Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 00:04:41 Player: Koori Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2537) 2537 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6542 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 304/1000 Matter 160/300 Energy 47/100 System Corruption 12% Temperature Cool (50) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Improved Targeting Computer ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Improved Medium Treads IFF Parser Dynamic Insulation System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array IFF Parser Improved Targeting Computer Graphene Brace > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Fission Core Improved Medium Treads Improved Heat Sink Core Shielding Dynamic Insulation System Wave Gun [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Slots Evolved 10 | . . . . 8 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 5 | . . . . 4 1 Weapon 2 | . . . . 2 . Parts Attached 78 | 7 12 8 2 33 16 Power 10 | 1 3 . 1 3 2 Engine 7 | 1 3 . . 3 . Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 23 | 2 2 3 1 10 5 Treads 10 | 2 . . . 7 1 Leg 10 | . 2 . 1 3 4 Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 3 . . 11 3 Device 14 | 1 2 . . 8 3 Storage 2 | 1 . . . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 26 | 2 4 5 . 9 6 Energy Gun 10 | 2 . 1 . 4 3 Energy Cannon 12 | . 4 1 . 4 3 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 1 2 . 3 20 Power 3 | . . . . . 3 Propulsion 5 | . . 1 . 1 3 Utility 6 | . . . . 1 5 Weapon 12 | . 1 1 . 1 9 Highest Loss Streak 15 | . 1 1 . 2 15 To Critical Strikes . | . . . . . . Average Backups 6 | 3 6 7 6 7 6 Power 1 | 1 1 1 . 1 . Propulsion 1 | 1 1 . . 2 1 Utility 2 | . 1 3 3 2 2 Weapon 1 | . 1 3 2 1 1 Tool/Special . | . . . . . . Unused Backups 13 | . 4 5 . 3 1 Power 3 | . 2 1 . . . Propulsion 4 | . 1 . . 2 1 Utility 3 | . . 2 . 1 . Weapon 3 | . 1 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 94 85 92 92 Engine 10 | . 13 14 12 5 6 Treads 8 | . 15 . . 11 17 Leg 8 | . 12 17 1 8 2 Wheel 3 | . . 5 12 . . Device 13 | . 13 6 . 22 23 Storage 10 | . 14 14 14 6 5 Processor 2 | . . . . 6 5 Protection 4 | . . 7 14 1 3 Energy Gun 6 | . 13 1 1 9 6 Energy Cannon 14 | . 14 21 14 12 9 Ballistic Cannon 4 | . . . 12 3 3 Peak Build Rating 74 | 7 8 12 14 64 74 Average Rating 27 | 5 7 9 9 49 64 On Entrance 17 | . 7 7 11 14 63 Naked Turns . | . . . . . . Heaviest Build 72 | 15 17 22 17 55 72 Greatest Support 120 | 40 40 40 40 120 100 Greatest Overweight (x) 7 | . . 7 5 1 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 9 9 Most Carried 10 | 5 8 8 7 10 10 Average Carried 6 | 3 6 7 6 7 6 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 10 | 5 6 6 6 10 4 Class Distribution -------------------- 57% | Mutant 18% | Scavenger-Skirmisher 9% | Skirmisher 6% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Matter Collected 1493 | 270 115 118 24 717 249 Remotely 218 | 218 . . . . . Salvage Created 2941 | 92 706 220 . 1394 529 Parts 168 | 2 41 9 . 83 33 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 1 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Combat Hostiles Destroyed 52 | . 15 6 . 21 10 Guns 12 | . 6 . . 4 2 Cannons 34 | . 9 4 . 14 7 AOE 4 | . . . . 3 1 Classes Destroyed 16 | 1 6 1 . 7 1 Worker 11 | . 3 . . 4 4 Builder 4 | . . . . 3 1 Hauler 1 | . 1 . . . . Recycler 4 | 1 1 . . 2 . Mechanic 1 | . 1 . . . . Operator 2 | . . . . 2 . Watcher 8 | . 1 . . 4 3 Swarmer 18 | . 6 . . 7 5 Grunt 12 | . 9 . . 3 . Brawler 1 | . . . . 1 . Sentry 4 | . . . . 2 2 Specialist 2 | . . . . 2 . Hunter 1 | . . . . . 1 Programmer 7 | . . . . 5 2 Heavy 1 | . . . . 1 . Subdweller 6 | . . 6 . . . Best Kill Streak 9 | 1 9 2 . 5 8 Combat Bots Only 6 | . 6 2 . 4 5 Max Kills in Single Turn 5 | 1 2 1 . 2 5 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Hostile Shots Fired 462 | . 84 30 . 148 200 Missed 142 | . 23 8 . 53 58 Hits 320 | . 61 22 . 95 142 Melee 5 | . . . . 5 . Projectile 315 | . 61 22 . 90 142 Critical Strikes 15 | . . 1 . 5 9 Actively Blocked 6 | . . . . . 6 Damage Taken 6126 | . 627 559 . 1501 3439 Core 978 | . 120 67 . 95 696 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 9 . 7 35 Core Remaining (%) 71 | 100 . . 25 88 . Volleys Fired 165 | 2 49 27 . 58 29 Largest 4 | 2 2 2 . 4 4 Hottest 332 | 100 120 120 . 285 332 Shots Fired 483 | 4 94 53 . 231 101 Gun 187 | 4 49 8 . 89 37 Cannon 294 | . 45 43 . 142 64 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 67 | . . 8 . 43 16 Thermal 332 | 4 94 43 . 125 66 Explosive 2 | . . 2 . . . Electromagnetic 82 | . . . . 63 19 Robot Hit Streak 15 | 3 9 13 . 15 11 Robot Miss Streak 11 | . 5 7 . 5 11 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 250 | 3 48 24 . 123 52 Core Hits 128 | 2 27 8 . 63 28 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 3 2 . . 1 Burn 3 | . 3 . . . . Meltdown 2 | . . 2 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6594 | 37 845 665 . 3098 1949 Guns 1703 | 37 291 118 . 823 434 Cannons 3688 | . 526 343 . 1767 1052 Explosions 1155 | . . 204 . 488 463 Melee . | . . . . . . Ramming 48 | . 28 . . 20 . Kinetic 884 | . . 118 . 570 196 Thermal 4444 | 37 817 343 . 1783 1464 Explosive 588 | . . 204 . 222 162 Electromagnetic 630 | . . . . 503 127 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 9 12 Average Corruption 4 | . . . . 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . . 43 1 Message Errors 11 | . . . . 11 . Matter Fused 12 | . . . . 11 1 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 4 | . . . . 4 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 4 . Misfires 7 | . . . . 7 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 285 | . . 6 . 158 121 Projectiles 121 | . . . . 36 85 Explosions 164 | . . 6 . 122 36 Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 205 | . . 43 . 49 113 Shots 5 | . . 2 . 1 2 Rammed 1 | . 1 . . . . Targets Rammed 4 | . 3 . . 1 . Kicked 2 | . 2 . . . . Crushed 1 | . . . . 1 . Highest Temperature 725 | 48 200 268 . 435 725 Average Temperature 138 | 27 60 71 . 147 230 Received Heat Transfer 889 | . 258 373 . 159 99 Effects 34 | . . . . 5 29 Shutdowns 7 | . . . . . 7 Energy Bleed 3 | . . . . 1 2 Interference 8 | . . . . 2 6 Matter Decay 6 | . . . . 2 4 Short Circuit 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 19 | . 4 7 . 6 2 Heat Transferred 7775 | 111 2183 592 . 3027 1862 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Alert | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 84 | 100 99 . . 84 51 Level 1 12 | . . . . 15 31 Level 2 2 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 464 | 5 205 . . 297 464 Initial 132 | . . . . . 132 Average 106 | . 84 . . 92 225 Influence Increases 1795 | 5 409 . . 721 660 Destroy 0b10 Robot/C 920 | . 300 . . 420 200 Destroy 0b10 Robot/NC 155 | 5 35 . . 75 40 Destroy Leader 238 | . 64 . . 118 56 Successful Hack 16 | . 10 . . . 6 Disable Machine 225 | . . . . 60 165 Destroy Structure 226 | . . . . 48 178 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1521 | 5 336 73 . 450 657 Entered New Map 175 | . . 36 . . 139 Time Decay 1106 | 5 326 37 . 420 318 Lost Part 240 | . 10 . . 30 200 Squads Dispatched 15 | . 4 . . 8 3 Investigation 2 | . 2 . . . . Extermination 5 | . . . . 4 1 Reinforcement 7 | . 2 . . 4 1 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 21 6 . 32 23 Peak Tracking Total 6 | . 3 2 . 3 6 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Traps Triggered 6 | . 1 . . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Machines Disabled 15 | . . . . 4 11 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Machines Accessed 11 | . 7 1 1 1 1 Terminals 8 | . 6 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 17 4 1 3 1 Successful 15 | . 8 4 1 1 1 Failed 11 | . 9 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 16 . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 7 4 1 1 1 Record 9 | . 3 4 1 . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used . | . . . . . . Hacking Detections 6 | . 4 . . 1 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Active Infowar (turns) 3177 | . . . . 2595 582 Optics 2089 | . . . . 2089 . Sensors 312 | . . . . 138 174 IFF 2464 | . . . . 2292 172 ECM 408 | . . . . . 408 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Turns Passed 7783 | 123 1537 1388 1435 2596 704 Spaces Moved 4480 | 69 960 924 941 1286 300 Core 214 | 12 . 8 194 . . Treads 1340 | 57 450 . . 584 249 Legs 2049 | . 510 660 126 702 51 Wheels 877 | . . 256 621 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 110 122 120 Average Speed 150 | 140 138 137 151 163 165 Slowest Speed 400 | 160 160 400 300 240 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 87 38 55 29 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . 4 1 . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 162 | . . 10 . 51 101 Melee . | . . . . . . Projectile 39 | . . 1 . 23 15 AOE 123 | . . 9 . 28 86 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Total 5203 | 91 1075 997 948 1645 447 Wait 290 | . 19 . . 196 75 Move 4475 | 68 959 923 940 1285 300 Hop . | . . . . . . Pick Up 104 | 13 17 19 2 41 12 Fast Attach . | . . . . . . Attach 69 | 7 7 6 2 28 19 Detach 7 | . 1 . . 2 4 Swap 22 | . 5 4 1 10 2 Drop 66 | 1 15 17 3 24 6 Fire 165 | 2 49 27 . 58 29 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 2 | . 1 . . 1 . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -9/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met a group of wandering Federalists 315 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 11) 620 | -10/Materials | Discovered new exit (range 10) 806 | -10/Materials | Discovered new exit (range 8) 905 | -10/Materials | Discovered new exit (range 5) 1219 | -10/Materials | Discovered new exit (range 16) 1661 | -10/Materials | Entered Subcaves 1662 | -10/Subcaves | Continued accompanying wandering Federalists (6) 1702 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1797 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1847 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2113 | -10/Subcaves | Learned 2 Materials zone layouts 2230 | -10/Subcaves | Visited Clippyterm 2233 | -10/Subcaves | Learned Research security intel 2233 | -10/Subcaves | Learned 40 Factory zone layouts 2322 | -10/Subcaves | Disturbed a concealed Subdweller 2347 | -10/Subcaves | Core integrity fell below 50% 3049 | -10/Subcaves | Entered Scraptown 3269 | -9/Scraptown | Visited SPCMW 3390 | -9/Scraptown | Visited UFD Registry 3418 | -9/Scraptown | Visited Awakened 3480 | -9/Scraptown | Visited Fellowship of the Rings 3591 | -9/Scraptown | Discovered new exit (range 5) 3649 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4484 | -9/Scraptown | Entered Factory 4484 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 4485 | -6/Factory | Identified exit to Factory 4485 | -6/Factory | Identified exit to Lower Caves 5136 | -6/Factory | Build established: Scavenger-Skirmisher 6345 | -6/Factory | Build established: Skirmisher 7080 | -6/Factory | Entered another Factory area 7080 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7570 | -5/Factory | Build established: Scavenger-Gunner 7680 | -5/Factory | First assault squad dispatched 7771 | -5/Factory | System corruption reached 10% 7777 | -5/Factory | Core integrity fell below 50% 7784 | -5/Factory | Self-destructed Last Messages --------------- Phase Cannon destroyed. Penetrated by Slug. Wave Gun destroyed. System corrupted: Matter fused (-8). Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Knocked back. Acquired 8 matter. Penetrated by Slug. Phase Cannon destroyed. U-05 Engineer repairs door. Med. Storage Unit destroyed. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Wave Gun destroyed. Knocked back. U-05 Engineer builds a Wall. Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????# ##???????? ?????????? | | ????????????????????????## ????????? #???????? | | ?????????################;;########## #???????? | | ?????????# ## # #???????? | | ?????????# ##%@ % # #???????? | | ?????????# ## % ] # #???????? | | ?????????# ! ## [ # #???????? | | ?????????# ## # ##??????? | | ?????????# """" """" ## # ???????? | | ?????????# """" """" ## # #???????? | | ?????????# """" """" ## % # #???????? | | ?????????# """" """" ## ! # #???????? | | ?????????# """" """" ## # #???????? | | #????????# """" """" ## pH #!%% #???????? | | #????????# ^ ## Yp #=]%!#???????? | | ################+#############/######[*^%#???????? | | # u ###+##=#???????? | | # # =#%#???###?? | | # #= % #|#?? ??? | | + # [[[*[#?""" "?? | | # # [ +=# """ ""? | | # #################+##### #% #%# """ """ | | # #????????????# ## ######!* ? | | # #????????????# ## %# ""????? | | # #????????????# ## % # """???? | | # #????????????# " " / # """???? | | # ############## ## + ??? | | # # """ # ## [ # ? | | # # "T" # " " # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Core Shielding 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Significant Disruption Use The Force Challenges ------------ None Game ------ Seed StasisFlyingTurbovents Manual? 0 Play Time 02:37:24 Cumulative 8.7 hours Start 2025.08.05 @ 23:45:12 End 2025.08.08 @ 00:04:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8694f834-d707-4f2a-9a43-38850df95cd1