Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 13:32:45 Player: UberDoot Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (120) 600 Value Destroyed (2524) 2524 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 5183 Bonus ------- High Alert Combat Kills 239 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 125/140 System Corruption 7% Temperature Cool (34) Movement Rolling (95) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Advanced Treads Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON (2) ------- Precision Beam Rifle > --- INVENTORY (15) --- Light Deuterium Engine Flight Unit VTOL Module Improved Flight Unit Medium Storage Unit Improved Sensor Array Improved Signal Interpreter ECM Suite ECM Suite Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Gauss Rifle Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Flight Unit VTOL Module Improved Flight Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Reaction Control System Improved Light Armor Plating Enhanced Autogun Enhanced Autogun Rocket Launcher Axe [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 141 | 7 17 50 67 Power 12 | 1 . 5 6 Engine 8 | 1 . 4 3 Core 4 | . . 1 3 Reactor . | . . . . Propulsion 43 | 2 1 14 26 Treads 16 | 2 1 6 7 Leg 4 | . . 2 2 Wheel 8 | . . 3 5 Hover . | . . . . Flight 15 | . . 3 12 Utility 39 | 2 7 14 16 Device 18 | 1 4 7 6 Storage 8 | 1 2 . 5 Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 11 | . 1 6 4 Artifact . | . . . . Weapon 47 | 2 9 17 19 Energy Gun 12 | . . 7 5 Energy Cannon 10 | . 3 5 2 Ballistic Gun 16 | 2 6 . 8 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 5 | . . 3 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 9 | . 1 4 4 Parts Lost 13 | . . 2 11 Power 1 | . . . 1 Propulsion 7 | . . 1 6 Utility 4 | . . 1 3 Weapon 1 | . . . 1 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 97 88 Engine 9 | . 14 10 2 Core 1 | . . . 5 Treads 20 | . 27 19 12 Leg 3 | . . 4 6 Wheel 2 | . . 2 3 Flight 6 | . . 5 15 Device 9 | . 9 13 4 Storage 11 | . 13 11 8 Hackware 1 | . . . 4 Protection 6 | . 4 6 7 Energy Gun 4 | . . 8 5 Energy Cannon 6 | . 5 12 . Ballistic Gun 8 | . 22 . 5 Slashing Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 41 | 13 34 41 40 Greatest Support 69 | 40 40 69 62 Greatest Overweight (x) 13 | . 1 12 13 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 14 15 12 Most Carried 15 | 8 15 15 15 Average Carried 13 | 5 13 14 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 15 Class Distribution -------------------- 73% | Mutant 18% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2300 | 282 512 547 959 Remotely . | . . . . Salvage Created 4537 | 137 764 1682 1954 Parts 264 | 10 44 93 117 Haulers Intercepted 13 | . 2 6 5 Recyclers Shooed 4 | . . . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 73 | . 14 34 25 Melee 11 | . . . 11 Guns 31 | . 8 11 12 Cannons 29 | . 4 23 2 AOE 2 | . 2 . . Classes Destroyed 11 | 2 4 1 4 Worker 5 | . . . 5 Builder 1 | . . . 1 Tunneler 3 | 2 . 1 . Hauler 13 | . 2 6 5 Recycler 12 | 1 3 2 6 Operator 1 | . . . 1 Watcher 12 | . 3 5 4 Swarmer 30 | . 6 16 8 Grunt 27 | . 8 11 8 Sentry 14 | . . 7 7 Hunter 2 | . . . 2 Best Kill Streak 11 | 3 4 8 11 Combat Bots Only 7 | . 3 4 7 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3222 | . 167 1150 1905 Core 726 | . 24 143 559 Absorbed by Shields 60 | . 27 33 . Redirected to Shielding 21 | . . 4 17 Regen/Repaired (Parts) 62 | . 62 . . Core Remaining (%) 84 | 100 90 64 . Volleys Fired 238 | 6 61 104 67 Largest 2 | 2 2 2 2 Hottest 136 | 40 91 136 129 Shots Fired 449 | 12 108 205 124 Gun 301 | 12 84 87 118 Cannon 144 | . 24 115 5 Launcher 1 | . . . 1 Special 3 | . . 3 . Kinetic 158 | 12 84 . 62 Thermal 290 | . 24 205 61 Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 12 | 5 8 8 12 Robot Miss Streak 6 | 1 6 5 3 Penetration Max 1 | . . . 1 Secondary Targets . | . . . . Shots Hit Robots 297 | 8 59 114 116 Core Hits 143 | 5 26 53 59 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . . 4 7 Burn 7 | . . 4 3 Sever 4 | . . . 4 Melee Attacks 74 | . . 5 69 Impact . | . . . . Slashing 74 | . . 5 69 Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6713 | 75 1109 2342 3187 Guns 3367 | 75 675 1068 1549 Cannons 1453 | . 147 1265 41 Explosions 351 | . 287 . 64 Melee 1533 | . . . 1533 Ramming 9 | . . 9 . Kinetic 1510 | 75 675 . 760 Thermal 3310 | . 147 2333 830 Explosive 351 | . 287 . 64 Electromagnetic . | . . . . Impact . | . . . . Slashing 1533 | . . . 1533 Piercing . | . . . . Highest Corruption 7 | . . 2 7 Average Corruption 3 | . . 2 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 72 | . . 33 39 Message Errors 16 | . . 8 8 Matter Fused 14 | . . 8 6 Heat Flow Errors 7 | . . 2 5 Energy Discharges 6 | . . 3 3 Parts Fused 1 | . . . 1 Data Loss (minor) 14 | . . 6 8 Data Loss (major) 4 | . . 1 3 Misfires 3 | . . 2 1 Alerts 2 | . . 1 1 Weapon Failures 5 | . . 2 3 Overload Shots . | . . . . Overflow Damage 74 | . . 20 54 Projectiles 20 | . . 20 . Explosions 32 | . . . 32 Melee 22 | . . . 22 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . . 2 19 Shots 1 | . . . 1 Rammed 2 | . . 1 1 Targets Rammed 3 | . . 2 1 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 360 | . 214 203 360 Average Temperature 69 | . 50 89 53 Received Heat Transfer 846 | . 48 213 585 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | . 1 7 4 Heat Transferred 6518 | . 259 4446 1813 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 683 | 15 206 600 683 Initial 253 | . 9 26 253 Average 266 | 7 65 287 458 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 46 | 100 99 36 1 Level 1 24 | . . 33 36 Level 2 29 | . . 30 61 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 4 4 Investigation 6 | . 3 2 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 118 | . 22 50 46 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 13 | . 2 4 7 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 6 | . 2 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 7 | . 2 1 4 Max in Single Turn 2 | . 2 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 27 | . 8 8 11 Terminals 18 | . 6 5 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 3 | . 1 1 1 Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 75 | . 22 28 25 Successful 40 | . 12 15 13 Failed 34 | . 9 13 12 Catastrophic 5 | . 1 2 2 Database Lockouts 1 | . 1 . . Manual 17 | . 5 6 6 Terminals 51 | . 15 18 18 Fabricators . | . . . . Repair Stations 8 | . 6 . 2 Recycling Units 4 | . 1 1 2 Scanalyzers 11 | . . 9 2 Garrison Access 1 | . . . 1 Terminal Hacks 21 | . 7 6 8 Robot Analysis 2 | . 1 1 . Prototype ID Bank 2 | . 2 . . Branch Access Points 3 | . 1 1 1 Alert Level 1 | . . . 1 Unreport Threat 2 | . . . 2 Locate Traps 5 | . 2 2 1 Hauler Manifests 3 | . 1 1 1 Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 4 . 1 Scan Component 3 | . 2 . 1 Repair 2 | . 2 . . Recycling Unit Hacks 3 | . 1 1 1 Retrieve Components 3 | . 1 1 1 Scanalyzer 10 | . . 8 2 Insert Component 5 | . . 4 1 Analyze 5 | . . 4 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 6 7 7 Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 3 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 21 | . 9 2 10 Parts Scanalyzed 4 | . . 3 1 Part Schematics Acquired 4 | . . 3 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 6670 | 148 1949 2624 1949 Spaces Moved 3827 | 77 1000 1295 1455 Core 59 | 7 . 5 47 Treads 1852 | 70 1000 629 153 Legs 478 | . . 239 239 Wheels 370 | . . 185 185 Hover . | . . . . Flight 1068 | . . 237 831 Fastest Speed 23 | 50 160 100 23 Average Speed 127 | 150 160 155 79 Slowest Speed 755 | 160 240 755 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 62 | 5 86 88 71 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 20 | . . 5 15 Terrain Destroyed 67 | . 38 5 24 Melee 20 | . . 5 15 Projectile 1 | . . . 1 AOE 46 | . 38 . 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 5058 | 97 1261 1695 2005 Wait 521 | . 125 164 232 Move 3824 | 76 999 1294 1455 Hop . | . . . . Pick Up 111 | 8 32 25 46 Fast Attach 79 | 7 9 28 35 Attach 22 | . 2 6 14 Detach 21 | . 4 4 13 Swap 40 | . 6 16 18 Drop 125 | . 23 47 55 Fire 238 | 6 61 104 67 Melee 74 | . . 5 69 Ram 2 | . . 1 1 Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 149 | -11/Junkyard | Entered Materials 166 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Central database locked down 319 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 10) 987 | -10/Materials | Discovered new exit (range 13) 1191 | -10/Materials | Repaired Lgt. Treads 1264 | -10/Materials | Repaired Lrg. Storage Unit 2098 | -10/Materials | Entered another Materials area 2098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -9/Materials | Discovered new exit (range 12) 2901 | -9/Materials | Discovered new exit (range 7) 3083 | -9/Materials | Discovered new exit (range 3) 4229 | -9/Materials | Discovered new exit (range 10) 4615 | -9/Materials | Discovered new exit (range 16) 4652 | -9/Materials | Identified exit to Mines 4652 | -9/Materials | Identified exit to Storage 4722 | -9/Materials | Entered another Materials area 4722 | -8/Materials | Evolved 2 slots: Propulsion x2 5068 | -8/Materials | Build established: Sprinter 5215 | -8/Materials | Crushed by falling debris 5319 | -8/Materials | Core integrity fell below 50% 5353 | -8/Materials | Core integrity fell below 20% 5371 | -8/Materials | Destroyed 7 combat bots 5400 | -8/Materials | Lost 9 parts (1p5n2u1w) 5668 | -8/Materials | Build established: Scavenger-Mutant 6650 | -8/Materials | Discovered new exit (range 10) 6671 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06601_ Acquired Enh. Autogun. 06602_ Dropped Gauss Rifle. 06605_ Acquired Prc. Beam Rifle. 06608_ Dropped Imp. Sensor Array. 06610_ Acquired Gauss Rifle. 06613_ Dropped Wheel. 06614_ Acquired Com. Wheel. 06617_ System corrupted: Matter fused (-10). 06617_ Acquired 36 matter. 06632_ U-05 Engineer builds a Door. 06643_ &IV:9% =MM:J IPW6