Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.25 @ 01:53:46 Player: Andy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1295) 1295 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3795 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 220/220 System Corruption 1% Temperature Cool (17) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Core Shielding Improved Weapon Shielding System Shield > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (10) --- Light Ion Engine Advanced Treads Improved VTOL Module Weight Redist. System Trap Scanner Signal Interpreter Transport Network Coupler Light Armor Plating Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Core Shielding Improved Weapon Shielding System Shield > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Ion Engine Advanced Treads Improved VTOL Module Weight Redist. System Trap Scanner Signal Interpreter Transport Network Coupler Light Armor Plating Beam Rifle Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Improved VTOL Module Utility Core Shielding Device Tractor Beam Storage Medium Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Core Shielding Weapon Beam Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 71 | 6 9 21 6 17 12 Power 15 | 2 1 4 3 2 3 Engine 12 | 2 1 4 3 2 . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 17 | 2 . 4 1 4 6 Treads 8 | . . . . 3 5 Leg 7 | 2 . 3 1 1 . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight 1 | . . . . . 1 Utility 15 | . 4 5 1 4 1 Device 3 | . 1 2 . . . Storage 1 | . . 1 . . . Processor 1 | . . . . 1 . Hackware 1 | . . . 1 . . Protection 9 | . 3 2 . 3 1 Artifact . | . . . . . . Weapon 24 | 2 4 8 1 7 2 Energy Gun 7 | 2 . 2 1 2 . Energy Cannon 5 | . 1 3 . 1 . Ballistic Gun 7 | . 1 2 . 2 2 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . 1 . Impact Weapon 3 | . 1 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . 1 . . 12 . Power 2 | . . . . 2 . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 6 | . 1 . . 5 . Highest Loss Streak 11 | . 1 . . 11 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 97 87 84 100 Engine 11 | . 14 11 15 14 6 Core 2 | . . . . . 12 Treads 6 | . . . . 9 27 Leg 11 | . 28 15 . . . Hover 4 | . . 5 18 7 . Device 5 | . 7 9 . . . Storage 7 | . . 10 9 9 9 Hackware 3 | . . . . 9 9 Protection 20 | . 17 23 26 16 18 Energy Gun 5 | . 3 5 9 6 4 Energy Cannon 5 | . 7 9 . . . Ballistic Gun 6 | . 3 3 9 8 13 Launcher 1 | . 6 . . . . Impact Weapon 2 | . 5 2 . 2 . Naked Turns . | . . . . . . Heaviest Build 35 | 9 13 27 35 34 32 Greatest Support 66 | 20 20 20 12 60 66 Greatest Overweight (x) 7 | . . 3 2 7 . Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 8 | 5 5 9 10 10 10 Most Carried 10 | 4 5 10 10 10 10 Average Carried 6 | 1 3 6 8 7 9 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 4 5 8 10 6 10 Class Distribution -------------------- 65% | Mutant 24% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1067 | 250 115 224 55 129 294 Remotely 199 | . 55 144 . . . Salvage Created 1499 | 43 79 623 55 309 390 Parts 115 | 4 13 44 1 32 21 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 42 | 1 5 14 1 14 7 Melee 1 | . . . . 1 . Guns 27 | 1 1 5 1 12 7 Cannons 11 | . 1 9 . 1 . AOE 3 | . 3 . . . . Classes Destroyed 9 | 1 1 4 . . 3 Worker 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Recycler 1 | . . . . . 1 Watcher 3 | . . 2 . . 1 Swarmer 18 | . 3 2 . 11 2 Grunt 16 | 1 2 9 . 2 2 Duelist 1 | . . . . . 1 Sentry 6 | . . 3 1 1 1 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 1 3 5 1 6 4 Combat Bots Only 6 | 1 3 3 1 6 4 Max Kills in Single Turn 3 | 1 3 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2630 | 9 151 513 123 1449 385 Core 654 | . 21 76 . 506 51 Absorbed by Shields . | . . . . . . Redirected to Shielding 177 | . 4 49 . 98 26 Regen/Repaired (Parts) 69 | . . 69 . . . Core Remaining (%) 90 | 100 91 81 . . . Volleys Fired 110 | 1 4 46 8 28 23 Largest 2 | 2 2 2 2 2 2 Hottest 163 | 90 90 138 86 163 79 Shots Fired 192 | 2 7 82 16 40 45 Gun 147 | 2 1 46 16 37 45 Cannon 42 | . 4 36 . 2 . Launcher 2 | . 2 . . . . Special 1 | . . . . 1 . Kinetic 92 | . . 24 8 25 35 Thermal 92 | 1 4 58 8 11 10 Explosive 2 | . 2 . . . . Electromagnetic 6 | 1 1 . . 4 . Robot Hit Streak 21 | 2 7 16 7 9 21 Robot Miss Streak 4 | . . 4 1 2 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 2 3 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 150 | 2 5 60 14 30 39 Core Hits 71 | 2 5 26 2 20 16 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . . 3 Burn 1 | . . . . . 1 Destroy 2 | . . . . . 2 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2550 | 24 253 1002 225 501 545 Guns 1677 | 24 11 430 225 445 542 Cannons 638 | . 52 568 . 18 . Explosions 190 | . 190 . . . . Melee 14 | . . . . 14 . Ramming 7 | . . 4 . . 3 Kinetic 955 | . . 147 92 302 414 Thermal 1311 | 12 52 851 133 135 128 Explosive 190 | . 190 . . . . Electromagnetic 73 | 12 11 . . 50 . Impact 14 | . . . . 14 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . 1 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 2 . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . . . . . 1 Misfires 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . 28 . . . . Projectiles . | . . . . . . Explosions 28 | . 28 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . 106 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 1 . . 1 Kicked 1 | . . 1 . . . Crushed 1 | . . . . . 1 Highest Temperature 364 | 30 97 353 364 348 282 Average Temperature 118 | 18 28 111 180 147 96 Received Heat Transfer 1248 | 6 12 267 72 747 144 Effects 8 | . . 4 1 2 1 Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . . 1 . Interference 5 | . . 3 . 1 1 Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 2 . . Heat Transferred 2862 | 37 111 1702 296 309 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 383 | 20 243 304 85 383 377 Initial 160 | . 11 15 37 48 160 Average 142 | 2 118 115 50 173 266 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 68 | 100 69 82 100 61 29 Level 1 31 | . 30 17 . 38 70 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | 1 5 22 1 16 11 Peak Tracking Total 7 | 1 3 5 1 7 4 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 9 | . 2 3 . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 6 | . 2 4 . . . Max in Single Turn 2 | . 2 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 7 | . 4 2 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 22 | . 14 6 2 . . Successful 15 | . 9 5 1 . . Failed 7 | . 5 1 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 4 | . 4 . . . . Record 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 24 | . 24 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2634 | 136 508 926 183 371 510 Spaces Moved 1371 | 112 397 393 84 118 267 Core 34 | 23 . 1 . 10 . Treads 334 | . . . . 67 267 Legs 741 | 89 397 254 . 1 . Wheels . | . . . . . . Hover 262 | . . 138 84 40 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 136 160 145 Average Speed 151 | 105 120 183 175 189 147 Slowest Speed 480 | 120 120 330 206 480 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 53 28 6 38 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . 37 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 37 | . 37 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1738 | 127 424 516 104 222 345 Wait 68 | . . 36 . 9 23 Move 1366 | 111 396 392 83 117 267 Hop . | . . . . . . Pick Up 57 | 9 9 16 4 9 10 Fast Attach 1 | . . . . . 1 Attach 40 | 5 6 11 2 15 1 Detach 5 | . 2 . 1 2 . Swap 30 | 1 3 10 4 2 10 Drop 19 | . 4 4 2 . 9 Fire 110 | 1 4 46 8 28 23 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . . . 1 Escape Stasis 39 | . . . . 39 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 115 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 7) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Repaired Aluminum Leg 1325 | -9/Materials | Repaired Propulsion Shielding 1471 | -9/Materials | Discovered new exit (range 16) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1603 | -8/Materials | Discovered new exit (range 15) 1747 | -8/Materials | Identified exit to Garrison 1754 | -8/Materials | Entered Garrison 1880 | -8/Garrison | Triggered checkpoint 1930 | -8/Garrison | Core integrity fell below 50% 1949 | -8/Garrison | Core integrity fell below 20% 1965 | -8/Garrison | Lost 11 parts (2p3n1u5w) 2034 | -8/Garrison | Triggered checkpoint 2106 | -8/Garrison | Discovered new exit (range 10) 2125 | -8/Garrison | Entered Materials 2560 | -8/Materials | Build established: Hacker-Mutant 2635 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02445_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 02448_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit. 02449_ Recycling unit begins recycling process. 02451_ R-06 Scavenger inserts Hammer into recycling unit. 02454_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 02455_ Recycling unit begins recycling process. 02466_ K-01 Serf collects debris. 02497_ W-25 Informer destroyed. 02514_ K-01 Serf collects debris. 02530_ System corrupted: Matter fused (-5). 02536_ Identified Imp. VTOL Module. [Achievement: Risk Taker] Flying robots can pass through spaces occupied by others, even hostile robots. 02539_ K-01 Serf cleans the Terminal. 02623_ System corrupted: Energy discharge (-85). 02634_ G-47 Trooper suffers critical hit (Destroy). 02634_ G-47 Trooper destroyed. 02634_ Switching to secondary target: G-50 Soldier. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ?? #??????????????????# #?????????????????????? | | ? #??????????????????# ##????????????????????? | | ##?????????????????# ????????????????????? | | #?????????????????# ?????????????????????? | | #?????????????????# ?????????????????????? | | +?????????????????# #?????????????????????? | | #?????????????????# #?????????????????????? | | "" #?????????????????# #?????????????????????? | | "" #?????????????????# #?????????????????????? | | "" #?????????????????# #?????????????????????? | | "" #?????????????????# #?????????????????????? | | "" #?################# #?????????????????????? | | #?# @ #?????????????????????? | | #?# +?????????????????????? | | ### k u #?????????????????????? | | T## ############# #?????????????????????? | | ! #?# #???????????# #?????????????????????? | | ! #?# #???????????#k #?????????????????????? | | ### #???????????# ????????????????????? | | #???????????# ###???????????????????? | | #???????????#u u#?????????????????????? | | #???????????# #?????????????????????? | | ############???????????# !#?????????????????????? | | #????????????????????# =%#?????????????????????? | | " #????????????????????# g#?????????????????????? | | " #????????????????????? #?????????????????????? | | " #????????????????????? #?????????????????????? | | #????????????????????? +?????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Part-time Mechanic Risk Taker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed MissilePhaseDisintegrator Manual? 0 Play Time 01:05:34 Cumulative 2.1 hours Start 2022.08.25 @ 00:41:52 End 2022.08.25 @ 01:53:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4982ed19-8110-49be-8c79-4a11eb756478