Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 22:12:29 Player: Pixel Pro Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1137) 1137 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4117 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 174/300 Energy 941/1600 System Corruption 1% Temperature Critical (718) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Superbattery > --- WEAPON (3) ------- Heavy EM Pulse Gun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Superbattery Weapon Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Light Armor Plating Particle Gun Rocket Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 42 | 7 13 1 4 3 14 Power 8 | 1 1 1 1 . 4 Engine 4 | 1 1 1 1 . . Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 7 | 2 3 . 2 . . Treads 5 | 2 3 . . . . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 3 . 1 2 4 Device 5 | 1 2 . . 1 1 Storage 2 | 1 . . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 . 1 1 2 Artifact . | . . . . . . Weapon 15 | 2 6 . . 1 6 Energy Gun 8 | 1 3 . . . 4 Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 10 | . 2 1 . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . 1 1 . . 2 Weapon 3 | . 1 . . . 2 Highest Loss Streak 7 | . 1 1 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 96 99 100 86 Engine 12 | . 14 14 13 14 2 Core 2 | . . . . . 12 Treads 15 | . 27 28 . . . Leg 11 | . . . 28 28 17 Device 3 | . 9 . . . . Storage 14 | . 14 14 14 14 18 Protection 8 | . 4 10 14 14 8 Energy Gun 6 | . 12 . . . 12 Energy Cannon 7 | . 1 14 14 13 4 Ballistic Gun 12 | . 13 14 14 14 3 Launcher 1 | . . . . . 6 Peak Build Rating 28 | 7 9 8 9 17 28 Average Rating 10 | 3 7 6 7 9 25 On Entrance 6 | . 7 7 6 9 10 Naked Turns . | . . . . . . Heaviest Build 33 | 15 17 13 13 14 33 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 4 | . 4 . . . 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 8 8 7 8 7 Average Carried 4 | 1 3 7 4 7 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 7 7 7 8 . Class Distribution -------------------- 84% | Mutant 7% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 894 | 281 239 73 . 70 231 Remotely . | . . . . . . Salvage Created 1332 | 102 447 340 . . 443 Parts 77 | 3 30 16 . . 28 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 8 9 . . 7 Guns 13 | . 8 3 . . 2 Cannons 7 | . . 6 . . 1 AOE 4 | . . . . . 4 Classes Destroyed 10 | 2 5 1 . . 2 Worker 2 | . 1 . . . 1 Builder 3 | . 2 . . . 1 Tunneler 4 | 1 1 1 . . 1 Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 4 | . 1 . . . 3 Grunt 22 | . 8 8 . . 6 Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 9 | 1 3 4 . . 9 Combat Bots Only 4 | . 2 4 . . 4 Max Kills in Single Turn 3 | 1 2 2 . . 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 161 | . 52 54 . . 55 Missed 32 | . 12 10 . . 10 Damage Taken 2344 | . 638 493 . . 1213 Core 669 | . 48 64 . . 557 Absorbed by Shields . | . . . . . . Redirected to Shielding 105 | . . 51 . . 54 Regen/Repaired (Parts) 86 | . 86 . . . . Core Remaining (%) 77 | 100 . . . 55 . Volleys Fired 126 | 7 49 43 . 5 22 Largest 3 | 2 2 2 . 2 3 Hottest 185 | 70 130 80 . 80 185 Shots Fired 251 | 14 92 86 . 8 51 Gun 179 | 14 90 43 . 5 27 Cannon 62 | . 2 43 . 2 15 Launcher 10 | . . . . 1 9 Special . | . . . . . . Kinetic 102 | 7 47 43 . 5 . Thermal 126 | 7 45 43 . 2 29 Explosive 10 | . . . . 1 9 Electromagnetic 13 | . . . . . 13 Robot Hit Streak 8 | 5 8 6 . 1 3 Robot Miss Streak 5 | 3 4 4 . 3 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 131 | 8 56 44 . 1 22 Core Hits 71 | 3 25 18 . . 25 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 2 | 1 1 . . . . Burn 1 | . 1 . . . . Destroy 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2478 | 102 851 559 . 22 944 Guns 1197 | 102 654 171 . . 270 Cannons 599 | . 18 388 . 18 175 Explosions 663 | . 176 . . . 487 Melee . | . . . . . . Ramming 19 | . 3 . . 4 12 Kinetic 550 | 40 339 171 . . . Thermal 1080 | 62 333 388 . 18 279 Explosive 663 | . 176 . . . 487 Electromagnetic 166 | . . . . . 166 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 1 Average Corruption 3 | . . . . 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 12 2 Message Errors 3 | . . . . 3 . Matter Fused 5 | . . . . 4 1 Heat Flow Errors 2 | . . . . 1 1 Data Loss (minor) 3 | . . . . 3 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 77 | . 55 . . . 22 Projectiles . | . . . . . . Explosions 77 | . 55 . . . 22 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 230 | . 112 . . . 118 Shots 5 | . 1 . . . 4 Rammed 3 | . 3 . . . . Targets Rammed 7 | . 3 . . 1 3 Kicked 4 | . . . . 1 3 Crushed . | . . . . . . Highest Temperature 932 | 18 138 300 . 105 932 Average Temperature 142 | 8 32 104 . 38 334 Received Heat Transfer 945 | . 312 210 . . 423 Effects 30 | . . . . . 30 Shutdowns 5 | . . . . . 5 Energy Bleed 4 | . . . . . 4 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 4 | . . . . . 4 Damage (minor) 4 | . . . . . 4 Damage (major) 2 | . . . . . 2 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2677 | 185 1123 814 . 37 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 219 | 10 219 165 . 13 190 Initial 6 | . 6 5 . . 4 Average 32 | 2 37 56 . 2 21 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 98 | 100 95 100 . 100 100 Level 1 1 | . 4 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 16 9 . . 14 Peak Tracking Total 6 | . 5 2 . . 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . . 6 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . 3 . . . 1 Max in Single Turn 2 | . 2 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 18 | . 8 . 5 1 4 Terminals 11 | . 6 . . 1 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 96 | . 29 . 50 1 16 Successful 77 | . 17 . 50 1 9 Failed 19 | . 12 . . . 7 Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 . 1 . . Terminals 41 | . 24 . . 1 16 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 73 | . 13 . 50 1 9 Record 54 | . 4 . 49 . 1 Branch Access Points 1 | . 1 . . . . Alert Level 5 | . 3 . . . 2 Unreport Threat 3 | . 2 . . . 1 Locate Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 6 | . 2 . . 1 3 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 8 . . 1 2 Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5205 | 185 1880 837 962 509 832 Spaces Moved 2876 | 157 910 286 787 405 331 Core 161 | 105 56 . . . . Treads 1192 | 52 854 286 . . . Legs 1523 | . . . 787 405 331 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 190 Average Speed 144 | 86 165 160 120 120 190 Slowest Speed 260 | 160 250 160 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 7 82 58 92 80 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 13 | . . . . 13 . Terrain Destroyed 139 | . 27 . . 13 99 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 132 | . 27 . . 13 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3686 | 193 1190 588 805 419 491 Wait 577 | 14 192 257 6 3 105 Move 2871 | 156 909 285 786 404 331 Hop . | . . . . . . Pick Up 40 | 8 17 1 5 2 7 Fast Attach . | . . . . . . Attach 23 | 7 4 . 2 1 9 Detach . | . . . . . . Swap 19 | . 9 1 2 2 5 Drop 23 | 1 7 1 4 1 9 Fire 126 | 7 49 43 . 5 22 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . 1 3 Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 13) 660 | -10/Materials | Discovered new exit (range 15) 787 | -10/Materials | Repaired Assault Rifle 834 | -10/Materials | Discovered new exit (range 14) 1557 | -10/Materials | Discovered new exit (range 12) 1640 | -10/Materials | Identified exit to Mines 1817 | -10/Materials | Discovered new exit (range 16) 2066 | -10/Materials | Entered Mines 2105 | -10/Mines | Learned location of Storage (-9) 2256 | -10/Mines | Excavation squad dispatched 2256 | -10/Mines | A large section of the Mines collapsed 2506 | -10/Mines | Excavation squad dispatched 2756 | -10/Mines | Excavation squad dispatched 2892 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2893 | -10/Mines | Discovered new exit (range 5) 2903 | -10/Mines | Entered Exiles 2945 | -10/Exiles | Discovered new exit (range 14) 2969 | -10/Exiles | Met 8R-AWN 2994 | -10/Exiles | Met EX-HEX 3058 | -10/Exiles | Met EX-BIN 3080 | -10/Exiles | Aligned with FarCom system 3082 | -10/Exiles | Given EX-Vault access code 3178 | -10/Exiles | Opened EX-Vault 3222 | -10/Exiles | Found Superbattery 3251 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3291 | -10/Exiles | Met EX-DEC 3307 | -10/Exiles | Learned location of Zion (-7) 3395 | -10/Exiles | Discovered new exit (range 10) 3496 | -10/Exiles | Visited The Gauntlet 3865 | -10/Exiles | Left Exiles lab with Superbattery 3865 | -10/Exiles | Entered Mines 3894 | -9/Mines | Met a Derelict bent on vengeance 3964 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3966 | -9/Mines | Found Prototype Device 3967 | -9/Mines | Identified Exp. Sensor Array 4092 | -9/Mines | Discovered new exit (range 14) 4202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4374 | -9/Mines | Entered Materials 4374 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4920 | -8/Materials | Build established: Skirmisher 5195 | -8/Materials | Core integrity fell below 50% 5200 | -8/Materials | Core integrity fell below 20% 5207 | -8/Materials | Core destroyed Last Messages --------------- Aluminum Leg broken. Overheating: Short circuit. Broken Aluminum Leg destroyed. Overheating: Energy bleed (-102). Rigged Rnf. Deuterium Engine explodes. G-47 Trooper destroyed. Overheating: Core damaged (-104). The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Aluminum Leg destroyed. Overheating: Lgt. Armor Plating damaged (-4). Lgt. Armor Plating destroyed. Power failure, Lgt. Nuclear Core shutdown. ALERT: Construction progress impeded, dispatching reinforcements to local area. Overheating: Matter decay (-47). Lgt. Nuclear Core destroyed. Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ?# #???# ????????????????????????????????????????? | | ## #???# ????????????????????????????????????????? | | ## ##### ????????????????????????????????????????? | | ## # ????????????????????????????????????????? | | ## # ????????????????????????????????????????? | | ## # ????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ## #????? ???????????????# #??# ###### | | #????? ???????????????# #??# # # | | #????? ???????????????# #??# # # | | #????? ???????????????# #??# # # | | ########????? ???????????????# #??# # # | | !!!#????? ???????????????# #??# # # | | # !!!#????? ???????????????# #??# # # | | !! #????# #??????????????##### ##??# + # | | #????# #????????????????# #??# # # | | # [ #????# #????????????????#! #### ###### | | # #????# #????????????????# | | ########????# #????????????????# ############# | | #???????????# #?????####???##### ##?????????? | | #???????????# #????## ##### # " ###k ####??????? | | #?????????### ###############; = ; k # ####### | | ############# == !=*@= *%%** u %! | | ^ ! ##############;; =[ g* = ######## | | ^ * [#????# ###### % ##??????? | | ^ ##???#####????# ### ##???????? | | "#????????????#### #????????????? | | ^ ##???????????????? #????????????? | | ^ #?????????????????? #+########?????? | | ^ #??????????????????## #?????? | | ############ #???????????????????# ####### | | #??????????# #???????????????????# # # | | #??????????# #???????????????????# ! # | | #??????????# #???????????????????# + | | #??????????# #???????????????????# # | | ###?????#####"#####???????????????# # # | | #?????# [ #???????????????# ####### | | =#?????# #???????????????# #?????? | | #?????#! #??????????????????????????????? | | #?????# #??????????????????????????????? | | ###?????###########??????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 1720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Librarian Tourist Challenges ------------ None Game ------ Seed RelaySignalRedirector Manual? 0 Play Time 00:53:58 Cumulative 3.8 hours Start 2025.01.17 @ 21:18:37 End 2025.01.17 @ 22:12:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afbad2ba-daaa-449e-a12e-96ee1bab60f5