Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 18:07:21

Player: Exp. Geonium Core

Result: Destroyed by Alpha 7 with Enhanced Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (341)     1705
Value Destroyed (16695)    16695
Prototype IDs (59)         1180
Alien Tech Used (0)        0
Bonus (11596)              11596
              TOTAL SCORE: 40476

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2916
Follower Combat Kills      2178
Entered Garrisons          200
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3974
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Met Warlord at Command     2000
Friendly Fire              -12072

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Heat Sink
               Antimissile System

 Peak State 
------------
>               --- POWER ------------
                Point-Quantum Reactor
>               --- PROPULSION -------
                Biometal-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
   Experimental Heat Sink
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
                Centrium Medium Armor Plating
>               --- WEAPON -----------
                Tiamat Missile Launcher
                Hvy. Thermal Construct/C
>               --- INVENTORY --------
                Superbattery
       Advanced Kinecellerator
       Advanced Transmission Jammer
                Graphene Brace
   Experimental Thermal Shield
                Antimissile System
                Hacking Suite
                System Mapper
      Makeshift System Shield
                System Purifier
                Minesniffer Drone Bay
                Fusion Bomb Launcher
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
                RU-N14's Throwing Claymores v3
      Makeshift Sword
                Sapper Charge
                Sapper Charge
[Rating: 193]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Tiamat Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Heavy Mace
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   2   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   2   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             188  | .   6   .   2   10  7   41  2   2   10  1   4   3   5   5   6   4   .   11  1   5   4   14  5   40  
  Power                    6    | .   .   .   .   2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   2   .   .   3   1   8   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Treads                 17   | .   2   .   .   3   1   8   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  103  | .   2   .   1   .   4   9   1   1   4   1   1   1   5   3   5   3   .   9   1   3   4   12  5   28  
    Device                 55   | .   1   .   .   .   2   3   1   .   3   .   .   .   1   1   2   3   .   8   1   1   2   7   4   15  
    Storage                7    | .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   
    Processor              13   | .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   1   .   .   .   .   2   1   4   1   .   
    Hackware               8    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
    Protection             20   | .   .   .   .   .   1   3   .   .   1   .   .   .   3   2   1   .   .   1   .   .   1   1   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   2   .   1   5   1   21  .   1   5   .   3   2   .   2   1   1   .   2   .   2   .   2   .   8   
    Energy Gun             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   .   .   .   .   .   13  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   3   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   2   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   4   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   2   .   1   2   .   2   1   .   1   1   .   .   .   .   1   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   .   .   8   .   .   .   .   .   .   3   .   1   .   .   7   .   2   1   6   .   2   
Parts Lost                 48   | .   .   .   .   6   .   3   .   .   9   .   2   .   .   3   .   .   .   1   .   .   1   .   .   23  
  Power                    7    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  21   | .   .   .   .   1   .   3   .   .   3   .   1   .   .   .   .   .   .   1   .   .   1   .   .   11  
  Weapon                   9    | .   .   .   .   1   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   6   .   1   .   .   6   .   1   .   .   3   .   .   .   1   .   .   1   .   .   7   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     67   | .   98  100 100 92  98  98  79  61  58  55  57  61  66  65  56  58  58  57  58  55  53  64  62  61  
  Engine                   2    | .   14  14  14  8   9   6   .   .   4   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   5   .   2   8   6   .   3   4   .   .   5   2   3   5   1   .   2   3   1   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   2   1   .   3   5   2   .   2   .   3   
  Treads                   7    | .   4   28  28  27  27  27  17  6   3   6   6   6   6   .   .   1   .   .   .   .   .   .   .   2   
  Leg                      2    | .   23  .   .   .   .   .   .   .   2   .   .   .   .   5   3   2   .   .   4   5   2   3   3   1   
  Device                   13   | .   12  14  14  9   18  13  9   6   10  13  9   6   6   6   5   22  23  21  17  15  13  17  17  14  
  Storage                  6    | .   14  14  14  14  9   9   9   6   6   6   6   6   6   6   5   5   5   5   5   5   4   4   4   4   
  Processor                10   | .   .   .   .   .   .   6   18  13  6   8   13  19  16  12  5   5   5   5   5   11  15  20  24  18  
  Hackware                 1    | .   .   .   .   .   7   8   .   1   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   5   
  Protection               2    | .   .   .   .   .   9   5   .   .   2   .   .   .   2   5   9   .   .   .   5   2   .   4   1   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   1   6   3   .   2   .   .   .   1   4   .   1   .   1   4   2   
  Ballistic Gun            3    | .   3   .   .   .   .   14  17  13  4   .   .   3   3   5   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   21  28  28  20  14  2   .   .   2   .   1   .   6   .   1   4   3   .   4   3   4   2   .   1   
  Slashing Weapon          2    | .   .   .   .   .   .   1   .   6   5   6   3   4   6   5   6   5   5   4   .   .   4   .   .   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             135  | 14  32  32  52  53  58  59  53  55  73  68  70  70  82  80  81  90  89  108 112 112 104 120 124 135 
  Greatest Support         214  | 20  40  40  40  40  60  60  60  48  115 115 115 115 115 148 178 108 74  134 200 200 214 142 143 194 
  Greatest Overweight (x)  1    | .   1   .   1   1   .   .   1   1   1   .   .   .   .   1   .   1   1   1   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   13  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   13  15  15  18  12  20  20  18  17  16  19  20  20  20  20  20  19  20  20  20  20  20  20  20  
  Average Carried          17   | .   9   14  14  16  9   19  18  17  12  14  18  19  19  19  18  18  19  19  19  18  18  19  19  15  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   13  15  15  13  10  20  18  17  13  16  19  20  20  19  19  19  19  19  20  18  20  20  19  2   
Scrap Engine Consumption   377  | .   .   .   .   .   .   .   22  2   49  4   24  23  15  .   26  13  5   32  3   9   25  44  33  48  
  Constructs Created       12   | .   .   .   .   .   .   .   3   .   4   .   2   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Constructs Modified      151  | .   .   .   .   .   .   .   4   1   18  3   5   2   5   7   9   9   2   7   8   4   7   20  17  23  

 Class Distribution 
--------------------
 54% | Construct
 17% | Mutant
  6% | Commander-Construct
  5% | Hacker-Construct
  4% | Scavenger-Mutant
  4% | Scavenger-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
          Skirmisher | -8/Materials
    Scavenger-Mutant | -8/Storage
           Construct | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Garrison
           Construct | -6/Factory
 Commander-Construct | -6/Extension
 Commander-Construct | -6/Cetus
 Commander-Construct | -6/Archives
           Construct | -6/Hub_04(d)
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Warlord
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -3/Research
           Construct | -2/Research
 Scavenger-Construct | -1/Access
    Hacker-Construct | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Matter Collected           5507  | 200  118  221  .    182  .    1404 127  .    378  16   74   56   85   151  199  235  63   114  26   50   152  316  282  1058 
  Remotely                 101   | .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13994 | .    213  183  .    84   41   2047 367  .    1104 75   789  132  506  550  611  302  52   664  402  615  667  223  1724 2643 
  Parts                    629   | .    7    14   .    6    1    111  22   .    45   3    41   4    25   45   33   14   4    21   13   17   25   15   68   95   
Haulers Intercepted        9     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           6     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   4    .    12   .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Combat Hostiles Destroyed  263  | .   4   8   .   9   1   30  4   .   18  1   8   1   1   8   7   9   1   31  12  25  3   10  18  54  
  Melee                    12   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   7   .   .   .   .   .   1   .   .   1   
  Guns                     41   | .   .   .   .   .   .   26  4   .   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Cannons                  114  | .   4   8   .   3   1   1   .   .   9   .   4   .   1   .   .   3   1   8   5   13  2   6   18  27  
  AOE                      88   | .   .   .   .   6   .   3   .   .   2   .   .   .   .   1   .   4   .   23  7   12  .   4   .   26  
Classes Destroyed          27   | .   3   2   .   3   1   5   1   .   2   .   .   .   .   .   .   .   .   5   .   1   1   1   .   2   
  Worker                   22   | .   1   3   .   .   .   3   .   .   .   .   .   .   .   7   3   .   .   .   .   .   1   .   1   3   
  Builder                  9    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   4   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Recycler                 15   | .   1   .   .   .   .   3   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   5   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   4   
  Swarmer                  35   | .   .   6   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   4   5   2   .   5   .   6   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    82   | .   4   2   .   2   .   16  .   .   9   .   1   .   .   5   4   .   .   8   1   13  .   .   6   11  
  Brawler                  8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   2   
  Duelist                  5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Sentry                   38   | .   .   .   .   .   1   8   3   .   4   1   5   .   1   .   .   2   .   .   1   3   2   1   1   5   
  Demolisher               5    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   7   4   2   1   .   .   9   
  Programmer               39   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   3   1   .   2   1   .   .   1   11  15  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Revision                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           16   | .   3   5   .   4   1   9   2   .   4   1   4   1   1   5   5   7   1   16  4   7   4   6   5   6   
  Combat Bots Only         15   | .   2   3   .   3   1   6   1   .   4   1   2   1   1   3   2   7   1   15  4   7   2   6   4   6   
Max Kills in Single Turn   5    | .   1   2   .   2   1   4   1   .   2   1   1   1   1   2   1   2   1   4   4   4   1   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   .   3   .   .   2   .   .   .   .   1   .   2   .   4   3   4   .   4   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  A7 (-6/Cetus)
  Revision 17++ (-3/Research)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Gar   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Res   Res   Acc   Com   
Damage Taken               23735 | .     290   359   .     753   45    1371  135   .     4051  121   1040  185   147   1437  956   694   30    1162  311   1041  255   360   948   8044  
  Core                     3237  | .     39    62    .     124   .     140   14    .     546   23    107   47    25    78    96    90    9     81    25    50    11    47    46    1577  
  Absorbed by Shields      4276  | .     .     .     .     .     .     .     .     .     .     .     .     101   .     .     .     419   30    155   324   945   265   371   .     1666  
  Regen/Repaired (Parts)   7420  | .     .     .     .     .     .     .     .     .     1427  42    812   133   88    154   249   599   100   439   267   800   214   41    517   1538  
Core Remaining (%)         67    | 100   .     .     .     10    .     .     72    .     .     .     .     .     .     2     .     .     .     .     69    95    99    96    .     .     
Volleys Fired              740   | .     15    22    .     15    3     109   14    .     67    3     27    8     5     39    .     30    1     21    36    61    13    25    71    155   
  Largest                  3     | .     2     2     .     2     2     2     2     .     3     1     1     1     2     2     .     1     1     1     1     1     1     2     1     2     
  Hottest                  285   | .     70    70    .     70    70    70    63    .     148   72    72    66    119   124   .     80    80    80    64    159   100   247   285   285   
Shots Fired                973   | .     30    44    .     27    6     216   28    .     103   3     27    8     10    41    .     29    1     21    36    61    13    27    71    171   
  Gun                      347   | .     .     .     .     .     .     202   28    .     68    .     .     8     5     36    .     .     .     .     .     .     .     .     .     .     
  Cannon                   529   | .     30    44    .     21    6     12    .     .     35    3     27    .     5     .     .     27    1     10    32    54    13    24    71    114   
  Launcher                 37    | .     .     .     .     6     .     2     .     .     .     .     .     .     .     5     .     2     .     .     .     .     .     3     .     19    
  Special                  60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    4     7     .     .     .     38    
  Kinetic                  588   | .     30    44    .     21    6     214   28    .     85    .     1     5     10    2     .     .     .     .     32    37    .     5     .     68    
  Thermal                  246   | .     .     .     .     .     .     .     .     .     18    .     .     3     .     34    .     18    1     6     .     17    13    19    71    46    
  Explosive                97    | .     .     .     .     6     .     2     .     .     .     .     .     .     .     5     .     2     .     11    4     7     .     3     .     57    
  Electromagnetic          38    | .     .     .     .     .     .     .     .     .     .     3     26    .     .     .     .     9     .     .     .     .     .     .     .     .     
  Entropic                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
  Robot Hit Streak         44    | .     4     4     .     4     4     25    15    .     19    3     7     5     12    13    .     3     2     13    16    15    22    11    15    44    
  Robot Miss Streak        4     | .     4     3     .     3     1     3     1     .     2     1     1     3     2     3     .     2     .     2     3     1     1     1     1     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Secondary Targets        6     | .     .     .     .     .     .     5     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           801   | .     14    22    .     17    4     143   20    1     95    2     27    20    27    34    34    12    1     14    23    53    31    24    49    134   
  Core Hits                559   | .     8     11    .     15    2     70    10    .     37    .     10    14    20    21    11    11    1     55    15    38    14    15    24    157   
  Critical Kills           16    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     5     8     
  Critical Parts Destroyed 14    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     2     1     .     2     5     
  Critical Strikes         58    | .     2     .     .     1     .     3     .     .     1     .     1     1     2     1     3     .     .     6     .     3     5     2     7     20    
    Destroy                30    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     2     .     2     2     .     7     13    
    Blast                  6     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     
    Sever                  21    | .     .     .     .     .     .     .     .     .     1     .     1     1     2     .     3     .     .     3     .     1     3     .     .     6     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              240   | .     .     .     .     .     .     5     .     1     25    .     7     55    18    40    52    1     .     .     .     2     23    1     .     10    
  Impact                   39    | .     .     .     .     .     .     .     .     .     .     .     1     38    .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 201   | .     .     .     .     .     .     5     .     1     25    .     6     17    18    40    52    1     .     .     .     2     23    1     .     10    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            72    | .     .     .     .     .     .     .     .     1     1     .     6     12    18    9     7     .     .     .     .     .     17    1     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Damage Inflicted           62266 | .     343   495   .     615   76    2907  425   54    2906  104   1519  987   1730  2030  1656  1283  75    5909  2354  6844  2098  2525  4850  20481 
  Guns                     4972  | .     .     .     .     .     .     2422  391   .     1075  .     .     233   156   695   .     .     .     .     .     .     .     .     .     .     
  Cannons                  24351 | .     333   452   .     255   76    117   .     .     976   104   1052  .     120   .     .     727   75    611   1304  3730  742   1782  4831  7064  
  Explosions               22599 | .     .     .     .     360   .     309   .     .     384   .     .     .     .     489   .     556   .     4928  838   2784  .     670   .     11281 
  Melee                    7336  | .     .     .     .     .     .     .     .     54    463   .     442   754   1454  839   1645  .     .     .     .     39    1356  73    .     217   
  Ramming                  327   | .     10    43    .     .     .     59    34    .     8     .     25    .     .     7     11    .     .     .     .     .     .     .     19    111   
  Kinetic                  15045 | .     333   452   .     255   76    2539  391   .     1506  .     29    135   276   44    .     .     .     .     1304  2893  .     385   .     4427  
  Thermal                  13116 | .     .     .     .     .     .     .     .     .     929   .     .     98    .     651   .     464   75    455   .     837   742   1397  4831  2637  
  Explosive                22052 | .     .     .     .     360   .     309   .     .     .     .     .     .     .     489   .     556   .     4765  838   2784  .     670   .     11281 
  Electromagnetic          1390  | .     .     .     .     .     .     .     .     .     .     104   1023  .     .     .     .     263   .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 10017 | .     .     .     .     .     .     .     .     54    463   .     442   754   1454  839   1645  .     .     370   212   330   1356  73    .     2025  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 319   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     319   .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     3     11    11    11    11    1     .     .     3     2     11    
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     3     3     11    11    5     1     .     .     1     1     2     
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     10    
  Corruption Blocked       44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     25    
  Effects                  145   | .     .     .     .     .     .     .     .     .     6     1     .     .     .     1     22    63    18    2     7     .     .     3     2     20    
    Message Errors         35    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     7     16    4     .     2     .     .     1     .     3     
    Matter Fused           42    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     21    7     1     1     .     .     1     .     4     
    Heat Flow Errors       21    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     4     10    1     .     1     .     .     .     1     2     
    Energy Discharges      16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     7     2     .     .     .     .     .     .     5     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     2     .     2     .     .     .     1     2     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     1     .     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3575  | .     .     21    .     12    .     .     .     24    12    .     89    123   72    234   298   50    .     281   221   497   105   157   753   626   
  Projectiles              2021  | .     .     21    .     .     .     .     .     .     7     .     2     .     .     .     .     50    .     72    128   361   .     142   753   485   
  Explosions               598   | .     .     .     .     12    .     .     .     .     5     .     .     .     .     .     .     .     .     209   93    136   .     2     .     141   
  Melee                    956   | .     .     .     .     .     .     .     .     24    .     .     87    123   72    234   298   .     .     .     .     .     105   13    .     .     
Knockbacks                 47    | .     3     9     .     6     .     2     .     .     6     .     .     .     .     .     .     .     .     .     3     9     .     1     .     8     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  42    | .     3     8     .     5     .     2     .     .     4     .     .     .     .     .     .     .     .     .     3     8     .     1     .     8     
  Secondary                5     | .     .     1     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Self-Inflicted Damage      455   | .     .     .     .     68    .     .     .     .     84    .     .     .     .     .     5     91    .     .     .     .     .     31    .     176   
  Shots                    9     | .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     1     .     3     
  Rammed                   32    | .     1     3     .     .     .     9     6     .     4     .     2     .     .     .     1     .     .     .     .     .     .     .     .     6     
Targets Rammed             42    | .     2     4     .     .     .     11    6     .     4     .     3     .     .     1     1     .     .     .     .     .     .     .     3     7     
  Kicked                   6     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     1     
  Crushed                  4     | .     .     1     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        332   | .     180   117   .     153   .     51    15    .     247   235   72    72    234   286   283   226   246   20    104   230   184   152   332   263   
  Average Temperature      75    | .     85    43    .     67    .     13    5     .     93    96    32    27    121   92    119   74    111   15    74    100   80    78    94    62    
  Received Heat Transfer   4127  | .     159   15    .     87    .     549   54    .     1491  30    171   4     18    417   216   65    .     37    4     54    32    .     45    679   
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Parts Fried              13    | .     .     .     .     .     .     .     .     .     .     1     10    .     .     .     .     2     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             13    | .     .     .     .     .     .     .     .     .     1     .     .     6     .     .     .     .     .     .     .     .     .     .     .     6     
  Heat Transferred         7779  | .     .     .     .     .     .     .     .     .     877   .     .     517   .     740   .     259   37    248   .     629   550   666   1924  1332  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Peak Influence             1844 | .    169  215  .    50   57   688  374  412  785  468  1025 954  506  362  338  .    .    .    .    815  495  416  509  1844 
  Initial                  512  | .    .    65   .    .    16   24   264  361  184  411  228  512  341  177  167  .    .    .    .    18   322  165  142  267  
  Average                  415  | .    58   95   .    33   40   358  186  375  475  434  708  737  481  215  176  .    .    .    .    494  399  292  305  845  
Maximum Alert Level        5    | .    .    1    .    .    .    2    1    2    3    2    3    3    2    1    1    .    .    .    .    3    2    2    2    5    
  Low Security (%)         31   | .    100  95   .    100  100  33   59   .    5    .    .    .    .    54   69   .    .    .    .    24   .    6    33   .    
  Level 1                  30   | .    .    4    .    .    .    19   40   72   37   .    10   .    15   45   30   .    .    .    .    11   53   62   43   37   
  Level 2                  22   | .    .    .    .    .    .    47   .    27   42   100  42   33   84   .    .    .    .    .    .    29   46   30   23   10   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    15   .    46   66   .    .    .    .    .    .    .    35   .    .    .    17   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    5    .    .    .    .    6    .    .    .    1    4    .    .    4    7    .    .    .    .    2    .    2    2    19   
  Investigation            17   | .    4    .    .    .    .    2    .    .    .    .    3    .    .    .    4    .    .    .    .    .    .    2    .    2    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    2    .    .    .    .    .    .    .    2    6    
  Reinforcement            10   | .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    4    
  Assault                  9    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    
  Garrison                 2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Distress Signals           26   | .   2   .   .   .   .   2   .   .   .   .   1   2   .   3   3   .   .   .   .   1   2   4   1   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              400  | .   10  8   .   9   3   41  4   2   22  1   26  12  6   36  17  13  1   22  12  24  8   7   20  96  
  Peak Tracking Total      18   | .   5   3   .   3   3   6   1   2   5   1   5   5   3   12  4   7   1   12  4   7   2   3   4   18  
  Tactical Retreats        9    | .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Traps Triggered            9    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   19  .   .   .   .   .   .   
Time Bombs Activated       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Machines Disabled          21   | .   .   1   .   .   .   3   1   .   .   .   3   1   2   2   .   2   .   1   .   3   .   .   .   2   
  Max in Single Turn       2    | .   .   1   .   .   .   1   1   .   .   .   1   1   1   1   .   1   .   1   .   2   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Machines Accessed          83   | .   3   .   2   .   1   14  8   2   2   3   12  1   .   6   10  .   .   4   .   .   3   1   .   11  
  Terminals                60   | .   2   .   .   .   1   11  3   1   2   3   12  1   .   6   4   .   .   .   .   .   2   1   .   11  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   .   .   .   2   5   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                191  | .   11  .   2   .   5   30  22  2   4   8   29  2   .   15  26  .   .   6   .   .   8   3   .   18  
  Successful               86   | .   5   .   2   .   2   19  11  2   3   3   9   .   .   6   11  .   .   6   .   .   3   1   .   3   
  Failed                   105  | .   6   .   .   .   3   11  11  .   1   5   20  2   .   9   15  .   .   .   .   .   5   2   .   15  
    Catastrophic           27   | .   2   .   .   .   1   1   1   .   .   1   3   .   .   3   5   .   .   .   .   .   2   1   .   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   10  .   1   .   3   14  10  1   2   7   10  1   .   9   13  .   .   .   .   .   2   .   .   7   
  Terminals                148  | .   9   .   .   .   5   26  9   1   4   8   29  2   .   15  13  .   .   .   .   .   6   3   .   18  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          25   | .   2   .   .   .   .   3   13  .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   3   .   2   .   2   12  .   .   2   1   7   .   .   3   2   .   .   6   .   .   1   1   .   3   
  Record                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                16   | .   .   .   .   .   .   7   .   .   .   .   6   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   .   .   .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   1   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   1   .   .   .   .   5   5   1   1   2   2   .   .   3   6   .   .   .   .   .   1   .   .   .   
  Terminals                18   | .   .   .   .   .   .   3   1   1   1   2   2   .   .   3   4   .   .   .   .   .   1   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Botnet                 11   | .   .   .   .   .   .   2   1   1   .   2   2   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   2   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 9    | .   1   .   .   .   .   2   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   3   .   .   .   1   8   5   2   1   3   8   1   .   5   8   .   .   .   .   .   3   1   .   9   
  Full Trace Events        12   | .   1   .   .   .   .   .   3   .   .   .   3   .   .   .   2   .   .   .   .   .   .   1   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Total Allies               45   | .    .    1    .    .    .    10   .    .    .    .    22   5    .    .    1    5    .    .    .    .    1    .    .    .    
  Largest Group            13   | .    .    1    1    .    .    10   .    .    .    .    13   11   7    .    1    5    2    2    .    .    1    .    .    .    
  Highest-Rated Group      736  | .    .    31   31   .    .    173  .    .    .    .    443  736  438  .    10   129  50   50   .    .    26   .    .    .    
  Highest-Rated Ally       159  | .    .    31   31   .    .    29   .    .    .    .    159  159  96   .    10   30   25   25   .    .    26   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               301  | .    .    .    .    .    .    66   .    .    .    .    116  77   21   .    .    19   .    2    .    .    .    .    .    .    
  Total Damage             7112 | .    .    .    .    .    .    832  .    .    .    .    2211 2767 769  .    .    504  .    29   .    .    .    .    .    .    
  Kills                    55   | .    .    .    .    .    .    6    .    .    .    .    24   17   3    .    .    4    .    1    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Res Res Acc Com 
Robot Analysis Total       4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Turns Passed               21076 | .    357  885  403  345  85   1514 1544 353  1419 252  1193 469  191  1053 1144 1706 605  1263 1127 413  451  846  916  2542 
Spaces Moved               11368 | 1    185  505  236  117  42   655  724  140  465  217  570  240  109  502  568  701  315  636  856  217  460  697  420  1790 
  Core                     148   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  
  Treads                   5312  | .    37   505  236  117  42   655  724  140  246  217  570  240  109  25   .    238  .    45   92   .    .    33   10   1031 
  Legs                     4262  | 1    148  .    .    .    .    .    .    .    215  .    .    .    .    477  388  269  .    .    764  217  244  657  403  479  
  Wheels                   794   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    186  315  154  .    .    .    .    7    132  
  Hover                    852   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    180  8    .    437  .    .    216  7    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  160  160  160  247  110  110  110  110  110  110  147  154  192  123  123  101  67   67   112  50   
  Average Speed            149   | 120  157  160  169  239  160  160  203  247  226  110  110  110  110  148  170  218  192  186  123  121  71   107  166  104  
  Slowest Speed            269   | 120  240  160  240  240  160  163  247  259  259  110  110  110  110  179  180  269  192  192  123  123  101  189  209  121  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 1    48   93   61   34   8    80   94   4    49   5    76   66   80   42   12   85   54   85   97   6    11   20   17   56   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     12    | .    1    .    1    .    .    2    4    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    .    1    1    1    .    1    .    1    .    .    .    1    1    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      11    | 1    .    1    1    .    .    .    1    .    .    .    1    1    1    .    .    1    1    1    .    1    .    .    .    .    
Scrap Searched             12    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    3    2    .    5    .    .    .    .    .    
Spaces Dug                 180   | .    .    .    .    .    .    4    .    .    .    .    .    .    .    33   11   30   .    28   12   .    1    27   13   21   
Terrain Destroyed          920   | .    .    .    .    38   .    25   .    .    20   .    .    .    .    73   11   46   .    111  74   89   3    74   16   340  
  Melee                    41    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    25   11   .    .    .    .    .    1    .    .    .    
  Projectile               126   | .    .    .    .    .    .    .    .    .    5    .    .    .    .    10   .    12   .    8    22   20   2    2    16   29   
  AOE                      753   | .    .    .    .    38   .    21   .    .    15   .    .    .    .    38   .    34   .    103  52   69   .    72   .    311  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  Com  
Total                      14234 | .    217  537  240  154  52   973  776  144  725  228  1105 353  142  707  669  846  315  701  894  304  546  766  560  2280 
  Wait                     1198  | .    .    1    .    10   1    85   18   .    133  2    371  44   3    117  38   3    .    2    .    12   44   10   61   243  
  Move                     11342 | .    184  504  235  116  41   654  723  140  464  216  569  239  108  501  567  697  314  635  855  216  459  696  419  1790 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Pick Up                  103   | .    6    4    1    2    .    26   2    1    9    5    1    5    .    2    4    4    .    11   2    4    2    6    .    6    
  Fast Attach              55    | .    5    .    .    .    1    16   .    .    .    .    .    .    2    .    1    .    .    9    .    1    3    9    1    7    
  Attach                   64    | .    .    .    .    6    4    3    2    2    9    1    1    2    1    .    3    3    .    2    1    4    1    1    1    17   
  Detach                   17    | .    .    .    .    1    .    3    1    .    1    .    1    1    1    .    .    1    .    2    .    .    1    1    .    3    
  Swap                     69    | .    1    .    2    4    2    22   .    .    1    .    3    1    2    5    2    1    .    .    .    .    .    4    3    16   
  Drop                     143   | .    4    2    2    .    .    39   10   .    12   1    2    3    2    2    5    4    .    19   .    4    .    13   1    18   
  Fire                     740   | .    15   22   .    15   3    109  14   .    67   3    27   8    5    39   .    30   1    21   36   61   13   25   71   155  
  Melee                    231   | .    .    .    .    .    .    5    .    1    25   .    7    50   18   40   48   1    .    .    .    2    23   1    .    10   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Kick                     6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    1    
  Crush                    34    | .    1    4    .    .    .    11   6    .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   221   | .    .    .    .    .    .    .    .    .    .    .    120  .    .    .    .    101  .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
   162 | -10/Materials      | Discovered new exit (range 15)
   316 | -10/Materials      | Build established: Mutant
   322 | -10/Materials      | Identified exit to Mines
   358 | -10/Materials      | Entered Mines
   418 | -10/Mines          | Discovered new exit (range 9)
   751 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   751 | -10/Mines          | Discovered new exit (range 6)
   844 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   925 | -10/Mines          | Identified exit to Materials
  1046 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1243 | -10/Mines          | Entered Exiles
  1243 | -10/Exiles         | Accompanied by 1 ally
  1282 | -10/Exiles         | Met 8R-AWN
  1309 | -10/Exiles         | Met EX-HEX
  1352 | -10/Exiles         | Met EX-BIN
  1379 | -10/Exiles         | Aligned with FarCom system
  1381 | -10/Exiles         | Given EX-Vault access code
  1423 | -10/Exiles         | Opened EX-Vault
  1438 | -10/Exiles         | Found Superbattery
  1469 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1518 | -10/Exiles         | Met EX-DEC
  1525 | -10/Exiles         | Learned location of Zion (-7)
  1615 | -10/Exiles         | Discovered new exit (range 14)
  1646 | -10/Exiles         | Left Exiles lab with Superbattery
  1646 | -10/Exiles         | Entered Mines
  1697 | -9/Mines           | Core integrity fell below 50%
  1766 | -9/Mines           | Identified exit to Materials
  1834 | -9/Mines           | Assembled infested the area
  1878 | -9/Mines           | Core integrity fell below 20%
  1909 | -9/Mines           | Lost 6 parts (1p3n1u1w)
  1991 | -9/Mines           | Entered Materials
  1991 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2011 | -8/Materials       | Identified exit to Storage
  2076 | -8/Materials       | Entered Storage
  2291 | -8/Storage         | Build established: Skirmisher
  2543 | -8/Storage         | Identified exit to Recycling
  2617 | -8/Storage         | Garrison activated, responded to threat
  2627 | -8/Storage         | Build established: Scavenger-Skirmisher
  2976 | -8/Storage         | Discovered new exit (range 5)
  2984 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3276 | -8/Storage         | First assault squad dispatched
  3283 | -8/Storage         | Build established: Commander-Mutant
  3586 | -8/Storage         | Build established: Scavenger-Mutant
  3587 | -8/Storage         | Used back door to open Recycling access
  3590 | -8/Storage         | Entered Recycling
  3591 | -8/Recycling       | Found Scrap Engine
  3873 | -8/Recycling       | Discovered new exit (range 11)
  3889 | -8/Recycling       | Build established: Mutant
  4598 | -8/Recycling       | Build established: Construct
  5134 | -8/Recycling       | Entered Factory
  5134 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  5484 | -6/Factory         | Search patrols dispatched
  5487 | -6/Factory         | Identified exit to Garrison
  5487 | -6/Factory         | Entered Garrison
  5888 | -6/Garrison        | Triggered checkpoint
  5891 | -6/Garrison        | Triggered checkpoint
  5894 | -6/Garrison        | Triggered checkpoint
  6005 | -6/Garrison        | Lost 6 parts (2p1n2u1w)
  6274 | -6/Garrison        | Discovered new exit (range 11)
  6288 | -6/Garrison        | Discovered new exit (range 88)
  6288 | -6/Garrison        | Discovered new exit (range 72)
  6288 | -6/Garrison        | Discovered new exit (range 11)
  6288 | -6/Garrison        | Identified exit to Factory
  6640 | -6/Garrison        | Core integrity fell below 50%
  6730 | -6/Garrison        | Found Antimissile System
  6733 | -6/Garrison        | Found Antimissile System
  6906 | -6/Garrison        | Entered Factory
  6926 | -6/Factory         | Identified exit to Lower Caves
  6926 | -6/Factory         | Identified exit to Extension
  7158 | -6/Factory         | Entered Extension
  7247 | -6/Extension       | Door terminal overloaded
  7248 | -6/Extension       | Rescued a captive Derelict
  7249 | -6/Extension       | Rescued a captive Derelict
  7505 | -6/Extension       | Rescued a captive Derelict
  7538 | -6/Extension       | Rescued a captive Derelict
  7543 | -6/Extension       | Rescued a captive Derelict
  7544 | -6/Extension       | Rescued a captive Derelict
  7567 | -6/Extension       | Door terminal overloaded
  7568 | -6/Extension       | Rescued a captive Derelict
  7570 | -6/Extension       | Spotted B-75 Beast
  7576 | -6/Extension       | Spotted B-75 Beast
  7584 | -6/Extension       | Allies destroyed B-75 Beast
  7604 | -6/Extension       | Allies destroyed B-75 Beast
  7648 | -6/Extension       | Rescued a captive Derelict
  7649 | -6/Extension       | Rescued a captive Derelict
  7721 | -6/Extension       | Build established: Commander-Construct
  7776 | -6/Extension       | Rescued a captive Derelict
  7778 | -6/Extension       | Rescued a captive Derelict
  7837 | -6/Extension       | Rescued a captive Derelict
  7910 | -6/Extension       | Rescued A7
  8040 | -6/Extension       | Discovered new exit (range 10)
  8041 | -6/Extension       | Discovered new exit (range 6)
  8351 | -6/Extension       | Entered Cetus
  8351 | -6/Cetus           | Accompanied by 11 allies (A7)
  8356 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8372 | -6/Cetus           | Spotted Cetus Guard
  8372 | -6/Cetus           | Spotted Cetus Guard
  8375 | -6/Cetus           | Spotted Cetus Guard
  8378 | -6/Cetus           | Spotted Cetus Guard
  8382 | -6/Cetus           | Allies destroyed Cetus Guard
  8384 | -6/Cetus           | Core integrity fell below 20%
  8389 | -6/Cetus           | Allies destroyed Cetus Guard
  8399 | -6/Cetus           | Allies destroyed Cetus Guard
  8402 | -6/Cetus           | Allies destroyed Cetus Guard
  8459 | -6/Cetus           | Started Cetus Manufacturing Module
  8484 | -6/Cetus           | Manufactured an Enhanced Grunt
  8509 | -6/Cetus           | Manufactured an Enhanced Grunt
  8534 | -6/Cetus           | Manufactured an Enhanced Grunt
  8559 | -6/Cetus           | Manufactured an Enhanced Grunt
  8584 | -6/Cetus           | Manufactured an Enhanced Grunt
  8615 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  8631 | -6/Cetus           | Discovered new exit (range 16)
  8657 | -6/Cetus           | Spotted Cetus Guard
  8657 | -6/Cetus           | Spotted Cetus Guard
  8659 | -6/Cetus           | Spotted Cetus Guard
  8661 | -6/Cetus           | Spotted Cetus Guard
  8672 | -6/Cetus           | Allies destroyed Cetus Guard
  8673 | -6/Cetus           | Allies destroyed Cetus Guard
  8679 | -6/Cetus           | Allies destroyed Cetus Guard
  8680 | -6/Cetus           | Allies destroyed Cetus Guard
  8684 | -6/Cetus           | Discovered new exit (range 15)
  8715 | -6/Cetus           | Destroyed A7
  8718 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  8739 | -6/Cetus           | Met Revision 17
  8820 | -6/Cetus           | Entered Archives
  8820 | -6/Archives        | Accompanied by 7 allies
  8865 | -6/Archives        | Discovered new exit (range 16)
  8875 | -6/Archives        | Discovered new exit (range 15)
  8887 | -6/Archives        | Discovered new exit (range 14)
  8989 | -6/Archives        | Found Prototype Device
  8989 | -6/Archives        | Identified Exp. Thermal Shield
  9011 | -6/Archives        | Entered Hub_04(d)
  9241 | -6/Hub_04(d)       | Build established: Construct
  9766 | -6/Hub_04(d)       | Identified exit to Factory
 10008 | -6/Hub_04(d)       | Assembled infested ambush trap array
 10064 | -6/Hub_04(d)       | Entered Factory
 10064 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10079 | -5/Factory         | Lost 3 parts (1p2w)
 10388 | -5/Factory         | Identified exit to Upper Caves
 11205 | -5/Factory         | System corruption reached 10%
 11208 | -5/Factory         | Entered Upper Caves
 11236 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11267 | -5/Upper Caves     | Met a Warlord Commander
 11268 | -5/Upper Caves     | Learned location of Warlord (-5)
 11284 | -5/Upper Caves     | Destroyed 7 combat bots
 11288 | -5/Upper Caves     | Found Encrypted Comm Array
 11573 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 12034 | -5/Upper Caves     | Discovered new exit (range 9)
 12479 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12755 | -5/Upper Caves     | Learned Factory emergency access door positions
 12914 | -5/Upper Caves     | Entered another Upper Caves area
 12914 | -5/Upper Caves     | Accompanied by 2 allies
 12915 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13456 | -5/Upper Caves     | Discovered new exit (range 13)
 13519 | -5/Upper Caves     | Entered Warlord
 13519 | -5/Warlord         | Accompanied by 2 allies
 13584 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13666 | -5/Warlord         | Found Prototype Device
 13666 | -5/Warlord         | Identified Minesniffer Drone Bay
 13729 | -5/Warlord         | Met Warlord
 13754 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13762 | -5/Warlord         | Found Prototype Processor
 13771 | -5/Warlord         | Found Prototype Hackware
 13777 | -5/Warlord         | Found Prototype Processor
 13779 | -5/Warlord         | Found Prototype Device
 13779 | -5/Warlord         | Identified System Purifier
 14104 | -5/Warlord         | Warlord forces counterattacked
 14106 | -5/Warlord         | Learned Quarantine trap positions
 14110 | -5/Warlord         | Learned Armory security intel
 14110 | -5/Warlord         | Learned Factory recycling unit intel
 14429 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 14535 | -5/Warlord         | Spotted Striker
 14536 | -5/Warlord         | Spotted Striker
 14541 | -5/Warlord         | Destroyed Striker
 14541 | -5/Warlord         | Allies destroyed Striker
 14622 | -5/Warlord         | Found Prototype Special Weapon
 14622 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 14625 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 14630 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 14633 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 14636 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 14639 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 14708 | -5/Warlord         | Destroyed Striker
 14749 | -5/Warlord         | Discovered new exit (range 14)
 14752 | -5/Warlord         | Destroyed 15 combat bots
 14754 | -5/Warlord         | Spotted Executioner
 14759 | -5/Warlord         | Destroyed Executioner
 14782 | -5/Warlord         | Entered Proximity Caves
 14788 | -4/Proximity Caves | Destroyed 12 combat bots
 14943 | -4/Proximity Caves | Identified exit to Factory
 15451 | -4/Proximity Caves | Learned 8 Research zone layouts
 15453 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15909 | -4/Proximity Caves | Entered Factory
 15909 | -4/Factory         | Evolved 2 slots: Utility x2
 15911 | -4/Factory         | Loaded intel: 6 recycling unit locations
 16037 | -4/Factory         | Identified Exp. Targeting Computer
 16038 | -4/Factory         | Identified Exp. Target Analyzer
 16066 | -4/Factory         | Discovered new exit (range 15)
 16143 | -4/Factory         | Discovered new exit (range 6)
 16156 | -4/Factory         | Destroyed 7 combat bots
 16159 | -4/Factory         | First assault squad dispatched
 16322 | -4/Factory         | Entered Research
 16322 | -3/Research        | Evolved 2 slots: Utility x2
 16323 | -3/Research        | Identified exit to Research
 16323 | -3/Research        | Identified exit to Quarantine
 16397 | -3/Research        | Fabricated Biometal Leg (x2)
 16522 | -3/Research        | Revision forces began assault on 0b10
 16545 | -3/Research        | Met up with Revision 17++
 16755 | -3/Research        | Destroyed Revision 17++
 16773 | -3/Research        | Entered another Research area
 16773 | -2/Research        | Warlord forces began assault on 0b10
 16773 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16802 | -2/Research        | Met up with Warlord
 16806 | -2/Research        | Spotted B-90 Cyclops
 16828 | -2/Research        | Destroyed B-90 Cyclops
 16867 | -2/Research        | Found Fusion Bomb Launcher
 16878 | -2/Research        | Found Fusion Bomb Launcher
 16883 | -2/Research        | Research machine network offline
 16914 | -2/Research        | Discovered new exit (range 16)
 16938 | -2/Research        | Identified exit to Testing
 17175 | -2/Research        | Borebot progress halted
 17282 | -2/Research        | Borebot progress halted
 17296 | -2/Research        | Discovered new exit (range 4)
 17300 | -2/Research        | Identified exit to Access
 17330 | -2/Research        | Borebot progress halted
 17499 | -2/Research        | Spotted Executioner
 17500 | -2/Research        | Spotted Striker
 17504 | -2/Research        | Destroyed Executioner
 17517 | -2/Research        | Destroyed Striker
 17551 | -2/Research        | Found Prototype Device
 17551 | -2/Research        | Identified Adv. Kinecellerator
 17556 | -2/Research        | Found Prototype Processor
 17556 | -2/Research        | Identified Exp. Core Analyzer
 17569 | -2/Research        | Found Exp. Targeting Computer
 17619 | -2/Research        | Entered Access
 17619 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 17620 | -1/Access          | Identified exit to Command
 17953 | -1/Access          | Found Exp. Targeting Computer
 17976 | -1/Access          | Build established: Scavenger-Construct
 18535 | -1/Access          | Entered Command
 18574 | -1/Command         | Identified System Mapper
 18626 | -1/Command         | Hacking Suite fried by hacking feedback
 18874 | -1/Command         | Found Antimissile System
 18889 | -1/Command         | Build established: Hacker-Construct
 19785 | -1/Command         | First assault squad dispatched
 20091 | -1/Command         | Build established: Hacker-Mutant
 20092 | -1/Command         | Spotted B-99 Colossus
 20103 | -1/Command         | Destroyed B-99 Colossus
 20155 | -1/Command         | Disengaged cave seal
 20180 | -1/Command         | Welcomed Warlord to Command
 20281 | -1/Command         | Phase Generator disabled
 20514 | -1/Command         | Build established: Scavenger-Mutant
 20546 | -1/Command         | Warlord commented on Warlord statues
 20549 | -1/Command         | Spotted M Guard
 20549 | -1/Command         | Spotted M Guard
 20549 | -1/Command         | Spotted Combat Programmer
 20549 | -1/Command         | Spotted Combat Programmer
 20574 | -1/Command         | Destroyed Combat Programmer
 20588 | -1/Command         | Destroyed M Guard
 20611 | -1/Command         | All MAIN.C guards destroyed
 20657 | -1/Command         | Met MAIN.C
 20668 | -1/Command         | Warlord shut down involuntarily
 20805 | -1/Command         | High security lockdown imminent
 20885 | -1/Command         | High security lockdown engaged
 20918 | -1/Command         | 0b10 Conduit disabled
 20981 | -1/Command         | Spotted Striker
 20990 | -1/Command         | System corruption reached 10%
 20999 | -1/Command         | Core integrity fell below 50%
 21026 | -1/Command         | Lost 7 parts (1p3n1u2w)
 21067 | -1/Command         | Spotted Striker
 21068 | -1/Command         | Spotted Executioner
 21068 | -1/Command         | Spotted Executioner
 21068 | -1/Command         | Spotted Executioner
 21068 | -1/Command         | Spotted Executioner
 21069 | -1/Command         | Spotted Alpha 7
 21069 | -1/Command         | Spotted Striker
 21069 | -1/Command         | Spotted B-99 Colossus
 21069 | -1/Command         | Spotted Alpha 7
 21073 | -1/Command         | Spotted B-99 Colossus
 21076 | -1/Command         | Core integrity fell below 20%
 21077 | -1/Command         | Destroyed by Alpha 7 with Enhanced Gamma Rifle

 Last Messages 
---------------
21075_ Exp. Core Analyzer destroyed.
21075_ Field strength at 15.
21075_ Stasis field depleted.
21075_ Exp. Target Analyzer destroyed.
21075_ Slug penetrates Wall.
21075_ Penetrated by Slug.
21075_ Slug penetrates Striker.
21075_ Penetrated by Slug.
21075_ Slug penetrates Wall.
21075_ Penetrated by Slug.
21076_ Triggered Stasis Trap.
21076_ A bubble of rippling energy engulfs the area.
21076_ Field strength at 94.
21076_ Field strength at 80.
21076_ Penetrated by Slug.
21076_ Slug penetrates Striker.
21076_ Slug penetrates Wall. <x2>
21077_ Penetrated by Slug.
21077_ Slug penetrates Wall.
21077_ Field strength at 30.

 Map 
-----
+----------------------------------------------------+
| #           #     ##  """"      ##         #  #??? |
| #           #     ##  """"   != ##            #### |
| #         ""#     ##  """"   !! ##       %         |
| #         ""#     ##            ##      %    ##### |
| #         ""#      #   ^        ## #  %      #???? |
| #         T"#     ##^           #   #% #     #???? |
| #         "       #             ###  #   # ###???? |
| #         "         ##### =# ##???##  %# ###?????? |
| #           % /           !%  ##???# # ## #####??? |
| #            !% !     %   *   ##???###%#      #??? |
| #           %%%%   ##### #    ######## # ""T  #??? |
| #  ######   #  #%  ### #  # #          + """" #??? |
| #  #  ??#        %     ##  ############# """" #??? |
| #  #    #   ##      # #### #???????????#  """ #??? |
| #  #    +   #### % #  ##?###???????????#      #??? |
| #  +    #   #??#    #  #???????????????########??? |
| # %#  ??#   #?##  %   ##?????????????????????????? |
| #  #????#   #?#  %    #?????????????##???????????? |
| #  #????#   #?#  %%  ##???????????     ??????????? |
| #  #????+%  #?#%  k  ###########?      ??????????? |
| #  #????#[  #?#   %# ;## # # # #BB   ????????????? |
| #  #?#### % #?# %  #;;%  ^ E E  BB "?????????????? |
| #  ###"##   #?#   %% +%7           "?????????????? |
| #  #    #   ###     %+  ^ ^   ^    "?????????????? |
| #  #    #   # ;   % %%  K          "?????????????? |
| #  #    #   # ;      %  K@ E  BB   "?????????????? |
| #  #    #   # #    ### 7K  E^ BB   "?????????????? |
| #  #    #   #?#    #?###%; # # #        ?????????? |
| #  #    #   #?#    #???#####?#??????    ?????????? |
| #  +    #   #?#    #?????????????????????????????? |
| #  #    #   #?#    #?????????????????????????????? |
| #  ##+###   #?#    #?????????????????????????????? |
|     # #?#   #?#    #??????##?????????????????????? |
|     # #?#   #?#    #?????  #?????????????????????? |
|     # #?#   #?#    #?????!!#?????????????????????? |
| % % # ###   #?#    ####? ! #?????????????????????? |
| #           #?#       +?   #?????????????????????? |
| #           #?#       #    #?????????????????????? |
| #       %   #?#       #    #?????????????????????? |
| #        %  #?#       +    #?????????????????????? |
| #           ###       #   |#?????????????????????? |
| ##          "##       #    #?????????????????????? |
| ?#         ^          #?####?????????????????????? |
| ?#         =**        #??????????????????????????? |
| ?#         [^         #??????????????????????????? |
| ?#                    #??????????????????????????? |
| ?###############+#######?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#        %   #???????###########???????? |
| ??????????#           %######??#         #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Energy Generation          69
Energy Capacity            2683
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Corruption Containment     8
Armor Coverage             600
Resistance: TH             30
Point Defense Rating       480
Evasion (%)                61
Targeting Accuracy         36
Target Analysis            14
Core Analysis              8
Recoil Reduction           5
Particle Charging          25
Kinecelleration            50
Offensive Hacking          20
Defensive Hacking          23

 Item Schematics 
-----------------
        Arm. Treads | -8/Storage | Hacked
 Hvy. Armor Plating | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Biometal Leg | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanGrenadeDesublimator
  Manual?         0
Play Time         03:36:57
  Cumulative      405.9 hours
  Start           2023.04.15 @ 20:23:49
  End             2023.04.16 @ 18:07:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          441
  Rogue           441
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af69fbac-d81e-43cf-a567-57dbac31a62b