Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 00:40:41 Player: DrZettl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1944) 1944 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 6287 Bonus ------- High Alert Combat Kills 108 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 160/160 System Corruption 7% Temperature Cool (2) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Compact Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Flak Gun Power Maul > --- INVENTORY (15) --- Nuclear Core Improved Airjet Improved Salvage Targeting Computer ECM Suite Reaction Control System Improved Light Armor Plating Hacking Suite Relay Coupler [Sentry] (18) System Restoration Module PSU Rigger High-powered Field Laser Grenade Launcher Rocket Launcher Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Flak Gun Power Maul > --- INVENTORY -------- Nuclear Core VTOL Module Xenon Bombardment Thruster Improved Salvage Targeting Computer ECM Suite Reaction Control System Relay Coupler [Sentry] System Restoration Module PSU Rigger High-powered Shotgun Assault Cannon Grenade Launcher Improved Datajack Power Maul [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun High-powered Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 72 | 6 8 2 2 . 18 36 Power 9 | 1 2 . . . 2 4 Engine 6 | 1 2 . . . 1 2 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 28 | 2 2 2 . . 9 13 Treads 3 | . . . . . . 3 Leg 1 | . . . . . . 1 Wheel 16 | 2 2 2 . . 4 6 Hover 5 | . . . . . 5 . Flight 3 | . . . . . . 3 Utility 16 | 1 3 . . . 4 8 Device 3 | . 1 . . . 1 1 Storage 3 | 1 1 . . . . 1 Processor 4 | . 1 . . . 2 1 Hackware 2 | . . . . . 1 1 Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 19 | 2 1 . 2 . 3 11 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 . 1 . . 5 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 2 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 4 | . 1 . . . 2 1 Parts Lost 35 | . 2 . . . 5 28 Power 5 | . . . . . 1 4 Propulsion 20 | . 1 . . . 3 16 Utility 3 | . . . . . . 3 Weapon 7 | . 1 . . . 1 5 Highest Loss Streak 8 | . 1 . . . 2 8 To Critical Strikes . | . . . . . . . Average Backups 13 | . 10 15 15 15 14 13 Power 1 | . 1 2 2 2 2 1 Propulsion 1 | . 2 2 2 2 2 . Utility 4 | . 2 5 5 5 3 5 Weapon 4 | . 3 5 5 6 3 4 Tool/Special . | . . . . . . . Unused Backups 20 | . 1 2 . . 4 13 Power 2 | . . . . . 1 1 Propulsion 1 | . . . . . . 1 Utility 8 | . . . . . 1 7 Weapon 8 | . 1 2 . . 2 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 96 100 100 100 89 90 Engine 5 | . 13 14 14 14 3 3 Core 2 | . . . . . 5 1 Treads 2 | . . . . . . 4 Wheel 13 | . 28 28 28 28 20 5 Hover 7 | . . . . . 1 12 Device 4 | . 3 . . . 8 3 Storage 8 | . 14 14 14 14 9 7 Processor 15 | . 8 14 14 14 19 15 Hackware 8 | . . . . . 6 12 Protection 3 | . . . . . . 5 Ballistic Gun 9 | . 27 28 18 14 6 5 Ballistic Cannon 2 | . . . . . . 3 Impact Weapon 2 | . . . . . 4 3 Special Melee Weapon 1 | . . . 9 14 1 . Peak Build Rating 51 | 6 10 10 10 9 34 51 Average Rating 27 | 4 8 10 9 9 20 37 On Entrance 10 | . 6 10 10 9 9 27 Avg Prop Armor Cover (%) 10 | . . . . . 8 10 Naked Turns . | . . . . . . . Heaviest Build 39 | 12 32 31 31 26 35 39 Greatest Support 40 | 20 20 20 20 20 30 40 Greatest Overweight (x) 12 | . 1 1 1 1 11 12 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 13 | . 10 15 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 Class Distribution -------------------- 63% | Mutant 25% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2155 | 200 161 54 100 25 111 1504 Remotely . | . . . . . . . Salvage Created 1968 | . 161 . . . 111 1696 Parts 80 | . 9 . . . 12 59 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 39 | . 5 . . . 5 29 Melee 1 | . . . . . . 1 Guns 16 | . 5 . . . . 11 Cannons 13 | . . . . . . 13 AOE 5 | . . . . . 4 1 Classes Destroyed 11 | . 2 . . . 3 6 Worker 8 | . . . . . . 8 Builder 5 | . . . . . 1 4 Tunneler 1 | . . . . . . 1 Hauler 2 | . . . . . . 2 Recycler 5 | . . . . . . 5 Mechanic 1 | . . . . . . 1 Operator 2 | . . . . . 1 1 Swarmer 10 | . 2 . . . 4 4 Grunt 19 | . 3 . . . . 16 Sentry 6 | . . . . . 1 5 Programmer 4 | . . . . . . 4 Best Kill Streak 5 | . 2 . . . 4 5 Combat Bots Only 4 | . 2 . . . 4 4 Max Kills in Single Turn 4 | . 1 . . . 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 617 | . 40 . . . 58 519 Missed 217 | . 8 . . . 21 188 Hits 400 | . 32 . . . 37 331 Projectile 400 | . 32 . . . 37 331 Critical Strikes 6 | . . . . . . 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 4814 | . 383 . . . 560 3871 Core 897 | . 40 . . . 151 706 Absorbed by Shields 19 | . . . . . . 19 Redirected to Shielding 23 | . . . . . . 23 Core Remaining (%) 85 | 100 . . . 84 72 . Volleys Fired 184 | . 25 . . . 6 153 Largest 2 | . 2 . . . 2 2 Hottest 107 | . 40 . . . 40 107 Shots Fired 299 | . 50 . . . 11 238 Gun 220 | . 50 . . . 10 160 Cannon 75 | . . . . . . 75 Launcher 4 | . . . . . 1 3 Special . | . . . . . . . Kinetic 262 | . 50 . . . 10 202 Thermal 33 | . . . . . . 33 Explosive 4 | . . . . . 1 3 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 6 . . . 6 20 Robot Miss Streak 4 | . 3 . . . 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 247 | . 32 . 6 . 11 198 Core Hits 122 | . 10 . . . 7 105 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 6 | . . . . . 2 4 Critical Strikes 13 | . . . . . 3 10 Burn 1 | . . . . . . 1 Destroy 2 | . . . . . . 2 Blast 4 | . . . . . . 4 Smash 6 | . . . . . 3 3 Melee Attacks 108 | . . . 6 . 21 81 Impact 102 | . . . . . 21 81 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 18 | . . . 6 . 1 11 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 6518 | . 366 . . . 465 5687 Guns 2883 | . 366 . . . 65 2452 Cannons 1255 | . . . . . . 1255 Explosions 325 | . . . . . 161 164 Melee 2030 | . . . . . 239 1791 Ramming 25 | . . . . . . 25 Kinetic 3653 | . 366 . . . 65 3222 Thermal 632 | . . . . . . 632 Explosive 161 | . . . . . 161 . Electromagnetic 17 | . . . . . . 17 Impact 2030 | . . . . . 239 1791 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 1 1 . 7 Average Corruption 3 | . 1 1 1 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . 2 . 1 . . 61 Message Errors 15 | . 1 . . . . 14 Matter Fused 16 | . 1 . . . . 15 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . 1 . . 3 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 13 | . . . . . . 13 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . . 3 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 1158 | . . . . . 118 1040 Projectiles 43 | . . . . . . 43 Explosions 116 | . . . . . . 116 Melee 999 | . . . . . 118 881 Knockbacks 18 | . . . . . . 18 Impact 10 | . . . . . . 10 Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage 107 | . . . . . . 107 Shots 1 | . . . . . . 1 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 292 | . 292 . . . . 184 Average Temperature 36 | . 67 . . . . 30 Received Heat Transfer 1557 | . 162 . . . 207 1188 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 10 | . . . . . 1 9 Combat Hostiles 4 | . . . . . 1 3 Parts Fried 21 | . . . . . 5 16 Impact Corruptions 34 | . . . . . 4 30 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . . 5 Heat Transferred 901 | . . . . . . 901 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 63 | 100 100 100 . 100 100 42 Level 1 20 | . . . . . . 33 Level 2 15 | . . . . . . 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 635 | . 70 9 . . 100 635 Initial 9 | . . 9 . . . . Average 158 | . 27 . . . 15 243 Influence Increases 1914 | . 257 . . . 217 1440 Destroy 0b10 Robot/C 780 | . 100 . . . 100 580 Destroy 0b10 Robot/NC 120 | . . . . . 10 110 Destroy Leader 224 | . 40 . . . 20 164 Successful Hack 118 | . 27 . . . 47 44 Disable Machine 150 | . 15 . . . . 135 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 117 | . . . . . 25 92 Partial Spotted 45 | . . . . . 15 30 Lose Combat Pursuer 210 | . 75 . . . . 135 Influence Decreases 1293 | . 231 26 . . 217 819 Entered New Map 17 | . . 17 . . . . Time Decay 955 | . 201 9 . . 196 549 Lost Part 311 | . 20 . . . 21 270 Lost Ally 10 | . 10 . . . . . Squads Dispatched 23 | . 2 . . . 2 19 Investigation 8 | . 2 . . . 1 5 Extermination 5 | . . . . . . 5 Reinforcement 7 | . . . . . 1 6 Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 12 . . . 28 48 Peak Tracking Total 7 | . 3 . . . 7 4 Tactical Retreats 20 | . 4 . . . 8 8 ECM-based Alert Blocks 17 | . . . . . 17 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 11 | . 1 . . . . 10 Max in Single Turn 3 | . 1 . . . . 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 32 | . 7 . 1 . 7 17 Terminals 21 | . 7 . . . 6 8 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . . . . . . 3 Scanalyzers 3 | . . . . . 1 2 Garrison Access 2 | . . . . . . 2 Total Hacks 84 | . 21 . 1 . 23 39 Successful 47 | . 13 . 1 . 17 16 Failed 37 | . 8 . . . 6 23 Catastrophic 4 | . . . . . . 4 Database Lockouts . | . . . . . . . Manual 42 | . 15 . 1 . 13 13 Terminals 61 | . 21 . . . 16 24 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . . . . 3 Recycling Units 3 | . . . . . . 3 Scanalyzers 12 | . . . . . 7 5 Garrison Access 2 | . . . . . . 2 Terminal Hacks 16 | . 5 . 1 . 5 5 Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 3 | . 1 . . . 2 . Open DSF 2 | . . . . . . 2 Locate Traps 5 | . 3 . . . 1 1 Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . 3 Report Inventory 3 | . . . . . . 3 Scanalyzer 10 | . . . . . 7 3 Insert Component 3 | . . . . . 3 . Analyze 3 | . . . . . 3 . Retrieve Study 4 | . . . . . 1 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 8 . . . 5 2 Terminals 15 | . 8 . . . 5 2 Assimilate 3 | . 2 . . . 1 . Botnet 9 | . 5 . . . 3 1 Operators 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 6 . . . 7 9 Full Trace Events 11 | . 3 . . . 4 4 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 134 | . . . . . . 134 Total Part Build Rating 4 | . . . . . . 4 Part Studies Acquired 4 | . . . . . 1 3 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . 4 . . . Non-combat 3 | . . . 3 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 4 | . . . 4 . . . parse_system 4 | . . . 4 . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 10 | . 10 . . . . . Highest-Rated Ally 10 | . 10 . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 3751 | . . . . . 921 2830 Optics 3725 | . . . . . 895 2830 ECM 1066 | . . . . . 751 315 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4864 | 41 467 172 346 59 949 2830 Spaces Moved 3707 | 38 370 176 347 63 789 1924 Core 32 | 2 . . . . 10 20 Treads 147 | . . . . . . 147 Legs . | . . . . . . . Wheels 2425 | 36 370 176 347 63 759 674 Hover 1089 | . . . . . 20 1069 Flight 14 | . . . . . . 14 Fastest Speed 38 | 50 80 95 95 95 80 38 Average Speed 89 | 78 90 95 95 95 96 85 Slowest Speed 650 | 80 95 95 95 95 600 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 73 37 66 16 61 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 60 | . . . . . 15 45 Terrain Destroyed 120 | . . . . . 24 96 Melee 60 | . . . . . 15 45 Projectile 7 | . . . . . . 7 AOE 53 | . . . . . 9 44 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4722 | 45 451 183 358 62 924 2699 Wait 532 | . 30 . . . 58 444 Move 3701 | 37 369 175 346 62 788 1924 Hop . | . . . . . . . Pick Up 52 | 2 13 2 1 . 16 18 Fast Attach 37 | 6 4 . . . 5 22 Attach 23 | . 2 . . . 8 13 Detach 5 | . 3 . . . 1 1 Swap 32 | . 2 2 4 . 7 17 Drop 34 | . 3 4 1 . 14 12 Fire 184 | . 25 . . . 6 153 Melee 108 | . . . 6 . 21 81 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Identified exit to Mines 509 | -10/Materials | Entered Mines 513 | -10/Mines | Learned Materials terminal intel 534 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 601 | -10/Mines | Met a Derelict bent on vengeance 677 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 677 | -10/Mines | Discovered new exit (range 5) 680 | -10/Mines | Identified exit to Exiles 681 | -10/Mines | Entered Exiles 694 | -10/Exiles | Discovered new exit (range 15) 706 | -10/Exiles | Identified exit to Mines 726 | -10/Exiles | Met 8R-AWN 748 | -10/Exiles | Met EX-HEX 789 | -10/Exiles | Met EX-BIN 802 | -10/Exiles | Aligned with FarCom system 803 | -10/Exiles | Given EX-Vault access code 824 | -10/Exiles | Opened EX-Vault 837 | -10/Exiles | Found PSU Rigger 855 | -10/Exiles | Warned to stay clear of 0b10 Research branches 890 | -10/Exiles | Met EX-DEC 971 | -10/Exiles | Discovered exit to Mines (range 14) 1027 | -10/Exiles | Left Exiles lab with PSU Rigger 1027 | -10/Exiles | Entered Mines 1038 | -9/Mines | Learned Materials trap positions 1041 | -9/Mines | Discovered new exit (range 16) 1059 | -9/Mines | Identified exit to Materials 1086 | -9/Mines | Entered Materials 1086 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1087 | -8/Materials | Loaded intel: 19 trap records 1088 | -8/Materials | Loaded intel: 11 terminal locations 1472 | -8/Materials | Discovered new exit (range 20) 1901 | -8/Materials | Discovered new exit (range 3) 1902 | -8/Materials | Identified exit to Factory 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -7/Factory | Lost 4 parts (1p3n) 3274 | -7/Factory | Discovered new exit (range 6) 3371 | -7/Factory | Build established: Hacker-Mutant 3505 | -7/Factory | Lost 8 parts (1p6n1u) 3517 | -7/Factory | Core integrity fell below 50% 3518 | -7/Factory | Fabricated Imp. Airjet? 3562 | -7/Factory | Lost 3 parts (1n2w) 3951 | -7/Factory | Build established: Scavenger-Mutant 4159 | -7/Factory | Core integrity fell below 20% 4218 | -7/Factory | Lost 5 parts (1p3n1w) 4835 | -7/Factory | First assault squad dispatched 4865 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04783_ System corrupted: Matter fused (-6). 04784_ Sneak attack on R-06 Scavenger. 04784_ Destroyed Com. Wheel. 04784_ R-06 Scavenger system corrupted by crushing effect. 04784_ R-06 Scavenger knocked back. 04785_ R-06 Scavenger system terminally corrupted. 04787_ Acquired 6 matter. 04794_ Acquired Aluminum Leg. 04795_ Acquired 10 matter. 04800_ System corrupted: Component data lost. 04808_ R-06 Scavenger destroyed. 04808_ K-01 Serf collects debris. 04816_ Acquired 10 matter. 04822_ :7KECJPYT7RGYRCN1LVDW RC4RQ#1W H2G2&LOSE 04835_ ALERT: Unidentified disturbance in Zone 4I, assault force dispatched. 04854_ System corrupted: Heat flow error (+195). 04856_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | %= % #????????? #??????????? | | #######[ # #########?# ?????????? #??????????? | | ?????### % #??????# ?????????? #??????????? | | ???????## !" #??????# ?????????? #??????????? | | ????????## !!** " #??????# ?????????# #??????????? | | ?????????# !! =!" #??????# ?????????# #??????????? | | ?????????# !! #??????# #????????# #??????????? | | ?????????# #??????# ########## #??????????? | | ?????????# !#??????# ! ^ #??????????? | | ?????????# #??????# #??????????? | | ?????????#! #??????# """ """ #?########?? | | ?????????# ####/########## """ """ #? / #?? | | ?????????###??# #?# #^ %"" """ # """" #?? | | ??????????????# #?# # # """" #?? | | ??????????????# #?# #^ %"" + """" ! #?? | | ??????????????# #?# + "" "T" # """" #?? | | ??????????????# ### # "" """ # """" #?? | | ??????????????# + # % #?"""" #?? | | ??????????????############ ! #?"""" #?? | | ?????????????????????????#### % % #?? [ ??? | | ????????????????????????????# ####+##+########???? | | ????????????????????????????# # #????????? | | ??????????????????????#####?# # #????????? | | ??????????????????????# !### # #????????? | | ??????????????????????# # """ """ #????????? | | ??????????????????????#! @##### """ """ #????????? | | ??????????????????????##p##???# """ """ #????????? | | ???????????????????????# #????# =% #????????? | | ????####?????????????### ###??# %! #????????? | | #####T ############### #??####+###########???? | | =###### # #???? | | !%= [%%" + "" #???? | | ![###### # ] """#???? | | ###################+## #????##### ! S"#???? | | #?###???????????? ??###+#######????# #???? | | #?????????????? ]???# [ #????# """ #???? | | #???????????? ?????# """ #????# """ #???? | | #???????????# ????? + "R """ #????# """ #???? | | ##??????????# ????? # """ """ #????# #???? | | ##????????????????"" # """ """ #????##########???? | | ##???????????????S""?# #?????????????????? | | #??????????????? ""??# / #?????????????????? | | #????????????? ???# #?????????????????? | | #?????????????#? ????###########?????????????????? | | #??????????????#?????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Airjet | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Airjet | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked VTOL Module | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Batter Up Challenges ------------ None Game ------ Seed BiocellHeatMallet Manual? 0 Play Time 01:07:58 Cumulative 89.4 hours Start 2025.10.27 @ 16:40:57 End 2025.10.28 @ 00:40:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61008fcc-aa9b-46b2-92a9-c637b62a5117