Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.01 @ 13:41:25

Player: IA-Sg3M

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (851)      851
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 2464

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      80
Friendly Fire              -47

 Cogmind 
---------
Core Integrity             0/400
Matter                     255/300
Energy                     87/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (200) Ox8
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (4) ------
                Huge Storage Unit
                Structural Scanner
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
                Wheel
       Improved Heat Sink
                Huge Storage Unit
          Small Battery (100)
  High-capacity Matter Pod (200)
                Structural Scanner
                Structural Scanner
                Seismic Detector
                System Shield
                System Shield
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Ion Cannon
                Ion Cannon
                Rocket Launcher
       Improved Datajack
       Improved Datajack
       Improved Datajack
       Improved Datajack
                Welding Torch

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Structural Scanner
       Improved Targeting Computer
>               --- WEAPON -----------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY --------
                Wheel
                Wheel
       Improved Heat Sink
                Huge Storage Unit
          Small Battery
  High-capacity Matter Pod
                Structural Scanner
                Structural Scanner
                Seismic Detector
                System Shield
                System Shield
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Ion Cannon
                Ion Cannon
                Grenade Launcher
                Rocket Launcher
       Improved Datajack
       Improved Datajack
       Improved Datajack
       Improved Datajack
                Welding Torch
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 7   19  6   10  3   
  Power                    6    | 1   4   .   1   .   
    Engine                 6    | 1   4   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   3   1   1   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  5    | .   2   1   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   3   .   4   1   
    Device                 5    | 1   2   .   2   .   
    Storage                3    | 1   1   .   1   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   9   5   4   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          13   | .   7   3   3   .   
    Ballistic Gun          3    | 1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      2    | .   2   .   .   .   
Parts Lost                 12   | .   4   .   1   7   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   2   .   .   2   
  Utility                  2    | .   1   .   .   1   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      7    | .   3   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  100 99  86  
  Engine                   13   | .   14  14  11  8   
  Treads                   5    | .   12  .   .   .   
  Wheel                    18   | .   10  28  22  16  
  Device                   14   | .   11  14  21  19  
  Storage                  13   | .   14  14  11  11  
  Processor                2    | .   .   .   11  11  
  Energy Gun               1    | .   2   .   .   .   
  Energy Cannon            22   | .   19  27  21  16  
  Ballistic Gun            2    | .   5   .   .   .   
Peak Build Rating          20   | 9   13  14  19  20  
  Average Rating           12   | 5   10  13  17  16  
  On Entrance              10   | .   9   13  13  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             99   | 13  54  54  99  99  
  Greatest Support         40   | 40  40  20  20  20  
  Greatest Overweight (x)  8    | .   6   2   4   8   
  Average Overweight (x)   1    | .   1   2   2   4   
Largest Inventory Capacity 25   | 8   20  20  25  25  
  Average Capacity         15   | 7   11  20  21  25  
  Most Carried             25   | 2   20  20  25  24  
  Average Carried          13   | 1   9   19  20  23  
  Final Capacity           25   | 8   20  20  25  25  
  Final Carried            24   | 2   20  20  24  22  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           795  | 127 407 102 149 10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1276 | 181 582 245 229 39  
  Parts                    97   | 13  44  19  20  1   
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  30   | .   15  10  4   1   
  Guns                     6    | .   6   .   .   .   
  Cannons                  11   | .   6   4   1   .   
  AOE                      13   | .   3   6   3   1   
Classes Destroyed          10   | 2   6   .   1   1   
  Worker                   6    | .   3   1   2   .   
  Builder                  3    | .   .   .   3   .   
  Tunneler                 8    | 5   1   1   1   .   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 2    | 1   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  16   | .   6   6   4   .   
  Grunt                    13   | .   9   4   .   .   
  Demolisher               1    | .   .   .   .   1   
Best Kill Streak           11   | 3   5   4   11  1   
  Combat Bots Only         4    | .   4   3   3   1   
Max Kills in Single Turn   3    | 1   2   2   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        123  | .    80   19   6    18   
  Missed                   22   | .    16   4    1    1    
Damage Taken               1908 | .    754  226  111  817  
  Core                     609  | .    129  54   31   395  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   37   | .    .    .    37   .    
Core Remaining (%)         63   | 100  .    26   .    .    
Volleys Fired              114  | 16   60   15   16   7    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 70   136  136  136  120  
Shots Fired                187  | 32   90   28   25   12   
  Gun                      66   | 32   34   .    .    .    
  Cannon                   109  | .    56   23   21   9    
  Launcher                 12   | .    .    5    4    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  33   | 16   17   .    .    .    
  Thermal                  127  | 16   58   23   21   9    
  Explosive                12   | .    .    5    4    3    
  Electromagnetic          15   | .    15   .    .    .    
  Robot Hit Streak         12   | 8    12   4    6    10   
  Robot Miss Streak        6    | 2    6    2    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           105  | 20   52   14   10   9    
  Core Hits                69   | 7    27   14   16   5    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         2    | 1    1    .    .    .    
    Burn                   1    | 1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3077 | 279  1070 632  873  223  
  Guns                     593  | 279  314  .    .    .    
  Cannons                  1340 | .    623  265  272  180  
  Explosions               1134 | .    129  367  595  43   
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    4    .    6    .    
  Kinetic                  253  | 117  136  .    .    .    
  Thermal                  1594 | 162  715  265  272  180  
  Explosive                1005 | .    .    367  595  43   
  Electromagnetic          215  | .    215  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       2    | .    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    2    6    5    1    
    Message Errors         6    | .    2    2    2    .    
    Heat Flow Errors       2    | .    .    1    1    .    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      4    | .    .    2    2    .    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            85   | .    .    21   46   18   
  Projectiles              29   | .    .    5    6    18   
  Explosions               56   | .    .    16   40   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      144  | .    38   63   43   .    
  Shots                    4    | .    1    2    1    .    
  Rammed                   2    | .    1    .    1    .    
Targets Rammed             2    | .    1    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        365  | 27   365  204  201  63   
  Average Temperature      80   | 11   114  79   37   23   
  Received Heat Transfer   393  | .    306  69   18   .    
  Effects                  3    | .    3    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         3184 | 555  1408 481  444  296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             433  | 30  433 375 363 94  
  Initial                  94   | .   19  63  68  94  
  Average                  209  | 10  252 249 196 57  
Maximum Alert Level        2    | .   2   1   1   .   
  Low Security (%)         45   | 100 23  42  58  100 
  Level 1                  53   | .   72  57  41  .   
  Level 2                  1    | .   3   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           4    | .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   25  10  16  2   
  Peak Tracking Total      5    | .   5   3   4   2   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   .   2   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          5    | .   2   .   3   .   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   8   .   9   .   
  Successful               9    | .   5   .   4   .   
  Failed                   8    | .   3   .   5   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   7   .   4   .   
  Terminals                12   | .   8   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   .   3   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               37   | .   .   .   37  .   
  Total Damage             293  | .   .   .   293 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               2056 | 219 869 473 450 45  
Spaces Moved               1221 | 101 479 361 265 15  
  Core                     16   | 2   14  .   .   .   
  Treads                   261  | 99  162 .   .   .   
  Legs                     8    | .   8   .   .   .   
  Wheels                   936  | .   295 361 265 15  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  110 110 140 
  Average Speed            125  | 157 130 110 121 144 
  Slowest Speed            350  | 160 350 110 140 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 8   48  91  25  14  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 36   | .   .   20  9   7   
Terrain Destroyed          113  | .   7   38  50  18  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      112  | .   7   38  49  18  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1560 | 125 629 407 372 27  
  Wait                     112  | .   33  20  58  1   
  Move                     1217 | 100 478 360 264 15  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 2   23  3   14  .   
  Fast Attach              15   | 7   6   1   1   .   
  Attach                   9    | .   2   .   5   2   
  Detach                   5    | .   4   .   1   .   
  Swap                     21   | .   11  5   4   1   
  Drop                     22   | .   11  3   8   .   
  Fire                     114  | 16  60  15  16  7   
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   1   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
  220 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 16)
  453 | -10/Materials | Identified exit to Mines
  635 | -10/Materials | Core integrity fell below 50%
  648 | -10/Materials | Lost 3 parts (2n1w)
 1089 | -10/Materials | Entered Mines
 1140 | -10/Mines     | Learned location of Storage (-9)
 1153 | -10/Mines     | Discovered new exit (range 2)
 1394 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1465 | -10/Mines     | Discovered new exit (range 7)
 1562 | -10/Mines     | Entered Materials
 1562 | -9/Materials  | Accompanied by 3 allies
 1562 | -9/Materials  | Evolved 2 slots: Utility x2
 1748 | -9/Materials  | Repaired Imp. Heat Sink
 1983 | -9/Materials  | Discovered new exit (range 13)
 2012 | -9/Materials  | Entered Mines
 2012 | -9/Mines      | Accompanied by 3 allies
 2013 | -9/Mines      | Assembled infested the area
 2019 | -9/Mines      | Learned location of 1 exit from Materials
 2027 | -9/Mines      | Met a Derelict bent on vengeance
 2050 | -9/Mines      | Core integrity fell below 50%
 2052 | -9/Mines      | Core integrity fell below 20%
 2057 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02040_ The unstable cave ceiling collapses.
02040_ Wheel destroyed.
02042_ Destroyed Shock Absorption System.
02043_ U-05 Engineer lays Concrete.
02044_ The unstable cave ceiling collapses.
02045_ Imp. Heat Sink destroyed.
02045_ Ion Engine destroyed.
02045_ Wheel destroyed.
02045_ Ion Cannon destroyed.
02047_ The unstable cave ceiling collapses.
02047_ Ion Cannon destroyed.
02049_ The unstable cave ceiling collapses.
02049_ U-05 Engineer builds a Wall.
02051_ D-53 Grenadier destroyed.
02052_ The unstable cave ceiling collapses. <x3>
02053_ Grenade Launcher destroyed.
02053_ HV Slug penetrates Wall. <x2>
02054_ The unstable cave ceiling collapses. <x2>
02055_ R-06 Scavenger collects Lgt. Deuterium Engine.
02057_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????   ??#### ???????????????? |
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| ????????????????????????             ????????????? |
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| ??????????????????#######      #       ??????????? |
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| ??????????           #          ##  ###### ??????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceCentriumMask
  Manual?         0
Play Time         00:15:52
  Cumulative      155.0 hours
  Start           2025.04.01 @ 13:26:42
  End             2025.04.01 @ 13:41:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           170
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          68
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8957daf1-b022-45a6-92b0-92bdb21aebd0