Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 08:14:04

Player: Teratos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (178)     890
Value Destroyed (5227)     5227
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1115)               1115
              TOTAL SCORE: 10132

 Bonus
-------
High Alert Combat Kills    687
Follower Combat Kills      128
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     125/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (318)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (2) ------
    System Backup Module
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Aluminum Leg
    Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Cooling System
>          --- WEAPON -----------
           Lightning Gun
           Gatling Laser
           Gatling Laser
           Gatling Laser
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Improved Light Armor Plating
[Rating: 45]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   3   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             142  | 5   1   15  5   8   30  78  
  Power                    21   | 1   .   3   .   1   8   8   
    Engine                 15   | 1   .   3   .   .   6   5   
    Core                   6    | .   .   .   .   1   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               41   | 2   .   6   .   5   10  18  
    Treads                 8    | 2   .   .   .   .   .   6   
    Leg                    26   | .   .   6   .   3   7   10  
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   2   3   .   
  Utility                  24   | .   .   3   4   2   5   10  
    Device                 18   | .   .   3   3   2   3   7   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   56   | 2   1   3   1   .   7   42  
    Energy Gun             24   | 1   .   3   .   .   .   20  
    Energy Cannon          13   | .   1   .   .   .   1   11  
    Ballistic Gun          17   | 1   .   .   1   .   6   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   3   .   1   1   
Parts Lost                 70   | .   1   9   .   .   13  47  
  Power                    16   | .   .   2   .   .   6   8   
  Propulsion               25   | .   1   4   .   .   6   14  
  Utility                  5    | .   .   .   .   .   1   4   
  Weapon                   24   | .   .   3   .   .   .   21  
  Highest Loss Streak      12   | .   1   4   .   .   4   12  
Average Slot Usage (%)     82   | .   69  85  92  85  82  81  
  Engine                   10   | .   14  13  14  9   10  10  
  Core                     3    | .   .   .   .   4   6   2   
  Treads                   8    | .   26  .   .   .   .   15  
  Leg                      18   | .   .   26  28  27  23  12  
  Flight                   3    | .   .   .   .   .   13  .   
  Device                   12   | .   .   17  26  28  8   10  
  Processor                1    | .   .   .   .   .   6   .   
  Energy Gun               6    | .   14  18  15  .   .   6   
  Energy Cannon            6    | .   7   8   .   .   1   9   
  Ballistic Gun            8    | .   6   .   6   14  12  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 9   10  12  17  17  29  46  
  Greatest Support         132  | 40  40  20  20  20  60  132 
  Greatest Overweight (x)  5    | .   .   1   .   3   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | .   .   2   2   4   4   4   
  Average Carried          2    | .   .   .   2   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | .   .   2   2   4   4   2   

 Class Distribution 
--------------------
 34% | Scavenger-Skirmisher
 24% | Skirmisher
 24% | Scavenger-Mutant
 15% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3427 | 197  111  150  .    115  1062 1792 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            7319 | .    375  868  .    438  2637 3001 
  Parts                    370  | .    16   44   .    30   143  137  
Haulers Intercepted        3    | .    .    .    .    .    3    .    
Recyclers Shooed           12   | .    2    1    .    .    2    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  114  | .   7   17  .   14  42  34  
  Guns                     81   | .   4   7   .   14  34  22  
  Cannons                  26   | .   3   10  .   .   4   9   
  AOE                      5    | .   .   .   .   .   4   1   
Classes Destroyed          16   | .   6   2   .   1   5   2   
  Worker                   16   | .   1   3   .   .   5   7   
  Builder                  10   | .   .   1   .   .   3   6   
  Tunneler                 2    | .   .   .   .   .   .   2   
  Hauler                   3    | .   .   .   .   .   3   .   
  Recycler                 22   | .   1   2   .   .   5   14  
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 3    | .   1   .   .   .   1   1   
  Watcher                  7    | .   1   .   .   .   4   2   
  Swarmer                  20   | .   3   .   .   7   8   2   
  Grunt                    64   | .   4   16  .   5   21  18  
  Brawler                  3    | .   .   .   .   2   .   1   
  Duelist                  2    | .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   14   | .   .   1   .   .   9   4   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               8    | .   .   .   .   .   .   8   
Best Kill Streak           6    | .   4   4   .   5   6   5   
  Combat Bots Only         5    | .   3   3   .   5   5   3   
Max Kills in Single Turn   3    | .   2   1   .   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               8358  | .    342  787  .    361  1886 4982 
  Core                     1310  | .    34   140  .    68   363  705  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         45    | 100  .    .    .    3    34   .    
Volleys Fired              415   | .    45   65   .    .    130  175  
  Largest                  4     | .    2    2    .    .    2    4    
  Hottest                  295   | .    110  125  .    .    91   295  
Shots Fired                1092  | .    90   109  .    44   330  519  
  Gun                      841   | .    61   67   .    44   295  374  
  Cannon                   251   | .    29   42   .    .    35   145  
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  604   | .    16   .    .    44   295  249  
  Thermal                  262   | .    74   109  .    .    .    79   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          226   | .    .    .    .    .    35   191  
  Robot Hit Streak         21    | .    9    7    .    19   19   21   
  Robot Miss Streak        8     | .    3    3    .    2    8    6    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        5     | .    .    .    .    .    2    3    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    
  Autonomous               119   | .    .    .    .    44   75   .    
Shots Hit Robots           746   | .    61   64   .    39   232  350  
  Core Hits                317   | .    17   34   .    15   93   158  
  Critical Hits            12    | .    .    .    .    1    7    4    
  Critical Kills           5     | .    .    .    .    .    4    1    
  Critical Parts Destroyed 7     | .    .    .    .    1    3    3    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           15151 | .    769  1139 .    1112 5867 6264 
  Guns                     11185 | .    432  505  .    1106 4822 4320 
  Cannons                  2863  | .    332  610  .    .    394  1527 
  Explosions               979   | .    .    .    .    .    573  406  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  124   | .    5    24   .    6    78   11   
  Kinetic                  9347  | .    170  .    .    1106 4822 3249 
  Thermal                  2925  | .    594  1115 .    .    102  1114 
  Explosive                471   | .    .    .    .    .    471  .    
  Electromagnetic          2284  | .    .    .    .    .    394  1890 
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    2    28   
  Average Corruption       12    | .    .    .    .    .    1    17   
  Corruption Purged        15    | .    .    .    .    .    .    15   
  Effects                  330   | .    .    .    .    .    41   289  
    Message Errors         50    | .    .    .    .    .    12   38   
    Matter Fused           44    | .    .    .    .    .    .    44   
    Heat Flow Errors       33    | .    .    .    .    .    7    26   
    Energy Discharges      27    | .    .    .    .    .    4    23   
    Parts Rejected         3     | .    .    .    .    .    .    3    
    Data Loss (minor)      23    | .    .    .    .    .    4    19   
    Data Loss (major)      9     | .    .    .    .    .    .    9    
    Misfires               9     | .    .    .    .    .    .    9    
    Alerts                 4     | .    .    .    .    .    .    4    
    Misdirections          33    | .    .    .    .    .    .    33   
    Targeting Errors       81    | .    .    .    .    .    12   69   
    Weapon Failures        14    | .    .    .    .    .    2    12   
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            384   | .    .    .    .    .    215  169  
  Projectiles              30    | .    .    .    .    .    5    25   
  Explosions               354   | .    .    .    .    .    210  144  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      401   | .    .    11   .    1    170  219  
  Shots                    6     | .    .    .    .    .    2    4    
  Rammed                   21    | .    1    5    .    1    10   4    
Targets Rammed             38    | .    1    5    .    4    24   4    
  Kicked                   17    | .    .    .    .    3    14   .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        512   | .    378  98   .    .    402  512  
  Average Temperature      97    | .    110  29   .    .    98   114  
  Received Heat Transfer   2253  | .    102  420  .    21   612  1098 
  Effects                  10    | .    1    .    .    .    1    8    
    Shutdowns              2     | .    .    .    .    .    1    1    
    Energy Bleed           3     | .    .    .    .    .    .    3    
    Interference           4     | .    1    .    .    .    .    3    
    Damage (minor)         1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    2    
  Parts Fried              11    | .    .    .    .    .    1    10   
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             4     | .    2    1    .    .    .    1    
  Heat Transferred         6048  | .    1480 2485 .    .    100  1983 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    1    5    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1039 | .    145  167  .    275  1039 727  
  Initial                  456  | .    .    56   .    .    50   456  
  Average                  355  | .    59   78   .    122  435  482  
Maximum Alert Level        3    | .    .    .    .    1    3    3    
  Low Security (%)         33   | 100  100  100  .    76   25   .    
  Level 1                  26   | .    .    .    .    23   26   39   
  Level 2                  33   | .    .    .    .    .    25   60   
  Level 3                  5    | .    .    .    .    .    21   .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    .    .    7    16   
  Investigation            5    | .    .    .    .    .    3    2    
  Extermination            8    | .    .    .    .    .    .    8    
  Reinforcement            5    | .    1    .    .    .    2    2    
  Assault                  4    | .    .    .    .    .    2    2    
  Garrison                 2    | .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              167  | .   12  24  .   14  61  56  
  Peak Tracking Total      8    | .   3   3   .   4   6   8   
  Tactical Retreats        11   | .   1   1   .   .   4   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          31   | .   3   2   .   4   13  9   
  Max in Single Turn       2    | .   1   1   .   2   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          19   | .   2   .   .   .   12  5   
  Terminals                14   | .   2   .   .   .   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                48   | .   4   .   .   .   34  10  
  Successful               31   | .   2   .   .   .   23  6   
  Failed                   17   | .   2   .   .   .   11  4   
    Catastrophic           3    | .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                30   | .   4   .   .   .   19  7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   7   3   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   .   .   .   12  5   
  Record                   3    | .   2   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Locate Traps             6    | .   .   .   .   .   4   2   
  Reprogram Traps          1    | .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              4    | .   .   .   .   .   2   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   4   1   
  Scan Component           3    | .   .   .   .   .   2   1   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   
  Insert Component         4    | .   .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   .   8   3   
  Full Trace Events        4    | .   .   .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   
  Time                     124  | .   .   .   .   .   124 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   3   .   1   .   .   
  Largest Group            3    | .   .   3   .   1   .   .   
  Highest-Rated Group      40   | .   .   40  .   31  .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   32  .   4   .   .   
  Total Damage             373  | .   .   307 .   66  .   .   
  Kills                    5    | .   .   4   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             1    | .   .   .   1   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               11116 | 62   572  1534 299  973  2806 4870 
Spaces Moved               5623  | 54   263  790  240  739  1619 1918 
  Core                     56    | 28   .    5    .    .    .    23   
  Treads                   1535  | 26   263  15   .    .    .    1231 
  Legs                     3695  | .    .    770  240  738  1398 549  
  Wheels                   115   | .    .    .    .    .    .    115  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   222   | .    .    .    .    1    221  .    
  Fastest Speed            44    | 50   160  100  120  120  44   90   
  Average Speed            130   | 102  160  120  120  120  121  144  
  Slowest Speed            300   | 160  160  160  120  280  245  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    48   89   62   99   85   21   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    1    .    3    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          154   | .    .    .    .    33   88   33   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               62    | .    .    .    .    33   28   1    
  AOE                      92    | .    .    .    .    .    60   32   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      8488 | 58   324  1252 251  822  2191 3590 
  Wait                     2201 | .    14   377  1    64   366  1379 
  Move                     5618 | 53   263  789  239  738  1618 1918 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  12   | .    .    .    .    1    7    4    
  Fast Attach              115  | 5    1    13   5    6    25   60   
  Attach                   11   | .    .    .    .    .    2    9    
  Detach                   3    | .    .    .    .    .    2    1    
  Swap                     16   | .    .    2    .    2    3    9    
  Drop                     60   | .    1    1    6    7    14   31   
  Fire                     415  | .    45   65   .    .    130  175  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    3    1    
  Kick                     32   | .    .    5    .    4    21   2    
  Crush                    1    | .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Discovered new exit (range 16)
    63 | -11/Scrapyard | Entered Materials
   281 | -10/Materials | Discovered new exit (range 16)
   311 | -10/Materials | Build established: Mutant
   593 | -10/Materials | Discovered new exit (range 13)
   635 | -10/Materials | Entered Mines
   646 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   803 | -10/Mines     | Learned Materials stockpile data
   882 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   921 | -10/Mines     | Excavation squad dispatched
   921 | -10/Mines     | A large section of the Mines collapsed
   952 | -10/Mines     | Build established: Scavenger-Mutant
  1171 | -10/Mines     | Excavation squad dispatched
  1414 | -10/Mines     | Core integrity fell below 50%
  1421 | -10/Mines     | Excavation squad dispatched
  1438 | -10/Mines     | Lost 4 parts (1p2n1w)
  1671 | -10/Mines     | Excavation squad dispatched
  1727 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1731 | -10/Mines     | Found Prototype Device
  1731 | -10/Mines     | Identified Exp. Sensor Array
  1828 | -10/Mines     | Discovered new exit (range 12)
  2163 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2164 | -10/Mines     | Discovered new exit (range 5)
  2169 | -10/Mines     | Entered Exiles
  2187 | -10/Exiles    | Discovered new exit (range 15)
  2216 | -10/Exiles    | Met 8R-AWN
  2233 | -10/Exiles    | Met EX-HEX
  2268 | -10/Exiles    | Met EX-BIN
  2283 | -10/Exiles    | Aligned with FarCom system
  2285 | -10/Exiles    | Given EX-Vault access code
  2316 | -10/Exiles    | Opened EX-Vault
  2325 | -10/Exiles    | Found Prototype Device
  2325 | -10/Exiles    | Identified Supersonic Drone Bay
  2329 | -10/Exiles    | Found Prototype Processor
  2329 | -10/Exiles    | Identified 0b10 Alert Chip
  2335 | -10/Exiles    | Found Prototype Ballistic Gun
  2335 | -10/Exiles    | Identified AWS/Gauss
  2369 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2411 | -10/Exiles    | Met EX-DEC
  2456 | -10/Exiles    | Discovered new exit (range 10)
  2468 | -10/Exiles    | Left Exiles lab with AWS/Gauss
  2468 | -10/Exiles    | Entered Mines
  2649 | -9/Mines      | Discovered new exit (range 9)
  2713 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2771 | -9/Mines      | Build established: Scavenger-Skirmisher
  2880 | -9/Mines      | Learned location of Zion (-7)
  2998 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  3055 | -9/Mines      | Core integrity fell below 20%
  3064 | -9/Mines      | Allies destroyed YI-UF0
  3416 | -9/Mines      | Discovered new exit (range 8)
  3441 | -9/Mines      | Entered Materials
  3441 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x3
  4232 | -8/Materials  | Discovered new exit (range 16)
  4271 | -8/Materials  | Identified exit to Storage
  4384 | -8/Materials  | Repaired Exp. Sensor Array
  4509 | -8/Materials  | Discovered new exit (range 12)
  4522 | -8/Materials  | Identified exit to Factory
  4726 | -8/Materials  | Build established: Skirmisher
  4817 | -8/Materials  | Discovered exit to Factory (range 5)
  5041 | -8/Materials  | First assault squad dispatched
  5339 | -8/Materials  | Lost 4 parts (2p1n1u)
  5506 | -8/Materials  | Core integrity fell below 50%
  5556 | -8/Materials  | Lost 4 parts (2p2n)
  5848 | -8/Materials  | Repaired Gauss Rifle
  5861 | -8/Materials  | Build established: Scavenger-Mutant
  6123 | -8/Materials  | Discovered exit to Factory (range 16)
  6247 | -8/Materials  | Entered Factory
  6247 | -7/Factory    | Evolved 2 slots: Weapon x2
  6463 | -7/Factory    | Garrison activated, responded to threat
  6534 | -7/Factory    | Lost 4 parts (1p2n1w)
  6590 | -7/Factory    | Garrison activated, responded to threat
  6658 | -7/Factory    | Lost 3 parts (1n2w)
  6864 | -7/Factory    | Lost 3 parts (2p1w)
  6954 | -7/Factory    | Build established: Scavenger-Skirmisher
  7028 | -7/Factory    | System corruption reached 10%
  7086 | -7/Factory    | Lost 5 parts (1u4w)
  7285 | -7/Factory    | Discovered new exit (range 7)
  7345 | -7/Factory    | Build established: Mutant
  7748 | -7/Factory    | Discovered new exit (range 15)
  8194 | -7/Factory    | Build established: Skirmisher
  8394 | -7/Factory    | Lost 3 parts (1p1n1u)
  9686 | -7/Factory    | Core integrity fell below 50%
  9772 | -7/Factory    | Lost 9 parts (2p3n1u3w)
 10298 | -7/Factory    | Build established: Scavenger-Skirmisher
 10894 | -7/Factory    | Core integrity fell below 20%
 11047 | -7/Factory    | First assault squad dispatched
 11117 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11100_ Destroyed Shock Rifle.
11100_ Destroyed Com. Wheel.
11103_ Power failure, Lgt. Nuclear Core shutdown.
11103_ Overheating: System interference.
11103_ Shotgun temporarily disabled.
11104_ Overheating: Energy bleed (-18).
11105_ Shotgun destroyed.
11106_ Lgt. Ion Engine destroyed.
11106_ System corrupted by crushing effect (+2).
11107_ Aluminum Leg destroyed.
11109_ Particle Gun destroyed.
11111_ System Backup Module destroyed.
11111_ Titanium Leg destroyed.
11113_ Lgt. Nuclear Core destroyed.
11113_ Hpw. Shotgun destroyed.
11115_ Titanium Leg destroyed.
11117_ C-30 ARC bursts open, deploying its payload.
11117_ G-50 Soldier unfolds itself.
11117_ G-47 Trooper unfolds itself. <x3>
11117_ Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ???????????????????????????#########?????????????? |
| ####????????????#####??????#       #??####???????? |
|    ###???????####   ########       #??#   ???????? |
|    " #???????#^^^          +       #??#"" ???????? |
|    "#####????# ##   ###### #########??#"  ???????? |
|    "#   #????#^### ##???## ##=     #??#"F ???????? |
|    ##   #????#^#?# #????#   #%%!   #??#"" ???????? |
|    +    #????# #?# #????# T +[!    #??#   ???????? |
|    #    ######+###+#????#   #=     #??# ""???????? |
|    #    ##         #????## ##      #??# ""???????? |
| #+##     + """"""" #?????# ##      #??# ""???????? |
|          # """Y""" ####### ############ ""???????? |
|          #        %+%!% *| ! %!       + ""???????? |
|          + """     # ##################   ???????? |
| #+##     # """     #%#        #?#     ##/#???????? |
|    #     # """   ! #%#        #?#         ???????? |
|   [#     #         #=#        #?#  T      ???????? |
|    #     ########### #   !!   #?#         ???????? |
|    #     #?????????# #   !    #?#     ##+#???????? |
|    #     #??######## #       !#?##   ##   ???????? |
|    #     #??#      # #        #??#   ##   ???????? |
| ####     #??#      # # g%b    #??#   ##  "???????? |
|          #??#      # # *%@    #??#   ##  "???????? |
|          #??#      # #;;;;;#####?????????????????? |
|          #??#     !+  i%   s         #???????????? |
|          #??#      #    u ss         #???????????? |
|   """"   #??########      s   gg     #???????????? |
|    """   #????????#   """"    g g    #???????????? |
|    "     #????????#   """"     m%    #???????????? |
|          ##########   """"   ###### #????????????? |
|    """   ##       #   """"   #???????????????????? |
|      "   %        #   """"   #???????????????????? |
|                   #   ""??   #???????????????????? |
|  |%           T   #     ??   #???????????????????? |
|   =               #   "???   #???????????????????? |
|  ##"              #   "????  #???????????????????? |
| +######+###       #   "????  #???????????????????? |
|           ###   ###   "???? ?????????????????????? |
| """ """   #?#   #?#   ??"????????????????????????? |
| """ """   #?#   #??   ?""????????????????????????? |
| """ """   #?#   #?????   ????????????????????????? |
|           ###   ##??? """????????????????????????? |
|           ##     #??  """????????????????????????? |
|           ##     ##   """????????????????????????? |
| ############          """????????????????????????? |
|        #???#     ###  """????????????????????????? |
|  ^     #???#     #?????""????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          27
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
 Mak. Shrapnel Gun | -8/Materials | Scanalyzed
    Cooling System | -8/Materials | Scanalyzed
     Gatling Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipStructuralDeconstructor
  Manual?         0
Play Time         01:59:14
  Cumulative      64.1 hours
  Start           2021.05.17 @ 14:13:05
  End             2021.05.19 @ 08:14:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           133
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bdea7d5-204d-4f54-84c5-c2052df7f98a