Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 19:18:24

Player: satan5

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (128)     640
Value Destroyed (3963)     3963
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (422)                422
              TOTAL SCORE: 8245

 Bonus
-------
High Alert Combat Kills    422

 Cogmind 
---------
Core Integrity             0/700
Matter                     150/300
Energy                     7/100
System Corruption          24%
Temperature                Cool (12)
Movement                   Hovering (51)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Airjet
  Improved Airjet
>          --- UTILITY (5) ------
           Seismic Detector
  Advanced Targeting Computer
           Reaction Control System
           System Shield
>          --- WEAPON (2) -------
           Mass Driver
           Impact Mace
>          --- INVENTORY (5) ----
     Large Storage Unit
  Improved EM Pulse Cannon
           Rocket Array
  Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Gravmag System
            Gravmag System
            Gravmag System
            Gravmag System
            Gravmag System
>           --- UTILITY ----------
      Large Storage Unit
   Improved Sensor Array
   Improved Signal Interpreter
   Advanced Targeting Computer
            Core Analyzer
>           --- WEAPON -----------
            Mass Driver
            Mass Driver
>           --- INVENTORY --------
            Gravmag System
            Gravmag System
            Gravmag System
   Improved Heat Sink
   Improved Terrain Scanner
            System Shield
            System Restoration Module
  Precision Shock Rifle
      Heavy Particle Gun
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
     Cooled Particle Cannon
            Rocket Array
   Improved Datajack
            Impact Mace
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Impact Weapon            Impact Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             125  | 6   2   1   18  22  66  .   10  
  Power                    15   | 1   .   1   3   1   9   .   .   
    Engine                 8    | 1   .   1   3   1   2   .   .   
    Core                   7    | .   .   .   .   .   7   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   .   4   7   21  .   3   
    Treads                 4    | .   .   .   .   3   .   .   1   
    Leg                    9    | 2   .   .   4   3   .   .   .   
    Wheel                  3    | .   .   .   .   .   3   .   .   
    Hover                  21   | .   .   .   .   1   18  .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   .   1   6   11  .   2   
    Device                 12   | .   .   .   .   3   7   .   2   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              4    | .   1   .   .   .   3   .   .   
    Hackware               3    | .   .   .   .   2   1   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   .   10  8   25  .   5   
    Energy Gun             19   | 1   .   .   6   5   7   .   .   
    Energy Cannon          9    | .   .   .   .   2   7   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   .   
    Ballistic Cannon       10   | .   .   .   2   .   7   .   1   
    Launcher               6    | .   .   .   2   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  10   | .   .   .   .   2   8   .   .   
Parts Lost                 53   | .   .   1   9   9   33  1   .   
  Power                    9    | .   .   1   1   1   6   .   .   
  Propulsion               29   | .   .   .   4   6   18  1   .   
  Utility                  7    | .   .   .   .   1   6   .   .   
  Weapon                   8    | .   .   .   4   1   3   .   .   
  Highest Loss Streak      14   | .   .   1   2   4   14  1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  100 88  81  84  21  49  
  Engine                   7    | .   14  14  10  8   4   .   .   
  Treads                   6    | .   .   .   .   9   9   .   1   
  Leg                      9    | .   28  28  33  9   .   .   .   
  Wheel                    1    | .   .   .   .   .   3   .   .   
  Hover                    7    | .   .   .   .   .   15  3   9   
  Device                   4    | .   .   .   .   4   6   3   13  
  Storage                  8    | .   14  14  11  9   6   .   .   
  Processor                11   | .   12  14  11  8   15  7   7   
  Hackware                 6    | .   .   .   .   13  3   7   7   
  Energy Gun               5    | .   14  14  14  4   1   .   .   
  Energy Cannon            5    | .   .   .   .   5   8   .   .   
  Ballistic Gun            1    | .   14  14  .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   5   8   2   .   1   
Peak Build Rating          55   | 6   8   8   15  27  55  16  30  
  Average Rating           26   | 4   7   7   12  20  39  11  23  
  On Entrance              10   | .   6   8   8   14  27  16  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 11  16  18  37  51  51  1   14  
  Greatest Support         60   | 20  20  20  43  60  60  3   17  
  Greatest Overweight (x)  10   | 1   .   .   1   10  1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  5   5   
  Average Capacity         13   | 7   8   10  10  15  14  5   5   
  Most Carried             15   | 5   10  10  11  15  15  5   5   
  Average Carried          10   | 2   5   9   9   10  13  5   4   
  Final Capacity           15   | 8   10  10  15  15  5   5   5   
  Final Carried            11   | 3   9   10  11  11  5   5   4   

 Class Distribution 
--------------------
 55% | Mutant
 34% | Scavenger-Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Matter Collected           2357 | 269  35   12   126  685  1048 .    182  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3871 | 127  125  56   717  883  1459 .    504  
  Parts                    218  | 5    5    5    62   46   76   .    19   
Haulers Intercepted        9    | .    .    .    .    4    3    .    2    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  88   | .   2   3   20  21  31  .   11  
  Guns                     25   | .   2   3   7   8   5   .   .   
  Cannons                  37   | .   .   .   2   11  24  .   .   
  AOE                      25   | .   .   .   10  2   2   .   11  
Classes Destroyed          13   | 2   2   1   4   2   2   .   .   
  Worker                   2    | .   .   .   1   .   .   .   1   
  Builder                  4    | .   .   .   2   1   1   .   .   
  Tunneler                 3    | 1   .   .   .   .   1   .   1   
  Hauler                   9    | .   .   .   .   4   3   .   2   
  Recycler                 7    | 1   .   .   2   .   1   .   3   
  Operator                 8    | .   .   .   2   2   3   .   1   
  Watcher                  7    | .   1   .   1   2   3   .   .   
  Swarmer                  26   | .   .   3   11  4   8   .   .   
  Grunt                    41   | .   2   .   5   11  12  .   11  
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   13   | .   .   .   4   5   4   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               6    | .   .   .   .   .   6   .   .   
Best Kill Streak           16   | 2   2   3   16  7   5   .   14  
  Combat Bots Only         11   | .   1   3   8   7   4   .   11  
Max Kills in Single Turn   4    | 1   1   2   4   2   2   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        565   | .    19   19   59   89   370  1    8    
  Missed                   201   | .    6    4    18   30   141  .    2    
Damage Taken               5544  | .    183  122  675  1103 3312 59   90   
  Core                     1084  | .    21   26   81   256  613  59   28   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    81   79   53   .    .    .    
Volleys Fired              254   | 9    15   5    38   63   118  .    6    
  Largest                  2     | 2    2    2    2    2    2    .    1    
  Hottest                  155   | 60   60   60   90   138  155  .    45   
Shots Fired                442   | 18   30   10   73   124  180  .    7    
  Gun                      178   | 18   30   10   53   48   19   .    .    
  Cannon                   246   | .    .    .    17   76   153  .    .    
  Launcher                 18    | .    .    .    3    .    8    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  172   | 9    15   5    17   56   70   .    .    
  Thermal                  121   | .    .    .    .    48   73   .    .    
  Explosive                18    | .    .    .    3    .    8    .    7    
  Electromagnetic          131   | 9    15   5    53   20   29   .    .    
  Robot Hit Streak         19    | 5    5    3    18   19   16   .    4    
  Robot Miss Streak        22    | 2    1    3    9    22   3    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    1    1    4    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    
Shots Hit Robots           338   | 11   19   4    57   99   137  .    11   
  Core Hits                266   | 3    7    3    45   105  61   .    42   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    2    
  Critical Strikes         10    | .    .    .    .    1    7    .    2    
    Blast                  6     | .    .    .    .    .    6    .    .    
    Corrupt                2     | .    .    .    .    1    1    .    .    
    Smash                  2     | .    .    .    .    .    .    .    2    
Melee Attacks              11    | .    .    .    .    .    2    .    9    
  Impact                   11    | .    .    .    .    .    2    .    9    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    1    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11441 | 109  217  37   1815 1866 5103 .    2294 
  Guns                     1819  | 109  217  37   570  632  254  .    .    
  Cannons                  5447  | .    .    .    209  1077 4161 .    .    
  Explosions               3214  | .    .    .    1036 142  516  .    1520 
  Melee                    946   | .    .    .    .    .    172  .    774  
  Ramming                  15    | .    .    .    .    15   .    .    .    
  Kinetic                  2506  | 43   79   15   209  742  1418 .    .    
  Thermal                  3565  | .    .    .    410  632  2523 .    .    
  Explosive                2702  | .    .    .    626  100  456  .    1520 
  Electromagnetic          1707  | 66   138  22   570  377  534  .    .    
  Impact                   946   | .    .    .    .    .    172  .    774  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    3    19   24   24   
  Average Corruption       5     | .    .    .    .    2    3    22   24   
  Corruption Purged        2     | .    .    .    .    .    2    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    21   30   4    17   
    Message Errors         17    | .    .    .    .    3    10   .    4    
    Matter Fused           16    | .    .    .    .    5    7    .    4    
    Heat Flow Errors       8     | .    .    .    .    2    3    .    3    
    Energy Discharges      5     | .    .    .    .    2    2    .    1    
    Data Loss (minor)      12    | .    .    .    .    5    3    3    1    
    Data Loss (major)      6     | .    .    .    .    3    3    .    .    
    Misfires               4     | .    .    .    .    1    2    .    1    
    Misdirections          4     | .    .    .    .    .    .    1    3    
Overload Shots             36    | .    .    .    .    .    36   .    .    
  Effects                  2     | .    .    .    .    .    2    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    
Overflow Damage            1492  | .    .    .    223  137  615  .    517  
  Projectiles              361   | .    .    .    .    35   326  .    .    
  Explosions               632   | .    .    .    223  102  289  .    18   
  Melee                    499   | .    .    .    .    .    .    .    499  
Knockbacks                 35    | .    .    .    7    24   4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    7    24   4    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      868   | .    .    .    186  268  414  .    .    
  Shots                    12    | .    .    .    4    3    5    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    2    .    .    .    
  Kicked                   2     | .    .    .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        330   | 40   123  20   171  177  330  .    247  
  Average Temperature      61    | 21   47   13   45   23   88   .    113  
  Received Heat Transfer   1611  | .    99   .    144  432  888  .    48   
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    .    .    .    1    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    
  Parts Fried              14    | .    .    .    2    1    7    .    4    
  Impact Corruptions       7     | .    .    .    .    .    .    .    7    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    
  Heat Transferred         3579  | .    .    .    300  780  2499 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    3    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Peak Influence             1047 | 10   108  117  615  535  1047 373  839  
  Initial                  343  | .    6    42   45   249  205  343  240  
  Average                  343  | 1    57   114  362  364  376  345  451  
Maximum Alert Level        3    | .    .    .    2    2    3    1    3    
  Low Security (%)         30   | 100  100  100  26   6    34   .    .    
  Level 1                  34   | .    .    .    27   54   28   100  51   
  Level 2                  26   | .    .    .    46   39   19   .    25   
  Level 3                  8    | .    .    .    .    .    17   .    22   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    3    4    13   .    3    
  Investigation            4    | .    .    .    1    .    3    .    .    
  Extermination            6    | .    .    .    .    .    5    .    1    
  Reinforcement            9    | .    1    .    2    2    2    .    2    
  Assault                  2    | .    .    .    .    .    2    .    .    
  Garrison                 3    | .    .    .    .    2    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Distress Signals           8    | .   .   .   1   1   5   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              162  | .   8   3   27  30  71  5   18  
  Peak Tracking Total      11   | .   4   3   5   5   11  5   5   
  Tactical Retreats        17   | .   1   .   .   .   15  .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Traps Triggered            7    | .   .   .   2   .   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Machines Disabled          22   | .   .   .   7   4   9   .   2   
  Max in Single Turn       6    | .   .   .   4   2   6   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Machines Accessed          31   | .   1   .   4   7   17  .   2   
  Terminals                19   | .   .   .   3   5   9   .   2   
  Fabricators              3    | .   .   .   .   .   3   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   1   1   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                92   | .   2   .   17  23  44  .   6   
  Successful               39   | .   1   .   7   14  15  .   2   
  Failed                   52   | .   1   .   9   9   29  .   4   
    Catastrophic           11   | .   1   .   .   1   9   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   57   | .   1   .   14  13  25  .   4   
  Terminals                58   | .   .   .   13  16  23  .   6   
  Fabricators              7    | .   .   .   .   .   7   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          16   | .   2   .   4   5   5   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             7    | .   .   .   2   4   .   .   1   
  Robot Analysis           2    | .   .   .   .   2   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   1   .   1   1   1   .   .   
  Retrieve Components      4    | .   1   .   1   1   1   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         21   | .   .   .   4   8   8   .   1   
  Terminals                16   | .   .   .   4   6   5   .   1   
    Botnet                 13   | .   .   .   3   4   5   .   1   
    Operators              3    | .   .   .   1   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   
    Download               1    | .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   .   4   7   14  .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     28   | .   .   .   9   10  9   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   12  .   
  Total Damage             192  | .   .   .   .   .   .   192 .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Robot Analysis Total       2    | .   .   .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Turns Passed               5750 | 93   198  305  722  1632 2425 92   283  
Spaces Moved               4149 | 47   106  238  403  624  2218 142  371  
  Core                     379  | 10   .    .    .    5    91   142  131  
  Treads                   730  | .    .    .    .    316  414  .    .    
  Legs                     1081 | 37   106  238  403  297  .    .    .    
  Wheels                   413  | .    .    .    .    .    413  .    .    
  Hover                    1546 | .    .    .    .    6    1300 .    240  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   120  120  120  120  44   50   50   
  Average Speed            105  | 112  120  120  126  209  82   50   51   
  Slowest Speed            550  | 190  120  120  190  550  163  50   60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    24   59   46   40   57   89   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    .    
Terrain Destroyed          332  | .    .    .    67   67   109  .    89   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    17   .    .    
  AOE                      315  | .    .    .    67   67   92   .    89   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Total                      5076 | 71   151  249  544  824  2644 162  431  
  Wait                     370  | .    14   .    66   83   155  21   31   
  Move                     4143 | 46   105  237  402  623  2218 141  371  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  105  | 9    11   4    12   21   46   .    2    
  Fast Attach              21   | 1    .    .    3    1    12   .    4    
  Attach                   64   | 5    1    1    6    14   33   .    4    
  Detach                   3    | .    .    .    .    .    2    .    1    
  Swap                     41   | .    1    .    9    7    22   .    2    
  Drop                     62   | 1    4    2    8    10   36   .    1    
  Fire                     254  | 9    15   5    38   63   118  .    6    
  Melee                    11   | .    .    .    .    .    2    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Waste
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 14)
  287 | -10/Materials | Discovered new exit (range 9)
  287 | -10/Materials | Identified exit to Mines
  292 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  332 | -10/Mines     | Learned location of 1 exit from Materials
  382 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  588 | -10/Mines     | Discovered new exit (range 7)
  596 | -10/Mines     | Identified exit to Materials
  597 | -10/Mines     | Entered Materials
  597 | -9/Materials  | Evolved 2 slots: Propulsion x2
  598 | -9/Materials  | Identified exit to Materials
  939 | -9/Materials  | Central database locked down
 1006 | -9/Materials  | Destroyed 8 combat bots
 1279 | -9/Materials  | Discovered exit to Materials (range 16)
 1319 | -9/Materials  | Entered another Materials area
 1319 | -8/Materials  | Evolved 2 slots: Utility x2
 1320 | -8/Materials  | Identified exit to Storage
 1483 | -8/Materials  | Lost 4 parts (1p3n)
 1639 | -8/Materials  | Build established: Hacker-Mutant
 2206 | -8/Materials  | Discovered new exit (range 10)
 2211 | -8/Materials  | Build established: Scavenger-Mutant
 2212 | -8/Materials  | Garrison activated, responded to threat
 2270 | -8/Materials  | Destroyed 7 combat bots
 2272 | -8/Materials  | Lost 3 parts (2n1u)
 2951 | -8/Materials  | Entered Factory
 2951 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3516 | -7/Factory    | Discovered new exit (range 11)
 3652 | -7/Factory    | Discovered new exit (range 13)
 3833 | -7/Factory    | Lost 3 parts (1p2n)
 4093 | -7/Factory    | Build established: Mutant
 4529 | -7/Factory    | Lost 5 parts (1p4n)
 4564 | -7/Factory    | Core integrity fell below 50%
 4605 | -7/Factory    | Found Prototype Launcher
 4606 | -7/Factory    | Lost 3 parts (1p2n)
 4606 | -7/Factory    | Identified Rocket Array
 4745 | -7/Factory    | Identified exit to Factory
 4761 | -7/Factory    | Identified exit to Lower Caves
 4849 | -7/Factory    | Lost 3 parts (1p1n1w)
 4854 | -7/Factory    | Discovered exit to Factory (range 5)
 4860 | -7/Factory    | Garrison activated, responded to threat
 4967 | -7/Factory    | Fabricated Mass Driver?
 4999 | -7/Factory    | First assault squad dispatched
 5202 | -7/Factory    | Discovered exit to Factory (range 15)
 5285 | -7/Factory    | Core integrity fell below 20%
 5294 | -7/Factory    | System corruption reached 10%
 5369 | -7/Factory    | Lost 14 parts (1p8n4u1w)
 5376 | -7/Factory    | Sucked down chute
 5376 | -7/Factory    | Entered Waste
 5377 | -7/Waste      | Met a frightened Derelict
 5391 | -7/Waste      | EMP discharged
 5394 | -7/Waste      | Spotted C-40 Crusher
 5394 | -7/Waste      | Spotted C-40 Crusher
 5400 | -7/Waste      | Spotted C-40 Crusher
 5404 | -7/Waste      | Spotted C-40 Crusher
 5410 | -7/Waste      | Spotted C-40 Crusher
 5413 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5464 | -7/Waste      | Discovered new exit (range 10)
 5468 | -7/Waste      | Entered Factory
 5645 | -7/Factory    | Destroyed 11 combat bots
 5751 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05747_ Destroyed Weight Redist. System.
05747_ A-02 Transporter system corrupted by
  crushing effect. <x2>
05747_ A-02 Transporter destroyed.
05747_ K-01 Serf cleans the Terminal.
05750_ R-06 Scavenger collects Arm. Wheel.
05750_ K-01 Serf collects debris.
05750_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
>>Access(Main)
Found 4 level access points to Factory:
    (169,180)
    (27,174)
    (169,167)
    (154,130)
  Map updated.

 Map 
-----
+----------------------------------------------------+
|    +            #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    #            #????????????????????????????????? |
|    ##############????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #########?????????????????????????????????????? |
|    +     [! #????????????????????????????????????? |
|    #   ! !! #??#????##???????????????????????????? |
|    #     !! #?? ????  ???????????????????????????? |
|    #?       #?? ???##+#######????????????????????? |
|    +?        ## #??#        #????????????????????? |
|    #?? """  ### #??#        #????????????????????? |
|    #?? """  #?# #??# rr     #????????????????????? |
|    #???"""  ### ####        #????????????????????? |
|    #???   ??# =   ##        #????????????????????? |
|    ##########    |##        #????????????????????? |
|                T  ##        #????????????????????? |
|           #?#     #?   ===  #????????????????????? |
|           #?#     #??? !%! ??????????????????????? |
|           #??#   #???###r###?????????????????????? |
|           #??#   #####  kr #?????????????????????? |
| ######+#######      r k" @ ##????????????????????? |
| #         [  +         "T         ???????????????? |
| #            #             ######    ????????????? |
| #            #########     #?????????????????????? |
| #      """   #???????##   ##?????????????????????? |
| #      """   #????????#   #??????????????????????? |
| #      """   #????????#  u#??????????????????????? |
| # ""         #????????#   #??????????????????????? |
| # ""   """   #????????#   #??????????????????????? |
| # "Y   """   #????????  Y  ??????????????????????? |
| # ""   """   #????????     ??????????????????????? |
| ??""   ?     #????????      ?????????????????????? |
| ???    ??    #???????       ?????????????????????? |
| ???####?######???????    k  #????????????????????? |
| ?????????????????????    k???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Mass Driver | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mass Driver | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataSapperFlightbrick
  Manual?         0
Play Time         01:01:22
  Cumulative      250.9 hours
  Start           2024.08.23 @ 18:13:52
  End             2024.08.23 @ 19:18:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           92
  Adventurer      14
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/1/1/0/0/0/0/1
Lore%             61
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 517b931a-ef58-48b6-8dd0-8c383d3c45ab