Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 14:33:17 Player: alexustasu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (1828) 1828 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 6028 Bonus ------- Follower Combat Kills 105 Aligned with FarCom 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Force Booster Improved Medium Armor Plating Hardlight Generator Improved Shield Generator Pulse Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Launcher Guidance Computer Reaction Control System Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Improved Grenade Launcher Field Lobotomy Kit > --- INVENTORY -------- Light Nuclear Core Titanium Leg Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Weight Redist. System Recoil Stabilizer Matter Filter ECM Suite Improved Medium Armor Plating Pulse Rifle Heavy Assault Rifle Gauss Cannon Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Launcher Guidance Computer Protection Improved Utility Shielding Weapon Mini Grenade Launcher Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 2 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 90 | 6 13 5 8 16 . 4 13 25 Power 12 | 1 3 . 1 2 . . 1 4 Engine 8 | 1 3 . . 2 . . 1 1 Core 4 | . . . 1 . . . . 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 5 . 2 3 . . 4 4 Treads 8 | . 2 . 2 1 . . 2 1 Leg 12 | 2 3 . . 2 . . 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 2 4 4 . . 3 9 Device 14 | . 1 1 3 2 . . 2 5 Storage 5 | 1 2 1 . . . . 1 . Processor 2 | . . . . . . . . 2 Hackware . | . . . . . . . . . Protection 5 | . . . 1 2 . . . 2 Artifact . | . . . . . . . . . Weapon 32 | 2 2 3 1 7 . 4 5 8 Energy Gun . | . . . . . . . . . Energy Cannon 3 | . . . . 3 . . . . Ballistic Gun 8 | 2 . . 1 . . . 2 3 Ballistic Cannon 3 | . 2 . . 1 . . . . Launcher 13 | . . 2 . 3 . 2 2 4 Special Weapon 5 | . . 1 . . . 2 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Parts Lost 31 | . 2 1 . 11 . . 3 14 Power 4 | . . . . 2 . . . 2 Propulsion 7 | . . . . 2 . . 1 4 Utility 10 | . . 1 . 3 . . . 6 Weapon 10 | . 2 . . 4 . . 2 2 Highest Loss Streak 12 | . 1 1 . 9 . . 1 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 99 100 94 100 100 97 93 Engine 10 | . 14 14 8 1 11 11 9 11 Core 1 | . . . 2 8 . . . 1 Treads 10 | . 5 28 22 17 . . 6 9 Leg 12 | . 22 . . 2 22 22 19 11 Device 19 | . 11 13 22 25 22 22 26 18 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 1 | . . . . . . . . 4 Protection 7 | . . . 10 4 11 11 9 11 Energy Cannon 4 | . . . . 7 11 11 3 . Ballistic Gun 4 | . 18 . 8 8 . . 6 3 Ballistic Cannon 4 | . 8 14 11 . . . . . Launcher 8 | . . 13 2 5 11 10 6 10 Peak Build Rating 47 | 6 8 8 21 22 22 29 33 47 Average Rating 21 | 4 7 7 18 20 21 22 27 38 On Entrance 14 | . 6 7 8 21 21 22 22 27 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 22 32 35 37 34 41 42 58 Greatest Support 54 | 20 40 40 46 46 27 27 43 54 Greatest Overweight (x) 12 | 3 1 . . 12 1 1 1 6 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 12 15 15 15 15 15 15 Most Carried 15 | 4 10 12 15 15 12 15 15 15 Average Carried 12 | 1 8 10 14 13 11 12 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 4 9 11 15 11 12 15 15 15 Class Distribution -------------------- 45% | Mutant 21% | Skirmisher 20% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2024 | 221 395 95 333 290 . 84 103 503 Remotely 538 | . . . 333 205 . . . . Salvage Created 1657 | . 381 90 336 328 . . 318 204 Parts 107 | . 24 10 24 17 . . 21 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 57 | . 8 11 8 19 . . 6 5 Guns 13 | . 4 . 4 3 . . 2 . Cannons 14 | . 4 1 4 4 . . 1 . AOE 30 | . . 10 . 12 . . 3 5 Classes Destroyed 11 | . 4 1 1 3 . . 1 1 Worker 1 | . . . . 1 . . . . Builder 6 | . 1 . 1 2 . . 1 1 Recycler 4 | . 1 . 1 . . . 1 1 Watcher 3 | . 1 . . . . . 2 . Swarmer 13 | . . 9 4 . . . . . Grunt 31 | . 8 2 3 9 . . 5 4 Duelist 2 | . . . . . . . 1 1 Sentry 1 | . . . 1 . . . . . Demolisher 2 | . . . . 2 . . . . Programmer 1 | . . . . . . . . 1 Assembled 8 | . . . . 8 . . . . Best Kill Streak 5 | . 2 3 4 5 . . 4 3 Combat Bots Only 5 | . 2 3 4 5 . . 3 3 Max Kills in Single Turn 4 | . 1 3 1 3 . . 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 3 . . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 534 | . 68 32 31 61 . 2 39 301 Missed 181 | . 15 13 12 10 . 1 11 119 Damage Taken 5143 | . 765 271 219 1179 . 16 551 2142 Core 1267 | . 133 81 43 247 . . 60 703 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 163 | . . . 25 83 . . 31 24 Core Remaining (%) 57 | 100 . 14 . . . 27 89 . Volleys Fired 166 | . 48 17 12 42 . 2 27 18 Largest 2 | . 2 2 2 2 . 1 2 2 Hottest 128 | . 70 65 58 128 . . 93 66 Shots Fired 262 | . 93 19 20 61 . 2 37 30 Gun 123 | . 61 . 11 24 . . 18 9 Cannon 80 | . 32 6 9 22 . . 11 . Launcher 54 | . . 13 . 15 . . 7 19 Special 5 | . . . . . . 2 1 2 Kinetic 173 | . 93 6 20 27 . . 18 9 Thermal 30 | . . . . 19 . . 11 . Explosive 54 | . . 13 . 15 . . 7 19 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 7 4 19 6 . 4 6 9 Robot Miss Streak 4 | . 3 3 . 4 . . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 154 | . 63 6 18 28 . 2 25 12 Core Hits 121 | . 18 21 11 37 . . 18 16 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . . . . . 1 1 Destroy 2 | . . . . . . . 1 1 Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5185 | . 886 717 305 1363 . . 937 977 Guns 1188 | . 520 . 160 194 . . 254 60 Cannons 892 | . 359 52 127 208 . . 146 . Explosions 3060 | . . 661 . 951 . . 531 917 Melee . | . . . . . . . . . Ramming 45 | . 7 4 18 10 . . 6 . Kinetic 1743 | . 879 52 287 211 . . 254 60 Thermal 642 | . . 48 . 191 . . 146 257 Explosive 2755 | . . 613 . 951 . . 531 660 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 1 1 . . . . . 14 Average Corruption 2 | . 1 1 . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 2 6 . . . . . 22 Message Errors 3 | . . . . . . . . 3 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 8 | . 1 2 . . . . . 5 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . 1 . . . . . 1 Data Loss (major) 3 | . . 2 . . . . . 1 Misfires 3 | . 1 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . 6 . 37 . . . 79 Projectiles . | . . . . . . . . . Explosions 122 | . . 6 . 37 . . . 79 Melee . | . . . . . . . . . Knockbacks 4 | . 1 1 2 . . . . . Impact . | . . . . . . . . . Kinetic 4 | . 1 1 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 245 | . . 72 . . . . 69 104 Shots 10 | . . 3 . . . . 3 4 Rammed 4 | . . 1 1 2 . . . . Targets Rammed 7 | . 1 1 2 2 . . 1 . Kicked 2 | . 1 . . . . . 1 . Crushed 1 | . . . 1 . . . . . Highest Temperature 318 | . 195 246 5 318 . . 136 301 Average Temperature 82 | . 39 81 3 117 . . 60 106 Received Heat Transfer 1383 | . 414 . 42 201 . 9 234 483 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 792 | . . 50 . 333 . . 259 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 247 | . 197 247 163 203 . 15 133 169 Initial 60 | . . 60 23 58 . . . 37 Average 80 | . 72 157 95 131 . 1 61 68 Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 90 | 100 100 54 100 76 . 100 100 100 Level 1 9 | . . 45 . 23 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . . 1 . . 5 3 Investigation 7 | . 1 . . 1 . . 3 2 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 2 . . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 3 . . . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 17 11 12 29 . 3 12 15 Peak Tracking Total 7 | . 3 3 4 7 . 3 6 4 Tactical Retreats 10 | . 4 . 2 1 . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 4 1 . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . 1 . 1 . . 1 4 Max in Single Turn 2 | . . 1 . 1 . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 16 | . 6 1 . 1 1 . 3 4 Terminals 10 | . 4 . . 1 . . 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 38 | . 13 1 . 3 1 . 9 11 Successful 13 | . 5 1 . 2 1 . 2 2 Failed 25 | . 8 . . 1 . . 7 9 Catastrophic 5 | . 2 . . . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 8 . . 2 1 . 3 5 Terminals 28 | . 10 . . 3 . . 9 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 10 | . 2 1 . 2 1 . 2 2 Record 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . 1 Terminal Index 2 | . 1 . . . . . 1 . Alert Level 1 | . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 . . 1 . . 3 2 Full Trace Events 6 | . 2 . . 1 . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . . . . . 2 1 1 Largest Group 1 | . . . . . . 1 1 1 Highest-Rated Group 30 | . . . . . . 16 16 30 Highest-Rated Ally 30 | . . . . . . 16 16 30 Total Orders 2 | . . . . . . 2 . . FOLLOW 1 | . . . . . . 1 . . AID 1 | . . . . . . 1 . . Ally Attacks 14 | . . . . . . 2 6 6 Total Damage 302 | . . . . . . 26 61 215 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Field Lobotomies 4 | . . . . . . 2 1 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7121 | 65 723 999 690 737 795 1119 461 1532 Spaces Moved 3581 | 39 353 587 370 316 408 555 228 725 Core 44 | 9 . . . 3 . . . 32 Treads 1708 | . 67 587 370 269 . . 85 330 Legs 1829 | 30 286 . . 44 408 555 143 363 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 195 195 123 130 Average Speed 171 | 131 138 160 160 173 195 195 149 179 Slowest Speed 650 | 200 190 160 160 650 195 195 195 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 52 98 20 72 89 100 18 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 18 | . . 10 . . . . 8 . Terrain Destroyed 287 | . . 69 . 106 . . 51 61 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 286 | . . 69 . 105 . . 51 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4304 | 49 496 632 452 442 408 586 310 929 Wait 347 | 1 64 7 40 58 . 23 30 124 Move 3573 | 38 352 586 369 315 407 554 227 725 Hop . | . . . . . . . . . Pick Up 68 | 4 9 8 11 8 1 3 6 18 Fast Attach 17 | 6 1 1 1 . . . 3 5 Attach 34 | . 4 2 3 11 . . 4 10 Detach 4 | . 1 1 1 . . . . 1 Swap 40 | . 8 3 4 5 . 4 6 10 Drop 48 | . 8 6 9 1 . . 6 18 Fire 166 | . 48 17 12 42 . 2 27 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . 1 . . . . . 1 . Crush 5 | . . 1 2 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 13) 625 | -10/Materials | Core integrity fell below 50% 765 | -10/Materials | Discovered new exit (range 7) 789 | -10/Materials | Entered Mines 875 | -10/Mines | Learned Materials security intel 894 | -10/Mines | Discovered new exit (range 10) 915 | -10/Mines | Learned location of Storage (-7) 935 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 996 | -10/Mines | Discovered new exit (range 14) 1099 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1276 | -10/Mines | Core integrity fell below 20% 1367 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1371 | -10/Mines | Found Prototype Device 1371 | -10/Mines | Identified Exp. Sensor Array 1463 | -10/Mines | Learned Materials terminal intel 1788 | -10/Mines | Entered Materials 1788 | -9/Materials | Evolved 2 slots: Utility x2 1790 | -9/Materials | Loaded intel: 9 terminal locations 2051 | -9/Materials | Discovered new exit (range 13) 2478 | -9/Materials | Entered Mines 2971 | -9/Mines | Assembled infested the area 3044 | -9/Mines | Core integrity fell below 50% 3090 | -9/Mines | Lost 9 parts (2p2n3u2w) 3203 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3205 | -9/Mines | Discovered new exit (range 5) 3215 | -9/Mines | Entered Exiles 3262 | -9/Exiles | Met 8R-AWN 3297 | -9/Exiles | Met EX-HEX 3358 | -9/Exiles | Met EX-BIN 3385 | -9/Exiles | Aligned with FarCom system 3387 | -9/Exiles | Given EX-Vault access code 3411 | -9/Exiles | Build established: Scavenger-Mutant 3451 | -9/Exiles | Opened EX-Vault 3461 | -9/Exiles | Found Field Lobotomy Kit 3540 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3589 | -9/Exiles | Met EX-DEC 3648 | -9/Exiles | Visited The Gauntlet 3987 | -9/Exiles | Discovered new exit (range 14) 4010 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4010 | -9/Exiles | Entered Mines 4131 | -8/Mines | Discovered new exit (range 5) 4136 | -8/Mines | Discovered new exit (range 9) 4304 | -8/Mines | Build established: Scavenger-Skirmisher 4698 | -8/Mines | Assimilated B-36 Bruiser with FLK Orb 4709 | -8/Mines | Assimilated G-47 Trooper with FLK Orb 5129 | -8/Mines | Entered Materials 5129 | -8/Materials | Accompanied by 1 ally 5129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5350 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 5574 | -8/Materials | Discovered new exit (range 7) 5590 | -8/Materials | Entered Factory 5590 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6044 | -7/Factory | Build established: Skirmisher 6374 | -7/Factory | Assimilated L-41 Fighter with FLK Orb 6848 | -7/Factory | Identified exit to Storage 6848 | -7/Factory | Identified exit to Lower Caves 7035 | -7/Factory | System corruption reached 10% 7072 | -7/Factory | Core integrity fell below 50% 7099 | -7/Factory | Lost 12 parts (2p3n5u2w) 7118 | -7/Factory | Core integrity fell below 20% 7122 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Lgt. Nuclear Core destroyed. Gauss Rifle destroyed. Imp. Medium Armor Plating destroyed. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. K-01 Serf collects debris. U-05 Engineer lays Concrete. Titanium Leg destroyed. Matter Filter destroyed. Transmission Jammer destroyed. Imp. Sensor Array destroyed. Imp. Titanium Leg destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Mni. Grenade Launcher destroyed. System corrupted: Energy discharge (-4). Acquired Force Booster. Terminal disabled. Weight Redist. System destroyed. System corrupted: Heat flow error (+142). P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????##?????????? | | ???????????????????????? ?????????? | | ???????????????????????? ?????????? | | ???????????????????????> ?????????? | | ???????????????????????? #????????? | | ???????????????????????? #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????#@#????????? | | ?????????"?????????????## ##???????? | | ????????? ???????????# #???????? | | ????????"" ???????????# #???????? | | ?????" """ ???????????# #???????? | | ????"" """ ######?????# #???????? | | ????? ####### #???>???? | | ????? = #???????? | | ?????? |%!#???????? | | ???????? g *=Y#???????? | | ?????????? ########Y##???????? | | ???????????# # #????????? | | ???????????# # "" #????????? | | ??????????# # T" #????????? | | ??????????# / #????????? | | ??????????# # #????????? | | ??????????# # """ #????????? | | ? #???????# # """ #????????? | | #???????# # """ #????????? | | " #???????# # #????????? | | " #???????# ##########????????? | | " #???????# #?????????????????? | | " #???????# #?????????????????? | | #???????# #?????????????????? | | !#?????### ###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 66 Evasion (%) 63 Launcher Accuracy 20 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationColdComputer Manual? 0 Play Time 01:06:12 Cumulative 27.3 hours Start 2024.08.26 @ 13:25:32 End 2024.08.26 @ 14:33:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/CogTall Map View 113x50 Zoom Use 67% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15c82bba-3408-4f3d-aa51-88b2565bfdbe