    1    
  Attach                   90   | .    13   2    20   21   27   1    1    5    
  Detach                   25   | .    3    2    5    5    4    5    1    .    
  Swap                     8    | .    1    1    5    1    .    .    .    .    
  Drop                     46   | .    12   .    14   6    .    13   .    1    
  Fire                     568  | .    77   24   190  74   120  13   26   44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      15   | .    1    2    5    1    1    .    1    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    17   | .    .    .    4    .    12   1    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            10   | .    .    .    .    .    9    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
    36 | -10/Materials  | Discovered new exit (range 13)
   301 | -10/Materials  | Build established: Mutant
   494 | -10/Materials  | Discovered new exit (range 4)
   504 | -10/Materials  | Identified exit to Materials
   593 | -10/Materials  | Discovered new exit (range 10)
   764 | -10/Materials  | Core integrity fell below 50%
   786 | -10/Materials  | Lost 3 parts (1p1n1w)
   792 | -10/Materials  | Discovered exit to Materials (range 14)
  1247 | -10/Materials  | Identified exit to Mines
  1271 | -10/Materials  | Discovered exit to Materials (range 15)
  1423 | -10/Materials  | Entered Mines
  1505 | -10/Mines      | Learned 4 Materials zone layouts
  1508 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1693 | -10/Mines      | Discovered exit to Materials (range 11)
  1975 | -10/Mines      | Discovered exit to Materials (range 9)
  2063 | -10/Mines      | Core integrity fell below 20%
  2216 | -10/Mines      | Build established: Scavenger-Mutant
  2489 | -10/Mines      | Found a hidden stash of uninstalled traps
  3165 | -10/Mines      | Discovered new exit (range 10)
  3184 | -10/Mines      | Identified exit to Subcaves
  3278 | -10/Mines      | Entered Materials
  3278 | -9/Materials   | Evolved 2 slots: Utility x2
  3279 | -9/Materials   | Identified exit to Mines
  3439 | -9/Materials   | Lost 7 parts (1p2n2u2w)
  3514 | -9/Materials   | Core integrity fell below 50%
  3570 | -9/Materials   | Lost 4 parts (1p1n1u1w)
  3574 | -9/Materials   | Destroyed 8 combat bots
  4208 | -9/Materials   | Discovered new exit (range 16)
  4511 | -9/Materials   | Core integrity fell below 20%
  4567 | -9/Materials   | Discovered new exit (range 4)
  4574 | -9/Materials   | Identified exit to Materials
  5337 | -9/Materials   | Entered another Materials area
  5337 | -8/Materials   | Evolved 2 slots: Utility x2
  5759 | -8/Materials   | Discovered new exit (range 14)
  5834 | -8/Materials   | Identified exit to Storage
  5932 | -8/Materials   | Lost 3 parts (1p1n1u)
  6179 | -8/Materials   | Discovered new exit (range 3)
  6184 | -8/Materials   | Identified exit to Factory
  6185 | -8/Materials   | Build established: Mutant
  6620 | -8/Materials   | Lost 10 parts (1p6u3w)
  6895 | -8/Materials   | Entered Storage
  6968 | -8/Storage     | Build established: Scavenger-Mutant
  6981 | -8/Storage     | Core integrity fell below 50%
  7020 | -8/Storage     | Lost 3 parts (2u1w)
  7169 | -8/Storage     | Lost 3 parts (1n1u1w)
  7301 | -8/Storage     | Core integrity fell below 20%
  7325 | -8/Storage     | Lost 5 parts (1p1n1u2w)
  7712 | -8/Storage     | Lost 6 parts (1p3n1u1w)
  7809 | -8/Storage     | Discovered new exit (range 3)
  7814 | -8/Storage     | Identified exit to Recycling
  7816 | -8/Storage     | Entered Recycling
  7817 | -8/Recycling   | Joined Warlord attack on 0b10 via Recycling
  7828 | -8/Recycling   | Found Scrap Engine
  8607 | -8/Recycling   | Build established: Mutant
  8859 | -8/Recycling   | Discovered new exit (range 16)
  8982 | -8/Recycling   | Identified exit to Factory
  9168 | -8/Recycling   | Entered Factory
  9168 | -6/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  9350 | -6/Factory     | Fabricated Med. Armor Plating (x1)
  9468 | -6/Factory     | Lost 4 allies
  9643 | -6/Factory     | Build established: Hacker-Construct
  9833 | -6/Factory     | Discovered new exit (range 12)
  9853 | -6/Factory     | Identified exit to Lower Caves
  9876 | -6/Factory     | Entered Lower Caves
 10395 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10667 | -6/Lower Caves | Attracted the attention of an 0b10 base
 10667 | -6/Lower Caves | Lost 9 parts (1p2n2u4w)
 10668 | -6/Lower Caves | Core integrity fell below 50%
 10683 | -6/Lower Caves | Core integrity fell below 20%
 10691 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Slammed into G-50 Soldier.
Acquired 56 matter.
System corrupted: Heat flow error (+150).
Plasma Cutter destroyed.
Outpost Terminal disabled.
Slammed into G-50 Soldier.
Critical hit (Burn: +37).
Penetrated by Slug.
Flying Carbon-CIT Exoskeleton destroyed.
Arm. Scrap Engine damaged due to network
  destabilization (-9).
Hacking Suite destroyed.
Arm. Scrap Engine destroyed.
Scrap Engine core remains intact and functional.
Slug penetrates G-50 Soldier.
Acquired 3 matter.
Acquired 2 matter.
Slug penetrates Wall.
Wheel destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??##         " ##??####??????????????????????????? |
| ??#         ""%##?##  #??????????????????????????? |
| ??#             ###   ####???????????????????????? |
| ??#             ##       #???????????????????????? |
| ??## ####                ##??????????????????????? |
| ???# #??##                ###############????????? |
| ???# #???##                         !   #????????? |
| ???# #????#                             #????????? |
| #??# #???#          ###  #############  #???##???? |
| #### #???#         ##?#  #?????????###  ##   #???? |
|      #??#         ##?##  ##???????##         #???? |
|      #??###    ####?##    #???????#     #    #???? |
|   ####????##  ##??###     #???????# # ### #   #??? |
|   #????????####??##      ##???????## ##???#?   #?? |
|   #??????????#####       ##????????##???????? #  # |
|   #????###??## ##         #??????????????????? #?# |
|   #???#  ####          ####????????????????????#?? |
| ###?##    ##           #   ??????????????????????? |
| #?##               #####   ??????????????????????? |
| ?##           ###  #???# $#####??????????????????? |
| ##            #?#  #???#  #"  #??????????????????? |
| #            #??#   #??#  #"  #????#?????#???????? |
|              #??    #??#  #"  #???!#???  #???????? |
|             #??##  ##??#  #"  #??! ##   ##???????? |
| ##     ##  #????####???#  #"  #?        !#???????? |
| ###  ######????????????# @#"  #         !+???????? |
| ??#  ##??#######???????#  gY            !+???????? |
| ??#   ####     ##??????# %gs s    " "   ?????????? |
| ??#             ###????# ss%     """"" ??????????? |
| ??#               ####?#  ;              ????????? |
| ??#  ###             ###  #              #???????? |
| ?    #?###            ##  #"          """#???????? |
|      #??##                #""         "??????????? |
|     ##??#                 #"""""      "??????????? |
|     #??#     ###   ##     #######;++###??????????? |
|     ??#     ##?#  ####          ?   ?????????????? |
| ####??## ####??####??###             ????????????? |
| ???????##??????????????##;############???????????? |
| ????????????????????????# ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????#???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
 Med. Armor Plating | -8/Materials | Scanalyzed
      Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Armor Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              MediumThunderAutocannon
  Manual?         0
Play Time         01:20:47
  Cumulative      41.3 hours
  Start           2024.04.18 @ 10:50:52
  End             2024.04.18 @ 12:16:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           92
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa154fa6-e953-4e63-92f2-f0a47ce00740