Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.25 @ 17:59:10 Player: Xax Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (2297) 2297 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7712 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Medium Treads Large Storage Unit Large Storage Unit Advanced Weight Redist. System Energy Filter Improved System Backup Module Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Armored Treads Advanced Treads Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Long-range Sensor Array Improved Melee Analysis Suite Microactuators Advanced ECM Suite Heavy Armor Plating Improved Focal Shield Improved Hacking Suite > --- WEAPON ----------- Heavy Tesla Rifle Lance > --- INVENTORY -------- Light Fission Core Medium Treads Large Storage Unit Large Storage Unit Advanced Weight Redist. System Energy Filter Transmission Jammer Advanced ECM Suite Phase Shifter Core Shielding Improved System Backup Module Heavy Laser Quantum Rifle Long-range Proton Cannon Gauss Rifle Mini Grenade Launcher Mace Heavy Hammer [Rating: 98] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Reflective Plating Weapon Mini Grenade Launcher Energy Gun Lightning Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . . 1 . 1 . . Propulsion 4 | . 1 . 1 . . . 2 . Utility 9 | . . 2 1 1 2 1 . 2 Weapon . | . . . . . . . . . Parts Attached 78 | 8 3 9 5 9 9 3 4 28 Power 10 | 1 1 1 . 1 1 1 . 4 Engine 5 | 1 . 1 . 1 1 . . 1 Core 4 | . 1 . . . . 1 . 2 Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 1 3 2 3 . . 2 2 Treads 11 | 2 1 1 2 3 . . 2 . Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . 2 . . . . . . Utility 29 | 3 1 3 3 3 4 2 1 9 Device 10 | . . . . 2 1 1 . 6 Storage 7 | 1 1 1 3 . 1 . . . Processor 4 | 1 . 1 . 1 . . 1 . Hackware 2 | . . . . . 1 1 . . Protection 6 | 1 . 1 . . 1 . . 3 Artifact . | . . . . . . . . . Weapon 24 | 2 . 2 . 2 4 . 1 13 Energy Gun 7 | 1 . 1 . . 1 . . 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 6 | 1 . . . . . . 1 4 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 . 2 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . 2 . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 42 | . 1 . . . 2 . 3 36 Power 8 | . . . . . 1 . 1 6 Propulsion 6 | . . . . . . . . 6 Utility 14 | . . . . . . . 1 13 Weapon 14 | . 1 . . . 1 . 1 11 Highest Loss Streak 11 | . 1 . . . 2 . 3 11 Average Slot Usage (%) 90 | . 98 100 97 100 99 100 88 68 Engine 8 | . 6 9 8 14 11 11 8 . Core 2 | . 5 . . . . 5 5 5 Treads 23 | . 36 29 31 28 25 22 20 11 Device 8 | . . . . 8 10 6 10 14 Storage 15 | . 12 10 17 19 18 16 15 12 Processor 11 | . 12 20 16 14 12 9 6 5 Hackware 2 | . . . . . 1 11 10 4 Protection 3 | . . 10 6 . 6 5 3 3 Energy Gun 2 | . 10 5 . . . 5 3 1 Ballistic Gun 3 | . 12 10 8 1 . . 1 . Launcher 4 | . . 4 8 12 7 . . 1 Impact Weapon 1 | . . . . . 3 5 5 1 Naked Turns . | . . . . . . . . . Heaviest Build 122 | 17 25 41 76 86 95 99 99 122 Greatest Support 182 | 40 60 60 82 92 92 92 182 182 Greatest Overweight (x) 27 | . . . . 1 1 1 1 27 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 20 | 8 10 12 20 20 20 20 20 20 Average Capacity 17 | 5 9 10 13 20 20 20 20 19 Most Carried 20 | 5 10 11 14 20 20 20 19 20 Average Carried 14 | 3 8 9 11 17 18 18 17 15 Final Capacity 20 | 8 10 12 20 20 20 20 20 12 Final Carried 20 | 5 10 11 14 20 20 19 17 6 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1595 | 233 150 158 228 217 253 30 42 284 Remotely . | . . . . . . . . . Salvage Created 2037 | . 307 221 114 131 464 140 82 578 Parts 112 | . 19 19 13 9 11 7 8 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 42 | . 6 7 2 3 8 2 3 11 Melee 1 | . . . . . . . . 1 Guns 17 | . 6 5 1 . . 1 3 1 AOE 17 | . . 2 1 3 6 . . 5 Classes Destroyed 10 | . 2 3 2 1 2 . . . Worker 2 | . . 1 . . . . . 1 Builder 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 2 1 1 . 1 . . . Swarmer 10 | . . 4 . . . . 3 3 Grunt 16 | . 6 3 1 2 4 . . . Duelist 1 | . . . . . 1 . . . Sentry 3 | . . . 1 . 1 . . 1 Hunter 9 | . . . . . 2 2 . 5 Programmer 3 | . . . . 1 . . . 2 Best Kill Streak 5 | . 2 5 2 2 5 2 2 2 Combat Bots Only 4 | . 2 4 1 2 3 2 2 2 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 1 1 3 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7285 | . 317 114 127 242 730 277 168 5310 Core 1523 | . 70 14 14 . 82 28 11 1304 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 72 96 97 100 90 97 99 . Volleys Fired 157 | . 26 16 11 6 25 10 12 51 Largest 2 | . 2 2 2 2 2 1 1 2 Hottest 164 | . 70 60 50 66 66 55 55 164 Shots Fired 218 | . 48 30 17 12 32 10 12 57 Gun 160 | . 48 27 11 . 10 10 12 42 Cannon . | . . . . . . . . . Launcher 58 | . . 3 6 12 22 . . 15 Special . | . . . . . . . . . Kinetic 73 | . 26 16 11 . . . 2 18 Thermal 36 | . 22 11 . . . . . 3 Explosive 37 | . . 3 6 6 7 . . 15 Electromagnetic 72 | . . . . 6 25 10 10 21 Robot Hit Streak 63 | . 46 52 17 7 38 47 59 63 Robot Miss Streak 2 | . . 1 2 1 . . . 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 211 | . 46 25 15 8 31 9 12 65 Core Hits 112 | . 17 11 10 6 18 4 5 41 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 15 | . . . . . . . . 15 Impact 7 | . . . . . . . . 7 Slashing . | . . . . . . . . . Piercing 8 | . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5660 | . 553 534 418 226 1242 191 209 2287 Guns 2441 | . 553 285 110 . 227 191 209 866 Cannons . | . . . . . . . . . Explosions 2740 | . . 249 294 226 1015 . . 956 Melee 448 | . . . . . . . . 448 Ramming 31 | . . . 14 . . . . 17 Kinetic 982 | . 287 162 110 . . . 43 380 Thermal 502 | . 266 123 . . . . . 113 Explosive 2026 | . . 249 294 111 479 . . 893 Electromagnetic 1671 | . . . . 115 763 191 166 436 Impact 153 | . . . . . . . . 153 Slashing . | . . . . . . . . . Piercing 295 | . . . . . . . . 295 Highest Corruption 17 | . . . . 2 1 . . 17 Average Corruption 4 | . . . . 1 1 . . 9 Corruption Purged . | . . . . . . . . . Effects 30 | . . . . 7 1 . . 22 Message Errors 12 | . . . . 5 . . . 7 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 2 | . . . . 1 . . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 4 | . . . . 1 1 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . 7 21 4 . . 17 Projectiles . | . . . . . . . . . Explosions 49 | . . . 7 21 4 . . 17 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 697 | . . 54 81 179 190 . . 193 Shots 37 | . . 3 5 12 10 . . 7 Rammed 4 | . . . 1 . . . . 3 Targets Rammed 4 | . . . 1 . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | . 330 . . 18 126 80 56 252 Average Temperature 69 | . 126 . . 8 42 34 33 54 Received Heat Transfer 1161 | . 249 12 45 27 99 . . 729 Effects 2 | . 2 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 7 | . . . . . 3 1 . 3 Combat Hostiles 6 | . . . . . 2 1 . 3 Parts Fried 11 | . . . . 1 5 . 1 4 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1176 | . 777 275 . . . . . 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 237 | . 136 237 166 126 201 119 82 165 Average Influence 62 | . 63 95 104 37 90 77 57 50 Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 96 | 100 100 73 100 100 94 100 100 100 Level 1 3 | . . 26 . . 5 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 2 1 2 2 1 1 6 Investigation 5 | . . . . 1 1 1 . 2 Extermination 5 | . . . . 1 1 . 1 2 Reinforcement 5 | . . 2 1 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . 3 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 10 12 8 4 13 3 5 23 Peak Tracking Total 6 | . 2 6 3 2 4 2 3 6 Tactical Retreats 4 | . . 1 1 . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 2 . . 2 . 1 . . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 15 | . . 2 4 6 3 . . . Max in Single Turn 4 | . . 1 2 4 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 10 | . 1 1 1 1 2 . 1 3 Terminals 8 | . 1 1 1 1 1 . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 22 | . 2 2 1 4 4 . 1 8 Successful 13 | . 2 1 1 1 3 . 1 4 Failed 9 | . . 1 . 3 1 . . 4 Catastrophic 3 | . . . . 2 . . . 1 Database Lockouts . | . . . . . . . . . Manual 13 | . 2 2 1 4 1 . 1 2 Terminals 15 | . 2 2 1 4 1 . 1 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . . . 3 . . 4 Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 1 1 1 1 . 1 1 Record 1 | . 1 . . . . . . . Level Access Points 7 | . 1 1 1 1 1 . 1 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . 2 . . 3 Insert Component 3 | . . . . . 1 . . 2 Analyze 2 | . . . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 1 . 1 1 . . 3 Full Trace Events 4 | . . . . 1 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 Part Schematics Acquired 2 | . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4621 | 69 490 432 259 979 603 245 301 1243 Spaces Moved 2179 | 35 222 214 135 560 262 122 154 475 Core 13 | 5 . . . . . . . 8 Treads 2154 | 30 222 214 135 560 262 122 154 455 Legs 12 | . . . . . . . . 12 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 156 152 155 175 156 150 Average Speed 167 | 144 160 160 157 166 171 175 159 177 Slowest Speed 1400 | 160 160 160 160 175 175 175 175 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 3 48 31 18 16 7 3 4 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . 8 . . . . Terrain Destroyed 220 | . . 19 41 33 87 . . 40 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 220 | . . 19 41 33 87 . . 40 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 2918 | 52 308 276 164 593 383 144 200 798 Wait 385 | 1 52 15 5 3 74 6 23 206 Move 2171 | 34 221 213 134 559 261 121 153 475 Hop . | . . . . . . . . . Pick Up 77 | 9 6 13 6 12 9 3 4 15 Fast Attach 4 | 3 . 1 . . . . . . Attach 44 | 4 1 3 2 2 4 2 4 22 Detach . | . . . . . . . . . Swap 30 | 1 2 5 3 7 5 1 . 6 Drop 31 | . . 10 2 4 5 1 4 5 Fire 157 | . 26 16 11 6 25 10 12 51 Melee 15 | . . . . . . . . 15 Ram 1 | . . . . . . . . 1 Kick 2 | . . . . . . . . 2 Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 40 | -11/Scrapyard | Identified exit to Materials 40 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Propulsion x1 190 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Hacker-Mutant 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Utility x2 769 | -9/Materials | Identified exit to Materials 992 | -9/Materials | Entered another Materials area 992 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -8/Materials | Identified exit to Factory 1251 | -8/Materials | Entered Factory 1251 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1450 | -7/Factory | Identified exit to Factory 2230 | -7/Factory | Entered another Factory area 2230 | -6/Factory | Evolved 2 slots: Utility x2 2598 | -6/Factory | Identified exit to Factory 2833 | -6/Factory | Entered another Factory area 2833 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2991 | -5/Factory | Identified exit to Factory 2991 | -5/Factory | Discovered exit to Factory (range 11) 3078 | -5/Factory | Entered another Factory area 3078 | -4/Factory | Evolved 2 slots: Propulsion x2 3314 | -4/Factory | Lost 3 parts (1p1u1w) 3317 | -4/Factory | Identified exit to Research 3379 | -4/Factory | Entered Research 3379 | -3/Research | Evolved 2 slots: Utility x2 4028 | -3/Research | Lost 4 parts (2n2u) 4257 | -3/Research | Identified exit to Research 4370 | -3/Research | Lost 3 parts (1p1u1w) 4463 | -3/Research | Core integrity fell below 50% 4485 | -3/Research | Lost 11 parts (1p2n5u3w) 4566 | -3/Research | Lost 5 parts (2u3w) 4574 | -3/Research | System corruption reached 10% 4603 | -3/Research | Core integrity fell below 20% 4622 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04605_ K-01 Serf collects debris. 04606_ System corrupted: Heat flow error (+276). 04606_ Slug penetrates G-67 Veteran. 04607_ Acquired Coil Gun. 04609_ Slug penetrates G-67 Veteran. 04609_ Destroyed Electrolaser. 04610_ K-01 Serf collects debris. 04611_ Slug penetrates G-67 Veteran. 04611_ Slug penetrates Wall. 04611_ G-67 Veteran destroyed. 04612_ Acquired 23 matter. 04612_ Penetrated by Slug. 04612_ Slug penetrates Wall. 04613_ Hcp. Storage Unit destroyed. 04613_ K-01 Serf collects debris. 04617_ Coil Gun destroyed. 04618_ Penetrated by Slug. 04618_ Slug penetrates Wall. 04621_ K-01 Serf collects debris. 04621_ Slammed into H-77 Assassin. Map ----- +----------------------------------------------------+ | ?????# #???????????????????????????????? | | ?????# ####????????????????????????????? | | ?????+ """ +????????????????????????????? | | ?????# """ ####????????????????????????????? | | ?????# """ #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ###???????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ###### #### #?????????????????????????????????? | | #??# #?????????????????????????????????? | | ###+## #??# #?????????????????????????????????? | | # #?##+###############???????????????????? | | # #?# #????#??????????????? | | """ # #?# #?? ??????????????? | | """ # #?# #? ???????????????? | | """ # #?# # ""???????????????? | | + #?# / ?????????????????? | | # #?# #???????????????????? | | # #?# #???????????????????? | | !!!######?# ! !#???????????????????? | | !! #??????# !! = #???????????????????? | | !! #??????##########u###################???????? | | #?????????????#!!%%!% * p % ??????? | | ######????????????## |[%==!%| p u ??????? | | ??????????????????## =*g@%!= ??????? | | ???????????????????# =[h! ??????? | | ???????????????????# %%= ##########????????? | | ???????????????????# = k #?????????????????? | | ???????????????????# #?????????????????? | | ?????????????????? + """ +?????????????????? | | ####????????????? # """ #?????????????????? | | #???????????? # """ #?????????????????? | | #?????????? ?# / #?????????????????? | | #?????????? ??# #?????????????????? | | #?????????####??# ? #?????????????????? | | #???????????????# "?" #?????????????????? | | ###?????????????# ??" #?????????????????? | | ????????????# ??? #?????????????????? | | ????????????? ??? #?????????????????? | | ??????????????? ???? ???????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 41 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 600 Resistance: KI 60 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -6/Factory | Scanalyzed Hvy. Hammer | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageReclamationBoomstick Manual? 0 Play Time 00:53:44 Cumulative 87.4 hours Start 2020.01.25 @ 17:05:35 End 2020.01.25 @ 17:59:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 1 Adventurer 0 Explorer 16 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 3 Gallery% 45 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a294283-cf6e-4603-83f9-92e80101d993