Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 13:36:14 Player: Lunace Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (699) 699 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 4168 Bonus ------- Met Imprinter 300 Friendly Fire -226 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Improved Terrain Scan Processor Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Hacking Suite System Shield Makeshift System Restoration Module Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Target Analyzer Advanced Target Analyzer System Shield Hacking Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Micro Nuclear Core Advanced Hacking Suite System Shield Plasma Cutter Enhanced Flamer [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Flight Unit VTOL Module Utility System Shield Device Long-range Tractor Beam Processor Improved Terrain Scan Processor Hackware System Shield Weapon Heavy Mace Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 35 | 3 . 3 5 3 6 4 10 1 Power 1 | 1 . . . . . . . . Engine 1 | 1 . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 17 | . . 2 3 3 1 . 8 . Device 4 | . . . 2 . . . 2 . Storage . | . . . . . . . . . Processor 11 | . . 2 . 2 1 . 6 . Hackware 2 | . . . 1 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 1 2 . 5 4 2 . Energy Gun 1 | . . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 3 | . . 1 1 . . 1 . . Slashing Weapon 7 | . . . . . 5 2 . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 5 . Parts Lost 11 | . . . 4 1 1 4 1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . . . 1 1 2 1 . Weapon 6 | . . . 4 . . 2 . . Highest Loss Streak 2 | . . . 2 1 1 2 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 35 | . 28 26 26 41 39 30 40 53 Device 2 | . . . 1 14 1 . 2 . Processor 19 | . . 14 17 18 21 18 25 30 Hackware 7 | . . . . 8 15 10 7 7 Ballistic Gun 1 | . 28 1 . . . . . . Impact Weapon 1 | . . 10 6 . . . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 6 | 3 3 3 3 2 6 5 3 3 Greatest Support 4 | 3 3 3 3 3 3 3 3 4 Greatest Overweight (x) 1 | . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 5 5 5 Average Carried 4 | 1 2 4 4 4 4 3 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 3 5 5 4 5 5 Class Distribution -------------------- 72% | Mutant 27% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 518 | 230 . 40 69 . 80 41 40 18 Remotely 77 | . . . 30 . 47 . . . Salvage Created 899 | . 48 72 319 . 286 174 . . Parts 37 | . 1 1 7 . 20 8 . . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 18 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 14 | . 1 2 2 . 6 3 . . Melee 11 | . . 1 1 . 6 3 . . Guns 1 | . 1 . . . . . . . Classes Destroyed 9 | . 1 1 4 . 2 1 . . Worker 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . 2 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 1 | . . . . . 1 . . . Grunt 8 | . 1 1 2 . 1 3 . . Sentry 2 | . . 1 . . 1 . . . Programmer 3 | . . . . . 3 . . . Tinkerer 1 | . . . . . . 1 . . Best Kill Streak 6 | . 1 2 6 . 2 2 . . Combat Bots Only 2 | . 1 2 2 . 2 2 . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 191 | . 6 33 64 8 24 45 . 11 Missed 67 | . 4 10 20 2 10 15 . 6 Damage Taken 2089 | . 23 317 709 89 228 651 . 72 Core 1381 | . . 248 430 42 143 446 . 72 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 100 38 21 . . . . . Volleys Fired 13 | . 6 . 1 . . 6 . . Largest 2 | . 2 . 1 . . 1 . . Hottest 65 | . 40 . 36 . . 65 . . Shots Fired 19 | . 12 . 1 . . 6 . . Gun 18 | . 12 . . . . 6 . . Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special . | . . . . . . . . . Kinetic 12 | . 12 . . . . . . . Thermal 6 | . . . . . . 6 . . Explosive . | . . . . . . . . . Electromagnetic 1 | . . . 1 . . . . . Robot Hit Streak 8 | . 4 . 2 . . 8 . . Robot Miss Streak 3 | . 3 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 44 | . 8 7 10 . 6 13 . . Core Hits 19 | . 3 1 2 . 6 7 . . Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 3 | . . 2 1 . . . . . Critical Strikes 5 | . . 3 2 . . . . . Smash 5 | . . 3 2 . . . . . Melee Attacks 41 | . . 11 13 . 8 7 . 2 Impact 24 | . . 11 13 . . . . . Slashing 15 | . . . . . 8 7 . . Piercing 2 | . . . . . . . . 2 Sneak Attacks 6 | . . . 4 . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1970 | . 82 278 743 . 292 575 . . Guns 173 | . 82 . . . . 91 . . Cannons . | . . . . . . . . . Explosions 106 | . . . 106 . . . . . Melee 1679 | . . 278 637 . 292 472 . . Ramming 12 | . . . . . . 12 . . Kinetic 82 | . 82 . . . . . . . Thermal 91 | . . . . . . 91 . . Explosive . | . . . . . . . . . Electromagnetic 106 | . . . 106 . . . . . Impact 915 | . . 278 637 . . . . . Slashing 764 | . . . . . 292 472 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . 1 2 2 . Average Corruption 1 | . . . 1 . 1 1 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . 4 . . Message Errors 1 | . . . . . . 1 . . Matter Fused 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 404 | . . 73 288 . . 43 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 404 | . . 73 288 . . 43 . . Knockbacks 3 | . . 1 2 . . . . . Impact 3 | . . 1 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . . . 26 . . 5 . . Shots 1 | . . . 1 . . . . . Rammed 4 | . . . . . . 4 . . Targets Rammed 4 | . . . . . . 4 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 181 | . . . . . . 181 . . Average Temperature 44 | . . . . . . 44 . . Received Heat Transfer 750 | . 12 156 297 36 18 231 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . 1 8 . . . . . Impact Corruptions 9 | . . 2 7 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 222 | . . . . . . 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 247 | . 65 152 247 112 . . . . Initial 112 | . . 27 63 112 . . . . Average 88 | . 38 68 128 111 . . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 93 | 100 100 100 80 100 . . . . Level 1 6 | . . . 19 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . 1 . . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 53 | . 5 6 16 3 9 4 . 10 Peak Tracking Total 9 | . 4 4 9 3 5 3 . 8 Tactical Retreats 7 | . . . 3 . 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . 1 . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 3 1 3 . 1 1 . . Terminals 7 | . 3 1 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 11 4 8 . 1 1 . . Successful 15 | . 5 2 6 . 1 1 . . Failed 10 | . 6 2 2 . . . . . Catastrophic 3 | . 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 6 2 5 . . . . . Terminals 23 | . 11 4 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 1 2 . 1 1 . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 2 | . . . . . 1 1 . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 1 4 . . . . . Terminals 9 | . 4 1 4 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 7 | . 3 1 3 . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 1 2 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 10 | . . . 10 . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 1796 | 23 113 131 187 133 361 314 448 86 Spaces Moved 3038 | 34 181 186 273 250 577 502 808 227 Core 2814 | 34 181 186 273 250 577 502 808 3 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 224 | . . . . . . . . 224 Fastest Speed 35 | 50 50 50 50 50 50 50 50 35 Average Speed 49 | 50 50 50 50 50 50 50 50 35 Slowest Speed 100 | 50 50 50 50 50 100 100 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 42 32 41 6 65 80 85 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . . . . 3 1 4 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3244 | 38 192 203 299 256 632 542 851 231 Wait 76 | . 5 . 1 . 35 15 19 1 Move 3030 | 33 180 185 272 249 576 501 807 227 Hop . | . . . . . . . . . Pick Up 17 | 1 1 2 4 2 1 2 4 . Fast Attach 24 | 3 . 3 2 3 1 2 9 1 Attach 12 | . . . 3 . 5 2 2 . Detach 8 | 1 . . . . 5 1 1 . Swap 1 | . . . 1 . . . . . Drop 17 | . . 2 2 2 1 1 9 . Fire 13 | . 6 . 1 . . 6 . . Melee 41 | . . 11 13 . 8 7 . 2 Ram 4 | . . . . . . 4 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . 1 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 13) 137 | -10/Materials | Entered another Materials area 137 | -9/Materials | Evolved 2 slots: Propulsion x2 242 | -9/Materials | Core integrity fell below 50% 262 | -9/Materials | Discovered new exit (range 9) 268 | -9/Materials | Entered another Materials area 268 | -8/Materials | Evolved 2 slots: Utility x2 307 | -8/Materials | Build established: Mutant 406 | -8/Materials | Core integrity fell below 50% 452 | -8/Materials | Discovered new exit (range 6) 455 | -8/Materials | Entered Factory 455 | -7/Factory | Evolved 2 slots: Utility x2 492 | -7/Factory | Discovered new exit (range 14) 525 | -7/Factory | Discovered new exit (range 15) 588 | -7/Factory | Entered Lower Caves 787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 861 | -7/Lower Caves | Learned location of 2 exits from Factory 868 | -7/Lower Caves | Build established: Hacker-Mutant 936 | -7/Lower Caves | Discovered new exit (range 5) 949 | -7/Lower Caves | Entered another Lower Caves area 1032 | -7/Lower Caves | Core integrity fell below 50% 1051 | -7/Lower Caves | Discovered new exit (range 8) 1056 | -7/Lower Caves | Spotted B-75 Beast 1066 | -7/Lower Caves | Identified exit to Zion 1070 | -7/Lower Caves | Core integrity fell below 20% 1100 | -7/Lower Caves | Learned Factory trap positions 1238 | -7/Lower Caves | Encountered a Warlord checkpoint 1263 | -7/Lower Caves | Entered Zion 1283 | -7/Zion | System corruption cleaned by Quarantine Array 1308 | -7/Zion | Learned Factory stockpile data 1311 | -7/Zion | Given the Hacking Drone Bay 1311 | -7/Zion | Found Prototype Device 1345 | -7/Zion | Found Prototype Device 1345 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1376 | -7/Zion | Found Prototype Processor 1376 | -7/Zion | Identified Exp. Melee Analysis Suite 1381 | -7/Zion | Found Prototype Processor 1381 | -7/Zion | Identified Spectral Analyzer 1385 | -7/Zion | Found Prototype Processor 1385 | -7/Zion | Identified Exp. Terrain Scan Processor 1390 | -7/Zion | Identified Hacking Drone Bay 1417 | -7/Zion | Build established: Mutant 1435 | -7/Zion | Found CR-A16's Pointy Stick 1665 | -7/Zion | Discovered new exit (range 11) 1711 | -7/Zion | Entered Proximity Caves 1797 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- you like to pack a punch next time you meet Unaware nasties? I call it the "Storm Laser," and it's yours for the wonderful price of free. Even if you don't hit your target, it'll probably scare the hell out of them and they'll think twice before messing with you. No one else around here seems to think this is a good idea, though. Take it if you want, and maybe you can help me prove them wrong. Next time you drop by I'll have you fill out a survey. LOCATION=UNKNOWN GOAL=ESCAPE 01713_ Acquired VTOL Module. 01745_ Searching scrap... 01745_ Found Matter Compressor. 01745_ Found Remote Shield. 01745_ Found 18 Matter. 01746_ Acquired 18 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????# ???????? | | ???????????????????????????????????# ????????? | | ??????????????? ?? ????????? ????# ????????? | | ??????????????? ?? #??????? #???# ????????? | | ??????? ##?## ?? ##???? #### ????????? | | ?????# ## ??? ???? #????????? | | ?????? ??? ???? #????????? | | ??????# ???# ???? g ????????? | | ???????# ???# ???? gg ?????????? | | ???????# ##?# #????# # #?????????? | | ???????# ### ##??## l## #????####?? | | ??????## ## #?## #?# #???## ##? | | ??????# ## #?# #### #??## ## | | ??????# ## ### ## #??# # | | ??????# ## s## ### #?## | | ??????# s s #?# ##### | | ???????# @ s #??# ### ## | | ????????### ## #?## ##?## ### | | ??????????### ## #### ### ##### #?? | | ????????????# ### #??# ## !! ##?? | | ????????????# ## #### #### | | ????????????# ### #### ##### | | #???????????# ### #?# ##??## | | ##??####????# ##?# #?# #???# """"""" | | #### ##???# #??# #?# #??## """""" | | #?# ##??# #??# ##?## # #?## " " " | | ???# #### #??# # #???### ### | | #?## ## #??## ## ##????# ## """ | | ### ## #???###### ####?# ## ## "" | | #?# #????????# ## ### ### " | | ### #????????### ## # # | | #??????????# ## #### | | #??????????## #### | | ######???????????## ###### ## | | ###?????????????????## #????# ######## | | ## #????????????????????## #????# #??????## | | ##### ##?????????????????????###????# ##???????# | | ????####?????????????????????????????###?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1110 Evasion (%) 63 Target Analysis 12 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoModifiedBox Manual? 0 Play Time 00:25:10 Cumulative 227.6 hours Start 2024.06.06 @ 13:11:08 End 2024.06.06 @ 13:36:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 216 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1abb7ebc-bd47-4911-8d8d-d846a416c2ad