Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.30 @ 01:33:59 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (200) 1000 Value Destroyed (6376) 6376 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 12089 Bonus ------- High Alert Combat Kills 653 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 182/240 System Corruption 2% Temperature Warm (101) Movement Rolling (175) Ox7 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Heavy Laser Flak Gun > --- INVENTORY (20) --- Light Nuclear Core Advanced Heat Sink Improved Cooling System Improved Sensor Array Experimental Sensor Array Improved Terrain Scanner Transmission Jammer Hardened Medium Armor Plating Point Defense System Component Analysis Suite Dynamic Insulation System Beamcaster Autogun Gauss Rifle Slug Cannon Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon KE Penetrator Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Wheel Armored Wheel Improved Cooling System High-capacity Storage Unit Improved Sensor Array Experimental Sensor Array Improved Terrain Scanner Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Point Defense System Dynamic Insulation System Corruption Screen System Restoration Module Improved Trap Extractor Recalibrator Field Laser Beamcaster Beamcaster Flak Gun Slug Cannon Slug Cannon Rocket Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Slug Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power 2 | . . 1 . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . 1 . . . . 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 160 | 6 32 8 11 1 . 15 23 10 54 Power 39 | 1 9 4 2 . . 6 3 3 11 Engine 27 | 1 8 4 2 . . 4 1 1 6 Core 10 | . 1 . . . . 2 2 . 5 Reactor 2 | . . . . . . . . 2 . Propulsion 43 | 2 9 . 4 . . 5 8 1 14 Treads 10 | . 2 . 2 . . 2 . . 4 Leg 7 | . 5 . . . . 2 . . . Wheel 26 | 2 2 . 2 . . 1 8 1 10 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 7 2 3 1 . 1 7 2 13 Device 18 | . 3 1 2 1 . . 3 2 6 Storage 4 | 1 2 . . . . . . . 1 Processor 2 | . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 13 | . 2 1 . . . 1 3 . 6 Artifact . | . . . . . . . . . . Weapon 41 | 2 7 2 2 . . 3 5 4 16 Energy Gun 18 | 1 5 1 . . . 2 1 1 7 Energy Cannon 4 | . . . 1 . . . 1 1 1 Ballistic Gun 11 | 1 1 . . . . . 3 2 4 Ballistic Cannon 5 | . . 1 1 . . 1 . . 2 Launcher 2 | . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 79 | . 11 12 1 . . 5 15 2 33 Power 21 | . 3 3 1 . . 2 3 . 9 Propulsion 21 | . 3 1 . . . 1 5 1 10 Utility 14 | . 1 4 . . . 1 3 . 5 Weapon 23 | . 4 4 . . . 1 4 1 9 Highest Loss Streak 9 | . 3 4 1 . . 2 9 2 4 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 19 | 3 10 12 12 24 25 23 23 24 20 Power 1 | 1 2 2 . 1 1 . 1 1 1 Propulsion 2 | 1 3 2 1 4 4 3 2 2 1 Utility 10 | . 2 5 7 13 14 13 13 13 11 Weapon 4 | . 1 1 2 6 6 6 5 6 5 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . 4 . 1 2 1 3 6 3 18 Power 6 | . 3 . . 1 . . . . 2 Propulsion 2 | . 1 . . . 1 . . . . Utility 22 | . . . 1 . . 2 5 3 11 Weapon 8 | . . . . 1 . 1 1 . 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 95 76 74 100 100 90 96 99 93 Engine 10 | . 13 19 3 11 11 11 13 5 8 Core 7 | . . . 11 11 11 13 7 4 8 Reactor 1 | . . . . . . . . 12 3 Treads 2 | . 5 . 4 . . . . . 3 Leg 3 | . 18 6 . . . . . . . Wheel 14 | . 2 9 9 22 22 11 21 22 16 Device 10 | . 5 5 7 11 11 10 11 14 12 Storage 9 | . 14 11 11 11 11 9 7 7 6 Processor 4 | . . . 10 11 11 . 6 7 2 Protection 4 | . 7 4 . . . 6 3 . 5 Energy Gun 9 | . 20 10 . . . 8 4 13 9 Energy Cannon 4 | . . . 7 11 11 9 6 . 1 Ballistic Gun 3 | . 5 . . . . . 6 8 5 Ballistic Cannon 5 | . . 6 9 11 11 8 3 . 4 Peak Build Rating 65 | 6 12 14 26 31 31 44 52 52 65 Average Rating 33 | 3 7 9 19 28 31 37 41 49 49 On Entrance 23 | . 6 8 5 26 31 31 40 40 52 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 146 | 14 90 100 107 113 113 129 125 131 146 Greatest Support 98 | 20 40 32 40 20 20 42 38 36 98 Greatest Overweight (x) 12 | 1 9 6 10 5 5 12 11 4 10 Average Overweight (x) 3 | . . 4 8 5 5 9 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 25 25 25 25 25 25 25 21 Most Carried 25 | 8 15 15 25 25 25 25 25 25 25 Average Carried 19 | 4 10 12 12 24 25 23 23 24 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 20 Final Carried 25 | 6 14 8 25 25 25 24 24 25 17 Class Distribution -------------------- 37% | Scavenger-Skirmisher 26% | Mutant 16% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 4665 | 212 596 215 326 . 36 187 723 166 2204 Remotely . | . . . . . . . . . . Salvage Created 7073 | . 1480 614 151 . 60 483 1286 251 2748 Parts 367 | . 72 33 9 . 3 38 67 1 144 Haulers Intercepted 3 | . 1 2 . . . . . . . Recyclers Shooed 8 | . 2 . . . 1 1 1 . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 133 | . 26 17 2 . 3 8 21 1 55 Guns 82 | . 25 5 . . . . 13 1 38 Cannons 36 | . . 6 2 . 1 6 7 . 14 AOE 13 | . 1 6 . . 2 1 . . 3 Classes Destroyed 16 | . 7 2 1 . . 2 2 1 1 Worker 18 | . . 2 . . . . 6 . 10 Builder 10 | . 1 2 . . . 3 . . 4 Tunneler 4 | . . . 1 . . . 1 . 2 Hauler 3 | . 1 2 . . . . . . . Recycler 16 | . 4 3 1 . 1 1 2 . 4 Mechanic 3 | . 1 . . . . . . . 2 Operator 4 | . . . . . . 1 1 . 2 Watcher 9 | . 3 . . . . . 1 . 5 Swarmer 25 | . 3 7 . . 3 . 1 . 11 Grunt 76 | . 23 9 2 . . 5 15 . 22 Brawler 4 | . . . . . . . 1 . 3 Protector 1 | . . . . . . . . . 1 Sentry 12 | . . 1 . . . 2 2 . 7 Hunter 6 | . . . . . . 1 1 . 4 Programmer 8 | . . . . . . . 1 . 7 Compactor 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 7 8 3 . 3 5 7 1 7 Combat Bots Only 7 | . 7 4 2 . 3 2 3 1 4 Max Kills in Single Turn 3 | . 2 3 1 . 2 3 2 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . 1 2 . . 2 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 1182 | . 204 159 9 . 14 57 211 2 526 Missed 318 | . 55 35 2 . 2 9 49 1 165 Hits 864 | . 149 124 7 . 12 48 162 1 361 Melee 6 | . . . . . . . 1 1 4 Projectile 858 | . 149 124 7 . 12 48 161 . 357 Critical Strikes 18 | . 2 2 1 . . 1 2 1 9 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 10458 | . 1724 1274 138 . 96 656 1802 50 4718 Core 1229 | . 202 245 16 . . 65 213 . 488 Absorbed by Shields 457 | . . . . . . . 70 . 387 Core Remaining (%) 60 | 100 19 . . . 34 88 . . . Volleys Fired 517 | . 140 56 6 . 6 29 62 9 209 Largest 3 | . 2 2 2 . 2 3 3 3 3 Hottest 195 | . 80 98 105 . 105 160 174 153 195 Shots Fired 1154 | . 234 90 12 . 12 66 153 27 560 Gun 815 | . 233 42 . . . 11 106 22 401 Cannon 313 | . . 35 12 . 12 55 47 5 147 Launcher 19 | . 1 13 . . . . . . 5 Special 7 | . . . . . . . . . 7 Kinetic 524 | . 71 35 6 . 6 26 86 14 280 Thermal 493 | . 154 42 6 . 6 29 56 9 191 Explosive 19 | . 1 13 . . . . . . 5 Electromagnetic 111 | . 8 . . . . 11 11 4 77 Robot Hit Streak 19 | . 18 19 4 . 2 7 13 5 10 Robot Miss Streak 10 | . 6 5 2 . 5 10 6 2 8 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 10 | . 5 . . . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 685 | . 164 58 7 . 3 26 95 20 312 Core Hits 415 | . 69 58 4 . 4 15 62 5 198 Critical Kills 11 | . 1 . . . . 1 1 . 8 Critical Parts Destroyed 11 | . . . . . . 1 . . 10 Critical Strikes 26 | . 1 1 . . . 2 1 . 21 Burn 3 | . . . . . . . . . 3 Meltdown 2 | . . . . . . 1 1 . . Destroy 20 | . 1 . . . . 1 . . 18 Blast 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15850 | . 1964 1826 206 . 397 875 2267 363 7952 Guns 8638 | . 1909 400 . . . 81 1524 296 4428 Cannons 4257 | . . 399 206 . 84 603 743 67 2155 Explosions 2955 | . 55 1027 . . 313 191 . . 1369 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 6147 | . 628 399 97 . 30 196 1020 172 3605 Thermal 6988 | . 1231 400 109 . 367 598 1098 187 2998 Explosive 1539 | . . 1027 . . . . . . 512 Electromagnetic 1176 | . 105 . . . . 81 149 4 837 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 . . . . . . . 6 Average Corruption 1 | . 1 . . . . . . . 1 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 32 | . 9 . . . . . . . 23 Message Errors 6 | . 1 . . . . . . . 5 Matter Fused 8 | . 4 . . . . . . . 4 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 5 | . 2 . . . . . . . 3 Data Loss (major) 3 | . 1 . . . . . . . 2 Misfires 3 | . 1 . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 536 | . . 171 19 . 53 91 19 . 183 Projectiles 209 | . . 2 19 . . . 19 . 169 Explosions 327 | . . 169 . . 53 91 . . 14 Melee . | . . . . . . . . . . Knockbacks 15 | . . 2 1 . . 3 1 . 8 Impact . | . . . . . . . . . . Kinetic 13 | . . 2 1 . . 3 1 . 6 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 670 | . 27 28 . . . 119 . . 496 Shots 16 | . 1 2 . . . 2 . . 11 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 638 | . 297 430 6 . 212 503 593 321 638 Average Temperature 130 | . 103 121 6 . 82 205 125 136 122 Received Heat Transfer 3479 | . 843 339 69 . . 225 743 . 1260 Effects 57 | . . 11 . . . 8 10 5 23 Shutdowns 24 | . . 3 . . . 7 5 . 9 Energy Bleed 4 | . . 1 . . . . . . 3 Interference 11 | . . 2 . . . . . 5 4 Matter Decay 3 | . . . . . . . 1 . 2 Short Circuit 4 | . . 1 . . . 1 2 . . Damage (minor) 4 | . . . . . . . 2 . 2 Damage (major) 7 | . . 4 . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 13 | . 5 1 . . . 1 1 . 5 Heat Transferred 11703 | . 2775 690 148 . 474 705 1952 386 4573 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Maximum Alert Level 4 | . . 1 . . 1 . 1 . 4 Low Security (%) 72 | 100 100 99 100 . 71 100 91 100 24 Level 1 3 | . . . . . 28 . 8 . 4 Level 2 12 | . . . . . . . . . 37 Level 3 9 | . . . . . . . . . 29 Level 4 1 | . . . . . . . . . 4 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1261 | . 149 216 70 . 277 190 291 97 1261 Initial 97 | . . 57 70 . . 14 73 97 . Average 212 | . 52 85 10 . 148 37 64 8 543 Influence Increases 4932 | . 793 569 64 . 284 358 642 . 2222 Destroy 0b10 Robot/C 2620 | . 520 340 40 . 60 160 420 . 1080 Destroy 0b10 Robot/NC 340 | . 50 45 10 . 5 25 55 . 150 Destroy Leader 644 | . 128 54 10 . 10 40 102 . 300 Successful Hack 138 | . 45 24 . . . 5 26 . 38 Disable Machine 735 | . . 45 . . 150 60 15 . 465 Destroy Structure 350 | . 20 61 4 . 44 68 9 . 144 Lose Combat Pursuer 105 | . 30 . . . 15 . 15 . 45 Influence Decreases 3682 | . 656 526 218 26 246 233 526 279 972 Entered New Map 512 | . . 80 110 26 . 24 90 182 . Time Decay 2445 | . 556 326 108 . 246 176 331 60 642 Lost Part 708 | . 100 120 . . . 33 105 20 330 Lost Ally 17 | . . . . . . . . 17 . Squads Dispatched 51 | . 9 1 . . . 2 11 . 28 Investigation 20 | . 7 1 . . . 2 3 . 7 Extermination 7 | . . . . . . . 1 . 6 Reinforcement 6 | . 2 . . . . . 1 . 3 Assault 3 | . . . . . . . . . 3 Garrison 15 | . . . . . . . 6 . 9 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 9 | . 3 1 . . . 3 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 38 22 4 . 4 12 25 1 78 Peak Tracking Total 9 | . 9 5 2 . 4 3 4 1 5 Tactical Retreats 7 | . 2 . . . 1 . 1 . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 10 | . 5 . . . . . 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 3 | . . . 3 3 3 3 3 3 3 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 50 | . . 4 . . 10 4 1 . 31 Max in Single Turn 12 | . . 1 . . 10 2 1 . 12 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 34 | . 7 4 1 5 1 2 4 . 10 Terminals 19 | . 6 3 . . 1 2 1 . 6 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . 1 Recycling Units 3 | . 1 1 . . . . . . 1 Scanalyzers 2 | . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 143 | . 30 15 1 50 3 9 12 . 23 Successful 93 | . 17 10 1 50 2 3 3 . 7 Failed 50 | . 13 5 . . 1 6 9 . 16 Catastrophic 10 | . 3 2 . . 1 1 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . 5 1 . . . . Terminals 71 | . 29 13 . . 3 9 4 . 13 Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . . 3 . 4 Recycling Units 4 | . 1 2 . . . . . . 1 Scanalyzers 6 | . . . . . . . 4 . 2 Garrison Access 4 | . . . . . . . 1 . 3 Terminal Hacks 84 | . 16 8 1 50 2 3 . . 4 Record 60 | . 5 4 . 49 . 1 . . 1 Robot Analysis 1 | . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Locate Traps 2 | . . . . . . 1 . . 1 Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . Security Status 1 | . . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . Hauler Manifests 3 | . 2 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 5 | . 2 1 . . 1 1 . . . Proto ID Catalog 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 . 1 Scan Component 2 | . . . . . . . 1 . 1 Recycling Unit Hacks 4 | . 1 2 . . . . . . 1 Report Inventory 3 | . 1 1 . . . . . . 1 Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 1 . 1 Retrieve Study 2 | . . . . . . . 1 . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 5 3 . . 1 2 4 . 7 Full Trace Events 18 | . 5 2 . . 1 2 3 . 5 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . 2 parse_system 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . Total Damage 103 | . . . . . . . . 103 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Active Infowar (turns) 4756 | . . 268 . 567 533 1367 661 913 447 Sensors 1278 | . . . . . . . . 894 384 Terrain 1869 | . . . . . . . 575 913 381 Structural 268 | . . 268 . . . . . . . Cloaking 3120 | . . . . 567 533 1367 653 . . Jamming 61 | . . . . . . . . . 61 Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 12302 | 49 1867 723 792 1029 533 1367 1314 947 3681 Spaces Moved 5226 | 39 757 247 312 660 291 436 499 536 1449 Core 7 | 3 4 . . . . . . . . Treads 516 | . 177 . 36 . . 6 . . 297 Legs 508 | . 461 47 . . . . . . . Wheels 4195 | 36 115 200 276 660 291 430 499 536 1152 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 130 155 155 155 170 115 110 100 Average Speed 161 | 80 176 217 227 155 155 225 129 125 139 Slowest Speed 500 | 100 500 400 320 155 155 312 235 145 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 98 27 67 92 59 24 11 96 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 408 | . 24 63 4 . 59 76 7 . 175 Melee . | . . . . . . . . . . Projectile 76 | . . . 4 . 4 30 7 . 31 AOE 331 | . 24 63 . . 55 46 . . 143 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Total 8144 | 56 1052 345 381 667 362 760 1046 792 2683 Wait 1911 | . 68 16 17 3 64 258 415 212 858 Move 5218 | 38 756 246 311 659 290 435 499 535 1449 Hop . | . . . . . . . . . . Pick Up 204 | 12 35 7 28 2 1 12 29 14 64 Fast Attach 8 | . 1 . . . . 2 2 . 3 Attach 104 | 6 12 10 8 . . 7 18 3 40 Detach 4 | . . . . . . . 1 . 3 Swap 89 | . 22 6 6 1 . 8 6 8 32 Drop 89 | . 18 4 5 2 1 9 14 11 25 Fire 517 | . 140 56 6 . 6 29 62 9 209 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 410 | -10/Materials | Core integrity fell below 50% 427 | -10/Materials | Lost 3 parts (1p1u1w) 433 | -10/Materials | Destroyed 7 combat bots 768 | -10/Materials | Lost 3 parts (2p1w) 1427 | -10/Materials | Discovered new exit (range 10) 1447 | -10/Materials | Core integrity fell below 20% 1652 | -10/Materials | Discovered new exit (range 14) 1917 | -10/Materials | Entered another Materials area 1917 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2011 | -9/Materials | Discovered new exit (range 7) 2069 | -9/Materials | Lost 4 parts (1p1n2u) 2174 | -9/Materials | Discovered new exit (range 16) 2425 | -9/Materials | Lost 3 parts (1u2w) 2546 | -9/Materials | Discovered new exit (range 15) 2601 | -9/Materials | Core integrity fell below 50% 2640 | -9/Materials | Entered Mines 2657 | -9/Mines | Lost 3 parts (1p1u1w) 2694 | -9/Mines | Discovered new exit (range 8) 2722 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2726 | -9/Mines | Found Prototype Device 2765 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2869 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3053 | -9/Mines | Found a hidden stash of uninstalled traps 3087 | -9/Mines | Identified exit to Exiles 3137 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3152 | -9/Mines | Discovered new exit (range 8) 3195 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3307 | -9/Mines | Learned location of Zion (-6) 3425 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3432 | -9/Mines | Entered Exiles 3462 | -9/Exiles | Discovered new exit (range 14) 3479 | -9/Exiles | Met 8R-AWN 3506 | -9/Exiles | Met EX-HEX 3535 | -9/Exiles | Build established: Scavenger-Mutant 3565 | -9/Exiles | Met EX-DEC 3664 | -9/Exiles | Discovered new exit (range 14) 3763 | -9/Exiles | Met EX-BIN 3799 | -9/Exiles | Aligned with FarCom system 3800 | -9/Exiles | Given EX-Vault access code 3884 | -9/Exiles | Opened EX-Vault 3893 | -9/Exiles | Found Cloak of Protection 3931 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4216 | -9/Exiles | Visited The Gauntlet 4461 | -9/Exiles | Left Exiles lab with Cloak of Protection 4461 | -9/Exiles | Entered Mines 4843 | -8/Mines | Discovered new exit (range 10) 4860 | -8/Mines | Discovered new exit (range 17) 4994 | -8/Mines | Entered Materials 4994 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5294 | -8/Materials | Build established: Scavenger-Skirmisher 6252 | -8/Materials | Discovered new exit (range 14) 6361 | -8/Materials | Entered Factory 6361 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7014 | -7/Factory | Garrison activated, responded to threat 7095 | -7/Factory | Lost 9 parts (2p2n3u2w) 7365 | -7/Factory | Build established: Skirmisher 7381 | -7/Factory | Identified exit to Garrison 7409 | -7/Factory | Garrison activated, responded to threat 7675 | -7/Factory | Sucked down chute 7675 | -7/Factory | Entered Waste 7675 | -7/Waste | The area was eerily silent 7676 | -7/Waste | Met a frightened Derelict 7785 | -7/Waste | A Compactor rumbled back to life 7785 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7785 | -7/Waste | Spotted C-40 Crusher 7825 | -7/Waste | Destroyed C-40 Crusher 8021 | -7/Waste | Discovered new exit (range 13) 8105 | -7/Waste | Build established: Scavenger-Skirmisher 8622 | -7/Waste | Entered Factory 9078 | -7/Factory | Lost 4 parts (1p2n1w) 9104 | -7/Factory | Garrison activated, responded to threat 9214 | -7/Factory | Core integrity fell below 50% 9374 | -7/Factory | Build established: Scavenger-Tank 9650 | -7/Factory | Garrison activated, responded to threat 10097 | -7/Factory | Lost 4 parts (1p1n2u) 10242 | -7/Factory | Garrison activated, responded to threat 10577 | -7/Factory | Build established: Scavenger-Skirmisher 10622 | -7/Factory | First assault squad dispatched 11829 | -7/Factory | Core integrity fell below 20% 11856 | -7/Factory | Lost 4 parts (1p1n1u1w) 12117 | -7/Factory | Garrison activated, responded to threat 12303 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12234_ Wall collapses. 12235_ Acquired 10 matter. 12235_ System corrupted: Flak Gun jammed. 12237_ Arc Projector destroyed. 12239_ Acquired 5 matter. 12241_ S-27 Virus destroyed. 12242_ Acquired 5 matter. 12252_ Acquired Lgt. Nuclear Core. 12255_ Acquired Autogun. 12263_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 12298_ C-45 Heavy ARC bursts open, deploying its payload. 12298_ G-50 Soldier unfolds itself. 12298_ G-47 Trooper unfolds itself. 12298_ I-36 Angel unfolds itself. 12300_ Terminal disabled. 12302_ Beamcaster destroyed. 12303_ G-47 Trooper suffers critical hit (Burn). 12303_ Critical hit (Burn: +27). 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" ???????????????????????????? | | # / """ #? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 47 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 5 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 44 Recoil Reduction 3 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Ew, Corruption It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher Omniscient Cartographer Significant Disruption Sixth Sense Challenges ------------ None Game ------ Seed CoolingDisassembledBotcube Manual? 0 Play Time 03:25:27 Cumulative 16.3 hours Start 2026.07.28 @ 17:57:47 End 2026.07.30 @ 01:33:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99158fc3-5cde-4e8d-b0ac-2be9270afc72