Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.26 @ 14:47:04 Player: Olexender Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2961) 2961 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6511 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 48/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Cooling System Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Compact Battery (200) High-capacity Matter Pod (200) Advanced ECM Suite Advanced ECM Suite Axe Axe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Compact Battery High-capacity Matter Pod Advanced ECM Suite Advanced ECM Suite Particle Gun Gauss Rifle Axe Axe Axe [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . 1 . . Parts Attached 66 | 7 . 18 16 14 11 Power 12 | 1 . 3 4 3 1 Engine 7 | 1 . 2 3 1 . Core 5 | . . 1 1 2 1 Reactor . | . . . . . . Propulsion 24 | 2 . 6 8 3 5 Treads . | . . . . . . Leg 22 | 2 . 6 8 3 3 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 . 5 1 5 3 Device 11 | . . 3 1 4 3 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 15 | 3 . 4 3 3 2 Energy Gun 7 | 2 . 1 2 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 1 2 . Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 33 | . . 4 5 4 20 Power 5 | . . 1 . 2 2 Propulsion 9 | . . . . 1 8 Utility 6 | . . 1 1 . 4 Weapon 13 | . . 2 4 1 6 Highest Loss Streak 19 | . . 2 2 3 19 To Critical Strikes . | . . . . . . Average Backups 6 | 2 1 5 7 8 10 Power . | . . . . . . Propulsion 2 | 1 . 2 3 4 . Utility 2 | . . 1 1 2 6 Weapon 1 | 1 1 1 1 1 4 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 2 1 4 Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 5 | . . . 1 . 4 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 85 86 95 92 77 Engine 9 | . 14 8 15 6 . Core 4 | . . 2 2 7 10 Leg 29 | . 28 33 27 29 26 Device 12 | . . 10 13 16 12 Storage 9 | . 14 11 9 7 6 Protection 2 | . . 1 2 . 4 Energy Gun 11 | . 14 11 13 11 4 Ballistic Gun 6 | . 14 4 7 5 8 Ballistic Cannon 1 | . . 1 3 . 1 Impact Weapon 1 | . . . . 4 . Peak Build Rating 47 | 6 6 15 28 42 47 Average Rating 21 | 3 6 10 21 33 37 On Entrance 15 | . 6 6 15 28 37 Naked Turns . | . . . . . . Heaviest Build 52 | 14 14 39 48 50 52 Greatest Support 81 | 20 20 30 51 68 81 Greatest Overweight (x) 8 | 1 . 1 1 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 Most Carried 14 | 6 2 10 13 14 13 Average Carried 6 | 2 1 5 7 8 10 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 13 | 1 2 8 7 13 7 Class Distribution -------------------- 31% | Scavenger-Mutant 30% | Mutant 18% | Scavenger-Tank 15% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1918 | 191 106 535 486 210 390 Remotely . | . . . . . . Salvage Created 3514 | . 145 1014 1083 668 604 Parts 167 | . 9 55 49 31 23 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 71 | . 6 19 24 11 11 Melee 1 | . . . 1 . . Guns 59 | . 6 19 18 9 7 Cannons 7 | . . . 3 . 4 AOE 2 | . . . . 2 . Classes Destroyed 13 | . 2 4 1 3 3 Worker 1 | . . . . . 1 Builder 2 | . . . . 2 . Recycler 5 | . . 3 1 1 . Watcher 7 | . 3 1 2 1 . Swarmer 17 | . 6 3 5 3 . Grunt 33 | . . 12 12 2 7 Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 11 | . . 3 5 2 1 Specialist 2 | . . . . . 2 Hunter 3 | . . . . 3 . Programmer 1 | . . . . 1 . Heavy 1 | . . . . . 1 Best Kill Streak 9 | . 9 6 7 9 5 Combat Bots Only 6 | . 3 6 4 4 5 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 769 | . 49 125 174 139 282 Missed 268 | . 17 45 61 51 94 Hits 501 | . 32 80 113 88 188 Melee 2 | . . . 2 . . Projectile 499 | . 32 80 111 88 188 Critical Strikes 17 | . 2 1 7 . 7 Damage Taken 5581 | . 201 798 1270 819 2493 Core 1280 | . 49 62 183 131 855 Absorbed by Shields . | . . . . . . Ignored by Resistances 1623 | . 64 241 362 251 705 Core Remaining (%) 82 | 100 80 84 66 81 . Volleys Fired 257 | . 21 85 71 40 40 Largest 3 | . 2 2 3 3 3 Hottest 144 | . 70 100 144 121 141 Shots Fired 547 | . 38 135 188 81 105 Gun 496 | . 38 135 158 81 84 Cannon 51 | . . . 30 . 21 Launcher . | . . . . . . Special . | . . . . . . Kinetic 248 | . 21 38 92 20 77 Thermal 277 | . 17 97 96 39 28 Explosive . | . . . . . . Electromagnetic 22 | . . . . 22 . Robot Hit Streak 26 | . 5 17 26 12 22 Robot Miss Streak 4 | . 4 2 4 2 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 9 | . 2 3 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 425 | . 22 113 145 64 81 Core Hits 165 | . 10 45 48 31 31 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 27 | . 2 7 8 2 8 Burn 20 | . 2 7 5 1 5 Destroy 4 | . . . 3 1 . Blast 3 | . . . . . 3 Melee Attacks 9 | . . . 9 . . Impact 9 | . . . 9 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7261 | . 291 1413 2340 1291 1926 Guns 6027 | . 291 1413 1725 1189 1409 Cannons 890 | . . . 373 . 517 Explosions 102 | . . . . 102 . Melee 242 | . . . 242 . . Ramming . | . . . . . . Kinetic 3540 | . 153 403 970 435 1579 Thermal 3254 | . 138 1010 1128 631 347 Explosive . | . . . . . . Electromagnetic 225 | . . . . 225 . Impact 242 | . . . 242 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 93 | . . 35 56 . 2 Projectiles 9 | . . . 7 . 2 Explosions 35 | . . 35 . . . Melee 49 | . . . 49 . . Knockbacks 10 | . . . 6 . 4 Impact 1 | . . . 1 . . Kinetic 9 | . . . 5 . 4 Secondary . | . . . . . . Self-Inflicted Damage 116 | . . 76 . 40 . Shots 2 | . . 1 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 201 | . 63 27 201 3 83 Average Temperature 38 | . 22 11 49 3 19 Received Heat Transfer 2343 | . . 474 792 189 888 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 2 1 . Impact Corruptions 3 | . . . 3 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 16 | . 3 8 3 1 1 Heat Transferred 9720 | . 555 3515 3145 1395 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 93 | 100 100 100 81 93 100 Level 1 6 | . . . 18 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 241 | . 121 142 241 208 182 Initial 53 | . . 24 10 21 53 Average 83 | . 73 79 106 78 65 Influence Increases 2084 | . 170 531 653 345 385 Destroy 0b10 Robot/C 1420 | . 120 380 480 220 220 Destroy 0b10 Robot/NC 75 | . 15 20 15 20 5 Destroy Leader 314 | . 26 72 114 52 50 Successful Hack 27 | . 9 7 11 . . Disable Machine 36 | . . 18 . 18 . Destroy Structure 47 | . . 34 3 5 5 Lose Combat Pursuer 165 | . . . 30 30 105 Influence Decreases 2034 | . 103 567 628 273 463 Entered New Map 174 | . . 43 21 35 75 Time Decay 1311 | . 103 410 407 201 190 Lost Part 325 | . . 40 50 37 198 Purge Threat 224 | . . 74 150 . . Squads Dispatched 12 | . . . 4 4 4 Investigation 3 | . . . 2 1 . Extermination 1 | . . . . 1 . Reinforcement 5 | . . . . 1 4 Assault . | . . . . . . Garrison 3 | . . . 2 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 2 3 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 9 26 30 17 28 Peak Tracking Total 10 | . 4 6 4 4 10 Tactical Retreats 6 | . . . 2 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . 2 . 2 . Max in Single Turn 2 | . . 2 . 1 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 4 4 5 4 1 Terminals 10 | . 3 4 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 5 | . 1 . 1 2 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 49 | . 16 12 12 6 3 Successful 33 | . 13 8 8 2 2 Failed 16 | . 3 4 4 4 1 Catastrophic 5 | . 1 . 3 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 36 | . 15 12 9 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 8 | . 1 . 1 3 3 Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 26 | . 12 8 6 . . Record 9 | . 6 2 1 . . Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . . 1 1 . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . . 1 1 . . Disarm Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 1 . . . Surveillance Status 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . . . 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 . 1 1 2 Report Inventory 4 | . 1 . 1 1 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 3 3 2 1 Full Trace Events 4 | . 1 . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 520 | . . . . 175 345 Structural 519 | . . . . 174 345 ECM 2 | . . . . 2 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3137 | 41 242 974 849 622 409 Spaces Moved 1437 | 31 152 431 299 355 169 Core 25 | 18 . . . . 7 Treads . | . . . . . . Legs 1405 | 13 152 431 299 355 155 Wheels 7 | . . . . . 7 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 125 95 Average Speed 148 | 89 120 157 186 128 139 Slowest Speed 450 | 120 120 190 193 130 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 38 36 36 11 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . 37 . 3 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 40 | . . 37 . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1939 | 43 173 591 426 449 257 Wait 43 | . . 23 2 6 12 Move 1432 | 30 151 430 298 354 169 Hop . | . . . . . . Pick Up 77 | 6 1 23 17 19 11 Fast Attach 1 | 1 . . . . . Attach 45 | 5 . 10 7 10 13 Detach 4 | . . . . 3 1 Swap 38 | 1 . 11 11 9 6 Drop 33 | . . 9 11 8 5 Fire 257 | . 21 85 71 40 40 Melee 9 | . . . 9 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 13) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 655 | -9/Materials | Discovered new exit (range 8) 1047 | -9/Materials | Discovered new exit (range 11) 1147 | -9/Materials | Build established: Scavenger-Mutant 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1314 | -8/Materials | Garrison activated, responded to threat 1792 | -8/Materials | Build established: Scavenger-Gunner 1968 | -8/Materials | Discovered new exit (range 7) 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2207 | -7/Factory | Build established: Scavenger-Mutant 2515 | -7/Factory | Garrison activated, responded to threat 2564 | -7/Factory | Lost 3 parts (1p1n1w) 2705 | -7/Factory | Discovered new exit (range 6) 2729 | -7/Factory | Entered another Factory area 2729 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3093 | -6/Factory | Core integrity fell below 50% 3104 | -6/Factory | Core integrity fell below 20% 3120 | -6/Factory | Lost 19 parts (2p8n4u5w) 3138 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03078_ Critical hit (Burn: +37). 03079_ M-13 Machinist repairs G-50 Soldier. 03080_ Critical hit (Burn: +37). 03080_ Wheel destroyed. 03080_ Acquired Wheel. 03080_ K-01 Serf collects debris. 03081_ M-13 Machinist repairs G-50 Soldier. 03082_ G-50 Soldier overheating. 03083_ G-50 Soldier heat damages Carbon-fiber Leg. 03083_ M-13 Machinist fits Backup Plating I on G-50 Soldier. 03089_ Wheel destroyed. 03093_ M-13 Machinist repairs G-50 Soldier Hvy. Laser. 03095_ M-13 Machinist repairs G-50 Soldier Lgt. Angular Momentum Engine. 03098_ G-50 Soldier heat damages Backup Plating I, Lgt. Angular Momentum Engine, Carbon-fiber Leg. 03098_ M-13 Machinist repairs G-50 Soldier. 03100_ G-50 Soldier overheating. 03103_ G-50 Soldier heat short circuits Carbon-fiber Leg. 03103_ Acquired Carbon-fiber Leg. 03110_ U-05 Engineer builds a Door. 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