Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 22:35:21 Player: MrWaffler Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2280) 2280 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5741 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Heat Sink Improved Terrain Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Arc Projector Improved Grenade Launcher Heavy Missile Launcher > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Armored Huge Wheel Improved Heat Sink Coolant Injector Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Medium Laser Katana Great Axe [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . 1 1 . . . Weapon 2 | . . 2 . . . . . Parts Attached 63 | 7 4 6 19 8 . 4 15 Power 8 | 1 . 1 1 . . 1 4 Engine 7 | 1 . 1 1 . . . 4 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 13 | 2 2 1 5 2 . . 1 Treads 8 | . 2 1 5 . . . . Leg 2 | 2 . . . . . . . Wheel 3 | . . . . 2 . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 2 . 3 3 . . 1 Device 6 | 1 . . 1 3 . . 1 Storage 3 | 1 2 . . . . . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 31 | 2 . 4 10 3 . 3 9 Energy Gun 14 | . . 1 4 2 . 1 6 Energy Cannon 3 | . . 1 2 . . . . Ballistic Gun 5 | 2 . . . 1 . 1 1 Ballistic Cannon 3 | . . 1 2 . . . . Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 2 | . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 2 2 1 . . 3 Parts Lost 27 | . . . 1 2 . 3 21 Power 5 | . . . 1 . . 1 3 Propulsion 3 | . . . . . . . 3 Utility 3 | . . . . . . . 3 Weapon 16 | . . . . 2 . 2 12 Highest Loss Streak 12 | . . . 1 2 . 2 12 To Critical Strikes . | . . . . . . . . Average Backups 13 | 5 9 13 14 14 12 12 12 Power . | . 1 1 . . . . 2 Propulsion 1 | 3 2 3 1 1 2 2 . Utility 5 | . 4 6 5 6 6 6 6 Weapon 4 | . 2 3 7 5 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 29 | 1 2 2 7 7 3 2 5 Power 2 | . . 1 . . . . 1 Propulsion 5 | 1 1 . . 1 . 2 . Utility 12 | . . . 3 4 1 . 4 Weapon 10 | . 1 1 4 2 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 100 99 99 90 84 81 70 Engine 8 | . 14 11 8 7 7 4 3 Treads 16 | . 22 22 26 12 . . . Wheel 4 | . . . . 8 15 15 7 Device 8 | . 14 11 7 7 7 7 7 Storage 8 | . 14 11 9 7 7 7 6 Processor 10 | . . . 10 15 15 15 14 Energy Gun 18 | . . 2 25 22 23 20 16 Energy Cannon 2 | . . 7 3 . . . . Ballistic Gun 7 | . 28 22 . 3 7 5 2 Impact Weapon 1 | . . 5 3 . . . . Slashing Weapon 1 | . . . 1 3 . 2 3 Peak Build Rating 47 | 10 10 18 32 44 46 46 47 Average Rating 29 | 6 9 16 27 39 45 43 36 On Entrance 25 | . 10 10 18 31 44 46 46 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 47 | 13 28 38 44 42 42 42 47 Greatest Support 87 | 20 40 40 67 87 56 56 56 Greatest Overweight (x) 13 | . . . . 1 . . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 8 13 15 15 15 15 15 14 Average Carried 13 | 5 9 13 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 8 13 15 15 14 15 14 5 Class Distribution -------------------- 64% | Skirmisher 21% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Matter Collected 1423 | 300 16 150 303 258 6 136 254 Remotely . | . . . . . . . . Salvage Created 2827 | 74 16 306 733 565 . 334 799 Parts 150 | 8 3 16 41 31 . 13 38 Haulers Intercepted 6 | . . 1 2 1 . . 2 Recyclers Shooed 3 | . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 54 | . 1 6 18 10 . 5 14 Guns 38 | . 1 4 13 8 . 5 7 Cannons 4 | . . 2 2 . . . . AOE 10 | . . . 3 . . . 7 Classes Destroyed 13 | 2 1 4 2 2 . . 2 Worker 1 | . . . 1 . . . . Builder 2 | . . . . . . . 2 Tunneler 2 | 2 . . . . . . . Hauler 6 | . . 1 2 1 . . 2 Recycler 5 | 1 . . 1 . . 1 2 Mechanic 1 | . . . . . . . 1 Swarmer 14 | . 1 . 10 1 . . 2 Grunt 22 | . . 4 6 . . 4 8 Brawler 1 | . . 1 . . . . . Duelist 2 | . . . . 2 . . . Sentry 7 | . . 1 1 2 . . 3 Hunter 3 | . . . 1 1 . . 1 Programmer 5 | . . . . 4 . 1 . Best Kill Streak 10 | 2 1 7 7 3 . 3 10 Combat Bots Only 7 | . 1 6 5 3 . 2 7 Max Kills in Single Turn 4 | 1 1 1 4 1 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 3 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Hostile Shots Fired 632 | . 10 35 65 100 . 42 380 Missed 204 | . 1 7 9 30 . 17 140 Hits 428 | . 9 28 56 70 . 25 240 Melee 6 | . . . . 6 . . . Projectile 422 | . 9 28 56 64 . 25 240 Critical Strikes 8 | . . 1 2 2 . 1 2 Part Disruptions 1 | . . . . 1 . . . Damage Taken 4823 | . 72 331 681 1061 . 320 2358 Core 882 | . . 23 148 87 . 14 610 Absorbed by Shields 20 | . . . . . . . 20 Core Remaining (%) 91 | 100 100 94 73 . . . . Volleys Fired 137 | 15 10 15 29 28 . 15 25 Largest 4 | 2 2 4 4 4 . 4 4 Hottest 252 | 40 40 120 248 224 . 190 252 Shots Fired 431 | 30 20 58 100 108 . 50 65 Gun 387 | 30 20 44 83 108 . 50 52 Cannon 30 | . . 14 16 . . . . Launcher 14 | . . . 1 . . . 13 Special . | . . . . . . . . Kinetic 140 | 30 20 44 3 20 . 15 8 Thermal 240 | . . 14 96 81 . 23 26 Explosive 14 | . . . 1 . . . 13 Electromagnetic 37 | . . . . 7 . 12 18 Robot Hit Streak 16 | 6 5 7 16 10 . 12 15 Robot Miss Streak 4 | 2 2 2 4 4 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 280 | 23 7 36 55 76 . 37 46 Core Hits 141 | 8 2 14 33 24 . 11 49 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . 2 4 6 . 1 . Burn 12 | . . 1 4 6 . 1 . Blast 1 | . . 1 . . . . . Melee Attacks 51 | . . . 28 7 . 12 4 Impact 25 | . . . 25 . . . . Slashing 26 | . . . 3 7 . 12 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5558 | 192 55 412 1251 1350 . 582 1716 Guns 4044 | 192 55 274 863 1350 . 582 728 Cannons 290 | . . 138 152 . . . . Explosions 1224 | . . . 236 . . . 988 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1192 | 192 55 299 59 211 . 194 182 Thermal 3020 | . . 113 956 1085 . 277 589 Explosive 969 | . . . 236 . . . 733 Electromagnetic 377 | . . . . 54 . 111 212 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 3 1 5 5 6 6 Average Corruption 4 | . . 2 1 4 5 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . 4 . 14 6 15 14 Message Errors 18 | . . 1 . 4 3 6 4 Matter Fused 6 | . . . . 2 1 . 3 Heat Flow Errors 10 | . . . . 2 1 5 2 Energy Discharges 4 | . . . . 2 . 1 1 Parts Rejected 2 | . . 1 . . . 1 . Data Loss (minor) 6 | . . 1 . 1 . 2 2 Data Loss (major) 3 | . . . . 2 1 . . Misfires 1 | . . . . . . . 1 Alerts 2 | . . 1 . 1 . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . 2 . . . . Projectiles . | . . . . . . . . Explosions 2 | . . . 2 . . . . Melee . | . . . . . . . . Knockbacks 4 | . . 4 . . . . . Impact . | . . . . . . . . Kinetic 4 | . . 4 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . 112 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 658 | . . 454 658 287 155 270 310 Average Temperature 150 | . . 220 198 117 85 111 89 Received Heat Transfer 1144 | . . 153 180 42 . 108 661 Effects 20 | . . 3 17 . . . . Shutdowns 3 | . . 1 2 . . . . Energy Bleed 4 | . . 2 2 . . . . Interference 6 | . . . 6 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 5 | . . . 5 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 15 | . . . 4 10 . 1 . Heat Transferred 7200 | . . 407 2368 2627 . 666 1132 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 92 | 100 100 100 94 100 100 100 25 Level 1 7 | . . . 5 . . . 72 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 422 | 5 42 128 310 133 16 36 422 Initial 133 | . . 14 . 133 16 . . Average 46 | 1 3 37 35 58 3 7 217 Influence Increases 2001 | 15 61 148 580 295 . 176 726 Destroy 0b10 Robot/C 1080 | . 20 120 360 200 . 100 280 Destroy 0b10 Robot/NC 85 | 15 . 5 20 5 . 5 35 Destroy Leader 222 | . . 22 74 52 . 10 64 Successful Hack 49 | . 11 . 20 . . 4 14 Disable Machine 90 | . . . 15 . . . 75 Destroy Structure 175 | . . 1 46 8 . 12 108 Lose Combat Pursuer 300 | . 30 . 45 30 . 45 150 Influence Decreases 1659 | 15 27 182 286 543 46 176 384 Entered New Map 211 | . . 20 . 161 30 . . Time Decay 1169 | 15 27 162 276 362 16 131 180 Lost Part 264 | . . . 10 20 . 30 204 Purge Threat 15 | . . . . . . 15 . Squads Dispatched 10 | . 1 . 2 3 . 1 3 Investigation 2 | . . . 1 1 . . . Extermination 3 | . . . . 2 . 1 . Reinforcement 4 | . 1 . 1 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Distress Signals 6 | . . 1 . 1 . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 6 12 25 15 . 13 33 Peak Tracking Total 12 | . 3 5 5 4 . 3 12 Tactical Retreats 11 | . 1 . 2 2 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Traps Triggered 7 | . . 2 1 3 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Disabled 6 | . . . 1 . . . 5 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Machines Accessed 10 | . 2 . 4 1 . 2 1 Terminals 9 | . 2 . 3 1 . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 26 | . 5 . 13 2 . 3 3 Successful 12 | . 2 . 6 . . 3 1 Failed 14 | . 3 . 7 2 . . 2 Catastrophic 4 | . 1 . 3 . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 . 4 1 . . . Terminals 24 | . 5 . 11 2 . 3 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 12 | . 2 . 6 . . 3 1 Record 2 | . . . 1 . . 1 . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 2 | . . . 2 . . . . Emergency Access Points 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 2 | . . . 1 . . . 1 Recall Investigation 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 4 1 . 1 1 Full Trace Events 3 | . . . 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Active Infowar (turns) 3389 | 36 450 532 1293 498 . 564 16 Sensors 2358 | . . . 1280 498 . 564 16 Terrain 1033 | 36 450 532 15 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Turns Passed 4571 | 120 450 532 1507 829 114 640 379 Spaces Moved 2650 | 55 272 283 714 543 111 452 220 Core 19 | 6 . . . . . . 13 Treads 1387 | . 211 283 714 179 . . . Legs 110 | 49 61 . . . . . . Wheels 1134 | . . . . 364 111 452 207 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 150 100 100 100 50 Average Speed 131 | 112 151 160 155 117 100 100 112 Slowest Speed 700 | 120 160 160 160 152 100 100 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 44 24 57 15 82 19 53 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 49 | . . . 28 6 . 11 4 Terrain Destroyed 194 | . . . 39 6 . 11 138 Melee 49 | . . . 28 6 . 11 4 Projectile . | . . . . . . . . AOE 145 | . . . 11 . . . 134 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Total 3348 | 86 296 331 989 660 115 585 286 Wait 299 | . . 14 159 33 . 90 3 Move 2644 | 54 271 282 713 543 110 451 220 Hop . | . . . . . . . . Pick Up 64 | 9 7 8 16 15 2 4 3 Fast Attach 20 | 7 . 1 1 2 . 3 6 Attach 18 | . . 2 2 4 . 1 9 Detach 1 | . . . . 1 . . . Swap 53 | . 4 4 23 10 . 7 5 Drop 54 | 1 4 5 18 17 3 2 4 Fire 137 | 15 10 15 29 28 . 15 25 Melee 51 | . . . 28 7 . 12 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 6) 484 | -10/Materials | Discovered new exit (range 5) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Weapon x2 731 | -9/Materials | Discovered new exit (range 12) 884 | -9/Materials | Build established: Skirmisher 1009 | -9/Materials | Discovered new exit (range 16) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2585 | -8/Materials | Discovered new exit (range 12) 2607 | -8/Materials | Identified exit to Factory 2610 | -8/Materials | Entered Factory 2610 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3439 | -7/Factory | Sucked down chute 3439 | -7/Factory | Entered Waste 3439 | -7/Waste | The area was eerily silent 3533 | -7/Waste | Discovered new exit (range 14) 3552 | -7/Waste | Identified exit to Factory 3553 | -7/Waste | Entered Factory 4156 | -7/Factory | Discovered new exit (range 10) 4192 | -7/Factory | Identified exit to Storage 4193 | -7/Factory | Entered Storage 4274 | -7/Storage | Lost 5 parts (2n3w) 4335 | -7/Storage | Destroyed 7 combat bots 4335 | -7/Storage | Lost 3 parts (1p2w) 4512 | -7/Storage | Core integrity fell below 50% 4552 | -7/Storage | Garrison activated, responded to threat 4566 | -7/Storage | Core integrity fell below 20% 4572 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- Core. 04555_ G-47 Trooper destroyed. 04555_ Door Terminal disabled. 04555_ G-47 Trooper destroyed. 04555_ S-27 Virus destroyed. 04555_ Sealed Heavy Doors breached. [Achievement: Into The Breach] 04555_ Switching to secondary target: Y-54 Guardian. 04559_ Hvy. EM Shotgun destroyed. 04559_ S-27 Virus IFF system glitched. 04559_ Hpw. Shotgun destroyed. 04560_ Imp. Targeting Computer destroyed. 04560_ Hvy. EM Shotgun destroyed. 04562_ Coolant Injector destroyed. 04562_ Signal Interpreter destroyed. 04563_ Gatling Laser destroyed. 04565_ Dropped Great Axe. 04565_ Cld. Deuterium Engine destroyed. 04565_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ??????????????? #?? | | ??????????????? #?? | | ???????????????????########## ########## | | ????????????????????????????# # ? | | ????????????????????????????# # """ | | ????????????????????????? ??# # """ " | | ?????????????????????????? ?# # """ | | ?????????????????????????? ?+ + " | | ??????????????????????????? # # """ | | ??????????????????????????? # # """ # | | ??????????????????????????? / # """ # | | ??????????????????????????### # # | | ????????????????????????##### #"######## | | ????????????????????????? # | | ??????????????????????????? # """ | | ??????????????????????????### # """"??? | | ????????????????????????????# # "?????? | | ????????????????????????????# " "?????? | | ??????????????###########???# # "?????? | | ??????????????+ """"" #???# + "?????? | | ??????????????# """"" #####=[%# ????? | | ??????????????# """"" s =*%=######???? | | ??????????????# ####!""!#????????? | | ??????????????# s ## /[%!%#????????? | | ??????????????# ###!! *##????????? | | ??????????????+ @ #?##! !#?????????? | | ??????????????# ! #??#! !#?????????? | | ??????????????###########??#! !#?????????? | | ???????????????????????????#! !#?????????? | | ???????????????????????????#####?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Into The Breach Challenges ------------ None Game ------ Seed ComponentCoreKatana Manual? 0 Play Time 01:18:27 Cumulative 32.1 hours Start 2026.02.22 @ 21:01:37 End 2026.02.22 @ 22:35:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9b52086-f964-477b-992a-4f5f9ed14569