Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 13:53:04 Player: Zoe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2357) 2357 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 8863 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 695 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 148/300 Energy 99/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Improved Medium Treads Heavy Treads > --- UTILITY (5) ------ Improved Target Analyzer > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Neutrino Core Micro Fission Core Improved Thermal Defense Suite Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Salvage Targeting Computer Improved Target Analyzer Layered Medium Armor Plating Improved Thermal Defense Suite Hacking Drone Bay > --- WEAPON ----------- Tesla Rifle Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Heat Sink Gauss Rifle GAL Module [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled VTOL Module Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Transport Network Coupler Device Hacking Drone Bay Storage Large Battery Processor Transport Network Coupler Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power 2 | . . . . . . 2 . . . . . Propulsion 4 | . . . 1 2 . . . . . . 1 Utility 3 | . . . 1 . 2 . . . . . . Weapon 1 | . . . . . . . . . . . 1 Parts Attached 136 | 5 11 1 21 8 9 12 . 7 4 16 42 Power 21 | 1 1 . 2 . 1 2 . 3 . 2 9 Engine 8 | 1 1 . 2 . . . . 2 . . 2 Core 11 | . . . . . 1 2 . 1 . 2 5 Reactor 2 | . . . . . . . . . . . 2 Propulsion 41 | 2 3 . 7 6 2 . . 4 1 6 10 Treads 23 | . . . 5 1 . . . 3 . 6 8 Leg 7 | 2 3 . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 11 | . . . . 5 2 . . 1 1 . 2 Utility 33 | . 5 . 5 . 4 5 . . 2 4 8 Device 16 | . 1 . 2 . 2 2 . . 2 1 6 Storage 5 | . 2 . 1 . 1 1 . . . . . Processor 7 | . 1 . 2 . . 2 . . . 1 1 Hackware 1 | . . . . . 1 . . . . . . Protection 4 | . 1 . . . . . . . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 2 1 7 2 2 5 . . 1 4 15 Energy Gun 21 | 1 . . 4 2 2 5 . . . 3 4 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 7 | 1 . . 2 . . . . . . 1 3 Ballistic Cannon 4 | . . . . . . . . . . . 4 Launcher 4 | . 2 1 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . 2 . . 1 . 2 Corrupted Parts 7 | . . . 2 . . . . . . . 5 System Corruption 30 | . . . 6 . . . . . . . 24 Parts Lost 49 | . 6 . 11 . 2 2 . 2 . 5 21 Power 3 | . . . 1 . 1 . . . . . 1 Propulsion 20 | . . . 5 . . 1 . 1 . 1 12 Utility 11 | . 3 . 1 . . 1 . . . 2 4 Weapon 15 | . 3 . 4 . 1 . . 1 . 2 4 Highest Loss Streak 5 | . 4 . 5 . 1 2 . 2 . 3 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 86 52 60 80 74 74 86 85 98 84 75 Engine 3 | . 13 14 8 . . . . 1 6 . 1 Core 9 | . . . . . 3 8 13 11 13 18 10 Treads 12 | . . . 6 3 . . . 4 7 24 20 Leg 3 | . 27 28 15 . . . . . . . . Flight 10 | . . . . 38 37 31 26 23 25 3 . Device 8 | . 2 . 5 . 3 7 6 6 9 7 13 Storage 2 | . 5 . 2 9 7 4 6 6 6 . . Processor 10 | . 5 . 5 18 15 15 20 20 16 8 6 Protection 2 | . 4 . . . . . . . . 7 2 Energy Gun 5 | . 1 . 11 11 5 6 13 9 6 5 4 Ballistic Gun 1 | . 5 . 2 . . . . . . 1 3 Launcher 1 | . 19 9 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 4 . Peak Build Rating 84 | 5 7 4 13 36 42 53 52 57 66 66 84 Average Rating 46 | 3 6 3 7 31 35 41 52 51 62 58 61 On Entrance 30 | . 5 3 4 9 33 30 52 52 56 66 59 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 5 17 4 15 12 16 28 28 28 31 53 75 Greatest Support 174 | 20 20 20 60 40 25 37 32 40 31 136 174 Greatest Overweight (x) 2 | . . . 1 2 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 3 5 5 5 5 Average Carried 4 | . 2 4 3 3 4 4 3 3 5 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 1 5 5 3 3 5 5 5 5 Class Distribution -------------------- 33% | Scavenger-Mutant 32% | Mutant 14% | Sprinter 12% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2285 | 254 56 . 469 21 95 180 15 70 40 190 895 Remotely . | . . . . . . . . . . . . Salvage Created 2855 | 30 185 17 507 21 . 300 . 115 . 142 1538 Parts 155 | 1 16 5 41 2 . 5 . 5 . 5 75 Haulers Intercepted 5 | . . . 1 . . 2 . . . . 2 Recyclers Shooed 3 | . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 7 2 . 23 . Prevented 9 | . . . . . . . . 2 . 7 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 45 | 1 8 2 11 . . . . 4 . 4 15 Melee 5 | . . . 2 . . . . . . 1 2 Guns 23 | 1 . . 6 . . . . 4 . 3 9 Cannons 1 | . . . . . . . . . . . 1 AOE 14 | . 8 2 3 . . . . . . . 1 Classes Destroyed 12 | 1 3 . 4 1 . . . . . . 3 Worker 5 | . . . 4 . . . . . . . 1 Builder 5 | . 1 . 1 . . . . . . . 3 Tunneler 1 | . . . . 1 . . . . . . . Hauler 5 | . . . 1 . . 2 . . . . 2 Recycler 2 | . . . . . . . . . . . 2 Operator 3 | . 2 . . . . . . . . . 1 Watcher 7 | . . . 3 . . 2 . . . . 2 Swarmer 15 | . 3 2 2 . . . . 4 . 3 1 Grunt 15 | 1 5 . 6 . . . . . . 1 2 Sentry 5 | . . . 3 . . . . . . . 2 Hunter 3 | . . . . . . . . . . . 3 Programmer 7 | . . . . . . . . . . . 7 Best Kill Streak 11 | 1 6 2 11 1 . 2 . 4 . 2 6 Combat Bots Only 5 | 1 5 2 4 . . . . 4 . 2 2 Max Kills in Single Turn 3 | 1 2 2 3 1 . 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 2 1 . . . . . . . 1 Melee 1 | . . . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 714 | 5 68 5 100 28 52 44 . 35 . 74 303 Missed 261 | 2 31 2 32 17 33 31 . 16 . 20 77 Damage Taken 8371 | 34 776 25 1261 134 330 191 . 291 . 1003 4326 Core 2057 | . 227 . 363 49 89 90 . 79 . 145 1015 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 112 | . . . . . . . . . . . 112 Regen/Repaired (Parts) 344 | . 75 . . . . . . . 269 . . Core Remaining (%) 59 | 100 . 9 9 91 87 . . . . 63 . Volleys Fired 219 | 4 16 2 40 6 2 23 . 12 7 21 86 Largest 3 | 2 2 1 2 2 1 1 . 2 1 2 3 Hottest 195 | 60 60 30 90 110 55 60 . 115 55 88 195 Shots Fired 361 | 8 25 2 55 9 2 23 . 15 7 27 188 Gun 291 | 8 5 . 48 9 2 23 . 15 7 27 147 Cannon 35 | . . . . . . . . . . . 35 Launcher 29 | . 20 2 7 . . . . . . . . Special 6 | . . . . . . . . . . . 6 Kinetic 110 | 4 3 . 1 . . . . . . 10 92 Thermal 53 | 4 2 . . . . . . . . . 47 Explosive 29 | . 20 2 7 . . . . . . . . Electromagnetic 163 | . . . 47 9 2 23 . 15 7 17 43 Robot Hit Streak 11 | 7 3 . 11 2 1 5 . 6 . 5 10 Robot Miss Streak 4 | 1 1 . 4 2 1 3 . 2 . 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 Shots Hit Robots 217 | 7 6 . 40 3 1 14 . 10 . 20 116 Core Hits 123 | 2 21 5 33 1 . 4 . 6 . 9 42 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 8 | . . . . . . . . . . . 8 Burn 3 | . . . . . . . . . . . 3 Destroy 3 | . . . . . . . . . . . 3 Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks 7 | . . . . . . . . . . 2 5 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 Piercing 2 | . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6452 | 67 738 71 1174 74 21 457 . 171 . 386 3293 Guns 3827 | 67 21 . 598 74 21 416 . 171 . 317 2142 Cannons 516 | . . . . . . . . . . . 516 Explosions 1930 | . 717 71 561 . . 41 . . . . 540 Melee 147 | . . . . . . . . . . 69 78 Ramming 32 | . . . 15 . . . . . . . 17 Kinetic 1436 | 25 9 . 16 . . . . . . 99 1287 Thermal 1294 | 42 12 . . . . 41 . . . . 1199 Explosive 1349 | . 717 71 561 . . . . . . . . Electromagnetic 2194 | . . . 582 74 21 416 . 171 . 218 712 Impact . | . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . 78 Piercing 69 | . . . . . . . . . . 69 . Highest Corruption 35 | . 7 7 14 . 2 . . . . . 35 Average Corruption 15 | . 6 7 8 . 1 . . . . . 21 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 114 | . 8 6 20 . 3 . . . . . 77 Message Errors 23 | . 1 . 3 . 1 . . . . . 18 Matter Fused 28 | . 3 2 3 . 1 . . . . . 19 Heat Flow Errors 10 | . . 1 . . . . . . . . 9 Energy Discharges 17 | . 1 2 5 . 1 . . . . . 8 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 16 | . 2 1 3 . . . . . . . 10 Data Loss (major) 3 | . . . . . . . . . . . 3 Misfires 6 | . 1 . 3 . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . 1 . . . . . . . 1 Weapon Failures 7 | . . . 2 . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 233 | . 15 . 33 . . . . . . . 185 Projectiles 13 | . . . . . . . . . . . 13 Explosions 220 | . 15 . 33 . . . . . . . 172 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . 1 . . . . . . . 1 Impact 1 | . . . 1 . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 306 | . 76 . 70 . . . . . . . 160 Shots 10 | . 3 . 4 . . . . . . . 3 Rammed 16 | . . . 12 . . . . . . . 4 Targets Rammed 21 | . . . 16 . . . . . . . 5 Kicked 2 | . . . 2 . . . . . . . . Crushed 3 | . . . 2 . . . . . . . 1 Highest Temperature 472 | 58 20 263 45 30 8 115 . 72 52 340 472 Average Temperature 88 | 29 9 140 16 12 3 42 . 42 20 62 158 Received Heat Transfer 1320 | 18 198 . 330 63 78 33 . 9 . 168 423 Effects 13 | . . . . . . . . . . 1 12 Shutdowns 7 | . . . . . . . . . . 1 6 Energy Bleed 1 | . . . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 15 | . . . 3 . . 4 . . . 1 7 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 1 . . . . . . . . . . 2 Heat Transferred 1733 | 100 25 . . . . 50 . . . . 1558 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Peak Influence 661 | 20 273 163 250 557 556 661 . . . . 506 Initial 272 | . 13 74 63 105 259 272 . . . . 121 Average 195 | 2 162 135 141 278 330 443 . . . . 164 Maximum Alert Level 2 | . 1 . 1 2 2 2 . . . . 2 Low Security (%) 55 | 100 38 100 78 44 . . . . . . 66 Level 1 34 | . 61 . 21 28 71 39 . . . . 31 Level 2 9 | . . . . 26 28 60 . . . . 2 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 2 4 3 3 . . . 1 7 Investigation 10 | . 2 . 1 1 2 2 . . . . 2 Extermination 3 | . . . . . . . . . . . 3 Reinforcement 9 | . 1 . 1 3 1 1 . . . . 2 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Distress Signals 7 | . 3 . 3 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | 1 18 3 21 20 14 26 1 20 . 16 44 Peak Tracking Total 10 | 1 6 3 7 10 7 6 1 9 . 9 9 Tactical Retreats 32 | . 1 . . 5 5 4 1 6 . 3 7 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . 1 . 4 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 21 | . 5 . 2 2 . . . . 1 . 11 Max in Single Turn 6 | . 1 . 1 1 . . . . 1 . 6 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 28 | . 7 . 2 6 5 2 2 . . . 4 Terminals 18 | . 5 . 2 6 2 2 . . . . 1 Fabricators 2 | . . . . . 1 . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 2 Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 86 | . 29 . 5 16 15 6 5 . . . 10 Successful 45 | . 14 . 3 12 7 . 5 . . . 4 Failed 41 | . 15 . 2 4 8 6 . . . . 6 Catastrophic 5 | . 1 . . . 1 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 14 . . . . . . . 4 . 4 Terminals 51 | . 18 . 5 16 4 6 . . . . 2 Fabricators 5 | . . . . . 2 . . . . . 3 Repair Stations 7 | . 7 . . . . . . . . . . Recycling Units 9 | . 4 . . . . . . . . . 5 Scanalyzers 7 | . . . . . 7 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 29 | . 7 . 3 12 1 . 5 . . . 1 Record 7 | . 3 . . . . . 4 . . . . Robot Analysis 3 | . 2 . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . . . . . 1 Emergency Access Points 2 | . 1 . . 1 . . . . . . . Alert Level 7 | . 1 . . 6 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . 4 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . . . . 1 Recycle Component 1 | . 1 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 3 | . . . . . 3 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 26 | . 8 . 2 4 5 2 . . . . 5 Full Trace Events 11 | . 4 . . 1 2 2 . . . . 2 Feedback Events 2 | . 1 . . . 1 . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 56 | . 56 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total Allies 8 | . . 2 . . . . . . 6 . . Largest Group 6 | . . 2 1 . . . . . 6 6 . Highest-Rated Group 345 | . . 44 31 . . . . . 345 345 . Highest-Rated Ally 96 | . . 31 31 . . . . . 96 96 . Zionite Dispatches 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . 4 Ally Attacks 78 | . . 2 12 . . . . . . 64 . Total Damage 2708 | . . 43 150 . . . . . . 2515 . Kills 20 | . . 1 2 . . . . . . 17 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 2 . . 1 . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 2 2 2 2 . Drone Launches 7 | . . . . . . . . . . . 7 Drone Recoveries 5 | . . . . . . . . . . . 5 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Turns Passed 7499 | 106 494 173 705 216 353 341 156 272 1338 1321 2024 Spaces Moved 7923 | 83 315 136 405 439 974 780 594 686 1574 959 978 Core 294 | 23 . . . . . . . . . . 271 Treads 1389 | . . . 66 9 . . . 2 . 678 634 Legs 850 | 60 315 136 339 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5390 | . . . . 430 974 780 594 684 1574 281 73 Fastest Speed 23 | 50 120 120 120 29 23 23 26 26 46 46 50 Average Speed 69 | 100 120 120 130 35 28 26 26 34 47 129 140 Slowest Speed 240 | 120 120 120 190 205 35 32 26 160 69 163 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . . . 2 1 1 3 . . . Cave-ins Triggered 2 | . 1 . 1 . . . . . . . . Exploration Rate (%) 50 | 5 61 39 28 62 28 16 74 74 91 89 34 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . . 1 . . . . 1 1 2 1 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . 1 . Scrap Searched 13 | . . . . . . . 2 3 4 4 . Spaces Dug 8 | . . . . . . . . . . . 8 Terrain Destroyed 270 | . 71 21 51 . . 6 . . . . 121 Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . . . . . . . 14 AOE 256 | . 71 21 51 . . 6 . . . . 107 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Total 9532 | 96 406 144 518 489 1048 889 593 704 2162 1012 1471 Wait 1140 | 3 56 6 24 26 59 67 1 . 574 . 324 Move 7896 | 82 313 135 403 438 969 777 591 679 1573 958 978 Hop 7 | . . . . . 2 1 1 3 . . . Pick Up 25 | 2 4 . 7 5 . 1 . . 1 3 2 Fast Attach 81 | 5 6 . 10 5 8 8 . 4 3 8 24 Attach 30 | . 3 1 9 1 1 4 . 2 . 5 4 Detach 31 | . 3 . 1 3 2 4 . 3 1 5 9 Swap 25 | . 2 . 2 2 . . . 1 1 3 14 Drop 48 | . 2 . 5 3 5 4 . . 2 7 20 Fire 219 | 4 16 2 40 6 2 23 . 12 7 21 86 Melee 7 | . . . . . . . . . . 2 5 Ram 2 | . . . . . . . . . . . 2 Kick 2 | . . . 2 . . . . . . . . Crush 17 | . . . 14 . . . . . . . 3 Escape Stasis 2 | . 1 . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Crushed by falling debris 308 | -10/Materials | Core integrity fell below 50% 329 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Aluminum Leg 570 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Core integrity fell below 20% 601 | -10/Materials | Entered Mines 611 | -10/Mines | Learned location of 1 exit from Materials 624 | -10/Mines | Lost 4 parts (2u2w) 677 | -10/Mines | Learned location of Zion (-6) 748 | -10/Mines | Discovered new exit (range 15) 774 | -10/Mines | Entered Materials 774 | -9/Materials | Accompanied by 1 ally 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Identified exit to Materials 785 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 888 | -9/Materials | Crushed by falling debris 889 | -9/Materials | Core integrity fell below 50% 919 | -9/Materials | Lost 3 parts (2n1w) 1155 | -9/Materials | Discovered exit to Materials (range 8) 1332 | -9/Materials | System corruption reached 10% 1354 | -9/Materials | Core integrity fell below 20% 1368 | -9/Materials | Lost 5 parts (1p1n1u2w) 1459 | -9/Materials | Lost 3 parts (2n1w) 1479 | -9/Materials | Entered another Materials area 1479 | -8/Materials | Evolved 2 slots: Propulsion x2 1691 | -8/Materials | Discovered new exit (range 12) 1695 | -8/Materials | Entered Factory 1695 | -7/Factory | Evolved 2 slots: Utility x2 1808 | -7/Factory | Build established: Sprinter 2014 | -7/Factory | Discovered new exit (range 12) 2048 | -7/Factory | Entered another Factory area 2048 | -6/Factory | Evolved 2 slots: Power x2 2339 | -6/Factory | Spotted B-75 Beast 2369 | -6/Factory | Discovered new exit (range 8) 2371 | -6/Factory | Identified exit to Lower Caves 2389 | -6/Factory | Entered Lower Caves 2396 | -6/Lower Caves | Learned Factory trap positions 2420 | -6/Lower Caves | Encountered a Warlord checkpoint 2462 | -6/Lower Caves | Learned location of 1 exit from Research 2462 | -6/Lower Caves | Learned Factory trap positions 2462 | -6/Lower Caves | Learned Armory emergency access door positions 2462 | -6/Lower Caves | Learned Research garrison access intel 2530 | -6/Lower Caves | Learned location of Extension (-4) 2537 | -6/Lower Caves | Discovered new exit (range 17) 2543 | -6/Lower Caves | Identified exit to Lower Caves 2545 | -6/Lower Caves | Entered another Lower Caves area 2761 | -6/Lower Caves | Learned location of 1 exit from Factory 2781 | -6/Lower Caves | Discovered new exit (range 11) 2814 | -6/Lower Caves | Identified exit to Zion 2817 | -6/Lower Caves | Entered Zion 2849 | -6/Zion | Received a visual enhancement algorithm 3021 | -6/Zion | Build established: Scavenger-Mutant 3031 | -6/Zion | Found CR-A16's Pointy Stick 3103 | -6/Zion | Learned location of Warlord (-5) 3134 | -6/Zion | Learned location of 1 exit from Factory 3223 | -6/Zion | Learned 8 Factory zone layouts 3315 | -6/Zion | Found GAL Module 3336 | -6/Zion | Met Imprinter 3346 | -6/Zion | Imprinted 3348 | -6/Zion | Declared Zion's savior 3428 | -6/Zion | Given A8's code to call for help 3440 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3448 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3481 | -6/Zion | Given the Hacking Drone Bay 3482 | -6/Zion | Found Prototype Device 3482 | -6/Zion | Identified Hacking Drone Bay 3541 | -6/Zion | Visited the Megawrench Repair Shop 3541 | -6/Zion | Megawrench repaired 11 parts 3750 | -6/Zion | Discovered new exit (range 9) 3754 | -6/Zion | Identified exit to Proximity Caves 3772 | -6/Zion | Build established: Mutant 4155 | -6/Zion | Entered Proximity Caves 4155 | -5/Proximity Caves | Accompanied by 6 allies 4261 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4317 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 4523 | -5/Proximity Caves | Learned Factory trap positions 4582 | -5/Proximity Caves | Build established: Scavenger-Mutant 5459 | -5/Proximity Caves | Discovered new exit (range 12) 5476 | -5/Proximity Caves | Entered Factory 5476 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5477 | -5/Factory | Identified exit to Factory 5477 | -5/Factory | Identified exit to Upper Caves 5479 | -5/Factory | Loaded intel: 114 trap records 6190 | -5/Factory | Lost 5 parts (1p3n1w) 6249 | -5/Factory | Zion Recon squad teleported in 6328 | -5/Factory | System corruption reached 10% 6656 | -5/Factory | Lost 5 parts (2n2u1w) 6731 | -5/Factory | Terminal network hard line cut 6858 | -5/Factory | System corruption reached 30% 7161 | -5/Factory | Build established: Scavenger-Gunner 7190 | -5/Factory | Spotted B-75 Beast 7360 | -5/Factory | Core integrity fell below 50% 7390 | -5/Factory | Lost 3 parts (3n) 7429 | -5/Factory | Core integrity fell below 20% 7462 | -5/Factory | Discovered exit to Upper Caves (range 6) 7500 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07426_ R-10 Processor collects Imp. Heat Sink. 07426_ Acquired 6 matter. 07435_ Acquired Imp. Medium Treads. 07437_ Acquired Power Sword. 07439_ Penetrated by Slug. 07439_ Knocked back. 07441_ System corrupted: Energy discharge (-18). 07441_ Nuclear Reactor explodes. 07456_ Acquired Hvy. Treads. The Hvy. Treads can enter siege mode by activating it again. See Siege stat context help for more info. 07458_ System corrupted: Substantial component data lost. 07462_ EXIT=FOUND: UPPER CAVES 07467_ Slug penetrates Wall. 07476_ System corrupted: Energy discharge (-25). 07489_ S-27 Virus destroyed. 07492_ System corrupted: Matter fused (-10). 07496_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????? > + | | ????????????????? # | | ????????????????? # | | ??????????????????????""" """" ##"# # | | ????????????????????????" """" #??# | # ! | | ???????????????????????"" """" #??########### | | ???????????????????????"" """" #????????????##### | | #???????????????????"""" """" #????????????????? | | #???????????????T """" """" #????????????????? | | #???????????????" #????????????????? | | #?????????????? #????????????????? | | ###???????????? #####????????????? | | ??????????? #????????????? | | ??????????? #????????????? | | ???????????? #????????????? | | ???????????? #????????????? | | """???????????????""""" """"""" #????????????? | | ""??????????????""""""" """"""" #????????????? | | ""???????????"" """"""" """"""" ##########+#?? | | ""??????????""" """"""" """"""" ? | | ????????? ? | | ???????? ? | | ???????? s ? | | ???????? =%s ? | | ?????????! % #######+########### ? | | ????????? @# #?????????? | | ???????????" + #?????????? | | ???????????Y ##### !!! #?????????? | | ???????????" A ?????# !! #?????????? | | ??????????? ??????# !! """ """ #?????????? | | ???????????? ???????# """ """ #?????????? | | ????????????######????????#! """ """ #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """ """ #?????????? | | ??????????????????????????# """ """ ??????????? | | ??????????????????????????# """ "?????????????? | | ??????????????????????????# ? ?????????????? | | ??????????????????????????#######??#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 47 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 12 Armor Coverage 825 Resistance: TH 25 Evasion (%) 65 Target Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Item Schematics ----------------- Lightning Gun | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Drone Bay | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Coil Gun | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed TripodEfficiencyCarapace Manual? 0 Play Time 03:02:48 Cumulative 37.6 hours Start 2025.03.12 @ 20:33:38 End 2025.03.13 @ 13:53:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 344f201d-25cd-470f-9720-c3a0e833c667