Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.14 @ 23:41:28 Player: Rob Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2388) 2388 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 5609 Bonus ------- High Alert Combat Kills 496 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 149/290 System Corruption 10% Temperature Critical (555) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Tesla Rifle Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Gravmag System Small Matter Pod (50) Weight Redist. System Structural Scanner Visual Processing Unit Improved Signal Interpreter Medium Armor Plating Layered Light Armor Plating Reflective Plating Improved Field Recycling Unit (0) Beam Rifle Heavy Laser Gauss Rifle Gauss Rifle Light Cannon Proton Missile Launcher Proton Missile Launcher Mini Grenade Launcher Mini Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Autogun Autogun > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Small Matter Pod Weight Redist. System Structural Scanner Visual Processing Unit Improved Sensor Array ECM Suite Medium Armor Plating Medium Armor Plating Beam Rifle Spread Laser Assault Rifle Light Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Weight Redist. System Device Weight Redist. System Storage Huge Storage Unit Protection Layered Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 72 | 5 11 17 19 20 Power 7 | 1 1 2 2 1 Engine 7 | 1 1 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 5 1 2 Treads 5 | 2 . 3 . . Leg . | . . . . . Wheel 3 | . . . 1 2 Hover 2 | . . 2 . . Flight . | . . . . . Utility 18 | . 3 4 7 4 Device 9 | . 1 3 2 3 Storage 3 | . 2 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . . 5 1 Artifact . | . . . . . Weapon 37 | 2 7 6 9 13 Energy Gun 9 | 1 1 3 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 12 | 1 3 2 3 3 Ballistic Cannon 1 | . 1 . . . Launcher 13 | . 2 1 4 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . 5 6 12 Power 5 | . . 2 1 2 Propulsion 4 | . . 3 . 1 Utility 5 | . . . 2 3 Weapon 9 | . . . 3 6 Highest Loss Streak 5 | . . 2 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 94 77 83 64 Engine 11 | . 14 10 13 7 Treads 10 | . 28 9 1 . Wheel 3 | . . . 8 6 Device 12 | . 10 10 12 15 Storage 10 | . 12 11 9 7 Protection 4 | . . . 12 5 Energy Gun 4 | . 3 8 2 2 Ballistic Gun 13 | . 17 17 13 2 Ballistic Cannon 1 | . 2 4 . . Launcher 6 | . 3 3 9 11 Naked Turns . | . . . . . Heaviest Build 121 | 9 31 94 115 121 Greatest Support 46 | 40 46 46 46 34 Greatest Overweight (x) 30 | 1 . 3 3 30 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 25 | 5 15 25 25 25 Average Capacity 18 | 5 12 15 25 25 Most Carried 25 | 5 14 17 25 22 Average Carried 15 | 3 8 14 23 17 Final Capacity 25 | 5 15 25 25 25 Final Carried 22 | 3 14 16 22 20 Class Distribution -------------------- 67% | Mutant 17% | Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2169 | 250 365 708 582 264 Remotely . | . . . . . Salvage Created 3009 | . 251 1127 898 733 Parts 194 | . 28 75 59 32 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 7 | . 1 6 . . Parts Field Recycled 4 | . . . . 4 Retrieved Matter 55 | . . . . 55 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 9 17 13 11 Melee 1 | . . . . 1 Guns 33 | . 9 12 9 3 Cannons 4 | . . 1 . 3 AOE 11 | . . 4 4 3 Classes Destroyed 15 | . 4 6 2 3 Worker 7 | . 2 1 2 2 Builder 11 | . . 3 6 2 Tunneler 1 | . . . . 1 Hauler 2 | . . 2 . . Recycler 6 | . 1 4 . 1 Carrier 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 6 | . 1 4 1 . Swarmer 9 | . 9 . . . Grunt 24 | . . 9 11 4 Brawler 3 | . . 2 . 1 Duelist 2 | . . 1 . 1 Sentry 10 | . . 5 1 4 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 11 | . 3 11 8 4 Combat Bots Only 5 | . 3 5 4 3 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4635 | . 315 666 1657 1997 Core 1337 | . 23 152 441 721 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 90 62 19 . Volleys Fired 213 | . 43 62 80 28 Largest 3 | . 2 3 3 3 Hottest 173 | . 70 153 118 173 Shots Fired 416 | . 69 148 129 70 Gun 322 | . 64 112 103 43 Cannon 35 | . . 26 . 9 Launcher 59 | . 5 10 26 18 Special . | . . . . . Kinetic 284 | . 50 116 92 26 Thermal 55 | . 2 22 11 20 Explosive 27 | . 5 10 4 8 Electromagnetic 50 | . 12 . 22 16 Robot Hit Streak 17 | . 5 17 7 13 Robot Miss Streak 6 | . 5 5 6 3 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 206 | . 29 78 58 41 Core Hits 153 | . 13 50 47 43 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 5 2 2 Burn 4 | . . 3 1 . Destroy 2 | . . . 1 1 Blast 2 | . . 2 . . Sever 1 | . . . . 1 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6142 | . 391 2190 1649 1912 Guns 2729 | . 391 1028 785 525 Cannons 411 | . . 249 . 162 Explosions 2815 | . . 904 864 1047 Melee 178 | . . . . 178 Ramming 9 | . . 9 . . Kinetic 2345 | . 334 1077 661 273 Thermal 870 | . . 286 144 440 Explosive 1706 | . . 818 150 738 Electromagnetic 1034 | . 57 . 694 283 Impact . | . . . . . Slashing 178 | . . . . 178 Piercing . | . . . . . Highest Corruption 10 | . . . 1 10 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 2 4 Matter Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 2 | . . . 1 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 298 | . . 104 29 165 Projectiles . | . . . . . Explosions 268 | . . 104 29 135 Melee 30 | . . . . 30 Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 815 | . . 125 226 464 Shots 23 | . . 3 12 8 Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 696 | . 18 236 696 555 Average Temperature 118 | . 6 64 175 145 Received Heat Transfer 1182 | . . 207 675 300 Effects 31 | . . . 25 6 Shutdowns 6 | . . . 5 1 Energy Bleed 7 | . . . 5 2 Interference 5 | . . . 5 . Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . 2 . Damage (major) 5 | . . . 4 1 Damage (core) 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 1858 | . . 870 383 605 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 842 | . 254 842 744 762 Initial 338 | . . 57 311 338 Average 433 | . 137 544 536 554 Maximum Alert Level 3 | . 1 3 3 3 Low Security (%) 24 | 100 78 10 . . Level 1 17 | . 21 16 22 8 Level 2 45 | . . 48 68 74 Level 3 12 | . . 23 8 17 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 3 3 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 6 | . . 3 2 1 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 12 29 31 17 Peak Tracking Total 7 | . 4 6 7 4 Tactical Retreats 7 | . 1 . 4 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . . 1 4 1 Indirectly 4 | . . . 4 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 19 | . 1 2 3 13 Max in Single Turn 8 | . 1 1 3 8 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 2 1 1 2 Terminals 4 | . 1 1 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 3 2 1 4 Successful 8 | . 3 2 1 2 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 1 2 1 2 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 1 2 1 1 Record 2 | . . 2 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 1 | . 1 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Programmers 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2612 | 53 645 737 617 560 Spaces Moved 1118 | 42 311 254 261 250 Core 89 | 27 . 60 . 2 Treads 496 | 15 311 162 8 . Legs . | . . . . . Wheels 501 | . . . 253 248 Hover 32 | . . 32 . . Flight . | . . . . . Fastest Speed 50 | 50 160 116 130 145 Average Speed 164 | 101 160 205 148 157 Slowest Speed 1550 | 160 160 400 320 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 25 | 4 48 33 34 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 281 | . 25 114 51 91 Melee . | . . . . . Projectile . | . . . . . AOE 281 | . 25 114 51 91 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1530 | 51 391 357 380 351 Wait 52 | . 8 6 5 33 Move 1114 | 41 310 253 260 250 Hop . | . . . . . Pick Up 57 | 5 16 10 14 12 Fast Attach 5 | 3 . 2 . . Attach 36 | 2 2 10 10 12 Detach 2 | . . 2 . . Swap 31 | . 9 5 9 8 Drop 12 | . 3 4 2 3 Fire 213 | . 43 62 80 28 Melee 4 | . . . . 4 Ram 3 | . . 3 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Discovered new exit (range 14) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1355 | -9/Materials | Discovered new exit (range 14) 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Utility x2 1745 | -8/Materials | Core integrity fell below 50% 2000 | -8/Materials | Core integrity fell below 20% 2030 | -8/Materials | Lost 4 parts (1p2u1w) 2034 | -8/Materials | Discovered new exit (range 14) 2053 | -8/Materials | Entered Factory 2053 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2194 | -7/Factory | Crushed by falling debris 2313 | -7/Factory | Lost 3 parts (1u2w) 2324 | -7/Factory | Core integrity fell below 50% 2354 | -7/Factory | Lost 5 parts (2p1n2w) 2453 | -7/Factory | First assault squad dispatched 2596 | -7/Factory | Garrison activated, responded to threat 2597 | -7/Factory | Core integrity fell below 20% 2612 | -7/Factory | System corruption reached 10% 2614 | -7/Factory | Core destroyed Last Messages --------------- 02596_ B-48 Gladiator calls for garrison reinforcements. 02596_ ALERT: Activating Garrison Access F004. 02596_ Knocked back. 02596_ M-28 Smith fits Backup Laser III on G-47 Trooper. 02599_ G-47 Trooper destroyed. 02601_ Knocked back. 02602_ Slug penetrates G-50 Soldier. [Achievement: Please Form A Line] 02605_ Slug penetrates G-50 Soldier. 02605_ G-50 Soldier destroyed. 02609_ System corrupted: Matter fused (-7). 02609_ B-48 Gladiator destroyed. 02611_ ECM Suite destroyed. 02611_ Med. Armor Plating destroyed. 02611_ System corrupted by crushing effect (+4). [Achievement: System Compromised] 02612_ Slug penetrates B-48 Gladiator. 02613_ Overheating: Plasma Cannon damaged (-74). 02614_ Overheating: Core damaged (-133). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ?????????? ? ??????????????????????????????????? | | ????????? ? ??????????????????????????????????? | | ?????????" =?? ??????????????????????????????? | | ?????????" # #?????????????????????????????? | | ?????????" # #?????????????????????????????? | | ?????" " " # +?????????????????????????????? | | ???? " " " # #?????????????????????????????? | | ???? " " " # #?????????????????????????????? | | ?????" " " " " # #?????????????????????????????? | | ?????? 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Let's See Who's Tougher Made in Tau Ceti IV Please Form A Line Preemptive Strike Significant Disruption System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed ElectronSpreadEdition Manual? 0 Play Time 01:02:01 Cumulative 18.4 hours Start 2022.12.14 @ 22:34:51 End 2022.12.14 @ 23:41:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3481ab99-3417-44c7-9a9c-247dfd404271