Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 22:14:02 Player: xack Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3795) 3795 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 9670 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 14 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (192) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module VTOL Module > --- UTILITY (6) ------ Large Storage Unit Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Hover Unit Advanced Heat Sink Large Storage Unit Improved Trap Scanner Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Hacking Suite Authchip [R/Combat] Skeleton Box Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Improved Trap Scanner Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Core Analyzer Improved Light Armor Plating Improved Hacking Suite Authchip [R/Combat] Skeleton Box Heavy Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon Remote Datajack [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 2 1 . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 107 | 6 14 1 1 5 16 4 6 15 39 Power 21 | 2 3 . . . 2 . 1 4 9 Engine 12 | 2 3 . . . 1 . 1 2 3 Core 9 | . . . . . 1 . . 2 6 Reactor . | . . . . . . . . . . Propulsion 27 | 2 3 1 . 1 5 . 1 3 11 Treads 10 | . . . . . 5 . 1 3 1 Leg 13 | . 3 1 . 1 . . . . 8 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 29 | . 5 . 1 1 5 3 3 3 8 Device 19 | . 2 . 1 1 3 3 2 1 6 Storage 1 | . . . . . 1 . . . . Processor 1 | . . . . . . . . . 1 Hackware 2 | . . . . . 1 . 1 . . Protection 6 | . 3 . . . . . . 2 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 3 . . 3 4 1 1 5 11 Energy Gun 5 | 1 1 . . 1 . . . 2 . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 12 | 1 . . . 1 2 . 1 2 5 Ballistic Cannon 8 | . 2 . . 1 1 1 . . 3 Launcher 2 | . . . . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 39 | . . . . . 4 . 5 4 26 Power 7 | . . . . . . . 1 2 4 Propulsion 11 | . . . . . 1 . 1 2 7 Utility 9 | . . . . . 1 . 1 . 7 Weapon 12 | . . . . . 2 . 2 . 8 Highest Loss Streak 16 | . . . . . 3 . 3 2 16 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 98 100 100 100 97 100 97 74 81 Engine 8 | . 14 14 14 14 13 7 6 6 3 Core 4 | . . . . . 3 7 7 6 6 Treads 9 | . . . . . 25 23 22 11 8 Leg 9 | . 15 28 28 28 1 . . . 4 Wheel 1 | . 12 . . . . . . . . Flight 1 | . . . . . . . . . 3 Device 16 | . 13 14 14 14 23 23 22 15 15 Storage 4 | . . . . . 6 7 7 7 6 Hackware 3 | . . . . . 2 7 7 7 6 Protection 6 | . 13 14 14 14 1 . . 1 4 Energy Gun 5 | . 7 14 14 13 1 . . 2 1 Ballistic Gun 9 | . 11 . . . 11 15 14 10 13 Ballistic Cannon 5 | . 8 14 14 14 4 7 7 . 1 Peak Build Rating 65 | 5 9 10 10 17 41 44 47 50 65 Average Rating 31 | 3 7 9 9 13 36 42 44 36 46 On Entrance 22 | . 5 9 10 10 17 38 44 45 45 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 8 19 19 19 22 49 55 55 60 75 Greatest Support 72 | 20 20 20 20 26 72 66 66 66 62 Greatest Overweight (x) 11 | . 1 . . . . . 1 2 11 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 12 15 15 15 15 Most Carried 15 | 2 5 5 5 5 15 15 15 15 15 Average Carried 10 | . 4 4 5 4 11 14 14 14 13 Final Capacity 15 | 5 5 5 5 5 15 15 15 15 15 Final Carried 15 | 1 5 5 5 5 15 14 15 15 14 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Skirmisher 11% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Mutant | -7/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Matter Collected 3069 | 262 353 53 . 83 359 . 324 364 1271 Remotely . | . . . . . . . . . . Salvage Created 3374 | 35 470 101 . 101 419 . 337 452 1459 Parts 192 | 1 28 8 . 6 23 . 16 29 81 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Combat Hostiles Destroyed 81 | 1 16 5 . 3 10 . 5 11 30 Guns 41 | 1 7 2 . . 3 . 3 9 16 Cannons 30 | . 9 3 . 3 3 . 2 . 10 AOE 9 | . . . . . 4 . . 2 3 Classes Destroyed 15 | 1 1 1 . . 7 . 2 . 3 Worker 6 | . . . . . 3 . . . 3 Builder 2 | . . . . . . . . . 2 Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 4 | . . . . . 1 . . . 3 Swarmer 16 | . 5 1 . . 3 . . 4 3 Grunt 39 | 1 11 2 . 3 5 . . 3 14 Duelist 1 | . . . . . . . . . 1 Sentry 10 | . . . . . 1 . 1 4 4 Demolisher 2 | . . 2 . . . . . . . Specialist 5 | . . . . . . . 3 . 2 Hunter 1 | . . . . . 1 . . . . Programmer 5 | . . . . . . . 1 . 4 Behemoth 1 | . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 Best Kill Streak 10 | 1 4 2 . 3 9 . 2 5 10 Combat Bots Only 9 | 1 4 2 . 3 5 . 2 5 9 Max Kills in Single Turn 4 | 1 1 1 . 1 3 . 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 . . 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Hostile Shots Fired 779 | 5 66 9 . 3 64 . 112 86 434 Missed 280 | . 17 3 . 2 12 . 37 36 173 Damage Taken 7177 | 55 508 115 . 11 748 . 1249 555 3936 Core 1299 | 21 52 . . . 56 . 297 22 851 Absorbed by Shields 10 | . . . . . . . . . 10 Redirected to Shielding 7 | . 7 . . . . . . . . Core Remaining (%) 76 | 91 . . . 70 89 . . 54 . Volleys Fired 248 | 4 41 11 . 3 45 . 18 23 103 Largest 4 | 2 2 2 . 2 2 . 3 3 4 Hottest 166 | 60 80 80 . 103 103 . 100 133 166 Shots Fired 525 | 8 82 19 . 6 54 . 51 51 254 Gun 357 | 8 58 8 . 3 16 . 33 43 188 Cannon 159 | . 24 11 . 3 32 . 18 6 65 Launcher 8 | . . . . . 6 . . 2 . Special 1 | . . . . . . . . . 1 Kinetic 417 | 4 61 11 . 3 42 . 51 39 206 Thermal 78 | 4 17 . . . . . . 10 47 Explosive 8 | . . . . . 6 . . 2 . Electromagnetic 21 | . 4 8 . 3 6 . . . . Robot Hit Streak 16 | 4 9 2 . 2 5 . 5 9 16 Robot Miss Streak 18 | 1 7 5 . 2 5 . 6 3 18 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 299 | 5 45 10 . 3 22 . 33 30 151 Core Hits 208 | 2 20 8 . 4 27 . 16 26 105 Critical Kills 2 | . . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 9 | . 3 1 . . 1 . 1 . 3 Meltdown 1 | . . . . . . . . . 1 Destroy 2 | . . . . . . . 1 . 1 Blast 6 | . 3 1 . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8003 | 62 625 134 . 91 1219 . 616 827 4429 Guns 3950 | 62 364 41 . 13 154 . 404 583 2329 Cannons 2220 | . 261 93 . 78 309 . 212 21 1246 Explosions 1833 | . . . . . 756 . . 223 854 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4753 | 39 483 93 . 78 421 . 616 391 2632 Thermal 2035 | 23 103 . . . . . . 213 1696 Explosive 1080 | . . . . . 756 . . 223 101 Electromagnetic 135 | . 39 41 . 13 42 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . 1 Average Corruption 1 | . . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . 1 . . . 9 Message Errors 1 | . . . . . . . . . 1 Matter Fused 3 | . . . . . 1 . . . 2 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . . . . 10 . . . 113 Projectiles 17 | . . . . . 10 . . . 7 Explosions 106 | . . . . . . . . . 106 Melee . | . . . . . . . . . . Knockbacks 11 | . 2 . . . 4 . 1 . 4 Impact . | . . . . . . . . . . Kinetic 11 | . 2 . . . 4 . 1 . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 480 | . . . . . 72 . . 22 386 Shots 7 | . . . . . 2 . . 1 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 554 | 30 12 5 . 108 501 . . 190 554 Average Temperature 158 | 21 6 3 . 50 252 . . 58 168 Received Heat Transfer 1473 | 30 180 24 . 6 333 . 78 183 639 Effects 33 | . . . . . 18 . . . 15 Shutdowns 14 | . . . . . 6 . . . 8 Energy Bleed 2 | . . . . . 1 . . . 1 Interference 8 | . . . . . 8 . . . . Matter Decay 3 | . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 4 | . . . . . 3 . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 4 | . . . . . 1 . . 1 2 Heat Transferred 2975 | 50 225 . . . . . . 500 2200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Peak Influence 576 | 20 234 141 . 70 221 12 122 304 576 Initial 159 | . 13 91 . . . 2 7 91 159 Average 139 | 3 102 84 . 14 52 10 49 187 234 Maximum Alert Level 2 | . 1 . . . 1 . . 1 2 Low Security (%) 79 | 100 74 100 . 100 87 100 100 63 67 Level 1 9 | . 25 . . . 12 . . 36 2 Level 2 11 | . . . . . . . . . 29 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 5 . . 1 2 . 3 . 10 Investigation 6 | . 3 . . 1 1 . . . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 9 | . 2 . . . 1 . 3 . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Distress Signals 4 | . . . . . 1 . . . 3 Communications Jammed 23 | . . . . . . . . . 23 Distress Signals 23 | . . . . . . . . . 23 Times Spotted 106 | 1 20 7 . 3 14 . 10 11 40 Peak Tracking Total 8 | 1 5 3 . 3 5 . 3 5 8 Tactical Retreats 7 | . 1 . . . . . 3 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Traps Triggered 11 | . 3 . . . 1 . 1 2 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Machines Disabled 16 | . . . . . 3 . 2 . 11 Max in Single Turn 5 | . . . . . 1 . 1 . 5 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Machines Accessed 27 | . 1 1 5 1 6 3 . 1 9 Terminals 10 | . 1 . . . 3 2 . 1 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . 2 Recycling Units 3 | . . . . . 1 . . . 2 Scanalyzers 3 | . . . . . 2 1 . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 105 | . 5 1 50 1 22 7 . 1 18 Successful 79 | . 3 1 50 1 13 4 . 1 6 Failed 25 | . 2 . . . 8 3 . . 12 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts 1 | . . . . . 1 . . . . Manual 1 | . . . 1 . . . . . . Terminals 30 | . 5 . . . 15 4 . 1 5 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . . . . . . . . . 4 Recycling Units 7 | . . . . . 2 . . . 5 Scanalyzers 8 | . . . . . 5 3 . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 71 | . 3 1 50 1 10 3 . 1 2 Record 62 | . 3 . 49 . 8 2 . . . Open Door 2 | . . 1 . 1 . . . . . Open DSF 2 | . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 2 | . . . . . 1 . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 1 . . . 1 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 3 | . . . . . 2 1 . . . Insert Component 2 | . . . . . 1 1 . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 . . . 6 3 . . 8 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 1 . . . . . . Highest-Rated Group 41 | . . 41 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . Total Damage 82 | . . 82 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Turns Passed 9355 | 70 740 855 885 512 1213 612 237 1082 3149 Spaces Moved 5098 | 65 588 682 735 401 646 414 110 373 1084 Core 31 | 21 . . . . . . . . 10 Treads 2000 | . . . . . 582 414 110 373 521 Legs 2447 | . 269 682 735 401 64 . . . 296 Wheels 363 | 44 319 . . . . . . . . Hover . | . . . . . . . . . . Flight 257 | . . . . . . . . . 257 Fastest Speed 50 | 50 80 120 120 120 120 145 145 145 120 Average Speed 151 | 70 98 120 120 120 142 145 145 237 218 Slowest Speed 600 | 80 190 120 120 120 145 145 225 305 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 6 59 98 93 80 37 8 56 44 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 141 | . . . . . 46 . . 16 79 Melee . | . . . . . . . . . . Projectile 32 | . . . . . 13 . . 3 16 AOE 109 | . . . . . 33 . . 13 63 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Total 6291 | 80 671 700 738 427 885 428 149 532 1681 Wait 623 | . . 4 . 6 148 . 5 102 358 Move 5087 | 64 587 681 734 400 645 413 109 370 1084 Hop . | . . . . . . . . . . Pick Up 99 | 6 15 1 1 6 22 6 8 7 27 Fast Attach 15 | . 2 . 1 . 4 . . 4 4 Attach 47 | 5 1 . . . 7 3 4 5 22 Detach 4 | . . . . . . . . 2 2 Swap 45 | 1 11 1 . 5 5 1 2 6 13 Drop 73 | . 14 2 2 7 9 5 3 9 22 Fire 248 | 4 41 11 . 3 45 . 18 23 103 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 50 | . . . . . . . . 4 46 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/DSF -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 7) 647 | -10/Materials | Discovered new exit (range 14) 811 | -10/Materials | Entered Mines 820 | -10/Mines | Found the Drone Emporium 1020 | -10/Mines | Learned location of Zion (-7) 1166 | -10/Mines | Assembled infested the area 1184 | -10/Mines | Learned Materials emergency access door positions 1274 | -10/Mines | Learned location of Storage (-8) 1364 | -10/Mines | Discovered new exit (range 12) 1408 | -10/Mines | Discovered new exit (range 5) 1510 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1513 | -10/Mines | Found Prototype Device 1603 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1603 | -10/Mines | Discovered new exit (range 5) 1666 | -10/Mines | Entered Exiles 1666 | -10/Exiles | Accompanied by 1 ally 1689 | -10/Exiles | Discovered new exit (range 15) 1696 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1732 | -10/Exiles | Met 8R-AWN 1756 | -10/Exiles | Met EX-HEX 1878 | -10/Exiles | Met EX-DEC 1954 | -10/Exiles | Discovered new exit (range 14) 2048 | -10/Exiles | Met EX-BIN 2098 | -10/Exiles | Aligned with FarCom system 2100 | -10/Exiles | Given EX-Vault access code 2172 | -10/Exiles | Opened EX-Vault 2186 | -10/Exiles | Found Skeleton Box 2214 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2362 | -10/Exiles | Visited The Gauntlet 2551 | -10/Exiles | Left Exiles lab with Skeleton Box 2551 | -10/Exiles | Entered Mines 2802 | -9/Mines | Met a Derelict shopkeep closing up shop 2887 | -9/Mines | Discovered new exit (range 16) 3052 | -9/Mines | Discovered new exit (range 8) 3057 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3063 | -9/Mines | Entered Materials 3063 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3345 | -8/Materials | Lost 3 parts (1n1u1w) 3895 | -8/Materials | Central database locked down 4164 | -8/Materials | Discovered new exit (range 15) 4263 | -8/Materials | Identified exit to Storage 4276 | -8/Materials | Entered Factory 4276 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4569 | -7/Factory | Identified exit to DSF 4577 | -7/Factory | Build established: Skirmisher 4888 | -7/Factory | Entered DSF 4910 | -7/DSF | Additional patrols routed to DSF 4998 | -7/DSF | Lost 3 parts (1n1u1w) 5072 | -7/DSF | Discovered new exit (range 16) 5125 | -7/DSF | Entered Garrison 5449 | -7/Garrison | Build established: Mutant 5469 | -7/Garrison | Triggered checkpoint 5891 | -7/Garrison | Discovered new exit (range 10) 5917 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6017 | -7/Garrison | Triggered checkpoint 6128 | -7/Garrison | Build established: Scavenger-Skirmisher 6133 | -7/Garrison | Triggered checkpoint 6177 | -7/Garrison | Discovered new exit (range 12) 6207 | -7/Garrison | Entered Factory 6207 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7049 | -6/Factory | P-60 Hacker assimilated allied UF-4HD(g) 7215 | -6/Factory | Spotted B-75 Beast 7235 | -6/Factory | Destroyed B-75 Beast 7250 | -6/Factory | Cargo convoy interrupted 8423 | -6/Factory | Core integrity fell below 50% 8481 | -6/Factory | Destroyed 9 combat bots 8497 | -6/Factory | Core integrity fell below 20% 8529 | -6/Factory | Lost 16 parts (3p5n3u5w) 8852 | -6/Factory | Build established: Scavenger-Mutant 9356 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- System corrupted: FCS attempts to trigger Autogun. System corrupted: Autogun misfires. Acquired Hrd. Medium Armor Plating. Knocked back. Core Analyzer destroyed. Connecting with DSF Access... Lgt. Nuclear Core destroyed. Transmission Jammer destroyed. Knocked back. Autogun destroyed. Slug penetrates Wall. U-05 Engineer suffers critical hit (Blast). U-05 Engineer destroyed. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# #???????????????????? | | ?????????????????###+### #???????????????????? | | ?????????????????? #???????????????????? | | ??????????????????? +???????????????????? | | ???????????????????? ! #???????????????????? | | ????????????????????? !% #???????????????????? | | ?????????????????????? % #???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????#; #???????????????????? | | ???????????????????????; #???????????????????? | | ???????????????????????# ##??????????????????? | | ???????????????????????# T#??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# % ##??????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ?????????????########### #???????????????????? | | ?????????????# + @ k #???????????????????? | | ?????????????# # % #???????????????????? | | ?????????????# # k #???????????????????? | | ?????????????# # #???????????????????? | | ?????????????# #### ##???????????????????? | | ?????????????# #??# #????????????????????? | | ?????????????# #??# #????????????????????? | | ?????????????# #??# #????????????????????? | | ?????????????###########??# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????## ####?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #??????? ????????? | | ?????????????????????????## ######## #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# +???????? | | ??????????????????????????# "" #???????? | | ????????????????########### """ ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Librarian Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Safety First Serviceable Loadout Total Silence Tourist Challenges ------------ None Game ------ Seed ArmageddonHybridLink Manual? 0 Play Time 04:01:04 Cumulative 4.7 hours Start 2024.12.02 @ 23:09:34 End 2024.12.03 @ 22:14:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 070601bd-ad5d-4cdf-9876-718f05c15aa6