Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.31 @ 04:00:41

Player: M3-5OS

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (62)      310
Value Destroyed (1510)     1510
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6940

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Assault Rifle
  Hypervelocity Gauss Cannon
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
           Mini Fusion Reactor
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved VSS Leg
       Improved VSS Leg
       Improved VSS Leg
                Nuclear Pulse Array
                Nuclear Pulse Array
>               --- UTILITY ----------
                Structural Scanner
       Advanced Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Assault Rifle
  Hypervelocity Gauss Cannon
                Great Maul
                Powered Hammer
>               --- INVENTORY --------
  High-capacity Matter Pod
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Mini Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   2   .   2   .   .   2   .   
  Utility                  3    | .   1   .   1   .   .   .   .   1   
  Weapon                   3    | .   .   .   1   .   .   1   .   1   
Parts Attached             51   | .   17  8   .   .   2   .   9   15  
  Power                    6    | .   2   .   .   .   .   .   .   4   
    Engine                 4    | .   2   .   .   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               22   | .   8   6   .   .   .   .   4   4   
    Treads                 8    | .   4   3   .   .   .   .   .   1   
    Leg                    6    | .   2   .   .   .   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   2   3   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   1   2   
  Utility                  10   | .   4   1   .   .   2   .   1   2   
    Device                 2    | .   2   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   1   .   .   2   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   3   1   .   .   .   .   4   5   
    Energy Gun             3    | .   2   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   .   .   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   3   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 18   | .   3   2   .   .   .   .   5   8   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               11   | .   2   2   .   .   .   .   2   5   
  Utility                  6    | .   1   .   .   .   .   .   3   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   2   2   .   .   .   .   4   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     79   | .   95  83  58  50  52  50  56  55  
  Engine                   7    | .   12  5   .   .   .   .   .   4   
  Treads                   15   | .   18  11  25  21  21  18  14  7   
  Leg                      7    | .   5   .   .   .   .   .   12  16  
  Hover                    2    | .   .   27  8   7   7   6   4   .   
  Flight                   1    | .   .   .   .   .   .   .   2   6   
  Device                   5    | .   5   10  8   7   7   6   5   4   
  Storage                  7    | .   12  5   .   .   .   .   .   .   
  Processor                9    | .   8   13  16  14  16  18  14  2   
  Protection               4    | .   6   .   .   .   .   .   .   3   
  Energy Gun               12   | .   20  8   .   .   .   .   .   .   
  Ballistic Gun            2    | .   4   .   .   .   .   .   .   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   5   
Naked Turns                29   | .   .   .   .   .   .   .   .   29  
Heaviest Build             40   | 22  22  18  1   1   1   1   5   40  
  Greatest Support         63   | 20  40  24  3   3   3   3   3   63  
  Greatest Overweight (x)  5    | 1   5   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  5   5   5   5   5   5   
  Average Capacity         8    | 10  10  7   5   5   5   5   5   5   
  Most Carried             10   | 7   10  9   5   5   5   5   5   5   
  Average Carried          6    | 7   9   6   4   5   5   5   4   2   
  Final Capacity           10   | 10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 7   10  4   5   5   5   5   5   4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/DSF
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  
Matter Collected           1472 | 212  929  60   .    .    .    30   56   185  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2446 | 52   1322 252  .    .    .    .    175  645  
  Parts                    130  | .    92   14   .    .    .    .    6    18   
Haulers Intercepted        4    | .    2    .    .    .    .    .    .    2    
Recyclers Shooed           4    | .    4    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Combat Hostiles Destroyed  24   | .   6   5   .   .   .   .   5   8   
  Melee                    6    | .   .   .   .   .   .   .   3   3   
  Guns                     9    | .   4   5   .   .   .   .   .   .   
  AOE                      3    | .   2   .   .   .   .   .   1   .   
Classes Destroyed          11   | 1   6   1   .   .   .   .   2   1   
  Worker                   9    | .   8   .   .   .   .   .   .   1   
  Builder                  8    | .   8   .   .   .   .   .   .   .   
  Tunneler                 4    | .   4   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   .   2   
  Recycler                 8    | 1   7   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   3   .   .   .   .   .   .   1   
  Swarmer                  5    | .   .   .   .   .   .   .   3   2   
  Grunt                    14   | .   6   2   .   .   .   .   1   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   4    | .   .   3   .   .   .   .   .   1   
Best Kill Streak           7    | 1   7   5   .   .   .   .   3   6   
  Combat Bots Only         5    | .   2   5   .   .   .   .   3   5   
Max Kills in Single Turn   3    | 1   3   1   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  
Damage Taken               3651 | .    587  274  19   .    100  9    463  2199 
  Core                     1539 | .    161  64   10   .    36   .    116  1152 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  7    | .    7    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  35   84   98   .    94   100  88   .    
Volleys Fired              148  | 2    118  17   .    .    .    .    7    4    
  Largest                  2    | 2    2    2    .    .    .    .    1    2    
  Hottest                  81   | 40   80   80   .    .    .    .    20   81   
Shots Fired                274  | 4    229  28   .    .    .    .    7    6    
  Gun                      272  | 4    229  28   .    .    .    .    7    4    
  Cannon                   2    | .    .    .    .    .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  75   | 4    58   .    .    .    .    .    7    6    
  Thermal                  199  | .    171  28   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         58   | 4    58   23   .    .    .    .    .    25   
  Robot Miss Streak        1    | .    1    1    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           193  | 4    119  25   .    .    .    .    11   34   
  Core Hits                86   | 2    55   11   .    .    .    .    6    12   
  Critical Kills           3    | .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    1    7    
  Critical Strikes         11   | .    .    .    .    .    .    .    2    9    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Smash                  10   | .    .    .    .    .    .    .    2    8    
Melee Attacks              44   | .    .    .    .    .    .    .    13   31   
  Impact                   44   | .    .    .    .    .    .    .    13   31   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4321 | 50   1819 266  .    .    .    .    663  1523 
  Guns                     1741 | 50   1377 266  .    .    .    .    11   37   
  Cannons                  37   | .    .    .    .    .    .    .    .    37   
  Explosions               635  | .    442  .    .    .    .    .    193  .    
  Melee                    1823 | .    .    .    .    .    .    .    458  1365 
  Ramming                  85   | .    .    .    .    .    .    .    1    84   
  Kinetic                  579  | 50   444  .    .    .    .    .    11   74   
  Thermal                  1623 | .    1357 266  .    .    .    .    .    .    
  Explosive                211  | .    18   .    .    .    .    .    193  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   1823 | .    .    .    .    .    .    .    458  1365 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            577  | .    54   .    .    .    .    .    45   478  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               54   | .    54   .    .    .    .    .    .    .    
  Melee                    523  | .    .    .    .    .    .    .    45   478  
Knockbacks                 9    | .    .    .    .    .    .    .    1    8    
  Impact                   8    | .    .    .    .    .    .    .    1    7    
  Kinetic                  1    | .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      468  | .    245  .    .    .    .    .    186  37   
  Shots                    10   | .    7    .    .    .    .    .    3    .    
  Rammed                   23   | .    .    .    .    .    .    .    1    22   
Targets Rammed             23   | .    .    .    .    .    .    .    1    22   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    194  324  .    .    .    .    .    36   
  Average Temperature      68   | .    46   199  .    .    .    .    .    17   
  Received Heat Transfer   1212 | .    303  183  9    .    .    .    81   636  
  Effects                  4    | .    .    4    .    .    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    .    .    .    .    .    .    2    9    
  Impact Corruptions       18   | .    .    .    .    .    .    .    2    16   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    .    .    
  Heat Transferred         3050 | .    2425 625  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Peak Influence             245  | 5   242 226 173 57  60  26  245 209 
  Initial                  93   | .   2   1   68  57  30  23  14  93  
  Average                  77   | 3   50  127 100 57  38  24  101 135 
Maximum Alert Level        1    | .   1   1   .   .   .   .   1   1   
  Low Security (%)         94   | 100 94  88  100 100 100 100 93  95  
  Level 1                  5    | .   5   11  .   .   .   .   6   4   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   .   .   4   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Distress Signals           6    | .   .   1   .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   12  7   3   .   2   1   11  25  
  Peak Tracking Total      15   | .   3   6   4   .   1   1   5   15  
  Tactical Retreats        9    | .   .   1   1   .   2   .   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Traps Triggered            6    | .   3   .   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Machines Disabled          14   | .   10  .   .   .   .   .   4   .   
  Max in Single Turn       4    | .   3   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Machines Accessed          3    | .   1   .   .   1   .   1   .   .   
  Terminals                2    | .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   1   .   .   2   .   2   .   .   
  Successful               3    | .   1   .   .   1   .   1   .   .   
  Failed                   2    | .   .   .   .   1   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   .   1   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  
Turns Passed               3156 | 31   1758 198  80   4    75   64   350  596  
Spaces Moved               2476 | 13   842  248  154  7    113  128  445  526  
  Core                     1019 | .    3    146  154  7    113  128  445  23   
  Treads                   676  | .    676  .    .    .    .    .    .    .    
  Legs                     429  | 13   143  .    .    .    .    .    .    273  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    122  | .    20   102  .    .    .    .    .    .    
  Flight                   230  | .    .    .    .    .    .    .    .    230  
  Fastest Speed            48   | 190  116  48   50   50   50   50   50   50   
  Average Speed            94   | 190  160  49   50   50   50   50   50   78   
  Slowest Speed            300  | 190  300  52   50   50   50   50   100  97   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    94   37   21   1    89   6    14   19   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    1    1    
Terrain Destroyed          114  | .    79   .    .    .    .    .    34   1    
  Melee                    2    | .    .    .    .    .    .    .    1    1    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      112  | .    79   .    .    .    .    .    33   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Fac  
Total                      2949 | 16   1029 298  156  6    130  127  539  648  
  Wait                     121  | 2    13   16   .    .    .    .    58   32   
  Move                     2466 | 12   841  247  153  6    112  127  444  524  
  Hop                      1    | .    .    .    .    .    .    .    .    1    
  Pick Up                  36   | .    22   3    2    .    .    .    1    8    
  Fast Attach              15   | .    5    1    .    .    2    .    5    2    
  Attach                   35   | .    11   7    .    .    .    .    4    13   
  Detach                   12   | .    3    1    .    .    .    .    4    4    
  Swap                     1    | .    1    .    .    .    .    .    .    .    
  Drop                     32   | .    15   6    1    .    1    .    2    7    
  Fire                     148  | 2    118  17   .    .    .    .    7    4    
  Melee                    44   | .    .    .    .    .    .    .    13   31   
  Ram                      23   | .    .    .    .    .    .    .    1    22   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Identified exit to Materials
    1 | -11/Junkyard  | Discovered exit to Materials (range 3)
   32 | -11/Junkyard  | Entered Materials
   32 | -10/Materials | Evolved 1 slot: Utility x1
  303 | -10/Materials | Build established: Hacker-Mutant
  400 | -10/Materials | Identified exit to Materials
  400 | -10/Materials | Discovered exit to Materials (range 12)
  737 | -10/Materials | Identified exit to Mines
  737 | -10/Materials | Discovered exit to Mines (range 17)
  845 | -10/Materials | Core integrity fell below 50%
  884 | -10/Materials | Discovered exit to Materials (range 9)
 1314 | -10/Materials | Discovered exit to Materials (range 16)
 1790 | -10/Materials | Entered another Materials area
 1790 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1833 | -9/Materials  | Identified exit to Mines
 1833 | -9/Materials  | Discovered exit to Mines (range 5)
 1982 | -9/Materials  | Identified exit to Materials
 1982 | -9/Materials  | Discovered exit to Materials (range 12)
 1988 | -9/Materials  | Entered another Materials area
 1988 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2059 | -8/Materials  | Identified exit to Factory
 2059 | -8/Materials  | Discovered exit to Factory (range 18)
 2068 | -8/Materials  | Entered Factory
 2068 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2071 | -7/Factory    | Identified exit to DSF
 2072 | -7/Factory    | Entered DSF
 2100 | -7/DSF        | Additional patrols routed to DSF
 2107 | -7/DSF        | Identified exit to Factory
 2107 | -7/DSF        | Discovered exit to Factory (range 18)
 2147 | -7/DSF        | Entered Factory
 2147 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2207 | -6/Factory    | Identified exit to Factory
 2207 | -6/Factory    | Discovered exit to Factory (range 7)
 2211 | -6/Factory    | Entered another Factory area
 2211 | -5/Factory    | Evolved 2 slots: Propulsion x2
 2549 | -5/Factory    | Identified exit to Factory
 2549 | -5/Factory    | Discovered exit to Factory (range 16)
 2561 | -5/Factory    | Entered another Factory area
 2561 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2567 | -4/Factory    | Lost 4 parts (1n3u)
 3123 | -4/Factory    | Lost 5 parts (1p2n2u)
 3128 | -4/Factory    | Released all parts (3)
 3139 | -4/Factory    | Core integrity fell below 50%
 3152 | -4/Factory    | Core integrity fell below 20%
 3157 | -4/Factory    | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
03147_ Slammed into H-77 Assassin. <x3>
03149_ Slug penetrates M-28 Smith.
03150_ Slammed into H-77 Assassin.
03150_ Destroyed Imp. Targeting Computer.
03150_ H-77 Assassin system corrupted by crushing effect.
03151_ Slug penetrates Wall.
03151_ Slammed into H-77 Assassin. <x2>
03152_ Penetrated by Slug.
03153_ Slammed into H-77 Assassin.
03154_ Penetrated by Slug.
03154_ Slug penetrates Wall.
03154_ Slug penetrates Door.
03154_ Slug penetrates Construction Platform.
03154_ Construction Platform disabled.
03154_ Slammed into H-77 Assassin.
03154_ Critical hit (Burn: +50).
03155_ Slammed into H-77 Assassin.
03155_ Penetrated by Slug.
03156_ Slammed into H-77 Assassin.
03157_ M-28 Smith destroyed.

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
| ?       ?????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|          ####################????????????????????? |
| ###+#################################????????????? |
|                                      ????????????? |
|                                       ???????????? |
|                                       ???????????? |
|                   =                    ??????????? |
|                   %%                  ???????????? |
| ######   ### #####+###   wY####??????????????????? |
|    #         % %%% %*#     #?????????????????????? |
| ?? #           = %   #     #?????????????????????? |
| ?? +     !%     =    #     +?????????????????????? |
| ?? #      !       %  #     #?????????????????????? |
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| ?? + !       """Y""" #     #?????????????????????? |
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|    ############  ""  o     # ????????????????????? |
| ###############  ""% %!!!  # ????????????????????? |
|                  "%%%g!/%@%##????????????????????? |
|                  "%%%g!/%h ##????????????????????? |
|                  "%%%  =!= ##????????????????????? |
|                  %%%%%     ##????????????????????? |
|                 g  %       ##????????????????????? |
|             t              ##????????????????????? |
|                  !         ##????????????????????? |
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| ###############    R#            #???????????????? |
|              %      #          T #???????????????? |
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|           %      /= #  "" " """??????????????????? |
| =                   #  """" """"??#??????????????? |
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|             ##???????????????????????????????????? |
|             ##???????????????????????????????????? |
|             ##???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          26
Energy Capacity            320
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                60
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyMappingRipper
  Manual?         0
Play Time         00:34:27
  Cumulative      75.8 hours
  Start           2023.08.31 @ 03:28:13
  End             2023.08.31 @ 04:00:41
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          40
  Rogue           3
  Adventurer      7
  Explorer        30
Win Type          -
  Total           7
  Types           5/0/0/2/0/0/0/0/0
Lore%             48
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcb76e70-247e-49ef-b55d-d674a5e96abc