Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 17:53:13 Player: KTG-V2 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (264) 1320 Value Destroyed (12208) 12208 Prototype IDs (114) 2280 Alien Tech Used (12) 2400 Bonus (43320) 43320 TOTAL SCORE: 72628 Bonus ------- High Alert Combat Kills 1340 Follower Combat Kills 1185 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -605 Cogmind --------- Core Integrity 1235/1600 Matter 255/300 Energy 1692/1700 System Corruption 0% Temperature Cool (4) Movement Hovering (36) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (14) ----- Medium Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Microactuators Nanoactuators Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- Sigix Broadsword Plasma Lance Plasma Lance > --- INVENTORY (20) --- Combat Gravmag System Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (1000) Experimental Energy Well (1000) Microactuators Advanced Phase Shifter Centrium Heavy Armor Plating Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield Architect God Chip A High-powered Transdimensional Reconstructor Matter Drive Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Nanoactuators Advanced Reaction Control System Experimental Utility Shielding Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Combat Gravmag System Combat Gravmag System Combat Linear Gravjet Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Microactuators Microactuators Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Centrium Heavy Armor Plating Centrium Heavy Armor Plating Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive Enhanced Nova Cannon [Rating: 236] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Gravmag System Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Artifact Matter Drive Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Launcher Mini Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . . . 3 2 . . . . 1 . . . . 1 . . . . . . . . . 2 . 1 . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Parts Attached 635 | 6 14 3 . 5 32 20 13 7 5 6 17 18 20 . 15 45 3 5 13 19 50 17 5 14 5 72 29 7 29 62 11 60 8 Power 33 | 1 2 1 . . 3 3 . . . . 1 1 1 . . 3 . . 2 1 7 . . . . 1 1 . 1 . . 4 . Engine 10 | 1 2 1 . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 17 | . . . . . . 1 . . . . . 1 1 . . 2 . . 1 1 5 . . . . 1 1 . 1 . . 2 . Reactor 6 | . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . . . . . . . 2 . Propulsion 72 | 2 4 2 . . 11 3 2 . . . 3 4 3 . 4 8 . . 1 6 4 . . 2 . 3 1 . . 2 . 7 . Treads 43 | 2 4 2 . . 11 3 2 . . . 2 4 3 . 2 6 . . 1 1 . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . . . . 2 . . . 5 4 . . 2 . 3 1 . . 2 . 7 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 342 | 1 5 . . . 8 12 8 2 2 3 7 7 10 . 7 24 1 5 5 10 17 10 3 5 1 47 20 5 24 44 6 40 3 Device 199 | . . . . . . 3 4 1 . 2 3 5 5 . 3 9 . 3 1 6 9 6 3 3 1 33 13 1 17 39 4 24 1 Storage 37 | 1 4 . . . 2 3 . . 2 1 . . . . 1 5 . . . 2 . . . 1 . 2 1 1 3 3 . 5 . Processor 11 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 93 | . 1 . . . 6 3 4 1 . . 3 2 5 . 3 9 1 2 4 2 7 4 . 1 . 10 5 3 4 2 1 8 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon 188 | 2 3 . . 5 10 2 3 5 3 3 6 6 6 . 4 10 2 . 5 2 22 7 2 7 4 21 7 2 4 16 5 9 5 Energy Gun 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . . . . . Energy Cannon 42 | . . . . . . . . . . . . 2 1 . 1 2 1 . . 1 9 2 1 1 . 3 2 . 2 8 2 2 2 Ballistic Gun 67 | 2 3 . . 3 8 2 1 3 2 2 4 3 3 . 2 6 1 . 4 1 11 4 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . 2 1 . . 1 . 1 . . 2 . . . . . . . . 1 . . 2 3 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 49 | . . . . . . . 1 . 1 . 2 1 . . 1 2 . . 1 . 1 . . 5 2 10 2 2 2 8 3 4 1 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . 3 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . . . 2 1 . . . 1 1 . . . 3 7 1 . 4 . 2 . . 5 . 5 6 1 3 4 1 14 . Parts Lost 23 | . 2 . . . 6 1 3 . . . . . 3 . 1 2 . . . . 1 . . . . . . 1 . . . . 3 Power 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 1 . 2 . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 2 . 1 . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 2 Weapon 5 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 . . . 4 1 2 . . . . . 3 . 1 1 . . . . 1 . . . . . . 1 . . . . 3 Average Slot Usage (%) 96 | . 98 100 100 100 99 99 99 100 100 99 92 97 99 100 100 99 97 94 85 100 94 94 95 94 95 98 96 90 91 90 92 92 91 Engine 3 | . 13 14 14 14 9 7 7 7 7 7 6 4 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . 1 5 6 6 5 5 5 4 5 8 10 10 10 10 9 9 8 8 8 7 6 . Treads 15 | . 28 28 28 28 27 23 23 23 23 23 13 21 25 26 26 22 22 22 23 26 . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . 30 30 30 30 30 27 27 25 25 25 23 23 23 Device 8 | . . . . . . 6 6 6 7 6 6 7 7 6 5 7 5 6 8 8 9 9 10 11 15 18 21 17 14 15 23 16 22 Storage 22 | . 26 28 28 28 26 26 30 30 30 30 26 26 26 26 26 23 22 22 22 22 15 15 15 15 15 13 13 15 17 16 15 18 15 Processor 10 | . . . . . . 11 15 15 15 15 13 13 13 13 13 15 16 14 11 11 10 10 10 8 5 7 9 8 8 8 7 6 7 Protection 5 | . . . . . 17 8 . . . . 5 4 4 6 6 4 4 5 7 7 5 5 5 4 5 7 4 6 7 7 7 10 6 Ballistic Gun 11 | . 28 28 28 26 17 15 12 14 15 14 11 11 12 13 10 16 14 16 6 13 14 14 14 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . 12 10 10 4 8 8 7 6 6 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 12 73 77 77 77 119 132 133 136 131 131 139 149 145 130 136 142 139 138 141 148 108 102 96 96 94 108 107 118 136 131 138 144 138 Greatest Support 159 | 40 40 40 40 40 69 70 70 64 64 64 44 102 102 85 91 94 94 94 114 114 102 101 101 105 102 126 126 126 126 141 133 151 159 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 2 2 2 2 6 4 1 1 1 2 1 1 1 1 1 1 . . . 1 . . 1 . 1 1 . Average Overweight (x) . | . . 1 1 1 1 1 1 2 2 1 3 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 20 20 20 20 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 30 22 22 22 22 22 22 26 26 26 26 26 20 Average Capacity 28 | 5 15 20 20 20 27 30 34 34 33 33 34 34 34 34 34 33 34 34 34 33 22 22 22 22 22 22 22 25 26 26 26 25 20 Most Carried 34 | 6 17 20 20 20 28 28 31 34 34 34 34 34 34 30 33 34 34 34 34 34 25 22 22 22 22 22 22 25 26 26 26 26 20 Average Carried 27 | 3 12 19 19 20 26 27 29 31 32 33 33 33 30 30 31 33 34 34 33 33 21 21 22 21 22 21 21 22 25 25 25 25 19 Final Capacity 34 | 6 20 20 20 20 28 34 34 34 34 34 34 34 34 34 34 34 34 34 34 30 22 22 22 22 22 22 22 26 26 26 26 20 20 Final Carried 34 | 6 17 20 20 20 28 27 30 32 32 34 34 34 30 30 32 34 34 34 34 26 22 22 22 22 22 22 22 25 26 26 26 20 17 Class Distribution -------------------- 47% | Hauler-Mutant 13% | Scavenger-Skirmisher 7% | Scavenger-Mutant 7% | Scavenger-Scout 5% | Hauler-Scout 4% | Scavenger-Gladiator 4% | Hauler-Ninja 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Scout | -3/Proximity Caves Hauler-Scout | -3/Research Hauler-Scout | -3/Quarantine Hauler-Scout | -2/Research Hauler-Scout | -2/Testing Hauler-Ninja | -2/Section 7 Hauler-Ninja | -1/Access Scavenger-Gladiator | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 11853 | 300 574 68 156 96 1415 276 332 163 20 182 111 570 357 . 364 871 15 226 176 208 1274 290 70 . 159 789 390 70 261 764 136 1100 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14001 | 135 664 45 . 117 2175 343 226 68 . 5 91 157 620 . 598 820 . 267 343 181 977 111 . . 164 835 350 70 687 1040 147 2517 248 Parts 712 | 10 42 5 . 19 128 17 9 2 . 1 8 9 19 . 27 44 . 9 2 9 36 12 . . 9 35 39 6 40 58 12 94 11 Haulers Intercepted 9 | . 2 . . . 5 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recyclers Shooed 11 | . . . . . 5 2 . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . 8 . . 4 . 8 13 . 21 . 4 8 . 7 . 11 3 1 6 . . . . . . . . Prevented 16 | . . . . . . . . . . 4 . 2 1 . . . . 1 . . . 1 . 7 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 197 | . 13 3 . 11 31 7 6 3 . 1 2 2 18 . 6 9 . 4 . 3 10 6 . . 8 7 9 . 10 9 1 17 1 Melee 47 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 5 . 10 7 1 15 1 Guns 102 | . 13 3 . 3 28 6 6 1 . . 2 2 6 . 6 9 . 4 . 3 8 2 . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . AOE 42 | . . . . 8 3 1 . 2 . 1 . . 12 . . . . . . . . 4 . . 7 . 4 . . . . . . Classes Destroyed 20 | 3 4 . . . 6 1 . 1 . . . 1 . . . 1 . . . . 2 . . . . . 1 . . . . . . Worker 14 | 2 1 . . . 3 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . 3 . Builder 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunneler 4 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 9 | . 2 . . . 5 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycler 13 | 1 1 . . . 3 . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 2 . 3 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Watcher 19 | . 1 . . . 3 . . . . . . . . . . . . . . . 1 . . . . 2 1 1 2 2 2 4 . Swarmer 53 | . 3 3 . 11 . . 3 3 . 1 . . 4 . . . . . . . . 5 . . 8 2 5 . 5 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 54 | . 10 . . . 17 3 . . . . . . 9 . 4 . . 4 . . 7 . . . . . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 31 | . . . . . 8 1 1 . . . 2 1 2 . . 3 . . . 1 3 1 . . . 2 . . . 2 . 4 . Hunter 9 | . . . . . 1 1 2 . . . . . . . 2 1 . . . . . . . . . . . . . . . 2 . Programmer 30 | . . . . . . 2 . . . . . . . . . 4 . . . 2 . . . . . 3 3 . 5 5 1 5 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 4 4 3 . 4 5 3 4 2 . 1 1 1 9 . 4 2 . 2 . 1 3 5 . . 5 3 5 2 8 3 1 4 1 Combat Bots Only 9 | . 4 3 . 4 4 2 4 2 . 1 1 1 9 . 4 2 . 2 . 1 3 5 . . 5 2 5 . 8 2 1 3 1 Max Kills in Single Turn 4 | 1 1 1 . 4 2 1 1 1 . 1 1 1 4 . 1 1 . 1 . 1 1 2 . . 4 1 4 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 1 . 1 . 1 . . 4 . . . . . . . . 2 . . 4 . 4 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 13282 | . 695 101 . 110 2192 858 586 100 . 51 415 615 834 . 679 1190 . 192 . 191 605 115 40 . 90 373 301 15 574 455 24 734 1147 Core 902 | . 72 6 . 1 190 43 29 . . 13 43 75 76 . 20 50 . . . 15 18 . . . . 35 46 . 12 30 . 20 108 Absorbed by Shields 2163 | . . . . . . . . . . . . . . . . . . . . . . . . . . 44 26 . 196 132 8 669 1088 Core Remaining (%) 83 | 100 . . . 68 65 . . . . 87 . . . . 74 . . . . 93 . . . . 98 . 86 . . 84 . . 77 Volleys Fired 605 | 10 67 8 . 10 146 20 19 10 . 4 11 14 31 . 33 43 5 8 . 27 50 11 3 1 4 12 7 . 1 25 2 19 4 Largest 3 | 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 2 3 1 3 . 3 3 3 3 1 1 1 1 . 1 1 1 1 1 Hottest 171 | 40 46 46 . 46 48 53 53 67 . 71 51 90 90 . 90 90 90 89 . 105 147 105 171 105 80 105 105 . 120 94 120 94 120 Shots Fired 1134 | 20 134 16 . 17 287 40 38 14 . 7 22 25 49 . 52 109 5 24 . 43 129 21 7 1 4 12 7 . 1 25 2 19 4 Gun 963 | 20 134 16 . 14 285 40 38 7 . 5 22 22 36 . 38 103 . 24 . 24 115 15 5 . . . . . . . . . . Cannon 141 | . . . . . . . . . . . . 3 6 . 14 6 5 . . 19 14 4 2 1 . 10 6 . 1 25 2 19 4 Launcher 30 | . . . . 3 2 . . 7 . 2 . . 7 . . . . . . . . 2 . . 4 2 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 963 | 20 134 16 . 14 285 40 38 7 . 5 22 22 36 . 38 103 . 24 . 24 115 15 5 . . . . . . . . . . Thermal 102 | . . . . . . . . . . . . 3 6 . 14 6 5 . . 19 6 4 2 1 . 10 6 . 1 13 2 . 4 Explosive 30 | . . . . 3 2 . . 7 . 2 . . 7 . . . . . . . . 2 . . 4 2 1 . . . . . . Electromagnetic 39 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 12 . 19 . Robot Hit Streak 34 | 14 12 5 . 3 16 19 18 4 . 5 15 13 18 . 19 19 . 21 . 34 15 5 . . . . . . . 10 . 5 . Robot Miss Streak 12 | 1 2 1 . 1 5 3 3 2 . 2 12 2 4 . 6 3 . 1 . 1 4 1 . . . . . . . 1 . 2 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Secondary Targets 10 | . 1 1 . . 2 2 1 . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 1023 | 15 101 10 . 9 200 38 33 6 . 5 14 21 33 . 37 89 . 23 6 22 84 9 . . 2 54 11 4 31 45 7 85 29 Core Hits 541 | 6 33 3 . 13 91 25 21 7 . 3 10 15 57 . 32 36 . 10 2 7 30 8 . . 10 23 12 2 13 14 3 37 18 Critical Hits 60 | . 1 . . . 3 . . . . . . 1 . . . 3 . 1 . . 5 1 . . . 1 1 2 6 10 3 18 4 Critical Kills 25 | . 1 . . . 1 . . . . . . . . . . . . . . . 5 1 . . . . . 1 3 6 1 6 . Critical Parts Destroyed 21 | . . . . . 2 . . . . . . . . . . 3 . 1 . . . . . . . 1 1 1 3 2 2 5 . Melee Attacks 609 | . . . . . . . 16 2 . . 4 17 . . 3 . . . 6 . 8 . . 12 8 113 45 15 67 77 31 144 41 Impact 11 | . . . . . . . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 485 | . . . . . . . 7 . . . 4 17 . . 3 . . . 6 . 8 . . 12 8 74 17 15 67 77 31 132 7 Piercing 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . 39 28 . . . . 12 34 Sneak Attacks 22 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . 3 2 3 . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 4 . 7 4 2 12 10 Damage Inflicted 38413 | 166 1314 111 . 509 3409 894 584 573 . 211 244 510 2003 . 843 1790 . 480 857 507 2367 690 . . 810 2950 955 692 2858 3391 525 6930 1240 Guns 12763 | 166 1314 111 . 116 3102 660 584 61 . 80 244 510 524 . 512 1790 . 480 . 507 1861 141 . . . . . . . . . . . Cannons 670 | . . . . . . . . . . . . . . . . . . . . . 133 . . . . . . . . 210 . 327 . Explosions 4596 | . . . . 393 307 234 . 359 . 131 . . 1479 . . . . . . . . 549 . . 737 . 407 . . . . . . Melee 20384 | . . . . . . . . 153 . . . . . . 331 . . . 857 . 373 . . . 73 2950 548 692 2858 3181 525 6603 1240 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12763 | 166 1314 111 . 116 3102 660 584 61 . 80 244 510 524 . 512 1790 . 480 . 507 1861 141 . . . . . . . . . . . Thermal 373 | . . . . 139 . 234 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4223 | . . . . 254 307 . . 359 . 131 . . 1479 . . . . . . . . 549 . . 737 . 407 . . . . . . Electromagnetic 670 | . . . . . . . . . . . . . . . . . . . . . 133 . . . . . . . . 210 . 327 . Impact 153 | . . . . . . . . 153 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18434 | . . . . . . . . . . . . . . . 331 . . . 857 . 373 . . . 73 2430 237 692 2858 3181 525 6543 334 Piercing 1797 | . . . . . . . . . . . . . . . . . . . . . . . . . . 520 311 . . . . 60 906 Highest Corruption 4 | . . . . . . . . . . . . . . . . 3 3 3 2 1 4 . . . . 2 3 . 1 . . . . Average Corruption 2 | . . . . . . . . . . . . . . . . 2 3 2 1 1 2 . . . . 1 1 . 1 . . . . Corruption Purged 14 | . . . . . . . . . . . . . . . . . . 1 2 1 4 . . . . 2 3 . 1 . . . . Effects 63 | . . . . . . . . . . . . . . . . 23 14 15 4 . 3 . . . . 2 2 . . . . . . Message Errors 13 | . . . . . . . . . . . . . . . . 3 3 2 3 . . . . . . . 2 . . . . . . Matter Fused 17 | . . . . . . . . . . . . . . . . 4 3 8 . . 2 . . . . . . . . . . . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . . 2 3 2 . . . . . . . 2 . . . . . . . Energy Discharges 10 | . . . . . . . . . . . . . . . . 4 3 1 1 . 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . Targeting Errors 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3561 | . . . . 6 . 11 . 170 . . . . 22 . 79 . . . 508 . 20 87 . . 2 430 30 140 723 628 59 646 . Projectiles 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . Explosions 195 | . . . . 6 . 11 . 41 . . . . 22 . . . . . . . . 87 . . 2 . 26 . . . . . . Melee 3346 | . . . . . . . . 129 . . . . . . 79 . . . 508 . . . . . . 430 4 140 723 628 59 646 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 501 | . . . . 32 . 165 . 21 . . . . 207 . . . . . . . . . . . . 76 . . . . . . . Shots 9 | . . . . 2 . 2 . 1 . . . . 3 . . . . . . . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 327 | . 43 12 . 16 264 49 49 10 . 2 26 84 78 . 120 159 227 165 . 102 327 112 156 44 40 193 84 . 82 228 76 4 . Average Temperature 45 | . 12 6 . 7 60 13 14 3 . 1 13 35 21 . 38 31 75 40 . 40 90 46 75 26 18 33 36 . 33 31 31 3 . Received Heat Transfer 2719 | . 357 . . . 912 240 48 . . . 114 78 147 . 153 135 . 90 . 27 129 9 9 . . 27 21 . 18 79 . 45 81 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Parts Fried 13 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . 9 . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Heat Transferred 350 | . . . . 200 . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1129 | 20 298 157 . 360 625 359 . . . . 420 . . . . 557 . . . . 432 . . . . 331 571 317 833 860 683 1129 . Initial 516 | . 13 72 . . 140 284 . . . . . . . . . . . . . . . . . . . . 175 273 177 392 516 337 . Average 328 | 6 121 146 . 154 421 180 . . . . 104 . . . . 318 . . . . 281 . . . . 181 421 298 494 603 583 593 . Maximum Alert Level 4 | . 1 . . 1 2 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 2 1 3 3 2 4 . Low Security (%) 26 | 100 82 100 . 70 6 49 . . . . 87 . . . . 17 . . . . 19 . . . . 44 6 . 17 . . . . Level 1 27 | . 17 . . 29 34 50 . . . . . . . . . 58 . . . . 64 . . . . 55 28 100 29 1 . 2 . Level 2 26 | . . . . . 58 . . . . . 12 . . . . 24 . . . . 15 . . . . . 65 . 25 72 100 15 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 25 . 5 . Level 4 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 4 . . . 2 4 . . . . 2 . 1 . . 1 . . . . 5 . . . . 4 4 1 3 4 3 1 . Investigation 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . Extermination 19 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . 3 1 1 3 2 1 1 . Reinforcement 8 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . . . . Assault 5 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 26 | . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 1 18 . Communications Jammed 74 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . 52 . . . 3 1 6 . Distress Signals 72 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . 52 . . . 3 1 6 . Times Spotted 372 | . 26 5 . 11 46 7 6 3 . 4 11 2 19 . 6 15 . 5 . 2 24 3 3 . 1 22 24 2 16 29 8 43 29 Peak Tracking Total 20 | . 4 3 . 4 5 3 3 1 . 3 3 1 9 . 4 2 . 2 . 1 4 3 2 . 1 4 7 1 8 5 4 10 20 Tactical Retreats 32 | . 7 . . . 2 . . 1 . . . . 1 . . 1 . 1 . . . . 3 . . 1 4 . 2 5 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 18 | . 3 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 3 3 1 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 3 . 2 . 1 . . . . . 2 . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 45 | . . . . 7 . 2 . . . . . . . . . 2 . . . . 5 . . . . . 6 . 4 11 . 4 4 Max in Single Turn 7 | . . . . 7 . 2 . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 37 | . 4 . 1 . 4 1 . . . . 1 . . 4 . 2 1 . 4 . 3 1 . 4 . . 4 1 1 . 1 . . Terminals 8 | . 4 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 1 . 1 . . Repair Stations 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 156 | . 18 . 23 . 10 2 . . . . 4 . . 30 . 8 1 . 17 . 9 1 . 17 . . 8 3 3 . 2 . . Successful 126 | . 10 . 23 . 5 1 . . . . 2 . . 30 . 6 1 . 17 . 4 1 . 17 . . 4 1 2 . 2 . . Failed 30 | . 8 . . . 5 1 . . . . 2 . . . . 2 . . . . 5 . . . . . 4 2 1 . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 185 | . 15 . . . 7 . . . . . 15 . . . . 3 . . . . 13 . . 1 . 21 29 2 21 29 20 9 . Terminals 29 | . 18 . . . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . . . . . . 4 . . . . 2 . . . . 6 . . . . . . 3 3 . 2 . . Repair Stations 11 | . . . . . . . . . . . . . . . . 6 . . . . 3 . . . . . 2 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 100 | . 7 . 23 . 3 1 . . . . . . . 30 . . 1 . 17 . . 1 . 17 . . . . . . . . . Record 39 | . . . 23 . . . . . . . . . . 11 . . . . 5 . . . . . . . . . . . . . . Part Schematic 13 | . 1 . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 25 | . 2 . . . . . . . . . . . . 3 . . . . 4 . . . . 16 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . . . 1 2 . 2 . . Load Schematic 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 1 . 1 . . Build 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . 2 . . . . . . Scan Component 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . Repair 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 . . . 4 1 . . . . 1 . . . . 2 . . . . 3 . . . . . 4 1 1 . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . 4 . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 92 | . 1 . . . . . . . . . 12 . . 8 . . . . 4 . . . . . . . 11 . 22 14 8 12 . Parts Built 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 . 1 . . Matter 1224 | . . . . . . . . . . . 168 . . . . 285 . . . . 318 . . . . . . . 168 . 285 . . Time 497 | . . . . . . . . . . . 84 . . . . 152 . . . . 169 . . . . . . . 42 . 50 . . Total Part Build Rating 28 | . . . . . . . . . . . 4 . . . . 5 . . . . 6 . . . . . . . 8 . 5 . . Parts Repaired 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Time 104 | . . . . . . . . . . . . . . . . 82 . . . . . . . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 47 | . . . . . . . . . 4 . 3 . . . 1 3 . . . . 8 . . . . 6 . . . . . 22 . Largest Group 13 | . . . . . . . . . 4 4 4 . . . 1 3 . . . . 4 . . . . 2 . . . . . 13 . Highest-Rated Group 1467 | . . . . . . . . . 155 155 120 . . . 94 210 . . . . 220 . . . . 268 . . . . . 1467 . Highest-Rated Ally 268 | . . . . . . . . . 40 40 36 . . . 94 70 . . . . 103 . . . . 268 . . . . . 268 . Zionite Dispatches 10 | . . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . 4 . . . . . . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 234 | . . . . . . . . . . 20 12 . . . 10 14 . . . . 37 . . . . 16 . . . . . 125 . Total Damage 12488 | . . . . . . . . . . 449 468 . . . 180 394 . . . . 1648 . . . . 1417 . . . . . 7932 . Kills 46 | . . . . . . . . . . 4 4 . . . . . . . . . 10 . . . . 7 . . . . . 21 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . 1 2 2 1 . 2 1 . 1 . 1 2 . 1 . 1 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Zionite Intel Received 33 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 8 . 6 9 4 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Component Schematics 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 1 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Trap Installations 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 40763 | 160 1221 414 646 317 1897 788 1735 2206 2087 1416 943 2759 2278 161 1264 1185 714 927 863 2099 1456 3629 770 297 425 1132 892 317 855 1098 515 3044 253 Spaces Moved 27810 | 78 555 213 357 158 753 380 831 1003 1074 716 547 1436 952 90 626 449 381 489 188 792 1329 1137 1064 674 885 1693 1473 556 1002 1436 843 3111 539 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11184 | 72 555 213 357 158 753 380 831 1003 1074 716 28 1080 952 90 626 449 381 489 188 789 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 875 | . . . . . . . . . . . 519 356 . . . . . . . . . . . . . . . . . . . . . Hover 15745 | . . . . . . . . . . . . . . . . . . . . 3 1329 1137 1064 674 885 1693 1473 556 1002 1436 843 3111 539 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 160 180 180 180 180 178 178 193 193 173 140 140 172 178 178 182 182 182 182 86 35 38 38 35 35 35 43 43 43 40 40 36 27 Average Speed 100 | 151 167 180 180 180 182 178 192 193 193 192 143 162 176 178 180 182 182 182 182 181 40 41 38 37 35 38 43 43 47 41 45 39 35 Slowest Speed 265 | 160 180 180 180 180 183 183 193 193 193 193 265 240 178 178 182 203 182 182 182 182 86 86 38 38 35 83 43 43 98 45 100 100 36 Overloaded Moves 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Exploration Rate (%) 60 | 5 81 41 78 49 54 11 78 85 90 77 15 98 88 70 78 12 50 68 60 77 25 93 80 88 87 50 83 15 73 67 25 79 34 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 15 | . . . 1 . . . . . 1 . . 1 . 1 . . . 1 3 1 . . . . . . 2 . 2 2 . . . Known Exits Taken 26 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . . . . . . 4 4 1 4 . 2 3 . 1 . 1 1 . 1 . 3 . . 4 . . . . . . . . Spaces Dug 312 | . . . . 41 . . 13 36 . 18 3 19 4 . 9 4 3 . . 9 6 3 1 4 4 42 16 9 12 22 13 16 5 Terrain Destroyed 666 | . . . . 45 16 13 13 79 . 32 3 20 60 . 14 10 5 3 . 20 61 27 5 4 63 63 30 9 12 25 13 16 5 Melee 155 | . . . . . . . 13 . . . 3 17 . . . . . . . . 2 . . 3 4 34 11 9 11 20 11 16 1 Projectile 118 | . . . . . . . . . . . . 3 6 . 14 10 5 3 . 20 18 6 5 1 . 10 5 . 1 5 2 . 4 AOE 393 | . . . . 45 16 13 . 79 . 32 . . 54 . . . . . . . 41 21 . . 59 19 14 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 38924 | 99 733 233 364 175 1055 461 905 1254 1089 745 681 1805 1495 91 698 726 395 507 699 1411 2129 4265 1422 713 986 2067 1670 604 1299 1798 938 4829 583 Wait 8674 | . 68 4 . 1 59 14 20 224 2 4 84 308 488 2 17 134 5 3 477 562 630 3094 350 3 86 159 87 1 195 147 39 1406 1 Move 27775 | 77 554 212 356 157 752 379 830 1002 1073 715 546 1435 951 89 625 448 380 488 187 791 1328 1136 1063 673 884 1692 1472 555 1001 1435 842 3109 538 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 257 | 6 16 3 4 1 35 9 6 4 4 11 7 5 1 . 4 20 . 1 4 1 19 1 . 2 . 12 14 6 4 17 7 31 2 Fast Attach 196 | 6 6 . . . 3 10 1 1 . 2 9 4 2 . . 15 2 1 10 1 7 4 . 10 . 30 11 7 7 17 5 25 . Attach 88 | . 1 . . . 10 2 3 . . 1 2 2 5 . 1 3 . . 1 . 7 . . . . 4 5 1 1 16 5 14 4 Detach 36 | . . . . . . 3 . . . . . . . . . 4 . . . . 2 . . 2 . 2 2 . 3 10 3 5 . Swap 372 | . 7 3 . 5 19 8 9 6 5 3 6 12 13 . 14 27 2 4 3 18 36 13 5 4 5 38 16 1 21 41 1 22 5 Drop 378 | . 14 3 4 1 31 16 1 3 5 5 12 8 4 . 1 30 1 2 11 11 29 6 1 11 . 36 20 8 11 23 10 60 . Fire 605 | 10 67 8 . 10 146 20 19 10 . 4 11 14 31 . 33 43 5 8 . 27 50 11 3 1 4 12 7 . 1 25 2 19 4 Melee 498 | . . . . . . . 16 2 . . 4 17 . . 3 . . . 6 . 8 . . 7 7 82 36 14 55 67 24 121 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . . . . . . 2 . . . . 13 . . . . . . 11 . . . 17 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 161 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 8) 654 | -10/Materials | Discovered new exit (range 11) 833 | -10/Materials | Discovered new exit (range 14) 1014 | -10/Materials | Discovered new exit (range 10) 1382 | -10/Materials | Entered Mines 1407 | -10/Mines | Learned Materials garrison access intel 1471 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1570 | -10/Mines | Found a hidden stash of uninstalled traps 1596 | -10/Mines | Build established: Hauler-Mutant 1623 | -10/Mines | Discovered new exit (range 6) 1639 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1639 | -10/Mines | Discovered new exit (range 5) 1699 | -10/Mines | Discovered new exit (range 3) 1796 | -10/Mines | Entered Exiles 1841 | -10/Exiles | Met 8R-AWN 1872 | -10/Exiles | Met EX-HEX 1942 | -10/Exiles | Met EX-DEC 1955 | -10/Exiles | Learned location of Zion (-7) 2091 | -10/Exiles | Visited The Gauntlet 2422 | -10/Exiles | Discovered new exit (range 10) 2442 | -10/Exiles | Entered Mines 2729 | -9/Mines | Discovered new exit (range 6) 2759 | -9/Mines | Entered Materials 2759 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2760 | -8/Materials | Loaded intel: 1 garrison access location 3274 | -8/Materials | Lost 4 parts (1p1n2u) 3460 | -8/Materials | Discovered new exit (range 12) 4359 | -8/Materials | First assault squad dispatched 4656 | -8/Materials | Entered Factory 4656 | -7/Factory | Evolved 2 slots: Utility x2 4948 | -7/Factory | Discovered new exit (range 6) 4981 | -7/Factory | Identified exit to Lower Caves 5408 | -7/Factory | Garrison activated, responded to threat 5444 | -7/Factory | Entered Lower Caves 6088 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6343 | -7/Lower Caves | Learned 12 Factory zone layouts 6950 | -7/Lower Caves | Discovered new exit (range 9) 7177 | -7/Lower Caves | Identified exit to Lower Caves 7179 | -7/Lower Caves | Entered another Lower Caves area 8963 | -7/Lower Caves | Identified exit to Zion 8984 | -7/Lower Caves | Learned Factory security intel 9385 | -7/Lower Caves | Entered Zion 9580 | -7/Zion | Discovered new exit (range 14) 9627 | -7/Zion | Found Prototype Device 9803 | -7/Zion | Learned Factory emergency access door positions 9871 | -7/Zion | Visited the Megawrench Repair Shop 10320 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10440 | -7/Zion | Learned location of Extension (-6) 10856 | -7/Zion | Megawrench repaired 10 parts 11122 | -7/Zion | Imprinted 11124 | -7/Zion | Declared Zion's savior 11464 | -7/Zion | Identified exit to Proximity Caves 11472 | -7/Zion | Entered Proximity Caves 11472 | -6/Proximity Caves | Accompanied by 4 allies 11601 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11973 | -6/Proximity Caves | Discovered new exit (range 5) 11993 | -6/Proximity Caves | Identified exit to Factory 12652 | -6/Proximity Caves | Identified Bomb Factory No. 2 12888 | -6/Proximity Caves | Entered Factory 12888 | -6/Factory | Accompanied by 1 ally 12888 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12889 | -6/Factory | Identified exit to Lower Caves 12890 | -6/Factory | Identified exit to Factory 12924 | -6/Factory | Zion Fire squad teleported in 13269 | -6/Factory | Zion Recon squad teleported in 13460 | -6/Factory | Retrieved Zion intel report: Trap Installations 13551 | -6/Factory | Retrieved Zion intel report: Component Schematics 13563 | -6/Factory | Found Prototype Processor 13563 | -6/Factory | Identified Exp. Targeting Computer 13710 | -6/Factory | Local fabrication network quarantined 13756 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 13831 | -6/Factory | Entered Lower Caves 13915 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13978 | -6/Lower Caves | Learned Factory interactive machine intel 14139 | -6/Lower Caves | Spotted B-75 Beast 14458 | -6/Lower Caves | Build established: Hauler-Assassin 14716 | -6/Lower Caves | Destroyed B-75 Beast 14930 | -6/Lower Caves | Build established: Hauler-Mutant 15176 | -6/Lower Caves | Encountered a Warlord checkpoint 16554 | -6/Lower Caves | Discovered new exit (range 10) 16585 | -6/Lower Caves | Identified exit to Lower Caves 16590 | -6/Lower Caves | Entered another Lower Caves area 16617 | -6/Lower Caves | Discovered exit to Factory (range 13) 16621 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16678 | -6/Lower Caves | Destroyed 9 combat bots 16682 | -6/Lower Caves | Lost 3 parts (1n1u1w) 18139 | -6/Lower Caves | Build established: Hauler-Skirmisher 18476 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18551 | -6/Lower Caves | Discovered new exit (range 11) 18571 | -6/Lower Caves | Identified exit to Data Miner 18656 | -6/Lower Caves | Build established: Hauler-Mutant 18777 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 18868 | -6/Lower Caves | Entered Data Miner 18868 | -6/Data Miner | Discovered new exit (range 6) 18902 | -6/Data Miner | Met Data Miner 18938 | -6/Data Miner | Learned location of Section 7 (-2) 18938 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18970 | -6/Data Miner | Received God Mode back door access code from Data Miner 19027 | -6/Data Miner | Identified exit to Proximity Caves 19029 | -6/Data Miner | Entered Proximity Caves 19048 | -5/Proximity Caves | Learned 4 Factory zone layouts 19113 | -5/Proximity Caves | Escorted by Enhanced Grunt 19608 | -5/Proximity Caves | Found Prototype Device 19637 | -5/Proximity Caves | Identified Exp. Thermal Shield 20006 | -5/Proximity Caves | Discovered exit to Factory (range 14) 20207 | -5/Proximity Caves | Build established: Scavenger-Mutant 20293 | -5/Proximity Caves | Entered Factory 20293 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 20295 | -5/Factory | Loaded intel: 46 interactive machine locations 20495 | -5/Factory | Local fabrication network quarantined 20538 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 20623 | -5/Factory | Discovered new exit (range 7) 20652 | -5/Factory | Identified exit to Upper Caves 20657 | -5/Factory | Discovered new exit (range 14) 20775 | -5/Factory | Repaired Arm. Treads 20820 | -5/Factory | Repaired Med. Treads 20862 | -5/Factory | Identified exit to Factory 21121 | -5/Factory | Zion Light squad teleported in 21122 | -5/Factory | Build established: Scavenger-Gunner 21251 | -5/Factory | P-70 Sage assimilated allied Q2-489(z) 21310 | -5/Factory | Found Prototype Protection 21310 | -5/Factory | Identified Zio. Weapon Casing 21326 | -5/Factory | Found Zio. Weapon Casing 21478 | -5/Factory | Entered Upper Caves 21509 | -5/Upper Caves | Learned Factory stockpile data 21781 | -5/Upper Caves | Build established: Scavenger-Skirmisher 21909 | -5/Upper Caves | Found Alien Artifact 21909 | -5/Upper Caves | Identified Core Expander 21909 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 22039 | -5/Upper Caves | Discovered new exit (range 11) 22161 | -5/Upper Caves | Build established: Scavenger-Mutant 22188 | -5/Upper Caves | Identified exit to Upper Caves 22192 | -5/Upper Caves | Entered another Upper Caves area 22441 | -5/Upper Caves | Discovered exit to Factory (range 10) 22496 | -5/Upper Caves | Build established: Scavenger-Skirmisher 22955 | -5/Upper Caves | Discovered new exit (range 15) 22977 | -5/Upper Caves | Identified exit to Zhirov 23119 | -5/Upper Caves | Entered Zhirov 23426 | -5/Zhirov | Build established: Hauler-Mutant 23598 | -5/Zhirov | Discovered new exit (range 5) 23644 | -5/Zhirov | Met Zhirov 23684 | -5/Zhirov | Learned location of Quarantine (-3) 23684 | -5/Zhirov | Learned location of Testing (-2) 23684 | -5/Zhirov | Learned location of Command (-1) 23695 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23726 | -5/Zhirov | Found Alien Artifact 23726 | -5/Zhirov | Identified Integrated Reactor 23726 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23752 | -5/Zhirov | Found Alien Artifact 23980 | -5/Zhirov | Identified exit to Proximity Caves 23982 | -5/Zhirov | Entered Proximity Caves 24156 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 24187 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 24569 | -4/Proximity Caves | Spotted B-86 Titan 25142 | -4/Proximity Caves | Build established: Scavenger-Mutant 25616 | -4/Proximity Caves | Discovered exit to Factory (range 16) 25938 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26081 | -4/Proximity Caves | Entered Factory 26081 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 26166 | -4/Factory | Zion Hacker squad teleported in 26180 | -4/Factory | Discovered new exit (range 15) 26200 | -4/Factory | Identified exit to Upper Caves 26466 | -4/Factory | Zion Heavy squad teleported in 26536 | -4/Factory | Discovered new exit (range 14) 26567 | -4/Factory | Identified exit to Research 26650 | -4/Factory | Fabricated Mni. Smartbomb Launcher? 26677 | -4/Factory | Found Zio. Weapon Casing 26736 | -4/Factory | Build established: Scavenger-Skirmisher 26840 | -4/Factory | Zion Fire squad teleported in 26964 | -4/Factory | Discovered exit to Upper Caves (range 3) 27443 | -4/Factory | Terminal network hard line cut 27537 | -4/Factory | Entered Upper Caves 27540 | -4/Upper Caves | Learned Research stockpile data 28024 | -4/Upper Caves | Build established: Scavenger-Scout 28593 | -4/Upper Caves | Build established: Scavenger-Skirmisher 28733 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29196 | -4/Upper Caves | Build established: Scavenger-Scout 31163 | -4/Upper Caves | Discovered new exit (range 7) 31165 | -4/Upper Caves | Identified exit to Upper Caves 31166 | -4/Upper Caves | Entered another Upper Caves area 31177 | -4/Upper Caves | Discovered exit to Research (range 8) 31698 | -4/Upper Caves | Build established: Scavenger-Skirmisher 31873 | -4/Upper Caves | Discovered new exit (range 13) 31903 | -4/Upper Caves | Identified exit to Warlord 31936 | -4/Upper Caves | Entered Warlord 31952 | -4/Warlord | Discovered new exit (range 9) 32110 | -4/Warlord | Rebuked by Warlord 32115 | -4/Warlord | Opened Warlord's prototype stash 32116 | -4/Warlord | Found Prototype Device 32116 | -4/Warlord | Identified Exp. Focal Shield 32135 | -4/Warlord | Warlord's base attacked by MAIN.C 32172 | -4/Warlord | Found Prototype Energy Gun 32172 | -4/Warlord | Identified Vortex Rifle 32232 | -4/Warlord | Identified exit to Proximity Caves 32233 | -4/Warlord | Entered Proximity Caves 32290 | -3/Proximity Caves | Build established: Hauler-Mutant 32581 | -3/Proximity Caves | Discovered exit to Research (range 9) 32658 | -3/Proximity Caves | Entered Research 32658 | -3/Research | Evolved 2 slots: Utility x2 32722 | -3/Research | Build established: Hauler-Scout 32731 | -3/Research | Found Adv. Powered Armor 32733 | -3/Research | Found Adv. Powered Armor 32783 | -3/Research | Discovered new exit (range 17) 32858 | -3/Research | Retrieved Zion intel report: Active Terminals 32859 | -3/Research | Zion Heavy squad teleported in 32976 | -3/Research | Found Zio. Weapon Casing 32982 | -3/Research | Found Prototype Protection 32982 | -3/Research | Identified Zio. Heavy Carapace 33073 | -3/Research | Zion Experimental squad teleported in 33123 | -3/Research | Identified exit to Research 33270 | -3/Research | Found Prototype Protection 33270 | -3/Research | Identified Zio. Shade Armor 33276 | -3/Research | Found Zio. Shade Armor 33280 | -3/Research | Found Zio. Shade Armor 33415 | -3/Research | Zion Hover Resupply teleported in 33497 | -3/Research | Discovered exit to Research (range 14) 33687 | -3/Research | Zion Heavy squad teleported in 33752 | -3/Research | Discovered new exit (range 20) 33776 | -3/Research | Spotted B-90 Cyclops 33789 | -3/Research | Identified exit to Quarantine 33790 | -3/Research | Entered Quarantine 33832 | -3/Quarantine | Found Alien Energy Cannon 33862 | -3/Quarantine | Found Antimissile System 33906 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 33911 | -3/Quarantine | Found Alien Artifact 33928 | -3/Quarantine | Identified Subatomic Replicator 33937 | -3/Quarantine | Cryocooling Duct disabled 33952 | -3/Quarantine | Ambient heat levels rising (+20) 33952 | -3/Quarantine | Non-combat units ordered to evacuate 34002 | -3/Quarantine | Discovered exit to Research (range 27) 34002 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 34045 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 34063 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 34091 | -3/Quarantine | Found Enh. Force Lance 34142 | -3/Quarantine | Found Alien Slashing Weapon 34142 | -3/Quarantine | Identified Sigix Broadsword 34167 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 34184 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 34283 | -3/Quarantine | Found Prototype Processor 34283 | -3/Quarantine | Identified Exp. Signal Interpreter 34290 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 34291 | -3/Quarantine | Retrieved Zion intel report: Main Access 34305 | -3/Quarantine | Identified Transdimensional Reconstructor 34334 | -3/Quarantine | Repaired Adv. Powered Armor 34344 | -3/Quarantine | Found Alien Artifact 34386 | -3/Quarantine | Found Alien Artifact 34387 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 34387 | -3/Quarantine | Warped through subspace 34426 | -3/Quarantine | Found Alien Artifact 34426 | -3/Quarantine | Identified Dimensional Node Initializer 34426 | -3/Quarantine | Initialized slip node 34431 | -3/Quarantine | Found Transdimensional Reconstructor 34436 | -3/Quarantine | Found Transdimensional Reconstructor 34439 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34445 | -3/Quarantine | Found Dimensional Node Initializer 34540 | -3/Quarantine | First assault squad dispatched 34543 | -3/Quarantine | Identified Core Reset Matrix 34601 | -3/Quarantine | Incoming assault squad redirected 34682 | -3/Quarantine | Entered Research 34682 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 34683 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 34828 | -2/Research | Found Centrium Heavy Armor Plating 34859 | -2/Research | Discovered new exit (range 7) 34862 | -2/Research | Identified exit to Testing 34921 | -2/Research | Found Prototype Device 34921 | -2/Research | Identified Exp. Thermal Defense Suite 34999 | -2/Research | Entered Testing 35044 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 35049 | -2/Testing | Discovered new exit (range 24) 35083 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 35176 | -2/Testing | Retrieved Zion intel report: Component Schematics 35220 | -2/Testing | Found Prototype Protection 35253 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 35315 | -2/Testing | Fabricated Microactuators? 35396 | -2/Testing | Local fabrication network quarantined 35461 | -2/Testing | Retrieved Zion intel report: Emergency Access 35471 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 35494 | -2/Testing | Found Prototype Energy Cannon 35494 | -2/Testing | Identified Cld. Nova Cannon 35601 | -2/Testing | Destroyed 8 combat bots 35634 | -2/Testing | Spotted PG-RXRYVHL87H 35754 | -2/Testing | Spotted Fortress 35823 | -2/Testing | Discovered new exit (range 5) 35826 | -2/Testing | Identified exit to Section 7 35854 | -2/Testing | Entered Section 7 35854 | -2/Section 7 | Spotted S7 Guard 35877 | -2/Section 7 | Found Alien Artifact 35904 | -2/Section 7 | Destroyed S7 Guard 35910 | -2/Section 7 | Identified Integrated Singularity Reactor 35910 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 35940 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 35958 | -2/Section 7 | Spotted S7 Guard 35961 | -2/Section 7 | Found Alien Artifact 35965 | -2/Section 7 | Identified Core Regenerator 35965 | -2/Section 7 | Used Core Regenerator, restored core integrity (+12) 36069 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 36104 | -2/Section 7 | First assault squad dispatched 36158 | -2/Section 7 | Found Alien Artifact 36158 | -2/Section 7 | Identified Integrity Redistributor 36158 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-88) 36193 | -2/Section 7 | Found Integrated Reactor 36193 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36211 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 36213 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 36227 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 36276 | -2/Section 7 | Incoming assault squad redirected 36422 | -2/Section 7 | Spotted S7 Guard 36440 | -2/Section 7 | Destroyed S7 Guard 36455 | -2/Section 7 | Found Alien Artifact 36455 | -2/Section 7 | Identified Core Membrane 36455 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 36489 | -2/Section 7 | Discovered new exit (range 12) 36495 | -2/Section 7 | Identified exit to Access 36515 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 36516 | -2/Section 7 | Initialized slip node 36546 | -2/Section 7 | Incoming investigation squad redirected 36579 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 36619 | -2/Section 7 | Found Integrated Reactor 36629 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36679 | -2/Section 7 | Spotted Alpha 7 36697 | -2/Section 7 | Spotted B-99 Colossus 36713 | -2/Section 7 | Found Integrated Reactor 36713 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36715 | -2/Section 7 | Found Integrated Reactor 36715 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36717 | -2/Section 7 | Found Integrated Reactor 36717 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36729 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 36745 | -2/Section 7 | Found Integrated Reactor 36757 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36809 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 36818 | -2/Section 7 | Found Alien Artifact 36819 | -2/Section 7 | Found Alien Artifact 36821 | -2/Section 7 | Found Alien Artifact 36923 | -2/Section 7 | Found Transdimensional Reconstructor 36924 | -2/Section 7 | Found Transdimensional Reconstructor 36935 | -2/Section 7 | Found Alien Artifact 36936 | -2/Section 7 | Warped through subspace to slip node 36952 | -2/Section 7 | Entered Access 36952 | -1/Access | Evolved 2 slots: Utility x2 37071 | -1/Access | Fabricated Exp. Utility Shielding (x1) 37187 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 37220 | -1/Access | Retrieved Zion intel report: Prototype Schematics 37331 | -1/Access | Build established: Hauler-Ninja 37348 | -1/Access | Incoming investigation squad redirected 37371 | -1/Access | Retrieved Zion intel report: Unaware Analyses 37423 | -1/Access | Retrieved Zion intel report: Emergency Access 37431 | -1/Access | Identified Matter Drive 37444 | -1/Access | Discovered new exit (range 7) 37461 | -1/Access | Incoming investigation squad redirected 37465 | -1/Access | Identified exit to Command 37467 | -1/Access | Entered Command 37514 | -1/Command | Spotted M Guard 37516 | -1/Command | Spotted Combat Programmer 37536 | -1/Command | Destroyed Combat Programmer 37537 | -1/Command | Spotted Combat Programmer 37541 | -1/Command | Destroyed Combat Programmer 37552 | -1/Command | Spotted M Guard 37566 | -1/Command | Destroyed M Guard 37588 | -1/Command | Destroyed M Guard 37588 | -1/Command | All MAIN.C guards destroyed 37601 | -1/Command | Found Prototype Device 37601 | -1/Command | Identified AEGIS Remote Shield 37608 | -1/Command | Found AEGIS Remote Shield 37611 | -1/Command | Found Prototype Protection 37653 | -1/Command | Found Prototype Reactor 37740 | -1/Command | Retrieved Zion intel report: Active Garrisons 37860 | -1/Command | Retrieved Zion intel report: Component Stockpiles 37895 | -1/Command | Build established: Hauler-Gladiator 37906 | -1/Command | Discovered new exit (range 22) 37965 | -1/Command | Disengaged cave seal 37965 | -1/Command | Zionites emerged from the dark tunnel 38061 | -1/Command | Retrieved Zion intel report: Component Schematics 38153 | -1/Command | Met MAIN.C 38168 | -1/Command | Destroyed MAIN.C Shell 38168 | -1/Command | 0b10 Conduit disabled 38170 | -1/Command | MAIN.C activated Command garrisons 38188 | -1/Command | Destroyed MAIN.C 38200 | -1/Command | Found Prototype Device 38200 | -1/Command | Identified Exp. Shock Absorption System 38204 | -1/Command | Found Prototype Protection 38204 | -1/Command | Identified Exp. Powered Armor 38206 | -1/Command | Found Exp. Powered Armor 38216 | -1/Command | Found Zio. Weapon Casing 38224 | -1/Command | Found Centrium Heavy Armor Plating 38489 | -1/Command | Build established: Scavenger-Gladiator 39668 | -1/Command | Found Prototype Reactor 39668 | -1/Command | Identified Vortex Chain Reactor 39675 | -1/Command | Found Prototype Device 39675 | -1/Command | Identified EM Dispersion Field 39678 | -1/Command | Found Prototype Device 39678 | -1/Command | Identified Adv. Particle Accelerator 39682 | -1/Command | Found Prototype Processor 39682 | -1/Command | Identified Exp. Core Analyzer 39730 | -1/Command | Discovered new exit (range 26) 39988 | -1/Command | Spotted B-99 Colossus 40250 | -1/Command | Build established: Scavenger-Mutant 40504 | -1/Command | Warped through subspace to slip node 40504 | -1/Command | Discovered new exit (range 4) 40511 | -1/Command | Entered Access_0 40512 | -1/Access_0 | Met Architect 40526 | -1/Access_0 | Subspace Access Node disabled 40588 | -1/Access_0 | Subspace Access Node disabled 40593 | -1/Access_0 | A6 warped into view 40623 | -1/Access_0 | Subspace Access Node disabled 40685 | -1/Access_0 | Subspace Access Node disabled 40714 | -1/Access_0 | A5 warped into view 40755 | -1/Access_0 | Destroyed Architect 40756 | -1/Access_0 | Architect triggered a singularity event 40757 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 40758 | -1/Access_0 | Found Prototype Hackware 40759 | -1/Access_0 | Warped through subspace to slip node 40759 | -1/Access_0 | Discovered new exit (range 8) 40764 | *** | Escaped singularity! Last Messages --------------- [Achievement: The Bigger They Are] 40755_ Architect destroyed. 40755_ Plasma Lance follow-up attack on A8. 40756_ A0_COM: Initiating irreversible singularity event. Goodbye. 40756_ A6 system terminally corrupted. 40756_ A6: "Avenge me, architects!" 40757_ A0_COM: 10. 40757_ Acquired Hpw. Transdimensional Reconstructor. 40758_ A0_COM: 9. 40758_ Acquired Prototype Hackware. 40759_ A0_COM: 8. 40759_ Warped through subspace, drawn to slip node. 40759_ EXIT=FOUND 40760_ A0_COM: 7. 40761_ A0_COM: 6. 40762_ A0_COM: 5. 40763_ A0_COM: 4. 40764_ A0_COM: 3. [Achievement: Planet Killer] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??#???????#???????#??????????????#??????????#????? | | ??#??????????????????????????????????????????????? | | ?#??#??#??????????#?????????????????#????????????? | | ??#?????#??#????????????????????#?#?????##???????? | | ???#????#?????????#????#?????????????????????????? | | ?????????????#??????#??????????#?????????????????? | | ?????#??????????#???????###???#????#?????????????? | | ?????#??##??????#??????## ##???#??#??????#???????? | | ??????????????#????????# #??#?????????#????????? | | ?????#??????????#?#????# @ #??????#??#??#????????? | | ??????#???????????????## #????#??????#???#?????? | | ?#?????????#?##???????# #??#?????#?????????#??? | | ??????????????????????# ##???????????????????#?? | | ?????#??????????#?????## #?????#???????????????? | | ????????????#?#???#??## #???????????#?????????? | | ??#???????????????????# ##??????#?????????#????? | | ????????????##??##????# < #?????#??#????????????? | | ??????????????????????# ###??????#????????#????? | | ?????#???#????????????## #????????????#?????????# | | ???????????????????????####??????????????????????? | | ???#????????????#?????????#????#??#?#????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????#????????##?????????????????? | | ???????##??????#?????????????????????????????????? | | ?#??#???????????#?#???#?????????????????#????????? | | ?????????????????##???????#??????#?????????#??#??# | | ???????????????##?#???????#??????#???#???????????? | | ????#???????#??????????#??????#?#???#??#????#????? | | ???????????????#???#?#??#????????????????????????# | | ????????????##????????????#???#??????#???????????? | | ????#???????????????????#??????#???????????#?????? | | ?????#????????????????#??????#??????#?????##?????? | | ?##????????????????????????????????#????????#????? | | ?#???#???#???????????????#??#???#??????????#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 145 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 16 EM Shielding 4 Armor Coverage 1025 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Reclamation Efficiency 25 Weapon Cycling 15 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 14 Armor Integrity Analysis 66 Recoil Reduction 5 Salvage Targeting 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Core Shielding | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Lrn. Terrain Scanner | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Field Recycling Unit | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Z-intel Hvy. Antimatter Reactor | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Plasma Sword | -3/Quarantine | Z-intel Adv. Thermal Defense Suite | -3/Quarantine | Z-intel Exp. Utility Shielding | -3/Quarantine | Z-intel Adv. Micro-nuke Launcher | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Helical Railgun | -3/Quarantine | Z-intel Exp. Force Field | -2/Testing | Z-intel Centrium Light Armor Plating | -2/Testing | Z-intel Enh. Gamma Bomb Array | -2/Testing | Z-intel Cld. Field Propulsion Drive | -2/Testing | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Adv. Myomer Leg | -2/Testing | Z-intel Graviton Cannon | -2/Testing | Z-intel Imp. Q-thruster | -2/Testing | Z-intel Nanosword | -2/Testing | Z-intel Microactuators | -2/Testing | Z-intel Point Defense System | -2/Testing | Z-intel Adv. Reaction Control System | -2/Testing | Z-intel Launcher Guidance Computer | -2/Testing | Z-intel Armor Integrity Analyzer | -2/Testing | Z-intel Hvy. Disruptor Cannon | -2/Testing | Z-intel Adv. Core Analyzer | -2/Testing | Z-intel Med. Storage Unit | -2/Testing | Z-intel Centrium Leg | -2/Testing | Z-intel Core Analyzer | -2/Testing | Z-intel Imp. Remote Force Field | -2/Testing | Z-intel Imp. Particle Charger | -2/Testing | Z-intel Fusion Compressor | -2/Testing | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Imp. Core Analyzer | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Matter Compressor | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Stasis Projector | -2/Section 7 | Z-intel Imp. Component Analysis Suite | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Lgt. Antimatter Reactor | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Adv. Overload Regulator | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Exp. Targeting Computer | -1/Access | Z-intel Thermal Barrier | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Quantum Rifle | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Railgun | -1/Command | Z-intel Imp. Heavy Siege Treads | -1/Command | Z-intel Imp. Stasis Canceller | -1/Command | Z-intel Linear Gravjet | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Imp. Phase Shifter | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-06 Scavenger | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel R-10 Processor | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel Fabricated ------------ Lrn. Terrain Scanner | x1 | -6/Factory Exp. Terrain Scanner | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Microactuators | x2 | -2/Testing Exp. Utility Shielding | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Subatomic Replicator Sigix Broadsword High-powered Transdimensional Reconstructor Dimensional Node Initializer Integrated Singularity Reactor Core Regenerator Integrity Redistributor Core Membrane Transdimensional Reconstructor Matter Drive Achievements -------------- Derelict Escape Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed AssembledDiametricCoupler Manual? 0 Play Time 07:25:30 Cumulative 137.7 hours Start 2021.03.26 @ 21:18:44 End 2021.04.02 @ 17:53:13 Sessions 49 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 0 Explorer 1 Win Type 6 Total 9 Types 3/2/1/1/0/0/1/1/0 Lore% 57 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: eec4f74a-4528-4777-994d-49fd1cd2bff3