Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:30:40 Player: MasterLemons Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4222) 4222 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 9377 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 0/1000 Matter 515/550 Energy 100/100 System Corruption 31% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Matter Compressor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg Armored Leg Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Microactuators > --- WEAPON ----------- Tesla Rifle Wave Gun Variable Charge Gun KE Penetrator > --- INVENTORY -------- Light Fission Core Micro Fission Core Improved Treads Improved Treads Matter Compressor KE Penetrator Proton Missile Launcher [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Power Shielding Weapon Heavy Hammer Energy Gun Improved EM Shotgun Ballistic Gun KE Penetrator Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . . 1 . Utility 4 | . . . 1 1 . . . 1 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 130 | 7 3 3 12 36 5 8 1 16 39 Power 18 | 1 . 1 3 4 1 1 . 2 5 Engine 11 | 1 . 1 3 4 . . . 1 1 Core 7 | . . . . . 1 1 . 1 4 Reactor . | . . . . . . . . . . Propulsion 44 | 3 . . 5 13 1 5 . 7 10 Treads 18 | 1 . . . 6 . 3 . 2 6 Leg 25 | 2 . . 5 7 1 2 . 5 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 43 | 1 1 2 1 15 2 1 1 4 15 Device 14 | . 1 1 . 3 . . . 2 7 Storage 4 | 1 . . . 1 . . . . 2 Processor 4 | . . 1 . 1 . . . 1 1 Hackware 5 | . . . 1 4 . . . . . Protection 16 | . . . . 6 2 1 1 1 5 Artifact . | . . . . . . . . . . Weapon 25 | 2 2 . 3 4 1 1 . 3 9 Energy Gun 9 | 2 2 . 1 . . . . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 2 . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 5 | . . . . 3 . . . 1 1 Slashing Weapon 5 | . . . . 1 1 1 . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 88 | . . . 8 19 1 10 . 11 39 Power 8 | . . . 1 1 . 1 . 1 4 Propulsion 33 | . . . 3 6 . 5 . 7 12 Utility 26 | . . . . 10 1 1 . 2 12 Weapon 21 | . . . 4 2 . 3 . 1 11 Highest Loss Streak 15 | . . . 6 6 1 10 . 9 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 96 100 92 82 93 85 84 79 77 Engine 4 | . 14 14 10 5 5 . . 1 1 Core 2 | . . . . . 1 6 7 3 3 Treads 9 | . . . . 11 . 15 23 13 7 Leg 18 | . 28 28 31 14 38 20 15 13 13 Device 5 | . 12 11 . 5 . . . 5 10 Storage 7 | . 14 14 11 9 7 7 7 6 5 Processor 2 | . . 2 11 . . . . 6 3 Hackware 3 | . . . 8 8 1 . . . . Protection 10 | . . . . 10 19 22 23 14 7 Energy Gun 4 | . 26 28 18 . . . . . 3 Impact Weapon 7 | . . . . 15 7 1 . 2 5 Slashing Weapon 5 | . . . . 1 10 9 7 11 8 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 17 19 18 49 38 41 41 45 69 Greatest Support 104 | 20 20 20 33 104 75 84 84 67 56 Greatest Overweight (x) 12 | 1 . . . 12 . 1 . 8 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 15 15 15 15 15 12 Most Carried 15 | 7 8 8 8 15 15 15 15 15 15 Average Carried 10 | 3 6 7 7 11 14 10 13 13 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 10 Final Carried 15 | 3 8 8 4 15 15 8 15 13 1 Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Gladiator 20% | Gladiator 9% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 1837 | 224 76 20 144 557 55 60 20 355 326 Remotely 96 | . 76 20 . . . . . . . Salvage Created 4909 | . 165 218 683 1931 175 52 34 515 1136 Parts 201 | . 13 11 52 52 6 3 1 25 38 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 93 | . 3 4 18 38 3 2 . 7 18 Melee 43 | . . . . 23 3 2 . 6 9 Guns 20 | . 3 3 8 . . . . . 6 AOE 13 | . . 1 10 2 . . . . . Classes Destroyed 16 | . 3 1 5 5 . . 1 1 . Worker 2 | . . . 1 1 . . . . . Builder 4 | . . . 3 . . . . . 1 Tunneler 2 | . . . . 1 1 . . . . Hauler 1 | . . . 1 . . . . . . Recycler 8 | . . . 1 5 . . . 1 1 Operator 3 | . 1 . 1 1 . . . . . Watcher 3 | . 1 . . 2 . . . . . Swarmer 17 | . . . 4 9 . 2 . 1 1 Grunt 38 | . 3 2 11 15 3 . . . 4 Brawler 3 | . . . . 2 . . . . 1 Duelist 4 | . . . . 2 . . . 2 . Sentry 15 | . . 2 3 6 . . . 2 2 Specialist 2 | . . . . 2 . . . . . Hunter 3 | . . . . 2 . . . 1 . Programmer 11 | . . . . . . . . 1 10 Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 13 | . 3 2 13 6 2 2 . 2 3 Combat Bots Only 9 | . 3 2 9 6 2 2 . 2 3 Max Kills in Single Turn 4 | . 1 1 4 1 1 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 1 2 1 . . . . . Melee 1 | . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 993 | . 4 16 83 315 27 84 . 152 312 Missed 278 | . 1 3 28 88 5 27 . 48 78 Damage Taken 12428 | . 31 244 921 3406 572 754 . 1426 5074 Core 2123 | . 20 56 128 513 112 69 . 217 1008 Absorbed by Shields 38 | . . . . . . . . 12 26 Redirected to Shielding 358 | . . . . 118 98 38 . 75 29 Ignored by Resistances 150 | . . . . . . 100 . 50 . Regen/Repaired (Parts) 88 | . . . . 88 . . . . . Core Remaining (%) 65 | 100 . 69 68 6 . . 74 74 . Volleys Fired 67 | . 8 8 28 2 . . . . 21 Largest 4 | . 2 2 2 1 . . . . 4 Hottest 254 | . 90 90 90 30 . . . . 254 Shots Fired 135 | . 16 16 41 2 . . . . 60 Gun 122 | . 16 16 33 . . . . . 57 Cannon . | . . . . . . . . . . Launcher 13 | . . . 8 2 . . . . 3 Special . | . . . . . . . . . . Kinetic 20 | . . . . . . . . . 20 Thermal 33 | . 2 . . . . . . . 31 Explosive 10 | . . . 8 2 . . . . . Electromagnetic 72 | . 14 16 33 . . . . . 9 Robot Hit Streak 28 | . 8 28 14 . . . . . 8 Robot Miss Streak 9 | . 4 1 4 1 . . . . 9 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . 1 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 319 | . 8 15 34 101 15 7 1 38 100 Core Hits 143 | . 9 11 41 24 5 2 1 15 35 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 23 | . . . . 13 . . . 2 8 Critical Strikes 43 | . . . . 19 2 3 . 5 14 Burn 1 | . . . . . . . . . 1 Destroy 2 | . . . . . . . . . 2 Smash 26 | . . . . 18 . . . 2 6 Sever 14 | . . . . 1 2 3 . 3 5 Melee Attacks 296 | . . . . 135 18 11 1 44 87 Impact 170 | . . . . 111 3 . . 8 48 Slashing 126 | . . . . 24 15 11 1 36 39 Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . . . 9 2 . 1 3 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 45 | . . . . 15 3 . . 6 21 Damage Inflicted 11873 | . 152 450 1455 4561 444 125 41 1004 3641 Guns 2096 | . 152 292 447 . . . . . 1205 Cannons . | . . . . . . . . . . Explosions 1329 | . . 158 1001 128 . . . . 42 Melee 8430 | . . . . 4433 444 121 41 1004 2387 Ramming 18 | . . . 7 . . 4 . . 7 Kinetic 472 | . . . . . . . . . 472 Thermal 1050 | . . 158 211 . . . . . 681 Explosive 918 | . . . 790 128 . . . . . Electromagnetic 985 | . 152 292 447 . . . . . 94 Impact 5609 | . . . . 3840 69 . . 287 1413 Slashing 2821 | . . . . 593 375 121 41 717 974 Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . . 8 . . . 1 31 Average Corruption 7 | . . . . 6 . . . 1 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . 35 . . . . 41 Message Errors 19 | . . . . 11 . . . . 8 Matter Fused 13 | . . . . 7 . . . . 6 Heat Flow Errors 9 | . . . . 6 . . . . 3 Energy Discharges 12 | . . . . 4 . . . . 8 Parts Rejected 2 | . . . . 1 . . . . 1 Parts Fused 2 | . . . . 1 . . . . 1 Data Loss (minor) 7 | . . . . 3 . . . . 4 Data Loss (major) 2 | . . . . 1 . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 4 | . . . . 1 . . . . 3 Misdirections 4 | . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1718 | . . . 32 1064 . . . 94 528 Projectiles . | . . . . . . . . . . Explosions 62 | . . . 32 30 . . . . . Melee 1656 | . . . . 1034 . . . 94 528 Knockbacks 18 | . . . . 12 . . . . 6 Impact 18 | . . . . 12 . . . . 6 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 349 | . . 59 250 38 . . . . 2 Shots 8 | . . 2 5 1 . . . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 10 | . . . 2 . . 1 . . 7 Kicked 4 | . . . 2 . . 1 . . 1 Crushed . | . . . . . . . . . . Highest Temperature 254 | . 72 174 153 244 2 . . . 254 Average Temperature 72 | . 28 92 71 96 2 . . . 64 Received Heat Transfer 2161 | . 18 87 258 891 156 . . 132 619 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 44 | . . 2 1 32 . . . 4 5 Impact Corruptions 62 | . . . . 38 . . . 3 21 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 1 . . . . . 4 Heat Transferred 1399 | . . 100 300 . . . . . 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 2 3 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 721 | . 112 172 508 721 470 . . 124 146 Initial 327 | . . 43 66 214 327 . . 39 24 Average 214 | . 63 149 272 355 380 . . 63 50 Maximum Alert Level 3 | . . . 2 3 2 . . . . Low Security (%) 52 | 100 100 100 28 8 . . . 100 100 Level 1 31 | . . . 53 59 60 . . . . Level 2 15 | . . . 18 30 39 . . . . Level 3 . | . . . . 1 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 . 4 10 4 . . 2 5 Investigation 10 | . . . 1 4 3 . . 1 1 Extermination 4 | . . . . . . . . 1 3 Reinforcement 10 | . 1 . 3 4 1 . . . 1 Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . 1 . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 6 4 23 60 9 9 . 10 24 Peak Tracking Total 8 | . 4 2 8 7 4 4 . 4 6 Tactical Retreats 14 | . . . . 8 3 2 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 9 | . . . 1 2 . . . 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 5 | . . . 3 . . . . . 2 Max in Single Turn 2 | . . . 2 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 19 | . . . 2 8 5 . . 2 2 Terminals 16 | . . . 2 6 4 . . 2 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 63 | . . . 6 34 12 . . 4 7 Successful 20 | . . . 2 13 3 . . . 2 Failed 43 | . . . 4 21 9 . . 4 5 Catastrophic 3 | . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 55 | . . . 6 29 9 . . 4 7 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 5 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . . . 2 11 2 . . . 2 Record 8 | . . . . 6 . . . . 2 Robot Analysis 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . . 1 6 4 . . 1 2 Full Trace Events 9 | . . . . 4 3 . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 6012 | 50 158 302 393 2055 333 521 236 533 1431 Spaces Moved 3109 | 38 83 179 224 881 261 335 140 270 698 Core 41 | 18 . . . 9 . . . 6 8 Treads 951 | . . . . 343 . 213 140 80 175 Legs 2094 | 20 83 179 224 529 261 122 . 184 492 Wheels . | . . . . . . . . . . Hover 23 | . . . . . . . . . 23 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 105 90 160 116 110 Average Speed 145 | 90 120 120 120 165 105 141 160 139 159 Slowest Speed 650 | 120 120 120 120 650 108 180 160 450 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 17 39 32 60 7 51 14 7 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . . . 2 5 . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 123 | . . 10 91 10 . . . . 12 Melee 4 | . . . . . . . . . 4 Projectile 8 | . . . . . . . . . 8 AOE 111 | . . 10 91 10 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Total 4055 | 52 129 251 307 1259 294 362 150 366 885 Wait 335 | . 16 55 32 170 10 5 . 24 23 Move 3100 | 37 82 178 223 880 260 334 139 269 698 Hop . | . . . . . . . . . . Pick Up 132 | 8 13 3 7 46 3 2 8 16 26 Fast Attach 15 | 1 . . . 2 1 . . 2 9 Attach 97 | 5 3 1 9 28 3 8 . 13 27 Detach . | . . . . . . . . . . Swap 18 | 1 . 2 3 6 1 . 1 1 3 Drop 43 | . 7 4 3 11 2 1 1 6 8 Fire 67 | . 8 8 28 2 . . . . 21 Melee 238 | . . . . 114 14 11 1 35 63 Ram 5 | . . . . . . . . . 5 Kick 4 | . . . 2 . . 1 . . 1 Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 34 | -11/Scrapyard | Discovered new exit (range 12) 51 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 7) 209 | -10/Materials | Entered Mines 247 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 332 | -10/Mines | Learned location of Zion (-6) 460 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 501 | -10/Mines | Discovered new exit (range 9) 511 | -10/Mines | Entered Materials 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 881 | -9/Materials | Discovered new exit (range 9) 896 | -9/Materials | Destroyed 9 combat bots 902 | -9/Materials | Lost 6 parts (1p2n3w) 904 | -9/Materials | Entered another Materials area 904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 986 | -8/Materials | Build established: Scavenger-Mutant 1315 | -8/Materials | Build established: Hacker-Mutant 1450 | -8/Materials | Lost 3 parts (1p2u) 1500 | -8/Materials | Lost 3 parts (3n) 1717 | -8/Materials | Build established: Gladiator 2363 | -8/Materials | Repaired Great Maul 2504 | -8/Materials | First assault squad dispatched 2537 | -8/Materials | Core integrity fell below 50% 2617 | -8/Materials | Core integrity fell below 20% 2656 | -8/Materials | Lost 6 parts (2n3u1w) 2955 | -8/Materials | Discovered new exit (range 5) 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3161 | -7/Factory | Identified exit to Storage 3161 | -7/Factory | Identified exit to Lower Caves 3292 | -7/Factory | Entered Lower Caves 3332 | -7/Lower Caves | Build established: Mutant 3496 | -7/Lower Caves | Lost 10 parts (1p5n1u3w) 3792 | -7/Lower Caves | Discovered new exit (range 13) 3813 | -7/Lower Caves | Entered another Lower Caves area 3839 | -7/Lower Caves | Discovered new exit (range 6) 4049 | -7/Lower Caves | Entered Factory 4049 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4269 | -6/Factory | Lost 9 parts (1p6n1u1w) 4536 | -6/Factory | Discovered new exit (range 11) 4582 | -6/Factory | Entered another Factory area 4582 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4737 | -5/Factory | Build established: Scavenger-Gladiator 5026 | -5/Factory | Lost 3 parts (2n1u) 5351 | -5/Factory | System corruption reached 10% 5407 | -5/Factory | Lost 10 parts (2n6u2w) 5805 | -5/Factory | Lost 11 parts (3n3u5w) 5979 | -5/Factory | Core integrity fell below 50% 6001 | -5/Factory | System corruption reached 30% 6003 | -5/Factory | Core integrity fell below 20% 6013 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05973_ Acquired Imp. Plasma Cutter. 05975_ Variable Charge Gun destroyed. 05976_ Slammed into P-70 Sage. 05976_ Destabilizing: System interference. 05976_ Imp. Target Analyzer temporarily disabled. 05978_ Slammed into P-70 Sage. 05981_ Imp. Heat Sink destroyed. 05981_ Imp. Plasma Cutter destroyed. 05984_ Angular Momentum Engine destroyed. 05985_ A 05995_ Gyrokinetic Inverter destroyed. 05997_ Lgt. Fission Core destroyed. 05997_ Critical hit (Burn: +37). 06009_ CO53S15OUS=RXNJUV944Z53GDFDF6AZMGWINA 06009_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06010_ Critical hit (Burn: +37). 06011_ Triggered Tiamat Bomb Trap. 06011_ An explosion rips through the floor. 06011_ Pressure Siphon disabled. Map ----- +----------------------------------------------------+ | ?????????????#####%## % #????????????? | | ?????????????????#!#####/#"###???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # #???????????? | | ?????????????????# # "" #???????????? | | ?????????######### # " #???????????? | | ????????# # # #???????????? | | ????????# """" # # #???????????? | | ????????# """" # # #???????????? | | ????????# """" # ###########???????????? | | ????????# """" / +???????????????? | | ????????# ## ##???????????????? | | ????????# #? #????????????????? | | ????????# #? #????????????????? | | ????????# #? #????????????????? | | ?????#??######+###? ######???????????? | | ?????# ?????# ####A ??????????? | | ?????#! ??## = ??????????? | | ?????# # ^ ??????????? | | ?????# !!! + ggp ??????????? | | ?????# !!! # ^ ??????????? | | ?????# !! ??##gg" " """" ???????????? | | ?????###????## g """ !! ???????????? | | ????????????# """ !! #????????? | | ?????????????# @ !! #????????? | | ????????????# """ #????????? | | ????????????## """ ???????????????? | | ?????????????# "" """" ???????????????? | | ?????????????# ???????????????? | | ?????????????# ??????????????? | | ?????????????#;##+##########?????????????? | | ????????????? ??????????????????????????? | | ????????????# ??????????????????????????? | | ????????????# ??????????????????????????? | | ????????????# ??????????????????????????? | | ????????????###??????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 310 Matter Stores 515 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Power Shielding 33 Utility Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed ThiefReinforcedStreamer Manual? 0 Play Time 01:14:03 Cumulative 13.6 hours Start 2024.04.02 @ 21:17:24 End 2024.04.02 @ 22:30:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 757bd342-ae3d-4c7f-a4be-966822540f2d