Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 16:13:56 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (134) 670 Value Destroyed (3808) 3808 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (1083) 1083 TOTAL SCORE: 10581 Bonus ------- High Alert Combat Kills 427 Follower Combat Kills 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -944 Cogmind --------- Core Integrity 680/850 Matter 247/300 Energy 290/290 System Corruption 10% Temperature Cool (6) Movement Hovering (216) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (8) ------ Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit EM Shield Makeshift System Shield > --- WEAPON (2) ------- Phasing Sabre Phasing Sabre > --- INVENTORY (24) --- Zionite Light DM Reactor Combat Airjet Improved Cooling System High-capacity Storage Unit Zionite Biocell (1000) Zionite Biocell (1000) Matter Compressor (0) Zionite Metafield Generator Experimental Sensor Array Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Hardened Medium Armor Plating Hardened Heavy Armor Plating Proton Cannon Flak Gun Hypervelocity Gauss Rifle Heavy Machine Gun Shock Bomb Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Zionite Metafield Generator Experimental Sensor Array Advanced Signal Interpreter Experimental System Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell Zionite Biocell High-capacity Matter Pod Surveybot 24 Scanner Surveybot 24 Chip Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Hardened Heavy Armor Plating Insulated Plating Improved Hacking Suite Makeshift System Shield Gauss Rifle Flak Gun Flak Gun Heavy Machine Gun Shock Bomb Launcher Heavy Missile Launcher [Rating: 97] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Phasing Sabre Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 5 | . . . 2 . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 245 | 2 2 12 19 2 30 60 6 12 11 44 11 34 Power 13 | . . 1 1 . 1 4 1 . . 3 . 2 Engine 7 | . . 1 1 . 1 2 . . . 1 . 1 Core 4 | . . . . . . 2 1 . . 1 . . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 33 | 2 . 1 4 1 5 5 . 1 . 8 1 5 Treads 20 | 1 . 1 3 1 3 3 . 1 . 6 1 . Leg 1 | . . . . . . . . . . 1 . . Wheel 6 | 1 . . 1 . 2 2 . . . . . . Hover 6 | . . . . . . . . . . 1 . 5 Flight . | . . . . . . . . . . . . . Utility 107 | . 2 . 3 1 8 27 3 6 9 20 7 21 Device 43 | . . . . . 2 11 1 3 3 8 3 12 Storage 12 | . 2 . . . 1 1 1 1 1 4 . 1 Processor 9 | . . . . . . 2 . . 5 1 . 1 Hackware 6 | . . . . . . 3 . . . . . 3 Protection 37 | . . . 3 1 5 10 1 2 . 7 4 4 Artifact . | . . . . . . . . . . . . . Weapon 92 | . . 10 11 . 16 24 2 5 2 13 3 6 Energy Gun 28 | . . 4 1 . 10 7 . 2 . 4 . . Energy Cannon 7 | . . . 1 . 1 1 1 2 . . . 1 Ballistic Gun 24 | . . 3 6 . 2 8 . . . 4 . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 14 | . . 3 1 . 1 2 1 1 . 3 2 . Special Weapon 4 | . . . 2 . 2 . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon 13 | . . . . . . 4 . . 2 2 1 4 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . 2 . . 1 4 10 . 1 Parts Lost 29 | . . 5 . . 4 5 1 . . 7 1 6 Power 3 | . . 1 . . . 1 1 . . . . . Propulsion 9 | . . 1 . . 1 2 . . . 3 . 2 Utility 9 | . . . . . 2 1 . . . 2 . 4 Weapon 8 | . . 3 . . 1 1 . . . 2 1 . Highest Loss Streak 6 | . . 1 . . 2 1 1 . . 6 1 3 Average Slot Usage (%) 94 | . 99 100 100 100 98 92 92 91 91 95 91 86 Engine 6 | . 14 14 11 11 9 6 . . . 3 7 6 Core 2 | . . . . . . . 7 7 7 3 . . Treads 10 | . 14 14 11 11 9 7 7 7 7 20 20 3 Wheel 7 | . 14 14 11 11 17 7 7 7 7 . . . Hover 1 | . . . . . . . . . . . . 16 Device 5 | . . . . . 8 7 6 6 6 4 6 10 Storage 25 | . 27 28 22 22 23 23 26 29 32 24 28 19 Processor 6 | . . . . . . 7 7 7 11 17 7 3 Hackware 4 | . . . . . . 13 10 7 4 . . 3 Protection 5 | . . . 22 22 12 1 . . . 6 7 5 Energy Gun 5 | . 14 14 1 . 10 5 7 9 . 5 1 . Energy Cannon 1 | . . . 1 11 3 . 3 5 . . . . Ballistic Gun 4 | . 14 13 19 11 3 2 . . . 2 . . Slashing Weapon 3 | . . . . . . 1 . . 13 5 9 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 10 70 72 84 88 101 117 121 122 122 123 125 124 Greatest Support 100 | 16 20 20 20 12 32 32 28 28 28 76 70 100 Greatest Overweight (x) 7 | . 4 4 6 7 6 5 4 4 4 5 1 1 Average Overweight (x) 2 | . 2 3 4 6 3 3 3 3 3 . 1 . Largest Inventory Capacity 32 | 6 20 20 20 20 26 26 32 32 32 32 32 32 Average Capacity 26 | 6 16 20 20 20 23 26 29 32 32 28 32 25 Most Carried 32 | 6 15 16 20 20 26 26 30 32 32 32 32 32 Average Carried 25 | 4 9 14 17 19 22 25 27 31 31 27 31 24 Final Capacity 32 | 6 20 20 20 20 26 26 32 32 32 32 32 24 Final Carried 32 | 4 15 16 20 20 26 26 30 32 32 32 32 23 Class Distribution -------------------- 91% | Hauler-Mutant 3% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Matter Collected 3876 | 221 44 154 316 48 403 931 93 248 133 527 246 512 Remotely . | . . . . . . . . . . . . . Salvage Created 5489 | 72 417 358 370 232 1309 1426 56 107 118 330 262 432 Parts 287 | 2 34 28 30 14 58 56 5 4 5 23 9 19 Haulers Intercepted 7 | . 1 . 3 . 2 1 . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 5 7 . . 2 . Prevented 8 | . . . . . . . . 1 . . 7 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 97 | . 8 16 8 3 18 22 4 3 . 6 6 3 Melee 2 | . . . . . . . . . . . . 2 Guns 47 | . 6 9 6 1 7 14 . 1 . 2 . 1 Cannons 7 | . . . . 2 5 . . . . . . . AOE 36 | . 2 7 2 . 4 8 4 2 . 3 4 . Classes Destroyed 18 | 1 6 4 1 1 1 2 . 1 . 1 . . Worker 8 | . . 1 1 2 2 2 . . . . . . Builder 3 | . 1 . . . . 1 . . . . . 1 Tunneler 3 | . . 1 . 2 . . . . . . . . Hauler 7 | . 1 . 3 . 2 1 . . . . . . Recycler 9 | 1 . 3 . . . 3 . . . . . 2 Operator 1 | . 1 . . . . . . . . . . . Watcher 9 | . 2 . 1 . 4 2 . . . . . . Swarmer 29 | . 3 12 4 . . . 4 . . . 4 2 Grunt 35 | . 5 . 3 1 12 12 . 2 . . . . Brawler 3 | . . . . . 1 1 . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . Sentry 12 | . . . 1 1 5 4 . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . 1 . . 1 . Programmer 4 | . . . . . . 4 . . . . . . Z-Technician 1 | . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . 2 . . Assembled 6 | . . 3 . . . . . . . 3 . . Thug 2 | . . . . . 1 . . . 1 . . . Wizard 1 | . . . . . . . . . 1 . . . Best Kill Streak 11 | 1 4 4 8 2 4 11 4 2 . 3 3 2 Combat Bots Only 9 | . 3 3 6 2 3 9 4 2 . 3 3 2 Max Kills in Single Turn 4 | 1 2 3 3 1 2 3 4 1 1 2 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 4 | . 1 2 2 . 2 3 4 1 . 2 1 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Damage Taken 6764 | . 306 524 291 43 967 1304 50 289 . 1849 356 785 Core 736 | . 76 82 7 . 48 104 17 82 . 145 5 170 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 36 . 98 91 . . . . . 49 . Volleys Fired 385 | 1 30 43 25 13 65 68 10 38 . 62 22 8 Largest 2 | 2 2 2 2 2 2 2 1 2 . 2 1 1 Hottest 120 | 60 60 80 100 91 100 110 65 120 . 110 36 33 Shots Fired 606 | 2 60 80 46 20 119 118 10 41 . 78 24 8 Gun 463 | 2 60 76 42 7 84 111 . 7 . 66 . 8 Cannon 79 | . . . . 13 26 1 9 30 . . . . Launcher 53 | . . 4 1 . 1 6 1 4 . 12 24 . Special 11 | . . . 3 . 8 . . . . . . . Kinetic 251 | 1 30 32 42 7 28 76 . . . 27 . 8 Thermal 125 | . . . 3 13 34 1 9 30 . 35 . . Explosive 17 | . . 4 1 . 1 6 1 4 . . . . Electromagnetic 213 | 1 30 44 . . 56 35 . 7 . 16 24 . Robot Hit Streak 20 | 1 5 3 4 6 15 20 . 13 . 14 5 7 Robot Miss Streak 7 | . 3 5 2 2 5 6 1 . . 7 4 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 2 1 1 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . Shots Hit Robots 372 | 1 36 33 27 13 89 88 . 13 6 30 12 24 Core Hits 263 | 1 19 37 18 9 51 68 5 6 2 32 6 9 Critical Hits 9 | . . 1 1 3 2 . . . . . . 2 Critical Kills 5 | . . 1 . 2 2 . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . . . . . . . 1 Melee Attacks 145 | . . . . . . 46 . . 36 9 10 44 Impact 30 | . . . . . . 30 . . . . . . Slashing 115 | . . . . . . 16 . . 36 9 10 44 Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 4 . . 6 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 1 1 . 3 Damage Inflicted 11261 | 25 596 688 479 252 1925 3187 271 690 624 944 570 1010 Guns 4570 | 25 438 298 362 66 1227 1531 . 124 . 452 . 47 Cannons 635 | . . . . 186 369 . . 80 . . . . Explosions 3891 | . 132 348 117 . 329 1299 271 486 . 339 570 . Melee 2068 | . . . . . . 328 . . 624 153 . 963 Ramming 97 | . 26 42 . . . 29 . . . . . . Kinetic 2608 | 10 110 153 362 66 335 1158 . . . 367 . 47 Thermal 1220 | . 132 . . 186 539 165 . 80 . 69 49 . Explosive 2515 | . . 348 117 . 159 1134 271 486 . . . . Electromagnetic 2753 | 15 328 145 . . 892 373 . 124 . 355 521 . Impact 190 | . . . . . . 190 . . . . . . Slashing 1878 | . . . . . . 138 . . 624 153 . 963 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 2 3 3 3 3 8 8 10 Average Corruption 5 | . . . . . 2 2 3 3 3 7 8 8 Corruption Purged . | . . . . . . . . . . . . . Effects 216 | . . . . . 14 13 23 19 7 71 47 22 Message Errors 61 | . . . . . 6 5 3 8 2 17 12 8 Matter Fused 42 | . . . . . . 2 8 5 2 14 8 3 Heat Flow Errors 29 | . . . . . 2 . 7 2 . 9 6 3 Energy Discharges 32 | . . . . . 4 3 1 . 1 12 8 3 Parts Rejected 3 | . . . . . . . . . . . 2 1 Data Loss (minor) 29 | . . . . . 1 2 4 2 2 7 9 2 Data Loss (major) 3 | . . . . . . . . . . 2 . 1 Misfires 2 | . . . . . . . . . . . 2 . Targeting Errors 12 | . . . . . 1 1 . . . 9 . 1 Weapon Failures 3 | . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 616 | . . 11 . . 58 185 4 11 268 . 16 63 Projectiles . | . . . . . . . . . . . . . Explosions 134 | . . 5 . . 58 40 4 11 . . 16 . Melee 482 | . . 6 . . . 145 . . 268 . . 63 Knockbacks 5 | . . 3 . . . 2 . . . . . . Impact 4 | . . 2 . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 428 | . 58 19 13 . 152 97 . . . 39 50 . Shots 17 | . 2 2 1 . 3 2 . . . 4 3 . Rammed 12 | . 3 5 . . . 4 . . . . . . Targets Rammed 13 | . 3 6 . . . 4 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 332 | 20 70 90 64 180 272 84 269 308 . 278 247 332 Average Temperature 58 | 15 25 27 13 51 60 22 79 49 . 61 94 96 Received Heat Transfer 1548 | . 63 . 54 24 360 444 . 99 . 450 24 30 Effects 6 | . . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . 1 . . . 3 . . . . 1 2 . Combat Hostiles 5 | . . . . . 2 . . . . 1 2 . Parts Fried 30 | . 1 . . . 9 6 . . . 10 4 . Impact Corruptions 3 | . . 1 . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 1684 | . 150 . . 333 766 200 . 111 . 74 50 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 . . . 2 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Peak Influence 1135 | 5 336 185 239 132 353 1135 . . . . . 449 Initial 160 | . 3 52 31 37 8 160 . . . . . 53 Average 182 | 3 138 82 102 58 132 360 . . . . . 94 Maximum Alert Level 4 | . 1 . 1 . 1 4 . . . . . 2 Low Security (%) 79 | 100 64 100 89 100 78 60 . . . . . 85 Level 1 6 | . 35 . 10 . 21 . . . . . . . Level 2 5 | . . . . . . 13 . . . . . 14 Level 3 7 | . . . . . . 22 . . . . . . Level 4 1 | . . . . . . 3 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 3 1 1 . . 7 . . . . . 6 Investigation 8 | . 2 . 1 . . 2 . . . . . 3 Extermination 5 | . . . . . . 3 . . . . . 2 Reinforcement 2 | . 1 . . . . . . . . . . 1 Assault 3 | . . 1 . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Distress Signals 9 | . 2 1 1 . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 17 16 22 5 28 34 4 11 . 6 7 10 Peak Tracking Total 6 | . 5 3 5 2 4 6 4 4 . 3 3 3 Tactical Retreats 8 | . 1 . . . 2 2 . . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 7 | . 1 . 1 . 3 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 16 | . . . . . 3 11 . . . 2 . . Max in Single Turn 4 | . . . . . 2 4 . . . 1 . . Garrison Access 2 | . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 45 | . 4 . 8 1 8 15 . . . . . 9 Terminals 33 | . 4 . 5 1 5 11 . . . . . 7 Fabricators 4 | . . . . . . 2 . . . . . 2 Repair Stations 2 | . . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Total Hacks 138 | . 9 . 23 3 25 44 . . . . . 34 Successful 62 | . 3 . 12 1 12 18 . . . . . 16 Failed 76 | . 6 . 11 2 13 26 . . . . . 18 Catastrophic 12 | . 1 . 2 1 1 3 . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 7 . 12 3 12 21 . . . . . 17 Terminals 107 | . 9 . 17 3 18 32 . . . . . 28 Fabricators 15 | . . . . . . 9 . . . . . 6 Repair Stations 5 | . . . 2 . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 8 | . . . 4 . 4 . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . Terminal Hacks 29 | . 3 . 4 1 4 7 . . . . . 10 Record 1 | . . . . . . . . . . . . 1 Part Schematic 4 | . . . . 1 . 2 . . . . . 1 Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . 1 Terminal Index 3 | . . . 1 . . 1 . . . . . 1 Fabricator Index 2 | . . . . . . 1 . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . . . . . 1 . . . . . . 3 Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . 1 Fabricator Hacks 10 | . . . . . . 7 . . . . . 3 Load Schematic 6 | . . . . . . 4 . . . . . 2 Build 4 | . . . . . . 3 . . . . . 1 Repair Station Hacks 4 | . . . 2 . 2 . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . 4 . . . . . . . Insert Component 4 | . . . 2 . 2 . . . . . . . Analyze 4 | . . . 2 . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . 2 . . . . . . Unauthorized Hacks 9 | . . . 2 . 2 2 . . . . . 3 Terminals 8 | . . . 2 . 2 1 . . . . . 3 Assimilate 1 | . . . . . . . . . . . . 1 Botnet 6 | . . . 2 . 1 1 . . . . . 2 Operators 1 | . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Siphon 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 4 . 6 1 7 12 . . . . . 8 Full Trace Events 4 | . . . . . . 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 1 2 2 . . . . . 1 Parts Built 5 | . . . . . . 3 . . . . . 2 Matter 504 | . . . . . . 314 . . . . . 190 Time 252 | . . . . . . 157 . . . . . 95 Total Part Build Rating 21 | . . . . . . 11 . . . . . 10 Parts Repaired 2 | . . . 1 . 1 . . . . . . . Time 150 | . . . 50 . 100 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Total Allies 4 | . . 1 . . . . . . 2 . . 1 Largest Group 2 | . . 1 1 1 1 . . . 2 . . 1 Highest-Rated Group 73 | . . 31 31 31 31 . . . 73 . . 10 Highest-Rated Ally 42 | . . 31 31 31 31 . . . 42 . . 10 Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . 23 6 2 . . . . . . . Total Damage 590 | . . . 419 128 43 . . . . . . . Kills 13 | . . . 10 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Turns Passed 16016 | 18 466 962 1050 1006 1556 2794 1028 1069 1644 1883 1485 1055 Spaces Moved 9254 | 11 279 523 440 597 845 1590 650 682 1122 910 742 863 Core . | . . . . . . . . . . . . . Treads 2038 | . 3 12 264 . 25 15 . . . 907 742 70 Legs . | . . . . . . . . . . . . . Wheels 6423 | 11 276 511 176 597 820 1575 650 682 1122 3 . . Hover 793 | . . . . . . . . . . . . 793 Flight . | . . . . . . . . . . . . . Fastest Speed 29 | 100 100 140 150 150 125 130 130 130 130 140 175 29 Average Speed 140 | 100 128 141 201 159 131 131 134 136 136 174 175 76 Slowest Speed 270 | 100 200 220 240 160 240 260 140 140 140 270 175 175 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 59 | 2 52 78 35 98 62 45 73 78 85 71 78 21 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . 1 . . 1 . Known Exits Taken 7 | . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . 1 . . 1 2 3 . 2 . Spaces Dug 146 | . . 8 5 . 5 61 2 6 2 26 9 22 Terrain Destroyed 379 | . 8 37 6 . 71 112 21 55 2 34 11 22 Melee 70 | . . . . . . 37 . . 2 . 9 22 Projectile 66 | . . . 3 . 8 . 4 17 . 34 . . AOE 243 | . 8 37 3 . 63 75 17 38 . . 2 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Total 11391 | 17 328 660 557 632 1154 2085 791 769 1192 1125 890 1191 Wait 1048 | . . 71 52 17 185 264 117 28 8 10 98 198 Move 9242 | 10 278 522 439 596 844 1589 649 681 1121 909 741 863 Hop . | . . . . . . . . . . . . . Pick Up 162 | 1 13 6 11 1 17 26 7 5 7 45 5 18 Fast Attach 53 | . 1 . 4 1 6 3 . 3 9 17 2 7 Attach 61 | 2 . 5 3 . 6 9 3 . . 17 1 15 Detach 26 | . . . 1 . 2 1 1 . 4 14 . 3 Swap 132 | . 1 7 12 1 18 48 3 10 2 10 8 12 Drop 136 | 3 2 . 10 3 11 27 1 4 12 33 4 26 Fire 385 | 1 30 43 25 13 65 68 10 38 . 62 22 8 Melee 133 | . . . . . . 46 . . 29 8 9 41 Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush 12 | . 3 6 . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / Low x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 19 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Identified exit to Mines 485 | -10/Materials | Entered Mines 486 | -10/Mines | Assembled infested the area 586 | -10/Mines | Build established: Hauler-Mutant 691 | -10/Mines | Core integrity fell below 50% 846 | -10/Mines | Learned location of Storage (-7) 853 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 860 | -10/Mines | Found Prototype Device 1419 | -10/Mines | Discovered new exit (range 15) 1428 | -10/Mines | Met a Derelict testing a Signal Generator 1447 | -10/Mines | Entered Materials 1447 | -9/Materials | Accompanied by 1 ally 1447 | -9/Materials | Evolved 2 slots: Utility x2 1670 | -9/Materials | Discovered new exit (range 5) 1857 | -9/Materials | Repaired Cmb. Airjet 2085 | -9/Materials | Discovered new exit (range 10) 2313 | -9/Materials | Identified Exp. Sensor Array 2428 | -9/Materials | Discovered new exit (range 12) 2497 | -9/Materials | Entered Mines 2497 | -9/Mines | Accompanied by 1 ally 2744 | -9/Mines | Learned Materials garrison access intel 2974 | -9/Mines | Discovered new exit (range 14) 3472 | -9/Mines | Discovered new exit (range 15) 3503 | -9/Mines | Entered Materials 3503 | -8/Materials | Accompanied by 1 ally 3503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3504 | -8/Materials | Loaded intel: 1 garrison access location 3897 | -8/Materials | Build established: Scavenger-Mutant 3971 | -8/Materials | Repaired Broken Exp. Sensor Array? 4357 | -8/Materials | Build established: Hauler-Mutant 4432 | -8/Materials | Discovered new exit (range 15) 4957 | -8/Materials | Discovered new exit (range 9) 5059 | -8/Materials | Entered Factory 5059 | -7/Factory | Evolved 2 slots: Utility x2 5221 | -7/Factory | Discovered new exit (range 5) 5226 | -7/Factory | Identified exit to Factory 5575 | -7/Factory | Discovered exit to Factory (range 12) 6510 | -7/Factory | Discovered new exit (range 10) 6685 | -7/Factory | Fabricated Imp. Salvage Targeting Computer (x2) 6758 | -7/Factory | Local fabrication network quarantined 6801 | -7/Factory | Fabricated Hvy. Armor Plating (x1) 6898 | -7/Factory | Identified exit to Storage 7059 | -7/Factory | First assault squad dispatched 7264 | -7/Factory | Destroyed 9 combat bots 7646 | -7/Factory | Identified exit to Lower Caves 7853 | -7/Factory | Entered Lower Caves 8132 | -7/Lower Caves | Learned 8 Factory zone layouts 8826 | -7/Lower Caves | Discovered new exit (range 8) 8835 | -7/Lower Caves | Identified exit to Lower Caves 8881 | -7/Lower Caves | Entered another Lower Caves area 8882 | -7/Lower Caves | Encountered a Warlord checkpoint 8934 | -7/Lower Caves | Learned location of Zion (-7) 9052 | -7/Lower Caves | Discovered exit to Factory (range 8) 9803 | -7/Lower Caves | Found Alien Artifact 9803 | -7/Lower Caves | Identified Core Expander 9803 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9929 | -7/Lower Caves | Discovered new exit (range 14) 9941 | -7/Lower Caves | Ambushed by wild Derelicts 9949 | -7/Lower Caves | Identified exit to Zion 9950 | -7/Lower Caves | Entered Zion 10042 | -7/Zion | Discovered new exit (range 11) 10094 | -7/Zion | Given the Hacking Drone Bay 10095 | -7/Zion | Found Prototype Device 10095 | -7/Zion | Identified Hacking Drone Bay 10151 | -7/Zion | System corruption cleaned by Quarantine Array 10349 | -7/Zion | Gained Derelict followers 10518 | -7/Zion | Received a visual enhancement algorithm 10605 | -7/Zion | Learned Factory emergency access door positions 10842 | -7/Zion | Given A8's code to call for help 11007 | -7/Zion | Found Prototype Processor 11007 | -7/Zion | Identified Exp. Armor Integrity Analyzer 11011 | -7/Zion | Found Prototype Processor 11011 | -7/Zion | Identified Exp. Targeting Computer 11019 | -7/Zion | Found Prototype Hackware 11589 | -7/Zion | Discovered new exit (range 3) 11593 | -7/Zion | Identified exit to Deep Caves 11594 | -7/Zion | Entered Deep Caves 12090 | -7/Deep Caves | Attacked by Z-Imprinter 12156 | -7/Deep Caves | Destroyed Z-Imprinter 12185 | -7/Deep Caves | Lost 6 parts (2n2u2w) 12188 | -7/Deep Caves | Found Prototype Device 12188 | -7/Deep Caves | Identified Zio. Metafield Generator 12191 | -7/Deep Caves | Found Prototype Protection 12191 | -7/Deep Caves | Identified Zio. Weapon Casing 12214 | -7/Deep Caves | Build established: Mutant 12465 | -7/Deep Caves | Found Zio. Weapon Casing 12573 | -7/Deep Caves | Build established: Hauler-Mutant 12692 | -7/Deep Caves | Z-Facility disabled 12891 | -7/Deep Caves | Found Zio. Weapon Casing 12908 | -7/Deep Caves | Found Prototype Protection 12908 | -7/Deep Caves | Identified Zio. Heavy Carapace 13172 | -7/Deep Caves | Discovered new exit (range 7) 13181 | -7/Deep Caves | Identified exit to Proximity Caves 13260 | -7/Deep Caves | Found Unknown Device 13260 | -7/Deep Caves | Identified Surveybot 24 Scanner 13423 | -7/Deep Caves | Found Surveybot 24 Chip 13477 | -7/Deep Caves | Entered Proximity Caves 14253 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 14570 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14577 | -6/Proximity Caves | Core integrity fell below 50% 14802 | -6/Proximity Caves | Discovered exit to Factory (range 8) 14962 | -6/Proximity Caves | Entered Factory 14962 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 14963 | -6/Factory | Identified exit to Factory 15171 | -6/Factory | Identified Exp. System Shield 15400 | -6/Factory | Lost 3 parts (1n2u) 15868 | -6/Factory | Local fabrication network quarantined 15882 | -6/Factory | Fabricated Cmb. Airjet (x2) 15964 | -6/Factory | Identified exit to Lower Caves 15964 | -6/Factory | Identified exit to Extension 16007 | -6/Factory | System corruption reached 10% 16017 | -6/Factory | Self-destructed Last Messages --------------- 15964_ ALERT: Suspicious activity at Terminal F021. Dispatching Investigation squad. 15971_ JI%|B=SVZUKFQCG1N#YC#=59U OONVTK6|Z0P/H: 15977_ Connecting with Terminal... 15977_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 15988_ Dropped Flak Gun. 15988_ Acquired Proton Cannon. 16006_ Zio. Glidesys II destroyed. 16011_ System corrupted: Cmb. Airjet rejected. 16012_ Phasing Sabre follow-up attack on P-60 Hacker. 16014_ Destroyed Unknown Energy Gun. 16016_ Power Conduit explodes. 16016_ Insulated Plating destroyed. 16016_ P-60 Hacker destroyed. 16016_ Power Conduit explodes. 16016_ U-05 Engineer destroyed. 16016_ Y-54 Guardian destroyed. 16016_ Power Conduit explodes. 16016_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ???????????????????????????# # [#????? | | ???????????????????????????# # #????? | | ???????????????????????????# # " F" #????? | | ???????????????????????????# # """" #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # ## ### # #???? | | ???????????????????????????# ## #############? | | ???????????????????????????# # = != #? | | ???????????????????????????# # = ! ## | | ???????????????????????????# # """ """ """ + | | ???????????????????????????# + """ """ """ ## | | ???????????????????????????# # """ """ """ #? | | ???????????????????????????# R # #? | | ?????????+?+??????????????## ################? | | ?????????????????????????? ############### | | ????????????????????????## | | ???????????????????????? | | ???????????????????????? k | | ???????????????????????? | | ????????????????????????k | | ???????????????????????? | | ?????????????????????####; | | ?????????????????????# ; h ########### | | ?????????????????????# % ;############# | | ??????????????????????# %![ # # | | ??????????????????????# @[ # !! # | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# # # | | ????????????????????# # | | ????????????????????#### ! # | | ???????????????????????#; # | | ???????????????????????## # " | | ????????????????????????# # " | | ???????????????????????## ; # | | ???????????????????????#; ; + | | ???????????????????????##;#### ;;; # " | | ????????????????????????###??? ; # ? | | ??????????????????????????????### #### * # ?? | | ?????????????????????????????????##??# +???? | | ?????????????????????????????????????#### #######+ | | ????????????????????????????????????????# """"" | | ???????????????????????????????????????## ""T"" | | ???????????????????????????????????????# | | ???????????????????????????????????????## """""" | | ????????????????????????????????????????# | | ????????????????????????????????????????# """""" | | ????????????????????????????????????????# | | ????????????????????????????????????????# ! | | ????????????????????????????????????????########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 38 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 30 Resistance: EM 25 Evasion (%) 59 Targeting Accuracy 8 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Mines | Hacked Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hvy. Armor Plating | -7/Factory | Hacked Imp. Salvage Targeting Computer | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Salvage Targeting Computer | x2 | -7/Factory Hvy. Armor Plating | x1 | -7/Factory Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumHeartSabre Manual? 0 Play Time 02:59:40 Cumulative 149.4 hours Start 2020.11.16 @ 21:48:45 End 2020.11.17 @ 16:13:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44b69a27-9ef8-4302-a8e4-5e08cb8bc721