Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 16:47:09 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (155) 775 Value Destroyed (4347) 4347 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3487) 3487 TOTAL SCORE: 15789 Bonus ------- High Alert Combat Kills 379 Follower Combat Kills 3309 Met Data Miner 300 Friendly Fire -501 Cogmind --------- Core Integrity 0/1150 Matter 508/550 Energy 495/525 System Corruption 1% Temperature Cool (27) Movement Rolling (125) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Wheel Wheel Wheel Wheel > --- UTILITY (8) ------ Huge Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Recoil Stabilizer Heart of Steel > --- WEAPON (5) ------- Cooled Plasma Rifle Heavy Plasma Cannon Heavy Machine Gun KE Penetrator Great Axe > --- INVENTORY (25) --- Micro Nuclear Core Scrap Suit Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Improved Transmission Jammer Core Shielding Improved Propulsion Shielding Improved System Shield System Restoration Module High-powered Tractor Beam Pulse Rifle Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Recoil Stabilizer Heart of Steel > --- WEAPON ----------- Cooled Plasma Rifle Heavy Plasma Cannon Heavy Machine Gun KE Penetrator Great Axe > --- INVENTORY -------- Micro Nuclear Core Scrap Suit Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Improved Transmission Jammer Core Shielding Improved Propulsion Shielding Improved System Shield System Restoration Module High-powered Tractor Beam Pulse Rifle Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon Great Axe [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Great Axe Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . Utility 6 | . . . . . . . 1 1 . . . . 1 . . . . 2 1 Weapon 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . Parts Attached 115 | 4 8 . 27 1 . 2 15 22 . 1 . . 24 1 . 1 1 1 7 Power 9 | . 1 . 2 . . . 1 1 . 1 . . 2 . . . . . 1 Engine 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . Core 4 | . . . . . . . . 1 . 1 . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 35 | 2 2 . 9 1 . . 6 7 . . . . 7 . . . . . 1 Treads 3 | . . . 3 . . . . . . . . . . . . . . . . Leg 6 | 2 2 . 2 . . . . . . . . . . . . . . . . Wheel 26 | . . . 4 1 . . 6 7 . . . . 7 . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 38 | 1 3 . 6 . . 1 4 6 . . . . 11 1 . . 1 1 3 Device 20 | . 1 . 2 . . . 3 4 . . . . 6 1 . . . 1 2 Storage 5 | 1 1 . 2 . . . . . . . . . . . . . . . 1 Processor 8 | . . . 1 . . 1 1 1 . . . . 3 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 5 | . 1 . 1 . . . . 1 . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 33 | 1 2 . 10 . . 1 4 8 . . . . 4 . . 1 . . 2 Energy Gun 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Energy Cannon 3 | . . . 1 . . . . . . . . . 2 . . . . . . Ballistic Gun 18 | 1 1 . 7 . . . 2 4 . . . . 2 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . Launcher 5 | . 1 . 1 . . 1 . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 Parts Lost 22 | . . . 3 . . . 2 4 2 3 . . 4 . 1 . . . 3 Power 3 | . . . 1 . . . . . . . . . 2 . . . . . . Propulsion 10 | . . . . . . . 2 3 2 2 . . . . . . . . 1 Utility 3 | . . . 1 . . . . . . . . . 1 . . . . . 1 Weapon 6 | . . . 1 . . . . 1 . 1 . . 1 . 1 . . . 1 Highest Loss Streak 3 | . . . 2 . . . 1 1 1 3 . . 2 . 1 . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 2 5 8 18 23 24 24 23 22 21 23 23 23 21 21 20 22 22 20 21 Power 1 | . . . . 1 1 1 1 2 3 3 4 3 1 2 2 2 2 1 1 Propulsion 1 | 1 2 3 6 5 5 5 2 . . . . . 1 1 1 1 1 1 . Utility 11 | . 1 4 6 9 9 9 10 11 12 13 14 15 14 12 12 12 12 10 12 Weapon 5 | 1 1 1 4 8 9 9 9 7 6 6 5 5 4 5 4 6 6 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 3 1 6 . . . 5 10 . 1 . 1 3 . . . . 2 8 Power 5 | . . . . . . . 1 2 . . . . . . . . . 1 1 Propulsion 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . . Utility 19 | . . 1 . . . . 2 4 . 1 . 1 3 . . . . . 7 Weapon 11 | . 2 . 4 . . . 1 3 . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 88 100 99 100 100 100 99 99 97 86 76 76 95 100 99 100 100 99 98 Engine 5 | . 9 14 10 11 11 11 9 3 7 1 . 1 2 6 6 6 6 5 5 Core 2 | . . . . . . . . 3 . 5 7 5 2 . . . . . 5 Treads 2 | . . . 10 11 11 11 1 . . . . . . . . . . . . Leg 2 | . 28 28 2 . . . . . . . . . . . . . . . . Wheel 20 | . . . 20 22 22 22 34 29 27 19 7 7 22 26 26 26 26 23 20 Device 7 | . 2 . 1 11 11 11 14 10 7 7 . 6 12 5 6 6 5 10 10 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 9 Processor 9 | . . . . . . . 3 11 7 7 7 7 13 20 20 20 20 23 19 Protection 3 | . 8 14 9 . . . . . 6 7 14 8 . . . . . . . Energy Gun 1 | . . . 1 . . . 4 1 . . . . 4 1 1 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 6 6 6 6 5 4 Ballistic Gun 19 | . 22 14 26 32 33 33 19 22 15 12 14 19 14 13 14 13 13 11 10 Launcher 1 | . 2 14 3 . . . . . . 1 7 2 . . . . . . . Slashing Weapon 6 | . . . . . . . 3 4 14 14 7 7 11 11 10 13 5 11 9 Peak Build Rating 96 | 4 7 8 22 21 20 20 27 38 40 42 39 39 57 62 62 62 62 71 96 Average Rating 37 | 2 6 7 16 20 20 19 25 31 37 36 38 37 48 61 61 61 61 70 82 On Entrance 33 | . 4 7 8 20 20 20 20 26 37 37 32 39 32 57 59 62 61 61 71 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 7 20 20 98 97 97 97 99 108 108 113 115 114 120 120 121 121 124 121 150 Greatest Support 49 | 20 20 20 33 20 20 20 42 42 40 30 10 10 49 40 40 40 40 40 40 Greatest Overweight (x) 11 | . . . 4 4 4 4 4 2 3 10 11 11 10 2 3 3 3 3 3 Average Overweight (x) 3 | . . . 2 4 4 4 2 2 2 4 11 10 2 2 2 2 3 3 3 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 10 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 9 10 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 5 9 19 24 25 25 24 23 22 24 24 24 22 23 23 25 25 23 23 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 10 25 25 25 25 25 23 22 25 25 24 23 24 25 25 25 25 21 Class Distribution -------------------- 22% | Scavenger-Assassin 20% | Scavenger-Gunner 20% | Tank 12% | Mutant 11% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 6474 | 185 236 3 748 153 . 89 256 1382 160 268 30 181 829 176 230 . 153 242 1153 Remotely 2386 | . . . 38 143 . 89 121 308 103 . . . 557 70 . . . . 957 Salvage Created 6396 | . 153 . 585 265 . 57 360 1719 43 412 . 131 1422 63 65 . 70 245 806 Parts 317 | . 13 . 38 20 . 11 20 87 5 14 . 2 67 4 2 . 9 7 18 Haulers Intercepted 10 | . 1 . 5 . . . 1 2 . . . . 1 . . . . . . Recyclers Shooed 6 | . 1 . 3 . . . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . 5 29 . 14 . 7 3 . 9 . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 93 | . 6 . 7 8 . 3 5 21 5 12 . 2 7 1 1 . 6 . 9 Melee 4 | . . . . . . . . 1 . 2 . . 1 . . . . . . Guns 49 | . 1 . 4 5 . . 5 17 1 6 . 2 4 . 1 . 1 . 2 Cannons 2 | . . . . . . . . . . . . . . . . . . . 2 AOE 36 | . 5 . 3 3 . 3 . 3 4 4 . . 2 . . . 5 . 4 Classes Destroyed 14 | . 4 . 3 1 . 1 . 2 . 2 . . . 1 . . . . . Worker 12 | . 1 . . . . . 4 1 . . . . 6 . . . . . . Builder 13 | . . . . . . 1 . 5 . . . . 6 . . . . . 1 Tunneler 5 | . . . . 2 . 1 . 2 . . . . . . . . . . . Hauler 10 | . 1 . 5 . . . 1 2 . . . . 1 . . . . . . Recycler 18 | . . . 1 . . . . 7 . . . . 6 . . . . 2 2 Watcher 4 | . . . 1 . . . 1 . . . . . 2 . . . . . . Swarmer 38 | . 4 . 4 3 . 3 2 6 5 4 . . 1 . . . 6 . . Grunt 26 | . 2 . . 5 . . . 8 . 6 . 2 3 . . . . . . Brawler 2 | . . . . . . . . . . 1 . . 1 . . . . . . Duelist 2 | . . . . . . . . . . 1 . . . . 1 . . . . Sentry 12 | . . . 3 . . . 3 4 . . . . 1 . . . . . 1 Hunter 9 | . . . . . . . . 2 . . . . . . . . . . 7 Programmer 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 4 . 4 3 . 3 4 5 4 4 . 2 5 1 1 . 4 1 5 Combat Bots Only 4 | . 3 . 4 3 . 3 2 4 4 4 . 2 2 1 1 . 4 . 4 Max Kills in Single Turn 4 | . 3 . 3 3 . 2 1 3 2 2 . 1 4 1 1 . 2 1 3 Gunslinging 2 | . . . . . . . . 2 . 1 . . . . . . . . . Exploded 3 | . 2 . 3 3 . 2 . 3 2 2 . . 1 . . . 2 . 2 Melee 1 | . . . . . . . . 1 . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 452 | . 30 . 61 13 . 10 19 144 27 18 . 13 58 . 4 . 12 . 43 Missed 142 | . 8 . 15 1 . 4 6 53 2 3 . 2 23 . 2 . 4 . 19 Hits 310 | . 22 . 46 12 . 6 13 91 25 15 . 11 35 . 2 . 8 . 24 Melee 2 | . . . . . . . . . . 1 . 1 . . . . . . . Projectile 308 | . 22 . 46 12 . 6 13 91 25 14 . 10 35 . 2 . 8 . 24 Critical Strikes 7 | . . . 2 . . . 1 2 . 1 . . . . . . . . 1 Actively Blocked 1 | . . . 1 . . . . . . . . . . . . . . . . Damage Taken 5085 | . 312 . 659 185 . 52 246 1160 399 311 . 239 682 . 40 . 117 . 683 Core 721 | . 14 . 83 30 . 8 61 200 57 71 . . 72 . . . 30 . 95 Absorbed by Shields 4 | . . . . . . . . . . . . . 4 . . . . . . Redirected to Shielding 218 | . 9 . 44 . . . . . 87 21 . 27 . . . . . . 30 Regen/Repaired (Parts) 176 | . . . 76 . . . . . . . 100 . . . . . . . . Core Remaining (%) 68 | 100 . 75 . . . 63 82 . . . . 2 . . . . 56 100 . Volleys Fired 253 | . 17 3 45 11 . 7 14 52 7 15 . 13 19 2 14 . 10 . 24 Largest 5 | . 2 1 3 3 . 3 3 4 2 4 . 3 5 4 5 . 2 . 4 Hottest 239 | . 50 20 154 69 . 69 109 132 56 102 . 79 239 176 239 . 63 . 193 Shots Fired 684 | . 26 3 107 31 . 15 42 197 10 38 . 29 66 8 21 . 11 . 80 Gun 585 | . 21 3 94 30 . 12 42 194 6 36 . 24 59 6 7 . 2 . 49 Cannon 47 | . . . 2 . . . . . . . . . 2 2 14 . . . 27 Launcher 52 | . 5 . 11 1 . 3 . 3 4 2 . 5 5 . . . 9 . 4 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 568 | . 21 3 93 30 . 12 32 189 6 36 . 24 49 6 5 . 2 . 60 Thermal 64 | . . . 3 . . . 10 5 . . . . 12 2 16 . . . 16 Explosive 52 | . 5 . 11 1 . 3 . 3 4 2 . 5 5 . . . 9 . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 8 2 8 9 . 4 16 12 6 11 . 16 19 2 1 . 2 . 5 Robot Miss Streak 6 | . 2 2 4 2 . 3 2 4 2 1 . 2 4 1 6 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 8 | . . . . 1 . . . 4 1 1 . . . . . . 1 . . Max Gunslinging Chain 2 | . . . . 1 . . . 2 1 1 . . . . . . 1 . . Shots Hit Robots 434 | . 16 2 60 20 . 6 27 131 6 30 . 18 65 3 2 . 2 3 43 Core Hits 240 | . 13 1 24 13 . 6 14 59 6 27 . 7 33 . 2 . 7 1 27 Critical Kills 4 | . . . . . . . . 1 . . . . . 1 . . . . 2 Critical Parts Destroyed 3 | . . . . . . . 1 1 . . . . . . . . . . 1 Critical Strikes 12 | . . . . . . . 1 3 . . . . 2 1 . . . . 5 Burn 1 | . . . . . . . . . . . . . 1 . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 1 . . . . 1 Destroy 5 | . . . . . . . 1 2 . . . . . . . . . . 2 Blast 2 | . . . . . . . . . . . . . . . . . . . 2 Sever 2 | . . . . . . . . 1 . . . . 1 . . . . . . Melee Attacks 178 | . . . . . . . 3 67 1 4 . 7 49 9 8 . 13 8 9 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 178 | . . . . . . . 3 67 1 4 . 7 49 9 8 . 13 8 9 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . . . 1 12 . . . . 17 . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 2 . 1 . . 2 . . . . 1 1 Damage Inflicted 12922 | . 547 18 971 482 . 235 459 3029 479 947 . 345 2949 71 78 . 358 213 1741 Guns 5907 | . 174 18 837 299 . 74 397 1708 68 489 . 345 806 35 46 . 20 . 591 Cannons 574 | . . . . . . . . . . . . . 64 36 32 . . . 442 Explosions 3266 | . 373 . 134 183 . 161 . 203 411 276 . . 514 . . . 338 . 673 Melee 3175 | . . . . . . . 62 1118 . 182 . . 1565 . . . . 213 35 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 5697 | . 174 18 837 299 . 74 295 1639 68 489 . 345 646 35 46 . 20 . 712 Thermal 859 | . . . . . . . 102 69 . . . . 224 36 32 . . . 396 Explosive 3191 | . 373 . 134 183 . 161 . 203 411 276 . . 514 . . . 338 . 598 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3175 | . . . . . . . 62 1118 . 182 . . 1565 . . . . 213 35 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 1 . . . . . . . . . . . 1 Average Corruption 1 | . 2 2 . . . . 1 . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 11 | . 2 8 . . . . 1 . . . . . . . . . . . . Message Errors 5 | . 1 3 . . . . 1 . . . . . . . . . . . . Matter Fused 2 | . 1 1 . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 941 | . 58 . . 4 . . 32 233 24 13 . . 347 . . . 32 51 147 Projectiles 67 | . . . . . . . . . . . . . . . . . . . 67 Explosions 211 | . 58 . . 4 . . . . 24 13 . . . . . . 32 . 80 Melee 663 | . . . . . . . 32 233 . . . . 347 . . . . 51 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . 28 . . 37 . 9 . . 27 40 . . . . . . . . . Shots 7 | . 2 . . 1 . 1 . . 1 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 249 | . 10 249 48 12 . 3 25 63 . 44 . 54 135 110 176 . . . 81 Average Temperature 24 | . 6 106 7 3 . 2 16 10 . 21 . 30 53 56 66 . . . 16 Received Heat Transfer 1074 | . 156 . 216 66 . . 81 192 9 36 . 90 156 . 18 . . . 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . 1 Parts Melted 8 | . . . . 1 . . . . . . . . 3 2 . . . . 2 Heat Transferred 1502 | . . . . . . . 222 148 . . . . 507 50 50 . . . 525 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Maximum Alert Level 4 | . . . 2 1 . . 1 4 . . . . 2 . . . . . 2 Low Security (%) 37 | 100 100 100 35 . . 100 65 22 . . . . . . . . . 100 31 Level 1 36 | . . . 10 100 . . 34 31 . . . . 81 . . . . . 49 Level 2 20 | . . . 53 . . . . 25 . . . . 18 . . . . . 18 Level 3 2 | . . . . . . . . 10 . . . . . . . . . . . Level 4 2 | . . . . . . . . 10 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1313 | . 164 57 689 396 . 143 293 1313 . . . . 634 . . . . 51 562 Initial 344 | . . 57 . 255 . . 11 114 . . . . 344 . . . . 51 . Average 303 | . 54 10 375 312 . 61 109 485 . . . . 342 . . . . 11 222 Influence Increases 8599 | . 380 58 1215 352 . 171 505 1913 274 577 . 216 1418 107 124 . 274 16 999 Destroy 0b10 Robot/C 4240 | . 200 40 580 220 . 80 240 920 140 420 . 140 480 80 80 . 200 . 420 Destroy 0b10 Robot/NC 530 | . 25 . 75 10 . 15 40 135 . 5 . 10 150 . . . . 10 55 Destroy Leader 994 | . 38 10 182 40 . 10 78 250 20 30 . 20 156 20 20 . 20 . 100 Allied During Kill 1288 | . 61 8 196 70 . 25 82 281 39 122 . 46 135 7 24 . 54 2 136 Successful Hack 105 | . 27 . 18 . . . 1 45 . . . . 14 . . . . . . Disable Machine 495 | . . . 75 . . 15 45 75 . . . . 105 . . . . . 180 Destroy Structure 467 | . 29 . 59 12 . 26 4 162 . . . . 63 . . . . 4 108 Advance Influence 300 | . . . . . . . . . . . . . 300 . . . . . . Lose Combat Pursuer 180 | . . . 30 . . . 15 45 75 . . . 15 . . . . . . Influence Decreases 8082 | . 231 207 561 749 257 140 283 855 752 561 849 146 869 552 298 . 191 99 482 Entered New Map 2723 | . . 92 . 399 257 . 20 139 486 159 849 . 26 230 34 . . 32 . Time Decay 4467 | . 221 115 531 350 . 140 253 654 246 302 . 126 553 262 244 . 191 67 212 Lost Part 702 | . 10 . 30 . . . 10 62 20 80 . . 140 60 20 . . . 270 Lost Ally 40 | . . . . . . . . . . 20 . 20 . . . . . . . Purge Threat 150 | . . . . . . . . . . . . . 150 . . . . . . Squads Dispatched 42 | . 1 . 1 . . . 1 18 . 1 . . 11 . . . . . 9 Investigation 6 | . 1 . . . . . . 3 . . . . 1 . . . . . 1 Extermination 9 | . . . . . . . . 5 . . . . 3 . . . . . 1 Reinforcement 18 | . . . 1 . . . 1 10 . . . . 4 . . . . . 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison 8 | . . . . . . . . . . . . . 3 . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 3 . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 14 | . 3 . 5 . . . 2 . . . . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 14 . 36 11 . 4 14 49 12 21 . 10 26 1 4 . 10 1 28 Peak Tracking Total 9 | . 6 . 6 3 . 4 5 5 5 9 . 3 6 1 3 . 5 1 9 Tactical Retreats 7 | . . . 2 . . . 1 2 1 . . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 14 | . 1 . 1 . . . 1 4 . . . . 6 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 34 | . 1 . 5 . . 1 3 5 . . . . 7 . . . . . 12 Max in Single Turn 4 | . . . . . . 1 . . . . . . . . . . . . 4 Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 65 | . 7 1 12 1 1 . 6 18 . . . . 12 1 . 2 . . 4 Terminals 33 | . 6 . 8 1 . . 4 9 . . . . 3 . . . . . 2 Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 Repair Stations 3 | . . . 1 . . . . . . . . . 2 . . . . . . Recycling Units 11 | . 1 . 2 . . . 1 4 . . . . 3 . . . . . . Scanalyzers 6 | . . . 1 . . . 1 2 . . . . 2 . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 Total Hacks 154 | . 15 1 30 1 1 . 16 41 . . . . 28 1 . 14 . . 6 Successful 80 | . 6 1 21 . 1 . 7 14 . . . . 13 1 . 14 . . 2 Failed 74 | . 9 . 9 1 . . 9 27 . . . . 15 . . . . . 4 Catastrophic 18 | . 2 . . . . . 2 8 . . . . 4 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . 8 . . . 4 11 . . . . 6 . . . . . 2 Terminals 75 | . 14 . 16 1 . . 10 23 . . . . 8 . . . . . 3 Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . . 2 Repair Stations 7 | . . . 2 . . . . . . . . . 5 . . . . . . Recycling Units 20 | . 1 . 2 . . . 2 10 . . . . 5 . . . . . . Scanalyzers 26 | . . . 10 . . . 4 4 . . . . 8 . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 Terminal Hacks 33 | . 5 1 7 . 1 . 1 1 . . . . 2 1 . 14 . . . Record 7 | . . . . . 1 . . . . . . . . . . 6 . . . Part Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . Locate Traps 4 | . 1 . 3 . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . . . . . . 2 Network Status 2 | . . . . . . . . 1 . . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . . 1 Repair Station Hacks 5 | . . . 2 . . . . . . . . . 3 . . . . . . Scan Component 3 | . . . 1 . . . . . . . . . 2 . . . . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 12 | . 1 . 2 . . . 1 7 . . . . 1 . . . . . . Process 3 | . . . 1 . . . . 2 . . . . . . . . . . . Report Inventory 2 | . . . . . . . . 2 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 6 | . 1 . 1 . . . 1 2 . . . . 1 . . . . . . Scanalyzer 21 | . . . 9 . . . 4 1 . . . . 7 . . . . . . Insert Component 12 | . . . 5 . . . 2 1 . . . . 4 . . . . . . Analyze 9 | . . . 4 . . . 2 . . . . . 3 . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 1 1 . . . . . . . . . . . Terminals 3 | . . . 1 . . . 1 1 . . . . . . . . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . 10 1 . . 6 14 . . . . 11 . . . . . 3 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 4 . . . 2 . . . . . 3 . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . . . . Time 114 | . . . 26 . . . . . . . . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 47 | . . . . . . . . 47 . . . . . . . . . . . Retrieved Matter 17 | . . . . . . . . 17 . . . . . . . . . . . Retrieved Components 26 | . 4 . 9 . . . 9 2 . . . . 2 . . . . . . Parts Scanalyzed 10 | . . . 4 . . . 2 . . . . . 4 . . . . . . Part Schematics Acquired 9 | . . . 4 . . . 2 . . . . . 3 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 7 | . 1 2 . 1 . . . . . 3 . . . . . . . . . Largest Group 4 | . 1 3 3 2 1 1 1 1 1 4 2 2 1 1 1 1 1 1 1 Highest-Rated Group 263 | . 57 102 107 100 69 69 77 98 92 263 129 128 115 115 112 112 112 124 144 Highest-Rated Ally 144 | . 57 57 69 69 69 69 77 98 92 135 97 97 115 115 112 112 112 124 144 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 349 | . 15 8 49 7 . 3 20 70 4 30 . 21 56 11 7 . 7 . 41 Total Damage 15212 | . 255 110 1522 246 . 144 698 3651 148 1435 . 419 3231 617 307 . 227 . 2202 Kills 164 | . 7 2 30 3 . 2 9 36 2 10 . 7 26 3 3 . 4 . 20 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 9361 | . . . 77 . . . . 2481 518 533 27 486 1608 565 822 89 1178 308 669 Optics 5239 | . . . . . . . . . . . . . 1608 565 822 89 1178 308 669 Sensors 2400 | . . . . . . . . . . . . . 18 425 464 84 686 306 417 Terrain 1925 | . . . . . . . . . . . . . 459 123 333 5 333 305 367 Structural 3875 | . . . . . . . . 1648 518 533 27 486 663 . . . . . . T.N.C. 1687 | . . . 77 . . . . 1610 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 1 1 2 1 . 1 3 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 16323 | 50 604 587 1774 795 196 392 652 2786 530 676 1490 552 1608 565 822 89 1178 308 669 Spaces Moved 9542 | 40 439 474 1123 505 134 251 371 1764 399 377 607 199 907 381 420 77 459 207 408 Core 10 | 10 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 1053 | 30 439 474 110 . . . . . . . . . . . . . . . . Wheels 8479 | . . . 1013 505 134 251 371 1764 399 377 607 199 907 381 420 77 459 207 408 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 140 140 140 112 110 110 125 245 230 110 110 110 110 125 125 125 Average Speed 131 | 102 120 120 124 140 140 140 114 110 114 145 245 242 119 110 110 110 125 125 125 Slowest Speed 245 | 120 120 120 140 140 140 140 145 112 125 230 245 245 230 110 125 125 125 125 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . 2 . . . . . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 66 90 96 96 54 78 38 69 70 54 80 35 30 61 72 73 65 5 16 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 7 | . . . . . 1 . . . . . 1 1 . 1 1 1 1 . . Known Exits Taken 14 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . 1 . . . 2 2 . . 2 4 . 2 . . Spaces Dug 241 | . 18 . . . . . 2 62 5 19 . 44 20 7 14 . 42 2 6 Terrain Destroyed 548 | . 31 . 91 15 . 33 2 84 16 19 . 72 39 9 17 . 102 2 16 Melee 114 | . . . . . . . 2 50 1 . . 7 20 7 6 . 13 2 6 Projectile 19 | . . . . . . . . . . . . . 1 2 11 . . . 5 AOE 415 | . 31 . 91 15 . 33 . 34 15 19 . 65 18 . . . 89 . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 12482 | 47 491 491 1416 568 142 278 564 2348 455 465 610 231 1294 500 743 79 1017 247 496 Wait 1957 | . 16 11 157 45 9 18 137 342 41 36 . 2 221 89 284 . 515 23 11 Move 9523 | 39 438 473 1122 504 133 250 370 1763 398 376 606 198 906 380 419 76 458 206 408 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 91 | 4 6 2 26 1 . . 9 16 . 2 1 1 10 1 2 . . 5 5 Fast Attach 38 | 4 4 . 13 . . . 4 4 . 1 . . 7 . . . . . 1 Attach 35 | . . . 6 . . . 3 8 1 . 1 . 6 . 1 . . 2 7 Detach 27 | . 1 . 9 . . . 2 5 . 1 . . 4 . . . . . 5 Swap 265 | . 4 . 19 5 . 3 9 71 7 10 2 8 43 19 17 3 21 2 22 Drop 90 | . 5 2 19 2 . . 13 23 . . . 2 12 2 . . . 4 6 Fire 253 | . 17 3 45 11 . 7 14 52 7 15 . 13 19 2 14 . 10 . 24 Melee 158 | . . . . . . . 3 64 1 3 . 7 42 7 6 . 13 5 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . 24 . . . . . . Rewire 21 | . . . . . . . . . . 21 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Zio / *Fac) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 51 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 625 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Entered Mines 683 | -10/Mines | Discovered new exit (range 9) 749 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 752 | -10/Mines | Found Scrap Suit 958 | -10/Mines | Found the Drone Emporium 1139 | -10/Mines | Discovered new exit (range 5) 1185 | -10/Mines | Learned Materials machine intel 1242 | -10/Mines | Entered Materials 1242 | -9/Materials | Accompanied by 2 allies 1242 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1243 | -9/Materials | Loaded intel: 48 machine locations 1247 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1316 | -9/Materials | Discovered new exit (range 15) 1633 | -9/Materials | Discovered new exit (range 14) 1643 | -9/Materials | Build established: Tank 1643 | -9/Materials | Identified exit to Mines 1643 | -9/Materials | Identified exit to Storage 1920 | -9/Materials | Discovered new exit (range 16) 2264 | -9/Materials | Discovered new exit (range 8) 2509 | -9/Materials | Repaired Assault Rifle 3016 | -9/Materials | Entered Mines 3030 | -9/Mines | Discovered new exit (range 16) 3274 | -9/Mines | Build established: Scavenger-Gunner 3369 | -9/Mines | Discovered new exit (range 10) 3464 | -9/Mines | Received a Mining Laser from a helpful Derelict 3741 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3741 | -9/Mines | Discovered new exit (range 5) 3811 | -9/Mines | Entered Exiles 3846 | -9/Exiles | Met 8R-AWN 3870 | -9/Exiles | Met EX-HEX 3919 | -9/Exiles | Met EX-DEC 3942 | -9/Exiles | Learned location of Zion (-7) 3985 | -9/Exiles | Discovered new exit (range 10) 4007 | -9/Exiles | Entered Mines 4360 | -8/Mines | Discovered new exit (range 6) 4392 | -8/Mines | Discovered new exit (range 5) 4398 | -8/Mines | Identified exit to Materials 4399 | -8/Mines | Entered Materials 4399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4848 | -8/Materials | Discovered new exit (range 11) 4980 | -8/Materials | Identified exit to Factory 5021 | -8/Materials | Build established: Gunner 5051 | -8/Materials | Entered Factory 5051 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5352 | -7/Factory | Build established: Skirmisher 5889 | -7/Factory | Allied Derelicts emerged from ambush trap array 5927 | -7/Factory | Build established: Scavenger-Skirmisher 5981 | -7/Factory | Discovered new exit (range 6) 5986 | -7/Factory | Identified exit to Factory 6261 | -7/Factory | Discovered exit to Factory (range 9) 6823 | -7/Factory | Discovered exit to Factory (range 15) 7342 | -7/Factory | Discovered exit to Factory (range 13) 7527 | -7/Factory | Build established: Scavenger-Gunner 7812 | -7/Factory | Discovered new exit (range 6) 7831 | -7/Factory | Identified exit to Lower Caves 7837 | -7/Factory | Entered Lower Caves 8038 | -7/Lower Caves | Encountered a Warlord checkpoint 8109 | -7/Lower Caves | Learned Factory emergency access door positions 8113 | -7/Lower Caves | Build established: Scavenger-Mutant 8186 | -7/Lower Caves | Core integrity fell below 50% 8346 | -7/Lower Caves | Discovered new exit (range 13) 8361 | -7/Lower Caves | Identified exit to Lower Caves 8367 | -7/Lower Caves | Entered another Lower Caves area 8453 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8541 | -7/Lower Caves | Core integrity fell below 20% 8591 | -7/Lower Caves | AD-0RF showed up to help 8593 | -7/Lower Caves | AD-0RF revealed a hidden path 8906 | -7/Lower Caves | Lost 3 parts (2n1w) 8907 | -7/Lower Caves | Learned Factory garrison access intel 8930 | -7/Lower Caves | Discovered new exit (range 14) 8958 | -7/Lower Caves | Identified exit to Zion 9043 | -7/Lower Caves | Entered Zion 9043 | -7/Zion | Accompanied by 1 ally 9131 | -7/Zion | Discovered new exit (range 15) 9327 | -7/Zion | Learned Factory terminal intel 9357 | -7/Zion | Build established: Tank 9469 | -7/Zion | Learned Factory garrison access intel 9587 | -7/Zion | Learned location of Warlord (-5) 9975 | -7/Zion | Learned Factory scanalyzer intel 10531 | -7/Zion | Identified exit to Proximity Caves 10533 | -7/Zion | Entered Proximity Caves 10533 | -6/Proximity Caves | Accompanied by 1 ally 10750 | -6/Proximity Caves | Spotter reported a threat 10876 | -6/Proximity Caves | Spotter reported a threat 11065 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11085 | -6/Proximity Caves | Entered Factory 11085 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11087 | -6/Factory | Loaded intel: 28 terminal locations 11088 | -6/Factory | Loaded intel: 4 scanalyzer locations 11089 | -6/Factory | Loaded intel: 4 garrison access locations 11670 | -6/Factory | Discovered new exit (range 10) 12120 | -6/Factory | Repaired Broken Cld. Deuterium Engine 12275 | -6/Factory | Identified exit to Lower Caves 12275 | -6/Factory | Identified exit to Extension 12362 | -6/Factory | Garrison activated, responded to threat 12435 | -6/Factory | Spotted B-75 Beast 12442 | -6/Factory | Allies destroyed B-75 Beast 12693 | -6/Factory | Entered Lower Caves 12721 | -6/Lower Caves | Found Prototype Device 13002 | -6/Lower Caves | Build established: Scavenger-Assassin 13128 | -6/Lower Caves | Spotted B-75 Beast 13134 | -6/Lower Caves | Destroyed B-75 Beast 13216 | -6/Lower Caves | Discovered new exit (range 3) 13252 | -6/Lower Caves | Identified exit to Lower Caves 13258 | -6/Lower Caves | Entered another Lower Caves area 13304 | -6/Lower Caves | Discovered new exit (range 12) 13830 | -6/Lower Caves | Learned location of 1 exit from Factory 13895 | -6/Lower Caves | Discovered new exit (range 20) 13907 | -6/Lower Caves | Learned Factory stockpile data 14011 | -6/Lower Caves | Encountered a Warlord checkpoint 14078 | -6/Lower Caves | Identified exit to Data Miner 14080 | -6/Lower Caves | Entered Data Miner 14080 | -6/Data Miner | Discovered new exit (range 6) 14086 | -6/Data Miner | Identified exit to Proximity Caves 14095 | -6/Data Miner | Met Data Miner 14120 | -6/Data Miner | Learned location of Section 7 (-2) 14120 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14135 | -6/Data Miner | Received God Mode back door access code from Data Miner 14169 | -6/Data Miner | Entered Proximity Caves 14827 | -5/Proximity Caves | Discovered new exit (range 17) 15283 | -5/Proximity Caves | Identified exit to Factory 15347 | -5/Proximity Caves | Entered Factory 15347 | -5/Factory | Evolved 2 slots: Utility x2 15348 | -5/Factory | Identified exit to Factory 15350 | -5/Factory | Loaded intel: 4 garrison access locations 15356 | -5/Factory | Discovered exit to Factory (range 20) 15655 | -5/Factory | Entered another Factory area 15655 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15886 | -4/Factory | Discovered new exit (range 10) 15897 | -4/Factory | Identified exit to Upper Caves 16206 | -4/Factory | Garrison activated, responded to threat 16231 | -4/Factory | Identified Heart of Steel 16280 | -4/Factory | Core integrity fell below 50% 16281 | -4/Factory | Spotted B-86 Titan 16310 | -4/Factory | Cargo convoy interrupted 16321 | -4/Factory | Core integrity fell below 20% 16324 | -4/Factory | Core destroyed Last Messages --------------- 16317_ U-05 Engineer lays Concrete. 16318_ Player 2 attaches Hvy. Mass Driver. 16318_ U-05 Engineer lays Concrete. 16318_ P-70 Sage knocked back. 16319_ Slug penetrates Player 2. 16319_ U-05 Engineer lays Concrete. 16320_ Slug penetrates Player 2. 16320_ U-05 Engineer lays Concrete. Player 2: "How dare they destroy my Hvy. Mass Driver." 16321_ Player 2 suffers critical hit (Burn). 16321_ U-05 Engineer lays Concrete. 16321_ Player 2 knocked back. <x2> 16322_ Acquired 124 matter. 16322_ K-01 Serf collects debris. 16322_ Slug penetrates X-77 Beamer. 16322_ Player 2 knocked back. 16322_ X-82 Rainmaker knocked back. 16323_ Slug penetrates A-15 Conveyor. 16323_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????? ??????????????????????? | | ????????????????? #### ???????????????????? | | ????????????????? / ?????????????????? | | ?????????????????##### "??????????????? | | ????????????????##"# % "?????????????? | | ????????????????# k i ??????????????? | | ????????????????# % h i ??????????????? | | ????????????????# %%xh g"""??????????? ?? | | ????????????????+ uxx h """ ? ?? ??????? | | ????????????????# x* "" ???? ? ????? | | ????????????????# !%! ? ? ???? ? | | ????????????????# i p %!|! """ ?? ?? ???? ? | | ????????????????# **==% % """ ??###???#?? | | ????????????????# = !| % """ ###?????? | | ????????????????# A =! = #???#??? | | ????????????????# [[! [ % """ ??#???? | | ????????????????# ^ =[= @* % %%" /! ??#?? | | ???????####+##### ! !A! % """ /! #???#???? | | ???????# = [= ! ???? ? ? | | ???????# ]]=[%%% """ ?? #?##? "?? | | ???????# ! %%% """ ? ?"" | | ???????# ] !%* % """ #??? ""? | | ???????# ####? ""? | | ???????# % ##??? | | ###????# ########## !|* ##############?## ?"?? | | ? ??# # [@!!# = ####? "?" | | ?? ? # """ # !! # [ ""!#?##? """ | | ? ? ????# """ + [+= = ####? ""? | | ? ?? ?? # """ # # ! "" ##?# ? ? | | ??? ? ?? # # # = #### ? ? | | #?##+?## """ # # #?#?##?#? | | ??# ? ?# """ # # ! " ###??#?## | | #?""" # """ # # =" #?#??#?#? | | ? """ # ? # # *! "" ####?# ## | | ?+ "S ?# # ^^^^# %! ###### ## | | ?# ?""? # " " + ^^ # [ #??### #? | | ?? ?" # "T" ? # # *|!! ######?#? | | #####? # """ ?? # % ###"=#""#########?#### | | ###?###?#??####?##### ###%###%# """" ## ? | | #################T ## ###!### # ""R" ## ""? | | ###%### # "" " ## ? | | # ## ?""" | | # #?? | | ####+#### """ | | + | | #################+##### # ? | | #?#######??### """ # #? ? | | #"#######?###### "T" + + | | ###?#?#?#?# ###### ####### ? ? | | ####?##?### ! ! #?#?########+#######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 525 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Recoil Stabilizer | -6/Factory | Scanalyzed Hpw. Tractor Beam | -6/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 24% | -9/Materials Cld. Deuterium Engine | 99% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . . . . . . . . 1 1 . Utility 6 | . . . . . . 1 2 . . . . 2 . . . . . 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 166 | . 10 . 25 1 . . 7 42 . 14 4 3 24 4 9 . 2 6 15 Parts Lost 51 | . 1 . . . . . . 3 . 5 . . 10 6 1 . 1 . 24 Damage Taken 9415 | . 68 159 453 88 . 7 237 1507 . 896 . 230 1697 487 90 . 121 . 3375 Core 1798 | . . 47 27 . . . 38 121 . 225 . 6 230 17 20 . . . 1067 Player 2/Cogmind (%) 71 | . . 100 24 . . . 38 37 . 76 . 100 76 100 100 . . . 91 Absorbed by Shields 417 | . . . . . . . . . . . . . 417 . . . . . . Damage Inflicted 14712 | . 255 110 1440 203 . 144 698 3651 148 1224 . 255 3231 617 307 . 227 . 2202 Player 2/Cogmind (%) 53 | . 31 85 59 29 . 37 60 54 23 56 . 42 52 89 79 . 38 . 55 Combat Hostiles Destroyed 118 | . 4 2 21 3 . 1 7 25 2 9 . 5 17 3 3 . 4 . 12 Player 2/Cogmind (%) 55 | . 40 100 75 27 . 25 58 54 28 42 . 71 70 75 75 . 40 . 57 Game ------ Seed HackingMicrowarpJammer Manual? 0 Play Time 06:53:10 Cumulative 1041.9 hours Start 2025.05.12 @ 20:31:17 End 2025.05.29 @ 16:47:09 Sessions 37 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 292 Rogue 256 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 56% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0864aa8a-346e-48b3-ab6f-e92d9e8071d5