Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.28 @ 06:24:11 Player: Jospehas Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (688) 688 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 4570 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 63/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Terrain Scan Processor Launcher Guidance Computer > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Heavy Deuterium Engine Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Energy Well Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scan Processor Launcher Guidance Computer Advanced ECM Suite > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Grenade Launcher Spear [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Mini Grenade Launcher Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 58 | 6 7 1 1 4 26 . . 13 Power 6 | 1 1 . 1 . 2 . . 1 Engine 4 | 1 1 . 1 . . . . 1 Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . . 3 10 . . 5 Treads 2 | 2 . . . . . . . . Leg 5 | . . . . . 4 . . 1 Wheel . | . . . . . . . . . Hover 10 | . . . . 3 6 . . 1 Flight 5 | . 2 . . . . . . 3 Utility 16 | 1 2 1 . 1 7 . . 4 Device 8 | . 1 1 . 1 3 . . 2 Storage 3 | 1 . . . . . . . 2 Processor 5 | . 1 . . . 4 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 2 . . . 7 . . 3 Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 6 | . . . . . 5 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . 2 Parts Lost 28 | . 1 . . 4 9 . . 14 Power 3 | . 1 . . . 1 . . 1 Propulsion 13 | . . . . 1 4 . . 8 Utility 6 | . . . . 2 1 . . 3 Weapon 6 | . . . . 1 3 . . 2 Highest Loss Streak 9 | . 1 . . 3 8 . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 83 80 88 77 72 84 83 56 Engine 4 | . 11 11 11 9 3 . . . Core 3 | . . . . . 4 7 7 2 Treads 2 | . 17 . . . . . . . Leg 2 | . . . . . 6 . . . Hover 12 | . . . . 21 11 30 29 10 Flight 3 | . 9 22 22 2 . . . 5 Device 8 | . 3 14 22 21 9 . . 3 Storage 2 | . 9 . . . . . . 2 Processor 15 | . 1 11 11 6 18 30 30 21 Energy Gun 4 | . 19 . . . 2 . . . Ballistic Gun 5 | . 8 22 22 17 1 . . . Launcher 6 | . . . . . 10 15 15 6 Naked Turns . | . . . . . . . . . Heaviest Build 24 | 13 13 8 8 9 24 7 7 18 Greatest Support 45 | 40 40 8 8 24 45 33 33 33 Greatest Overweight (x) 4 | 1 2 . . . 4 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 Most Carried 7 | 7 7 5 5 5 5 5 5 5 Average Carried 3 | 3 3 4 4 4 2 5 5 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 2 Class Distribution -------------------- 77% | Mutant 12% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Matter Collected 655 | 224 138 . 64 . 103 . . 126 Remotely . | . . . . . . . . . Salvage Created 441 | . 138 . . . 234 . . 69 Parts 22 | . 9 . . . 12 . . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 21 | . 9 . . . 10 . . 2 Melee 2 | . . . . . . . . 2 Guns 10 | . 9 . . . 1 . . . Cannons 1 | . . . . . 1 . . . AOE 8 | . . . . . 8 . . . Classes Destroyed 4 | . 1 . . . 2 . . 1 Builder 1 | . . . . . 1 . . . Swarmer 10 | . 9 . . . . . . 1 Grunt 10 | . . . . . 10 . . . Hunter 1 | . . . . . . . . 1 Best Kill Streak 9 | . 9 . . . 6 . . 1 Combat Bots Only 9 | . 9 . . . 5 . . 1 Max Kills in Single Turn 6 | . 1 . . . 6 . . 1 Gunslinging . | . . . . . . . . . Exploded 5 | . . . . . 5 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Damage Taken 4034 | . 357 39 . 400 1441 . 53 1744 Core 1496 | . 123 14 . 72 435 . . 852 Absorbed by Shields 77 | . . 5 . 72 . . . . Core Remaining (%) 73 | 100 50 . 96 86 . . 37 . Volleys Fired 35 | . 23 . . . 9 . . 3 Largest 3 | . 2 . . . 3 . . 1 Hottest 143 | . 90 . . . 143 . . 30 Shots Fired 70 | . 42 . . . 25 . . 3 Gun 48 | . 42 . . . 6 . . . Cannon 6 | . . . . . 6 . . . Launcher 16 | . . . . . 13 . . 3 Special . | . . . . . . . . . Kinetic 7 | . . . . . 7 . . . Thermal 47 | . 42 . . . 5 . . . Explosive 16 | . . . . . 13 . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 4 | . 4 . . . 3 . . . Robot Miss Streak 4 | . 4 . . . 2 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 5 | . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 41 | . 23 . . . 10 . . 8 Core Hits 38 | . 9 . . . 24 . . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . . . . 1 Burn 1 | . 1 . . . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . 13 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 13 | . . . . . . . . 13 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1938 | . 265 . . 7 1311 . . 355 Guns 326 | . 265 . . . 61 . . . Cannons 108 | . . . . . 108 . . . Explosions 1206 | . . . . . 1142 . . 64 Melee 247 | . . . . . . . . 247 Ramming 51 | . . . . 7 . . . 44 Kinetic 118 | . . . . . 118 . . . Thermal 581 | . 265 . . . 316 . . . Explosive 941 | . . . . . 877 . . 64 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 247 | . . . . . . . . 247 Highest Corruption 10 | . . . . . 2 9 10 . Average Corruption 8 | . . . . . 2 6 9 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . 1 1 5 . Message Errors 2 | . . . . . 1 . 1 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 92 | . . . . . 60 . . 32 Projectiles . | . . . . . . . . . Explosions 60 | . . . . . 60 . . . Melee 32 | . . . . . . . . 32 Knockbacks 2 | . . . . . 2 . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 373 | . . . . 3 351 . . 19 Shots 7 | . . . . . 7 . . . Rammed 9 | . . . . 2 . . . 7 Targets Rammed 9 | . . . . 2 . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 530 | . 530 10 . . 379 . 106 . Average Temperature 238 | . 300 10 . . 134 . 59 . Received Heat Transfer 846 | . . 27 . 108 573 . . 138 Effects 17 | . 16 . . . 1 . . . Shutdowns 2 | . 1 . . . 1 . . . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Matter Decay 2 | . 2 . . . . . . . Short Circuit 2 | . 2 . . . . . . . Damage (minor) 3 | . 3 . . . . . . . Damage (major) 3 | . 3 . . . . . . . Damage (core) 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 1104 | . 793 . . . 311 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Peak Influence 491 | . 245 208 81 291 491 124 177 291 Initial 145 | . . 103 81 31 145 124 72 86 Average 199 | . 134 119 81 154 284 119 138 219 Maximum Alert Level 2 | . 1 1 . 1 2 . . 1 Low Security (%) 46 | 100 51 93 100 72 16 100 100 27 Level 1 52 | . 48 6 . 27 80 . . 72 Level 2 1 | . . . . . 3 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 . 2 6 . 1 2 Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 8 | . . 1 . 2 2 . 1 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Distress Signals 8 | . 2 1 . 2 . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 11 11 . 18 20 4 8 21 Peak Tracking Total 10 | . 6 9 . 10 8 4 3 9 Tactical Retreats 21 | . . 1 . 6 7 . 2 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 8 | . 1 . . . 2 . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 3 | . . . . . 2 . . 1 Max in Single Turn 2 | . . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 7 | . 1 . 1 3 2 . . . Terminals 5 | . 1 . . 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 11 | . 1 . 1 5 4 . . . Successful 7 | . 1 . 1 4 1 . . . Failed 4 | . . . . 1 3 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . 1 . . 5 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 7 | . 1 . 1 4 1 . . . Record 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . 2 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . 32 6 . . Total Damage 281 | . . . . . 156 125 . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . 5 . . . Drone Recoveries 4 | . . . . . 4 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Turns Passed 1832 | 65 268 31 68 207 671 42 162 318 Spaces Moved 2711 | 49 266 76 175 376 783 105 383 498 Core 117 | 29 19 . . . 64 . . 5 Treads 69 | 20 49 . . . . . . . Legs 199 | . . . . . 172 . . 27 Wheels . | . . . . . . . . . Hover 1687 | . . . . 315 547 105 383 337 Flight 639 | . 198 76 175 61 . . . 129 Fastest Speed 29 | 50 37 37 37 37 40 40 40 29 Average Speed 55 | 107 67 37 37 51 70 40 40 47 Slowest Speed 250 | 160 160 37 37 60 250 40 42 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 51 17 41 37 26 74 19 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 97 | . . . . . 86 . . 11 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 96 | . . . . . 85 . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Total 2960 | 61 315 78 177 387 888 104 392 558 Wait 59 | . . . . 1 40 . 1 17 Move 2704 | 48 265 75 174 375 783 104 382 498 Hop . | . . . . . . . . . Pick Up 38 | 7 10 1 1 2 14 . 2 1 Fast Attach 15 | 1 1 1 . 3 4 . . 5 Attach 41 | 5 6 . . 1 21 . . 8 Detach 17 | . 4 . . . 8 . . 5 Swap 2 | . . . 1 . 1 . . . Drop 22 | . 6 1 1 3 8 . 3 . Fire 35 | . 23 . . . 9 . . 3 Melee 13 | . . . . . . . . 13 Ram 9 | . . . . 2 . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 66 | -11/Junkyard | Entered Materials 230 | -10/Materials | Destroyed 9 combat bots 265 | -10/Materials | Discovered new exit (range 15) 272 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 362 | -9/Materials | Discovered new exit (range 7) 365 | -9/Materials | Entered Mines 405 | -9/Mines | Found the Drone Emporium 406 | -9/Mines | Found Prototype Device 427 | -9/Mines | Discovered new exit (range 7) 433 | -9/Mines | Entered Materials 433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -8/Materials | Lost 3 parts (1n2u) 632 | -8/Materials | Discovered new exit (range 16) 640 | -8/Materials | Entered Factory 640 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 646 | -7/Factory | Identified Thief Drone Bay 1027 | -7/Factory | Core integrity fell below 50% 1068 | -7/Factory | Lost 8 parts (4n1u3w) 1307 | -7/Factory | Build established: Mutant 1311 | -7/Factory | Sucked down chute 1311 | -7/Factory | Entered Waste 1312 | -7/Waste | Met a frightened Derelict 1315 | -7/Waste | Spotted C-40 Crusher 1326 | -7/Waste | EMP discharged 1327 | -7/Waste | Spotted C-40 Crusher 1327 | -7/Waste | Spotted C-40 Crusher 1331 | -7/Waste | Spotted C-40 Crusher 1348 | -7/Waste | Spotted C-40 Crusher 1349 | -7/Waste | Discovered new exit (range 12) 1353 | -7/Waste | Entered Factory 1399 | -7/Factory | System corruption reached 10% 1499 | -7/Factory | Discovered new exit (range 10) 1515 | -7/Factory | Entered another Factory area 1515 | -6/Factory | Evolved 2 slots: Utility x2 1702 | -6/Factory | Core integrity fell below 50% 1715 | -6/Factory | Lost 9 parts (1p4n2u2w) 1818 | -6/Factory | Core integrity fell below 20% 1833 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01805_ Penetrated by Slug. 01805_ Cld. Cesium-ion Thruster destroyed. 01807_ H-66 Slayer suffers critical hit (Impale). 01807_ Destroyed Phase Shifter. 01810_ Penetrated by Slug. 01810_ Slug penetrates Wall. 01812_ The unstable cave ceiling collapses. 01813_ Penetrated by Slug. 01814_ U-05 Engineer lays Concrete. 01815_ U-05 Engineer builds a Wall. 01817_ Penetrated by Slug. 01818_ H-66 Slayer destroyed. 01819_ U-05 Engineer builds a Wall. 01821_ Acquired 40 matter. 01822_ Slug penetrates Wall. 01822_ Penetrated by Slug. 01822_ Energy Well destroyed. 01823_ U-05 Engineer builds a Wall. 01825_ U-05 Engineer lays Concrete. 01833_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | + # # # #??????????? | | # # # # #??????????? | | # # # #?#########??????????? | | # # # #????????????????????? | | # # # #????????????????????? | | # # # #????????????????????? | | # ########## #????????????????????? | | # #????????# #????????????????????? | | # #????????# #????????????????????? | | ##############??????### ###??????????????????? | | ##################### #??????????????????? | | H #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | ################+#### ####???????????????? | | #??????????????????######+# ## ##??????????????? | | #??????????????????# #??????????????? | | #??????????????????# """" " ######???????????? | | #??????????????????# """" "" # ????????????? | | #??????????????????# """" "" # ?????????????? | | ###????????????????# """"Y"" # ??????????????? | | #????????????????# @ uu #"???????????????? | | #????????????????# """" "" " #????????????????? | | #????????????????# """" """" #????????????????? | | #????????????????# """"h"""" #????????????????? | | #????????????????# """" """ #????????????????? | | #????????????????# #????????????????? | | #????????????????# #????????????????? | | #????????????????##############????????????????? | | #????????????????????????????????????#########?? | | ########???????????????????????????????# ? | | #???????????????????????????????# ? | | #???????????????????????????????# | | #???????????????????????????????# | | #?????????????????????????? ????# | | #?????????????????????????? #???# | | #?????????????????????????? #???# | | #?????????????????????????? #???# | | #?????????????????????????? #???# | | ####/###?????????????????????????? #???# | | ??# #??????#####????????????????# #???# | | ?# #??????# ####?????????????# #???# | | ?# ######### ##T ########+#/#### ##############+ | | # | | # ^ | | + """""" """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 2 Evasion (%) 63 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityArchitectSteel Manual? 0 Play Time 00:52:12 Cumulative 3.9 hours Start 2024.01.27 @ 20:48:28 End 2024.01.28 @ 06:24:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 462c0688-97e5-4067-9edc-5e54fc4e7e8a