Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 16:27:23 Player: ILikeMonsters1890 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3084) 3084 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 7428 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Large Storage Unit Shock Absorption System Pulse Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Transmission Jammer Improved Shock Absorption System Point Defense System > --- WEAPON ----------- Pulse Rifle Pulse Rifle Improved EM Pulse Cannon Phase Cannon > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Shock Absorption System Small Laser Small Laser Particle Gun Pulse Rifle [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Protection Core Shielding Weapon Missile Launcher Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . . 1 . 1 . Parts Attached 107 | 7 10 14 35 18 15 8 Power 21 | 1 1 3 7 5 4 . Engine 16 | 1 1 3 5 3 3 . Core 5 | . . . 2 2 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 1 6 5 1 2 Treads 8 | 2 2 1 3 . . . Leg 11 | . . . 3 5 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 2 6 4 2 3 Device 13 | . . 2 3 4 1 3 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 . 3 . 1 . Artifact . | . . . . . . . Weapon 47 | 3 5 8 16 4 8 3 Energy Gun 36 | 2 3 8 12 4 4 3 Energy Cannon 5 | . . . 1 . 4 . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 3 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 69 | . 4 6 24 4 12 19 Power 13 | . 1 . 4 2 4 2 Propulsion 12 | . . . 6 . 1 5 Utility 12 | . . . 4 . 3 5 Weapon 32 | . 3 6 10 2 4 7 Highest Loss Streak 19 | . 4 2 11 2 5 19 Average Slot Usage (%) 93 | . 97 99 87 99 95 73 Engine 11 | . 14 11 14 7 11 8 Core 3 | . . . 2 6 5 . Treads 13 | . 28 33 17 . . . Leg 13 | . . . 4 30 25 23 Device 11 | . . 11 9 17 13 15 Storage 8 | . 14 11 9 7 6 4 Protection 6 | . 12 11 6 4 4 . Energy Gun 15 | . 23 21 14 15 11 8 Energy Cannon 2 | . . . 2 . 11 8 Launcher 4 | . . . 6 7 2 . Naked Turns 25 | . . . . . . 25 Heaviest Build 70 | 12 28 32 49 54 70 64 Greatest Support 92 | 40 46 69 69 80 80 92 Greatest Overweight (x) 11 | . . . 11 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 9 Most Carried 10 | 4 10 9 10 10 10 7 Average Carried 7 | 1 4 7 7 9 8 5 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 2 8 8 8 10 8 4 Class Distribution -------------------- 39% | Mutant 23% | Tank 14% | Scavenger-Mutant 9% | Bomber 5% | Scavenger-Bomber 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1643 | 196 169 130 510 274 364 . Remotely . | . . . . . . . Salvage Created 3332 | . 370 614 1061 716 514 57 Parts 172 | . 30 43 52 30 17 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 13 16 16 18 10 1 Melee 2 | . . . 2 . . . Guns 49 | . 13 16 6 9 5 . Cannons 11 | . . . 5 . 5 1 AOE 11 | . . . 2 9 . . Classes Destroyed 11 | . 2 4 3 2 . . Worker 7 | . . 1 3 2 1 . Builder 6 | . . 1 3 2 . . Hauler 1 | . . . . 1 . . Recycler 6 | . . . 4 2 . . Operator 1 | . . . 1 . . . Watcher 3 | . . 1 1 . 1 . Swarmer 19 | . 6 6 . 4 3 . Grunt 41 | . 7 8 12 9 4 1 Sentry 8 | . . 2 3 2 1 . Hunter 1 | . . . 1 . . . Programmer 4 | . . . . 2 2 . Thug 1 | . . . . 1 . . Best Kill Streak 8 | . 6 5 7 8 3 1 Combat Bots Only 6 | . 6 5 3 5 3 1 Max Kills in Single Turn 3 | . 1 3 3 3 2 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 1 2 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8341 | . 684 885 2435 804 1399 2134 Core 2135 | . 87 109 511 100 307 1021 Absorbed by Shields 151 | . . . . 148 3 . Core Remaining (%) 65 | 100 65 72 7 85 63 . Volleys Fired 207 | . 33 42 58 39 30 5 Largest 4 | . 2 2 3 3 4 4 Hottest 285 | . 90 101 166 181 285 285 Shots Fired 431 | . 57 70 111 96 80 17 Gun 331 | . 57 70 80 71 43 10 Cannon 62 | . . . 18 . 37 7 Launcher 38 | . . . 13 25 . . Special . | . . . . . . . Kinetic 15 | . 15 . . . . . Thermal 279 | . 22 46 59 71 66 15 Explosive 38 | . . . 13 25 . . Electromagnetic 99 | . 20 24 39 . 14 2 Robot Hit Streak 20 | . 12 17 16 20 12 6 Robot Miss Streak 4 | . 2 3 2 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 3 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 300 | . 40 51 82 64 51 12 Core Hits 215 | . 21 32 62 54 22 24 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7651 | . 476 676 2445 2402 1272 380 Guns 3674 | . 476 676 1117 897 418 90 Cannons 1142 | . . . 286 . 708 148 Explosions 2660 | . . . 1009 1505 146 . Melee . | . . . . . . . Ramming 175 | . . . 33 . . 142 Kinetic 80 | . 80 . . . . . Thermal 3408 | . 131 433 713 897 1024 210 Explosive 2514 | . . . 1009 1505 . . Electromagnetic 1474 | . 265 243 690 . 248 28 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 . 5 7 Average Corruption 2 | . . . 1 . 3 3 Corruption Purged . | . . . . . . . Effects 15 | . . . 4 . 9 2 Message Errors 3 | . . . 2 . . 1 Matter Fused 1 | . . . . . 1 . Energy Discharges 3 | . . . 1 . 1 1 Data Loss (minor) 2 | . . . 1 . 1 . Targeting Errors 4 | . . . . . 4 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 165 | . . . 24 26 115 . Projectiles 8 | . . . 3 . 5 . Explosions 157 | . . . 21 26 110 . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 181 | . . . 4 20 110 47 Shots 2 | . . . . 1 1 . Rammed 76 | . . . 33 . . 43 Targets Rammed 88 | . . . 34 . . 54 Kicked 11 | . . . . . . 11 Crushed 1 | . . . 1 . . . Highest Temperature 901 | . 126 194 409 120 901 482 Average Temperature 130 | . 38 47 119 36 264 259 Received Heat Transfer 2922 | . 66 360 1224 243 258 771 Effects 37 | . . . 4 . 29 4 Shutdowns 13 | . . . 1 . 11 1 Energy Bleed 3 | . . . . . 1 2 Interference 8 | . . . 2 . 5 1 Matter Decay 3 | . . . 1 . 2 . Short Circuit 3 | . . . . . 3 . Damage (minor) 2 | . . . . . 2 . Damage (major) 3 | . . . . . 3 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 3 | . . . 2 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . . 1 1 8 1 Heat Transferred 6923 | . 300 1032 1703 1906 1636 346 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 549 | . 280 428 411 549 461 176 Initial 213 | . . 66 117 83 213 156 Average 214 | . 103 274 215 208 320 134 Maximum Alert Level 2 | . 1 2 2 2 2 . Low Security (%) 44 | 100 94 19 32 53 . 100 Level 1 44 | . 5 72 67 21 73 . Level 2 11 | . . 7 . 25 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 3 3 4 6 3 3 Investigation 7 | . 1 2 2 1 1 . Extermination 3 | . . . . 1 1 1 Reinforcement 12 | . 2 1 2 4 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 2 . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 2 1 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 26 25 22 25 13 7 Peak Tracking Total 7 | . 7 5 3 4 4 6 Tactical Retreats 7 | . 1 1 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 7 | . . 7 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . 1 . 5 4 2 . Max in Single Turn 2 | . 1 . 2 2 1 . Garrison Access 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 22 | . 2 4 7 5 2 2 Terminals 11 | . 1 3 3 2 1 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 6 | . 1 1 2 . 1 1 Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . . 2 . . Total Hacks 61 | . 8 11 19 11 8 4 Successful 42 | . 6 9 14 7 4 2 Failed 19 | . 2 2 5 4 4 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 1 1 4 1 2 . Terminals 34 | . 5 10 9 7 1 2 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 18 | . 3 1 5 . 7 2 Scanalyzers 5 | . . . 5 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 23 | . 4 8 6 3 1 1 Record 4 | . . 1 . 1 1 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 4 | . 1 3 . . . . Disarm Traps 3 | . . 3 . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 2 | . 1 1 . . . . Reinforcement Status 1 | . 1 . . . . . Recall Extermination 1 | . . . . 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 . 2 . 2 1 Report Inventory 3 | . . . 1 . 1 1 Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . . 2 . . Seal Access 2 | . . . . 2 . . Unauthorized Hacks 6 | . 1 1 2 1 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . 1 . . Download 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 1 2 . 1 . Tunnel 5 | . 1 1 2 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 3 5 2 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5390 | 85 555 867 1532 1451 562 338 Spaces Moved 2796 | 54 254 443 736 812 308 189 Core 18 | 15 . . 1 . . 2 Treads 1295 | 39 254 443 559 . . . Legs 1483 | . . . 176 812 308 187 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 123 122 130 50 Average Speed 143 | 129 160 160 157 126 130 127 Slowest Speed 600 | 160 160 160 600 130 160 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 39 40 40 19 10 5 Regions Visited 6 Branch Regions . Pre-discovered Areas 5 | . 1 1 2 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 336 | . . . 129 171 35 1 Melee . | . . . . . . . Projectile 8 | . . . . . 7 1 AOE 328 | . . . 129 171 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3701 | 69 351 531 939 1145 401 265 Wait 351 | 1 26 13 23 246 37 5 Move 2790 | 53 253 442 735 811 307 189 Hop . | . . . . . . . Pick Up 115 | 8 20 14 40 19 10 4 Fast Attach . | . . . . . . . Attach 71 | 6 5 8 26 7 12 7 Detach 2 | . . . . 1 1 . Swap 36 | 1 5 6 9 11 3 1 Drop 41 | . 9 6 14 11 1 . Fire 207 | . 33 42 58 39 30 5 Melee . | . . . . . . . Ram 63 | . . . 25 . . 38 Kick 20 | . . . 4 . . 16 Crush 5 | . . . 5 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 520 | -10/Materials | Lost 4 parts (1p3w) 573 | -10/Materials | Discovered new exit (range 14) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -9/Materials | Discovered new exit (range 4) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2083 | -8/Materials | Lost 8 parts (1p1n2u4w) 2234 | -8/Materials | Lost 3 parts (1p1n1w) 2536 | -8/Materials | Build established: Tank 2741 | -8/Materials | Core integrity fell below 50% 2765 | -8/Materials | Lost 11 parts (2p2n2u5w) 2771 | -8/Materials | Core integrity fell below 20% 3020 | -8/Materials | Discovered new exit (range 14) 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -7/Factory | Build established: Scavenger-Mutant 4477 | -7/Factory | Discovered new exit (range 12) 4491 | -7/Factory | Entered another Factory area 4491 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4617 | -6/Factory | Lost 3 parts (1u2w) 4658 | -6/Factory | Build established: Bomber 4799 | -6/Factory | Lost 5 parts (3p1u1w) 5031 | -6/Factory | Discovered new exit (range 15) 5053 | -6/Factory | Entered another Factory area 5053 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5371 | -5/Factory | Core integrity fell below 50% 5381 | -5/Factory | Core integrity fell below 20% 5391 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05366_ Broken Point Defense System destroyed. 05367_ Slammed into G-50 Soldier. 05369_ G-50 Soldier destroyed. 05370_ Slammed into G-50 Soldier. 05371_ Destabilizing: Core damaged (-50). 05372_ Slammed into G-50 Soldier. 05372_ G-50 Soldier knocked back. 05373_ Slammed into G-50 Soldier. 05373_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 05374_ Slammed into G-50 Soldier. 05375_ System corrupted: Energy discharge (-20). 05375_ Slammed into G-50 Soldier. 05375_ Destabilizing: Core damaged (-50). 05376_ Slammed into G-50 Soldier. 05377_ Destabilizing: System corrupted (+2). 05378_ Slammed into G-50 Soldier. 05384_ Destabilizing: System corrupted (+2). 05385_ Slammed into G-50 Soldier. 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Ion Engine | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Recalibrator | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Serviceable Loadout Challenges ------------ None Game ------ Seed FusionMagneticMagmablaster Manual? 0 Play Time 02:21:32 Cumulative 12.8 hours Start 2020.12.17 @ 16:46:18 End 2020.12.19 @ 16:27:23 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb992b41-69c3-4189-a617-86abbc907ff1