Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.05 @ 22:23:26 Player: surfboardsofcanada Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (84) 420 Value Destroyed (4334) 4334 Prototype IDs (15) 300 Alien Tech Used (3) 600 Bonus (7294) 7294 TOTAL SCORE: 21848 Bonus ------- Follower Combat Kills 352 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Sigix 2000 Friendly Fire -58 Cogmind --------- Core Integrity 0/1600 Matter 142/300 Energy 70/100 System Corruption 16% Temperature Cool (4) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (5) ------- Nova Cannon > --- INVENTORY (5) ---- Tactical Quantum Warhead Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Experimental Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Advanced Reaction Control System Improved Shock Absorption System Advanced Hardlight Generator > --- WEAPON ----------- Quantum Rifle Quantum Rifle Gamma Bomb Array > --- INVENTORY -------- Tactical Quantum Warhead Sigix Containment Pod [Rating: 173] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Antigrav Array Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Advanced ECM Suite Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Slots Evolved 19 | . 1 . 2 2 2 . . . 2 . . 2 . . . . 2 2 . 2 . 2 Power 3 | . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Propulsion 6 | . . . . 1 1 . . . . . . . . . . . 1 . . 1 . 2 Utility 7 | . 1 . 2 . . . . . 2 . . 1 . . . . . 1 . . . . Weapon 3 | . . . . 1 . . . . . . . 1 . . . . . 1 . . . . Parts Attached 221 | 7 . . 2 28 11 1 2 1 10 9 . 3 . . 9 15 7 . 27 24 13 52 Power 53 | 1 . . . 4 2 . 1 1 2 5 . . . . 2 4 1 . 8 7 5 10 Engine 8 | 1 . . . 1 2 . . . . 4 . . . . . . . . . . . . Core 17 | . . . . 3 . . 1 1 2 1 . . . . 1 2 1 . 5 . . . Reactor 28 | . . . . . . . . . . . . . . . 1 2 . . 3 7 5 10 Propulsion 58 | 2 . . . 9 4 1 1 . 4 1 . . . . 4 5 . . 9 6 . 12 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 30 | 2 . . . 9 4 1 1 . 4 1 . . . . 4 4 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . . 3 . 12 Flight 13 | . . . . . . . . . . . . . . . . 1 . . 9 3 . . Utility 60 | 2 . . 1 7 2 . . . 3 2 . 1 . . 2 1 5 . 6 9 4 15 Device 40 | . . . . 2 1 . . . 2 1 . 1 . . 2 1 3 . 5 7 2 13 Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | 2 . . . 1 . . . . 1 1 . . . . . . 2 . 1 2 2 2 Hackware 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Protection 5 | . . . 1 3 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . . 1 8 3 . . . 1 1 . 2 . . 1 5 1 . 4 2 4 15 Energy Gun 21 | 1 . . 1 5 1 . . . 1 1 . 1 . . 1 2 1 . 3 . 1 2 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . 1 1 2 Ballistic Gun 8 | 1 . . . 3 1 . . . . . . 1 . . . 1 . . . 1 . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . . . 2 . . 1 . 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . 1 7 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . . . . 1 . . 1 . . 2 . 1 . 7 1 4 1 Parts Lost 68 | . . . 1 5 . 1 . 3 1 1 . . . . . 8 . . 6 2 5 35 Power 14 | . . . . . . 1 . 2 . 1 . . . . . . . . 1 . 2 7 Propulsion 19 | . . . . 1 . . . 1 . . . . . . . 4 . . 3 . . 10 Utility 20 | . . . . 1 . . . . 1 . . . . . . 1 . . 1 2 2 12 Weapon 15 | . . . 1 3 . . . . . . . . . . . 3 . . 1 . 1 6 Highest Loss Streak 12 | . . . 1 2 . 1 . 3 1 1 . . . . . 7 . . 4 2 3 12 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 87 87 78 96 99 90 85 83 88 99 100 96 100 100 99 73 26 31 47 61 57 67 Engine 3 | . 12 12 10 2 7 4 . . . 1 12 11 11 11 9 . . . . . . . Core 3 | . . . . 5 7 7 10 8 10 10 . . . . . 3 4 4 5 . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 . . 1 9 12 12 Leg 15 | . 25 25 20 24 27 25 24 27 23 25 25 22 22 22 22 14 . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . 5 12 17 Flight 1 | . . . . . . . . . . . . . . . . . 5 4 14 10 . . Device 16 | . . . . 10 7 7 7 7 17 18 25 24 27 27 27 18 2 4 6 20 16 14 Processor 11 | . 25 25 20 16 7 7 7 7 6 17 12 11 11 11 11 9 9 13 13 11 10 11 Hackware 3 | . . . . 2 7 7 7 7 6 6 6 5 5 5 5 5 5 4 2 . . . Protection 2 | . . . 8 8 14 14 14 11 5 . . . . . . . . . . . . . Energy Gun 8 | . 12 12 10 13 16 4 . . 4 6 12 12 16 16 15 9 . . 1 . . 2 Ballistic Gun 4 | . 12 12 10 10 1 7 7 7 6 5 . 5 5 5 5 5 . . . . . . Ballistic Cannon 1 | . . . . . 2 7 7 7 6 6 6 3 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 7 7 7 11 21 39 39 30 30 32 47 47 52 49 49 77 76 9 6 41 85 76 101 Greatest Support 114 | 20 20 20 20 45 63 63 60 60 77 80 80 80 80 80 85 90 7 7 35 87 78 114 Greatest Overweight (x) 4 | 1 . . . . . . . . . . . . . . . 1 1 . 1 4 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 3 3 5 5 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 3 3 4 3 4 4 4 2 4 5 4 5 5 4 4 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 4 5 4 4 4 4 4 5 5 5 5 5 5 5 5 5 3 5 5 3 Class Distribution -------------------- 42% | Hacker-Gunner 19% | Generator-Mutant 14% | Hacker-Mutant 10% | Hacker-Tank 5% | Hacker-Sprinter 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Matter Collected 3154 | 224 52 . 16 576 102 . . 73 159 165 . 60 48 44 90 209 93 . 260 78 394 511 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4158 | . 40 . 56 1286 114 . . . 189 229 . 110 192 255 . 382 . . 57 . 286 962 Parts 194 | . 3 . 3 65 9 . . . 7 7 . 7 7 6 . 7 . . 4 . 15 54 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 77 | . 1 . . 27 2 . . . 3 5 . 4 . 3 . 10 . . 3 . 4 15 Melee 19 | . . . . . . . . . . . . . . . . . . . . . 4 15 Guns 48 | . 1 . . 26 1 . . . 1 4 . 2 . 3 . 7 . . 3 . . . Cannons 3 | . . . . . 1 . . . 1 1 . . . . . . . . . . . . AOE 6 | . . . . . . . . . 1 . . 2 . . . 3 . . . . . . Classes Destroyed 15 | . 1 . 1 6 2 . . . 1 . . . 2 . . 2 . . . . . . Worker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Builder 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 17 | . . . . 5 . . . . 2 1 . 3 . 3 . . . . 3 . . . Grunt 23 | . 1 . . 13 . . . . 1 2 . . . . . 3 . . . . . 3 Brawler 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 9 | . . . . 8 . . . . . 1 . . . . . . . . . . . . Hunter 10 | . . . . . 1 . . . . 1 . . . . . 4 . . . . 2 2 Programmer 13 | . . . . . 1 . . . . . . 1 . . . . . . . . 2 9 Decomposer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 7 | . . . . . . . . . . . . . 3 4 . . . . . . . . Best Kill Streak 8 | . 1 . 1 8 2 . . . 4 3 . 3 . 3 . 5 . . 4 . 2 6 Combat Bots Only 6 | . 1 . . 6 1 . . . 3 3 . 3 . 3 . 5 . . 3 . 2 6 Max Kills in Single Turn 3 | . 1 . 1 2 2 . . . 3 1 . 3 1 1 . 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 1 . . 2 . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 1538 | . 2 . 15 202 18 2 . 106 6 52 . 7 . 6 . 207 . 6 121 27 126 635 Missed 581 | . . . 5 56 6 1 . 46 . 16 . 4 . 1 . 84 . 5 52 7 45 253 Damage Taken 11406 | . 12 . 85 1184 93 24 . 666 96 229 . 99 . 50 . 1390 . 18 848 353 1322 4937 Core 2500 | . . . 10 153 . . . 43 54 9 . . . . . 118 . . 275 109 128 1601 Absorbed by Shields 989 | . . . . 200 . . . 14 . . . . . . . 93 . . . . . 682 Ignored by Resistances 7142 | . 8 . 52 853 54 14 . 410 57 155 . 59 . 32 . 880 . 11 511 206 764 3076 Regen/Repaired (Parts) 203 | . . . . . 66 . . . . . . . . . 21 . . . . . 116 . Core Remaining (%) 90 | 100 . 100 97 72 . . . 93 . . 92 . . . . 88 100 . 78 . 83 . Volleys Fired 201 | . 2 . 2 73 4 . . 1 3 9 . 3 7 11 . 17 . . 11 7 43 8 Largest 4 | . 2 . 2 3 3 . . 2 3 3 . 4 4 4 . 4 . . 1 1 1 2 Hottest 205 | . 60 . 60 175 175 . . 73 128 128 . 198 205 205 . 168 . . 45 120 120 188 Shots Fired 476 | . 4 . 4 206 12 1 . 2 9 27 . 12 28 44 . 55 . . 11 7 43 11 Gun 399 | . 4 . 4 206 10 1 . 1 6 18 . 9 28 44 . 47 . . 11 3 1 6 Cannon 65 | . . . . . 2 . . 1 3 9 . 3 . . . . . . . 4 41 2 Launcher 12 | . . . . . . . . . . . . . . . . 8 . . . . 1 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 184 | . 2 . 2 105 3 1 . 2 6 18 . 6 7 11 . 18 . . . 3 . . Thermal 235 | . . . . 91 8 . . . 3 9 . 6 14 22 . 29 . . . 4 41 8 Explosive 12 | . . . . . . . . . . . . . . . . 8 . . . . 1 3 Electromagnetic 33 | . 2 . 2 10 1 . . . . . . . 7 11 . . . . . . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . 11 . 1 . Robot Hit Streak 136 | . 3 . 7 136 24 4 . 5 4 16 . 18 33 44 . 42 . . 23 . . 24 Robot Miss Streak 3 | . . . . 1 1 . . 1 1 2 . 2 . 1 . 3 . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Secondary Targets 8 | . . . . 8 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 426 | . 3 . 4 184 12 1 . 2 5 19 . 7 18 33 . 44 . . 10 . 11 73 Core Hits 198 | . 1 . 2 65 6 . . . 6 13 . 8 11 17 . 27 . . 5 . 5 32 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 32 | . . . . 9 . . . . 1 . . 2 . 2 . 1 . . 1 . 5 11 Burn 13 | . . . . 9 . . . . . . . 2 . 1 . 1 . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Sever 16 | . . . . . . . . . . . . . . . . . . . . . 5 11 Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 121 | . . . . . . . . . . . . . . . . . . . . . 12 109 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . . . . . . . . . . . . . . . . . 12 109 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 23 | . . . . . . . . . . . . . . . . . . . . . . 23 Damage Inflicted 11876 | . 41 . 52 2725 239 22 . 43 439 421 . 308 472 765 . 1835 . . 518 . 764 3232 Guns 6030 | . 41 . 52 2721 187 22 . 17 66 316 . 133 418 765 . 823 . . 469 . . . Cannons 275 | . . . . . 52 . . 26 54 105 . 38 . . . . . . . . . . Explosions 2170 | . . . . . . . . . 319 . . 137 54 . . 1012 . . 46 . . 602 Melee 3391 | . . . . . . . . . . . . . . . . . . . . . 764 2627 Ramming 10 | . . . . 4 . . . . . . . . . . . . . . 3 . . 3 Kinetic 2439 | . 11 . 26 1303 78 22 . 43 104 243 . 66 71 129 . 343 . . . . . . Thermal 3231 | . . . . 1256 141 . . . 335 178 . 158 202 435 . 480 . . 46 . . . Explosive 1614 | . . . . . . . . . . . . . . . . 1012 . . . . . 602 Electromagnetic 722 | . 30 . 26 162 20 . . . . . . 84 199 201 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 3391 | . . . . . . . . . . . . . . . . . . . . . 764 2627 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 469 | . . . . . . . . . . . . . . . . . . . 469 . . . Highest Corruption 16 | . . . . . . 10 10 10 . . . . . . . . . . 3 1 2 16 Average Corruption 6 | . . . . . . 6 10 10 . . . . . . . . . . 1 1 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . . 12 . . Effects 54 | . . . . . . 7 2 5 . . . . . . . . . . 2 . 8 30 Message Errors 14 | . . . . . . 2 1 1 . . . . . . . . . . 1 . 3 6 Matter Fused 10 | . . . . . . 1 1 . . . . . . . . . . . . . 1 7 Heat Flow Errors 8 | . . . . . . 1 . . . . . . . . . . . . . . 2 5 Energy Discharges 3 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . 1 . . 2 Data Loss (minor) 4 | . . . . . . . . 1 . . . . . . . . . . . . . 3 Data Loss (major) 5 | . . . . . . . . 2 . . . . . . . . . . . . 1 2 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 238 | . . . . . 26 . . . 87 . . . 49 . . 18 . . . . . 58 Projectiles 26 | . . . . . 26 . . . . . . . . . . . . . . . . . Explosions 162 | . . . . . . . . . 87 . . . 49 . . 18 . . . . . 8 Melee 50 | . . . . . . . . . . . . . . . . . . . . . . 50 Knockbacks 4 | . . . . . 1 . . 1 . 1 . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 1 . . 1 . 1 . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . . . . . . . 38 . . 68 . . . . . . 1 . 22 1 Shots 6 | . . . . . . . . . 2 . . 3 . . . . . . . . 1 . Rammed 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 6 . 9 374 138 118 . . . . . . 40 136 . 396 . . 65 314 171 335 Average Temperature 89 | . 6 . 9 105 54 64 . . . . . . 24 63 . 131 . . 30 112 48 84 Received Heat Transfer 2598 | . 12 . 48 876 . . . . . 99 . . . . . 389 . 9 9 637 72 447 Effects 4 | . . . . 1 . . . . . . . . . . . 1 . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 2 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . 9 . . . . . 1 . 1 2 1 . 1 . . . . . . Heat Transferred 7727 | . . . . 3848 296 . . . 237 333 . 434 423 1007 . 999 . . 150 . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Peak Influence 523 | . 20 1 40 369 156 15 2 15 285 . . 116 . . . . 450 235 519 373 212 523 Initial 450 | . . 1 . 8 96 8 2 . 5 . . 24 . . . . 450 175 98 214 144 60 Average 147 | . 3 1 19 140 80 4 2 3 40 . . 60 . . . . 450 216 267 285 116 212 Maximum Alert Level 2 | . . . . 1 . . . . 1 . . . . . . . 2 1 2 1 1 2 Low Security (%) 70 | 100 100 100 100 70 100 100 100 100 87 . . 100 . . . . . 24 44 . 99 51 Level 1 23 | . . . . 29 . . . . 12 . . . . . . . . 75 36 100 . 38 Level 2 5 | . . . . . . . . . . . . . . . . . 100 . 19 . . 10 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 1 3 3 . . 1 2 . . 3 . . . 1 . 1 6 1 7 6 Investigation 12 | . . . 1 2 . . . . . . . 2 . . . . . . 2 . 3 2 Extermination 6 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 2 Reinforcement 11 | . . . . 1 1 . . 1 . . . 1 . . . . . 1 2 1 1 2 Assault 4 | . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . Garrison 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Distress Signals 10 | . . . 1 . . . . . . . . 1 . . 1 . . . 1 2 1 3 Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . 2 19 4 . Distress Signals 25 | . . . . . . . . . . . . . . . . . . . 2 19 4 . Times Spotted 297 | . 1 . 5 35 3 6 . 7 3 5 . 7 . 3 6 22 . 4 36 13 40 101 Peak Tracking Total 20 | . 1 . 4 6 2 6 . 6 1 3 . 4 . 3 6 13 . 4 11 8 14 20 Tactical Retreats 37 | . . . . . . . . 2 . . . . . . 1 4 . . 7 . 6 17 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Traps Triggered 7 | . . . . 2 1 . . 1 . . . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . 1 . . 2 . 14 . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Disabled 16 | . . . . . . . . . 5 . . 2 . . . . . . 1 . 7 1 Max in Single Turn 5 | . . . . . . . . . 5 . . 1 . . . . . . 1 . 4 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Accessed 41 | . 1 . 1 6 4 . 1 . . . . 2 . . 7 . 1 . 4 1 10 3 Terminals 31 | . 1 . 1 5 2 . 1 . . . . 2 . . . . 1 . 4 1 10 3 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 92 | . 4 . 3 16 7 . 1 . . . . 5 . . 8 . 2 . 16 2 21 7 Successful 63 | . 3 . 2 11 5 . 1 . . . . 4 . . 8 . 2 . 9 1 14 3 Failed 29 | . 1 . 1 5 2 . . . . . . 1 . . . . . . 7 1 7 4 Catastrophic 4 | . . . . . . . . . . . . . . . . . . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . . . . . . . . . . . 3 . . . Terminals 79 | . 4 . 3 14 4 . 1 . . . . 5 . . . . 2 . 16 2 21 7 Fabricators 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 58 | . 3 . 2 9 2 . 1 . . . . 4 . . 8 . 2 . 9 1 14 3 Record 26 | . . . . 3 . . . . . . . . . . 7 . 1 . 3 1 8 3 Part Schematic 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . Robot Analysis 3 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Open DSF 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Branch Access Points 4 | . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 5 | . 1 . 1 . . . . . . . . . . . . . . . 1 . 2 . Unreport Threat 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 1 4 2 . 1 . . . . 1 . . . . . . 4 1 8 3 Full Trace Events 11 | . . . 1 2 . . . . . . . 1 . . . . . . 2 . 3 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . 116 . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . . . . . . 1 . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 3 . . . . . . . . . . 1 3 . Machine Destruction 7 | . . . . . . . . . 3 . . . . . . . . . . 1 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total Allies 29 | . . . . . 1 1 . . . . . . . . 5 . . . . . . 22 Largest Group 10 | . . . . . 1 1 . . . . . . . . 5 4 . . . . . 10 Highest-Rated Group 293 | . . . . . 23 31 . . . . . . . . 293 219 . . . . . 134 Highest-Rated Ally 68 | . . . . . 23 31 . . . . . . . . 68 65 . . . . . 15 Total Orders 11 | . . . . . 1 . . . . . . . . . . . . . . 3 7 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . AID 1 | . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . . 3 6 . Ally Attacks 75 | . . . . . . 14 . . . . . . . . 16 7 . . . . . 38 Total Damage 1683 | . . . . . . 251 . . . . . . . . 658 59 . . . . . 715 Kills 9 | . . . . . . . . . . . . . . . 4 1 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Robot Analysis Total 3 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . . 1 3 . 2 . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . 1 . . . . 3 6 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Turns Passed 8630 | 47 128 35 161 1035 557 166 43 110 317 638 38 168 470 462 979 433 114 54 382 350 734 1209 Spaces Moved 8375 | 34 94 30 126 601 329 129 35 90 233 464 32 123 366 347 702 456 245 80 692 693 858 1616 Core 123 | 6 . . . . . . . . . . . . . . . 90 . . . 1 . 26 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 3926 | 28 94 30 126 601 329 129 35 90 233 464 32 123 366 347 702 197 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2651 | . . . . . . . . . . . . . . . . . . . . 203 858 1590 Flight 1675 | . . . . . . . . . . . . . . . . 169 245 80 692 489 . . Fastest Speed 23 | 50 120 120 120 120 120 120 112 112 120 122 122 122 122 122 112 40 40 40 23 23 52 38 Average Speed 80 | 109 120 120 120 120 120 120 116 113 124 124 122 122 122 122 121 76 41 40 33 33 52 50 Slowest Speed 250 | 120 120 120 120 120 120 120 120 120 126 125 122 122 122 122 122 190 120 40 109 250 52 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . . . . 1 . 22 5 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 26 11 20 69 10 82 1 91 7 68 6 6 59 54 89 66 6 4 76 29 74 49 Regions Visited 22 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 19 | 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . . . 4 . . 3 . . 4 . . . . . . Spaces Dug 48 | . . . . . . . . . . . . . . . . . . . . 4 25 19 Terrain Destroyed 278 | . . . . . . . . . 36 5 . 4 . . . 84 . . 16 4 44 85 Melee 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Projectile 59 | . . . . . . . . . . 5 . . . . . 3 . . 13 4 33 1 AOE 201 | . . . . . . . . . 36 . . 4 . . . 81 . . 3 . 11 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total 9700 | 40 105 29 131 757 483 139 36 95 251 504 31 133 372 358 828 503 253 101 810 802 1074 1865 Wait 654 | . 7 . . 18 129 10 . . . 10 . 3 . 1 95 . . 22 76 56 137 90 Move 8304 | 33 93 29 125 600 329 128 34 89 232 463 31 122 365 346 701 455 242 79 653 682 857 1616 Hop 22 | . . . . . . . . . . . . . . . . . 1 . 16 5 . . Pick Up 41 | . 3 . 2 12 1 . . . 2 3 . 1 . . 1 . . . 6 4 2 4 Fast Attach 167 | 7 . . 1 19 9 1 2 1 7 9 . 2 . . 8 9 5 . 13 21 10 43 Attach 44 | . . . 1 5 2 . . . 3 . . 1 . . 1 5 2 . 14 2 2 6 Detach 30 | . . . . 1 . . . . 1 . . . . . 1 6 2 . 10 5 1 3 Swap 12 | . . . . 4 . . . . . . . . . . . 1 . . . 1 3 3 Drop 123 | . . . . 24 9 . . . 3 9 . 1 . . 10 10 1 . 10 19 7 20 Fire 201 | . 2 . 2 73 4 . . 1 3 9 . 3 7 11 . 17 . . 11 7 43 8 Melee 83 | . . . . . . . . . . . . . . . . . . . . . 12 71 Ram 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . . 11 . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 48 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Evolved 1 slot: Utility x1 158 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Entered Mines 204 | -10/Mines | Identified exit to Materials 204 | -10/Mines | Discovered exit to Materials (range 4) 206 | -10/Mines | Met a Derelict bent on vengeance 211 | -10/Mines | Assembled infested the area 211 | -10/Mines | Entered Materials 211 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Hacker-Mutant 355 | -9/Materials | Identified exit to Materials 355 | -9/Materials | Discovered exit to Materials (range 14) 372 | -9/Materials | Entered another Materials area 372 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 664 | -8/Materials | Build established: Hacker-Gunner 1346 | -8/Materials | Identified exit to Factory 1346 | -8/Materials | Discovered exit to Factory (range 16) 1407 | -8/Materials | Entered Factory 1407 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1618 | -7/Factory | Build established: Hacker-Tank 1635 | -7/Factory | Fabricated M-28 Smith? 1964 | -7/Factory | Sucked down chute 1964 | -7/Factory | Entered Waste 1965 | -7/Waste | Met a frightened Derelict 1972 | -7/Waste | Spotted C-40 Crusher 1979 | -7/Waste | EMP discharged 2007 | -7/Waste | Spotted C-40 Crusher 2025 | -7/Waste | 1 allies followed down the chute 2061 | -7/Waste | Spotted C-40 Crusher 2064 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2067 | -7/Waste | Spotted C-40 Crusher 2067 | -7/Waste | Spotted C-40 Crusher 2069 | -7/Waste | Spotted C-40 Crusher 2079 | -7/Waste | EMP discharged 2079 | -7/Waste | System corruption reached 10% 2119 | -7/Waste | Identified exit to Factory 2119 | -7/Waste | Discovered exit to Factory (range 10) 2130 | -7/Waste | Entered Factory 2171 | -7/Factory | Identified exit to DSF 2173 | -7/Factory | Entered DSF 2193 | -7/DSF | Additional patrols routed to DSF 2266 | -7/DSF | Identified exit to Factory 2266 | -7/DSF | Discovered exit to Factory (range 14) 2283 | -7/DSF | Entered Factory 2283 | -6/Factory | Evolved 2 slots: Utility x2 2306 | -6/Factory | Lost 3 parts (2p1n) 2555 | -6/Factory | Garrison activated, responded to threat 2591 | -6/Factory | Identified exit to Lower Caves 2591 | -6/Factory | Discovered exit to Lower Caves (range 5) 2600 | -6/Factory | Entered Lower Caves 2619 | -6/Lower Caves | Build established: Hacker-Gunner 3089 | -6/Lower Caves | Identified exit to Lower Caves 3089 | -6/Lower Caves | Discovered exit to Lower Caves (range 19) 3106 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3238 | -6/Lower Caves | Entered another Lower Caves area 3265 | -6/Lower Caves | Identified exit to Factory 3265 | -6/Lower Caves | Discovered exit to Factory (range 9) 3276 | -6/Lower Caves | Entered Factory 3276 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3439 | -5/Factory | Identified exit to Upper Caves 3439 | -5/Factory | Discovered exit to Upper Caves (range 4) 3444 | -5/Factory | Entered Upper Caves 3880 | -5/Upper Caves | Identified exit to Upper Caves 3880 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 3914 | -5/Upper Caves | Entered another Upper Caves area 3915 | -5/Upper Caves | Identified exit to Warlord 4225 | -5/Upper Caves | Learned Factory non-interactive machine intel 4281 | -5/Upper Caves | Learned Factory trap positions 4352 | -5/Upper Caves | Learned location of 1 exit from Factory 4376 | -5/Upper Caves | Entered Warlord 4434 | -5/Warlord | Identified exit to Proximity Caves 4434 | -5/Warlord | Discovered exit to Proximity Caves (range 9) 4669 | -5/Warlord | Found Prototype Device 4669 | -5/Warlord | Identified Minesniffer Drone Bay 4769 | -5/Warlord | Visited the Vortex Lab 4783 | -5/Warlord | Found Prototype Energy Gun 4783 | -5/Warlord | Identified Vortex Rail 4785 | -5/Warlord | Warlord's base attacked by MAIN.C 4788 | -5/Warlord | Found Vortex Rail 5054 | -5/Warlord | Met Warlord 5135 | -5/Warlord | Warlord forces counterattacked 5252 | -5/Warlord | Spotted Executioner 5268 | -5/Warlord | Allies destroyed Executioner 5355 | -5/Warlord | Entered Proximity Caves 5355 | -4/Proximity Caves | Accompanied by 4 allies 5375 | -4/Proximity Caves | Lost 12 allies 5493 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 5530 | -4/Proximity Caves | Spotter reported a threat 5555 | -4/Proximity Caves | Spotter reported a threat 5571 | -4/Proximity Caves | Learned Research stockpile data 5608 | -4/Proximity Caves | Spotter reported a threat 5691 | -4/Proximity Caves | Lost 7 parts (4n3w) 5753 | -4/Proximity Caves | Learned location of 1 exit from Research 5779 | -4/Proximity Caves | Identified exit to Factory 5779 | -4/Proximity Caves | Discovered exit to Factory (range 14) 5788 | -4/Proximity Caves | Entered Factory 5788 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5789 | -4/Factory | Identified exit to Research 5790 | -4/Factory | Loaded intel: 125 trap records 5791 | -4/Factory | Loaded intel: 182 non-interactive machine locations 5800 | -4/Factory | Discovered exit to Research (range 10) 5902 | -4/Factory | Entered Research 5902 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5903 | -3/Research | Identified exit to Research 5923 | -3/Research | Identified exit to Testing 5923 | -3/Research | Discovered exit to Testing (range 23) 5947 | -3/Research | Build established: Hacker-Mutant 5956 | -3/Research | Entered Testing 6022 | -3/Testing | Found Prototype Launcher 6104 | -3/Testing | Protovariant out of control (PY-HHEGU6MKBD) 6104 | -3/Testing | Unleashed a protovariant (PY-HHEGU6MKBD) 6160 | -3/Testing | Spotted PY-HHEGU6MKBD 6169 | -3/Testing | Found Prototype Processor 6169 | -3/Testing | Identified Exp. Target Analyzer 6172 | -3/Testing | Found Prototype Device 6172 | -3/Testing | Identified Adv. Kinecellerator 6174 | -3/Testing | Identified Tactical Quantum Warhead 6210 | -3/Testing | Spotted Striker 6210 | -3/Testing | Spotted Striker 6246 | -3/Testing | Found Prototype Device 6246 | -3/Testing | Identified Exp. Thermal Defense Suite 6262 | -3/Testing | Lost 4 parts (1p2n1u) 6334 | -3/Testing | Discovered exit to Research (range 15) 6338 | -3/Testing | Entered Research 6338 | -2/Research | Warlord forces began assault on 0b10 6338 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6448 | -2/Research | Research machine network offline 6460 | -2/Research | Spotted B-90 Cyclops 6481 | -2/Research | Spotted B-90 Cyclops 6669 | -2/Research | Identified exit to Quarantine 6669 | -2/Research | Discovered exit to Quarantine (range 13) 6669 | -2/Research | Spotted B-90 Cyclops 6688 | -2/Research | Entered Quarantine 6717 | -2/Quarantine | Garrison activated, responded to threat 6731 | -2/Quarantine | Found Alien Artifact 6731 | -2/Quarantine | Identified Subatomic Replicator 6775 | -2/Quarantine | Lost 5 allies 6789 | -2/Quarantine | Met incapacitated Sigix Warrior 6789 | -2/Quarantine | Lockdown squad dispatched 6791 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 6839 | -2/Quarantine | Build established: Generator-Mutant 6846 | -2/Quarantine | Spotted Lightning 6846 | -2/Quarantine | Spotted Lightning 6846 | -2/Quarantine | Spotted Lightning 6952 | -2/Quarantine | Found Prototype Processor 6952 | -2/Quarantine | Identified Exp. Signal Interpreter 7199 | -2/Quarantine | Found Alien Slashing Weapon 7199 | -2/Quarantine | Identified Sigix Broadsword 7354 | -2/Quarantine | Found Alien Artifact 7354 | -2/Quarantine | Identified Core Reset Matrix 7354 | -2/Quarantine | Used Core Reset Matrix 7358 | -2/Quarantine | Sensed 10 artifacts in vicinity 7412 | -2/Quarantine | Identified exit to Access 7412 | -2/Quarantine | Discovered exit to Access (range 11) 7422 | -2/Quarantine | Entered Access 7422 | -1/Access | Evolved 2 slots: Propulsion x2 7425 | -1/Access | Lost 3 parts (1p1u1w) 7870 | -1/Access | Found Unknown Launcher 7870 | -1/Access | Identified Gamma Bomb Array 8038 | -1/Access | Lost 3 parts (2p1n) 8093 | -1/Access | System corruption reached 10% 8122 | -1/Access | Spotted B-99 Colossus 8133 | -1/Access | Lost 4 parts (1p3u) 8420 | -1/Access | Crushed by falling debris 8451 | -1/Access | Lost 5 parts (2n2u1w) 8467 | -1/Access | Spotted B-99 Colossus 8564 | -1/Access | Lost 12 parts (3p4n3u2w) 8577 | -1/Access | Core integrity fell below 50% 8599 | -1/Access | Emitted hypermatrix ping 8604 | -1/Access | Assembled emerged from beneath the floor 8607 | -1/Access | Assembled emerged from beneath the floor 8608 | -1/Access | Core integrity fell below 20% 8614 | -1/Access | Spotted B-99 Colossus 8614 | -1/Access | Spotted B-99 Colossus 8617 | -1/Access | Assembled emerged from beneath the floor 8627 | -1/Access | Lost 5 parts (1n1u3w) 8631 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 08624_ as-49314 destroyed. 08625_ System corrupted: Matter fused (-6). 08625_ The unstable cave ceiling collapses. 08625_ K-01 Serf collects debris. 08625_ R-10 Processor collects Unknown Leg. 08625_ Slug penetrates R-10 Processor. 08625_ as-86686 destroyed. 08627_ Penetrated by Slug. 08627_ Slug penetrates K-01 Serf. 08627_ K-01 Serf destroyed. 08627_ Penetrated by Slug. 08628_ Acquired 3 matter. 08630_ Sealed Heavy Doors breached. 08630_ Slug penetrates as-63048. 08631_ Exp. Optical Array destroyed. 08631_ Penetrated by Slug. 08631_ Slug penetrates Wall. 08631_ Penetrated by Slug. 08631_ Slug penetrates Wall. 08631_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??+ # #?????????????? | | ??# !# #?????????????? | | ??# =+% #?????????????? | | ??# #######++##### h # #?????????????? | | ????????? # # # #?????????????? | | ??????????+ # l# #?????????????? | | ??????????# # # #?????????????? | | ??????????# # # #?????????????? | | ??######### # # ! #?????????????? | | ??# # # ! ########?????????????? | | ??# # # [gg#????????????????????? | | ### !# # a%#????????????????????? | | # # """"""" #!% #????????????????????? | | " " """"""" # at#????????????????????? | | / ! # # #????????????????????? | | # # # R #????????????????????? | | # ############## #????????????????????? | | ### * #????????????# a ;????????????????????? | | ??# ! #????????????# #????????????????????? | | ??# #????????????# #????????????????????? | | ??#########???????????## #????????????????????? | | ???????????????????????; #????????????????????? | | ??????????????########## #????????????????????? | | ??????????????# ;= #????????????????????? | | ??????????????# #%* ##???????????????????? | | ??????????????# """??#%@% %#???????????????????? | | ??????????????# "????# %% ????????????? | | ??????????????# ??????# a +?????? | | ??????????????#????????# % ;############ #?????? | | ???????????????????????# % ##???????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? # ???????????????????? | | ?????????????????????? ???????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? BB ??????????????????? | | ????????????????????? ?BB #?????????????????? | | ????????????????????# ? BB #?????????????????? | | ????????????????????# BB #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#?""" """""#?????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 85 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 24 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Sigix Broadsword Core Reset Matrix Achievements -------------- A Powerful Ally? Can't Catch Me Charge!!! False Reunion Knowing Is Half The Battle More Power To You Rampage Challenges ------------ None Game ------ Seed ThiefCarbideNanovents Manual? 0 Play Time 02:30:36 Cumulative 28.8 hours Start 2024.03.05 @ 16:00:32 End 2024.03.05 @ 22:23:26 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 26 Adventurer 11 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 34 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e5ff2d0-9ebe-42ea-9c58-e31c1736dce4