Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.22 @ 04:07:38 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (628) 628 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3498 Bonus ------- None Cogmind --------- Core Integrity 616/700 Matter 131/300 Energy 172/275 System Corruption 0% Temperature Cool (235) Movement Hovering (118) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Airjet Improved Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Lightning Gun High-powered Shotgun > --- INVENTORY (20) --- Nuclear Core Fission Core Gravmag System Improved Airjet Improved Airjet Improved Airjet Cooling System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer System Shield Light Assault Rifle Rocket Launcher Datajack Mining Laser Scythe Chainsword Great Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun High-powered Shotgun > --- INVENTORY -------- Nuclear Core Fission Core Gravmag System Improved Airjet Improved Airjet Improved Airjet Cooling System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer System Shield Light Assault Rifle Rocket Launcher Datajack Mining Laser Scythe Chainsword Great Axe [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Parts Attached 42 | . 4 2 7 6 13 10 Power 2 | . . . . . 2 . Engine 2 | . . . . . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | . 2 . 2 3 4 5 Treads 4 | . . . 2 . 1 1 Leg 1 | . . . . . 1 . Wheel 7 | . 2 . . 3 2 . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Utility 11 | . 2 . 3 . 3 3 Device 2 | . . . 1 . 1 . Storage 2 | . 2 . . . . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection 4 | . . . 1 . 1 2 Artifact . | . . . . . . . Weapon 13 | . . 2 2 3 4 2 Energy Gun 5 | . . 1 1 . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . 1 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 3 | . . . . 1 1 1 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . . . 1 1 1 Average Slot Usage (%) 99 | . 98 100 100 100 98 98 Engine 10 | . 14 14 11 11 9 7 Treads 1 | . . . 5 1 1 1 Wheel 20 | . 19 28 16 20 24 3 Hover 3 | . . . . . . 22 Device 7 | . . . 11 11 10 7 Storage 21 | . 26 28 22 22 18 15 Processor 4 | . . . 1 . 7 14 Protection 6 | . . . 9 11 9 7 Energy Gun 5 | . 14 13 10 . 1 6 Ballistic Gun 9 | . 14 14 11 12 5 7 Launcher 1 | . . . 1 7 . . Slashing Weapon 4 | . . . . 1 11 . Naked Turns . | . . . . . . . Heaviest Build 87 | 10 70 72 75 76 82 87 Greatest Support 76 | 20 32 32 46 46 54 76 Greatest Overweight (x) 3 | . 3 2 1 3 2 3 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 Average Carried 19 | . 10 20 19 19 19 19 Final Capacity 20 | 6 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 19 Class Distribution -------------------- 100% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 708 | 190 40 91 67 141 127 52 Remotely . | . . . . . . . Salvage Created 973 | . 95 110 100 24 404 240 Parts 61 | . 6 4 10 . 26 15 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 21 | . . 3 5 4 5 4 Melee 3 | . . . . . 3 . Guns 8 | . . . 2 1 2 3 AOE 10 | . . 3 3 3 . 1 Classes Destroyed 10 | . 1 2 1 1 4 1 Worker 1 | . . . . . 1 . Builder 2 | . . . . . . 2 Hauler 2 | . 2 . . . . . Recycler 2 | . . 1 . . 1 . Operator 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 6 | . . 3 3 . . . Grunt 9 | . . . 2 . 3 4 Sentry 2 | . . . . . 2 . Assembled 4 | . . . . 4 . . Best Kill Streak 6 | . 1 3 3 3 3 6 Combat Bots Only 4 | . . 3 3 3 2 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 1 . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1416 | . . 58 94 362 303 599 Core 305 | . . 21 . 166 34 84 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 91 . 58 93 . Volleys Fired 57 | . 8 8 4 5 13 19 Largest 2 | . 2 2 2 2 2 2 Hottest 80 | . 60 60 65 53 70 80 Shots Fired 111 | . 16 14 8 10 26 37 Gun 104 | . 16 12 6 7 26 37 Cannon . | . . . . . . . Launcher 7 | . . 2 2 3 . . Special . | . . . . . . . Kinetic 61 | . 8 6 4 7 17 19 Thermal 14 | . 8 6 . . . . Explosive 7 | . . 2 2 3 . . Electromagnetic 29 | . . . 2 . 9 18 Robot Hit Streak 9 | . 6 6 4 7 5 9 Robot Miss Streak 3 | . 3 2 1 1 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 84 | . 8 9 5 6 27 29 Core Hits 48 | . 4 6 5 7 15 11 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 20 | . . . . 6 14 . Impact . | . . . . . . . Slashing 20 | . . . . 6 14 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 2461 | . 84 241 180 241 946 769 Guns 1138 | . 84 98 56 62 327 511 Cannons . | . . . . . . . Explosions 704 | . . 143 124 179 . 258 Melee 619 | . . . . . 619 . Ramming . | . . . . . . . Kinetic 687 | . 53 41 25 62 208 298 Thermal 346 | . 31 57 . . . 258 Explosive 446 | . . 143 124 179 . . Electromagnetic 363 | . . . 31 . 119 213 Impact . | . . . . . . . Slashing 619 | . . . . . 619 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 250 | . . . . . 206 44 Projectiles . | . . . . . . . Explosions 44 | . . . . . . 44 Melee 206 | . . . . . 206 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . . 21 . 47 . 91 Shots 4 | . . 1 . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 235 | . . . 12 . 99 235 Average Temperature 80 | . . . 8 . 62 94 Received Heat Transfer 438 | . . . 6 . 153 279 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 450 | . 75 125 . . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 198 | . 59 97 170 81 198 126 Average Influence 42 | . 23 48 38 62 39 32 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 1 1 1 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 1 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 4 3 10 7 15 9 Peak Tracking Total 5 | . 2 3 4 3 5 5 Tactical Retreats 6 | . . . . 2 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 4 | . . . 2 1 1 . Terminals 3 | . . . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . . . 9 1 4 . Successful 7 | . . . 4 1 2 . Failed 7 | . . . 5 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . . . 8 . 4 . Terminals 13 | . . . 9 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 1 1 1 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . . . 11 . 3 . Terminals 4 | . . . 3 . 1 . Track 2 | . . . 2 . . . Botnet 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2508 | . 192 447 228 424 856 361 Spaces Moved 1640 | 1 113 351 163 331 447 234 Core . | . . . . . . . Treads 74 | . . . 21 13 40 . Legs 36 | 1 35 . . . . . Wheels 1360 | . 78 351 142 318 407 64 Hover 170 | . . . . . . 170 Flight . | . . . . . . . Fastest Speed 100 | 120 120 120 110 110 100 105 Average Speed 116 | 120 130 120 119 112 110 116 Slowest Speed 210 | 120 210 120 180 180 200 128 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 30 | 2 24 80 29 41 31 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 58 | . . 12 4 34 . 8 Melee 5 | . . . . 5 . . Projectile . | . . . . . . . AOE 53 | . . 12 4 29 . 8 Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2104 | . 139 362 189 365 762 287 Wait 278 | . . . 5 3 264 6 Move 1634 | . 112 350 162 330 446 234 Hop . | . . . . . . . Pick Up 44 | . 14 1 7 8 6 8 Fast Attach 8 | . 1 . . . 2 5 Attach 9 | . . . 2 1 2 4 Detach . | . . . . . . . Swap 25 | . 3 2 5 5 9 1 Drop 31 | . 1 1 4 7 8 10 Fire 57 | . 8 8 4 5 13 19 Melee 18 | . . . . 6 12 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 7) 193 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Hauler-Mutant 412 | -10/Mines | Discovered new exit (range 14) 629 | -10/Mines | Discovered new exit (range 9) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Evolved 2 slots: Utility x2 789 | -9/Materials | Identified exit to Mines 868 | -9/Materials | Entered Mines 877 | -9/Mines | Learned location of Zion (-7) 993 | -9/Mines | Met a Derelict shopkeep closing up shop 1061 | -9/Mines | Assembled infested the area 1066 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1260 | -9/Mines | Crushed by falling debris 1287 | -9/Mines | Discovered new exit (range 6) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2132 | -8/Materials | Discovered new exit (range 8) 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2509 | -7/Factory | Self-destructed Last Messages --------------- 02403_ U-05 Engineer lays Concrete. 02472_ Destroyed Particle Gun. 02472_ G-47 Trooper destroyed. 02478_ Destroyed Particle Gun. 02484_ Chain reaction triggered in Lgt. Nuclear Core. 02484_ Hvy. EM Pulse Gun destroyed. 02484_ Destroyed Hvy. EM Pulse Gun. 02484_ G-47 Trooper destroyed. 02488_ U-05 Engineer lays Concrete. 02496_ Acquired 52 matter. 02496_ U-05 Engineer lays Concrete. 02498_ U-05 Engineer builds a Wall. 02500_ G-50 Soldier destroyed. 02501_ A-02 Transporter calls for reinforcements. 02501_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02506_ Chain reaction triggered in Lgt. Nuclear Core. 02506_ G-47 Trooper destroyed. 02506_ U-05 Engineer destroyed. 02506_ R-06 Scavenger collects Wheel. 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