Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.26 @ 21:03:31 Player: Bullet Bait Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (172) 860 Value Destroyed (6056) 6056 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (905) 905 TOTAL SCORE: 12421 Bonus ------- High Alert Combat Kills 443 Follower Combat Kills 289 Entered Garrisons 200 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 370/370 System Corruption 8% Temperature Cool (328) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- Heavy Laser Plasma Rifle Wave Gun Neutron Cannon > --- INVENTORY (12) --- Improved Ion Engine Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor Carbon-fiber Leg Power Amplifier Improved Particle Charger Improved Weapon Cycler System Shield Mini Drone Bay (3/3) Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Laser Plasma Rifle Wave Gun Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Particle Charger Improved Weapon Cycler System Shield Datajack [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 . . Power 2 | . . . 1 . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . 1 . . 2 . 2 . . Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 181 | 7 6 3 7 3 28 28 29 15 18 37 Power 32 | 1 . . 3 . 5 2 5 2 6 8 Engine 21 | 1 . . 2 . 5 1 4 1 4 3 Core 11 | . . . 1 . . 1 1 1 2 5 Reactor . | . . . . . . . . . . . Propulsion 47 | 2 2 2 . 1 8 10 7 2 4 9 Treads . | . . . . . . . . . . . Leg 47 | 2 2 2 . 1 8 10 7 2 4 9 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 50 | 2 2 1 2 . 6 12 8 5 3 9 Device 29 | 1 1 . 1 . 2 5 7 1 3 8 Storage 6 | 1 . 1 . . 2 1 1 . . . Processor 5 | . 1 . 1 . 1 . . 1 . 1 Hackware 1 | . . . . . . . . 1 . . Protection 9 | . . . . . 1 6 . 2 . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 2 . 2 2 9 4 9 6 5 11 Energy Gun 32 | 2 2 . 2 . 2 3 6 3 2 10 Energy Cannon 4 | . . . . . . . 3 . . 1 Ballistic Gun 5 | . . . . . 1 . . 2 2 . Ballistic Cannon 7 | . . . . 2 4 1 . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . 1 Parts Lost 54 | . . . 1 . 7 2 4 10 17 13 Power 13 | . . . . . 2 1 1 2 4 3 Propulsion 8 | . . . . . . . . 1 4 3 Utility 6 | . . . . . 2 . . 2 1 1 Weapon 27 | . . . 1 . 3 1 3 5 8 6 Highest Loss Streak 14 | . . . 1 . 4 2 3 5 14 4 Average Slot Usage (%) 96 | . 100 100 100 100 97 99 98 95 81 93 Engine 10 | . 14 14 11 11 16 9 7 15 6 8 Core 5 | . . . 11 11 1 4 10 . 6 7 Leg 21 | . 28 28 22 22 25 22 20 16 15 16 Device 14 | . 5 . 11 11 6 16 19 19 13 16 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 Processor 8 | . 8 14 11 11 9 7 6 5 11 11 Hackware 1 | . . . . . . . . 5 5 5 Protection 1 | . . . . . 1 4 . . 2 . Energy Gun 13 | . 28 28 22 17 2 10 13 15 5 14 Energy Cannon 1 | . . . . . . . 5 . . 3 Ballistic Gun 1 | . . . . . 4 2 . 3 4 . Ballistic Cannon 4 | . . . . 4 14 9 5 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 14 14 25 32 37 44 69 89 88 88 84 Greatest Support 60 | 20 20 20 20 20 42 48 60 60 60 55 Greatest Overweight (x) 2 | . . 1 1 1 2 2 1 1 2 2 Average Overweight (x) . | . . . 1 1 . 1 1 1 1 1 Largest Inventory Capacity 12 | 6 6 10 10 10 10 12 12 12 12 12 Average Capacity 10 | 5 6 8 10 10 10 11 12 12 12 12 Most Carried 12 | 4 6 7 10 10 10 12 12 12 12 12 Average Carried 9 | 1 4 6 7 9 9 10 11 11 8 10 Final Capacity 12 | 6 6 10 10 10 10 12 12 12 12 12 Final Carried 12 | 2 6 7 10 10 9 12 12 11 7 11 Class Distribution -------------------- 26% | Scavenger-Mutant 15% | Scavenger-Skirmisher 13% | Scavenger-Tank 13% | Scavenger-Gunner 13% | Gunner 11% | Mutant 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Matter Collected 3672 | 270 60 30 69 31 687 660 659 333 339 534 Remotely 112 | 92 20 . . . . . . . . . Salvage Created 7603 | 156 354 . 105 77 894 898 1614 757 734 2014 Parts 358 | 9 33 . 13 . 59 49 75 24 31 65 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 9 | . . 1 . 2 3 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Combat Hostiles Destroyed 112 | . 7 . 3 . 26 14 13 11 14 24 Melee 2 | . . . . . . . . . 2 . Guns 86 | . 7 . 3 . 14 12 10 10 11 19 Cannons 20 | . . . . . 11 2 3 . . 4 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 14 | 3 4 . 1 . 2 1 1 . 1 1 Worker 16 | 2 1 . . . 3 4 4 . . 2 Builder 5 | . 1 . . . 1 1 . 1 . 1 Tunneler 6 | 3 1 . . . . . . . . 2 Recycler 12 | 1 . . . 1 1 2 5 . . 2 Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . . . . . 2 1 . 1 . 1 Watcher 15 | . 2 . 1 . 1 1 6 . . 4 Swarmer 19 | . 3 . 2 . 10 . . . 4 . Grunt 62 | . 4 . . . 14 11 6 5 7 15 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . 1 1 Sentry 14 | . . . 1 . 2 2 2 2 1 4 Hunter 6 | . . . . . . . 2 2 1 1 Programmer 8 | . . . . . . 1 3 2 . 2 Best Kill Streak 10 | 4 5 . 2 1 10 7 6 3 6 5 Combat Bots Only 7 | . 3 . 2 . 7 4 5 3 6 3 Max Kills in Single Turn 3 | 1 1 . 1 1 3 2 1 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Damage Taken 8841 | . 221 57 98 . 989 741 1267 1463 2120 1885 Core 1831 | . 46 . 15 . 117 95 556 255 368 379 Absorbed by Shields 164 | . . . . . . . . 164 . . Core Remaining (%) 79 | 100 . 81 . 96 78 86 34 . . . Volleys Fired 400 | 11 27 4 15 5 72 58 49 39 48 72 Largest 4 | 2 2 2 2 2 3 3 4 4 4 4 Hottest 315 | 100 90 90 90 80 140 128 293 293 235 315 Shots Fired 1087 | 22 54 8 24 10 176 166 177 112 113 225 Gun 783 | 22 54 8 24 10 73 104 91 110 112 175 Cannon 298 | . . . . . 100 62 86 . . 50 Launcher 3 | . . . . . 3 . . . . . Special 3 | . . . . . . . . 2 1 . Kinetic 365 | . . . . . 132 76 46 47 64 . Thermal 639 | 22 27 4 16 5 41 90 110 63 48 213 Explosive 3 | . . . . . 3 . . . . . Electromagnetic 77 | . 27 4 8 5 . . 21 . . 12 Robot Hit Streak 43 | 7 12 13 10 5 17 33 15 43 32 37 Robot Miss Streak 4 | 1 2 2 3 1 3 2 4 3 2 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 6 | . . . . . 2 . . 2 2 . Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 . Shots Hit Robots 794 | 18 36 5 15 9 119 115 115 94 99 169 Core Hits 359 | 7 17 3 6 3 54 43 60 36 48 82 Critical Hits 9 | . . . . . 2 2 3 . 2 . Critical Kills 2 | . . . . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . 1 1 2 . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16240 | 226 505 62 193 82 2455 2019 2510 2004 1707 4477 Guns 12178 | 226 505 62 193 82 1059 1430 1655 2004 1612 3350 Cannons 3597 | . . . . . 1068 589 855 . . 1085 Explosions 370 | . . . . . 328 . . . . 42 Melee . | . . . . . . . . . . . Ramming 95 | . . . . . . . . . 95 . Kinetic 4444 | . . . . . 1442 756 422 968 856 . Thermal 10327 | 226 184 25 142 43 685 1263 1793 1036 756 4174 Explosive 328 | . . . . . 328 . . . . . Electromagnetic 1046 | . 321 37 51 39 . . 295 . . 303 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 1 3 1 1 6 8 Average Corruption 3 | . . . . . 1 2 1 1 3 6 Corruption Purged 1 | . . . . . . 1 . . . . Effects 97 | . . . . . 2 16 2 3 9 65 Message Errors 14 | . . . . . . . . 3 1 10 Matter Fused 20 | . . . . . . 5 . . 1 14 Heat Flow Errors 10 | . . . . . . 2 . . 1 7 Energy Discharges 8 | . . . . . . . 1 . 2 5 Data Loss (minor) 11 | . . . . . 1 2 . . 3 5 Data Loss (major) 1 | . . . . . . . . . . 1 Targeting Errors 27 | . . . . . 1 5 1 . . 20 Weapon Failures 6 | . . . . . . 2 . . 1 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 184 | . . . . . 48 18 24 . . 94 Projectiles 137 | . . . . . 29 18 24 . . 66 Explosions 47 | . . . . . 19 . . . . 28 Melee . | . . . . . . . . . . . Knockbacks 26 | . . . . . 7 15 4 . . . Impact . | . . . . . . . . . . . Kinetic 22 | . . . . . 7 11 4 . . . Secondary 4 | . . . . . . 4 . . . . Self-Inflicted Damage 69 | . . . . . 2 . . 44 23 . Shots 3 | . . . . . 1 . . 2 . . Rammed 16 | . . . . . . . . . 16 . Targets Rammed 29 | . . . . . . . . . 29 . Kicked 13 | . . . . . . . . . 13 . Crushed . | . . . . . . . . . . . Highest Temperature 705 | 234 324 111 191 165 417 295 705 384 441 596 Average Temperature 150 | 82 95 54 50 83 124 89 213 148 132 198 Received Heat Transfer 2700 | . 117 39 39 . 351 405 246 225 759 519 Effects 88 | . . . . . 3 3 35 1 3 43 Shutdowns 32 | . . . . . 3 . 16 . . 13 Energy Bleed 9 | . . . . . . . 3 1 2 3 Interference 22 | . . . . . . 3 6 . . 13 Matter Decay 5 | . . . . . . . 2 . . 3 Short Circuit 5 | . . . . . . . 2 . . 3 Damage (minor) 5 | . . . . . . . 2 . 1 2 Damage (major) 5 | . . . . . . . 1 . . 4 Damage (core) 5 | . . . . . . . 3 . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . 1 1 1 Parts Melted 55 | 2 1 . 1 . . 3 12 5 7 24 Heat Transferred 18830 | 666 555 74 384 100 1369 2442 3227 2017 1406 6590 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Peak Influence 983 | 30 234 134 316 56 487 268 204 258 443 983 Initial 201 | . 16 77 . 37 . 137 . 78 158 201 Average 177 | 9 133 84 139 47 202 129 80 106 321 407 Maximum Alert Level 3 | . 1 . 1 . 2 1 1 1 2 3 Low Security (%) 70 | 100 65 100 72 100 50 80 99 87 9 35 Level 1 20 | . 34 . 27 . 42 19 . 12 57 27 Level 2 3 | . . . . . 6 . . . 32 5 Level 3 5 | . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . . . 1 . 4 5 6 5 . 8 Investigation 6 | . . . . . 1 2 1 1 . 1 Extermination 5 | . . . . . . 1 2 1 . 1 Reinforcement 10 | . . . 1 . 3 1 . 1 . 4 Assault 1 | . . . . . . . . . . 1 Garrison 7 | . . . . . . 1 3 2 . 1 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Distress Signals 9 | . 1 . 1 . 2 . 1 . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 191 | . 10 2 14 4 39 22 21 17 18 44 Peak Tracking Total 19 | . 3 2 4 19 8 6 4 5 8 6 Tactical Retreats 11 | . . . . 1 1 3 . 2 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Traps Triggered 8 | . . . . . 1 4 . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Machines Disabled 16 | . . . . . 3 1 7 2 . 3 Max in Single Turn 2 | . . . . . 2 1 2 1 . 1 Garrison Access 3 | . . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Machines Accessed 38 | . 3 . 4 . 4 8 7 5 . 7 Terminals 15 | . 2 . 3 . 2 2 2 2 . 2 Fabricators 4 | . . . . . . 2 1 . . 1 Repair Stations 6 | . 1 . . . 2 . 1 . . 2 Recycling Units 7 | . . . 1 . . 1 2 2 . 1 Scanalyzers 3 | . . . . . . 1 1 . . 1 Garrison Access 3 | . . . . . . 2 . 1 . . Total Hacks 109 | . 6 . 20 . 10 18 22 12 . 21 Successful 66 | . 4 . 15 . 8 9 13 5 . 12 Failed 43 | . 2 . 5 . 2 9 9 7 . 9 Catastrophic 2 | . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 2 . 6 . . 2 . 1 . . Terminals 41 | . 5 . 15 . 3 4 4 4 . 6 Fabricators 10 | . . . . . . 6 2 . . 2 Repair Stations 15 | . 1 . . . 7 . 3 . . 4 Recycling Units 22 | . . . 5 . . 3 6 5 . 3 Scanalyzers 16 | . . . . . . 3 7 . . 6 Garrison Access 5 | . . . . . . 2 . 3 . . Terminal Hacks 15 | . 2 . 8 . 1 1 2 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . Zone Layout 6 | . 1 . 3 . 1 . 1 . . . Fabricator Hacks 4 | . . . . . . 2 . . . 2 Network Status 1 | . . . . . . 1 . . . . Load Schematic 2 | . . . . . . 1 . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 12 | . . . . . 7 . 2 . . 3 Scan Component 7 | . . . . . 4 . 1 . . 2 Repair 5 | . . . . . 3 . 1 . . 1 Recycling Unit Hacks 10 | . . . 3 . . 1 3 2 . 1 Recycle Component 1 | . . . 1 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 4 | . . . 1 . . 1 1 1 . . Retrieve Components 4 | . . . . . . . 2 1 . 1 Scanalyzer 14 | . . . . . . 2 6 . . 6 Insert Component 7 | . . . . . . 1 3 . . 3 Analyze 7 | . . . . . . 1 3 . . 3 Garrison Access Hacks 4 | . . . . . . 2 . 2 . . Unlock Access 1 | . . . . . . . . 1 . . Seal Access 2 | . . . . . . 2 . . . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . 4 . . 1 . . . . Terminals 3 | . 1 . 2 . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Siphon 1 | . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Monitor 1 | . . . 1 . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 35 | . 2 . 4 . 4 6 7 5 . 7 Full Trace Events 6 | . . . . . 1 2 1 1 . 1 Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 3 . . 2 Parts Built 2 | . . . . . . . . . . 2 Matter 146 | . . . . . . . . . . 146 Time 73 | . . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . . 6 Parts Repaired 4 | . . . . . 3 . . . . 1 Time 159 | . . . . . 96 . 19 . . 44 Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter 17 | . . . 17 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 16 | . . . . . . . 15 . . 1 Parts Scanalyzed 7 | . . . . . . 1 3 . . 3 Part Schematics Acquired 6 | . . . . . . 1 3 . . 2 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 2 1 . Non-combat 1 | . . . . . . . . 1 . . Combat 2 | . . . . . . . . 1 1 . Robot Hacks Applied 3 | . . . . . . . . 2 1 . parse_system 2 | . . . . . . . . 1 1 . no_distress 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Total Allies 5 | . . 5 . . . . . . . . Largest Group 5 | . . 5 5 5 1 . . . . . Highest-Rated Group 82 | . . 82 82 82 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . Total Orders 3 | . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . 3 Ally Attacks 61 | . . 2 37 11 11 . . . . . Total Damage 775 | . . 41 432 153 149 . . . . . Kills 15 | . . 2 8 4 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Turns Passed 8637 | 111 301 534 433 446 1033 1716 1445 691 492 1435 Spaces Moved 4452 | 59 162 377 247 281 446 936 788 319 185 652 Core 11 | 11 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4441 | 48 162 377 247 281 446 936 788 319 185 652 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 123 150 150 150 120 150 Average Speed 148 | 106 120 136 150 150 150 152 150 150 150 154 Slowest Speed 185 | 120 120 150 150 150 180 185 150 150 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 28 81 25 55 31 19 25 12 37 30 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 106 | . . . . . 36 . 4 3 . 63 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . 7 . 4 3 . 15 AOE 77 | . . . . . 29 . . . . 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Gar Fac Total 5635 | 84 213 389 285 296 657 1108 939 449 306 909 Wait 340 | . 9 2 5 5 87 30 30 58 8 106 Move 4442 | 58 161 376 246 280 445 935 787 318 184 652 Hop . | . . . . . . . . . . . Pick Up 125 | 8 7 1 10 1 14 18 15 14 12 25 Fast Attach 38 | 1 . . . . 6 10 12 1 . 8 Attach 72 | 6 . . 3 . 10 4 6 12 15 16 Detach 2 | . . . . . . . . 1 . 1 Swap 71 | . 6 3 4 3 12 14 11 2 3 13 Drop 101 | . 3 3 2 2 11 29 29 4 2 16 Fire 400 | 11 27 4 15 5 72 58 49 39 48 72 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 29 | . . . . . . . . . 29 . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . 10 . . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 6) 412 | -10/Materials | Identified exit to Mines 413 | -10/Materials | Entered Mines 484 | -10/Mines | Discovered new exit (range 11) 499 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 740 | -10/Mines | Found a hidden stash of uninstalled traps 774 | -10/Mines | Learned 4 Materials zone layouts 933 | -10/Mines | Identified exit to Materials 947 | -10/Mines | Entered Materials 947 | -9/Materials | Accompanied by 5 allies 947 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 952 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1231 | -9/Materials | Discovered new exit (range 16) 1261 | -9/Materials | Build established: Scavenger-Mutant 1318 | -9/Materials | Identified exit to Mines 1380 | -9/Materials | Entered Mines 1380 | -9/Mines | Accompanied by 5 allies 1381 | -9/Mines | Assembled infested the area 1418 | -9/Mines | Discovered new exit (range 16) 1458 | -9/Mines | Identified exit to Materials 1763 | -9/Mines | Learned Materials security intel 1826 | -9/Mines | Entered Materials 1826 | -8/Materials | Accompanied by 1 ally 1826 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2324 | -8/Materials | Destroyed 7 combat bots 2328 | -8/Materials | Lost 4 parts (1p3w) 2466 | -8/Materials | Repaired Aluminum Leg 2616 | -8/Materials | Discovered new exit (range 16) 2634 | -8/Materials | Build established: Scavenger-Gunner 2699 | -8/Materials | Repaired Titanium Leg 2735 | -8/Materials | Repaired Imp. Light Cannon 2856 | -8/Materials | Identified exit to Factory 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Utility x2 2860 | -7/Factory | Identified exit to Storage 3150 | -7/Factory | Build established: Scavenger-Tank 3420 | -7/Factory | Garrison activated, responded to threat 4389 | -7/Factory | Build established: Gunner 4484 | -7/Factory | Discovered new exit (range 15) 4505 | -7/Factory | Identified exit to Factory 4575 | -7/Factory | Entered another Factory area 4575 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5078 | -6/Factory | Garrison activated, responded to threat 5108 | -6/Factory | Lost 3 parts (1p2w) 5867 | -6/Factory | Core integrity fell below 50% 5876 | -6/Factory | Discovered new exit (range 12) 5973 | -6/Factory | Identified exit to Factory 6020 | -6/Factory | Entered another Factory area 6020 | -5/Factory | Evolved 2 slots: Utility x2 6327 | -5/Factory | Build established: Scavenger-Skirmisher 6545 | -5/Factory | Lost 5 parts (1n2u2w) 6554 | -5/Factory | Garrison activated, responded to threat 6703 | -5/Factory | Identified exit to Garrison 6711 | -5/Factory | Entered Garrison 6941 | -5/Garrison | Core integrity fell below 50% 6950 | -5/Garrison | Lost 14 parts (4p2n1u7w) 7038 | -5/Garrison | Triggered checkpoint 7090 | -5/Garrison | Triggered checkpoint 7180 | -5/Garrison | Discovered new exit (range 15) 7201 | -5/Garrison | Identified exit to Factory 7203 | -5/Garrison | Entered Factory 7271 | -5/Factory | Build established: Scavenger-Mutant 7854 | -5/Factory | Repaired Hvy. Laser 7987 | -5/Factory | Build established: Scavenger-Skirmisher 7988 | -5/Factory | Fabricated Nuclear Core (x2) 8106 | -5/Factory | Lost 4 parts (2p2w) 8114 | -5/Factory | Local fabrication network quarantined 8183 | -5/Factory | Garrison activated, responded to threat 8204 | -5/Factory | Core integrity fell below 20% 8547 | -5/Factory | Discovered new exit (range 7) 8638 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Investigation squad. 08608_ K-01 Serf cleans the Terminal. 08611_ #PRM RR&9LFMLOOQQUBAE#UKY< 08611_ K-01 Serf cleans the Terminal. 08611_ C-30 ARC bursts open, deploying its payload. 08611_ G-67 Veteran unfolds itself. 08611_ G-50 Soldier unfolds itself. 08621_ System corrupted: Hvy. Laser failed to cycle. 08621_ G-50 Soldier destroyed. 08625_ K-01 Serf collects debris. 08626_ System corrupted: Matter fused (-5). 08628_ G-50 Soldier critical meltdown. 08628_ Hvy. Laser melted. 08629_ Wave Gun destroyed. 08631_ K-01 Serf collects debris. 08632_ Overheating: Energy bleed (-59). 08633_ System corrupted: Wave Gun targeting data glitched. 08633_ Lgt. Angular Momentum Engine melted. 08633_ G-50 Soldier destroyed. 08634_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????#????????? | | ??????+########????????????? #????????? | | ????? #??????????? #????????? | | ????? #??????????? #????????? | | ????? #??????????? #????????? | | ?????? +?????????## #????????? | | ???????? #????????? #????????? | | ??######## #????????? #?????? # | | ?# # ########## #????? # | | ?#""" # #????? # | | ?#""" # #???? ? | | ?#""" # "" +??? ?? | | ?# # "" #?? !# | | ?# # T" #? # | | ?# # "" # # | | ######+### % "" # # | | + # | | """"""""" # # | | ; ???????? | | g #????????? | | g! #????????? | | ### < ###########g######?????? | | ??# #????# @k[ #????? | | ??# ########????# = #????? | | ### #???????????# #????? | | #???????????#! """"" #????? | | ### #???????????# """"" #????? | | ??# ^^ #???????????# """ #????? | | ??#######???????????# ^ #????? | | ????????????????????# """"" #????? | | ????????????????????# ??"""" #????? | | ????????????????????#??????? ^ #????? | | ????????????????????????????? #????? | | ?????????????????????????????? #????? | | ??????????????????????????????####????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 53 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Nuclear Core | -7/Factory | Scanalyzed Med. Armor Plating | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Imp. Targeting Computer | -6/Factory | Scanalyzed Adv. Heat Sink | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight Challenges ------------ None Game ------ Seed TransportSlugMultirail Manual? 0 Play Time 01:32:41 Cumulative 16.1 hours Start 2021.11.26 @ 19:28:10 End 2021.11.26 @ 21:03:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 4 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 288bba23-5a35-4156-ac48-095b3748e8b8