Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:49:48

Player: Devilhunter10

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (983)      983
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3158

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             374/550
Matter                     300/300
Energy                     84/125
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (400) Ox7
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Weight Redist. System
           Targeting Computer
>          --- WEAPON (2) -------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
  Improved Heat Sink
  Improved Heat Sink
    Medium Matter Pod (100)
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Bomb Drone Bay
           Shock Rifle
           Shock Rifle
           Grenade Launcher
           Grenade Launcher
           Mining Claw
           Ripper

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Weight Redist. System
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
  Improved Treads
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved Heat Sink
  Improved Heat Sink
    Medium Matter Pod
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Bomb Drone Bay
           Shock Rifle
           Shock Rifle
           Shock Rifle
           Shock Rifle
           Grenade Launcher
           Grenade Launcher
           Mining Claw
           Ripper
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 8   1   1   10  10  9   
  Power                    5    | 2   .   .   1   2   .   
    Engine                 4    | 2   .   .   1   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   5   3   6   
    Treads                 10   | .   .   .   5   3   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  8    | 1   1   1   1   3   1   
    Device                 2    | .   .   .   1   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 3   .   .   3   2   2   
    Energy Gun             7    | .   .   .   3   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 3   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   1   3   3   8   
  Power                    3    | .   .   .   1   2   .   
  Propulsion               8    | .   .   1   1   1   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   1   .   2   
  Highest Loss Streak      6    | .   .   1   1   2   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   85  94  93  92  88  
  Engine                   9    | .   14  14  8   4   9   
  Treads                   17   | .   .   .   30  33  18  
  Wheel                    11   | .   28  26  .   .   .   
  Device                   5    | .   .   .   10  9   9   
  Storage                  11   | .   14  14  11  9   9   
  Processor                8    | .   .   10  11  9   9   
  Protection               2    | .   .   .   .   9   7   
  Energy Gun               10   | .   .   .   18  18  15  
  Ballistic Gun            13   | .   28  28  3   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             95   | 13  88  88  92  95  95  
  Greatest Support         83   | 32  32  32  60  83  83  
  Greatest Overweight (x)  5    | .   2   5   5   1   1   
  Average Overweight (x)   1    | .   1   2   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 5   21  25  25  25  25  
  Most Carried             25   | 5   7   11  25  25  25  
  Average Carried          14   | 2   5   8   17  22  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 3   7   11  23  25  19  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Sto 
Matter Collected           871  | 259 33  159 168 157 95  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1161 | .   33  122 695 214 97  
  Parts                    57   | .   2   10  34  11  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  32   | .   1   3   18  8   2   
  Guns                     29   | .   1   3   16  8   1   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          5    | .   1   .   4   .   .   
  Worker                   1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Swarmer                  12   | .   .   .   9   3   .   
  Grunt                    14   | .   1   3   3   5   2   
  Sentry                   6    | .   .   .   6   .   .   
Best Kill Streak           4    | .   1   2   4   3   1   
  Combat Bots Only         4    | .   1   2   4   3   1   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Hostile Shots Fired        281  | .    5    16   109  77   74   
  Missed                   76   | .    1    5    32   22   16   
Damage Taken               2705 | .    43   134  866  763  899  
  Core                     448  | .    32   46   194  34   142  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    68   51   .    .    
Volleys Fired              122  | .    3    11   57   30   21   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    40   40   130  130  130  
Shots Fired                232  | .    6    23   113  57   33   
  Gun                      232  | .    6    23   113  57   33   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  39   | .    6    23   10   .    .    
  Thermal                  184  | .    .    .    103  57   24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    9    
  Robot Hit Streak         30   | .    2    6    14   30   8    
  Robot Miss Streak        4    | .    1    1    4    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           165  | .    3    17   75   43   27   
  Core Hits                63   | .    1    9    29   16   8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    6    3    .    
    Burn                   9    | .    .    .    6    3    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2555 | .    28   174  1186 691  476  
  Guns                     2510 | .    28   174  1186 691  431  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  23   | .    .    .    .    .    23   
  Kinetic                  286  | .    28   174  84   .    .    
  Thermal                  2101 | .    .    .    1102 691  308  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          145  | .    .    .    .    .    145  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    .    .    
  Average Corruption       2    | .    2    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    4    11   8    .    .    
    Message Errors         4    | .    1    2    1    .    .    
    Matter Fused           7    | .    1    4    2    .    .    
    Heat Flow Errors       3    | .    1    1    1    .    .    
    Energy Discharges      2    | .    .    1    1    .    .    
    Parts Fused            1    | .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 2    | .    .    1    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        524  | .    167  217  223  524  298  
  Average Temperature      103  | .    66   74   45   196  112  
  Received Heat Transfer   981  | .    24   54   192  351  360  
  Effects                  14   | .    .    .    .    10   4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           9    | .    .    .    .    6    3    
    Matter Decay           2    | .    .    .    .    2    .    
    Damage (minor)         2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    
  Parts Melted             14   | .    .    .    10   2    2    
  Heat Transferred         5674 | .    .    .    3071 1850 753  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Peak Influence             301  | .   57  92  301 234 41  
  Initial                  94   | .   .   7   .   94  41  
  Average                  79   | .   20  16  144 139 30  
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         92   | 100 100 100 78  97  100 
  Level 1                  7    | .   .   .   21  2   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   2   1   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   8   5   31  14  4   
  Peak Tracking Total      5    | .   2   2   5   4   2   
  Tactical Retreats        5    | .   1   2   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Traps Triggered            5    | .   1   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Machines Accessed          10   | .   4   1   3   2   .   
  Terminals                9    | .   4   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   9   1   8   5   .   
  Successful               13   | .   6   1   4   2   .   
  Failed                   10   | .   3   .   4   3   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   6   .   2   2   .   
  Terminals                22   | .   9   .   8   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   6   1   4   1   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Zone Layout              6    | .   4   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   .   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  
Turns Passed               3177 | 63   529  805  1008 545  227  
Spaces Moved               1569 | 49   406  566  331  179  38   
  Core                     14   | 14   .    .    .    .    .    
  Treads                   521  | .    .    .    304  179  38   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1034 | 35   406  566  27   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  130  175  240  240  
  Average Speed            165  | 85   122  133  236  240  240  
  Slowest Speed            320  | 100  130  175  320  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    56   79   24   18   13   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      2    | .    .    .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto 
Total                      1913 | 70  432 597 447 239 128 
  Wait                     110  | 4   17  14  24  .   51  
  Move                     1564 | 48  405 565 330 178 38  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  54   | 9   5   5   21  14  .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   27   | 6   .   1   8   5   7   
  Detach                   2    | .   .   .   1   .   1   
  Swap                     12   | 2   1   .   2   5   2   
  Drop                     15   | 1   1   1   4   7   1   
  Fire                     122  | .   3   11  57  30  21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   2   
  Escape Stasis            2    | .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 12)
  593 | -10/Materials | Entered Mines
  660 | -10/Mines     | Met a Derelict bent on vengeance
  748 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1093 | -10/Mines     | Discovered new exit (range 15)
 1215 | -10/Mines     | Assembled infested the area
 1249 | -10/Mines     | Found the Drone Emporium
 1256 | -10/Mines     | Found Prototype Device
 1398 | -10/Mines     | Entered Materials
 1398 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2260 | -9/Materials  | Discovered new exit (range 16)
 2406 | -9/Materials  | Entered another Materials area
 2406 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2784 | -8/Materials  | Discovered new exit (range 7)
 2922 | -8/Materials  | Build established: Scavenger-Mutant
 2951 | -8/Materials  | Entered Storage
 3178 | -8/Storage    | Self-destructed

 Last Messages 
---------------
03134_ U-05 Engineer lays Concrete. <x2>
03135_ Acquired 32 matter.
03135_ Slug penetrates Wall.
03135_ Hrd. Light Armor Plating destroyed.
03136_ U-05 Engineer lays Concrete. <x8>
03146_ Penetrated by Slug. <x2>
03152_ H-55 Commando misfires.
03152_ Slammed into H-55 Commando.
03158_ Penetrated by Slug.
03158_ Lgt. Treads destroyed.
03159_ Slammed into H-55 Commando.
03161_ Penetrated by Slug.
03161_ Critical hit (Destroy).
03161_ Imp. Treads destroyed.
03162_ Slammed into H-55 Commando.
03164_ Slug penetrates Wall.
03166_ Slammed into H-55 Commando.
03167_ U-05 Engineer builds a Door.
03170_ Slammed into H-55 Commando.
03173_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????#u             hm                 #????? |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              LayeredReactionMatter
  Manual?         0
Play Time         00:39:09
  Cumulative      6.0 hours
  Start           2024.04.02 @ 16:07:58
  End             2024.04.02 @ 16:49:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a6490ad-8afb-4a99-8abe-90a28cd9db71