Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 20:23:57 Player: NeoBioHazard Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (127) 635 Value Destroyed (4463) 4463 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 7836 Bonus ------- High Alert Combat Kills 398 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 239/280 System Corruption 1% Temperature Cool (37) Movement Rolling (210) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Shock Rifle Heavy Particle Cannon Flak Cannon > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Armored Treads Advanced Treads Advanced Treads Structural Scanner Sensor Array Sensor Array Improved Terrain Scanner Seismic Detector Hacking Suite System Shield Beam Rifle Flak Cannon Flak Cannon Improved Grenade Launcher Heavy Hammer Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Cooled Ion Engine Light Treads Light Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Structural Scanner Sensor Array Sensor Array Improved Terrain Scanner Seismic Detector Hacking Suite System Shield Flak Cannon Flak Cannon Improved Grenade Launcher Heavy Hammer Heavy Hammer Katana [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 79 | 7 10 14 11 19 18 Power 12 | 1 1 3 . 3 4 Engine 12 | 1 1 3 . 3 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 2 3 4 4 4 Treads 12 | 1 1 2 2 3 3 Leg . | . . . . . . Wheel 7 | 1 1 1 2 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 2 5 3 1 3 Device 7 | 1 . 2 1 1 2 Storage 2 | 1 1 . . . . Processor 5 | . 1 1 2 . 1 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 32 | 2 5 3 4 11 7 Energy Gun 11 | . . 1 2 5 3 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 6 | 2 . 2 1 1 . Ballistic Cannon 8 | . 4 . 1 2 1 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 32 | . 1 5 5 15 6 Power 4 | . . 1 . 2 1 Propulsion 10 | . . 2 2 4 2 Utility 3 | . . 1 1 1 . Weapon 15 | . 1 1 2 8 3 Highest Loss Streak 8 | . 1 2 2 8 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 98 93 91 97 Engine 10 | . 14 10 9 8 8 Treads 13 | . 14 10 16 11 17 Wheel 9 | . 14 10 5 8 7 Device 8 | . 13 7 3 8 9 Storage 10 | . 14 11 9 9 9 Processor 15 | . . 18 18 18 18 Protection 2 | . . 6 5 . . Energy Gun 7 | . . 2 8 12 10 Energy Cannon 1 | . . . . 1 4 Ballistic Gun 4 | . 2 9 12 1 . Ballistic Cannon 10 | . 24 9 5 7 9 Impact Weapon 1 | . . . . 3 2 Peak Build Rating 35 | 7 8 20 26 23 35 Average Rating 19 | 5 7 15 23 20 30 On Entrance 12 | . 7 8 20 23 18 Naked Turns . | . . . . . . Heaviest Build 105 | 11 92 97 102 99 105 Greatest Support 63 | 10 10 16 63 40 40 Greatest Overweight (x) 33 | 1 9 9 33 9 9 Average Overweight (x) 7 | . 7 7 7 8 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 Most Carried 25 | 5 19 25 25 24 25 Average Carried 20 | 3 15 22 24 17 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 5 18 25 24 12 22 Class Distribution -------------------- 37% | Mutant 34% | Gunner 18% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2562 | 290 313 601 349 448 561 Remotely . | . . . . . . Salvage Created 4471 | 126 290 1282 561 617 1595 Parts 256 | 9 24 82 35 28 78 Haulers Intercepted 6 | . 1 2 . . 3 Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 95 | . 8 29 11 16 31 Guns 50 | . . 22 9 7 12 Cannons 42 | . 8 6 2 8 18 AOE 2 | . . 1 . 1 . Classes Destroyed 17 | 2 6 4 1 2 2 Worker 7 | . 2 1 1 . 3 Builder 5 | . . 2 2 . 1 Tunneler 4 | 3 . . 1 . . Hauler 6 | . 1 2 . . 3 Recycler 2 | 1 . 1 . . . Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 6 | . 2 2 . . 2 Swarmer 14 | . 3 9 . 2 . Grunt 51 | . 5 10 8 6 22 Brawler 2 | . . 1 . 1 . Duelist 3 | . . . . 1 2 Protector 1 | . . . . . 1 Sentry 20 | . . 9 2 4 5 Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Heavy 1 | . . . . . 1 Best Kill Streak 6 | 3 5 6 3 4 6 Combat Bots Only 5 | . 3 5 3 4 4 Max Kills in Single Turn 3 | 1 1 3 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 459 | . 56 104 71 129 99 Missed 127 | . 12 28 25 33 29 Damage Taken 5132 | . 419 1004 762 1459 1488 Core 727 | . 64 108 147 238 170 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 74 73 . . . Volleys Fired 287 | 10 35 72 38 43 89 Largest 3 | 2 2 2 3 3 3 Hottest 169 | 40 100 70 114 158 169 Shots Fired 691 | 20 64 143 96 121 247 Gun 373 | 20 . 101 66 78 108 Cannon 316 | . 62 42 30 43 139 Launcher . | . . . . . . Special 2 | . 2 . . . . Kinetic 410 | 20 62 114 66 51 97 Thermal 129 | . 2 . . 54 73 Explosive . | . . . . . . Electromagnetic 152 | . . 29 30 16 77 Robot Hit Streak 23 | 4 3 13 12 15 23 Robot Miss Streak 8 | 2 3 3 3 4 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 463 | 12 32 105 69 91 154 Core Hits 231 | 9 15 50 27 36 94 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 12 | 1 2 1 2 5 1 Burn 2 | . . . . 2 . Meltdown 1 | . . . . . 1 Destroy 1 | 1 . . . . . Blast 8 | . 2 1 2 3 . Melee Attacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9487 | 108 575 2070 1379 1771 3584 Guns 4024 | 108 . 1224 831 874 987 Cannons 4765 | . 575 575 458 774 2383 Explosions 678 | . . 271 90 103 214 Melee . | . . . . . . Ramming 20 | . . . . 20 . Kinetic 5546 | 108 575 1468 916 800 1679 Thermal 2070 | . . 271 90 729 980 Explosive . | . . . . . . Electromagnetic 1851 | . . 331 373 222 925 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . 3 9 8 Message Errors 6 | . . . . 3 3 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . 1 2 1 Data Loss (major) 4 | . . . 2 2 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 116 | . 3 63 6 . 44 Projectiles 38 | . 3 . 1 . 34 Explosions 78 | . . 63 5 . 10 Melee . | . . . . . . Knockbacks 47 | . 6 2 8 7 24 Impact . | . . . . . . Kinetic 44 | . 6 1 8 6 23 Secondary 3 | . . 1 . 1 1 Self-Inflicted Damage 270 | . . 98 51 62 59 Shots 6 | . . 1 1 2 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 645 | . 84 146 229 645 375 Average Temperature 72 | . 27 43 92 138 68 Received Heat Transfer 1833 | . 120 255 378 549 531 Effects 12 | . . . 3 9 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . 3 . . Matter Decay 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 1 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . . . 6 Heat Transferred 3441 | . . 200 100 1489 1652 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 1 2 3 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 670 | 20 165 670 235 555 638 Initial 270 | . 13 . 235 131 270 Average 282 | 9 65 275 107 421 423 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 42 | 100 100 44 92 11 . Level 1 22 | . . 25 7 22 42 Level 2 35 | . . 30 . 66 57 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 3 5 . 5 Investigation 6 | . 1 2 2 . 1 Extermination . | . . . . . . Reinforcement 4 | . . 1 . . 3 Assault 1 | . . . . . 1 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . . 5 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 14 39 16 17 42 Peak Tracking Total 7 | . 4 7 5 5 5 Tactical Retreats 10 | . . 4 1 3 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . . . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 12 | . 1 4 . 3 4 Max in Single Turn 2 | . 1 2 . 1 1 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 16 | . 4 3 4 2 3 Terminals 14 | . 4 3 2 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 49 | . 13 11 15 2 8 Successful 23 | . 8 3 7 1 4 Failed 26 | . 5 8 8 1 4 Catastrophic 8 | . 1 3 2 . 2 Database Lockouts . | . . . . . . Manual 19 | . 3 8 4 . 4 Terminals 45 | . 13 11 11 2 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 20 | . 8 3 4 1 4 Prototype ID Bank 3 | . 2 . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 7 | . 1 1 3 . 2 Locate Traps 2 | . . 1 . . 1 Dispatch Records 1 | . 1 . . . . Zone Layout 4 | . 2 1 . . 1 Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 15 | . 4 3 4 1 3 Full Trace Events 7 | . 1 3 3 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 13 | . . . . 13 . Machine Destruction 9 | . . . . 9 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5448 | 122 805 1266 767 1087 1401 Spaces Moved 1962 | 97 337 463 226 397 442 Core 12 | 2 . . 10 . . Treads 84 | . . . 17 12 55 Legs . | . . . . . . Wheels 1866 | 95 337 463 199 385 387 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 175 190 215 195 Average Speed 211 | 82 199 201 271 218 222 Slowest Speed 1700 | 95 215 215 1700 480 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 69 54 20 53 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 80 | . 1 44 6 12 17 Melee . | . . . . . . Projectile 10 | . 1 . 1 1 7 AOE 70 | . . 44 5 11 10 Terrain Rammed 2 | . . . . 2 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2689 | 118 399 670 313 519 670 Wait 254 | . 8 100 30 32 84 Move 1955 | 96 336 462 225 394 442 Hop . | . . . . . . Pick Up 60 | 5 10 16 5 1 23 Fast Attach 17 | 7 . 1 4 4 1 Attach 30 | . 1 6 4 13 6 Detach . | . . . . . . Swap 32 | . 9 7 3 2 11 Drop 26 | . . 6 4 2 14 Fire 287 | 10 35 72 38 43 89 Melee 2 | . . . . 2 . Ram 2 | . . . . 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 24 | . . . . 24 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 11) 871 | -10/Materials | Discovered new exit (range 14) 915 | -10/Materials | Identified exit to Materials 928 | -10/Materials | Entered another Materials area 928 | -9/Materials | Evolved 2 slots: Utility x2 1193 | -9/Materials | Build established: Scavenger-Mutant 1331 | -9/Materials | Discovered new exit (range 17) 1596 | -9/Materials | Identified exit to Mines 1777 | -9/Materials | Build established: Mutant 2014 | -9/Materials | Discovered new exit (range 5) 2020 | -9/Materials | Identified exit to Materials 2194 | -9/Materials | Entered another Materials area 2194 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2450 | -8/Materials | Garrison activated, responded to threat 2530 | -8/Materials | Build established: Gunner 2759 | -8/Materials | Identified exit to Garrison 2961 | -8/Materials | Entered Garrison 3079 | -8/Garrison | Triggered checkpoint 3127 | -8/Garrison | Garrison Relay disabled 3149 | -8/Garrison | Learned Materials security intel 3251 | -8/Garrison | Triggered checkpoint 3399 | -8/Garrison | Lost 8 parts (1p3n1u3w) 3495 | -8/Garrison | Core integrity fell below 50% 3552 | -8/Garrison | Discovered new exit (range 9) 3567 | -8/Garrison | Identified exit to Materials 3572 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3685 | -8/Garrison | Triggered checkpoint 3821 | -8/Garrison | Garrison Relay disabled 4020 | -8/Garrison | Discovered exit to Materials (range 14) 4048 | -8/Garrison | Entered Materials 4361 | -8/Materials | Build established: Mutant 4540 | -8/Materials | Core integrity fell below 20% 4769 | -8/Materials | Build established: Gunner 4848 | -8/Materials | First assault squad dispatched 5449 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05414_ U-05 Engineer repairs door. 05415_ U-05 Engineer builds a Wall. 05418_ G-50 Soldier knocked back. 05420_ U-05 Engineer builds a Wall. 05423_ K-01 Serf cleans the Atomic Centrifuge. 05424_ G-50 Soldier destroyed. 05424_ Chain reaction triggered in Lgt. Ion Engine. 05424_ Destroyed Welding Torch. 05426_ U-05 Engineer lays Concrete. 05427_ K-01 Serf collects debris. 05427_ G-47 Trooper destroyed. 05427_ Atomic Centrifuge disabled. 05428_ K-01 Serf collects debris. 05431_ Acquired 6 matter. 05433_ K-01 Serf collects debris. 05441_ U-05 Engineer lays Concrete. 05441_ K-01 Serf collects debris. 05442_ U-05 Engineer builds a Wall. 05444_ K-01 Serf collects debris. 05446_ U-05 Engineer builds a Door. 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