Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 13:13:33

Player: Red_Zig

Result: Destroyed by Fission Core chain reaction

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (1889)     1889
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (427)                427
              TOTAL SCORE: 4746

 Bonus
-------
High Alert Combat Kills    127
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     116/300
Energy                     97/100
System Corruption          2%
Temperature                Cool (21)
Movement                   Flying (40)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
>          --- UTILITY (2) ------
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Autogun
           Missile Launcher
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
    Medium Matter Pod
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Autogun
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             59   | 5   5   1   36  6   6   
  Power                    6    | .   1   1   3   1   .   
    Engine                 6    | .   1   1   3   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   1   .   20  .   6   
    Treads                 15   | 2   1   .   12  .   .   
    Leg                    7    | .   .   .   7   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   .   6   
  Utility                  3    | 1   1   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   2   .   12  5   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   .   10  2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   2   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 21   | .   3   .   4   2   12  
  Power                    4    | .   .   .   2   1   1   
  Propulsion               11   | .   1   .   1   .   9   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   2   .   1   1   2   
  Highest Loss Streak      12   | .   3   .   1   2   12  
  To Critical Strikes      5    | .   .   .   .   .   5   
Average Slot Usage (%)     96   | .   89  100 97  96  96  
  Engine                   10   | .   9   14  9   10  10  
  Treads                   33   | .   24  28  34  44  41  
  Leg                      3    | .   .   .   8   .   .   
  Storage                  12   | .   14  14  11  11  10  
  Processor                11   | .   11  14  11  11  11  
  Ballistic Gun            21   | .   28  28  21  15  9   
  Launcher                 1    | .   .   .   .   3   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 7   13  13  36  32  30  
  Greatest Support         88   | 40  40  40  88  80  80  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         12   | 6   8   8   14  15  14  
  Most Carried             15   | 4   8   8   15  15  15  
  Average Carried          11   | 2   7   7   13  14  14  
  Final Capacity           15   | 8   8   8   15  15  5   
  Final Carried            15   | 4   7   8   15  14  4   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           2140 | 215  217  48   1428 129  103  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2505 | .    463  93   1731 211  7    
  Parts                    197  | .    43   10   125  19   .    
Haulers Intercepted        3    | .    1    .    2    .    .    
Recyclers Shooed           3    | .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  79   | .   14  6   36  21  2   
  Guns                     57   | .   14  6   35  2   .   
  AOE                      22   | .   .   .   1   19  2   
Classes Destroyed          13   | .   5   .   7   1   .   
  Worker                   4    | .   .   .   2   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   3    | .   1   .   2   .   .   
  Recycler                 3    | .   .   .   3   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 3    | .   2   .   1   .   .   
  Watcher                  7    | .   2   .   5   .   .   
  Swarmer                  32   | .   9   6   11  6   .   
  Grunt                    22   | .   5   .   13  4   .   
  Brawler                  3    | .   .   .   1   2   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   .   10  .   .   
  Assembled                11   | .   .   .   .   9   2   
Best Kill Streak           9    | .   3   3   7   9   2   
  Combat Bots Only         9    | .   3   3   6   9   2   
Max Kills in Single Turn   5    | .   1   1   2   5   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 5    | .   .   .   1   5   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        425  | .    82   34   175  48   86   
  Missed                   111  | .    21   8    42   12   28   
Damage Taken               3906 | .    552  196  1660 458  1040 
  Core                     586  | .    153  14   179  62   178  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    33   .    .    .    
Volleys Fired              239  | .    68   12   138  20   1    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  59   | .    40   40   59   59   56   
Shots Fired                453  | .    135  24   257  34   3    
  Gun                      432  | .    135  24   252  19   2    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 21   | .    .    .    5    15   1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  432  | .    135  24   252  19   2    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                21   | .    .    .    5    15   1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         20   | .    10   5    20   8    3    
  Robot Miss Streak        5    | .    5    2    5    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           285  | .    81   13   167  21   3    
  Core Hits                165  | .    36   9    78   33   9    
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
  Critical Strikes         4    | .    2    1    1    .    .    
    Destroy                4    | .    2    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5335 | .    697  147  2648 1683 160  
  Guns                     3294 | .    676  145  2288 168  17   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2012 | .    .    .    356  1513 143  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  29   | .    21   2    4    2    .    
  Kinetic                  3294 | .    676  145  2288 168  17   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2012 | .    .    .    356  1513 143  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    
  Average Corruption       2    | .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    3    14   6    
    Message Errors         3    | .    .    .    1    2    .    
    Matter Fused           10   | .    .    .    1    6    3    
    Heat Flow Errors       2    | .    .    .    .    2    .    
    Energy Discharges      4    | .    .    .    1    2    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    .    73   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               73   | .    .    .    .    73   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    .    32   15   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   8    | .    6    1    1    .    .    
Targets Rammed             9    | .    6    1    1    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        246  | .    12   .    22   246  30   
  Average Temperature      22   | .    6    .    5    103  10   
  Received Heat Transfer   916  | .    120  .    438  38   320  
  Effects                  1    | .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             673  | .   249 216 673 608 .   
  Initial                  241  | .   .   31  .   241 .   
  Average                  277  | .   110 81  385 441 .   
Maximum Alert Level        2    | .   1   1   2   2   .   
  Low Security (%)         45   | 100 87  69  29  .   .   
  Level 1                  26   | .   12  30  24  48  .   
  Level 2                  28   | .   .   .   45  51  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   3   .   .   
  Investigation            3    | .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              121  | .   26  8   55  24  8   
  Peak Tracking Total      9    | .   3   3   4   7   9   
  Tactical Retreats        6    | .   1   1   4   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            6    | .   2   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   .   1   
  Successful               1    | .   .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               5901 | 88   1029 1003 2501 756  524  
Spaces Moved               3024 | 53   476  599  1169 400  327  
  Core                     7    | 7    .    .    .    .    .    
  Treads                   2738 | 46   476  599  922  400  295  
  Legs                     247  | .    .    .    247  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   32   | .    .    .    .    .    32   
  Fastest Speed            32   | 50   160  160  120  170  32   
  Average Speed            157  | 145  160  160  152  170  156  
  Slowest Speed            260  | 160  160  160  260  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       65   | 4    61   98   97   65   68   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          205  | .    .    .    41   155  9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      205  | .    .    .    41   155  9    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      3773 | 63   628  622  1681 441  338  
  Wait                     378  | .    69   7    288  13   1    
  Move                     3019 | 52   475  598  1168 399  327  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  40   | 6    5    2    25   1    1    
  Fast Attach              21   | 3    3    .    13   1    1    
  Attach                   15   | 2    2    .    5    1    5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     23   | .    .    1    18   4    .    
  Drop                     29   | .    .    1    25   1    2    
  Fire                     239  | .    68   12   138  20   1    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    9    | .    6    1    1    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 16)
  359 | -10/Materials | Identified exit to Materials
  838 | -10/Materials | Core integrity fell below 50%
  862 | -10/Materials | Discovered exit to Materials (range 15)
  866 | -10/Materials | Lost 3 parts (1n2w)
 1094 | -10/Materials | Discovered new exit (range 16)
 1116 | -10/Materials | Identified exit to Mines
 1118 | -10/Materials | Entered Mines
 1481 | -10/Mines     | Discovered exit to Materials (range 2)
 1553 | -10/Mines     | Found a hidden stash of uninstalled traps
 1614 | -10/Mines     | Discovered exit to Materials (range 10)
 1622 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2121 | -10/Mines     | Entered Materials
 2121 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2122 | -9/Materials  | Identified exit to Mines
 3038 | -9/Materials  | Discovered new exit (range 15)
 3584 | -9/Materials  | Discovered new exit (range 15)
 3628 | -9/Materials  | Identified exit to Materials
 3876 | -9/Materials  | Discovered exit to Materials (range 4)
 4622 | -9/Materials  | Entered Mines
 4659 | -9/Mines      | Assembled infested the area
 4664 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4682 | -9/Mines      | Core integrity fell below 50%
 4709 | -9/Mines      | Destroyed 9 combat bots
 4761 | -9/Mines      | Destroyed 9 combat bots
 4926 | -9/Mines      | Learned location of Zion (-6)
 4998 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5371 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5371 | -9/Mines      | Discovered new exit (range 5)
 5376 | -9/Mines      | Identified exit to Exiles
 5378 | -9/Mines      | Entered Exiles
 5419 | -9/Exiles     | Met 8R-AWN
 5450 | -9/Exiles     | Met EX-HEX
 5497 | -9/Exiles     | Met EX-BIN
 5518 | -9/Exiles     | Aligned with FarCom system
 5520 | -9/Exiles     | Given EX-Vault access code
 5559 | -9/Exiles     | Opened EX-Vault
 5576 | -9/Exiles     | Found Superbattery
 5611 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5660 | -9/Exiles     | Met EX-DEC
 5844 | -9/Exiles     | Attacked by the Exiles
 5886 | -9/Exiles     | Core integrity fell below 20%
 5902 | -9/Exiles     | Destroyed by Fission Core chain reaction

 Last Messages 
---------------
05889_ Cesium-ion Thruster destroyed.
05889_ Dropped Lrg. Storage Unit.
05890_ Extracted 100 matter.
05891_ Acquired Imp. Flight Unit.
05891_ HV Slug penetrates Wall. <x2>
05891_ Penetrated by HV Slug.
05891_ HV Slug penetrates Machine.
05893_ Extracted 54 energy.
05894_ Penetrated by HV Slug.
05894_ HV Slug penetrates Machine.
05894_ Machine disabled.
05894_ HV Slug penetrates Machine.
05894_ HV Slug penetrates Wall.
05896_ Penetrated by HV Slug.
05896_ HV Slug penetrates Machine.
05896_ Machine disabled.
05896_ HV Slug penetrates Wall.
05902_ Rigged Fission Core explodes.
05902_ Cesium-ion Thruster destroyed.
05902_ Imp. Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisAssemblyFacilitator
  Manual?         0
Play Time         00:55:31
  Cumulative      20.0 hours
  Start           2024.04.13 @ 12:14:00
  End             2024.04.13 @ 13:13:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           7
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e39f4230-e411-4255-8869-d6eeca47c53e