Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 14:50:15 // Winter2022/Polymind Player: octapi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (10) 50 Value Destroyed (318) 318 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5300) 5300 TOTAL SCORE: 9508 Bonus ------- Polymind Skill 3500 Entered Garrisons 800 Used RIF Installer 1000 Cogmind --------- Core Integrity 191/700 Matter 0/0 Energy 50/50 System Corruption 6% Temperature Cool (13) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ Structural Scanner Terrain Scanner Terrain Scan Processor > --- WEAPON (1) ------- Welding Torch > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink > --- WEAPON ----------- Particle Gun > --- INVENTORY -------- (None) [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Slots Evolved . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 8 | . . . . . . . . . . 8 . . Power 2 | . . . . . . . . . . 2 . . Propulsion 2 | . . . . . . . . . . 2 . . Utility 2 | . . . . . . . . . . 2 . . Weapon 2 | . . . . . . . . . . 2 . . Highest Loss Streak 5 | . . . . . . . . . . 5 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . . 32 100 100 100 100 100 100 100 90 100 100 Engine 15 | . . 8 25 25 25 25 25 25 25 15 14 14 Core 1 | . . . . . . . . . . 2 . . Leg 6 | . . . . . . . . . . 13 . . Wheel 3 | . . . . . . . . . . 1 28 28 Flight 27 | . . 16 50 50 50 50 50 50 50 28 . . Device 6 | . . . . . . . . . . 7 28 28 Processor 1 | . . . . . . . . . . . 14 14 Energy Gun 2 | . . . . . . . . . . 5 . . Ballistic Gun 13 | . . 8 25 25 25 25 25 25 25 14 . . Special Weapon 1 | . . . . . . . . . . . 14 14 Naked Turns 266 | . 43 203 . . . . . . . 20 . . Heaviest Build 9 | . . 4 4 4 4 4 4 4 4 9 6 6 Greatest Support 20 | 3 3 8 8 8 8 8 8 8 8 20 20 20 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 1 | . . . . . . . . . . 1 . . Average Capacity . | . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . Class Distribution -------------------- 54% | Swarmer 17% | Cogmind 15% | Grunt 12% | Builder Dominant Class ---------------- Cogmind | -10/Materials Cogmind | -10/Mines Swarmer | -9/Materials Swarmer | -8/Materials Swarmer | -8/Garrison Swarmer | -8/Materials Swarmer | -8/Garrison Swarmer | -7/Factory Swarmer | -7/Garrison Swarmer | -7/Factory Builder | -7/Garrison Builder | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Matter Collected 51 | . . 10 . . . . . . . 41 . . Remotely . | . . . . . . . . . . . . . Salvage Created 328 | . . 21 . . . . . . . 307 . . Parts 13 | . . 3 . . . . . . . 10 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 7 | . . 1 . . . . . . . 6 . . Guns 6 | . . 1 . . . . . . . 5 . . Classes Destroyed 5 | . . 1 . . . . . . . 4 . . Recycler 1 | . . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . 2 . . Swarmer 2 | . . 1 . . . . . . . 1 . . Grunt 4 | . . . . . . . . . . 4 . . Sentry 1 | . . . . . . . . . . 1 . . Best Kill Streak 5 | . . 1 . . . . . . . 5 . . Combat Bots Only 4 | . . 1 . . . . . . . 4 . . Max Kills in Single Turn 1 | . . 1 . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Damage Taken 1383 | . . 69 . . 29 . . . . 1165 48 72 Core 547 | . . 38 . . . . . . . 468 11 30 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 96 | 100 . 84 100 . . . 100 . . . . . Volleys Fired 90 | . . 8 . . 3 . . . . 79 . . Largest 1 | . . 1 . . 1 . . . . 1 . . Hottest 65 | . . 20 . . 20 . . . . 65 . . Shots Fired 90 | . . 8 . . 3 . . . . 79 . . Gun 90 | . . 8 . . 3 . . . . 79 . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 49 | . . 8 . . 3 . . . . 38 . . Thermal 41 | . . . . . . . . . . 41 . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . . 5 . . . . . . . 15 . . Robot Miss Streak 5 | . . 1 . . . . . . . 5 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 58 | . . 6 . . . . . . . 52 . . Core Hits 23 | . . 2 . . . . . . . 21 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . 4 . . Burn 4 | . . . . . . . . . . 4 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 826 | . . 59 . . . . . . . 767 . . Guns 785 | . . 59 . . . . . . . 726 . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 41 | . . . . . . . . . . 41 . . Kinetic 203 | . . 59 . . . . . . . 144 . . Thermal 582 | . . . . . . . . . . 582 . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 6 6 6 Average Corruption 5 | . . . . . . . . . . 3 6 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 1 1 1 Message Errors 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . 12 . . Shots . | . . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . 9 . . Targets Rammed 20 | . . . . . . . . . . 20 . . Kicked 11 | . . . . . . . . . . 11 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 71 | . . 32 . . 7 . . . . 71 7 13 Average Temperature 25 | . . 20 . . 5 . . . . 28 3 13 Received Heat Transfer 555 | . . . . . 18 . . . . 501 18 18 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 2 | . . . . . . . . . . 2 . . Heat Transferred 1665 | . . . . . . . . . . 1665 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Peak Influence 292 | . . 50 34 36 68 33 126 65 45 292 238 169 Initial 178 | . . . 19 14 23 33 21 65 45 23 178 124 Average 111 | . . 9 25 18 35 33 56 65 45 185 183 125 Maximum Alert Level 1 | . . . . . . . . . . 1 1 . Low Security (%) 73 | 100 100 100 100 100 100 100 100 100 100 43 89 100 Level 1 26 | . . . . . . . . . . 56 10 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . . . . 2 . . Investigation 1 | . . . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 40 | . . 7 . . 2 . . . . 27 1 3 Peak Tracking Total 4 | . . 3 . . 2 . . . . 4 1 3 Tactical Retreats 4 | . . 1 . . . . . . . 3 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Traps Triggered 2 | . . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Accessed 10 | . . . 1 2 . 2 . 3 . 2 . . Terminals 5 | . . . 1 1 . 1 . 2 . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . . Total Hacks 15 | . . . 1 6 . 2 . 4 . 2 . . Successful 10 | . . . . 5 . 1 . 3 . 1 . . Failed 5 | . . . 1 1 . 1 . 1 . 1 . . Catastrophic 2 | . . . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . 1 5 . 1 . . . . . . Terminals 10 | . . . 1 5 . 1 . 3 . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . . Terminal Hacks 4 | . . . . 2 . . . 2 . . . . Open DSF 2 | . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . 1 . . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . Track 1 | . . . . 1 . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . 1 . 1 . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . . . . . Robot Detection 1 | . . . . . . . 1 . . . . . Robots Hacked 4 | . . 1 . . . . . . . 3 . . Non-combat 1 | . . . . . . . . . . 1 . . Combat 3 | . . 1 . . . . . . . 2 . . Robot Hacks Applied 6 | . . 1 . . . . . . . 5 . . map_walls 1 | . . . . . . . . . . 1 . . find_shortcuts 3 | . . 1 . . . . . . . 2 . . find_garrison 2 | . . . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 . . . . Highest-Rated Group 16 | . . . . . . . . 16 . . . . Highest-Rated Ally 16 | . . . . . . . . 16 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total 3 | . . 1 . . . . . . . 2 . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Turns Passed 1556 | 5 43 307 41 32 66 23 77 58 32 708 79 85 Spaces Moved 2725 | 10 85 621 111 80 163 61 207 147 87 948 100 105 Core 509 | 10 85 384 . . . . . . . 30 . . Treads . | . . . . . . . . . . . . . Legs 98 | . . . . . . . . . . 98 . . Wheels 242 | . . . . . . . . . . 37 100 105 Hover . | . . . . . . . . . . . . . Flight 1876 | . . 237 111 80 163 61 207 147 87 783 . . Fastest Speed 37 | 50 50 37 37 37 37 37 37 37 37 37 80 80 Average Speed 46 | 50 50 45 37 37 37 37 37 37 37 47 80 80 Slowest Speed 120 | 50 50 50 37 37 37 37 37 37 37 120 80 80 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . 4 . . 1 . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 1 13 78 18 11 42 14 48 6 41 26 31 6 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Total 2918 | 9 84 637 110 81 164 60 206 150 86 1128 98 105 Wait 82 | . . 13 . 2 1 . . . . 66 . . Move 2698 | 9 84 612 110 79 159 60 206 147 86 943 98 105 Hop 7 | . . 4 . . 1 . . . . 2 . . Pick Up . | . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . Fire 90 | . . 8 . . 3 . . . . 79 . . Melee . | . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . 9 . . Kick 11 | . . . . . . . . . . 11 . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . Rewire 3 | . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Discovered new exit (range 13) 49 | -10/Materials | Entered Mines 75 | -10/Mines | Learned Materials emergency access door positions 112 | -10/Mines | Learned 8 Materials zone layouts 351 | -10/Mines | Discovered new exit (range 8) 356 | -10/Mines | Entered Materials 357 | -9/Materials | Identified exit to Storage 358 | -9/Materials | Identified exit to Materials 358 | -9/Materials | Identified exit to Mines 397 | -9/Materials | Entered another Materials area 428 | -8/Materials | Identified exit to Garrison 429 | -8/Materials | Entered Garrison 471 | -8/Garrison | Triggered checkpoint 488 | -8/Garrison | Discovered new exit (range 10) 494 | -8/Garrison | Installed Relay Interface Framework 495 | -8/Garrison | Entered Materials 517 | -8/Materials | Identified exit to Garrison 518 | -8/Materials | Entered Garrison 524 | -8/Garrison | Triggered checkpoint 534 | -8/Garrison | Triggered checkpoint 536 | -8/Garrison | Triggered checkpoint 546 | -8/Garrison | Discovered new exit (range 14) 556 | -8/Garrison | Triggered checkpoint 568 | -8/Garrison | Triggered checkpoint 580 | -8/Garrison | Triggered checkpoint 586 | -8/Garrison | Discovered new exit (range 12) 593 | -8/Garrison | Expanded RIF knowledge: Robot Detection 595 | -8/Garrison | Entered Factory 653 | -7/Factory | Identified exit to Garrison 653 | -7/Factory | Entered Garrison 670 | -7/Garrison | Triggered checkpoint 681 | -7/Garrison | Discovered new exit (range 12) 685 | -7/Garrison | Entered Factory 782 | -7/Factory | Discovered new exit (range 15) 857 | -7/Factory | Discovered new exit (range 8) 1354 | -7/Factory | Core integrity fell below 50% 1387 | -7/Factory | Identified exit to Garrison 1390 | -7/Factory | Lost 5 parts (1p2n1u1w) 1393 | -7/Factory | Entered Garrison 1462 | -7/Garrison | Discovered new exit (range 13) 1472 | -7/Garrison | Entered Factory 1557 | -7/Factory | Self-destructed Last Messages --------------- 01366_ R-06 Scavenger collects Aluminum Leg. 01371_ R-06 Scavenger collects Imp. Heat Sink. 01375_ R-06 Scavenger collects Com. Wheel. 01376_ Detecting nearby Garrison Access. 01387_ System corrupted: Component data lost. 01387_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01387_ EXIT=UNLOCKED: GARRISON 01387_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 01416_ System corrupted: Component data lost. 01462_ EXIT=FOUND 01471_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 01508_ KGZ2YDRZI GIRTBA>HK6KEJ4N 01524_ Detecting nearby Garrison Access. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#????????????????????????????? | | ???????????????????#???????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????#+##?#??????????????????? | | ?????????????????????????# ##????????????????????? | | ?????????????????????##### ####??????????????????? | | ??????????????????????#### #### #??????????? | | ?????????????????####### #######+##??????????? | | ?????????????????####### ??????????? | | ???????????? u* ??????????? | | ?????????????????#+##### sY ??????????? | | ????????????????? # s #######+#???????????? | | ??????????????#? ????? ## ### ???????????? | | ???????????????? ????? ## t ###??????????????????? | | ??????????????#????????## ##? ???? ????????????? | | ?????????????### ## ##???????????????????? | | ??????????############### ##???????????????????? | | ??????????## /# u ###??????????????????? | | ????????#?## """"""""" # ##???"? ?????????????? | | ??????????## + ##???""???#??????????? | | ?????????? + """"""""" # ##??????? ???????????? | | ???????????? ? =# ##?? ????????????????? | | ?????????? ##?##+######## ### ?#??????????? | | ?????????? # + ###+#####????????????? | | ?????????? # ?""""" # # ????????????? | | ????????????? ?"?""" # # """""?????????????? | | ?????????????????""" # # ????????????? | | ?????????????????""" # # """""""""?????????? | | ????????????????? ? # # ??????????? | | ???????????????? # + """""?????????????? | | ???????????????? ?? # # ??????????? | | ?????????????? "?? # # ????????? | | ?????????????? "G? # # " " ????????? | | ??????????????? = ? ?? # # "R??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 110 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Hosts 4 | . . 1 . . . . . . . 3 . . Combat Hostiles 3 | . . 1 . . . . . . . 2 . . Allies . | . . . . . . . . . . . . . Unique Host Classes 3 | . . 1 . . . . . . . 2 . . Average Host Suspicion 73 | . . 100 55 17 50 11 55 29 28 95 43 26 Unsuspicious Activity 15 | . . . . . . . . . . 15 . . Returns to Shadow . | . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . Protomatter Created 37 | . . . . . . . . . . 37 . . Used 71 | . . 6 . . . . . . . 65 . . Decayed 16 | . . . . . . . . . . 16 . . Highest Spend 30 | . . 6 . . . . . . . 30 . . Top 5 Hosts by Kills: G-47 Trooper (-7/Factory: 5) S-10 Pest (-10/Mines: 1) G-47 Trooper (-7/Factory: 1) Game ------ Seed SegregatorAnalysisActivator Manual? 0 Play Time 00:25:02 Cumulative 200.2 hours Start 2022.12.29 @ 14:25:24 End 2022.12.29 @ 14:50:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d2d5e75-678f-4166-a2f0-b85f26f1b4f4