Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.06 @ 20:45:09 Player: GwagWa Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (476) 476 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2241 Bonus ------- None Cogmind --------- Core Integrity 221/400 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (96) Movement Walking (90) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VSS Leg VSS Leg > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (3) ------- Beam Cannon > --- INVENTORY (5) ---- VSS Leg VSS Leg Shield Generator Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Visual Processing Unit Medium Insulated Plating > --- WEAPON ----------- Improved EM Pulse Cannon Beam Cannon Light Assault Rifle > --- INVENTORY -------- VSS Leg VSS Leg Shield Generator Rocket Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Processor Visual Processing Unit Protection Medium Insulated Plating Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 22 | 5 4 . 7 3 2 1 Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 2 2 . . Treads . | . . . . . . . Leg 4 | . . . 2 2 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | . 1 . 1 . 1 . Device 1 | . . . 1 . . . Storage . | . . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 10 | 2 3 . 3 . 1 1 Energy Gun . | . . . . . . . Energy Cannon 2 | . 1 . . . 1 . Ballistic Gun 6 | 2 1 . 3 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . . . . 5 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 2 | . . . . . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 75 85 86 95 100 89 Engine 15 | . 14 14 10 17 22 15 Leg 18 | . . . 20 22 22 22 Wheel 3 | . 28 28 1 . . . Device 4 | . . . 10 11 7 . Processor 10 | . 4 14 11 11 11 11 Protection 5 | . . . . . 3 11 Energy Cannon 14 | . 5 14 11 11 15 17 Ballistic Gun 15 | . 14 14 21 22 17 11 Naked Turns . | . . . . . . . Heaviest Build 26 | 5 7 7 11 14 26 26 Greatest Support 24 | 20 20 20 24 24 24 24 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 5 5 5 4 Average Carried 3 | . 1 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 5 5 4 4 Class Distribution -------------------- 37% | Skirmisher 31% | Mutant 30% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 627 | 251 49 . 27 111 20 169 Remotely . | . . . . . . . Salvage Created 623 | 44 55 . 140 183 . 201 Parts 28 | 1 4 . 7 10 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 11 | 1 1 . 2 4 . 3 Guns 7 | 1 1 . 1 3 . 1 Cannons 4 | . . . 1 1 . 2 Classes Destroyed 4 | 1 1 . 1 1 . . Watcher 2 | . 1 . 1 . . . Grunt 7 | 1 1 . . 3 . 2 Brawler 2 | . . . . 1 . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 4 | 1 2 . 1 4 . 2 Combat Bots Only 4 | 1 1 . 1 4 . 2 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 921 | 29 21 . 106 57 . 708 Core 196 | 17 . . 26 . . 153 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 12 | . . . 12 . . . Core Remaining (%) 93 | 93 . 93 . . . . Volleys Fired 61 | 2 10 . 12 11 . 26 Largest 3 | 2 2 . 3 3 . 3 Hottest 149 | 40 80 . 100 100 . 149 Shots Fired 126 | 4 11 . 35 33 . 43 Gun 85 | 4 10 . 23 22 . 26 Cannon 41 | . 1 . 12 11 . 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 85 | 4 10 . 23 22 . 26 Thermal 35 | . 1 . 12 11 . 11 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 26 | 2 6 . 22 20 . 26 Robot Miss Streak 3 | 1 1 . 3 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 92 | 2 9 . 23 25 . 33 Core Hits 38 | 2 4 . 8 8 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1100 | 26 76 . 272 286 . 440 Guns 491 | 16 59 . 124 144 . 148 Cannons 593 | . 17 . 142 142 . 292 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | 10 . . 6 . . . Kinetic 491 | 16 59 . 124 144 . 148 Thermal 458 | . 17 . 142 142 . 157 Explosive . | . . . . . . . Electromagnetic 135 | . . . . . . 135 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 5 | . . . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | 4 . . . . . . Shots . | . . . . . . . Rammed 2 | 2 . . . . . . Targets Rammed 4 | 2 . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 687 | 6 40 . 61 59 . 687 Average Temperature 218 | 6 26 . 25 30 . 333 Received Heat Transfer 429 | 18 6 . 63 42 . 300 Effects 20 | . . . . . . 20 Shutdowns 4 | . . . . . . 4 Energy Bleed 4 | . . . . . . 4 Interference 4 | . . . . . . 4 Matter Decay 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 962 | . 37 . 296 296 . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 172 | 20 74 24 172 146 . . Initial 56 | . 11 24 7 56 . . Average 70 | 2 38 24 69 115 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | 1 7 . 8 4 . 8 Peak Tracking Total 6 | 1 4 . 6 4 . 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 . 2 1 . . Terminals 4 | . 2 . 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 2 . 5 1 . . Successful 6 | . 2 . 3 1 . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 2 . 3 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 1 1 . . Level Access Points 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 2236 | 81 152 128 386 359 163 967 Spaces Moved 1765 | 89 156 158 322 349 139 552 Core 24 | 24 . . . . . . Treads . | . . . . . . . Legs 1346 | . . . 306 349 139 552 Wheels 395 | 65 156 158 16 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 90 Average Speed 107 | 71 80 80 89 90 112 148 Slowest Speed 180 | 80 80 80 90 90 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 26 53 15 61 9 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2021 | 102 173 159 397 375 148 667 Wait 138 | . . . 41 6 3 88 Move 1760 | 89 155 157 321 348 138 552 Hop . | . . . . . . . Pick Up 24 | 5 3 1 10 3 2 . Fast Attach . | . . . . . . . Attach 14 | 5 2 . 3 3 1 . Detach 3 | . 1 . . 2 . . Swap 8 | . 2 . 4 . 1 1 Drop 10 | . . 1 4 2 3 . Fire 61 | 2 10 . 12 11 . 26 Melee . | . . . . . . . Ram 1 | 1 . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 65 | -11/Junkyard | Discovered new exit (range 8) 82 | -11/Junkyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 7) 234 | -10/Materials | Entered Mines 259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 288 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Learned location of Storage (-7) 304 | -10/Mines | Build established: Mutant 356 | -10/Mines | Learned Materials security intel 357 | -10/Mines | Discovered new exit (range 5) 362 | -10/Mines | Entered Materials 362 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 421 | -9/Materials | Identified exit to Materials 468 | -9/Materials | Discovered new exit (range 6) 591 | -9/Materials | Repaired Lgt. Ion Engine 670 | -9/Materials | Build established: Skirmisher 748 | -9/Materials | Entered Mines 1103 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1107 | -9/Mines | Entered Zion 1133 | -7/Zion | Given the Hacking Drone Bay 1190 | -7/Zion | Received a hallucinogenic algorithm 1243 | -7/Zion | Discovered new exit (range 12) 1270 | -7/Zion | Entered Proximity Caves 1497 | -6/Proximity Caves | Build established: Tank 1624 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2046 | -6/Proximity Caves | Spotted B-75 Beast 2186 | -6/Proximity Caves | Build established: Mutant 2237 | -6/Proximity Caves | Self-destructed Last Messages --------------- Power failure, Ion Engine shutdown. Overheating: Matter decay (-22). Overheating: Energy bleed (-19). G-50 Soldier suffers critical hit (Destroy). Destroyed Lgt. Angular Momentum Engine. Overheating: Matter decay (-21). Overheating: System interference. Visual Processing Unit temporarily disabled. Rocket Launcher destroyed. Overheating: Matter decay (-23). VSS Leg broken. Overheating: Short circuit. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 68 matter. Acquired 59 matter. Acquired 42 matter. Ion Engine destroyed. Med. Insulated Plating destroyed. Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | #??????????????????????????? ##??????????????????? | | #??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ????????????????????????## ???????????????????? | | ###??###?????????##?????# #???????????????????? | | ### ##????????? ?????# ##??????????????????? | | #?????????? ????# ?????????????###???? | | #????# ????# ???# #?????????????## ##?? | | ####?# ### #### ###??? #??????? ### | | ### ## ### ## #???????# | | #???## ## @ #????????# | | ##?## ########## b ####???????## | | ### ########## gg##????????### % | | ## ### #??????#### | | #?? #??????# | | ######### ######## #?? ???????# #" | | ###????# ##### ##??????# #?? ?????### #? | | ???????# #??####???????# #?? ?????# #? | | ???????? ??######?????# #?# ### #? | | ????????# ?? 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"" ??????# #? ######## #? | | ??????# #?# #??????# #? #?####?## #? | | ??????# ## ##?????# #? #?# ??# ## | | ???????# ###???# #? #?? #?# ## # | | ????????# ##### #? #??# ### #?# # | | ####?????# ## ## #### ####??## | | =! #?????## ## ### ## #?????# | | %! #??###### ##????# ## ? #?????# ### | | #! #??# ## ###### # #?????# #????## ## | | # #### ## #??????# ##?### # | | # #???????# ### | | ### ##### #??????## ## | | #### ##?#####???# ##?##### ## # | | #?# #??????????## #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Part-time Mechanic Shopping List Tourist Challenges ------------ None Game ------ Seed LatentFrostLauncher Manual? 0 Play Time 00:28:37 Cumulative 0.9 hours Start 2023.11.06 @ 20:17:56 End 2023.11.06 @ 20:45:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7233da27-5ffe-421f-b41a-637f180565ef