Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.24 @ 19:51:15 Player: elysium Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1610) 1610 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4225 Bonus ------- None Cogmind --------- Core Integrity 637/700 Matter 286/300 Energy 2/100 System Corruption 8% Temperature Cool (0) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Improved Terrain Scanner Seismic Detector Armor Integrity Analyzer > --- WEAPON (3) ------- Shock Rifle Heavy Flail > --- INVENTORY (8) ---- Medium Treads Xenon Bombardment Thruster Shock Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Seismic Detector Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Flail > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Shock Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 41 | 7 3 9 19 3 Power 4 | 1 . 1 2 . Engine 3 | 1 . 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 . 2 9 . Treads 3 | . . . 3 . Leg 7 | 2 . 2 3 . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 3 . Utility 11 | 2 . 1 5 3 Device 6 | 1 . 1 1 3 Storage 1 | 1 . . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 13 | 2 3 5 3 . Energy Gun 6 | . 2 2 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 2 4 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 5 | . . 2 2 1 Highest Loss Streak 3 | . . 1 2 3 To Critical Strikes . | . . . . . Average Backups 7 | 5 7 7 7 8 Power . | 1 1 1 . . Propulsion 1 | 1 1 1 1 2 Utility . | . 1 . . . Weapon 4 | 1 3 5 4 5 Tool/Special . | . . . . . Unused Backups 17 | . 3 1 6 7 Power 2 | . 1 1 . . Propulsion 3 | . 1 . 1 1 Utility 2 | . 1 . 1 . Weapon 10 | . . . 4 6 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 100 98 93 84 Engine 7 | . 14 11 4 5 Core 1 | . . . 4 . Treads 6 | . . . 3 23 Leg 17 | . 28 22 21 . Device 15 | . 14 22 14 11 Storage 9 | . 14 11 9 7 Processor 3 | . . . 1 13 Protection 2 | . . . 6 . Energy Gun 14 | . 8 13 15 15 Ballistic Gun 2 | . 14 2 . . Ballistic Cannon 3 | . . 10 2 . Impact Weapon 6 | . . 4 9 7 Peak Build Rating 33 | 8 8 17 30 33 Average Rating 19 | 5 7 14 22 30 On Entrance 12 | . 8 8 17 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 28 | 12 13 20 28 21 Greatest Support 62 | 20 20 20 62 62 Greatest Overweight (x) 9 | 1 . . 9 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 8 8 8 8 8 Average Carried 7 | 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 8 8 8 8 8 Class Distribution -------------------- 76% | Mutant 12% | Scavenger-Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 845 | 350 36 229 191 39 Remotely . | . . . . . Salvage Created 2210 | 216 136 443 1058 357 Parts 112 | 19 7 21 48 17 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 5 12 18 6 Melee 3 | . . . 3 . Guns 26 | . 5 4 11 6 Cannons 7 | . . 7 . . AOE 4 | . . 1 3 . Classes Destroyed 10 | 3 2 2 3 . Worker 4 | 2 . . 2 . Builder 1 | . . . 1 . Tunneler 6 | 5 . . . 1 Hauler 1 | . . . 1 . Recycler 2 | 1 . . 1 . Swarmer 9 | . 3 3 3 . Grunt 25 | . 2 6 11 6 Duelist 2 | . . 1 1 . Sentry 4 | . . 2 2 . Hunter 1 | . . . 1 . Best Kill Streak 9 | 4 2 3 9 2 Combat Bots Only 9 | . 2 3 9 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 192 | . 27 44 104 17 Missed 58 | . 3 17 31 7 Hits 134 | . 24 27 73 10 Melee 3 | . . 1 2 . Projectile 131 | . 24 26 71 10 Critical Strikes 4 | . 1 1 2 . Damage Taken 1724 | . 196 333 802 393 Core 221 | . 30 43 85 63 Absorbed by Shields . | . . . . . Ignored by Resistances 437 | . 63 96 240 38 Regen/Repaired (Parts) 15 | . . . . 15 Core Remaining (%) 90 | 100 88 89 84 . Volleys Fired 125 | 20 23 26 42 14 Largest 3 | 2 2 3 2 2 Hottest 110 | 40 100 110 100 100 Shots Fired 257 | 40 38 68 82 29 Gun 219 | 40 30 42 78 29 Cannon 30 | . . 26 4 . Launcher . | . . . . . Special 8 | . 8 . . . Kinetic 93 | 40 18 31 4 . Thermal 8 | . 8 . . . Explosive . | . . . . . Electromagnetic 156 | . 12 37 78 29 Robot Hit Streak 14 | 12 10 14 14 14 Robot Miss Streak 2 | 2 1 2 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 203 | 26 21 55 74 27 Core Hits 86 | 11 10 19 31 15 Critical Kills . | . . . . . Critical Parts Destroyed 2 | 1 . . 1 . Critical Strikes 4 | 1 . 1 1 1 Destroy 1 | 1 . . . . Blast 1 | . . 1 . . Corrupt 1 | . . . . 1 Smash 1 | . . . 1 . Melee Attacks 41 | . . 3 29 9 Impact 41 | . . 3 29 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . 5 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3922 | 275 314 887 1846 600 Guns 2473 | 275 233 470 1042 453 Cannons 424 | . . 352 72 . Explosions 502 | . 81 65 295 61 Melee 523 | . . . 437 86 Ramming . | . . . . . Kinetic 842 | 275 96 399 72 . Thermal 502 | . 81 65 295 61 Explosive . | . . . . . Electromagnetic 2055 | . 137 423 1042 453 Impact 523 | . . . 437 86 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 217 | . . . 199 18 Projectiles . | . . . . . Explosions . | . . . . . Melee 217 | . . . 199 18 Knockbacks 12 | . . 3 9 . Impact 2 | . . . 2 . Kinetic 7 | . . 3 4 . Secondary 3 | . . . 3 . Self-Inflicted Damage 118 | . 27 19 72 . Shots 4 | . 1 1 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 341 | . 174 245 341 120 Average Temperature 73 | . 61 70 88 40 Received Heat Transfer 663 | . 78 153 342 90 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . 5 . Combat Hostiles 1 | . . . 1 . Parts Fried 13 | . . 2 8 3 Impact Corruptions 9 | . . . 8 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 600 | . 100 150 300 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . 1 2 5 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 89 | 100 100 100 73 100 Level 1 10 | . . . 26 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 263 | 10 75 155 263 159 Initial 48 | . . 3 48 46 Average 89 | 1 30 94 133 68 Influence Increases 1375 | 40 161 365 568 241 Destroy 0b10 Robot/C 820 | . 100 240 360 120 Destroy 0b10 Robot/NC 70 | 40 . . 25 5 Destroy Leader 182 | . 20 60 82 20 Successful Hack 12 | . . 12 . . Disable Machine 9 | . . . 9 . Destroy Structure 57 | . 11 8 32 6 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 210 | . 15 45 60 90 Influence Decreases 1359 | 40 150 241 582 346 Entered New Map 170 | . . 8 87 75 Time Decay 1089 | 40 150 213 455 231 Lost Part 100 | . . 20 40 40 Squads Dispatched 7 | . . . 3 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 2 1 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 9 20 31 18 Peak Tracking Total 5 | . 5 3 5 4 Tactical Retreats 9 | . 1 2 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 3 4 1 Terminals 8 | . 3 2 3 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 19 | . 5 5 6 3 Successful 14 | . 2 5 5 2 Failed 5 | . 3 . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 13 | . 5 3 5 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 3 4 . Record 4 | . . 1 3 . Prototype ID Bank 1 | . . 1 . . Alert Level 2 | . 1 . 1 . Security Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 3 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2413 | 129 368 482 1010 424 Terrain 810 | . . 482 256 72 Seismic 2407 | 129 368 482 1010 418 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2542 | 173 368 482 1010 509 Spaces Moved 1361 | 87 235 291 536 212 Core 24 | 22 . . 2 . Treads 277 | . . . 65 212 Legs 1058 | 65 235 291 467 . Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Fastest Speed 50 | 50 120 120 117 155 Average Speed 133 | 110 120 120 141 155 Slowest Speed 500 | 120 120 120 500 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 8 | . . . 5 3 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 22 | 4 39 32 32 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 32 | . 7 3 16 6 Terrain Destroyed 68 | . 12 8 38 10 Melee 25 | . . 3 16 6 Projectile 7 | . 7 . . . AOE 36 | . 5 5 22 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1775 | 128 269 365 664 349 Wait 136 | . 1 21 9 105 Move 1357 | 86 234 290 535 212 Hop . | . . . . . Pick Up 43 | 15 4 9 13 2 Fast Attach 15 | . . . 10 5 Attach 16 | 7 . 4 5 . Detach . | . . . . . Swap 12 | . 3 5 4 . Drop 30 | . 4 7 17 2 Fire 125 | 20 23 26 42 14 Melee 41 | . . 3 29 9 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 423 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 883 | -9/Materials | Discovered new exit (range 11) 956 | -9/Materials | Discovered new exit (range 5) 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1480 | -8/Materials | Destroyed 9 combat bots 1869 | -8/Materials | Discovered new exit (range 9) 2034 | -8/Materials | Entered Factory 2034 | -7/Factory | Evolved 2 slots: Utility x2 2161 | -7/Factory | Repaired Seismic Detector 2325 | -7/Factory | Garrison activated, responded to threat 2412 | -7/Factory | Crushed by falling debris 2443 | -7/Factory | Lost 3 parts (1p2u) 2543 | -7/Factory | Self-destructed Last Messages --------------- 02412_ System corrupted by crushing effect (+2). 02412_ Seismic Detector destroyed. 02412_ System corrupted by crushing effect (+3). 02412_ Armor Integrity Analyzer destroyed. 02412_ System corrupted by crushing effect (+3). 02430_ System corrupted: Adv. Treads rejected. 02437_ Acquired Adv. Treads. 02451_ System corrupted: FCS attempts to trigger Shock Rifle. 02451_ System corrupted: Shock Rifle misfires. 02451_ T-07 Excavator destroyed. 02471_ Acquired Imp. Terrain Scanner. 02472_ Acquired 19 matter. 02477_ Acquired Seismic Detector. 02483_ System corrupted: Matter fused (-8). 02506_ System corrupted: Energy discharge (-1). 02541_ Destroyed Imp. Heat Sink. 02541_ G-47 Trooper system corrupted by crushing effect. 02541_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????#????????????????# " | | ???????????????????????????????????????????????# " | | ????????????????????#????##???##???????????????# " | | ????????????????????????? ?? ???????????????# | | ????????????????????????? ?? =#?#??????######### | | ?????????????? ????????? ? #????????# | | ????????????????????????? """ #????????# | | ???????????????????# ?? """ #????????# | | ???????????????????# ! """ ????????# | | ???????????????????# #????????# | | ???????????????????# """ #???????#####+#### | | ???????????????????# ! """ "" #?##????# | | ???????????????????? """ S"" #???#???# | | ?????????????????????? "" #???????# | | ???????????????????????? l ? #???????# """ """ | | ?????? ###############g####+#######?# """ """ | | ???? g @ #?# """ """ | | ???? a =|= #?# | | ???? #?# ! | | ????? #?####"##### | | ???? #????# #???? | | ?????? #????###???? | | ?????? #????# #???? | | ??????##+#######+############## #????# #??## | | ????????????????????? ????????# ######"#### | | ??????????????????????????????# | | ??????????? ?? ?????????#????# | | ?????????????"????????????#???# | | ?????????????????????????#??#?# | | ??????????????"???????????????# | | ????????????????????????????#?# | | ??????????????????????????????# | | ??????????????????????????????##############+#### | | ???????????????????????????????????????????? ??## | | ????????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? #? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Novice Programmer Part-time Excavator Shopping List Unlikely Earthworm Challenges ------------ None Game ------ Seed AssaultProtonStick Manual? 0 Play Time 00:47:42 Cumulative 16.6 hours Start 2025.10.24 @ 18:56:00 End 2025.10.24 @ 19:51:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e749a7e4-f74e-4282-9ef2-b6fdf655e391