Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.25 @ 01:04:58 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (404) 2020 Value Destroyed (21566) 21566 Prototype IDs (302) 6040 Alien Tech Used (12) 2400 Bonus (59107) 59107 TOTAL SCORE: 103033 Bonus ------- High Alert Combat Kills 4572 Follower Combat Kills 3678 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2246 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1089 Cogmind --------- Core Integrity 877/1600 Matter 275/300 Energy 806/809 System Corruption 4% Temperature Cool (1) Movement Walking (49) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor DM-Fission Reactor > --- PROPULSION (5) --- Biometal-Glidesys Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Particle Accelerator Experimental Weapon Cycler Experimental Phase Shifter Centrium Linked Plating AEGIS Remote Shield > --- WEAPON (4) ------- Modified Sigix Sheargun Hvy. Phasic Construct/C > --- INVENTORY (22) --- Zero-point Reactor Zero-point Reactor Experimental Cooling System Experimental Coolant Injector Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Powered Armor Heavy Regenerative Plating Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor DM-Fission Reactor > --- PROPULSION ------- Biometal-Glidesys Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Desublimator Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Particle Accelerator Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Zionite Phaser-H Hvy. Phasic Construct/C > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Heat Sink Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Core Analyzer Particle Accelerator Advanced Weapon Cycler Advanced Reaction Control System Experimental Reaction Control System Centrium Medium Armor Plating Advanced Powered Armor Medium Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield Transdimensional Reconstructor Integrity Redistributor RU-N14's Throwing Claymores [Rating: 240] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Constructs Energy Gun Beamcaster Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 1 . . 3 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 463 | 6 8 12 8 24 2 11 8 2 . . 1 4 3 . 1 4 . 58 . 13 . . 5 2 39 4 4 12 5 7 18 27 22 37 29 49 38 Power 23 | 1 . 1 2 3 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 8 2 Engine 8 | 1 . 1 2 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 8 2 Propulsion 14 | 2 3 3 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9 | 1 1 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 349 | 1 5 4 2 4 1 6 3 2 . . 1 2 1 . 1 2 . 46 . 12 . . 5 2 35 4 4 12 4 7 18 25 18 37 23 35 27 Device 241 | . . 1 1 2 1 3 2 1 . . . 1 1 . 1 . . 26 . 8 . . 2 2 24 2 4 9 4 6 16 16 12 33 18 30 15 Storage 13 | 1 2 1 1 . . . . . . . . . . . . . . . . 1 . . 3 . 1 . . 1 . . . . 1 . . . 1 Processor 19 | . . . . . . 1 . . . . . . . . . . . 3 . . . . . . 3 1 . 1 . . . 3 . 1 2 1 3 Hackware 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Protection 72 | . 3 2 . 2 . 2 1 1 . . . 1 . . . 1 . 17 . 3 . . . . 7 1 . 1 . 1 2 6 5 3 3 4 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 . 4 2 13 1 5 5 . . . . 2 2 . . 2 . 9 . 1 . . . . 4 . . . 1 . . 2 4 . 3 6 9 Energy Gun 21 | . . 1 1 7 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 2 1 6 Energy Cannon 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Launcher 9 | . . . . 3 . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Special Weapon 8 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 3 2 Impact Weapon 18 | . . . . 1 1 4 2 . . . . 1 2 . . . . 4 . 1 . . . . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 2 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . 1 . 5 . 1 . . . . . 1 1 . 1 1 . 5 . . . . 3 . 1 . . 3 1 . 1 1 3 1 4 5 9 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Parts Lost 8 | . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 97 99 100 99 68 69 68 69 69 69 66 66 66 66 65 63 62 60 61 66 66 66 65 66 60 60 60 57 58 62 63 64 65 63 67 66 64 Engine 2 | . 14 14 11 10 11 7 2 5 7 7 6 3 . . . . . . . 5 5 5 5 5 . . . . . . . . . . . . . Core 1 | . . . . . . . 4 1 . . . . . . . . . 4 5 5 5 5 5 5 4 5 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 6 6 6 6 6 . . . . . . . . . . 5 5 4 4 4 4 4 6 6 7 Treads 3 | . 14 14 22 22 13 5 . . . . . 5 6 6 6 5 6 . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 3 3 3 Wheel 1 | . 14 13 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 4 . . . . . . . . . . Device 17 | . . . 11 11 11 20 21 22 23 23 20 20 20 20 19 18 18 19 16 17 22 22 20 22 19 19 20 19 20 22 22 20 19 17 18 18 20 Storage 5 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 11 | . . . . . . 1 7 7 7 7 6 6 6 6 6 6 6 11 11 11 11 11 11 11 14 15 15 15 15 13 13 18 20 20 22 20 19 Protection 3 | . 11 13 11 10 . 7 1 . . . . . . . . 1 6 2 5 4 . . . . . . . . . 3 4 4 3 3 2 3 2 Energy Gun 1 | . . 7 20 17 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 2 3 . 6 7 7 7 6 6 6 . . 2 3 4 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 Ballistic Gun 1 | . 28 16 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 7 5 7 7 7 6 6 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 14 52 40 39 42 37 48 46 43 36 36 36 43 43 46 46 56 56 70 71 71 71 71 71 71 93 78 85 98 105 120 115 130 118 127 147 159 158 Greatest Support 159 | 10 20 20 12 12 56 56 54 54 54 54 54 82 82 82 82 104 104 104 73 73 73 73 73 73 79 79 98 98 159 159 159 159 159 159 159 159 159 Greatest Overweight (x) 5 | 1 5 3 3 3 3 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Average Overweight (x) . | . 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 22 22 22 22 Average Capacity 17 | 7 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 22 22 22 Most Carried 22 | 4 19 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 22 22 22 22 Average Carried 17 | 1 12 14 14 14 14 14 14 15 15 15 14 14 15 14 15 14 14 14 15 14 15 15 15 15 14 15 15 18 19 19 19 19 19 20 21 21 21 Final Capacity 22 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 22 22 22 22 Final Carried 22 | 4 15 15 15 15 14 15 15 15 15 15 14 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 22 22 22 20 Scrap Engine Consumption 165 | . . . . . 27 17 7 . . 2 2 8 3 1 . 5 5 31 1 4 . . 1 . 14 . . 10 . 1 3 3 11 2 4 1 2 Constructs Created 4 | . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Constructs Modified 60 | . . . . . 9 7 2 1 . . . 7 . 1 . 3 2 6 3 . . . . . 10 . 2 . 6 . . . . . 1 . . Class Distribution -------------------- 30% | Construct 20% | Infiltrator-Construct 12% | Alien-Gunner 11% | Alien-Construct 8% | Mutant 6% | Commander-Construct 5% | Alien-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Construct | -9/Recycling Commander-Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Infiltrator-Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Infiltrator-Construct | -5/Upper Caves Infiltrator-Construct | -5/Upper Caves Infiltrator-Construct | -5/Zhirov Infiltrator-Construct | -4/Proximity Caves Infiltrator-Construct | -4/Factory Infiltrator-Construct | -4/Upper Caves Infiltrator-Construct | -4/Upper Caves Commander-Construct | -4/Warlord Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Alien-Construct | -3/Quarantine Alien-Construct | -2/Research Alien-Construct | -2/Testing Alien-Construct | -2/Section 7 Alien-Assassin | -1/Access Alien-Gunner | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8594 | 235 531 286 100 276 40 106 154 20 . 250 . 50 53 32 29 26 30 1497 302 354 44 3 392 20 650 77 55 330 106 137 232 191 857 311 180 393 245 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Salvage Created 27664 | . 557 309 252 1082 . 441 228 . . 220 . . 276 . . . . 2075 1921 610 71 . 229 . 1375 183 . 1146 719 1018 674 411 1075 1470 1023 6365 3934 Parts 1273 | . 37 15 9 59 . 25 7 . . . . . 9 . . . . 124 20 24 . . . . 90 7 . 36 23 56 25 18 41 88 63 245 252 Haulers Intercepted 19 | . 1 . . 5 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . 1 . . 1 2 1 . . . Recyclers Shooed 4 | . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 4 . . . . . . 14 5 . 15 . . . . . . . . 6 . . 28 . . . . . . . . Prevented 9 | . . . . . . . 4 . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 272 | . 13 6 3 17 . 7 4 . . . . . . . . . . 34 6 5 . . . . 12 3 . 16 8 9 7 1 4 13 5 59 40 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 39 | . 13 6 2 10 . 7 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Cannons 194 | . . . 1 1 . . . . . . . . . . . . . 17 6 4 . . . . 12 3 . 15 8 9 7 1 4 13 5 48 40 AOE 37 | . . . . 6 . . 4 . . . . . . . . . . 15 . 1 . . . . . . . . . . . . . . . 11 . Classes Destroyed 26 | . 6 1 1 2 . 1 1 . . . . . . . . . . 5 1 . . . . . 1 . . 2 . . . . 1 2 . 2 . Worker 23 | . . . . 1 . . . . . . . . . . . . . 11 . . . . . . 3 . . . . . 1 1 1 . 2 3 . Builder 14 | . 1 . . . . 1 . . . . . . . . . . . 4 . 2 . . . . 1 . . . . . . 1 . 3 1 . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 19 | . 1 . . 5 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . 1 . . 1 2 1 . . . Recycler 23 | . 1 1 1 2 . . . . . . . . 1 . . . . 3 . 1 . . . . 1 . . . . 1 . 1 3 1 3 3 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 40 | . 2 . 1 1 . . . . . . . . . . . . . 7 . 2 . . . . 4 . . . . 4 3 1 2 2 6 5 . Swarmer 28 | . 6 2 . 4 . . 4 . . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . . 6 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Grunt 77 | . 7 4 1 7 . 6 . . . . . . . . . . . 8 . 4 . . . . 1 . . 5 7 1 3 . 4 2 . 17 . Brawler 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 3 . Duelist 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . . . . . . 1 . Protector 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 21 | . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 2 6 . Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 5 . Programmer 57 | . . . . . . 1 . . . . . . . . . . . 13 . 1 . . . . 11 2 . 3 . 6 4 . . 4 3 9 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . 4 4 3 7 . 7 4 . . 1 . . 1 . . . . 10 1 3 . . . . 3 2 . 7 3 3 3 1 2 3 6 10 4 Combat Bots Only 9 | . 3 4 2 4 . 6 4 . . . . . . . . . . 5 1 2 . . . . 2 2 . 7 3 3 3 1 2 3 2 9 4 Max Kills in Single Turn 10 | . 1 2 1 2 . 1 3 . . 1 . . 1 . . . . 10 1 5 1 . . . 1 1 . 1 1 1 1 1 1 1 1 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . 3 . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 975 | . 49 29 26 49 . 24 22 22 . . . . 6 . . . . 140 . 17 2 . . 1 16 17 . . 6 12 11 . . 14 8 137 367 Missed 349 | . 16 5 11 19 . 7 7 7 . . . . 2 . . . . 47 . 6 1 . . . 7 7 . . 3 7 2 . . 7 4 53 131 Damage Taken 11565 | . 352 573 211 432 . 366 105 134 . . . . 46 . 25 . . 2055 . 267 32 . . 15 246 198 . 16 31 120 273 . 47 422 285 1876 3438 Core 1253 | . 44 99 28 107 . 29 . 14 . . . . . . . . . 97 . 20 . . . . . 40 . . . 22 . . . 152 . 84 517 Absorbed by Shields 4158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 29 . . . . . . 792 3323 Ignored by Resistances 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . Regen/Repaired (Parts) 5588 | . . . . . . 126 . 20 . 22 . 52 . 73 . 31 . 122 597 . . . . . 374 . 41 138 135 . . . . 189 330 1984 1354 Core Remaining (%) 82 | 100 . 42 . . 66 . . . . 93 . . . . . . 100 . . . . . . 88 . . . . 96 . 98 . . 89 . . 54 Volleys Fired 1309 | . 38 29 12 42 1 45 5 2 . 2 . . . 3 2 . . 124 61 42 3 . . . 66 12 2 45 37 62 37 13 63 78 39 215 229 Largest 2 | . 2 2 2 2 1 2 1 1 . 1 . . . 1 1 . . 2 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 2 2 Hottest 174 | . 40 122 140 143 68 69 39 37 . 37 . . . 37 37 . . 84 54 54 54 . . . 54 54 54 54 54 54 54 54 162 54 54 134 174 Shots Fired 1441 | . 76 58 24 79 1 49 5 2 . 2 . . . 3 2 . . 129 60 42 3 . . . 66 11 2 45 37 62 37 13 63 78 39 217 236 Gun 280 | . 76 49 19 71 . 49 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 2 9 Cannon 1127 | . . 9 5 3 1 . . 2 . 2 . . . 3 2 . . 116 60 42 3 . . . 66 11 2 45 37 62 37 13 63 78 39 209 217 Launcher 16 | . . . . 5 . . 5 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 3 . Special 18 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 3 10 Kinetic 155 | . 76 47 5 1 . 17 . 2 . 2 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Thermal 779 | . . 11 19 73 1 6 . . . . . . . . . . . 121 60 42 3 . . . 66 11 2 45 37 62 37 13 63 78 27 . 2 Explosive 34 | . . . . 5 . . 5 . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . 6 10 Electromagnetic 26 | . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Phasic 445 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 211 222 Robot Hit Streak 32 | . 8 6 13 12 3 8 1 . . . . . . 3 . . . 13 14 10 2 . . . 9 4 . 17 13 10 9 9 30 26 10 32 14 Robot Miss Streak 5 | . 3 4 1 3 . 4 . . . . . . . 2 . . . 5 2 1 . . . . 3 1 . 4 1 3 2 . 1 1 1 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Shots Hit Robots 862 | . 49 31 18 52 1 43 5 . . 4 . . 3 2 . . . 69 50 16 1 . 5 . 41 8 . 32 24 19 16 8 21 36 18 141 149 Core Hits 453 | . 25 13 7 32 . 28 9 . . . . . 2 . . . . 54 9 10 . . . . 11 3 . 14 8 7 5 4 8 18 11 93 82 Critical Kills 60 | . . . . . . 1 1 . . . . . 1 . . . . 3 1 2 . . . . 2 3 . 3 5 2 2 2 3 6 3 12 8 Critical Parts Destroyed 105 | . . 1 . . . . 1 . . 1 . . . . . . . 1 1 4 . . 2 . 12 . . 8 4 4 5 1 6 6 2 30 16 Critical Strikes 200 | . . 2 1 8 . 1 2 . . 1 . . 1 . . . . 4 13 6 . . 2 . 14 3 . 13 9 6 7 3 9 13 6 48 28 Burn 9 | . . 1 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 176 | . . 1 . . . . . . . . . . . . . . . 4 13 6 . . . . 11 3 . 13 9 6 7 3 9 12 5 46 28 Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 10 | . . . . . . 1 2 . . 1 . . 1 . . . . . . . . . 2 . 3 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Melee Attacks 117 | . . . . . 10 5 19 2 . 8 1 . 4 . 1 . . 16 . 7 . 1 5 . 19 . . 8 . . . 1 3 4 3 . . Impact 106 | . . . . . 10 5 19 2 . 8 1 . 4 . 1 . . 16 . 7 . 1 5 . 19 . . 8 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4 3 . . Sneak Attacks 21 | . . . . . . 1 1 . . 2 . . 3 . . . . 4 . 2 . . . . 4 . . . . . . 1 . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 100675 | . 635 467 352 1441 20 922 697 . . 415 . . 378 102 . . . 9400 4443 2602 60 . 481 . 4646 874 . 3654 2222 3114 2617 1017 2389 4689 2463 23236 27339 Guns 3359 | . 624 433 301 953 . 770 . . . . . . . . . . . 80 . . . . . . . . . . . . . . . . . . 198 Cannons 86857 | . . 34 51 37 20 . . . . . . . . 102 . . . 5262 4443 1322 60 . . . 4019 874 . 3654 2222 3114 2617 955 2389 4528 2361 21652 27141 Explosions 6741 | . . . . 451 . . 242 . . . . . . . . . . 3534 . 1030 . . . . . . . . . . . . . . . 1484 . Melee 3450 | . . . . . . 152 455 . . 415 . . 378 . . . . 367 . 250 . . 481 . 627 . . . . . . 62 . 161 102 . . Ramming 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1366 | . 624 362 51 16 . 211 . . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . Thermal 41056 | . . 105 301 974 20 56 . . . . . . . . . . . 6442 4443 2352 60 . . . 4019 874 . 3654 2222 3114 2617 955 2389 4528 1931 . . Explosive 4611 | . . . . 451 . . 242 . . . . . . . . . . 2434 . . . . . . . . . . . . . . . . . 1484 . Electromagnetic 503 | . . . . . . 503 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3125 | . . . . . . 152 455 . . 415 . . 378 . . . . 367 . 250 . . 481 . 627 . . . . . . . . . . . . Slashing 257 | . . . . . . . . . . . . . . . . . . 157 . . . . . . . . . . . . . . . . . 100 . Piercing 325 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . 161 102 . . Phasic 49421 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430 21652 27339 Highest Corruption 10 | . . . . 1 1 . . . . . . . 4 4 4 4 . 4 4 5 5 5 5 5 2 1 1 . 6 1 8 . . . 2 10 4 Average Corruption 2 | . . . . 1 1 . . . . . . . 4 4 4 4 . 1 4 4 5 5 5 5 1 1 1 . 6 1 2 . . . 1 3 3 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 10 . Corruption Blocked 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 20 . . . . Effects 213 | . . . . 2 6 . . . . . . . 8 11 8 1 . 35 12 26 3 5 3 2 1 5 1 . . 2 10 . . . 5 32 35 Message Errors 60 | . . . . . 4 . . . . . . . 3 3 3 1 . 13 2 1 . 1 1 . . 2 . . . 2 4 . . . 2 8 10 Matter Fused 61 | . . . . . 1 . . . . . . . 4 4 1 . . 11 2 9 1 3 1 . . 2 1 . . . 1 . . . 1 12 7 Heat Flow Errors 24 | . . . . 1 . . . . . . . . . 1 1 . . 3 2 4 1 . . . . . . . . . 3 . . . 1 4 3 Energy Discharges 24 | . . . . . . . . . . . . . 1 1 1 . . 3 . 6 1 1 1 1 . . . . . . . . . . . 3 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . . . . . 1 . . . . . . . . 1 1 . . 2 3 4 . . . 1 1 . . . . . . . . . . 4 5 Data Loss (major) 9 | . . . . . . . . . . . . . . 1 1 . . 1 2 . . . . . . . . . . . 2 . . . 1 . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 15277 | . . . . 10 . . 272 . . 271 . . 84 . . . . 1746 12 631 54 . 433 . 1790 139 . 304 310 878 1046 240 712 607 633 3316 1789 Projectiles 13050 | . . . . . . . . . . . . . . . . . . 1181 12 301 54 . . . 1540 139 . 304 310 878 1046 240 712 607 633 3304 1789 Explosions 512 | . . . . 10 . . . . . . . . . . . . . 360 . 130 . . . . . . . . . . . . . . . 12 . Melee 1715 | . . . . . . . 272 . . 271 . . 84 . . . . 205 . 200 . . 433 . 250 . . . . . . . . . . . . Knockbacks 11 | . . 1 1 . . . 1 . . 2 . . 2 . . . . 2 . 2 . . . . . . . . . . . . . . . . . Impact 8 | . . . . . . . 1 . . 2 . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . . . Kinetic 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 244 | . 5 . . 33 . . . . . . . . . . . . . 105 . . . . . . . . . . . . . . . 101 . . . Shots 4 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 27 285 180 150 18 66 . 19 . . . . . 235 99 . . 164 176 243 241 . . . 9 5 . 135 . 61 219 28 136 149 200 222 118 Average Temperature 46 | . 14 81 65 38 13 21 . 18 . . . . . 123 54 . . 38 79 45 133 . . . 5 3 . 65 . 26 45 16 36 47 108 29 31 Received Heat Transfer 1529 | . 141 162 84 129 . 192 . 66 . . . . . . . . . 360 . 111 . . . . 12 9 . . . 9 . . . 27 . 120 107 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 1 . . 1 . . 1 . . . . 2 . 4 . . 1 . 2 . . . . . . . . . . . . Impact Corruptions 43 | . . . . . . . 4 . . 9 . . 2 . . . . 6 . 6 . . 10 . 6 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 24 | . . . . 8 . . . . . . . . . . . . . 2 1 2 . . . . 1 1 . 3 . 1 . . . 2 3 . . Heat Transferred 19738 | . . 333 666 2405 37 222 . . . . . . . . . . . 2935 1961 1105 37 . . . 1661 400 . 1525 900 1050 900 350 901 1650 700 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1939 | . 220 139 160 463 222 359 . . . . 1 . 412 . . . . 1751 641 1939 . . . . 347 . . . . 356 329 195 252 326 278 1859 . Initial 612 | . . 28 3 67 108 350 . . . . . . . . . . . 151 612 308 . . . . . . . . . 101 118 111 2 79 195 132 . Average 424 | . 134 53 43 263 105 219 . . . . . . 127 . . . . 917 599 1623 . . . . 196 . . . . 230 202 133 110 171 188 965 . Maximum Alert Level 5 | . 1 . . 2 1 1 . . . . . . 2 . . . . 5 2 5 . . . . 1 . . . . 1 1 . 1 1 1 5 . Low Security (%) 44 | 100 73 100 100 32 89 66 . . . . 100 100 61 . . . . 4 . . . . . . 48 . . . . 35 49 100 96 60 52 2 . Level 1 24 | . 26 . . 58 10 33 . . . . . . 32 . . . . 15 . 5 . . . . 51 . . . . 64 50 . 3 39 47 4 . Level 2 5 | . . . . 8 . . . . . . . . 5 . . . . 17 100 1 . . . . . . . . . . . . . . . 1 . Level 3 7 | . . . . . . . . . . . . . . . . . . 24 . 1 . . . . . . . . . . . . . . . 30 . Level 4 4 | . . . . . . . . . . . . . . . . . . 17 . 17 . . . . . . . . . . . . . . . 9 . Level 5 12 | . . . . . . . . . . . . . . . . . . 21 . 74 . . . . . . . . . . . . . . . 51 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . 4 1 . 1 . 8 . . . . . . 1 . . . . 18 . 17 . . . . 7 . . . . 5 2 1 3 6 3 11 . Investigation 13 | . 3 . . 1 . 1 . . . . . . . . . . . 3 . 3 . . . . 1 . . . . . . . . 1 . . . Extermination 26 | . . . . . . 1 . . . . . . . . . . . 5 . 1 . . . . 5 . . . . 3 2 . 2 2 2 3 . Reinforcement 23 | . 1 . . . . 3 . . . . . . 1 . . . . 2 . 5 . . . . 1 . . . . 2 . 1 1 3 1 2 . Assault 22 | . . 1 . . . . . . . . . . . . . . . 8 . 7 . . . . . . . . . . . . . . . 6 . Garrison 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 29 | . 1 . . 1 . . . . . . . . 1 . . . . 3 . 3 . . . . 2 . . 1 . . 1 . . . . 16 . Communications Jammed 91 | . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . . . 5 6 . 4 8 . 20 . Distress Signals 87 | . . . . . . . . . . . . . . . . . . . . . . . . . 47 . . . . 5 6 . 4 5 . 20 . Times Spotted 590 | . 18 10 7 21 2 14 10 3 . 1 1 . 5 2 4 . 8 127 6 55 3 . . 4 39 3 2 36 10 13 10 2 9 14 8 75 68 Peak Tracking Total 16 | . 3 6 3 4 1 6 4 3 . 1 2 . 1 2 3 . 7 16 3 7 6 . . 5 7 2 1 10 5 2 5 1 2 2 2 9 5 Tactical Retreats 64 | . 2 1 1 1 . . 4 2 . . . . . . . . . 20 . 10 2 . . 1 3 . 2 3 1 1 1 . 1 1 . 7 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 22 | . 3 . . 1 . 1 . . . . 1 . 1 . . . . 4 . 2 . . . . . . . . . . 2 . 1 2 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 17 . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 68 | . . . . 1 1 . . . . . . . 4 . . . . 10 . 9 . . . . . . . 2 . 1 3 . 10 4 2 7 14 Max in Single Turn 5 | . . . . 1 1 . . . . . . . . . . . . 5 . 3 . . . . . . . 1 . 1 1 . 1 1 1 2 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 98 | . 4 1 4 12 9 5 1 . 3 . 1 . 5 . . . . 8 . 7 . . 3 . 5 2 . . . 3 4 3 4 6 3 4 1 Terminals 30 | . 2 . 1 10 4 4 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 3 1 1 . Fabricators 14 | . . . . . . . . . . . . . 1 . . . . 4 . 2 . . . . 1 . . . . 1 . 1 2 . 2 . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 1 . 2 . Recycling Units 21 | . 2 . 2 1 5 1 . . . . . . 1 . . . . 1 . 3 . . . . 3 . . . . 1 . . . . . 1 . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Garrison Access 10 | . . . . 1 . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . 1 1 1 1 . . . Total Hacks 232 | . 14 1 10 31 24 9 1 . 11 . 1 . 15 . . . . 16 . 10 . . 13 . 11 5 . . . 7 5 5 6 7 3 10 17 Successful 117 | . 6 1 5 10 14 2 1 . 11 . . . 8 . . . . 2 . 2 . . 13 . 6 5 . . . 4 2 1 1 4 . 2 17 Failed 115 | . 8 . 5 21 10 7 . . . . 1 . 7 . . . . 14 . 8 . . . . 5 . . . . 3 3 4 5 3 3 8 . Catastrophic 28 | . . . . 5 . 2 . . . . 1 . 1 . . . . 4 . 4 . . . . 2 . . . . 2 2 . 2 . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 299 | . 7 . 6 14 11 4 . . . . 1 . 14 . . . . 30 . 22 . . . . 46 . . 1 . 27 22 4 24 28 19 19 . Terminals 82 | . 10 . 6 28 10 8 . . . . 1 . 11 . . . . . . . . . . . . . . . . . . . . 4 1 3 . Fabricators 26 | . . . . . . . . . . . . . 3 . . . . 9 . 3 . . . . 3 . . . . 1 . 1 4 . 2 . . Repair Stations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 2 1 1 . 5 . Recycling Units 38 | . 4 . 2 1 14 1 . . . . . . 1 . . . . 2 . 4 . . . . 6 . . . . 1 . . . . . 2 . Scanalyzers 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . 1 . . . Garrison Access 15 | . . . . 2 . . . . . . . . . . . . . 5 . 3 . . . . . . . . . . 1 2 1 1 . . . Terminal Hacks 69 | . 2 1 . 7 3 1 1 . 11 . . . 5 . . . . . . . . . 13 . . 5 . . . . . . . 3 . . 17 Record 24 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . 17 Part Schematic 10 | . . . . . . . . . 6 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 7 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . Branch Access Points 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . 1 . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 14 | . 1 . 2 1 4 . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . Retrieve Components 14 | . 1 . 2 1 4 . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Analyze 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 20 | . 3 . 1 2 7 1 . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . Terminals 12 | . 3 . 1 2 3 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 1 2 3 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 4 . 2 10 5 4 . . . . 1 . 5 . . . . 7 . 5 . . . . 4 . . . . 3 4 2 4 5 3 4 . Full Trace Events 8 | . . . . 2 3 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 159 | . . . . . . . . . 6 . . . . . . . . 15 . . . . 4 . 10 . . . . 28 . . 43 35 . 18 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 70 | . . . . . . . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 2 . 2 . 13 . . . . . . . 2 . . . . . . 2 . . . . 11 . . . . . . . . . . 2 . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . 4 . 3 . . . . 4 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Programmers 8 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 3 4 4 4 1 1 1 . . . Autooverrided 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . . . . 1 . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 84 | . . 3 . 10 . . . . . . . 20 . . . 9 2 4 19 . . . . . 3 . . 8 . 1 . . 4 . 1 . . Largest Group 20 | . . 2 . 10 10 9 . . . . . 20 20 12 12 20 20 18 19 19 . . . . 2 . . 5 2 1 . . 3 . 1 . . Highest-Rated Group 846 | . . 50 . 88 88 80 . . . . . 846 846 533 533 780 780 730 702 702 . . . . 162 . . 308 121 47 . . 144 . 31 . . Highest-Rated Ally 115 | . . 31 . 16 16 16 . . . . . 50 50 50 50 46 46 70 50 50 . . . . 81 . . 81 65 47 . . 115 . 31 . . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 17 | . . . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . 3 1 . . . 6 . 2 . . STAY 9 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . . 3 . 1 . . FOLLOW 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Ally Attacks 600 | . . 10 . 17 12 22 . . . . . . 71 18 19 . 46 157 . 129 . . . . 20 . . 50 2 . . . 27 . . . . Total Damage 17512 | . . 208 . 151 120 198 . . . . . . 1775 747 797 . 1361 3006 . 5351 . . . . 633 . . 1875 114 . . . 1176 . . . . Kills 111 | . . 3 . 1 3 2 . . . . . . 15 8 5 . 12 21 . 29 . . . . 4 . . 5 1 . . . 2 . . . . Allies Corrupted 10 | . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . 2 . . . . 2 . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 1 . . . . . . 2 . . . . . 1 . . 2 . 1 1 . . . . . . . . . . Drone Launches 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 50 | . . . . . . . . . . . . . . . . . . 3 . 4 . . . . 9 . . . . 6 6 . 6 8 3 5 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . 1 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . Component Stockpiles 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 2 . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 2 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 31355 | 43 841 1101 253 1234 878 1204 1234 503 67 459 79 498 549 443 428 646 454 3664 471 907 230 141 108 98 1894 299 463 1091 786 810 900 464 1138 1507 952 2684 1834 Spaces Moved 30683 | 34 493 679 142 699 506 776 855 507 76 433 84 357 536 389 378 624 360 3083 385 1433 386 256 161 185 2107 464 521 1070 639 1030 871 604 1271 1737 1273 2578 2701 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3371 | . 10 1 . . 71 564 . . . . . 312 536 389 378 588 360 162 . . . . . . . . . . . . . . . . . . . Legs 12389 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324 1030 871 604 1271 1737 1273 2578 2701 Wheels 2470 | 33 483 678 142 699 435 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8884 | . . . . . . 34 . . . . . . . . . 36 . 2921 385 1433 386 256 161 185 2107 464 516 . . . . . . . . . . Flight 3568 | . . . . . . 178 855 507 76 433 84 45 . . . . . . . . . . . . . . 5 1070 315 . . . . . . . . Fastest Speed 30 | 50 95 80 120 120 97 89 89 89 89 89 89 89 89 89 89 89 89 89 48 48 48 48 48 48 30 49 49 49 49 49 49 49 49 49 49 49 49 Average Speed 67 | 88 126 124 126 134 117 128 89 89 89 89 89 89 89 89 89 89 89 89 71 48 48 48 48 48 52 49 50 49 49 49 49 49 49 49 49 49 49 Slowest Speed 240 | 95 240 240 135 135 135 157 89 89 89 89 89 89 89 89 89 89 89 89 89 48 48 48 48 48 129 49 129 49 49 49 49 49 49 49 49 49 49 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 61 | 5 63 98 16 84 98 18 80 77 68 66 3 96 17 70 58 86 56 72 95 38 58 49 60 40 55 69 59 87 74 28 94 14 91 73 39 79 95 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 26 | . . 1 . . 4 . . . . . . . . . . 2 . . . 10 . . . 1 . . 1 . . . 3 . 2 2 . . . Known Exits Taken 28 | . . . 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 18 | . . 2 . . . . 2 1 . 2 . . . 2 . 2 1 . . . . . . 2 . 1 1 . 2 . . . . . . . . Spaces Dug 343 | . . . . 8 . 2 27 2 . 4 1 . 1 . 5 . . 34 . 20 1 1 . . 27 1 2 6 3 15 7 4 17 21 8 14 112 Terrain Destroyed 1043 | . . 1 . 50 . 2 65 6 . 8 1 . 1 3 5 . . 166 7 59 2 1 . . 39 3 2 10 19 37 15 6 34 67 20 191 223 Melee 57 | . . . . . . 2 15 2 . 4 1 . 1 . 1 . . 11 . 4 . 1 . . 7 . . 4 . . . . 1 2 1 . . Projectile 426 | . . 1 . . . . . 4 . 4 . . . 3 4 . . 51 7 25 2 . . . 32 3 2 6 19 37 15 6 33 36 19 51 66 AOE 560 | . . . . 50 . . 50 . . . . . . . . . . 104 . 30 . . . . . . . . . . . . . 29 . 140 157 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 39815 | 43 636 878 193 924 779 934 1288 553 75 492 87 540 602 483 464 718 495 3830 518 1593 427 271 182 193 2786 522 715 1574 1074 1273 1312 758 1724 2310 1554 3901 3114 Wait 6609 | . 67 132 24 120 242 78 394 39 . 48 1 171 54 90 81 81 118 517 73 89 39 15 2 5 534 41 187 375 389 166 369 78 324 417 187 973 89 Move 30643 | 33 492 678 141 698 505 775 854 506 75 432 84 356 535 388 377 623 359 3083 384 1432 385 255 160 184 2106 463 520 1065 638 1029 870 603 1270 1736 1272 2577 2700 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Pick Up 206 | 4 19 16 3 13 4 13 2 1 . 1 . 4 2 1 . 4 1 8 . 2 . . 2 . 5 . . 8 2 5 3 9 10 15 4 31 14 Fast Attach 210 | 6 2 3 . 7 1 2 . . . . . 2 3 . 2 2 . 23 . 4 . . 6 2 11 2 2 7 2 . 10 19 17 12 19 19 25 Attach 46 | . 1 3 2 2 . 7 . . . . 1 1 . . . 1 . 2 . . . . . . 1 . . 1 1 2 1 2 1 3 3 5 6 Detach 11 | . . . . 1 3 . 1 . . . . . . . . . 1 . . . . . . . 1 . . 1 . . 1 1 1 . . . . Swap 223 | . 5 6 6 15 1 2 8 2 . . . 1 . . . 1 . 33 . 9 . . . . 27 2 2 4 2 5 8 6 4 26 7 28 13 Drop 370 | . 11 11 5 26 12 8 4 1 . 1 . 5 4 1 1 6 1 24 . 8 . . 7 2 16 2 2 11 3 4 13 26 28 19 20 50 38 Fire 1309 | . 38 29 12 42 1 45 5 2 . 2 . . . 3 2 . . 124 61 42 3 . . . 66 12 2 45 37 62 37 13 63 78 39 215 229 Melee 116 | . . . . . 10 4 19 2 . 8 1 . 4 . 1 . . 16 . 7 . 1 5 . 19 . . 8 . . . 1 3 4 3 . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 68 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . 47 . . . . 3 . . 3 . Trap 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 12) 885 | -10/Materials | Entered Mines 889 | -10/Mines | Found the Drone Emporium 894 | -10/Mines | Found Prototype Device 894 | -10/Mines | Identified Decoy Drone Bay 966 | -10/Mines | Assembled infested the area 971 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1106 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1278 | -10/Mines | Met a Derelict testing a Signal Generator 1524 | -10/Mines | Learned location of Storage (-9) 1593 | -10/Mines | Found a hidden stash of uninstalled traps 1717 | -10/Mines | Core integrity fell below 50% 1921 | -10/Mines | Discovered new exit (range 11) 1953 | -10/Mines | Discovered new exit (range 6) 1986 | -10/Mines | Entered Materials 1986 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1987 | -9/Materials | Identified exit to Storage 2239 | -9/Materials | Entered Storage 3082 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3294 | -9/Storage | Identified exit to Recycling 3370 | -9/Storage | Build established: Commander-Mutant 3388 | -9/Storage | Used back door to open Recycling access 3473 | -9/Storage | Entered Recycling 3473 | -9/Recycling | Accompanied by 10 allies 3474 | -9/Recycling | Found Scrap Engine 4003 | -9/Recycling | Build established: Commander-Construct 4033 | -9/Recycling | Discovered new exit (range 16) 4351 | -9/Recycling | Entered Factory 4351 | -7/Factory | Accompanied by 9 allies 4351 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 5157 | -7/Factory | Lost 5 allies 5212 | -7/Factory | Garrison activated, responded to threat 5336 | -7/Factory | Discovered new exit (range 15) 5407 | -7/Factory | Build established: Construct 5432 | -7/Factory | Identified exit to Lower Caves 5555 | -7/Factory | Entered Lower Caves 5710 | -7/Lower Caves | Spotted B-75 Beast 6187 | -7/Lower Caves | Learned Factory garrison access intel 6249 | -7/Lower Caves | Encountered a Warlord checkpoint 6779 | -7/Lower Caves | Discovered new exit (range 11) 6788 | -7/Lower Caves | Identified exit to Lower Caves 6789 | -7/Lower Caves | Entered another Lower Caves area 6791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6791 | -7/Lower Caves | Discovered new exit (range 12) 7078 | -7/Lower Caves | Learned 4 Factory zone layouts 7234 | -7/Lower Caves | Discovered new exit (range 13) 7245 | -7/Lower Caves | Identified exit to Data Miner 7292 | -7/Lower Caves | Entered Data Miner 7292 | -7/Data Miner | Discovered new exit (range 6) 7309 | -7/Data Miner | Met Data Miner 7326 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7339 | -7/Data Miner | Received God Mode back door access code from Data Miner 7358 | -7/Data Miner | Identified exit to Proximity Caves 7359 | -7/Data Miner | Entered Proximity Caves 7805 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7813 | -6/Proximity Caves | Discovered new exit (range 6) 7818 | -6/Proximity Caves | Identified exit to Factory 7818 | -6/Proximity Caves | Entered Factory 7818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7819 | -6/Factory | Identified exit to Lower Caves 7820 | -6/Factory | Loaded intel: 4 garrison access locations 7897 | -6/Factory | Sucked down chute 7897 | -6/Factory | Entered Waste 7898 | -6/Waste | Joined by Warlord forces that had cleared the area 8300 | -6/Waste | Discovered new exit (range 13) 8339 | -6/Waste | Found Adv. Powered Armor 8374 | -6/Waste | Identified exit to Factory 8395 | -6/Waste | Entered Factory 8395 | -6/Factory | Accompanied by 20 allies 8944 | -6/Factory | Entered Lower Caves 8944 | -6/Lower Caves | Accompanied by 12 allies 9167 | -6/Lower Caves | Encountered a Warlord checkpoint 9229 | -6/Lower Caves | Discovered new exit (range 15) 9255 | -6/Lower Caves | Identified exit to Lower Caves 9387 | -6/Lower Caves | Entered another Lower Caves area 9387 | -6/Lower Caves | Accompanied by 12 allies 9393 | -6/Lower Caves | Learned Factory terminal intel 9479 | -6/Lower Caves | Learned Factory security intel 9673 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9687 | -6/Lower Caves | Discovered new exit (range 14) 9750 | -6/Lower Caves | Found Alien Artifact 9750 | -6/Lower Caves | Identified Core Expander 9750 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9795 | -6/Lower Caves | Identified exit to Zion 9815 | -6/Lower Caves | Entered Zion 9815 | -6/Zion | Accompanied by 11 allies 9864 | -6/Zion | System corruption cleaned by Quarantine Array 9902 | -6/Zion | Learned location of Warlord (-4) 9910 | -6/Zion | Gained Derelict followers 9933 | -6/Zion | Found Prototype Special Weapon 9933 | -6/Zion | Identified RU-N14's Throwing Claymores 9938 | -6/Zion | Found RU-N14's Throwing Claymores 10058 | -6/Zion | Imprinted 10060 | -6/Zion | Declared Zion's savior 10139 | -6/Zion | Learned Factory fabricator intel 10153 | -6/Zion | Given A8's code to call for help 10332 | -6/Zion | Learned Factory emergency access door positions 10413 | -6/Zion | Discovered new exit (range 16) 10425 | -6/Zion | Identified exit to Proximity Caves 10461 | -6/Zion | Entered Proximity Caves 10461 | -5/Proximity Caves | Accompanied by 20 allies 10648 | -5/Proximity Caves | P-70 Sage assimilated allied MH-PU8(g) 10776 | -5/Proximity Caves | Discovered new exit (range 10) 10783 | -5/Proximity Caves | Identified exit to Factory 10839 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10915 | -5/Proximity Caves | Entered Factory 10915 | -5/Factory | Accompanied by 17 allies 10915 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10918 | -5/Factory | Loaded intel: 26 terminal locations 10919 | -5/Factory | Loaded intel: 6 fabricator locations 11311 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11312 | -5/Factory | Zion Offense Resupply teleported in 11469 | -5/Factory | Lost 3 allies 11498 | -5/Factory | Retrieved Zion intel report: Component Schematics 11499 | -5/Factory | Zion Light squad teleported in 11558 | -5/Factory | Retrieved Zion intel report: Emergency Access 11644 | -5/Factory | Found Prototype Protection 11644 | -5/Factory | Identified Zio. Weapon Casing 11744 | -5/Factory | Lost 4 allies 11812 | -5/Factory | Discovered new exit (range 8) 11815 | -5/Factory | First assault squad dispatched 11818 | -5/Factory | Identified exit to Factory 11888 | -5/Factory | Lost 5 allies 11973 | -5/Factory | Lost 3 allies 12138 | -5/Factory | Terminal network hard line cut 12724 | -5/Factory | Build established: Infiltrator-Construct 12957 | -5/Factory | Found Prototype Processor 12957 | -5/Factory | Identified Exp. Targeting Computer 12962 | -5/Factory | Found Faulty Exp. Targeting Computer 12974 | -5/Factory | Found Exp. Targeting Computer 13361 | -5/Factory | Discovered exit to Factory (range 16) 13553 | -5/Factory | Spotted B-75 Beast 14328 | -5/Factory | Discovered exit to Factory (range 10) 14579 | -5/Factory | Sucked down chute 14579 | -5/Factory | Entered Waste 14608 | -5/Waste | Spotted C-40 Crusher 14634 | -5/Waste | Destroyed C-40 Crusher 14636 | -5/Waste | Spotted C-40 Crusher 14653 | -5/Waste | Spotted C-40 Crusher 14666 | -5/Waste | Destroyed C-40 Crusher 14688 | -5/Waste | Destroyed C-40 Crusher 14695 | -5/Waste | Spotted C-40 Crusher 14696 | -5/Waste | Spotted C-40 Crusher 14743 | -5/Waste | Spotted C-40 Crusher 14767 | -5/Waste | Destroyed C-40 Crusher 14827 | -5/Waste | Destroyed C-40 Crusher 14843 | -5/Waste | Build established: Construct 14900 | -5/Waste | Destroyed C-40 Crusher 14956 | -5/Waste | Warlord forces began an assault 15004 | -5/Waste | Discovered new exit (range 15) 15019 | -5/Waste | Identified exit to Factory 15050 | -5/Waste | Entered Factory 15050 | -5/Factory | Accompanied by 19 allies 15109 | -5/Factory | Garrison activated, responded to threat 15157 | -5/Factory | Lost 6 allies 15327 | -5/Factory | Lost 5 allies 15350 | -5/Factory | First assault squad dispatched 15386 | -5/Factory | Retrieved Zion intel report: Guard Positions 15431 | -5/Factory | Spotted B-75 Beast 15521 | -5/Factory | Lost 5 allies 15540 | -5/Factory | Discovered exit to Factory (range 8) 15557 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15755 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15922 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15952 | -5/Factory | Discovered new exit (range 10) 15956 | -5/Factory | Identified exit to Upper Caves 15957 | -5/Factory | Entered Upper Caves 16093 | -5/Upper Caves | Spotted B-75 Beast 16133 | -5/Upper Caves | Build established: Infiltrator-Construct 16176 | -5/Upper Caves | Discovered new exit (range 13) 16184 | -5/Upper Caves | Learned Factory terminal intel 16187 | -5/Upper Caves | Identified exit to Upper Caves 16187 | -5/Upper Caves | Entered another Upper Caves area 16190 | -5/Upper Caves | Discovered exit to Factory (range 8) 16314 | -5/Upper Caves | Discovered new exit (range 7) 16317 | -5/Upper Caves | Identified exit to Zhirov 16328 | -5/Upper Caves | Entered Zhirov 16328 | -5/Zhirov | Discovered new exit (range 3) 16337 | -5/Zhirov | Met Zhirov 16350 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16358 | -5/Zhirov | Found Alien Artifact 16358 | -5/Zhirov | Identified Integrated Reactor 16358 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16367 | -5/Zhirov | Found Alien Artifact 16435 | -5/Zhirov | Identified exit to Proximity Caves 16436 | -5/Zhirov | Entered Proximity Caves 16451 | -4/Proximity Caves | Learned Research trap positions 16514 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16534 | -4/Proximity Caves | Entered Factory 16534 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16535 | -4/Factory | Loaded intel: 27 terminal locations 16575 | -4/Factory | Retrieved Zion intel report: Trap Installations 16734 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16894 | -4/Factory | Discovered new exit (range 17) 16901 | -4/Factory | Identified exit to Research 16928 | -4/Factory | Retrieved Zion intel report: Emergency Access 16929 | -4/Factory | Zion Hacker squad teleported in 16969 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17068 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17249 | -4/Factory | Found Prototype Processor 17318 | -4/Factory | Identified Exp. Signal Interpreter 17468 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17754 | -4/Factory | Discovered exit to Research (range 21) 17766 | -4/Factory | Retrieved Zion intel report: Guard Positions 17815 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17832 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18016 | -4/Factory | Spotted B-86 Titan 18040 | -4/Factory | Discovered new exit (range 5) 18042 | -4/Factory | Identified exit to Upper Caves 18054 | -4/Factory | Terminal network hard line cut 18167 | -4/Factory | Discovered exit to Research (range 15) 18321 | -4/Factory | Repaired Corrupted Adv. Sensor Array 18428 | -4/Factory | Entered Upper Caves 18467 | -4/Upper Caves | Learned location of 1 exit from Research 18467 | -4/Upper Caves | Learned Extension stockpile data 18622 | -4/Upper Caves | Ambushed by wild Derelicts 18688 | -4/Upper Caves | Discovered new exit (range 16) 18712 | -4/Upper Caves | Learned Research emergency access door positions 18727 | -4/Upper Caves | Identified exit to Upper Caves 18727 | -4/Upper Caves | Entered another Upper Caves area 19141 | -4/Upper Caves | Discovered new exit (range 4) 19144 | -4/Upper Caves | Identified exit to Warlord 19190 | -4/Upper Caves | Entered Warlord 19376 | -4/Warlord | Rebuked by Warlord 19381 | -4/Warlord | Opened Warlord's prototype stash 19386 | -4/Warlord | Found Prototype Device 19386 | -4/Warlord | Identified Exp. Focal Shield 19393 | -4/Warlord | Found Prototype Processor 19396 | -4/Warlord | Found Prototype Device 19396 | -4/Warlord | Identified Exp. Phase Shifter 19401 | -4/Warlord | Warlord's base attacked by MAIN.C 19430 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 19610 | -4/Warlord | Warlord forces counterattacked 19630 | -4/Warlord | Build established: Commander-Construct 19633 | -4/Warlord | Spotted B-90 Cyclops 19635 | -4/Warlord | Spotted B-86 Titan 19642 | -4/Warlord | Destroyed B-90 Cyclops 19679 | -4/Warlord | Lost 3 allies 19688 | -4/Warlord | Discovered new exit (range 19) 19713 | -4/Warlord | Spotted Striker 19715 | -4/Warlord | Spotted Executioner 19763 | -4/Warlord | Lost 14 allies 19805 | -4/Warlord | Spotted Striker 19851 | -4/Warlord | Lost 9 allies 19962 | -4/Warlord | Spotted Executioner 20028 | -4/Warlord | Spotted Executioner 20050 | -4/Warlord | Lost 3 allies 20076 | -4/Warlord | Warlord base infiltrated, sounded retreat 20081 | -4/Warlord | Destroyed 7 combat bots 20231 | -4/Warlord | Identified exit to Proximity Caves 20281 | -4/Warlord | Entered Proximity Caves 20281 | -3/Proximity Caves | Accompanied by 2 allies 20317 | -3/Proximity Caves | Build established: Construct 20518 | -3/Proximity Caves | Discovered exit to Research (range 12) 21067 | -3/Proximity Caves | Entered Research 21067 | -3/Research | Evolved 2 slots: Utility x2 21068 | -3/Research | Identified exit to Research 21069 | -3/Research | Loaded intel: 94 trap records 21122 | -3/Research | Spotted B-86 Titan 21309 | -3/Research | Retrieved Zion intel report: Unaware Analyses 21373 | -3/Research | Build established: Infiltrator-Construct 21530 | -3/Research | Retrieved Zion intel report: Component Stockpiles 21546 | -3/Research | Retrieved Zion intel report: Component Schematics 21546 | -3/Research | Spotted B-86 Titan 21567 | -3/Research | Retrieved Zion intel report: Guard Positions 21581 | -3/Research | Retrieved Zion intel report: Trap Installations 21594 | -3/Research | Retrieved Zion intel report: Component Schematics 21693 | -3/Research | Spotted B-90 Cyclops 21714 | -3/Research | Destroyed B-90 Cyclops 21721 | -3/Research | Discovered new exit (range 21) 21866 | -3/Research | Identified exit to Quarantine 21877 | -3/Research | Entered Quarantine 22018 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 22023 | -3/Quarantine | Retrieved Zion intel report: Branch Access 22030 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 22087 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 22219 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 22250 | -3/Quarantine | Found Alien Artifact 22250 | -3/Quarantine | Identified Core Reset Matrix 22250 | -3/Quarantine | Identified Transdimensional Reconstructor 22250 | -3/Quarantine | Used Core Reset Matrix 22254 | -3/Quarantine | Detected hypermatrix surge 22254 | -3/Quarantine | Sensed 13 artifacts in vicinity 22283 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 22418 | -3/Quarantine | Discovered exit to Research (range 18) 22457 | -3/Quarantine | Found Prototype Device 22467 | -3/Quarantine | Identified Exp. Thermal Shield 22568 | -3/Quarantine | Build established: Alien-Construct 22638 | -3/Quarantine | Found Subatomic Replicator 22777 | -3/Quarantine | Entered Research 22777 | -2/Research | Evolved 2 slots: Utility x2 22927 | -2/Research | Found Prototype Processor 22927 | -2/Research | Identified Exp. Core Analyzer 22941 | -2/Research | Discovered new exit (range 22) 22974 | -2/Research | Found Prototype Device 22980 | -2/Research | Identified Adv. Kinecellerator 23015 | -2/Research | Identified exit to Access 23085 | -2/Research | Discovered new exit (range 14) 23092 | -2/Research | Identified exit to Testing 23121 | -2/Research | Found Prototype Device 23133 | -2/Research | Identified Exp. Force Field 23152 | -2/Research | Found Prototype Device 23156 | -2/Research | Identified Adv. Particle Accelerator 23241 | -2/Research | Entered Testing 23270 | -2/Testing | Found Prototype Energy Gun 23270 | -2/Testing | Identified Warp Gun 23295 | -2/Testing | Spotted PG-GR281Y6WBO 23366 | -2/Testing | Spotted PL-U4DIN0C8IG 23386 | -2/Testing | Rewired PL-U4DIN0C8IG 23423 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 23487 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 23494 | -2/Testing | Retrieved Zion intel report: Component Schematics 23621 | -2/Testing | Found Prototype Processor 23630 | -2/Testing | Identified Exp. Melee Analysis Suite 23865 | -2/Testing | Retrieved Zion intel report: Component Schematics 23941 | -2/Testing | Discovered exit to Access (range 12) 23960 | -2/Testing | Found Prototype Protection 23962 | -2/Testing | Found Prototype Protection 23982 | -2/Testing | Identified Hvy. Regenerative Plating 23984 | -2/Testing | Identified Med. Regenerative Plating 24204 | -2/Testing | Retrieved Zion intel report: Trap Installations 24206 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 24290 | -2/Testing | Spotted Fortress 24359 | -2/Testing | Discovered new exit (range 5) 24360 | -2/Testing | Identified exit to Section 7 24366 | -2/Testing | Lost 3 allies 24379 | -2/Testing | Entered Section 7 24380 | -2/Section 7 | Sensed 20 artifacts in vicinity 24492 | -2/Section 7 | Found Integrated Mediator 24492 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 24503 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 24632 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 24691 | -2/Section 7 | Retrieved Zion intel report: Branch Access 24844 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 24851 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 24860 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 24962 | -2/Section 7 | Found Integrity Redistributor 25015 | -2/Section 7 | Spotted Executioner 25016 | -2/Section 7 | Destroyed Executioner 25016 | -2/Section 7 | Spotted Executioner 25017 | -2/Section 7 | Destroyed Executioner 25063 | -2/Section 7 | Spotted B-99 Colossus 25199 | -2/Section 7 | Found LRC Energy Well 25199 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 25201 | -2/Section 7 | Found LRC Storage 25201 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 25290 | -2/Section 7 | Found Transdimensional Reconstructor 25560 | -2/Section 7 | Found Exp. Core Analyzer 25709 | -2/Section 7 | Discovered exit to Access (range 22) 25746 | -2/Section 7 | Found Integrated Reactor 25752 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25768 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 25834 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 25886 | -2/Section 7 | Entered Access 25886 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25894 | -1/Access | Zion Zionite Resupply teleported in 25898 | -1/Access | Found Prototype Protection 25898 | -1/Access | Identified Zio. Weapon Casing 26035 | -1/Access | Discovered new exit (range 8) 26168 | -1/Access | Build established: Alien-Assassin 26199 | -1/Access | Retrieved Zion intel report: Emergency Access 26221 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 26249 | -1/Access | Found Unknown Device 26249 | -1/Access | Identified Adv. Force Booster 26278 | -1/Access | Retrieved Zion intel report: Component Stockpiles 26697 | -1/Access | Discovered new exit (range 7) 26711 | -1/Access | Identified exit to Command 26838 | -1/Access | Entered Command 26887 | -1/Command | Retrieved Zion intel report: Emergency Access 26899 | -1/Command | Retrieved Zion intel report: Component Stockpiles 26969 | -1/Command | Retrieved Zion intel report: Prototype Schematics 26988 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 27019 | -1/Command | Phase Generator disabled 27088 | -1/Command | First assault squad dispatched 27092 | -1/Command | Spotted B-99 Colossus 27152 | -1/Command | Spotted B-99 Colossus 27435 | -1/Command | Retrieved Zion intel report: Prototype Schematics 27948 | -1/Command | Build established: Alien-Gunner 27973 | -1/Command | Destroyed 9 combat bots 28060 | -1/Command | Spotted M Guard 28063 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 28092 | -1/Command | Spotted Combat Programmer 28101 | -1/Command | Spotted Combat Programmer 28104 | -1/Command | Destroyed Combat Programmer 28115 | -1/Command | Destroyed Combat Programmer 28142 | -1/Command | Spotted M Guard 28155 | -1/Command | Destroyed M Guard 28169 | -1/Command | Found Prototype Reactor 28169 | -1/Command | Identified Zero-point Reactor 28175 | -1/Command | Found Prototype Device 28175 | -1/Command | Identified AEGIS Remote Shield 28239 | -1/Command | Destroyed M Guard 28239 | -1/Command | All MAIN.C guards destroyed 28263 | -1/Command | Found AEGIS Remote Shield 28269 | -1/Command | Found Hvy. Regenerative Plating 28277 | -1/Command | Found Exp. Targeting Computer 28295 | -1/Command | Met MAIN.C 28314 | -1/Command | Destroyed MAIN.C Shell 28316 | -1/Command | MAIN.C activated Command garrisons 28325 | -1/Command | Destroyed MAIN.C 28335 | -1/Command | Discovered new exit (range 52) 28335 | -1/Command | Discovered new exit (range 108) 28335 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 28337 | -1/Command | 0b10 Conduit disabled 28339 | -1/Command | Found Zero-point Reactor 28344 | -1/Command | Found Zero-point Reactor 28413 | -1/Command | System corruption reached 10% 28418 | -1/Command | Found Exp. System Purifier 29150 | -1/Command | Found Spectral Analyzer 29155 | -1/Command | Found Zero-point Reactor 29224 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-269) 29464 | -1/Command | Found Quantum Capacitor 29507 | -1/Command | Warped through subspace to slip node 29507 | -1/Command | Discovered new exit (range 4) 29522 | -1/Command | Entered Access_0 29523 | -1/Access_0 | Sensed 4 artifacts in vicinity 29524 | -1/Access_0 | Met Architect 29527 | -1/Access_0 | Architect warped through subspace 29534 | -1/Access_0 | Destroyed A8 29566 | -1/Access_0 | Architect warped through subspace 29603 | -1/Access_0 | Architect warped through subspace 29621 | -1/Access_0 | A6 warped into view 29629 | -1/Access_0 | Architect warped through subspace 29630 | -1/Access_0 | Destroyed A6 29651 | -1/Access_0 | Architect warped through subspace 29680 | -1/Access_0 | Architect warped through subspace 29686 | -1/Access_0 | Found Prototype Device 29686 | -1/Access_0 | Identified Desublimator 29692 | -1/Access_0 | Found Exp. Phase Shifter 29709 | -1/Access_0 | Architect warped through subspace 29742 | -1/Access_0 | Architect warped through subspace 29784 | -1/Access_0 | Architect warped through subspace 29786 | -1/Access_0 | A5 warped into view 29787 | -1/Access_0 | Found Integrated Reactor 29787 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 29799 | -1/Access_0 | Destroyed A5 29821 | -1/Access_0 | Found Exp. Weapon Cycler 29825 | -1/Access_0 | Architect warped through subspace 29849 | -1/Access_0 | Destroyed A2 29852 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 29854 | -1/Access_0 | Found Hvy. Regenerative Plating 29864 | -1/Access_0 | Architect warped through subspace 29887 | -1/Access_0 | Found Exp. Weapon Cycler 29887 | -1/Access_0 | Found Exp. Phase Shifter 29889 | -1/Access_0 | Singularity Gate disabled 29904 | -1/Access_0 | Architect warped through subspace 29952 | -1/Access_0 | Architect warped through subspace 29986 | -1/Access_0 | Architect warped through subspace 30013 | -1/Access_0 | Architect warped through subspace 30030 | -1/Access_0 | Architect warped through subspace 30037 | -1/Access_0 | Subspace Access Node disabled 30060 | -1/Access_0 | Subspace Access Node disabled 30064 | -1/Access_0 | A4 warped into view 30077 | -1/Access_0 | Architect warped through subspace 30081 | -1/Access_0 | Destroyed A4 30107 | -1/Access_0 | Found Exp. Powered Armor 30120 | -1/Access_0 | Architect warped through subspace 30151 | -1/Access_0 | Architect warped through subspace 30191 | -1/Access_0 | Architect warped through subspace 30209 | -1/Access_0 | Architect warped through subspace 30209 | -1/Access_0 | Core integrity fell below 50% 30223 | -1/Access_0 | Architect warped through subspace 30266 | -1/Access_0 | Architect warped through subspace 30302 | -1/Access_0 | Architect warped through subspace 30338 | -1/Access_0 | Architect warped through subspace 30353 | -1/Access_0 | Subspace Access Node disabled 30379 | -1/Access_0 | Architect warped through subspace 30410 | -1/Access_0 | Architect warped through subspace 30434 | -1/Access_0 | Architect warped through subspace 30465 | -1/Access_0 | Architect warped through subspace 30490 | -1/Access_0 | Architect warped through subspace 30505 | -1/Access_0 | Architect warped through subspace 30516 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+343) 30521 | -1/Access_0 | Architect warped through subspace 30535 | -1/Access_0 | Subspace Access Node disabled 30539 | -1/Access_0 | Destroyed Architect 30542 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30544 | -1/Access_0 | Found Zero-point Reactor 30546 | -1/Access_0 | Found Prototype Protection 30546 | -1/Access_0 | Identified Centrium Linked Plating 30555 | -1/Access_0 | Found Modified Sigix Sheargun 30558 | -1/Access_0 | Found Exp. Core Analyzer 30596 | -1/Access_0 | Found Exp. Targeting Computer 30618 | -1/Access_0 | Found Prototype Device 30618 | -1/Access_0 | Identified ST Field Compressor 30748 | -1/Access_0 | A3 warped into view 30752 | -1/Access_0 | Destroyed A3 30760 | -1/Access_0 | Found Integrated Dissipator 30760 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30889 | -1/Access_0 | Found Sigix Corpse 31179 | -1/Access_0 | Found Core Expander 31304 | -1/Access_0 | Found Prototype Hackware 31304 | -1/Access_0 | Identified Architect God Chip A 31308 | -1/Access_0 | Found Prototype Hackware 31308 | -1/Access_0 | Identified Architect God Chip D 31316 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31317 | -1/Access_0 | Warped through subspace to slip node 31317 | -1/Access_0 | Discovered new exit (range 8) 31324 | -1/Access_0 | Warped through subspace to slip node 31356 | *** | Heading to fleet! Last Messages --------------- 31304_ Identified Architect God Chip A. 31306_ Discarded Architect God Chip A. 31308_ Acquired Prototype Hackware. 31308_ Identified Architect God Chip D. 31309_ Discarded Architect God Chip D. 31312_ Acquired Centrium Linked Plating. 31314_ Acquired 15 matter. 31315_ Dropped Exp. Cooling System. 31316_ Acquired Hpw. Transdimensional Reconstructor. 31317_ Warped through subspace, drawn to slip node. 31317_ EXIT=FOUND 31319_ Acquired Exp. Cooling System. 31324_ Warped through subspace, drawn to slip node. 31329_ =PWMXW3ZHMQRUGHNM|MI0IP 31331_ Dimensional Slip Node implodes. 31332_ The unstable cave ceiling collapses. 31350_ RU-N14's Throwing Claymores expended. 31352_ The unstable cave ceiling collapses. 31356_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????## ##????????????????????? | | ???????????????????###?## ##???????????????????? | | ??????????????????## ## ##??????????????????? | | ?????????????????## # @ ##?????????????????? | | ?????????????????# # ##????????????????? | | ?????????????????# #????????????????? | | ?????????????????# # #????????????????? | | ??????????????# ### ####????????????????? | | ??????????????# #??????????????????? | | ??????????????# # # #??????????????????? | | ??????????????# # # #??????????????????? | | ??????????????# # ?????????????????? | | ??????????????# ????????????????? | | ??????????????## # # #???????????????? | | ???????????????# # # #???????????????? | | ???????????????## # # #???????????????? | | ????????????????# # ##???????????????? | | ????????????????## # ## ##????????????????? | | ?????????????????## #?????????????????? | | ??????????????????## # #?????????????????? | | ???????????????????##### ##?????????????????? | | ???????????????????????### ####??????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 119 Energy Capacity 919 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 625 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 24 Melee Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 50 Kinecelleration 40 Force Boost 40 Offensive Hacking 11 Item Schematics ----------------- Imp. Matter Neutralizer | -2/Testing | Z-intel Adv. Remote Shield | -2/Testing | Z-intel Exp. Transmission Jammer | -2/Testing | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Tactical Quantum Warhead | -2/Testing | Z-intel Com. Particle Reactor | -2/Testing | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Cld. Antigrav System | -2/Testing | Z-intel Lrn. Phase Cannon | -2/Testing | Z-intel Centrium Medium Armor Plating | -2/Testing | Z-intel Imp. Linear Gravjet | -2/Testing | Z-intel Imp. Propulsion Shielding | -2/Testing | Z-intel Imp. System Guard | -2/Testing | Z-intel Adv. Component Analysis Suite | -2/Testing | Z-intel EM Disruption Field | -2/Testing | Z-intel Adv. Signal Interpreter | -2/Testing | Z-intel Imp. Remote Force Field | -2/Testing | Z-intel Point Defense Array | -2/Testing | Z-intel Adv. VSS Leg | -2/Testing | Z-intel Adv. Recalibrator | -2/Testing | Z-intel Antigrav Array | -2/Testing | Z-intel Imp. Cloaking Device | -2/Testing | Z-intel Imp. Power Shielding | -2/Testing | Z-intel Adv. Trap Extractor | -2/Testing | Z-intel Drone Bay | -2/Testing | Z-intel Imp. Melee Analysis Suite | -2/Testing | Z-intel Remote Force Field | -2/Testing | Z-intel Quantum Capacitor | -2/Testing | Z-intel Adv. Thermal Shield | -2/Testing | Z-intel Micro-nuke Launcher | -2/Testing | Z-intel Hvy. Siege Treads | -2/Testing | Z-intel Hacking Suite | -2/Testing | Z-intel System Shield | -2/Testing | Z-intel Com. Matter Pod | -2/Testing | Z-intel Adv. Terrain Scan Processor | -2/Testing | Z-intel Hvy. Armored Exoskeleton | -2/Testing | Z-intel Quantum Reactor | -2/Testing | Z-intel Cld. Field Propulsion Drive | -2/Testing | Archive Tri-rail Accelerator | -2/Testing | Archive Exp. Energy Well | -2/Testing | Archive Exp. Reaction Control System | -2/Testing | Archive Hcp. Storage Unit | -2/Section 7 | Z-intel Enh. Force Lance | -2/Section 7 | Z-intel Gamma Bomb Array | -2/Section 7 | Z-intel Lrg. Storage Unit | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Imp. Reaction Control System | -2/Section 7 | Z-intel Adv. Actuator Array | -2/Section 7 | Z-intel Lrn. Terrain Scanner | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Imp. Component Analysis Suite | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Exp. Flexi-carbon Leg | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Exp. EM Disruption Field | -2/Section 7 | Z-intel Gravity Neutralizer | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Railgun | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Phase Gun | -2/Section 7 | Z-intel Q-thruster | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Adv. Terrain Scanner | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Thermal Barrier | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Cld. Nuclear Pulse Thruster | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Mni. Smartbomb Launcher | -1/Command | Z-intel Adv. Dynamic Insulation System | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Beam Splitter | -1/Command | Z-intel Hvy. Hardcell Cannon | -1/Command | Z-intel Exp. Optical Array | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Integrated Mediator LRC Energy Well LRC Storage Subatomic Replicator Integrity Redistributor Transdimensional Reconstructor Modified Sigix Sheargun Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BladeNuclearLeg Manual? 0 Play Time 05:10:08 Cumulative 1334.9 hours Start 2023.12.23 @ 16:46:08 End 2023.12.25 @ 01:04:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 966 Rogue 926 Adventurer 40 Explorer 0 Win Type 2 Total 163 Types 77/7/53/2/1/4/16/2/1 Lore% 93 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ec54410-49df-48eb-a81d-55a977f4c479