Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:37:38 Player: LEWiKK Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1782) 1782 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 4125 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 90/160 System Corruption 1% Temperature Cool (36) Movement Core (650) Ox12 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun Light Assault Rifle > --- INVENTORY (15) --- Heat Sink Targeting Computer Hacking Suite Hacking Suite Relay Coupler [Grunt] (21) Particle Gun Pulse Rifle Heavy Particle Cannon Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Shotgun > --- INVENTORY -------- Light Nuclear Core Heat Sink Targeting Computer Hardened Medium Armor Plating Hacking Suite Hacking Suite Relay Coupler [Grunt] EM Shotgun Heavy Particle Gun Heavy Particle Cannon Improved Grenade Launcher Datajack [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 43 | . 7 6 16 14 Power 7 | . 1 1 1 4 Engine 3 | . 1 1 1 . Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 15 | . 1 2 10 2 Treads . | . . . . . Leg 15 | . 1 2 10 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 3 2 3 2 Device . | . . . . . Storage 1 | . 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 7 | . 1 2 2 2 Artifact . | . . . . . Weapon 11 | . 2 1 2 6 Energy Gun 4 | . 1 . . 3 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | . 1 . 2 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 32 | . 4 2 12 14 Power 6 | . 1 1 1 3 Propulsion 14 | . . 1 7 6 Utility 5 | . 1 . 2 2 Weapon 7 | . 2 . 2 3 Highest Loss Streak 4 | . 1 2 4 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 91 99 99 91 Engine 8 | . 14 10 9 2 Core 1 | . . . . 6 Leg 30 | . 28 32 35 29 Storage 11 | . 14 11 9 9 Processor 6 | . 1 11 9 9 Hackware 4 | . . . 9 9 Protection 8 | . 6 11 9 7 Energy Gun 8 | . 18 7 . 3 Energy Cannon 1 | . . 3 4 . Ballistic Gun 11 | . 7 11 13 14 Naked Turns . | . . . . . Heaviest Build 40 | 11 29 35 40 39 Greatest Support 48 | 20 20 30 46 48 Greatest Overweight (x) 9 | . 1 1 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 12 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 12 | . 9 14 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 10 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 908 | 200 65 92 253 298 Remotely . | . . . . . Salvage Created 1535 | . 377 225 426 507 Parts 78 | . 17 12 19 30 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 38 | . 9 5 9 15 Guns 34 | . 8 5 6 15 Cannons 3 | . . . 3 . AOE 1 | . 1 . . . Classes Destroyed 9 | . 4 1 2 2 Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 8 | . 3 . . 5 Cutter 1 | . . . . 1 Grunt 19 | . 6 3 5 5 Brawler 2 | . . . . 2 Duelist 1 | . . . 1 . Sentry 6 | . . 2 2 2 Hunter 1 | . . . 1 . Best Kill Streak 5 | . 5 4 2 3 Combat Bots Only 4 | . 4 4 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 409 | . 59 55 116 179 Missed 99 | . 10 16 19 54 Damage Taken 4117 | . 541 524 1567 1485 Core 765 | . 138 66 288 273 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 44 83 . . Volleys Fired 167 | . 41 22 51 53 Largest 2 | . 2 2 2 2 Hottest 118 | . 80 95 95 118 Shots Fired 299 | . 65 44 85 105 Gun 275 | . 65 37 68 105 Cannon 24 | . . 7 17 . Launcher . | . . . . . Special . | . . . . . Kinetic 187 | . 27 22 68 70 Thermal 67 | . 12 7 17 31 Explosive . | . . . . . Electromagnetic 45 | . 26 15 . 4 Robot Hit Streak 13 | . 13 11 8 9 Robot Miss Streak 5 | . 5 2 3 3 Penetration Max . | . . . . . Secondary Targets 9 | . 1 1 2 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 204 | . 44 35 62 63 Core Hits 96 | . 19 13 27 37 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . 1 . 1 Destroy 1 | . . . . 1 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2977 | . 594 440 947 996 Guns 2427 | . 519 290 622 996 Cannons 475 | . . 150 325 . Explosions 75 | . 75 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1526 | . 136 140 622 628 Thermal 968 | . 167 150 325 326 Explosive . | . . . . . Electromagnetic 483 | . 291 150 . 42 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 1 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 10 . . . Message Errors 3 | . 3 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 2 | . 2 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Misfires 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 9 | . 9 . . . Projectiles . | . . . . . Explosions 9 | . 9 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . 60 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 639 | . 277 314 389 639 Average Temperature 128 | . 83 137 119 169 Received Heat Transfer 1470 | . 186 231 603 450 Effects 17 | . 1 . 1 15 Shutdowns 2 | . . . 1 1 Energy Bleed 5 | . 1 . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 1 3 Heat Transferred 1636 | . 300 222 481 633 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 555 | . 206 184 130 555 Initial 58 | . . 44 13 58 Average 147 | . 108 91 62 286 Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 80 | . 97 100 100 35 Level 1 10 | . 2 . . 32 Level 2 9 | . . . . 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 . 1 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 22 7 16 24 Peak Tracking Total 6 | . 5 5 5 6 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 2 . . 3 Indirectly . | . . . . . Trap Hack Attempts 13 | . . . . 13 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . . 2 Reused 2 | . . . . 2 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . 1 . . 3 Max in Single Turn 1 | . 1 . . 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 10 | . 5 . 4 1 Terminals 8 | . 4 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 19 . 9 2 Successful 21 | . 15 . 5 1 Failed 9 | . 4 . 4 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 16 | . 12 . 4 . Terminals 27 | . 17 . 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 7 . 2 1 Record 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Locate Traps 3 | . 2 . 1 . Dispatch Records 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 9 | . 7 . 2 . Terminals 8 | . 6 . 2 . Assimilate 2 | . 2 . . . Botnet 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 . 4 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 7 | . . . . 7 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 39 | . . . . 39 Highest-Rated Ally 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks 22 | . . . . 22 Total Damage 132 | . . . . 132 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2940 | . 1007 459 621 853 Spaces Moved 1444 | 1 488 240 317 398 Core 2 | . . . . 2 Treads . | . . . . . Legs 1442 | 1 488 240 317 396 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 142 | 120 160 142 120 137 Slowest Speed 500 | 120 190 190 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 2 79 22 28 33 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 7 . 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 7 | . 7 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2062 | . 656 326 479 601 Wait 306 | . 93 33 79 101 Move 1441 | . 487 239 317 398 Hop . | . . . . . Pick Up 57 | . 21 15 15 6 Fast Attach . | . . . . . Attach 34 | . 5 5 14 10 Detach . | . . . . . Swap 9 | . 2 1 2 4 Drop 20 | . 7 11 1 1 Fire 167 | . 41 22 51 53 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap 13 | . . . . 13 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 6) 319 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 14) 890 | -10/Materials | Discovered new exit (range 12) 949 | -10/Materials | Identified exit to Materials 996 | -10/Materials | Core integrity fell below 50% 1008 | -10/Materials | Entered another Materials area 1008 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -9/Materials | Discovered new exit (range 16) 1064 | -9/Materials | Identified exit to Mines 1396 | -9/Materials | Discovered new exit (range 3) 1398 | -9/Materials | Identified exit to Materials 1467 | -9/Materials | Entered another Materials area 1467 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1608 | -8/Materials | Lost 4 parts (1p2n1u) 1777 | -8/Materials | Lost 4 parts (2n2w) 1941 | -8/Materials | Core integrity fell below 50% 1975 | -8/Materials | Lost 4 parts (3n1u) 2088 | -8/Materials | Identified exit to Garrison 2088 | -8/Materials | Entered Garrison 2122 | -8/Garrison | Triggered checkpoint 2234 | -8/Garrison | Build established: Scavenger-Mutant 2286 | -8/Garrison | Garrison Relay disabled 2348 | -8/Garrison | Triggered checkpoint 2518 | -8/Garrison | Discovered new exit (range 12) 2530 | -8/Garrison | Identified exit to Factory 2590 | -8/Garrison | Triggered checkpoint 2619 | -8/Garrison | Garrison Relay disabled 2652 | -8/Garrison | Rescued a captive Derelict 2670 | -8/Garrison | Triggered checkpoint 2740 | -8/Garrison | Lost 4 parts (3n1w) 2780 | -8/Garrison | Triggered checkpoint 2859 | -8/Garrison | Core integrity fell below 20% 2866 | -8/Garrison | Lost 4 parts (1p2n1w) 2941 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Aluminum Leg melted. Particle Gun melted. G-47 Trooper destroyed. Overheating: Hrd. Medium Armor Plating damaged (-13). Overheating: Pulse Rifle damaged (-26). Overheating: Broken Signal Interpreter damaged (-7). Overheating: Hacking Suite damaged (-2). Overheating: Hrd. Medium Armor Plating damaged (-8). Overheating: Lrg. Storage Unit damaged (-98). Overheating: Pulse Rifle damaged (-25). Overheating: Carbon-fiber Leg damaged (-6). Acquired Particle Gun. Overheating: Energy bleed (-25). Acquired Lgt. Assault Rifle. Acquired 10 matter. Hrd. Medium Armor Plating destroyed. Carbon-fiber Leg destroyed. Lgt. Nuclear Core destroyed. Destroyed Shock Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#######""""## | | ??????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????# ## #? | | ????????????????????????????????????# ## ## | | ????????????????????????????????????" | | ????????????????????????????????????" % | | ????????????????????????????????????" | | ????????????????????????????????????" | | ????????????????????????????????????# ## ## | | ??????????????????????????########### ## ## | | ??????????????????????????#!=^^!% | | ??????????????????????????#= %[= | | ??????????????????????????# %######## | | ??????????????????????????# %#??????###### ## | | ??????????????????????????# #???????????# ## | | ??????????????????????????# #???????????####### | | ?????????????????########## #?????????????????# | | ?????????????????# @p +?????????????????# | | ?????????????????# #?????????????????# | | ?????????????????# ##### ###?????????????????# | | ?????????????????# #???# #???????????????????# | | ?????????????????#####???# #???????????????????# | | ?????????????????????????# #???????????????????# | | ?????????????????????????# #???????????????????### | | ?????????????????????????#=+?????????????????????? | | ?????????????????????????#/#?????????????????????? | | ?????????????????????????#=#?????????????????????? | | ?????????????????????????#%#?????????????????????? | | ?????????????????????????#[#?????????????????????? | | ?????????????????????????#%###???????????????????? | | ?????????????????????????# +*???????#######??????? | | ?????????????????????????#/#????????#" """#??????? | | ?????????????????????????#[###########! *##??????? | | ?????????????????????????# ^ ^ ! #??????? | | ?????????????????????????####### ########??????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicAuthchipClaw Manual? 0 Play Time 00:32:02 Cumulative 29.1 hours Start 2024.04.18 @ 18:02:16 End 2024.04.18 @ 18:37:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: abb6a3ad-b4b5-4137-9e51-16a6b46b8560