Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.22 @ 00:19:04 Player: animal_waves Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3717) 3717 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 8994 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 55 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VSS Leg Relay Coupler [ARC] (9) Relay Coupler [Brawler] (22) Relay Coupler [Duelist] (22) Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- VSS Leg Weapon Cycler Improved Light Armor Plating Shield Generator Relay Coupler [ARC] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Demolisher] Improved Spread Laser Plasma Cannon Ion Burst Cannon Coil Gun Improved Proton Missile Launcher Remote Datajack Power Sword [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Swarmer] Protection Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Slots Evolved 8 | . . . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . Utility 5 | . . . 1 1 . . 2 1 Weapon . | . . . . . . . . . Parts Attached 188 | 7 5 4 16 6 21 38 31 60 Power 19 | 1 . . 1 1 1 4 2 9 Engine 10 | 1 . . 1 1 1 4 1 1 Core 8 | . . . . . . . 1 7 Reactor 1 | . . . . . . . . 1 Propulsion 46 | 4 . 3 3 1 5 15 6 9 Treads 2 | 2 . . . . . . . . Leg 39 | . . 2 3 1 5 15 6 7 Wheel 5 | 2 . 1 . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 62 | . 4 . 5 3 7 7 12 24 Device 32 | . . . 1 1 4 2 5 19 Storage 2 | . 1 . . 1 . . . . Processor 3 | . . . . . . 1 . 2 Hackware 4 | . . . . . . 1 3 . Protection 21 | . 3 . 4 1 3 3 4 3 Artifact . | . . . . . . . . . Weapon 61 | 2 1 1 7 1 8 12 11 18 Energy Gun 9 | . . . . . . 6 2 1 Energy Cannon 15 | . . . . . . . 4 11 Ballistic Gun 22 | 2 . 1 5 1 5 3 2 3 Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . 3 2 . 1 Special Weapon 5 | . . . . . . . 3 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . 3 Parts Lost 57 | . . . 4 . 5 15 9 24 Power 6 | . . . . . 1 1 1 3 Propulsion 17 | . . . . . 3 3 2 9 Utility 23 | . . . 2 . 1 5 4 11 Weapon 11 | . . . 2 . . 6 2 1 Highest Loss Streak 14 | . . . 3 . 2 8 3 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 95 100 97 95 99 95 Engine 6 | . 14 14 11 9 9 8 3 . Core 3 | . . . . . . . 3 8 Leg 24 | . . 8 32 36 33 34 29 21 Wheel 4 | . 28 19 . . . . . 2 Device 10 | . . . 1 9 15 13 11 15 Storage 8 | . 7 14 11 9 9 9 7 5 Processor 3 | . . . . . . 4 7 7 Hackware 3 | . . . . . . . 11 6 Protection 10 | . 16 14 16 18 11 7 5 7 Energy Gun 2 | . . . . . . 6 7 . Energy Cannon 3 | . . . . . . . 3 10 Ballistic Gun 9 | . 27 25 15 18 15 10 1 . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 8 36 36 43 36 39 41 45 70 Greatest Support 62 | 40 26 26 30 40 40 60 62 54 Greatest Overweight (x) 6 | 1 1 1 1 . 1 1 1 6 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 14 Most Carried 15 | 2 8 15 15 15 15 15 15 15 Average Carried 13 | 1 5 13 13 14 14 13 13 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 15 15 15 15 15 13 5 Class Distribution -------------------- 40% | Mutant 37% | Scavenger-Mutant 18% | Bothacker-Mutant 3% | Bothacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Matter Collected 3013 | 192 110 97 215 51 528 764 278 778 Remotely . | . . . . . . . . . Salvage Created 3670 | . . 133 205 51 618 1296 386 981 Parts 194 | . . 14 13 6 45 60 12 44 Haulers Intercepted 3 | . . . . . . 2 . 1 Recyclers Shooed 5 | . . . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Combat Hostiles Destroyed 79 | . . 5 5 1 20 19 8 21 Guns 52 | . . 5 5 1 16 19 3 3 Cannons 18 | . . . . . . . 5 13 AOE 8 | . . . . . 4 . . 4 Classes Destroyed 15 | . . 2 1 . 1 6 3 2 Worker 3 | . . . . . . 1 . 2 Builder 1 | . . . . . . . 1 . Hauler 3 | . . . . . . 2 . 1 Recycler 2 | . . . . . . 2 . . Operator 1 | . . . . . . 1 . . Watcher 2 | . . . . . . 1 . 1 Swarmer 16 | . . 3 . . 11 . 1 1 Grunt 28 | . . 2 4 . 4 14 2 2 Brawler 3 | . . . . . 1 2 . . Protector 1 | . . . . . . 1 . . Sentry 10 | . . . 1 1 4 2 1 1 Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . . . . . 1 2 Programmer 8 | . . . . . . . 3 5 Assembled 8 | . . . . . . . . 8 Best Kill Streak 9 | . . 3 5 1 6 7 2 9 Combat Bots Only 9 | . . 3 5 1 6 7 2 9 Max Kills in Single Turn 4 | . . 1 1 1 3 1 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 3 . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Damage Taken 8291 | . 7 124 906 87 769 1796 1357 3245 Core 1621 | . . 12 154 26 56 205 309 859 Absorbed by Shields 252 | . . . . . . . . 252 Redirected to Shielding 21 | . . . 6 5 10 . . . Regen/Repaired (Parts) 117 | . . . 47 . . 70 . . Core Remaining (%) 71 | 100 . 95 61 . . 47 55 . Volleys Fired 343 | . 3 13 22 8 53 108 60 76 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 180 | . 40 40 40 43 46 134 160 180 Shots Fired 580 | . 6 21 37 16 86 200 95 119 Gun 415 | . 6 21 37 16 83 197 41 14 Cannon 134 | . . . . . . . 34 100 Launcher 7 | . . . . . 3 3 . 1 Special 24 | . . . . . . . 20 4 Kinetic 308 | . 6 21 37 16 83 128 3 14 Thermal 241 | . . . . . . 69 72 100 Explosive 6 | . . . . . 3 3 . . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 13 | . 2 6 13 12 12 13 8 9 Robot Miss Streak 7 | . 2 3 2 1 3 7 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 363 | . 2 10 28 13 56 118 60 76 Core Hits 163 | . . 8 12 3 31 60 17 32 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 3 | . 1 . 1 . . . . 1 Critical Strikes 9 | . 1 . 1 . . 3 1 3 Burn 4 | . . . . . . 3 1 . Meltdown 2 | . . . . . . . . 2 Destroy 3 | . 1 . 1 . . . . 1 Melee Attacks 56 | . 3 . 51 . . 2 . . Impact . | . . . . . . . . . Slashing 56 | . 3 . 51 . . 2 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7768 | . 28 114 231 153 1037 2001 1090 3114 Guns 3895 | . 28 114 231 153 857 1849 470 193 Cannons 2943 | . . . . . . . 620 2323 Explosions 930 | . . . . . 180 152 . 598 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2799 | . 28 114 231 153 857 1209 14 193 Thermal 4039 | . . . . . . 640 1076 2323 Explosive 780 | . . . . . 180 152 . 448 Electromagnetic 150 | . . . . . . . . 150 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 9 2 2 5 3 7 Average Corruption 3 | . . . 8 2 2 3 2 3 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 79 | . . . 7 1 14 17 13 27 Message Errors 13 | . . . 2 . 3 . 4 4 Matter Fused 22 | . . . 3 . 2 6 4 7 Heat Flow Errors 13 | . . . . . 2 6 . 5 Energy Discharges 6 | . . . 1 1 1 . 1 2 Data Loss (minor) 13 | . . . . . 1 4 3 5 Data Loss (major) 6 | . . . . . 3 . 1 2 Misfires 4 | . . . . . 2 1 . 1 Weapon Failures 2 | . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 245 | . . . . . . 6 7 232 Projectiles 131 | . . . . . . . 7 124 Explosions 114 | . . . . . . 6 . 108 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 499 | . . . . . 3 25 . 471 Shots 13 | . . . . . 1 1 . 11 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 591 | . 12 12 24 8 261 374 579 591 Average Temperature 136 | . 9 5 4 5 100 134 187 146 Received Heat Transfer 1693 | . . 39 150 54 225 900 105 220 Effects 17 | . . . . . 3 4 6 4 Shutdowns 4 | . . . . . . . 2 2 Energy Bleed 3 | . . . . . . 1 1 1 Interference 5 | . . . . . 3 2 . . Matter Decay 2 | . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 30 | . . . . . 1 5 7 17 Heat Transferred 7034 | . . . . . . 1628 2062 3344 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Peak Influence 1008 | . 53 140 195 160 1008 718 439 260 Initial 491 | . . 20 . 81 104 491 293 214 Average 244 | . 17 30 47 111 556 600 318 124 Maximum Alert Level 3 | . . . . . 3 3 2 1 Low Security (%) 53 | 100 100 100 100 100 15 . 2 71 Level 1 24 | . . . . . 26 . 87 28 Level 2 15 | . . . . . 11 92 9 . Level 3 6 | . . . . . 45 7 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . . 3 . . 7 6 8 Investigation 4 | . . . 2 . . 2 . . Extermination 7 | . . . . . . . 3 4 Reinforcement 9 | . . . 1 . . 1 3 4 Assault 2 | . . . . . . 2 . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Distress Signals 10 | . 1 . . . . 2 2 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 4 5 7 4 26 42 27 44 Peak Tracking Total 9 | . 8 3 4 1 4 9 4 7 Tactical Retreats 20 | . . . 2 . 5 5 7 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Traps Triggered 12 | . 1 . 1 1 4 2 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . 1 . 2 . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . . 2 . 3 . . . Triggered 3 | . . . 1 . 2 . . . Most Traps Carried 5 | . . 5 5 3 3 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Machines Disabled 18 | . . . . . 3 1 1 13 Max in Single Turn 4 | . . . . . 1 1 1 4 Garrison Relay 3 | . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Machines Accessed 26 | . 4 1 3 2 . 6 3 7 Terminals 15 | . 3 1 2 . . 4 . 5 Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . 1 1 . 1 . . Recycling Units 5 | . 1 . . . . 1 1 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 63 | . 12 4 10 4 . 20 4 9 Successful 32 | . 6 2 5 2 . 12 3 2 Failed 31 | . 6 2 5 2 . 8 1 7 Catastrophic 6 | . 1 1 . . . 1 . 3 Database Lockouts . | . . . . . . . . . Manual 11 | . 4 1 2 . . 3 . 1 Terminals 39 | . 11 4 6 . . 12 . 6 Fabricators 3 | . . . . . . . 3 . Repair Stations 11 | . . . 4 3 . 4 . . Recycling Units 9 | . 1 . . . . 4 1 3 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 18 | . 5 2 2 . . 7 . 2 Record 4 | . . 1 . . . 2 . 1 Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . Alert Level 2 | . 1 . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . Recall Reinforcements 2 | . . . 1 . . 1 . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . . 3 1 . 3 . . Scan Component 5 | . . . 2 1 . 2 . . Repair 2 | . . . 1 . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . 2 1 . Report Inventory 3 | . 1 . . . . 1 1 . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 3 1 3 2 . 5 2 6 Full Trace Events 3 | . . . 1 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 47 | . . . . . . . 47 . Total Part Build Rating 5 | . . . . . . . 5 . Parts Repaired 2 | . . . 1 . . 1 . . Time 52 | . . . 26 . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 9 | . . . . . . . 6 3 Non-combat 1 | . . . . . . . 1 . Combat 8 | . . . . . . . 5 3 Robot Hacks Applied 14 | . . . . . . . 11 3 parse_system 1 | . . . . . . . 1 . map_walls 1 | . . . . . . . 1 . scatter_targeting 1 | . . . . . . . . 1 overload_power 4 | . . . . . . . 3 1 disable_weapons 6 | . . . . . . . 6 . overwrite_iff 1 | . . . . . . . . 1 Relay Couplers Released 15 | . . . . . 12 . . 3 Machine Destruction 12 | . . . . . 12 . . . Programmers 3 | . . . . . . . . 3 Attached 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Total Allies 3 | . . . . . . 2 . 1 Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 62 | . . . . . . 62 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . 18 . 1 Total Damage 268 | . . . . . . 256 . 12 Kills 2 | . . . . . . 1 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Turns Passed 7191 | 45 341 827 671 235 894 941 1065 2172 Spaces Moved 3828 | 30 314 565 217 145 497 394 670 996 Core 50 | 5 . . . . . . . 45 Treads 5 | 5 . . . . . . . . Legs 2742 | . . 128 217 145 497 394 670 691 Wheels 1031 | 20 314 437 . . . . . 260 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 105 120 120 120 120 112 50 Average Speed 133 | 96 97 124 173 120 133 120 117 159 Slowest Speed 450 | 160 105 190 190 120 190 190 189 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . 3 . . . . . Exploration Rate (%) 35 | 4 47 99 15 14 49 43 23 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 43 | . 1 . 42 . . . . . Terrain Destroyed 131 | . 1 . 42 . 9 22 1 56 Melee 43 | . 1 . 42 . . . . . Projectile 18 | . . . . . . . 1 17 AOE 70 | . . . . . 9 22 . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Sto Fac Fac Total 5256 | 43 337 673 378 193 647 657 863 1465 Wait 645 | 1 6 71 61 27 35 85 79 280 Move 3819 | 29 313 564 215 144 496 393 669 996 Hop . | . . . . . . . . . Pick Up 97 | 4 6 14 6 3 13 15 12 24 Fast Attach 36 | 5 4 . 1 . 2 8 2 14 Attach 51 | 1 . 1 7 2 5 11 11 13 Detach 4 | . . . 1 . 1 . 1 1 Swap 101 | 1 1 3 8 4 14 19 18 33 Drop 88 | 2 1 7 3 5 15 16 11 28 Fire 343 | . 3 13 22 8 53 108 60 76 Melee 56 | . 3 . 51 . . 2 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . 1 . 10 . . . Rewire . | . . . . . . . . . Trap 5 | . . . 2 . 3 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 6) 222 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 706 | -10/Mines | Discovered new exit (range 14) 857 | -10/Mines | Learned location of Zion (-7) 951 | -10/Mines | Found a hidden stash of uninstalled traps 1119 | -10/Mines | Discovered new exit (range 7) 1140 | -10/Mines | Learned Materials security intel 1214 | -10/Mines | Entered Materials 1214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -9/Materials | Crushed by falling debris 1596 | -9/Materials | Crushed by falling debris 1611 | -9/Materials | Crushed by falling debris 1642 | -9/Materials | Lost 3 parts (2u1w) 1678 | -9/Materials | Repaired Aluminum Leg 1815 | -9/Materials | Discovered new exit (range 16) 1885 | -9/Materials | Entered another Materials area 1885 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1973 | -8/Materials | Build established: Scavenger-Mutant 2119 | -8/Materials | Identified exit to Garrison 2120 | -8/Materials | Entered Garrison 2242 | -8/Garrison | Triggered checkpoint 2379 | -8/Garrison | Garrison Relay disabled 2472 | -8/Garrison | Triggered checkpoint 2516 | -8/Garrison | Triggered checkpoint 2560 | -8/Garrison | Discovered new exit (range 11) 2580 | -8/Garrison | Triggered checkpoint 2687 | -8/Garrison | Garrison Relay disabled 2842 | -8/Garrison | Triggered checkpoint 2854 | -8/Garrison | Garrison Relay disabled 2979 | -8/Garrison | Discovered new exit (range 14) 3007 | -8/Garrison | Installed Relay Interface Framework 3014 | -8/Garrison | Entered Storage 3022 | -8/Storage | Met a pair of Derelict thieves 3097 | -8/Storage | Repaired Aluminum Leg 3412 | -8/Storage | Garrison activated, responded to threat 3483 | -8/Storage | Lost 3 parts (1u2w) 3587 | -8/Storage | Lost 8 parts (1p2n3u2w) 3590 | -8/Storage | Destroyed 7 combat bots 3657 | -8/Storage | Lost 3 parts (1n2w) 3699 | -8/Storage | Garrison activated, responded to threat 3748 | -8/Storage | Identified exit to Recycling 3906 | -8/Storage | Core integrity fell below 50% 3925 | -8/Storage | Discovered new exit (range 6) 3954 | -8/Storage | Identified exit to Factory 3955 | -8/Storage | Entered Factory 3955 | -7/Factory | Evolved 2 slots: Utility x2 4572 | -7/Factory | Lost 3 parts (1p1u1w) 4733 | -7/Factory | Build established: Bothacker-Mutant 4806 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4862 | -7/Factory | Lost 3 parts (1n1u1w) 4953 | -7/Factory | Discovered new exit (range 12) 5016 | -7/Factory | Identified exit to Factory 5020 | -7/Factory | Entered another Factory area 5020 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5130 | -6/Factory | Build established: Mutant 5832 | -6/Factory | Lost 3 parts (2n1u) 6004 | -6/Factory | Lost 4 parts (1p1n2u) 6250 | -6/Factory | Build established: Bothacker-Mutant 7111 | -6/Factory | Assembled infested ambush trap array 7164 | -6/Factory | Core integrity fell below 50% 7171 | -6/Factory | Destroyed 9 combat bots 7177 | -6/Factory | Core integrity fell below 20% 7192 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates D-53 Grenadier. VSS Leg destroyed. The unstable cave ceiling collapses. System corrupted: Matter fused (-6). Lrg. Storage Unit destroyed. VSS Leg destroyed. Coil Gun destroyed. VSS Leg destroyed. The unstable cave ceiling collapses. Lgt. Ion Engine crushed. Dropped Com. Ion Cannon. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. Fusion Modulator explodes. Terminal disabled. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ! #? ##?????????????????????????????? | | #? #?????????????????????????????? | | # ##### ????????????????????? | | # T" ????????????????????? | | + " ????????????????????? | | # ????????????????????? | | # #####! ????????????????????? | | #? #????? ?????????????????????? | | #?## ####????? ?????????????????????? | | ! #??# #???????? ?????????????????????? | | #??# #???????# #????????????????????? | | ############??# ????????# #????????????????????? | | ??????????????# ????????# #????????????????????? | | ??????????????# ????????# #????????????????????? | | ?????????######/#######?# #????????????????????? | | ?????????# #?# #????????????????????? | | ?????????# #?? ##???????????????????? | | ?????????# #?? ????????????????????? | | ?????????# #?? ??########??????????? | | ?????????# #?? ??# """ ""????????### | | ?????????# #?? * ???# """ """?#######T | | ########## #?? ???# """ """?# | | + #??# #???# # | | ########## #??# #???#! ! # | | ???????### * #### #???# ] + | | ?????????# # @k#???# # | | ?????????#] # #???# # | | ?????????#####+#/###### ############### | | ?????????????# | | ?????????????# ^^ | | ????????????+ ^^w | | ????????????## ^ | | ?????????????# g ^k | | ?????????????# g#################/######## | | ?????????????# #???????????# #??# | | ?????????????# A #???????????# #??# | | ?????????????# #???????????# #??# | | ????????????+ #???????????# ]]#??### | | ????????????## +???????????# """ ]] #????# | | ?????????????# #???????????# """ ]] #????### | | ?????????????# #???????????# """ #??????## | | ?????????????# #???????????# #???????? | | ????????????? #???????????###########???????? | | ????????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 51 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Part-time Excavator Challenges ------------ None Game ------ Seed FocalPulseAirjet Manual? 0 Play Time 02:19:18 Cumulative 10.7 hours Start 2023.01.21 @ 19:01:09 End 2023.01.22 @ 00:19:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aaa41985-61da-4273-865a-da9b94adcfe5