Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 03:56:56 Player: Shay Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (44) 220 Value Destroyed (796) 796 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1862) 1862 TOTAL SCORE: 9778 Bonus ------- Follower Combat Kills 962 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Arc Thrower Gamma Bomb Array Heavy Rocket Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Microactuators Propulsion Shielding Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- Impulse Thruster Array Arc Thrower Heavy Rocket Launcher Enhanced Force Lance [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Improved Terrain Scan Processor Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Advanced System Shield Protection Propulsion Shielding Weapon Falx Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Falx Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 . . . . . . 2 . . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . . 1 . Utility 8 | . . 1 . 1 2 . . . . . . 1 . . . 2 1 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 95 | 6 8 6 6 12 7 2 6 1 6 . 2 4 . . 1 6 3 19 Power 15 | 1 2 2 . 1 . 1 1 1 1 . . 1 . . . 1 . 3 Engine 8 | 1 2 2 . . . . . 1 1 . . . . . . 1 . . Core 6 | . . . . 1 . 1 1 . . . . 1 . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 26 | 2 3 3 2 4 2 . . . 3 . 1 . . . . . 1 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 3 | . 3 . . . . . . . . . . . . . . . . . Flight 21 | . . 3 2 4 2 . . . 3 . 1 . . . . . 1 5 Utility 31 | 1 . 1 1 5 1 1 2 . 1 . 1 2 . . 1 5 2 7 Device 11 | . . 1 . 2 . . 1 . . . . 2 . . . 2 . 3 Storage 1 | 1 . . . . . . . . . . . . . . . . . . Processor 12 | . . . 1 2 . . 1 . 1 . . . . . 1 3 . 3 Hackware 5 | . . . . 1 1 1 . . . . . . . . . . 2 . Protection 2 | . . . . . . . . . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 3 . 3 2 4 . 3 . 1 . . 1 . . . . . 4 Energy Gun 7 | 1 1 . 2 1 1 . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . . 2 . . . . . . . . . . 1 Special Weapon 4 | . 2 . . . 2 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . 1 . . . . . 2 Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . 1 1 1 . . . . . . . . . . . . . 1 Parts Lost 40 | . 3 . . 1 . . 1 . 6 . 5 . . . 2 2 . 20 Power 6 | . 1 . . . . . . . . . 2 . . . . . . 3 Propulsion 13 | . 1 . . . . . . . 3 . 2 . . . 1 1 . 5 Utility 16 | . . . . 1 . . 1 . 3 . . . . . 1 1 . 9 Weapon 5 | . 1 . . . . . . . . . 1 . . . . . . 3 Highest Loss Streak 10 | . 2 . . 1 . . 1 . 3 . 3 . . . 2 1 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 6 | 1 4 4 7 7 6 8 7 8 7 5 6 6 8 7 7 4 5 4 Power . | . . . . . 1 1 1 1 1 1 . . . . . . . . Propulsion . | . 1 1 1 1 1 2 1 1 . 1 . . . . . . . . Utility 2 | . . 1 3 2 1 2 2 3 2 1 2 4 5 4 3 2 2 1 Weapon 2 | . 2 1 3 2 2 2 2 3 3 2 2 2 2 3 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 19 | . 1 . 1 1 . . 1 . 2 . . 2 2 1 4 . . 4 Power 2 | . . . . . . . . . 1 . . . . . 1 . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 1 . . . . . . . 1 1 1 1 . . 2 Weapon 7 | . . . . . . . 1 . 1 . . 1 1 . 1 . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 73 85 84 98 99 100 97 92 88 92 90 85 86 86 84 73 74 73 Engine 3 | . 8 11 11 3 . . . 5 7 7 4 . . . . 1 5 2 Core 3 | . . . . 5 7 7 7 1 . . . 5 6 6 6 3 . . Flight 24 | . . 31 33 36 30 30 30 30 27 30 28 26 26 26 25 16 14 16 Device 12 | . . 10 4 13 14 15 10 7 6 7 7 16 20 20 20 17 15 11 Storage 5 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 5 . . . Processor 18 | . . . 7 11 15 15 18 23 22 23 23 20 20 20 20 26 29 21 Hackware 3 | . . . . . 7 7 7 7 5 . . . . . . . 3 9 Protection 1 | . . . . . . . . . . . 6 2 . . . . . 4 Energy Gun 3 | . 15 11 11 10 7 7 3 . 1 7 3 . . . . . . . Special Weapon 1 | . 3 10 . 3 6 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 7 7 7 7 6 6 6 6 5 5 3 Peak Build Rating 83 | 6 6 11 13 25 40 43 46 43 43 41 46 49 46 46 46 47 60 83 Average Rating 39 | 5 5 8 11 22 34 42 43 42 40 41 39 44 45 45 44 43 54 59 On Entrance 33 | . 6 5 9 12 24 40 43 42 43 41 41 35 46 46 46 43 46 60 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 26 | 13 14 14 12 17 17 16 21 18 22 22 26 24 21 21 21 16 15 16 Greatest Support 47 | 40 40 12 12 26 21 21 21 21 27 27 27 27 27 27 27 22 24 47 Greatest Overweight (x) 3 | . 2 1 . . . . . . 1 . 1 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 5 8 8 8 8 8 5 5 5 Average Carried 6 | 1 4 4 7 7 6 8 7 8 7 5 7 6 7 7 7 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 2 7 8 8 8 8 8 8 8 5 5 7 8 8 8 4 5 5 4 Class Distribution -------------------- 50% | Scout 10% | Mutant 7% | Hacker-Sprinter 5% | Sprinter 5% | Scavenger-Mutant 4% | Ninja 3% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scavenger-Ninja | -5/Factory Ninja | -4/Factory Hacker-Sprinter | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Matter Collected 1460 | 228 137 73 167 51 . 264 . 70 90 . 60 20 30 . . 40 . 230 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1089 | . 231 . 93 81 . . 12 . 221 . 181 57 51 . . 133 . 29 Parts 97 | . 21 . 10 20 . . 3 . 22 . 4 10 2 . . 5 . . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 9 39 . 9 . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 29 | . 9 . 6 3 . . . . 7 . 2 . . . . . . 2 Melee 11 | . . . . . . . . . 7 . 2 . . . . . . 2 Guns 13 | . 5 . 6 2 . . . . . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . . . . . . AOE 4 | . 3 . . 1 . . . . . . . . . . . . . . Classes Destroyed 12 | . 3 . 1 4 . . . . 1 . . . 1 . . 1 . 1 Worker 2 | . . . 1 . . . . . . . . 1 . . . . . . Builder 7 | . 1 . . 3 . . 1 . . . . 2 . . . . . . Tunneler 3 | . . . . 1 . . . . . . . 1 . . . 1 . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . Swarmer 21 | . 6 . 6 2 . . . . 5 . 2 . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 3 | . 3 . . . . . . . . . . . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 6 . 4 6 . . 1 . 3 . 1 2 . . . 1 . 2 Combat Bots Only 5 | . 5 . 3 2 . . . . 3 . 1 . . . . . . 2 Max Kills in Single Turn 4 | . 4 . 1 3 . . 1 . 1 . 1 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Hostile Shots Fired 503 | . 73 1 25 36 1 . 1 . 46 . 84 4 . . 12 23 6 191 Missed 213 | . 24 . 10 16 1 . . . 14 . 35 2 . . 4 12 4 91 Hits 290 | . 49 1 15 20 . . 1 . 32 . 49 2 . . 8 11 2 100 Melee 2 | . . . . . . . . . . . . . . . . . . 2 Projectile 288 | . 49 1 15 20 . . 1 . 32 . 49 2 . . 8 11 2 98 Critical Strikes 8 | . 1 . . 1 . . . . . . . . . . . . . 6 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 4645 | . 471 11 135 238 . . 17 . 541 . 574 28 . . 116 193 41 2280 Core 1905 | . 124 . 28 91 . . . . 255 . 114 . . . 71 61 19 1142 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . . . . . . . . . . 51 Regen/Repaired (Parts) 27 | . . . . . . 5 . . 22 . . . . . . . . . Core Remaining (%) 79 | 100 50 . 93 83 . . . . . . 47 . . . 91 93 . . Volleys Fired 88 | . 36 8 11 29 4 . . . . . . . . . . . . . Largest 2 | . 2 1 1 2 1 . . . . . . . . . . . . . Hottest 126 | . 120 100 63 126 100 . . . . . . . . . . . . . Shots Fired 111 | . 52 8 11 36 4 . . . . . . . . . . . . . Gun 79 | . 44 . 11 24 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 6 . . . . . . . . . . . . . . Special 26 | . 8 8 . 6 4 . . . . . . . . . . . . . Kinetic 22 | . 22 . . . . . . . . . . . . . . . . . Thermal 70 | . 19 8 11 30 2 . . . . . . . . . . . . . Explosive 6 | . . . . 6 . . . . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 . 7 10 4 . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 . 1 3 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 108 | . 28 . 15 22 2 . 2 . 9 . 11 5 2 . . 6 2 4 Core Hits 51 | 1 14 . 7 13 . . 1 . 7 . 4 2 1 . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 96 | . . . 6 . 1 . 3 . 17 . 23 14 5 . 2 16 4 5 Thermal 1 | . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . . . . . 17 . 23 14 5 . 2 16 4 2 Piercing 4 | . . . . . 1 . 3 . . . . . . . . . . . Sneak Attacks 23 | . . . 5 . . . 1 . . . 1 4 2 . . 5 1 4 Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3659 | 6 467 . 156 630 . . 116 . 344 . 538 349 164 . . 550 132 207 Guns 730 | . 286 . 156 288 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 472 | . 130 . . 342 . . . . . . . . . . . . . . Melee 2400 | . . . . . . . 116 . 344 . 538 349 164 . . 550 132 207 Ramming 9 | 6 3 . . . . . . . . . . . . . . . . . Kinetic 92 | . 92 . . . . . . . . . . . . . . . . . Thermal 708 | . 264 . 156 288 . . . . . . . . . . . . . . Explosive 342 | . . . . 342 . . . . . . . . . . . . . . Electromagnetic 108 | . 108 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2284 | . . . . . . . . . 344 . 538 349 164 . . 550 132 207 Piercing 116 | . . . . . . . 116 . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . . . . . . . 8 Average Corruption 5 | . . . . . . . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . . . . . 4 Message Errors 2 | . . . . . . . . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 631 | . . . . . . . 60 . . . 95 133 8 . . 203 42 90 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 631 | . . . . . . . 60 . . . 95 133 8 . . 203 42 90 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . 37 . . 18 . . . . . . . . . . . . . . Shots 2 | . 1 . . 1 . . . . . . . . . . . . . . Rammed 3 | 3 . . . . . . . . . . . . . . . . . . Targets Rammed 3 | 3 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 201 | . 201 52 132 201 24 . 3 . . . 1 . . . . . . 4 Average Temperature 64 | . 75 21 49 78 15 . 3 . . . 1 . . . . . . 4 Received Heat Transfer 447 | . 78 6 24 81 . . 9 . 9 . 54 . . . . . . 186 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 2 1 . . . . . . . . . . . . . . Heat Transferred 1521 | . 559 . 333 629 . . . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Maximum Alert Level 3 | . . . . . . . 1 . . . . . . . . 3 1 2 Low Security (%) 79 | 100 100 100 100 100 100 100 96 . . . . 100 . . . . 45 65 Level 1 7 | . . . . . . . 3 . . . . . . . . . 54 14 Level 2 7 | . . . . . . . . . . . . . . . . 37 . 19 Level 3 5 | . . . . . . . . . . . . . . . . 62 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 811 | . 133 42 180 192 82 26 206 . . . . 71 . . . 811 304 558 Initial 803 | . . 42 1 70 82 3 . . . . . . . . . 803 304 55 Average 136 | . 29 8 80 127 9 3 123 . . . . 14 . . . 729 206 148 Influence Increases 4377 | . 237 23 299 253 61 26 244 204 545 . 261 118 . . 182 911 18 995 Destroy 0b10 Robot/C 1240 | . 180 . 120 60 . . 140 80 340 . 140 . . . 20 . . 160 Destroy 0b10 Robot/NC 95 | . 5 . 5 30 . . 5 . . . 10 20 . . . 10 . 10 Destroy Leader 154 | . 30 . 20 10 . . 10 10 20 . 20 . . . 10 2 . 22 Allied During Kill 283 | . . . . . . . 2 39 155 . 46 . . . 17 . . 24 Successful Hack 41 | . . . 4 . . . 20 . . . . 14 . . . . 3 . Disable Machine 105 | . . . . . . . . . . . . . . . . . . 105 Destroy Structure 269 | . 7 8 . 48 1 26 22 . . . . 9 . . . 14 . 134 Advance Influence 750 | . . . . . . . . . . . . . . . . 750 . . Partial Spotted 150 | . . 15 . 15 15 . . . . . . . . . . 30 15 60 Lose Combat Pursuer 1290 | . 15 . 150 90 45 . 45 75 30 . 45 75 . . 135 105 . 480 Influence Decreases 3952 | . 134 120 125 250 235 35 110 259 438 186 261 117 1 . 97 374 526 684 Entered New Map 946 | . . 61 5 110 101 6 . 51 16 186 . . 1 . . 32 318 59 Time Decay 2118 | . 104 59 120 130 134 9 110 138 302 . 160 117 . . 47 222 198 268 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . 100 . 100 Lost Part 377 | . 30 . . 10 . . . . 60 . 50 . . . 10 20 . 197 Lost Ally 311 | . . . . . . 20 . 70 60 . 51 . . . 40 . 10 60 Squads Dispatched 18 | . 1 . 1 1 3 . . . 1 . . 3 . . . 3 2 3 Investigation 6 | . 1 . 1 . 1 . . . . . . . . . . 2 1 . Extermination 6 | . . . . . 1 . . . . . . 1 . . . 1 1 2 Reinforcement 5 | . . . . 1 1 . . . . . . 2 . . . . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 1 . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Distress Signals 10 | . . . . . . . . . . . . 1 . . 1 . . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 209 | . 10 2 18 16 8 4 5 14 19 . 9 4 . . 12 13 9 66 Peak Tracking Total 23 | . 4 2 6 4 3 4 4 11 7 . 3 3 . . 7 5 9 23 Tactical Retreats 30 | . 1 . 3 3 1 . 1 1 2 . 1 2 . . 2 3 . 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Traps Triggered 6 | . 2 . . . 2 . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Machines Disabled 7 | . . . . . . . . . . . . . . . . . . 7 Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Machines Accessed 15 | . . . 1 1 1 . 2 1 . 2 . 2 1 . . 1 2 1 Terminals 6 | . . . 1 1 . . 1 . . . . 2 . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 48 | . . . 6 1 1 . 6 1 . 19 . 2 1 . . 3 5 3 Successful 35 | . . . 4 . 1 . 3 1 . 19 . 1 1 . . 1 2 2 Failed 13 | . . . 2 1 . . 3 . . . . 1 . . . 2 3 1 Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 21 | . . . . . . . . . . . . . . . . 7 3 11 Terminals 15 | . . . 6 1 . . 4 . . . . 2 . . . . 2 . Fabricators 6 | . . . . . . . . . . . . . . . . 3 3 . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 3 Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 28 | . . . 4 . . . 1 1 . 19 . 1 1 . . . 1 . Record 3 | . . . 2 . . . 1 . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . 13 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 1 . . 1 . . . . 1 . . . 1 1 . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 3 . . . 3 . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . 1 . . 13 . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time 60 | . . . . . . . . . . . . . . . . . . 60 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 2 . 2 . . . . . . . . . . . . . Non-combat 3 | . . . 1 . 2 . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 3 . 2 . . . . . . . . . . . . . parse_system 3 | . . . 2 . 1 . . . . . . . . . . . . . no_distress 2 | . . . 1 . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Total Allies 32 | . . . . . . 19 . . . . . . . 8 . . 1 4 Largest Group 19 | . . . . . . 19 14 13 7 4 4 . . 8 8 . 1 3 Highest-Rated Group 475 | . . . . . . 475 405 391 206 117 117 . . 250 250 . 28 156 Highest-Rated Ally 56 | . . . . . . 35 35 35 31 31 31 . . 41 41 . 28 56 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . 1 2 Demo 1 | . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . 2 1 STAY 1 | . . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . 1 1 Ally Attacks 293 | . . . . . . 109 17 58 42 . 27 . . . 11 . . 29 Total Damage 7764 | . . . . . . 3103 663 1152 784 . 433 . . . 119 . . 1510 Kills 50 | . . . . . . 8 7 11 10 . 5 . . . 1 . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Active Infowar (turns) 6790 | . . 297 96 239 1030 109 265 326 665 41 360 537 482 606 181 479 407 670 Optics 5691 | . . . . 97 1030 109 265 326 665 41 360 537 482 606 181 479 407 106 Sensors 1908 | . . . . . . . . . . . . 506 482 606 181 133 . . Terrain 5929 | . . 297 96 239 1030 109 229 326 541 . . 335 482 606 181 479 407 572 T.N.C. 388 | . . . . . . . . . . . . . . . . 146 242 . Cloaking 1 | . . . . . . . . . . . . . . . . . . 1 Jamming 940 | . . . . . . . . . . . . . . . . 230 370 340 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . 2 2 . 3 . 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 1 . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Turns Passed 7825 | 139 327 303 254 273 1030 109 265 326 665 41 360 537 482 606 181 479 407 1041 Spaces Moved 8101 | 81 157 269 505 332 511 162 498 355 387 79 669 499 365 739 417 563 347 1166 Core 37 | 5 1 . . . . . . . . . . . . . . . . 31 Treads 100 | 76 24 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 132 | . 132 . . . . . . . . . . . . . . . . . Flight 7832 | . . 269 505 332 511 162 498 355 387 79 669 499 365 739 417 563 347 1135 Fastest Speed 26 | 50 56 34 34 29 27 27 27 27 26 26 26 26 26 26 26 29 30 27 Average Speed 33 | 153 98 34 34 29 27 27 27 27 49 26 29 26 26 26 26 29 30 35 Slowest Speed 200 | 160 180 114 34 31 28 27 27 27 102 26 107 29 26 26 29 32 32 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . 3 4 4 . . 4 . . . . 2 . . . 2 2 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 30 24 89 37 12 83 18 66 66 72 59 15 53 87 63 21 13 47 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . 1 . . . . . . . 1 . . 1 . . . . Known Exits Taken 9 | . . . . . . . . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . . . . 1 . . . . . Scrap Searched 18 | . . . 2 . . . . 3 . . 3 . 2 4 4 . . . Spaces Dug 39 | . 3 8 . 6 1 . . . . . 1 9 3 . . 8 . . Terrain Destroyed 99 | . 6 8 . 63 1 . . . . . 1 9 3 . . 8 . . Melee 22 | . . . . . 1 . . . . . 1 9 3 . . 8 . . Projectile 18 | . 4 8 . 6 . . . . . . . . . . . . . . AOE 59 | . 2 . . 57 . . . . . . . . . . . . . . Terrain Rammed 1 | . 1 . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Arm Total 12895 | 91 264 453 573 455 1392 227 620 584 833 98 794 879 742 1152 483 841 637 1777 Wait 4389 | . 46 160 34 69 857 62 107 228 415 20 92 355 369 412 62 240 285 576 Move 8028 | 80 156 262 497 323 511 161 489 354 386 78 668 494 364 738 416 558 342 1151 Hop 27 | . . 3 3 4 . . 4 . . . . 2 . . . 2 2 7 Pick Up 58 | 2 9 8 5 8 5 . 3 . 3 . 3 4 2 1 1 1 . 3 Fast Attach 53 | 6 5 . 1 1 1 1 3 . 2 . 3 4 . . . 5 3 18 Attach 33 | . 3 6 3 6 3 . . . 4 . 2 1 . . 1 . . 4 Detach 7 | . . . 3 1 . . 1 . . . . 1 . . . . . 1 Swap 32 | . 3 2 2 7 5 1 3 1 3 . 1 . . . . 1 . 3 Drop 65 | . 5 4 8 7 5 2 7 1 3 . 2 4 2 1 1 3 1 9 Fire 88 | . 36 8 11 29 4 . . . . . . . . . . . . . Melee 96 | . . . 6 . 1 . 3 . 17 . 23 14 5 . 2 16 4 5 Ram 1 | . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 3 | 3 . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Entered Mines 807 | -9/Mines | Met a Derelict bent on vengeance 819 | -9/Mines | Build established: Scavenger-Mutant 857 | -9/Mines | Found DCF Scrap (15 items) 938 | -9/Mines | Learned location of Zion (-6) 1008 | -9/Mines | Discovered new exit (range 4) 1024 | -9/Mines | Entered Materials 1024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Discovered new exit (range 6) 1297 | -8/Materials | Entered Factory 1297 | -7/Factory | Evolved 2 slots: Utility x2 1584 | -7/Factory | Build established: Scout 2111 | -7/Factory | Discovered new exit (range 5) 2132 | -7/Factory | Discovered new exit (range 7) 2327 | -7/Factory | Sucked down chute 2327 | -7/Factory | Entered Waste 2330 | -7/Waste | Spotted C-40 Crusher 2332 | -7/Waste | Spotted C-40 Crusher 2333 | -7/Waste | Spotted C-40 Crusher 2340 | -7/Waste | Spotted C-40 Crusher 2341 | -7/Waste | Spotted C-40 Crusher 2347 | -7/Waste | Spotted C-40 Crusher 2356 | -7/Waste | Discovered new exit (range 13) 2362 | -7/Waste | Warlord forces began an assault 2375 | -7/Waste | Allies destroyed C-40 Crusher 2379 | -7/Waste | Allies destroyed C-40 Crusher 2387 | -7/Waste | Allies destroyed C-40 Crusher 2391 | -7/Waste | Allies destroyed C-40 Crusher 2422 | -7/Waste | Lost 5 allies 2436 | -7/Waste | Entered Factory 2436 | -7/Factory | Accompanied by 14 allies 2627 | -7/Factory | Discovered new exit (range 8) 2701 | -7/Factory | Entered Lower Caves 2701 | -7/Lower Caves | Accompanied by 13 allies 2719 | -7/Lower Caves | Identified exit to Lower Caves 2735 | -7/Lower Caves | Learned 12 Factory zone layouts 2794 | -7/Lower Caves | Encountered a Warlord checkpoint 2813 | -7/Lower Caves | Lost 3 allies 3027 | -7/Lower Caves | Entered another Lower Caves area 3027 | -7/Lower Caves | Accompanied by 7 allies 3028 | -7/Lower Caves | Discovered new exit (range 18) 3088 | -7/Lower Caves | Ambushed by research squad 3483 | -7/Lower Caves | Identified exit to Data Miner 3559 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3609 | -7/Lower Caves | Lost 3 parts (3u) 3692 | -7/Lower Caves | Entered Data Miner 3692 | -7/Data Miner | Accompanied by 4 allies 3692 | -7/Data Miner | Discovered new exit (range 6) 3696 | -7/Data Miner | Met Data Miner 3707 | -7/Data Miner | Received God Mode back door access code from Data Miner 3725 | -7/Data Miner | Identified exit to Proximity Caves 3733 | -7/Data Miner | Entered Proximity Caves 3733 | -6/Proximity Caves | Accompanied by 4 allies 3746 | -6/Proximity Caves | Learned Factory security intel 3858 | -6/Proximity Caves | Spotted B-75 Beast 3889 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3925 | -6/Proximity Caves | Lost 3 parts (2n1w) 3982 | -6/Proximity Caves | Core integrity fell below 50% 3987 | -6/Proximity Caves | Learned location of 2 exits from Factory 3989 | -6/Proximity Caves | Learned location of Extension (-4) 4091 | -6/Proximity Caves | Discovered new exit (range 8) 4093 | -6/Proximity Caves | Identified exit to Factory 4093 | -6/Proximity Caves | Entered Factory 4093 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4094 | -6/Factory | Identified exit to Lower Caves 4095 | -6/Factory | Identified exit to Factory 4630 | -6/Factory | Entered Lower Caves 4631 | -6/Lower Caves | Learned Factory machine intel 4964 | -6/Lower Caves | Encountered a Warlord checkpoint 5110 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5112 | -6/Lower Caves | Entered Zion 5182 | -6/Zion | Learned location of Warlord (-4) 5182 | -6/Zion | Learned Factory emergency access door positions 5224 | -6/Zion | Met Imprinter 5229 | -6/Zion | Imprinted 5231 | -6/Zion | Declared Zion's savior 5353 | -6/Zion | Gained Derelict followers 5441 | -6/Zion | Discovered new exit (range 14) 5547 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5626 | -6/Zion | Identified exit to Proximity Caves 5718 | -6/Zion | Entered Proximity Caves 5718 | -5/Proximity Caves | Accompanied by 8 allies 5722 | -5/Proximity Caves | Spotter reported a threat 5725 | -5/Proximity Caves | Learned Factory terminal intel 5730 | -5/Proximity Caves | Spotter reported a threat 5775 | -5/Proximity Caves | Spotter reported a threat 5858 | -5/Proximity Caves | Spotter reported a threat 5860 | -5/Proximity Caves | Spotter reported a threat 5877 | -5/Proximity Caves | Discovered exit to Factory (range 12) 5899 | -5/Proximity Caves | Entered Factory 5899 | -5/Factory | Evolved 2 slots: Utility x2 5901 | -5/Factory | Loaded intel: 271 machine locations 5902 | -5/Factory | Loaded intel: 26 terminal locations 6056 | -5/Factory | Incoming investigation squad redirected 6119 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6199 | -5/Factory | Search patrols dispatched 6376 | -5/Factory | Discovered new exit (range 6) 6378 | -5/Factory | Identified exit to Factory 6378 | -5/Factory | Entered another Factory area 6378 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6400 | -4/Factory | Zion Hacking Resupply teleported in 6702 | -4/Factory | Identified exit to DSF 6782 | -4/Factory | Discovered new exit (range 11) 6785 | -4/Factory | Identified exit to Armory 6785 | -4/Factory | Entered Armory 7107 | -4/Armory | Build established: Hacker-Sprinter 7348 | -4/Armory | Allied Derelicts emerged from ambush trap array 7387 | -4/Armory | Zion Demo squad teleported in 7493 | -4/Armory | Lost 3 parts (1p1n1w) 7626 | -4/Armory | Retrieved Zion intel report: Unaware Schematics 7715 | -4/Armory | Spotted B-86 Titan 7743 | -4/Armory | Lost 10 parts (2p2n5u1w) 7761 | -4/Armory | Zion Melee Resupply teleported in 7766 | -4/Armory | P-70 Sage assimilated allied OH-S9X(A) 7776 | -4/Armory | Found Gamma Bomb Array 7785 | -4/Armory | Search patrols dispatched 7797 | -4/Armory | Core integrity fell below 50% 7823 | -4/Armory | Core integrity fell below 20% 7826 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07804_ Slug penetrates Wall. 07805_ W-44 Eye sends out distress signal. 07806_ Penetrated by Slug. 07806_ Detecting system override signal. 07807_ Imp. Targeting Computer destroyed. 07807_ Slug penetrates Wall. 07808_ Penetrated by Slug. 07808_ Impulse Thruster Array destroyed. 07808_ Slug penetrates Transfer Shaft. 07808_ Transfer Shaft disabled. 07816_ System corrupted: Matter fused (-7). 07819_ Slug penetrates Transfer Shaft. 07819_ Ripper destroyed. 07819_ Penetrated by Slug. 07823_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 07825_ Penetrated by Slug. 07825_ Slug penetrates G-67 Veteran. 07825_ Critical hit (Burn: +37). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ??????????????????????????????????????# ] # | | ????????????????????????????????????????????#" | | ???????????????????????????????????????# ###### | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????????# ###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+##?????????????????????? | | ???????????????????????? ???????????# !######## | | ???????????????????????? ???????????+ | | ???????????????????????? ???????????+ * | | ???????????????????????? ???????????????####### | | ????????????????????????# #####?????????????????# | | ????????????????????????# ## ##????????######### | | ????????????????????????#gg## ;########## | | ????????????????????????+ | | ????????????????????????# | | ????????????????????????# g """""" """"" | | ????????????????????????# """""" ^ !!! ""T"" | | ????????????????????????# """""" !!! | | ????????????????????????#@g !!! | | ????????????????????????# o # | | ????????????????????????# g % # | | ????????????????????????# ###########+######## # | | ????????????????????????# + # # | | ????????????????????????# # """"""" """"""" # # | | ????????????????????????# g# """"""" """""""?# # | | ###???????############### # """"""" """""""?# # | | #???????# #Yp# ??# # | | #???????# """ """ # # ! = ! ??+ # | | #???????# """ """ " h # ! ??? # | | #???????# """ """ # # ??? ? | | #???????# #h #############+##???? ? | | #???????# ! # #??????###?????????? ? | | #???????############/## ##### #### #???????? | | #??????????????????# T ???????? | | ##?????????????????# ^ "" ?????????? | | ##""######?????####### ##### ####?????????? | | #?????# #?????????????????????? | | #?????# #?????????????????????? | | ]]] ####### #?????????????????????? | | ]]] / ^ #?????????????????????? | | "^ #####+#####??????????????????? | | [[[ " """ # #??????????????????? | | [[[ # """ + !!! #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Hacking Suite | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Dual-blade Saw | -7/Data Miner | Free Adv. System Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Antigrav System | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive A-27 Freighter | -4/Armory | Z-intel R-10 Processor | -4/Armory | Z-intel T-07 Excavator | -4/Armory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Adventurer Just Browsing No Room For Error Not Today, Chutes Omniscient Cartographer That Tickles The More The Merrier Challenges ------------ None Game ------ Seed TeslaBraceChainsaw Manual? 0 Play Time 01:41:34 Cumulative 12.9 hours Start 2026.02.04 @ 02:10:33 End 2026.02.04 @ 03:56:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2dae2c70-c397-419b-9846-a8b14161aae1