Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 16:47:09 // AFD2020/Player2

Player: Michael

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (155)     775
Value Destroyed (4347)     4347
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3487)               3487
              TOTAL SCORE: 15789

 Bonus
-------
High Alert Combat Kills    379
Follower Combat Kills      3309
Met Data Miner             300
Friendly Fire              -501

 Cogmind 
---------
Core Integrity             0/1150
Matter                     508/550
Energy                     495/525
System Corruption          1%
Temperature                Cool (27)
Movement                   Rolling (125) Ox3
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
        Cooled Deuterium Engine
               Neutrino Core
>              --- PROPULSION (4) ---
               Wheel
               Wheel
               Wheel
               Wheel
>              --- UTILITY (8) ------
               Huge Storage Unit
               Matter Compressor
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Recoil Stabilizer
               Heart of Steel
>              --- WEAPON (5) -------
        Cooled Plasma Rifle
         Heavy Plasma Cannon
         Heavy Machine Gun
               KE Penetrator
               Great Axe
>              --- INVENTORY (25) ---
         Micro Nuclear Core
               Scrap Suit
      Improved Cooling System
      Advanced Cooling System
               Huge Storage Unit
      Advanced Sensor Array
      Advanced Terrain Scanner
      Advanced Terrain Scanner
      Advanced Targeting Computer
      Improved Transmission Jammer
               Core Shielding
      Improved Propulsion Shielding
      Improved System Shield
               System Restoration Module
  High-powered Tractor Beam
               Pulse Rifle
     Precision Assault Rifle
     Precision Assault Rifle
      Advanced Assault Cannon
               Great Axe

 Peak State 
------------
>              --- POWER ------------
        Cooled Deuterium Engine
               Neutrino Core
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
               Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Matter Compressor
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Recoil Stabilizer
               Heart of Steel
>              --- WEAPON -----------
        Cooled Plasma Rifle
         Heavy Plasma Cannon
         Heavy Machine Gun
               KE Penetrator
               Great Axe
>              --- INVENTORY --------
         Micro Nuclear Core
               Scrap Suit
      Improved Cooling System
      Advanced Cooling System
               Huge Storage Unit
      Advanced Sensor Array
      Advanced Terrain Scanner
      Advanced Terrain Scanner
      Advanced Targeting Computer
      Improved Transmission Jammer
               Core Shielding
      Improved Propulsion Shielding
      Improved System Shield
               System Restoration Module
  High-powered Tractor Beam
               Pulse Rifle
     Precision Assault Rifle
     Precision Assault Rifle
      Advanced Assault Cannon
               Great Axe
[Rating: 96]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Great Axe
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   1   
  Weapon                   3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             115  | 4   8   .   27  1   .   2   15  22  .   1   .   .   24  1   .   1   1   1   7   
  Power                    9    | .   1   .   2   .   .   .   1   1   .   1   .   .   2   .   .   .   .   .   1   
    Engine                 5    | .   1   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   .   9   1   .   .   6   7   .   .   .   .   7   .   .   .   .   .   1   
    Treads                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | .   .   .   4   1   .   .   6   7   .   .   .   .   7   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   .   6   .   .   1   4   6   .   .   .   .   11  1   .   .   1   1   3   
    Device                 20   | .   1   .   2   .   .   .   3   4   .   .   .   .   6   1   .   .   .   1   2   
    Storage                5    | 1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              8    | .   .   .   1   .   .   1   1   1   .   .   .   .   3   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   2   .   10  .   .   1   4   8   .   .   .   .   4   .   .   1   .   .   2   
    Energy Gun             3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   1   .   7   .   .   .   2   4   .   .   .   .   2   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               5    | .   1   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 22   | .   .   .   3   .   .   .   2   4   2   3   .   .   4   .   1   .   .   .   3   
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   2   3   2   2   .   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Weapon                   6    | .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   2   .   .   .   1   1   1   3   .   .   2   .   1   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            20   | 2   5   8   18  23  24  24  23  22  21  23  23  23  21  21  20  22  22  20  21  
  Power                    1    | .   .   .   .   1   1   1   1   2   3   3   4   3   1   2   2   2   2   1   1   
  Propulsion               1    | 1   2   3   6   5   5   5   2   .   .   .   .   .   1   1   1   1   1   1   .   
  Utility                  11   | .   1   4   6   9   9   9   10  11  12  13  14  15  14  12  12  12  12  10  12  
  Weapon                   5    | 1   1   1   4   8   9   9   9   7   6   6   5   5   4   5   4   6   6   6   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             40   | .   3   1   6   .   .   .   5   10  .   1   .   1   3   .   .   .   .   2   8   
  Power                    5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   .   1   .   .   .   .   2   4   .   1   .   1   3   .   .   .   .   .   7   
  Weapon                   11   | .   2   .   4   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   88  100 99  100 100 100 99  99  97  86  76  76  95  100 99  100 100 99  98  
  Engine                   5    | .   9   14  10  11  11  11  9   3   7   1   .   1   2   6   6   6   6   5   5   
  Core                     2    | .   .   .   .   .   .   .   .   3   .   5   7   5   2   .   .   .   .   .   5   
  Treads                   2    | .   .   .   10  11  11  11  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   28  28  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    20   | .   .   .   20  22  22  22  34  29  27  19  7   7   22  26  26  26  26  23  20  
  Device                   7    | .   2   .   1   11  11  11  14  10  7   7   .   6   12  5   6   6   5   10  10  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   9   
  Processor                9    | .   .   .   .   .   .   .   3   11  7   7   7   7   13  20  20  20  20  23  19  
  Protection               3    | .   8   14  9   .   .   .   .   .   6   7   14  8   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   1   .   .   .   4   1   .   .   .   .   4   1   1   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   5   4   
  Ballistic Gun            19   | .   22  14  26  32  33  33  19  22  15  12  14  19  14  13  14  13  13  11  10  
  Launcher                 1    | .   2   14  3   .   .   .   .   .   .   1   7   2   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   3   4   14  14  7   7   11  11  10  13  5   11  9   
Peak Build Rating          96   | 4   7   8   22  21  20  20  27  38  40  42  39  39  57  62  62  62  62  71  96  
  Average Rating           37   | 2   6   7   16  20  20  19  25  31  37  36  38  37  48  61  61  61  61  70  82  
  On Entrance              33   | .   4   7   8   20  20  20  20  26  37  37  32  39  32  57  59  62  61  61  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 7   20  20  98  97  97  97  99  108 108 113 115 114 120 120 121 121 124 121 150 
  Greatest Support         49   | 20  20  20  33  20  20  20  42  42  40  30  10  10  49  40  40  40  40  40  40  
  Greatest Overweight (x)  11   | .   .   .   4   4   4   4   4   2   3   10  11  11  10  2   3   3   3   3   3   
  Average Overweight (x)   3    | .   .   .   2   4   4   4   2   2   2   4   11  10  2   2   2   2   3   3   3   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   9   10  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   9   10  25  25  25  25  25  25  23  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   5   9   19  24  25  25  24  23  22  24  24  24  22  23  23  25  25  23  23  
  Final Capacity           25   | 8   10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   9   10  25  25  25  25  25  23  22  25  25  24  23  24  25  25  25  25  21  

 Class Distribution 
--------------------
 22% | Scavenger-Assassin
 20% | Scavenger-Gunner
 20% | Tank
 12% | Mutant
 11% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
               Tank | -9/Materials
   Scavenger-Gunner | -9/Mines
   Scavenger-Gunner | -9/Exiles
   Scavenger-Gunner | -8/Mines
             Gunner | -8/Materials
   Scavenger-Gunner | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves
               Tank | -7/Zion
               Tank | -6/Proximity Caves
 Scavenger-Assassin | -6/Factory
 Scavenger-Assassin | -6/Lower Caves
 Scavenger-Assassin | -6/Lower Caves
 Scavenger-Assassin | -6/Data Miner
 Scavenger-Assassin | -5/Proximity Caves
 Scavenger-Assassin | -5/Factory
 Scavenger-Assassin | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           6474 | 185  236  3    748  153  .    89   256  1382 160  268  30   181  829  176  230  .    153  242  1153 
  Remotely                 2386 | .    .    .    38   143  .    89   121  308  103  .    .    .    557  70   .    .    .    .    957  
Salvage Created            6396 | .    153  .    585  265  .    57   360  1719 43   412  .    131  1422 63   65   .    70   245  806  
  Parts                    317  | .    13   .    38   20   .    11   20   87   5    14   .    2    67   4    2    .    9    7    18   
Haulers Intercepted        10   | .    1    .    5    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    3    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67   | .    .    .    .    .    .    .    .    .    5    29   .    14   .    7    3    .    9    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  93   | .   6   .   7   8   .   3   5   21  5   12  .   2   7   1   1   .   6   .   9   
  Melee                    4    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   
  Guns                     49   | .   1   .   4   5   .   .   5   17  1   6   .   2   4   .   1   .   1   .   2   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      36   | .   5   .   3   3   .   3   .   3   4   4   .   .   2   .   .   .   5   .   4   
Classes Destroyed          14   | .   4   .   3   1   .   1   .   2   .   2   .   .   .   1   .   .   .   .   .   
  Worker                   12   | .   1   .   .   .   .   .   4   1   .   .   .   .   6   .   .   .   .   .   .   
  Builder                  13   | .   .   .   .   .   .   1   .   5   .   .   .   .   6   .   .   .   .   .   1   
  Tunneler                 5    | .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   5   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 18   | .   .   .   1   .   .   .   .   7   .   .   .   .   6   .   .   .   .   2   2   
  Watcher                  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  38   | .   4   .   4   3   .   3   2   6   5   4   .   .   1   .   .   .   6   .   .   
  Grunt                    26   | .   2   .   .   5   .   .   .   8   .   6   .   2   3   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   3   .   .   .   3   4   .   .   .   .   1   .   .   .   .   .   1   
  Hunter                   9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   7   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   4   .   4   3   .   3   4   5   4   4   .   2   5   1   1   .   4   1   5   
  Combat Bots Only         4    | .   3   .   4   3   .   3   2   4   4   4   .   2   2   1   1   .   4   .   4   
Max Kills in Single Turn   4    | .   3   .   3   3   .   2   1   3   2   2   .   1   4   1   1   .   2   1   3   
  Gunslinging              2    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   3   .   2   .   3   2   2   .   .   1   .   .   .   2   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        452   | .    30   .    61   13   .    10   19   144  27   18   .    13   58   .    4    .    12   .    43   
  Missed                   142   | .    8    .    15   1    .    4    6    53   2    3    .    2    23   .    2    .    4    .    19   
  Hits                     310   | .    22   .    46   12   .    6    13   91   25   15   .    11   35   .    2    .    8    .    24   
    Melee                  2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Projectile             308   | .    22   .    46   12   .    6    13   91   25   14   .    10   35   .    2    .    8    .    24   
  Critical Strikes         7     | .    .    .    2    .    .    .    1    2    .    1    .    .    .    .    .    .    .    .    1    
    Actively Blocked       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Taken               5085  | .    312  .    659  185  .    52   246  1160 399  311  .    239  682  .    40   .    117  .    683  
  Core                     721   | .    14   .    83   30   .    8    61   200  57   71   .    .    72   .    .    .    30   .    95   
  Absorbed by Shields      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Redirected to Shielding  218   | .    9    .    44   .    .    .    .    .    87   21   .    27   .    .    .    .    .    .    30   
  Regen/Repaired (Parts)   176   | .    .    .    76   .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    75   .    .    .    63   82   .    .    .    .    2    .    .    .    .    56   100  .    
Volleys Fired              253   | .    17   3    45   11   .    7    14   52   7    15   .    13   19   2    14   .    10   .    24   
  Largest                  5     | .    2    1    3    3    .    3    3    4    2    4    .    3    5    4    5    .    2    .    4    
  Hottest                  239   | .    50   20   154  69   .    69   109  132  56   102  .    79   239  176  239  .    63   .    193  
Shots Fired                684   | .    26   3    107  31   .    15   42   197  10   38   .    29   66   8    21   .    11   .    80   
  Gun                      585   | .    21   3    94   30   .    12   42   194  6    36   .    24   59   6    7    .    2    .    49   
  Cannon                   47    | .    .    .    2    .    .    .    .    .    .    .    .    .    2    2    14   .    .    .    27   
  Launcher                 52    | .    5    .    11   1    .    3    .    3    4    2    .    5    5    .    .    .    9    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  568   | .    21   3    93   30   .    12   32   189  6    36   .    24   49   6    5    .    2    .    60   
  Thermal                  64    | .    .    .    3    .    .    .    10   5    .    .    .    .    12   2    16   .    .    .    16   
  Explosive                52    | .    5    .    11   1    .    3    .    3    4    2    .    5    5    .    .    .    9    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    8    2    8    9    .    4    16   12   6    11   .    16   19   2    1    .    2    .    5    
  Robot Miss Streak        6     | .    2    2    4    2    .    3    2    4    2    1    .    2    4    1    6    .    2    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    .    .    1    .    .    .    4    1    1    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    1    .    .    .    2    1    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           434   | .    16   2    60   20   .    6    27   131  6    30   .    18   65   3    2    .    2    3    43   
  Core Hits                240   | .    13   1    24   13   .    6    14   59   6    27   .    7    33   .    2    .    7    1    27   
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         12    | .    .    .    .    .    .    .    1    3    .    .    .    .    2    1    .    .    .    .    5    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Destroy                5     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  2     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              178   | .    .    .    .    .    .    .    3    67   1    4    .    7    49   9    8    .    13   8    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 178   | .    .    .    .    .    .    .    3    67   1    4    .    7    49   9    8    .    13   8    9    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            32    | .    .    .    .    .    .    .    1    12   .    .    .    .    17   .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    1    1    
Damage Inflicted           12922 | .    547  18   971  482  .    235  459  3029 479  947  .    345  2949 71   78   .    358  213  1741 
  Guns                     5907  | .    174  18   837  299  .    74   397  1708 68   489  .    345  806  35   46   .    20   .    591  
  Cannons                  574   | .    .    .    .    .    .    .    .    .    .    .    .    .    64   36   32   .    .    .    442  
  Explosions               3266  | .    373  .    134  183  .    161  .    203  411  276  .    .    514  .    .    .    338  .    673  
  Melee                    3175  | .    .    .    .    .    .    .    62   1118 .    182  .    .    1565 .    .    .    .    213  35   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5697  | .    174  18   837  299  .    74   295  1639 68   489  .    345  646  35   46   .    20   .    712  
  Thermal                  859   | .    .    .    .    .    .    .    102  69   .    .    .    .    224  36   32   .    .    .    396  
  Explosive                3191  | .    373  .    134  183  .    161  .    203  411  276  .    .    514  .    .    .    338  .    598  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3175  | .    .    .    .    .    .    .    62   1118 .    182  .    .    1565 .    .    .    .    213  35   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1     | .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11    | .    2    8    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         5     | .    1    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            941   | .    58   .    .    4    .    .    32   233  24   13   .    .    347  .    .    .    32   51   147  
  Projectiles              67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Explosions               211   | .    58   .    .    4    .    .    .    .    24   13   .    .    .    .    .    .    32   .    80   
  Melee                    663   | .    .    .    .    .    .    .    32   233  .    .    .    .    347  .    .    .    .    51   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    28   .    .    37   .    9    .    .    27   40   .    .    .    .    .    .    .    .    .    
  Shots                    7     | .    2    .    .    1    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        249   | .    10   249  48   12   .    3    25   63   .    44   .    54   135  110  176  .    .    .    81   
  Average Temperature      24    | .    6    106  7    3    .    2    16   10   .    21   .    30   53   56   66   .    .    .    16   
  Received Heat Transfer   1074  | .    156  .    216  66   .    .    81   192  9    36   .    90   156  .    18   .    .    .    54   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Parts Melted             8     | .    .    .    .    1    .    .    .    .    .    .    .    .    3    2    .    .    .    .    2    
  Heat Transferred         1502  | .    .    .    .    .    .    .    222  148  .    .    .    .    507  50   50   .    .    .    525  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Maximum Alert Level        4    | .    .    .    2    1    .    .    1    4    .    .    .    .    2    .    .    .    .    .    2    
  Low Security (%)         37   | 100  100  100  35   .    .    100  65   22   .    .    .    .    .    .    .    .    .    100  31   
  Level 1                  36   | .    .    .    10   100  .    .    34   31   .    .    .    .    81   .    .    .    .    .    49   
  Level 2                  20   | .    .    .    53   .    .    .    .    25   .    .    .    .    18   .    .    .    .    .    18   
  Level 3                  2    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1313 | .    164  57   689  396  .    143  293  1313 .    .    .    .    634  .    .    .    .    51   562  
  Initial                  344  | .    .    57   .    255  .    .    11   114  .    .    .    .    344  .    .    .    .    51   .    
  Average                  303  | .    54   10   375  312  .    61   109  485  .    .    .    .    342  .    .    .    .    11   222  
Influence Increases        8599 | .    380  58   1215 352  .    171  505  1913 274  577  .    216  1418 107  124  .    274  16   999  
  Destroy 0b10 Robot/C     4240 | .    200  40   580  220  .    80   240  920  140  420  .    140  480  80   80   .    200  .    420  
  Destroy 0b10 Robot/NC    530  | .    25   .    75   10   .    15   40   135  .    5    .    10   150  .    .    .    .    10   55   
  Destroy Leader           994  | .    38   10   182  40   .    10   78   250  20   30   .    20   156  20   20   .    20   .    100  
  Allied During Kill       1288 | .    61   8    196  70   .    25   82   281  39   122  .    46   135  7    24   .    54   2    136  
  Successful Hack          105  | .    27   .    18   .    .    .    1    45   .    .    .    .    14   .    .    .    .    .    .    
  Disable Machine          495  | .    .    .    75   .    .    15   45   75   .    .    .    .    105  .    .    .    .    .    180  
  Destroy Structure        467  | .    29   .    59   12   .    26   4    162  .    .    .    .    63   .    .    .    .    4    108  
  Advance Influence        300  | .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    
  Lose Combat Pursuer      180  | .    .    .    30   .    .    .    15   45   75   .    .    .    15   .    .    .    .    .    .    
Influence Decreases        8082 | .    231  207  561  749  257  140  283  855  752  561  849  146  869  552  298  .    191  99   482  
  Entered New Map          2723 | .    .    92   .    399  257  .    20   139  486  159  849  .    26   230  34   .    .    32   .    
  Time Decay               4467 | .    221  115  531  350  .    140  253  654  246  302  .    126  553  262  244  .    191  67   212  
  Lost Part                702  | .    10   .    30   .    .    .    10   62   20   80   .    .    140  60   20   .    .    .    270  
  Lost Ally                40   | .    .    .    .    .    .    .    .    .    .    20   .    20   .    .    .    .    .    .    .    
  Purge Threat             150  | .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    
Squads Dispatched          42   | .    1    .    1    .    .    .    1    18   .    1    .    .    11   .    .    .    .    .    9    
  Investigation            6    | .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            9    | .    .    .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    1    
  Reinforcement            18   | .    .    .    1    .    .    .    1    10   .    .    .    .    4    .    .    .    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Distress Signals           14   | .   3   .   5   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   14  .   36  11  .   4   14  49  12  21  .   10  26  1   4   .   10  1   28  
  Peak Tracking Total      9    | .   6   .   6   3   .   4   5   5   5   9   .   3   6   1   3   .   5   1   9   
  Tactical Retreats        7    | .   .   .   2   .   .   .   1   2   1   .   .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Traps Triggered            14   | .   1   .   1   .   .   .   1   4   .   .   .   .   6   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Disabled          34   | .   1   .   5   .   .   1   3   5   .   .   .   .   7   .   .   .   .   .   12  
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Accessed          65   | .   7   1   12  1   1   .   6   18  .   .   .   .   12  1   .   2   .   .   4   
  Terminals                33   | .   6   .   8   1   .   .   4   9   .   .   .   .   3   .   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   2   .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                154  | .   15  1   30  1   1   .   16  41  .   .   .   .   28  1   .   14  .   .   6   
  Successful               80   | .   6   1   21  .   1   .   7   14  .   .   .   .   13  1   .   14  .   .   2   
  Failed                   74   | .   9   .   9   1   .   .   9   27  .   .   .   .   15  .   .   .   .   .   4   
    Catastrophic           18   | .   2   .   .   .   .   .   2   8   .   .   .   .   4   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   .   .   8   .   .   .   4   11  .   .   .   .   6   .   .   .   .   .   2   
  Terminals                75   | .   14  .   16  1   .   .   10  23  .   .   .   .   8   .   .   .   .   .   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   
  Repair Stations          7    | .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Recycling Units          20   | .   1   .   2   .   .   .   2   10  .   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   .   10  .   .   .   4   4   .   .   .   .   8   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
Terminal Hacks             33   | .   5   1   7   .   1   .   1   1   .   .   .   .   2   1   .   14  .   .   .   
  Record                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   1   .   2   .   .   .   1   7   .   .   .   .   1   .   .   .   .   .   .   
  Process                  3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   9   .   .   .   4   1   .   .   .   .   7   .   .   .   .   .   .   
  Insert Component         12   | .   .   .   5   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   4   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   6   .   10  1   .   .   6   14  .   .   .   .   11  .   .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   4   .   .   .   2   .   .   .   .   .   3   .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     114  | .   .   .   26  .   .   .   .   .   .   .   .   .   88  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          47   | .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         17   | .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   4   .   9   .   .   .   9   2   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   4   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   4   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total Allies               7     | .    1    2    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Largest Group            4     | .    1    3    3    2    1    1    1    1    1    4    2    2    1    1    1    1    1    1    1    
  Highest-Rated Group      263   | .    57   102  107  100  69   69   77   98   92   263  129  128  115  115  112  112  112  124  144  
  Highest-Rated Ally       144   | .    57   57   69   69   69   69   77   98   92   135  97   97   115  115  112  112  112  124  144  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               349   | .    15   8    49   7    .    3    20   70   4    30   .    21   56   11   7    .    7    .    41   
  Total Damage             15212 | .    255  110  1522 246  .    144  698  3651 148  1435 .    419  3231 617  307  .    227  .    2202 
  Kills                    164   | .    7    2    30   3    .    2    9    36   2    10   .    7    26   3    3    .    4    .    20   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Active Infowar (turns)     9361 | .    .    .    77   .    .    .    .    2481 518  533  27   486  1608 565  822  89   1178 308  669  
  Optics                   5239 | .    .    .    .    .    .    .    .    .    .    .    .    .    1608 565  822  89   1178 308  669  
  Sensors                  2400 | .    .    .    .    .    .    .    .    .    .    .    .    .    18   425  464  84   686  306  417  
  Terrain                  1925 | .    .    .    .    .    .    .    .    .    .    .    .    .    459  123  333  5    333  305  367  
  Structural               3875 | .    .    .    .    .    .    .    .    1648 518  533  27   486  663  .    .    .    .    .    .    
  T.N.C.                   1687 | .    .    .    77   .    .    .    .    1610 .    .    .    .    .    .    .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    12   | .    .    1    .    1    .    .    .    .    1    1    2    1    .    1    3    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               16323 | 50   604  587  1774 795  196  392  652  2786 530  676  1490 552  1608 565  822  89   1178 308  669  
Spaces Moved               9542  | 40   439  474  1123 505  134  251  371  1764 399  377  607  199  907  381  420  77   459  207  408  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1053  | 30   439  474  110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8479  | .    .    .    1013 505  134  251  371  1764 399  377  607  199  907  381  420  77   459  207  408  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  110  140  140  140  112  110  110  125  245  230  110  110  110  110  125  125  125  
  Average Speed            131   | 102  120  120  124  140  140  140  114  110  114  145  245  242  119  110  110  110  125  125  125  
  Slowest Speed            245   | 120  120  120  140  140  140  140  145  112  125  230  245  245  230  110  125  125  125  125  125  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       6     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    66   90   96   96   54   78   38   69   70   54   80   35   30   61   72   73   65   5    16   
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     7     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    1    1    1    1    .    .    
  Known Exits Taken        14    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    1    .    1    .    1    .    .    .    2    2    .    .    2    4    .    2    .    .    
Spaces Dug                 241   | .    18   .    .    .    .    .    2    62   5    19   .    44   20   7    14   .    42   2    6    
Terrain Destroyed          548   | .    31   .    91   15   .    33   2    84   16   19   .    72   39   9    17   .    102  2    16   
  Melee                    114   | .    .    .    .    .    .    .    2    50   1    .    .    7    20   7    6    .    13   2    6    
  Projectile               19    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    11   .    .    .    5    
  AOE                      415   | .    31   .    91   15   .    33   .    34   15   19   .    65   18   .    .    .    89   .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      12482 | 47   491  491  1416 568  142  278  564  2348 455  465  610  231  1294 500  743  79   1017 247  496  
  Wait                     1957  | .    16   11   157  45   9    18   137  342  41   36   .    2    221  89   284  .    515  23   11   
  Move                     9523  | 39   438  473  1122 504  133  250  370  1763 398  376  606  198  906  380  419  76   458  206  408  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91    | 4    6    2    26   1    .    .    9    16   .    2    1    1    10   1    2    .    .    5    5    
  Fast Attach              38    | 4    4    .    13   .    .    .    4    4    .    1    .    .    7    .    .    .    .    .    1    
  Attach                   35    | .    .    .    6    .    .    .    3    8    1    .    1    .    6    .    1    .    .    2    7    
  Detach                   27    | .    1    .    9    .    .    .    2    5    .    1    .    .    4    .    .    .    .    .    5    
  Swap                     265   | .    4    .    19   5    .    3    9    71   7    10   2    8    43   19   17   3    21   2    22   
  Drop                     90    | .    5    2    19   2    .    .    13   23   .    .    .    2    12   2    .    .    .    4    6    
  Fire                     253   | .    17   3    45   11   .    7    14   52   7    15   .    13   19   2    14   .    10   .    24   
  Melee                    158   | .    .    .    .    .    .    .    3    64   1    3    .    7    42   7    6    .    13   5    7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    
  Rewire                   21    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Zio / *Fac)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 13)
    51 | -11/Scrapyard      | Entered Materials
   230 | -10/Materials      | Discovered new exit (range 16)
   338 | -10/Materials      | Build established: Mutant
   434 | -10/Materials      | Discovered new exit (range 8)
   625 | -10/Materials      | Discovered new exit (range 16)
   655 | -10/Materials      | Entered Mines
   683 | -10/Mines          | Discovered new exit (range 9)
   749 | -10/Mines          | Found a Scrap Suit stashed away for nefarious purposes
   752 | -10/Mines          | Found Scrap Suit
   958 | -10/Mines          | Found the Drone Emporium
  1139 | -10/Mines          | Discovered new exit (range 5)
  1185 | -10/Mines          | Learned Materials machine intel
  1242 | -10/Mines          | Entered Materials
  1242 | -9/Materials       | Accompanied by 2 allies
  1242 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1243 | -9/Materials       | Loaded intel: 48 machine locations
  1247 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1316 | -9/Materials       | Discovered new exit (range 15)
  1633 | -9/Materials       | Discovered new exit (range 14)
  1643 | -9/Materials       | Build established: Tank
  1643 | -9/Materials       | Identified exit to Mines
  1643 | -9/Materials       | Identified exit to Storage
  1920 | -9/Materials       | Discovered new exit (range 16)
  2264 | -9/Materials       | Discovered new exit (range 8)
  2509 | -9/Materials       | Repaired Assault Rifle
  3016 | -9/Materials       | Entered Mines
  3030 | -9/Mines           | Discovered new exit (range 16)
  3274 | -9/Mines           | Build established: Scavenger-Gunner
  3369 | -9/Mines           | Discovered new exit (range 10)
  3464 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3741 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3741 | -9/Mines           | Discovered new exit (range 5)
  3811 | -9/Mines           | Entered Exiles
  3846 | -9/Exiles          | Met 8R-AWN
  3870 | -9/Exiles          | Met EX-HEX
  3919 | -9/Exiles          | Met EX-DEC
  3942 | -9/Exiles          | Learned location of Zion (-7)
  3985 | -9/Exiles          | Discovered new exit (range 10)
  4007 | -9/Exiles          | Entered Mines
  4360 | -8/Mines           | Discovered new exit (range 6)
  4392 | -8/Mines           | Discovered new exit (range 5)
  4398 | -8/Mines           | Identified exit to Materials
  4399 | -8/Mines           | Entered Materials
  4399 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4848 | -8/Materials       | Discovered new exit (range 11)
  4980 | -8/Materials       | Identified exit to Factory
  5021 | -8/Materials       | Build established: Gunner
  5051 | -8/Materials       | Entered Factory
  5051 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5352 | -7/Factory         | Build established: Skirmisher
  5889 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  5927 | -7/Factory         | Build established: Scavenger-Skirmisher
  5981 | -7/Factory         | Discovered new exit (range 6)
  5986 | -7/Factory         | Identified exit to Factory
  6261 | -7/Factory         | Discovered exit to Factory (range 9)
  6823 | -7/Factory         | Discovered exit to Factory (range 15)
  7342 | -7/Factory         | Discovered exit to Factory (range 13)
  7527 | -7/Factory         | Build established: Scavenger-Gunner
  7812 | -7/Factory         | Discovered new exit (range 6)
  7831 | -7/Factory         | Identified exit to Lower Caves
  7837 | -7/Factory         | Entered Lower Caves
  8038 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8109 | -7/Lower Caves     | Learned Factory emergency access door positions
  8113 | -7/Lower Caves     | Build established: Scavenger-Mutant
  8186 | -7/Lower Caves     | Core integrity fell below 50%
  8346 | -7/Lower Caves     | Discovered new exit (range 13)
  8361 | -7/Lower Caves     | Identified exit to Lower Caves
  8367 | -7/Lower Caves     | Entered another Lower Caves area
  8453 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8541 | -7/Lower Caves     | Core integrity fell below 20%
  8591 | -7/Lower Caves     | AD-0RF showed up to help
  8593 | -7/Lower Caves     | AD-0RF revealed a hidden path
  8906 | -7/Lower Caves     | Lost 3 parts (2n1w)
  8907 | -7/Lower Caves     | Learned Factory garrison access intel
  8930 | -7/Lower Caves     | Discovered new exit (range 14)
  8958 | -7/Lower Caves     | Identified exit to Zion
  9043 | -7/Lower Caves     | Entered Zion
  9043 | -7/Zion            | Accompanied by 1 ally
  9131 | -7/Zion            | Discovered new exit (range 15)
  9327 | -7/Zion            | Learned Factory terminal intel
  9357 | -7/Zion            | Build established: Tank
  9469 | -7/Zion            | Learned Factory garrison access intel
  9587 | -7/Zion            | Learned location of Warlord (-5)
  9975 | -7/Zion            | Learned Factory scanalyzer intel
 10531 | -7/Zion            | Identified exit to Proximity Caves
 10533 | -7/Zion            | Entered Proximity Caves
 10533 | -6/Proximity Caves | Accompanied by 1 ally
 10750 | -6/Proximity Caves | Spotter reported a threat
 10876 | -6/Proximity Caves | Spotter reported a threat
 11065 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 11085 | -6/Proximity Caves | Entered Factory
 11085 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11087 | -6/Factory         | Loaded intel: 28 terminal locations
 11088 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 11089 | -6/Factory         | Loaded intel: 4 garrison access locations
 11670 | -6/Factory         | Discovered new exit (range 10)
 12120 | -6/Factory         | Repaired Broken Cld. Deuterium Engine
 12275 | -6/Factory         | Identified exit to Lower Caves
 12275 | -6/Factory         | Identified exit to Extension
 12362 | -6/Factory         | Garrison activated, responded to threat
 12435 | -6/Factory         | Spotted B-75 Beast
 12442 | -6/Factory         | Allies destroyed B-75 Beast
 12693 | -6/Factory         | Entered Lower Caves
 12721 | -6/Lower Caves     | Found Prototype Device
 13002 | -6/Lower Caves     | Build established: Scavenger-Assassin
 13128 | -6/Lower Caves     | Spotted B-75 Beast
 13134 | -6/Lower Caves     | Destroyed B-75 Beast
 13216 | -6/Lower Caves     | Discovered new exit (range 3)
 13252 | -6/Lower Caves     | Identified exit to Lower Caves
 13258 | -6/Lower Caves     | Entered another Lower Caves area
 13304 | -6/Lower Caves     | Discovered new exit (range 12)
 13830 | -6/Lower Caves     | Learned location of 1 exit from Factory
 13895 | -6/Lower Caves     | Discovered new exit (range 20)
 13907 | -6/Lower Caves     | Learned Factory stockpile data
 14011 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14078 | -6/Lower Caves     | Identified exit to Data Miner
 14080 | -6/Lower Caves     | Entered Data Miner
 14080 | -6/Data Miner      | Discovered new exit (range 6)
 14086 | -6/Data Miner      | Identified exit to Proximity Caves
 14095 | -6/Data Miner      | Met Data Miner
 14120 | -6/Data Miner      | Learned location of Section 7 (-2)
 14120 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14135 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14169 | -6/Data Miner      | Entered Proximity Caves
 14827 | -5/Proximity Caves | Discovered new exit (range 17)
 15283 | -5/Proximity Caves | Identified exit to Factory
 15347 | -5/Proximity Caves | Entered Factory
 15347 | -5/Factory         | Evolved 2 slots: Utility x2
 15348 | -5/Factory         | Identified exit to Factory
 15350 | -5/Factory         | Loaded intel: 4 garrison access locations
 15356 | -5/Factory         | Discovered exit to Factory (range 20)
 15655 | -5/Factory         | Entered another Factory area
 15655 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 15886 | -4/Factory         | Discovered new exit (range 10)
 15897 | -4/Factory         | Identified exit to Upper Caves
 16206 | -4/Factory         | Garrison activated, responded to threat
 16231 | -4/Factory         | Identified Heart of Steel
 16280 | -4/Factory         | Core integrity fell below 50%
 16281 | -4/Factory         | Spotted B-86 Titan
 16310 | -4/Factory         | Cargo convoy interrupted
 16321 | -4/Factory         | Core integrity fell below 20%
 16324 | -4/Factory         | Core destroyed

 Last Messages 
---------------
16317_ U-05 Engineer lays Concrete.
16318_ Player 2 attaches Hvy. Mass Driver.
16318_ U-05 Engineer lays Concrete.
16318_ P-70 Sage knocked back.
16319_ Slug penetrates Player 2.
16319_ U-05 Engineer lays Concrete.
16320_ Slug penetrates Player 2.
16320_ U-05 Engineer lays Concrete.
Player 2: "How dare they destroy my Hvy. Mass
  Driver."
16321_ Player 2 suffers critical hit (Burn).
16321_ U-05 Engineer lays Concrete.
16321_ Player 2 knocked back. <x2>
16322_ Acquired 124 matter.
16322_ K-01 Serf collects debris.
16322_ Slug penetrates X-77 Beamer.
16322_ Player 2 knocked back.
16322_ X-82 Rainmaker knocked back.
16323_ Slug penetrates A-15 Conveyor.
16323_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????    ??????????????????????? |
| ?????????????????  ####       ???????????????????? |
| ?????????????????  /            ?????????????????? |
| ?????????????????#####            "??????????????? |
| ????????????????##"#        %      "?????????????? |
| ????????????????#    k   i         ??????????????? |
| ????????????????#    % h  i        ??????????????? |
| ????????????????#     %%xh      g"""??????????? ?? |
| ????????????????+    uxx h       """ ? ?? ???????  |
| ????????????????#       x*        "" ???? ? ?????  |
| ????????????????#       !%!          ? ? ????  ?   |
| ????????????????#  i  p %!|!     """  ?? ?? ???? ? |
| ????????????????#      **==%  %  """   ??###???#?? |
| ????????????????#       = !|  %  """     ###?????? |
| ????????????????# A      =! =            #???#???  |
| ????????????????#       [[! [  % """       ??#???? |
| ????????????????#  ^   =[= @*  % %%"  /!   ??#??   |
| ???????####+#####      ! !A!   % """  /! #???#???? |
| ???????#                 =  [=        !  ???? ?  ? |
| ???????#                 ]]=[%%% """  ?? #?##? "?? |
| ???????#                   ! %%% """        ?  ?"" |
| ???????#                 ] !%* % """     #???  ""? |
| ???????#                                 ####? ""? |
| ???????#                       %         ##???     |
| ###????#     ########## !|* ##############?## ?"?? |
|    ?       ??#        # [@!!#          = ####? "?" |
|         ?? ? # """    #  !! #       [ ""!#?##? """ |
|      ? ? ????# """    +    [+=       =   ####? ""? |
|    ? ?? ??   # """    #     #     !   "" ##?#  ? ? |
|    ??? ? ??  #        #     #      =     ####  ? ? |
|       #?##+?## """    #     #            #?#?##?#? |
|     ??#  ?  ?# """    #     #    ! "     ###??#?## |
|       #?"""  # """    #     #    ="      #?#??#?#? |
|       ? """  #      ? #     #  *! ""     ####?# ## |
|      ?+ "S  ?#        # ^^^^#      %!    ###### ## |
|      ?# ?""? # " "    + ^^  #  [         #??### #? |
|      ??  ?"  # "T" ?  #     # *|!!       ######?#? |
|   #####?     # """ ?? # %   ###"=#""#########?#### |
|   ###?###?#??####?#####     ###%###%# """" ## ?    |
|   #################T ##     ###!### # ""R" ##  ""? |
|                             ###%### # "" " ##  ?   |
|                                     #      ## ?""" |
|                                     #      #??     |
|                                     ####+####  """ |
|                                             +      |
|   #################+#####                   #  ?   |
|   #?#######??###    """ #                   #?   ? |
| #"#######?######    "T" +                   +      |
|      ###?#?#?#?#        ######        #######  ? ? |
|      ####?##?###    ! ! #?#?########+#######?????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          32
Energy Capacity            525
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           6

 Item Schematics 
-----------------
        Imp. Assault Rifle | -9/Materials  | Scanalyzed
                Arm. Wheel | -9/Materials  | Scanalyzed
               Imp. Treads | -9/Materials  | Scanalyzed
         Imp. Aluminum Leg | -9/Materials  | Scanalyzed
         Huge Storage Unit | -8/Materials  | Scanalyzed
           Imp. Ion Engine | -8/Materials  | Scanalyzed
        Prc. Assault Rifle | -6/Factory    | Scanalyzed
         Recoil Stabilizer | -6/Factory    | Scanalyzed
         Hpw. Tractor Beam | -6/Factory    | Scanalyzed
 Lgt. Regenerative Plating | -6/Data Miner | Free
         Cld. Plasma Rifle | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
      Adv. Remote Datajack | -6/Data Miner | Free
          Imp. Thunder Leg | -6/Data Miner | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
         Assault Rifle | 24% | -9/Materials 
 Cld. Deuterium Engine | 99% | -6/Factory   | Broken

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
----------                 Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Slots Evolved              12    | .    .    2    .    .    .    2    2    .    .    .    .    2    .    .    .    .    2    2    .    
  Power                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion               3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Utility                  6     | .    .    .    .    .    .    1    2    .    .    .    .    2    .    .    .    .    .    1    .    
  Weapon                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Attached             166   | .    10   .    25   1    .    .    7    42   .    14   4    3    24   4    9    .    2    6    15   
Parts Lost                 51    | .    1    .    .    .    .    .    .    3    .    5    .    .    10   6    1    .    1    .    24   
Damage Taken               9415  | .    68   159  453  88   .    7    237  1507 .    896  .    230  1697 487  90   .    121  .    3375 
  Core                     1798  | .    .    47   27   .    .    .    38   121  .    225  .    6    230  17   20   .    .    .    1067 
    Player 2/Cogmind (%)   71    | .    .    100  24   .    .    .    38   37   .    76   .    100  76   100  100  .    .    .    91   
  Absorbed by Shields      417   | .    .    .    .    .    .    .    .    .    .    .    .    .    417  .    .    .    .    .    .    
Damage Inflicted           14712 | .    255  110  1440 203  .    144  698  3651 148  1224 .    255  3231 617  307  .    227  .    2202 
  Player 2/Cogmind (%)     53    | .    31   85   59   29   .    37   60   54   23   56   .    42   52   89   79   .    38   .    55   
Combat Hostiles Destroyed  118   | .    4    2    21   3    .    1    7    25   2    9    .    5    17   3    3    .    4    .    12   
  Player 2/Cogmind (%)     55    | .    40   100  75   27   .    25   58   54   28   42   .    71   70   75   75   .    40   .    57   

 Game 
------
Seed              HackingMicrowarpJammer
  Manual?         0
Play Time         06:53:10
  Cumulative      1041.9 hours
  Start           2025.05.12 @ 20:31:17
  End             2025.05.29 @ 16:47:09
Sessions          37
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          292
  Rogue           256
  Adventurer      36
  Explorer        0
Win Type          -
  Total           19
  Types           19/0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          54
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          56%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0864aa8a-346e-48b3-ab6f-e92d9e8071d5